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Books > Arts & Architecture > Photography & photographs > Special kinds of photography > Cinematography, television camerawork
Get your foot in the studio door by learning the art of matchmoving Matchmoving is a technique that allows computer graphics to be inserted into live-action footage with correct position, scale, orientation, and motion. Also known as motion tracking, it's what allows movie monsters to run down Main Street and robots to run through crowds--and look real. Now this unique book from a top expert from Industrial Light and Magic teaches you the art of matchmoving. With step-by-step tutorials and pages of examples, this book first explains the basics and then shows you professional techniques, from 3D calibration and tracking, to stereoscopy, and more.Explains concepts and teaches professional techniques for successful matchmoving Authored by a top matchmove specialist from Industrial Light and Magic, who walks you through step-by-step tutorials and impressive examples Covers matchmoving basics, 2D tracking, 3D calibration and tracking, automatic tracking, cameras, integrating matchmoves, and stereoscopy Learn how studio visual effects professionals make all the right matchmoves with "Matchmoving: The Invisible Art of Camera Tracking 2nd Edition."
Following the first wave of stereo 3D film and TV content, there is a groundswell of opinion among those with 3D production expertise that if 3D is ever to be more than a novelty or "theme park" experience, the creative potential of the new format needs far greater exploration. Stereographers, who represent the key new role on set liasing between director and cinematographer, believe it is a key part of their business to inform and inspire directors and producers about the potential of 3D stereo. Here, leading directors, editors, and cinematographers of stereo 3D film and TV production argue persuasively that stereo 3D techniques should become a staple visual storytelling tool on a par with lighting, set design, or sound. They share their views on how this evolving set of technologies and filmmaking techniques can be used to create a new aesthetic and language for visual storytelling.
Matchmoving has become a standard visual effects procedure for almost every situation where live action materials and CG get combined. It allows virtual and real scenes that have been composited together to seamlessly appear as though they are from the same perspective. This authoritative step-by-step guide from one of the best matchmovers in the business allows you to master this technique that has been called the foundation upon which all VFX work stands. Author Erica Hornung (sr. matchmover for Lord of the Rings: The Two Towers, Matrix: Revolutions, and more) imparts her techniques, tips, and wisdom from the trenches that will have you matchmoving like a true professional in no time. Lessons in the most popular matchmoving software (Maya, Boujou, and others) are included, as well as tips and techniques for surveying on set, dolly moves, and operating nodal cameras. Individual chapters dedicated to object and character matchmoves show you how to matchmove for shadow casting, adding weapons and other objects, focusing on center of gravity, as well as complete CG character support. The downloadable resources include Quicktime examples of techniques shown in the book, as well as project files that allow you to master these techniques yourself by working alongside the lessons featured in the text.
Voice Over for Animation takes animation and voice-over students and professionals alike through the animated voice-over world. The book provides information, exercises, and advice from professional voice-over artists. Now you can develop your own unique characters, and learn techniques to exercise your own voice gain the versatility you need to compete. You can also learn how to make a professional sounding demo CD, and find work in the field. The accompanying downloadable resources are professionally recorded, and feature: scripts, Animation Talent Agent interviews, Casting Director interviews and Interviews with Animation Voice-Over Artists like Nancy Cartwright (Bart, The Simpsons) and Cathy Cavadini (Blossom, Power Puff Girls) and Bill Farmer (Goofy). This is an invaluable resource for animators and voice-over artists.
Written both for students and working professionals, this book walks readers step-by-step through the foundations of color grading for projects of any size, from music videos and commercials to full-length features. In this clear, practical, and software-agnostic guide, author Charles Haine introduces readers to the technical and artistic side of color grading and color correction. Color Grading 101 balances technical chapters like color-matching, mastering, and compression with artistic chapters like contrast/affinity, aesthetic trends, and building a color plan. The book also includes more business-focused chapters detailing best practices and expert advice on working with clients, managing a team, working with VFX, and building a business. An accompanying eResource offers downloadable footage and project files to help readers work through the exercises and examples in the book. This book serves as a perfect introduction for aspiring colorists as well as editors, cinematographers, and directors looking to familiarize themselves with the color grading process.
Color and Mastering for Digital Cinema explores the implications
for motion picture post production processes and changes required
to the supporting equipment and software. While a new concept to
the motion picture community, the selection of the wide gamut,
output-referred XYZ color space for digital cinema distribution is
based on decades of color science and experience in other
industries. The rationale for choosing XYZ and the other color
encoding parameters is explained and the book also provides a full
case study of the development of DLP Cinema(R) projectors by Texas
Instruments. Finally, this book explores how the XYZ color encoding
concept can be extended to support enhanced display technologies in
the future.
Cinematography is the art and craft of visualizing and recording the moving image. The cinematographer therefore has to use their technical and creative skills to photographically capture the mood of the film and the vision of the director. Done properly, they add the magic and depth to a film, giving it a defining edge. This practical book explains the principles behind cinematography, as well as the skills of the cinematographer. Having described the equipment, it looks at how to interpret the script and advises on how to find a visual style. Written by a respected cinematographer, it also explains the roles of the camera crew and the importance of working as a team.
THE ADVANCED DIGITAL PHOTOGRAPHER'S WORKBOOK is packed full of real-world yet incredibly practical and effective solutions to move digital photographers to a new level of performance. Contributors include twelve world-class professional digital photographers who share their tips and tricks. The authors provide details to move you beyond the basics of capture, processing and output to more sophisticated workflow functions and techniques that will help you create world-class images. They cover rigorous yet easy-to-understand approaches to: capture a great image in black-and-white and color, correct color, calibrate and set up systems properly, creatively manipulate and enhance the image, and produce an excellent print or output of the image. Contributors: Steve Anchell, Stephen Burns, Yvonne Butler, Eric Cheng, Joe Farace, Lou Jones, Rick Sammon, George Schaub, Jeremy Sutton, Tony Sweet, Taz Tally, Eddie Tapp
On January 10, 1999, a mobster walked into a psychiatrist's office and changed TV history. By shattering preconceptions about the kinds of stories the medium should tell, The Sopranoslaunched our current age of prestige television, paving the way for such giants as Mad Men, The Wire, Breaking Bad, and Game of Thrones. As TV critics for Tony Soprano's hometown paper, New Jersey's The Star-Ledger, Alan Sepinwall and Matt Zoller Seitz were among the first to write about the series before it became a cultural phenomenon. To celebrate the 20th anniversary of the show's debut, Sepinwall and Seitz have reunited to produce The Sopranos Sessions, a collection of recaps, conversations, and critical essays covering every episode. Featuring a series of new long-form interviews with series creator David Chase, as well as selections from the authors' archival writing on the series, The Sopranos Sessions explores the show's artistry, themes, and legacy, examining its portrayal of Italian Americans, its graphic depictions of violence, and its deep connections to other cinematic and television classics.
High end digital cinematography can truly challenge the film camera in many of the technical, artistic and emotional aspects of what we think of as 'cinematography'. This book is a guide for practising and aspiring cinematographers and DOPs to digital cinematography essentials - from how to use the cameras to the rapidly emerging world of High Definition cinematography and 24p technology. This book covers the on-the-set' knowledge you need to know -
its emphasis lies in practical application, rather than
descriptions of technologies, so that in this book you will find
usable tools' and information to help you get the job done. From
getting the look' to lighting styles and ratios, what is needed for
different types of shoots and the technical preparation required,
this is a complete reference to the knowledge and skills required
to shoot high end digital films. The book also features a guide to
the Sony DVW in-camera menus - showing how to set them up and how
they work - a
Digital Filmmaking has been called the bible for professional filmmakers in the digital age. It details all of the procedural, creative, and technical aspects of pre-production, production, and post-production within a digital filmmaking environment. It examines the new digital methods and techniques that are redefining the filmmaking process, and how the evolution into digital filmmaking can be used to achieve greater creative flexibility as well as cost and time savings. The second edition includes updates and new information, including four new chapters that examine key topics like digital television and high definition television,making films using digital video, 24 P and universal mastering, and digital film projection. Digital Filmmaking provides a clear overview of the traditional filmmaking process, then goes on to illuminate the ways in which new methods can accomplish old tasks. It explains vital concepts, including digitization, compression, digital compositing, nonlinear editing, and on-set digital production and relates traditional film production and editing processes to those of digital techniques. Various filmmakers discuss their use of digital techniques to enhance the creative process in the "Industry Viewpoints" sections in each chapter .
Become Tony White's personal animation student. Experience many of the teaching techniques of the golden era of Disney and Warner Brothers studios and beyond.all from the comfort of your own home or studio. Tony White's Animation Master Class is uniquely designed to cover the core principles of animated movement comprehensively. How to Make Animated Films offers secrets and unique approaches only a Master Animator could share. Includes hands-on Tutorials, demonstrations and final sample animations. . Whether you want to become a qualified animator of 2D, 3D, Flash or any other form of animation, Tony White's foundations bring you closer to that goal. The downloadable resources are invaluable, in that readers are not only taught principles and concepts in the book, they are able to see them demonstrated in action in the movies.
Strong images only come about through a combination of technical excellence and thorough composition. While there is plenty of technical advice, photographers often turn to fine-art sources for the so-called 'rules of composition'. This book, however, acknowledges photography's quite different dynamic and offers a contemporary approach to composition more suited to the medium. The second edition of Basics Photography 01: Composition offers a contemporary approach to composition. Its six core chapters cover historical background and personal motivation, formal elements, space and time within the photographic frame and composition in real-world situations. The Basics Photography series, originally published by AVA Publishing, comprises a collection of titles including: Lighting, Composition, Capturing Colour, Post-Production Black & White, Post-Production Colour, Working in Black & White and Exposure. Easily accessible and highly readable, the books clearly explain and explore fundamental photographic concepts; they are fully indexed and illustrated with clear diagrams and inspiring imagery, building to provide an essential introduction to the subject.
From the Renaissance on, a new concept of the frame becomes crucial to a range of artistic media, which in turn are organized around and fascinated by this frame. The frame decontextualizes, cutting everything that is within it from the continuity of the world and creating a realm we understand as the realm of fiction. The modern theatrical stage, framed paintings, the novel, the cinematic screen-all present us with such framed-off zones. Naturally, the frame creates a separation between inside and out. But, as this book argues, what is outside the frame, what is offstage, or off screen, remains particularly mysterious. It constitutes the primary enigma of the work of art in the modern age. It is to the historical and conceptual significance of this "off" that this book is dedicated. By focusing on what is outside the frame of a work of art, it offers a comprehensive theory of film, a concise history of American cinema from D.W. Griffith to Quentin Tarantino, and a reflection on the place and significance of film within the arts of modernity in general.
Filmmaking is an art, but, like so many art forms, there are basic
underlying tools and techniques and a body theoretical knowledge
that must be understood and mastered before artistic expression can
flourish. This book is an invaluable resource for all aspiring
DoPs.
The Basics of Filmmaking is an introductory textbook tailored to the needs of beginning and intermediate film students and independent filmmakers that expertly guides you through the entirety of the craft, from screenwriting all the way through to editing, with detailed chapters covering each department involved in the filmmaking process. The book takes a behind-the-scenes look at every aspect of the filmmaking process: writing the screenplay (and getting it critiqued by a professional), pre-production, cinematography, lighting, the shooting process, getting good audio, editing, and even going to a pitch meeting to sell it. It addresses the real fundamentals, the mechanics and the basic concepts of how to write, produce, direct, shoot, record, and edit your movie. Written by Blain Brown, a seasoned expert who has worked professionally as a cinematographer, screenwriter, director, producer, line producer, assistant director, gaffer, grip, and editor; this is a must have resource for any filmmaking student. Featuring an accompanying companion website with video examples of scene directing methods, continuity and coverage, working with the camera, lighting, audio, and editing, and downloadable production forms you can fill out and use for your projects.
"The real charm of Byways isn't playing spot-the-location as Deakins dabbles between takes, but the window it opens onto his youthful eye. You can trace his drive from an early age to catch the light at its best - or wait for it - all night if necessary." - The Telegraph "...his first monograph, Byways, looks not to his revered cinematography career, but his decades-long habit of taking still photographs. Among them are breathtaking landscapes and moments of stillness, interspersed with photographs imbued with wit thanks to the playful possibilities of scale, framing and timing. It's the kind of dry humour that sits passers by in conversation with monuments and miscellaneous objects in the street, or captures a canine rendition of Cartier-Bresson's seminal image Behind The Gare Saint-Lazare. - Creative Review "Candid close-ups, wide-angle landscapes, and dynamic long exposures, his monochrome photographs display a variety of approaches and techniques, yet first and foremost, testify to the remarkably perceptive artistic gaze that has seen him nominated for an Oscar on fifteen separate occasions (winning twice). Thoughtful, poetic, and profoundly arresting, they display his distinct enigmatic sensibility, and presented for the most part with little or no information or context (index aside) form a compelling visual soliloquy that conveys with great eloquence, the profound power of the still image." The Independent Photographer "An intimate introduction to the man behind the lens" - The Times Portraits and landscapes from the cinematographer famed for his work with Sam Mendes and the Coen brothers This is the first monograph by the legendary Oscar-winning cinematographer Sir Roger Deakins, best known for his collaborations with directors such as the Coen brothers, Sam Mendes and Denis Villeneuve. It includes previously unpublished black-and-white photographs spanning five decades, from 1971 to the present. After graduating from college Deakins spent a year photographing life in rural North Devon, in South West England, on a commission for the Beaford Arts Centre; these images are gathered here for the first time and attest to a keenly ironic English sensibility, also documenting a vanished postwar Britain. A second suite of images expresses Deakins' love of the seaside. Traveling for his cinematic work has allowed Deakins to photograph landscapes all over the world; in this third group of images, that same irony remains evident.
The Filmmaker's Guide to Visual Effects offers a practical, detailed guide to visual effects for non-VFX specialists working in film and television. In contemporary filmmaking and television production, visual effects are used extensively in a wide variety of genres and formats to contribute to visual storytelling, help deal with production limitations, and reduce budget costs. Yet for many directors, producers, editors, and cinematographers, visual effects remain an often misunderstood aspect of media production. In this book, award-winning VFX supervisor and instructor Eran Dinur introduces readers to visual effects from the filmmaker's perspective, providing a comprehensive guide to conceiving, designing, budgeting, planning, shooting, and reviewing VFX, from pre-production through post-production. The book will help readers: Learn what it takes for editors, cinematographers, directors, producers, gaffers, and other filmmakers to work more effectively with the visual effects team during pre-production, on the set and in post, use visual effects as a narrative aid, reduce production costs, and solve problems on location; Achieve a deeper understanding of 3D, 2D, and 2.5D workflows; the various VFX crafts from matchmove to compositing; essential concepts like photorealism, parallax, roto, and extraction; become familiar with the most common types of VFX, their role in filmmaking, and learn how to plan effectively for the cost and complexity of VFX shots; See visual effects concepts brought to life in practical, highly illustrated examples drawn from the real-world experiences of industry professionals, and discover how to better integrate visual effects into your own projects.
Motion pictures were first seen in 1894, when Thomas Edison introduced the Kinetoscope, a device for individually looking at film through a viewer. Over the next three years, Edison manufactured almost 1,000 Kinetoscopes and produced some 250 films to show in them. A million people worldwide first saw motion pictures through these devices. This book describes in detail how Kinetoscopes worked and how they were sold, and describes the parlors to which the public flocked, fascinated by the novelty of moving images. It examines how the machines were copied by others and later eclipsed by the advent of projection. It also indicates where surviving machines can be found in the United States and Europe. The book concludes with an index to Edison's films between 1892 and 1896, and presents titles, filming dates, subject descriptions, and information on the location of surviving copies. Copiously illustrated, the book is a vital research tool for all students of motion picture history.
Aardman Animations are, unquestionably, one of the biggest success stories in animated films: their masterpieces include Wallace and Gromit, Chicken Run and Shaun the Sheep, as well as much-loved characters such as Morph. Cracking Animation is entertaining, inspiring and essential reading for all Aardman enthusiasts, students of animation or anyone who wants to try making an animated film. This revised edition includes two new chapters. Chapter 7 looks in depth at the development and teamwork involved in a major animated film or television production, using The Pirates! In an Adventure with Scientists! as an exemplar, and Chapter 8 presents exclusive behind-the-scenes insights into the making of Aardman's most recent feature film, Shaun the Sheep the Movie. Packed with practical, fully illustrated and step-by-step descriptions of all the elements involved, this is quite simply the best publication on stop-motion animation.
The first-ever comprehensive examination of the film editor's craft from the beginning of cinema to the present day. Of all the film-making crafts, editing is the least understood. Using examples drawn from classic film texts, this book clarifies the editor's role and explains how the editing process maximises the effectiveness of the filmed material. Traces the development of editing from the primitive forms of early cinema through the upheavals caused by the advent of sound, to explore the challenges to convention that began in the 1960s and which continue into the twenty-first century. New digital technologies and the dominance of the moving image as an increasingly central part of everyday life have produced a radical rewriting of the rules of audio-visual address. It is not a technical treatise; instructive and accessible, this historically-based insight into filmmaking practice will prove invaluable to students of film and also appeal to a much wider readership. -- .
* Become an eloquent visual storyteller through effective and expressive choices for each and every shot in your film with hundreds of full-color examples from your favorite blockbusters in this easy-to-reference guide * Types of shots covered include close-ups, long shots, over the shoulder shots, group shots, zoom shots, pan shots, dolly shots, tracking shots, and more * The 2nd edition has been comprehensively updated with new movie examples of various shots featured, a new chapter on The Overhead Shot, expanded sections on aspect ratios, rule of thirds, shooting formats, and updated organisation into parts on sizes conventions and dynamics.
In film history, director-cinematographer collaborations were on a labor spectrum, with the model of the contracted camera operator in the silent era and that of the cinematographer in the sound era. But in Weimar era German filmmaking, 1919-33, a short period of intense artistic activity and political and economic instability, these models existed side by side due to the emergence of camera operators as independent visual artists and collaborators with directors. Berlin in the 1920s was the chief site of the interdisciplinary avant-garde of the Modernist movement in the visual, literary, architectural, design, typographical, sartorial, and performance arts in Europe. The Weimar Revolution that arose in the aftermath of the November 1918 Armistice and that established the Weimar Republic informed and agitated all of the art movements, such as Expressionism, Dada, the Bauhaus, Minimalism, Objectivism, Verism, and Neue Sachlichkeit ("New Objectivity"). Among the avant-garde forms of these new stylistically and culturally negotiated arts, the cinema was foremost and since its inception had been a radical experimental practice in new visual technologies that proved instrumental in changing how human beings perceived movement, structure, perspective, light exposure, temporal duration, continuity, spatial orientation, human postural, facial, vocal, and gestural displays, and their own spectatorship, as well as conventions of storytelling like narrative, setting, theme, character, and structure. Whereas most of the arts mobilized into schools, movements, institutions, and other structures, cinema, a collaborative art, tended to organize around its ensembles of practitioners. Historically, the silent film era, 1895-1927, is associated with auteurs, the precursors of Francois Truffaut and other filmmakers in the 1960s: actuality filmmakers and pioneers like R. W. Paul and Fred and Joe Evans in England, Auguste and Luis Lumiere and Georges Melies in France, and Charles Chaplin and Buster Keaton in America, who, by managing all the compositional, executional, and editorial facets of film production-scripting, directing, acting, photographing, set, costume, and lighting design, editing, and marketing-imposed their personal vision or authorship on the film. The dichotomy of the auteur and the production ensemble established a production hierarchy in most filmmaking. In formative German silent film, however, this hierarchy was less rank or class driven, because collaborative partnerships took precedence over single authorship. Whereas in silent film production in most countries the terms filmmaker and director were synonymous, in German silent film the plural term filmemacherin connoted both directors and cinematographers, along with the rest of the filmmaking crew. Thus, German silent filmmakers' principle contribution to the new medium and art of film was less the representational iconographies of Expressionist, New Objective, and Naturalist styles than the executional practice of co-authorship and co-production, in distinctive cinematographer-director partnerships such as those of cinematographer Theodor Sparkuhl and director Ernst Lubitsch; Fritz Arno Wagner with F. W. Murnau, Fritz Lang, and G. W. Pabst; Rudolf Mate with Carl Theodor Dreyer; Guido Seeber with Lang and Pabst; and Carl Hoffmann with Lang and Murnau.
Behind each shot there lies an idea or purpose. When setting up a
shot, the camera operator can employ a range of visual techniques
that will clearly communicate the idea to an audience. Composition
is the bedrock of the operator's craft, yet is seldom taught in
training courses in the belief that it is an intuitive, personal
skill. Peter Ward shows how composition can be learned, to enhance
the quality of your work.
From stereoview cards to large-format IMAX films, 3-D technology's heightened realism and powerful visual allure have held audiences captive for over a century and a half. The technology, known as stereoscopy, creates an illusion of depth by presenting two slightly different images to the eye in print or on-screen. The advent of stereoscopic film technology excited both filmmakers and audiences, as a means of replicating all of the sounds, colors, movement, and dimensionality of life and nature for the first time. The origins of 3-D film are often linked with a proliferation of stereoscopic films in the 1950s. By the time films like Man in the Dark and House of Wax was attracting large crowds, however, the technology behind this form of filmmaking was already over a century old. Stereoscopic Cinema and the Origins of 3-D Film, 1838-1952, examines this "novelty period" of stereoscopic film, charting its progression from Charles Wheatstone's 1938 discovery of 3-D to the 1952 release of Arch Oboler's innovative film, Bwana Devil. Stereoscopic specialist Ray Zone argues that the development of stereoscopic film can best be understood through a historical analysis of the technology rather than of its inventors. Zone examines the products used to create stereoscopic images, noting such milestones as David Brewster's and Oliver Wendell Holmes's work with stereoscopes, the use of polarizing image selection, and the success of twin-strip 3-D films, among others. In addition, Zone looks at the films produced up to 1952, discussing public reception of early 3-D short films as well as longer features such as Power of Love in single-strip anaglyphic projection in 1922 and Semyon Ivanov's 1941 autostereoscope Robinson Crusoe. He integrates his examination of the evolution of 3-D film with other cinematic developments, demonstrating the connection between stereoscopic motion pictures and modern film production. Stereoscopic Cinema and the Origins of 3-D Film, 1838-1952, is an exhaustive study of not only the evolution of 3-D technology and the subsequent filmmaking achievements but also the public response to and cultural impact of 3-D movies. Zone takes the reader on a voyage of discovery into the rich history of a field that predates photography and that continues to influence television and computer animation today. |
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