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Books > Arts & Architecture > Photography & photographs > Special kinds of photography > Cinematography, television camerawork
The Practical Guide to Documentary Editing sets out the techniques, the systems and the craft required to edit compelling professional documentary television and film. Working stage by stage through the postproduction process, author Sam Billinge explores project organization, assembling rushes, sequence editing, story structure, music and sound design, and the defining relationship between editor and director. Written by a working documentary editor with over a decade's worth of experience cutting films for major British and international broadcasters, The Practical Guide to Documentary Editing offers a unique introduction to the craft of documentary editing, and provides working and aspiring editors with the tools to master their craft in the innovative and fast-paced world of contemporary nonfiction television and film.
Veteran camera assistant Doug Hart describes in this comprehensive
technical guide all of the important facets and duties of the first
and second camera assistants' jobs. Whether it is feature films,
episodic television, documentaries, commercials, or music videos,
The Camera Assistant: A Complete Professional Handbook explains
both the practice and theory behind it with a concentration on
technique rather than equipment. In addition, personal anecdotes
from the author's years behind and beside the camera provide
insight into this demanding field.
Filmmaker Jay Holben has been battling in the production trenches for most of his life. For the past 17 years, he's chronicled his adventures in the pages of American Cinematographer, Digital Video, Videography, and TV Technology. Now, in Behind the Lens: Dispatches from the Cinematic Trenches, he's compiled nearly 100 of his best articles on everything from camera technology and lenses to tips and techniques for better lighting. Whether you're making independent films, commercials, music videos, documentaries, television shows, event videos, or industrials, this full color collection provides the tools you need to take your work to the next level and succeed in the world of digital motion imaging. Featured topics include: *Tech, including the fundamentals of how digital images are formed and how they evolved to match the look of a film, as well as image compression and control *Optics, providing a thorough examination of lenses and lens interchangeability, depth of field, filters, flare, quality, MTF, and more *Cameras, instructing you in using exposure tools, ISO, white balance, infrared, and stabilizers *Lighting, featuring advice on using lighting sources and fixtures and how to tackle common lighting problems Additional tips and tricks cover improving audio, celestial photography, deciding if film school is right for you, and much more. For over a decade Jay Holben has worked as a director of photography in Los Angeles on features, commercials, television shows, and music videos. He is a former technical editor and frequent contributing writer for American Cinematographer, the current technical editor and columnist for Digital Video, and the lighting columnist for TV Technology. The author of A Shot in the Dark: A Creative DIY Guide to Digital Video Lighting on (Almost) No Budget, Holben is also on faculty for the Global Cinematography Institute. He is now an independent producer and director.
With the next generation of raw cinema cameras you can finally shoot professionally with uncompressed raw motion pictures without compromising your image or your budget. In "Cinema Raw: Shooting and Color Grading with the Ikonoskop, Digital Bolex, and Blackmagic Cinema Cameras," Lancaster takes you through the birth of these new cameras and includes an exclusive behind-the-scenes look at Digital Bolex. He field tests each camera and discusses the importance of shooting in raw and guides you through the raw color grading process so you can create stunning films. Interviews with professionals who have shot documentaries, shorts, and promotionals with these cameras are featured throughout, allowing you to learn field production techniques under real world conditions. FEATURES:
Cue & Cut is a 'practical approach to working in television studios' for anyone who might want to work in that medium. It's full of useful information about kit, and how you would use it to create multi-camera content. Written by a multi-camera producer-director with years of drama and teaching experience, it presents both a way of handling studios and a source of information about how things have changed from the days of monochrome to HD tapeless modes - with some thoughts on 3D HDTV The book is firmly based in first-hand teaching experience and experience of producing, direction, floor managing (and so on) and on working with top flight Actors, Writers, Musicians, Designers of all disciplines and Sound and Camera crews, both at the BBC and in ITV. The book will certainly cover multi-camera aspects of Undergraduate, HND and B.Tech courses and should be useful to those on short courses, whether practical or post-graduate. -- .
This text provides a thorough introduction into the history and theory of moving image film, video, sound recording and allied technologies. The author explains scientific, technical and engineering concepts clearly, using language that can be understood by non-scientists. Enticknap Integrates a discussion of traditional film-based technologies with the impact of emerging 'new media' technologies such as digital video, e-cinema and the Internet. This is a book designed for students with some technological knowledge studying the humanities who have an interest in becoming better versed in moving image technology.
The cinematographer must translate the ideas and emotions contained in a script into something that can be physically seen and felt onscreen, helping the director to fulfil the vision of the film. The shots may look good, but they will not serve the story until the composition, lenses, and lighting express, enhance, and reveal the underlying emotions and subtext of the story. By making physical the ideas and emotions of the story, the cinematographer supports blocking as a visual form of the story through these tools. Rather than delve into technical training, Basic Cinematography helps to train the eye and heart of cinematographers as visual storytellers, providing them with a strong foundation for their work, so that they're ready with creative ideas and choices on set in order to make compelling images that support the story. The book includes tools, tables, and worksheets on how to enhance students and experienced filmmakers with strong visual storytelling possibilities, including such features as: Dramatic script analysis that will help unlock blocking, composition, and lighting ideas that reveal the visual story Ten tools of composition Psychological impact of lenses, shot sizes, and camera movement Six elements of lighting for visual storytelling What to look for beneath the "hood" of cameras, including using camera log, RAW, and LUTs Dramatic analysis chart and scene composition chart to help plan your shoots Case studies from such visually cinematic shows and documentaries as Netflix's Godless, Jessica Jones, The Crown, and Chef's Table, as well as examples from classroom exercises Features insights from the DP of Jessica Jones, Manuel Billeter, and the DP of Chef's Table, Adam Bricker.
Aesthetic 3D Lighting: History, Theory, and Application delves into the history, the theory, and the practical and aesthetic application of lighting in the fine arts and 3D animation. In this book, animation industry veteran and lighting expert Lee Lanier examines the importance of lighting and its ability to communicate information to the viewer. Lee examines the history of lighting as applied to the fine arts, film, photography, and 3D animation. He discusses the use of light color, light location and direction, and light shadow types to recreate specific locations and to generate moods. He includes guides for successful lighting in 3D animation. Software-agnostic examples lead you through useful 3D lighting set-ups. Chapter-long case studies step you through more complex 3D lighting projects in Autodesk Maya. An accompanying eResource (www.routledge.com/9781138737570) features 3D model files, scene files, and texture bitmaps, allowing you to practice the discussed techniques in Autodesk Maya and many other 3D programs. The lighting techniques covered in this book include: History of lighting as used in the fine arts The scientific mechanisms of light Light types and light application in 3D programs Light qualities including shadows variations Basic and advanced 3D lighting approaches 1-, 2-, 3-point, naturalistic, and stylistic lighting techniques Replication of real-world lighting scenarios and locations Overview of advanced 3D lighting and rendering systems
Put the essential concepts and techniques of digital compositing to work for you without the need of a single mathematical equation. Compositing Visual Effects is lavishly illustrated with hundreds of film shots, figures, illustrations, and diagrams to help the visual reader gain a valuable vocabulary and understanding of the full range of visual effects, in which digital compositing plays a key role. Beginning with an inspirational tour of the scope and magnitude of digital compositing, you get a solid overview of the kinds of digital effects routinely executed today. See how CGI is composited with live action, how set extensions are done, and what a match-move shot is. Following that you learn each of the key applications of digital compositing, which include bluescreen compositing, bullet-time shots, motion tracking, and rotoscoping. The subsequent chapters dig down into each of the major digital compositing applications, introducing the fundamental concepts, and processes behind them. Learn what is easy and hard, possible and impossible, and what to expect when working on a job that entails digital compositing. New to this edition are 4 new chapters on: * 3D compositing, with lessons on what camera tracking is, how it is used to put CGI into a live-action plate, as well as live action into a 3D scene. * Stereo compositing, with descriptions of key stereoscopic terms and concepts, lessons on compositing shots that were filmed in stereo (both bluescreen and CGI), as well as the stereo conversion process when a flat 2D movie is converted to a stereo 3D movie * RED and Digital Capture with Log Images, including log image formats. This is a very hot topic these days. Colleges hang around video because it is cheaper. Film is still big in the real world of production. * Tracking an entire project from start to finish This is in addition to robust updates on topics such as: * planar tracking, Z compositing, working with Anamorphic HD formats, mocap, and more This edition also includes a companion website (https://routledgetextbooks.com/textbooks/_author/wright-9780240817811/resources.php) with images from the book for you to work with in your own compositing exercises. An accessible introduction to a complex subject for novice and aspiring compositors, from experienced author and compositing whose compositing credits include Night at the Museum 2, Shutter Island, Solaris, Traffic, and more Full color presentation illustrating the art and techniques of the practice, provides inspiration along with instruction New to this edition is a companion website, new chapters on 3D compositing, stereo compositing, RED and digital capture with log images, and more will have you understanding the latest in compositing technology in no time
The only guide to the art and technique of color correction based on the invaluable knowledge of more than a dozen of the top colorists in the world. This book allows you unprecedented access to the way the masters of the craft approach their work. Containing decades of industry experience and professional colorist know-how, this book provides an understanding of what top-tier colorists look for in an image and how they know what to do to make it great. Featuring techniques performed in a variety of color correction software applications (DaVinci Resolve, Apple Color, Synthetic Aperture's Color Finesse, and more), this book turns what has long been a misunderstood "black art" into a set of skills that any colorist, editor, independent filmmaker, or motion graphics artist can begin to master. Packed with explanations, tips, and concepts that build on each other, you will learn how to: * fix poorly exposed shots and shots with color casts * create looks * match shots * master primary and secondary color correction techniques * use color correction to advance a story This edition includes * Downloadable resources containing two hours of video tutorials using DaVinci Resolve, extended interview transcripts and color correction sessions with the professional colorists featured in the book * A brand new tutorial-based chapter, with companion project files on the downloadable resources, so you can work along with the text * New insight from additional professional colorists, including legendary colorists, Bob Festa, Stefan Sonnenfeld, and Pankaj Baipai, showing you the 'hows' and 'whys' of each grade
Shooting Movies without Shooting Yourself in the Foot is the book for all those film enthusiasts who can't get on a professional set or can't undertake studies at an expensive film school. The book approaches the subject of cinematography from a "hands-on, in the trenches" viewpoint, as though the reader were an apprentice on the set. It's a book about learning to shoot a film without making an idiot of yourself and wasting lots of time and money. It's a book about how to take artistic inspiration and make it a reality. Young filmmakers want to learn how to make better films, and they want easy-to-read books that show them how it's really done, told by seasoned experts. Shooting Movies does that. Its combination breezy writing style mixed with practical, interactive exercises geared for both film and video give filmmakers the experience they need to move to the next level. Beginning with fundamental techniques and concepts of cinematography, the author shares his many years of experience with the reader, imparting invaluable advice and guidance on how to avoid common pitfalls, and more importantly, learn from mistakes. Cinematography is broken out into two key aspects: composition and lighting. Each is dealt with separately and incrementally -the author builds upon topics presented early in the book, and progresses to cover more and more advanced techniques, always keeping an eye on what a filmmaker needs to know how to do at every moment.
The successful history of Pierre Angénieux's revolutionary zoom and focus technologies, a world reference in optics for cinema, photography and television. This book presents the history and current challenges of the Angénieux brand, a must in the world of cinema. Angenieux zooms are present on the most prestigious film shoots from Hollywood to Bollywood, from Moonlight to Game of Thrones, to name only a few. The incredible epic of this brand began in 1935 with Pierre Angénieux: inventor of the Retrofocus, father of the concept of modern zoom with mechanical compensation, Pierre Angénieux revolutionised focal calculation and deployed unparalleled inventiveness throughout his life, making his workshops of Saint-Héand in France a world reference in optics for cinema, photography and television. The Angenieux zooms have been distinguished three times in Hollywood by the Academy of Oscars in 1964, 1989 and 2008, and were selected by NASA to participate in the extraordinary adventure of the space conquest. The incredible achievement of Pierre Angénieux beyond the success of his company is the persistence of his work. The principles he has developed and applied remain the basis of Angenieux's vision. Today, backed by the Thales group since 1993, the Angénieux brand continues to offer the best technological solutions for cinematographic image.
The Five C's of Cinematography is one of the three most important books on cinematic technique ever published -- American Cinematographer Mr. Mascelli provides the attentive reader with the equivalent of a complete course in filmmaking. -- New York Times The Five C's is the most widely respected book on cinematography ever published. With the aid of hundreds of photographs and diagrams, it clearly and concisely presents al of the essential concepts and techniques of motion picture camera work. Used copies of this timeless, long-out-of-print volume, which was first published in 1965, have been fetching hundreds of dollars per copy from students and teachers of cinematography and filmmaking. Now it is published for the first time in a paperback edition. The five C's, and some of the related subjects this book covers, are: Camera Angles -- Objective, Subjective, Point-of-View, Subject Size, Subject Angle, Camera Height Continuity -- Cinematic Time and Space, Filming Action, Master Scenes, Screen Direction, Transitional Devices Cutting -- Types of Editing, Cross-Cutting, Cutting on Action Close-ups -- Over-the-Shoulder, Cut-in, Cutaway Composition -- Compositional Rules, Compositional Language, Types of Balance, Attracting or Switching the Center of Interest.
The cinematographer must translate the ideas and emotions contained in a script into something that can be physically seen and felt onscreen, helping the director to fulfil the vision of the film. The shots may look good, but they will not serve the story until the composition, lenses, and lighting express, enhance, and reveal the underlying emotions and subtext of the story. By making physical the ideas and emotions of the story, the cinematographer supports blocking as a visual form of the story through these tools. Rather than delve into technical training, Basic Cinematography helps to train the eye and heart of cinematographers as visual storytellers, providing them with a strong foundation for their work, so that they're ready with creative ideas and choices on set in order to make compelling images that support the story. The book includes tools, tables, and worksheets on how to enhance students and experienced filmmakers with strong visual storytelling possibilities, including such features as: Dramatic script analysis that will help unlock blocking, composition, and lighting ideas that reveal the visual story Ten tools of composition Psychological impact of lenses, shot sizes, and camera movement Six elements of lighting for visual storytelling What to look for beneath the "hood" of cameras, including using camera log, RAW, and LUTs Dramatic analysis chart and scene composition chart to help plan your shoots Case studies from such visually cinematic shows and documentaries as Netflix's Godless, Jessica Jones, The Crown, and Chef's Table, as well as examples from classroom exercises Features insights from the DP of Jessica Jones, Manuel Billeter, and the DP of Chef's Table, Adam Bricker.
"Master Shots" gives filmmakers the techniques they need to execute complex, original shots on any budget. By using powerful master shots and well-executed moves, directors can develop a strong style and stand out from the crowd.
Digital Cinema considers how new technologies have revolutionized the medium, while investigating the continuities that might remain from filmmaking’s analog era. In the process, it raises provocative questions about the status of realism in a pixel-generated digital medium whose scenes often defy the laws of physics. It also considers what these changes might bode for the future of cinema. How will digital works be preserved and shared? And will the emergence of virtual reality finally consign cinema to obsolescence?  Stephen Prince offers a clear, concise account of how digital cinema both extends longstanding traditions of filmmaking and challenges some fundamental assumptions about film. It is essential reading for anyone interested in understanding how movies are shot, produced, distributed, and consumed in the twenty-first century. Â
Digital Cinema considers how new technologies have revolutionized the medium, while investigating the continuities that might remain from filmmaking's analog era. In the process, it raises provocative questions about the status of realism in a pixel-generated digital medium whose scenes often defy the laws of physics. It also considers what these changes might bode for the future of cinema. How will digital works be preserved and shared? And will the emergence of virtual reality finally consign cinema to obsolescence? Stephen Prince offers a clear, concise account of how digital cinema both extends longstanding traditions of filmmaking and challenges some fundamental assumptions about film. It is essential reading for anyone interested in understanding how movies are shot, produced, distributed, and consumed in the twenty-first century.
To many, the technological aspects of projection often go unnoticed, only brought to attention during moments of crisis or malfunction. For example, when a movie theater projector falters, the audience suddenly looks toward the back of the theater to see a sign of mechanical failure. The history of cinema similarly shows that the attention to projection has been most focused when the whole medium is hanging in suspension. During Hollywood's economic consolidation in the '30s, projection defined the ways that sync-sound technologies could be deployed within the medium. Most recently, the digitization of cinema repeated this process as technology was reworked to facilitate mobility. These examples show how projection continually speaks to the rearrangement of media technology. Projection therefore needs to be examined as a pivotal element in the future of visual media's technological transition. In Practices of Projection: Histories and Technologies, volume editors Gabriel Menotti and Virginia Crisp address the cultural and technological significance of projection. Throughout the volume, chapters reiterate that projection cannot, and must not, be reduced to its cinematic functions alone. Borrowing media theorist Siegfried Zielinksi's definition, Menotti and Crisp refer to projection as the "heterogeneous array of artefacts, technical systems, and particularly visual praxes of experimentation and of culture." From this, readers can understand the performative character of the moving image and the labor of the different actors involved in the utterance of the film text. Projection is not the same everywhere, nor equal all the time. Its systems are in permanent interaction with environmental circumstances, neighboring structures, local cultures, and social economies. Thus the idea of projection as a universal, fully autonomous operation cannot hold. Each occurrence of projection adds nuance to a wider understanding of film screening technologies.
Projected-image art occupies an increasingly important place in the contemporary art-world. But does the projected image have its own specificity, beyond the histories of experimental film and video on the one hand, and installation art on the other? What is a projected image, and what is the history of projected-image art? These questions and others are explored in this thoughtful collection of nine essays by leading international scholars of film and projected-image art. Clearly structured in three sections - 'Histories', 'Screen', 'Space' - the book argues for recognition of the projected image as a distinctive category in contemporary art, which demands new critical and theoretical approaches. The contributors explore a range of interpretive perspectives, offering new insights into the work of artists including Michael Snow, Carolee Schneemann, Pipilotti Rist, Stan Douglas, Gillian Wearing, Tacita Dean, Jane and Louise Wilson, amongst others. The Introduction supplies a concise summary of the history of projected-image art and its interpretation, and there is a focus throughout the book on detailed analysis of individual artworks. -- .
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