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Books > Computing & IT > General theory of computing > General
Auctions have long been a popular method for allocation and procurement of products and services. Traditional auctions are constrained by time, place, number of bidders, number of bids, and the bidding experience. With the advent of internet communication technologies, the online auction environment has blossomed to support a bustling enterprise. Up until this time, the functional inner workings of these online exchange mechanisms have only been described using anecdotal accounts. Best Practices for Online Procurement Auctions offers a systematic approach to auction examination that will become invaluable to both practitioners and researchers alike.
This book covers the wide-ranging scientific areas of computational science, from basic research fields such as algorithms and soft-computing to diverse applied fields targeting macro, micro, nano, genome and complex systems. It presents the proceedings of the International Symposium on Frontiers of Computational Science 2005, held in Nagoya in December 2005.
Living theory is a way of making use of personal accounts of experienced practice. As the Pac-Man perspective on organisational change helps the change agent articulate the personal values he is committed to and how these values may be resisted in practice, living theory is useful for developing knowledge that has a practical impact on self-improvement and social change, but it is also a type of theory that is difficult to publish in academic outlets. As a consequence of this, publishing Pac-Man living-theory research becomes a Pac-Man game in itself, with the journal editors as one of the four adversary gatekeepers, but it is a rewarding game for those who want to contribute both theoretically and practically on how to make the world a better place.
Online activities present a unique challenge for museums as they harness the potential of digital technology for sustainable development, trust building, and representations of diversity. This volume offers a holistic picture of museum online activities that can serve as a starting point for cross-disciplinary discussion. It is a resource for museum staff, students, designers, and researchers working at the intersection of cultural institutions and digital technologies. The aim is to provide insight into the issues behind designing and implementing web pages and social media to serve the broadest range of museum stakeholders.
Collaborative Networks for a Sustainable World Aiming to reach a sustainable world calls for a wider collaboration among multiple stakeholders from different origins, as the changes needed for sustainability exceed the capacity and capability of any individual actor. In recent years there has been a growing awareness both in the political sphere and in civil society including the bu- ness sectors, on the importance of sustainability. Therefore, this is an important and timely research issue, not only in terms of systems design but also as an effort to b- row and integrate contributions from different disciplines when designing and/or g- erning those systems. The discipline of collaborative networks especially, which has already emerged in many application sectors, shall play a key role in the implemen- tion of effective sustainability strategies. PRO-VE 2010 focused on sharing knowledge and experiences as well as identi- ing directions for further research and development in this area. The conference - dressed models, infrastructures, support tools, and governance principles developed for collaborative networks, as important resources to support multi-stakeholder s- tainable developments. Furthermore, the challenges of this theme open new research directions for CNs. PRO-VE 2010 held in St.
Facing the challenge of the fast changing technological environment, many companies are developing an interest in the field of technology intelligence. Their aim is to support the decision-making process by taking advantage of a well-timed preparation of relevant information by means of systematic identification, collection, analysis, dissemination, and application of this information. This book covers the gap in literature by showing how a technology intelligence system can be designed and implemented.
With the development of networked computing and the increased complexity of applications and software systems development, the importance of computer-supported collaborative work CSCW] has dramatically increased. Globalization has further accentuated the necessity of collaboration, while the Web has made geographically distributed collaborative systems technologically feasible in a manner that was impossible until recently. The software environments needed to support such distributed teams are referred to as Groupware. Groupware is intended to address the logistical, managerial, social, organizational and cognitive difficulties that arise in the application of distributed expertise. These issues represent the fundamental challenges to the next generation of process management. Computer-Supported Collaboration with Applications to Software Development reviews the theory of collaborative groups and the factors that affect collaboration, particularly collaborative software development. The influences considered derive from diverse sources: social and cognitive psychology, media characteristics, the problem-solving behavior of groups, process management, group information processing, and organizational effects. It also surveys empirical studies of computer-supported problem solving, especially for software development. The concluding chapter describes a collaborative model for program development. Computer-Supported Collaboration with Applications to Software Development is designed for an academic and professional market in software development, professionals and researchers in the areas of software engineering, collaborative development, management information systems, problem solving, cognitive and social psychology. This book also meets the needs of graduate-level students in computer science and information systems.
Evolutionary computation has emerged as a major topic in the scientific community as many of its techniques have successfully been applied to solve problems in a wide variety of fields. Modeling Applications and Theoretical Innovations in Interdisciplinary Evolutionary Computation provides comprehensive research on emerging theories and its aspects on intelligent computation. Particularly focusing on breaking trends in evolutionary computing, algorithms, and programming, this publication serves to support professionals, government employees, policy and decision makers, as well as students in this scientific field.
Do Smart Adaptive Systems Exist? is intended as a reference and a guide summarising and focusing on best practices when using intelligent techniques and building systems requiring a degree of adaptation and intelligence. It is therefore not intended as a collection of the most recent research results, but as a practical guide for experts from other areas and industrial users interested in building solutions to their problems using intelligent techniques. One of the main issues covered is an attempt to answer the question of how to select and/or combine suitable intelligent techniques from a large pool of potential solutions. Another attractive feature of the book is that it brings together experts from neural network, fuzzy, machine learning, evolutionary and hybrid systems communities who will provide their views on how these different intelligent technologies have contributed and will contribute to creation of smart adaptive systems of the future.
As more and more hardware platforms support parallelism, parallel programming is gaining momentum. Applications can only leverage the performance of multi-core processors or graphics processing units if they are able to split a problem into smaller ones that can be solved in parallel. The challenges emerging from the development of parallel applications have led to the development of a great number of tools for debugging, performance analysis and other tasks. The proceedings of the 3rd International Workshop on Parallel Tools for High Performance Computing provide a technical overview in order to help engineers, developers and computer scientists decide which tools are best suited to enhancing their current development processes.
We are extremely pleased to present a comprehensive book comprising a collection of research papers which is basically an outcome of the Second IFIP TC 13.6 Working Group conference on Human Work Interaction Design, HWID2009. The conference was held in Pune, India during October 7-8, 2009. It was hosted by the Centre for Development of Advanced Computing, India, and jointly organized with Copenhagen Business School, Denmark; Aarhus University, Denmark; and Indian Institute of Technology, Guwahati, India. The theme of HWID2009 was Usability in Social, C- tural and Organizational Contexts. The conference was held under the auspices of IFIP TC 13 on Human-Computer Interaction. 1 Technical Committee TC13 on Human-Computer Interaction The committees under IFIP include the Technical Committee TC13 on Human-Computer Interaction within which the work of this volume has been conducted. TC13 on Human-Computer Interaction has as its aim to encourage theoretical and empirical human science research to promote the design and evaluation of human-oriented ICT. Within TC13 there are different working groups concerned with different aspects of human- computer interaction. The flagship event of TC13 is the bi-annual international conference called INTERACT at which both invited and contributed papers are presented. Contributed papers are rigorously refereed and the rejection rate is high.
This book is the basic guide for developers, architects, engineers, and anyone who wants to start leveraging the open-source software Hadoop and Hive to build distributed, scalable concurrent big data applications. Hive will be used for reading, writing, and managing the large, data set files. The book is a concise guide on getting started with an overall understanding on Apache Hadoop and Hive and how they work together to speed up development with minimal effort. It will refer to simple concepts and examples, as they are likely to be the best teaching aids. It will explain the logic, code, and configurations needed to build a successful, distributed, concurrent application, as well as the reason behind those decisions. FEATURES: Shows how to leverage the open-source software Hadoop and Hive to build distributed, scalable, concurrent big data applications. Includes material on Hive architecture with various storage types and the Hive query language. Features a chapter on big data and how Hadoop can be used to solve the changes around it. Explains the basic Hadoop setup, configuration, and optimization.
Information engineering and applications is the field of study concerned with constructing information computing, intelligent systems, mathematical models, numerical solution techniques, and using computers and other electronic devices to analyze and solve natural scientific, social scientific and engineering problems. Information engineering is an important underpinning for techniques used in information and computational science and there are many unresolved problems worth studying. The Proceedings of the 2nd International Conference on Information Engineering and Applications (IEA 2012), which was held in Chongqing, China, from October 26-28, 2012, discusses the most innovative research and developments including technical challenges and social, legal, political, and economic issues. A forum for engineers and scientists in academia, industry, and government, the Proceedings of the 2nd International Conference on Information Engineering and Applications presents ideas, results, works in progress, and experience in all aspects of information engineering and applications.
This volume is a post-conference publication of the 4th World Congress on Social Simulation (WCSS), with contents selected from among the 80 papers originally presented at the conference. WCSS is a biennial event, jointly organized by three scientific communities in computational social science, namely, the Pacific-Asian Association for Agent-Based Approach in Social Systems Sciences (PAAA), the European Social Simulation Association (ESSA), and the Computational Social Science Society of the Americas (CSSSA). It is, therefore, currently the most prominent conference in the area of agent-based social simulation. The papers selected for this volume give a holistic view of the current development of social simulation, indicating the directions for future research and creating an important archival document and milestone in the history of computational social science. Specifically, the papers included here cover substantial progress in artificial financial markets, macroeconomic forecasting, supply chain management, bank networks, social networks, urban planning, social norms and group formation, cross-cultural studies, political party competition, voting behavior, computational demography, computational anthropology, evolution of languages, public health and epidemics, AIDS, security and terrorism, methodological and epistemological issues, empirical-based agent-based modeling, modeling of experimental social science, gaming simulation, cognitive agents, and participatory simulation. Furthermore, pioneering studies in some new research areas, such as the theoretical foundations of social simulation and categorical social science, also are included in the volume.
Designed as a Java based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from Swing based to FX based programs. The game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming or advanced Java programming course, and permits instructors who are not familiar with game programming and computer graphic concepts to realize the pedagogical advantages of using game programming. The book assumes the reader has no prior programming experience. FEATURES: Features content in compliance with the latest ACM/IEEE computer science curriculum guidelines. Introduces the basic programming concepts such as strings, loops, arrays, graphics, functions, classes, etc. Includes updating the GUI interface chapters (Chapters 11 and 12) from Swing based to FX based. Contains material on programming of mobile applications and several simulations that graphically depict unseen runtime processes. 4 color throughout with game demos on the companion files. Instructor's resources available upon adoption.
Computer-based information technologies have been extensively used to help industries manage their processes and information systems hereby - come their nervous center. More specially, databases are designed to s- port the data storage, processing, and retrieval activities related to data management in information systems. Database management systems p- vide efficient task support and database systems are the key to impleme- ing industrial data management. Industrial data management requires da- base technique support. Industrial applications, however, are typically data and knowledge intensive applications and have some unique character- tics that makes their management difficult. Besides, some new techniques such as Web, artificial intelligence, and etc. have been introduced into - dustrial applications. These unique characteristics and usage of new te- nologies have put many potential requirements on industrial data mana- ment, which challenge today's database systems and promote their evolvement. Viewed from database technology, information modeling in databases can be identified at two levels: (conceptual) data modeling and (logical) database modeling. This results in conceptual (semantic) data model and logical database model. Generally a conceptual data model is designed and then the designed conceptual data model will be transformed into a chosen logical database schema. Database systems based on logical database model are used to build information systems for data mana- ment. Much attention has been directed at conceptual data modeling of - dustrial information systems. Product data models, for example, can be views as a class of semantic data models (i. e.
The field of high performance computing achieved prominence through
advances in electronic and integrated technologies beginning in the
1940s. Current times are very exciting and the years to come will
witness a proliferation of the use of parallel and distributed
systems. The scientific and engineering application domains have a
key role in shaping future research and development activities in
academia and industry, especially when the solution of large and
complex problems must cope with harder and harder timing.
Peter A. Coming Palo Alto, CA November, 2000 This volwne represents a distillation of the plenary sessions at a unique millenniwn year event -a World Congress of the Systems Sciences in conjunction with the 44th annual meeting of the International Society for the Systems Sciences (ISSS). The overall theme of the conference was "Understanding Complexity in the New Millenniwn. " Held at Ryerson Polytechnic University in Toronto, Canada, from July 16-22,2000, the conference included some 350 participants from over 30 countries, many of whom were representatives of the 21 organizations and groups that co-hosted this landmark event. Each of these co-host organizations/groups also presented a segment of the program, including a plenary speech. In addition, the conference featured a nwnber of distinguished "keynote" speeches related to the three daily World Congress themes: (1) The Evolution of Complex Systems, (2) The Dynamics of Complex Systems, and (3) Human Systems in the 21st Century. There were also seven special plenary-level symposia on a range of timely topics, including: "The Art and Science of Forecasting in the Age of Global Wanning"; "Capitalism in the New Millenniwn: The Challenge of Sustainability"; "The Future of the Systems Sciences"; "Global Issues in the New Millenniwn"; "Resources and the Environment in the New Millenniwn"; "The Lessons of Y2K"; and "Can There be a Reconciliation Between Science and Religion?" Included in this special commemorative volume is a cross-section of these presentations."
This book represents the compilation of papers presented at the IFIP Working Group 8. 2 conference entitled "Information Technology in the Service Economy: Challenges st and Possibilities for the 21 Century. " The conference took place at Ryerson University, Toronto, Canada, on August 10 13, 2008. Par ticipation in the conference spanned the continents from Asia to Europe with paper submissions global in focus as well. Conference submissions included complete d research papers and research in progress reports. Papers submitted to the conference went through a double blind review process in which the program co chairs, an associate editor, and reviewers provided assessments and recommendations. The editor ial efforts of the associate editors and reviewers in this process were outstanding. To foster high quality research publications in this field of study, authors of accepted pape rs were then invited to revise and resubmit their work. Through this rigorous review and revision process, 12 completed research papers and 11 research in progress reports were accepted for presentation and publica tion. Paper workshop sessions were also esta blished to provide authors of emergent work an opportunity to receive feedback fromthe IF IP 8. 2 community. Abstracts of these new projects are included in this volume. Four panels were presented at the conference to provide discussion forums for the varied aspect s of IT, service, and globalization. Panel abstracts are also included here.
Over the past years, business schools have been experimenting with distance learning and online education. In many cases this new technology has not brought the anticipated results. Questions raised by online education can be linked to the fundamental problem of education and teaching, and more specifically to the models and philosophy of education and teaching. Virtual Corporate Universities: A Matrix of Knowledge and Learning for the New Digital Dawn offers a source for new thoughts about those processes in view of the use of new technologies. Learning is considered as a key-strategic tool for new strategies, innovation, and significantly improving organizational effectiveness. The book blends the elements of knowledge management, as well as organizational and individual learning. The book is not just a treatment of technology, but a fusion of a novel dynamic learner (student)-driven learning concept, the management and creation of dynamic knowledge, and next-generation technologies to generic business, organizational and managerial processes, and the development of human capital. Obviously, the implications of online learning go far beyond the field of business as presented in this book.
In the last few decades, multiscale algorithms have become a dominant trend in large-scale scientific computation. Researchers have successfully applied these methods to a wide range of simulation and optimization problems. This book gives a general overview of multiscale algorithms; applications to general combinatorial optimization problems such as graph partitioning and the traveling salesman problem; and VLSICAD applications, including circuit partitioning, placement, and VLSI routing. Additional chapters discuss optimization in reconfigurable computing, convergence in multilevel optimization, and model problems with PDE constraints. Audience Written at the graduate level, the book is intended for engineers and mathematical and computational scientists studying large-scale optimization in electronic design automation. |
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