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Augmented Reality Games II - The Gamification of Education, Medicine and Art (Hardcover, 1st ed. 2019)
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Augmented Reality Games II - The Gamification of Education, Medicine and Art (Hardcover, 1st ed. 2019)
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This is the second of two comprehensive volumes that provide a
thorough and multi-faceted research into the emerging field of
augmented reality games and consider a wide range of its major
issues. These first ever research monographs on augmented reality
games have been written by a team of 70 leading researchers,
practitioners and artists from 20 countries. Volume II explores the
most important and challenging issues that have been raised by the
use of the Augmented Reality approach and technology in the
gamification of education, healthcare, medicine and art. The volume
deals with a systematic analysis of educational augmented reality
games, their use for health promotion in old age and for improving
people's well-being, the gamification of augmented reality art and
immersive reading experiences, among other topics. Augmented
Reality Games II is essential reading not only for researchers,
practitioners, game developers and artists, but also for students
(graduates and undergraduates) and all those interested in the
rapidly developing area of augmented reality games.
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