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Books > Computing & IT > General theory of computing > General
Essential Computational Modeling in Chemistry presents key contributions selected from the volume in the Handbook of Numerical Analysis: Computational Modeling in Chemistry Vol. 10(2005). Computational Modeling is an active field of scientific
computing at the crossroads between Physics, Chemistry, Applied
Mathematics and Computer Science. Sophisticated mathematical models
are increasingly complex and extensive computer simulations are on
the rise. Numerical Analysis and scientific software have emerged
as essential steps for validating mathematical models and
simulations based on these models. This guide provides a quick
reference of computational methods for use in understanding
chemical reactions and how to control them. By demonstrating
various computational methods in research, scientists can predict
such things as molecular properties. The reference offers a number
of techniques and the numerical analysis needed to perform
rigorously founded computations. Various viewpoints of methods and applications are available for researchers to chose and experiment with; Numerical analysis and open problems is useful for experimentation; Most commonly used models and techniques for the molecular case is quickly accessible
The rapid evolution of technology continuously changes the way people interact, work, and learn. By examining these advances from a sociological perspective, researchers can further understand the impact of cyberspace on human behavior, interaction, and cognition. Analyzing Human Behavior in Cyberspace provides emerging research exploring the four types of cyber behavior, expanding the scientific knowledge about the subject matter and revealing its extreme complexity. Featuring coverage on a broad range of topics such as cyber effects, emotion recognition, and cyber victimization, this book is ideally designed for sociologists, psychologists, academicians, researchers, and graduate-level students seeking current research on how people behave online.
As governments and policy makers take advantage of information and communication technologies, leaders must understand how to navigate the ever-shifting landscape of modern technologies in order to be most effective in enacting change and leading their constituents. The Handbook of Research on Advanced ICT Integration for Governance and Policy Modeling builds on the available literature, research, and recent advances in e-governance to explore advanced methods and applications of digital tools in government. This collection of the latest research in the field presents an essential reference for academics, researchers, and advanced-level students, as well as government leaders, policy makers, and experts in international relations.
1. Paradigmatische Konstruktionen.- Unser heutiges Wirklichkeits-Verstandnis.- Wirklichkeits-Pluralismus.- Entstehen von Wirklichkeiten.- Lebendiger Vollzug von Wirklichkeiten.- Fruchtbare Vielfalt.- Simultane und sequenzielle Wirklichkeiten in der Lebenswelt.- Okkulte Wirklichkeiten und andere Geheimlehren.- Gefahrliche Verabsolutierungen.- 2. Farbe als Wirklichkeit.- Goethes Farbenlehre.- Physiologische Farben.- Farblose Bilder.- Farbige Bilder.- Farbige Schatten.- Schwach wirkende Lichter, subjektive Hoefe, pathologische Farben.- Physische Farben.- Dioptrische Farben der 1. Klasse.- Dioptrische Farben der 2. Klasse.- Das Phanomen der Refraktion.- Refraktion ohne Farberscheinung.- Farberscheinungen bei Linsen.- Grundzuge refraktionsbedingter Farberscheinungen.- Farberscheinungen bei Prismen.- Farberscheinungen an gro?en und kleinen wei?en Bildern.- Farberscheinungen an gro en und kleinen schwarzen Bildern.- Farberscheinungen sind nie statisch.- Zum Wesen von Licht und Farbe aus Goetheseher Sieht.- Wichtige, ganz allgemeine Begriffe.- Die Polaritat.- Die Steigerung.- Phanomen und Urphanomen.- Farbenkreis und Spektrogramm.- Newtons Farben des Liehts.- Newtons Experimente.- 1. Experiment.- 2. Experiment.- 3. Experiment.- 4. Experiment.- 5. Experiment.- Das We sen der Farbe.- Einfache Farbmetrik.- Das Auge.- Der Spektralfarbenzug.- Zwei Wirklichkeiten.- 3. Heilkundliche Wirkliehkeiten.- Chinesische Lebenswirkliehkeit.- Das Schafgarbenorakel.- Das Yin-Yang-Prinzip.- Shen und Kuei. Qi und Jing.- Die funf Elemente.- Chinesische Medizin.- Yin-Yang-Theorie.- Lebenssubstanzen.- Qi.- Blut und Safte.- Jing.- Shen.- Die Funktion der inneren Organe.- Die Leitbahnen oder die Meridiane.- Wie kommt es zur Disharmonie?.- Die Sechs UEbel.- Die sieben Emotionen.- Die Lebensweise.- Das Dishannoniemuster.- Ein Beispiel.- Ein simultanes Massenphanomen.- 4. Mikro-Wirklichkeiten.- Spiele als Mikro-Wirklichkeiten.- Definition des Spielbegriffes.- Die Vielfalt der Spiele.- Mikro-Wirklichkeiten im weiteren Sinn.- 5. Wirklichkeit eines Verbrechens.- Ein Beispiel aus der japanischen Literatur.- Eine neue Erzlihlung des Rashomon-Textes.- Die Aussage eines Holzfallers.- Die Aussage eines Wandergeistlichen.- Die Aussage eines Gerichtsdieners.- Die Aussage einer alten Frau.- Das Gestandnis des Raubers.- Die Aussage eines Gefahrten des Raubers.- Bericht eines Waldbewohners.- Die Beichte der Ehefrau in einem Kloster.- Der Geist des Toten spricht durch den Mund einer Wahrsagerin.- Vergewaltigung und Tod.- 6. Verwandlung von Wirklichkeiten.- Siddhartha. Eine indische Dichtung.- Die Brahmana-Welt.- Die Samana-Welt.- Die Buddha-Welt.- Die Menschenkinder-Welt.- Am Flu?.- 7. Magie und Damonie.- Weissagung.- Wirksarnkeit von Weissagungen.- Kassandra.- Die delphische Seherin.- Andere Fonnen der Weissagung.- Zauber und Damonen.- Magische Praktikep in der Volkskunst.- Magische Praktiken' der Antike.- Kirke verzaubert Manner.- Hexen morden Knaben.- Fluche verandern das Leben.- Fluchtafeln.- Ovids Ibis.- Schamanen.- Spuren des Schamanismus in der Neuzeit.- Antike Schamanen.- Orpheus.- Pythagoras.- Empedokles.- Vespasian.- Nekromantie.- Die Macht des Okkulten.- Magie und Damonie als Wirklichkeit?.- 8. Totalitare Wirklichkeiten.- Wahnsinn als totalitare Wirklichkeit.- Das Entstehen eines Wahnes.- Der logische Zusammenhang von Wahnideen.- Die weitgehende Unkorrigierbarkeit.- Gro?en und Verfolgungswahn.- Groe?enwahn.- Verfolgungswahn.- Paranoia erotica.- Eifersuchtsparanoia.- Religioeser Wahn mit erotischer Komponente.- Kraftentfaltung in totalitaren Wirklichkeiten.- Der Kriegstanz der Maori.- Atomare Bedrohung.- Extremsituationen in totalitaren Wirklichkeiten.- Der Tag des Blutes.- Der spontane Volkszorn.- Entgleisung einer Hochtechnologie.- Die Eigendynamik und die Hilflosigkeit.- 9. Chance und Bedrangnis.- Wirklichkeit ist eine Konstruktion. Der Urgrund ist ohne Eigenschaften.- Wirklichkeiten als Gewordenes.- Die Lebenswirklichkeit als Ausgangsbasi
As information availability pervades every aspect of life, new trends, technologies, and enhancements must be carefully researched, evaluated and implemented in order to fabricate successful computing applications. Designing Solutions-Based Ubiquitous and Pervasive Computing: New Issues and Trends examines current practices and challenges faced by designers of Ubiquitous and Pervasive Computing projects. Analyzing theoretical assumptions, empirical research, practical implementations, and case studies, this book intends to present a comprehensive yet concise overview of the recent progress in ubiquitous and pervasive computing applications, as well as discuss new methodologies, technologies and approaches currently practiced. Truly interdisciplinary, this publication serves as a valuable reference for researchers in the fields of electrical engineering and computer science, students, educators, and industrial trainers interested in network sensors, embedded systems, distributed systems, computer networks, and computer science.
Forth Programmer's Handbook is a thorough introduction to the Forth programming language. Written for readers with programming backgrounds but not necessarily with prior exposure to Forth, it offers comprehensive coverage of all major aspects of the language, from basic principles to advanced concepts such as multitasking and cross-compiling for embedded systems. It covers nearly 400 commands, including ANS Forth words and many common extensions. The book describes how programmers use Forth to solve problems, serves as a reference for experienced programmers and presents the language's history and rationale. Forth was developed at the National Radio Astronomy Laboratory in the early 1970s; the authors were among its original developers and founders of FORTH, Inc., a premier supplier of Forth products and services. Elizabeth D. Rather chaired the Technical Committee that produced the ANSI Standard for Forth in 1994.
The central theme of this book is focused on the analyses and the results which emerged from the international research project BRAHMATWINN sponsored by European Commission (EC) and conducted during 2006 - 2009. The book highlights the achievements of BRAHMATWINN to carry out a harmonised integrated water resources management (IWRM) approach as addressed by the European Water Initiative (EWI) in headwater river systems of alpine mountain massifs. The latter are already impacted from climate change, and the BRAHMATWINN project established transfer of professional IWRM expertise, approaches and tools based on case studies carried out in twinning European and Asian river basins. The project addresses all important IWRM issues in a balanced way, including conflict resolution in the trans- boundary Danube and Brahmaputra River Basins in Europe and South Asia respectively. This book will be useful to researchers, professionals, managers and decision makers associated with study and application of sustainable integrated land and water resources management (ILWRM) in the backdrop of climate change.
In this book you will learn all of the basics required to rig any character in Maya. The book covers everything from joints to wires, from the connection editor to pruning small weights. With over 30 example files, 200 images, and countless step by step tutorials, you will be shown exactly how to rig a foot and leg, a hand, and much more. The thing that separates this book from the competition is answering the question of "Why?." The book covers exactly what is a gimbal lock and how do you avoid it? What axis should you use as your primary one? How do I add an influence object to fix a rig already in progress and why would I use a joint in some cases? Knowing why things are done the way they are will allow you to innovate and create new rigs. Knowing why will allow you to troubleshoot someone else's rig, and progress far beyond being a beginner. This book will help the beginner build a solid foundation and is a great addition for any character rigger using Maya. Proceeds donated to charity.
"Distributed Programming: Theory and Practice" presents a practical and rigorous method to develop distributed programs that correctly implement their specifications. The method also covers how to write specifications and how to use them. Numerous examples such as bounded buffers, distributed locks, message-passing services, and distributed termination detection illustrate the method. Larger examples include data transfer protocols, distributed shared memory, and TCP network sockets. "Distributed Programming: Theory and Practice" bridges the gap between books that focus on specific concurrent programming languages and books that focus on distributed algorithms. Programs are written in a "real-life" programming notation, along the lines of Java and Python with explicit instantiation of threads and programs.Students and programmers will see these as programs and not "merely" algorithms in pseudo-code. The programs implement interesting algorithms and solve problems that are large enough to serve as projects in programming classes and software engineering classes. Exercises and examples are included at the end of each chapter with on-line access to the solutions. "Distributed Programming: Theory and Practice "is designed as an advanced-level text book for students in computer science and electrical engineering. Programmers, software engineers and researchers working in this field will also find this book useful."
Podcasting Success in a Day: Beginner's Guide to Fast, Easy, and Efficient Learning of Podcasting What is Podcasting? Want to take your online marketing to the next level and provide Podcasts? Need simple guide to getting started with Podcasting? Need cheap and easy solutions to Podcasting? What equipment to use for Podcasting? How about a successful strategy to Podcasting? Want tips on how to get consumers to subscribe to your podcast? All start today right here with one click!
Volume 5 Reviews in Computational Chemistry Kenny B. Lipkowitz and Donald B. Boyd A Valuable Resource for Novices and Practitioners Alike, This Series Features Detailed Treatments of the Latest Advances in Computational Methods for Organic, Pharmaceutical, Physical, and Biological Chemistry. Balancing Academic and Industrial Interests, Volume 5 Presents Tutorials on Post-Hartree-Fock Methods, Electron Population Analysis, Brownian Dynamics, Lipid Simulations, Distance Geometry in Molecular Modeling, and Computer-Aided Drug Design. A History Traces the Field's Growth and Relationship to Funding Agencies. An Enlarged Compendium of Software Serves As a Valuable Buyer's guide. -From Reviews of the Series Many of the Articles are Indeed Accessible to any Interested Nonspecialist, Even Without Theoretical Background. Journal of the American Chemical Society This Book Serves Beginners as Well as Experts Looking for New Perspectives in the Field and is Highly Recommended. Journal of Molecular Graphics
Developments in industry in recent years have made employee learning a critical factor in organizations' success. The ever-faster pace of technological development and the variety of tasks that business professionals must perform mean that on-the-job learning is a constant, too quick and vital to be left to training departments. And yet, management knows too little about how workers learn on the job and does not give sufficient time and effort to understanding this process. As learning is largely left to chance, it is amazing that it happens at all, and well enough to enable workers to be productive and not to destroy each other's work. This book explores the daily work lives and learning experiences of programmers and other professionals in the computer-software industry. The book focuses on the staff of one small software firm, allowing workers to tell their own stories, describing their work and their use of all the resources available to them in learning the complex systems they are required to develop and maintain. Based in qualitative sociological method, it is an ethnography of a business setting as well as a study of learning. After describing the professional world in which programmers work, the book introduces the company to be discussed and the backgrounds of the participants in the study. Then, proceeding from the environment to the systems to be learned, the author schematizes all of the resources professionals use on the job--their experiences and thought processes, documentation, their colleagues, the computer, and the software system itself--as learning tools. All of this material is then related to academic models of learning style, which are mostly found not to be very relevant, as they are not grounded in the life experiences of workers. The author advocates that professionals' learning be modeled in context, that training be developed from experience rather than from theory, and that management strive to build a workplace and an organizational culture as conducive as possible to employees' continual learning.
Pursuing an interdisciplinary approach, this book offers detailed insights into the empirical relationships between overall social key figures of states and cultures in the fields of information and communication technology (ICT) (digital divide/inequality), the economy, education and religion. Its goal is to bridge the 'cultural gap' between computer scientists, engineers, economists, social and political scientists by providing a mutual understanding of the essential challenges posed and opportunities offered by a global information and knowledge society. In a sense, the historically unprecedented technical advances in the field of ICT are shaping humanity at different levels and forming a hybrid (intelligent) human-technology system, a so-called global superorganism. The main innovation is the combined study of digitization and globalization in the context of growing social inequalities, collapse, and sustainable development, and how a convergence towards a kind of global culture could take place. Accordingly, the book discusses the spread of ICT, Internet Governance, the balance between the central concentration of power and the extent of decentralized power distribution, the inclusion or exclusion of people and states in global communication processes, and the capacity for global empathy or culture.
This accessible compendium examines a collection of significant technology firms that have helped to shape the field of computing and its impact on society. Each company is introduced with a brief account of its history, followed by a concise account of its key contributions. The selection covers a diverse range of historical and contemporary organizations from pioneers of e-commerce to influential social media companies. Features: presents information on early computer manufacturers; reviews important mainframe and minicomputer companies; examines the contributions to the field of semiconductors made by certain companies; describes companies that have been active in developing home and personal computers; surveys notable research centers; discusses the impact of telecommunications companies and those involved in the area of enterprise software and business computing; considers the achievements of e-commerce companies; provides a review of social media companies.
Social insects such as ants and termites can be viewed as powerful problem-solving systems with sophisticated collective intelligence. Composed of simple interacting agents, this intelligence lies in the networks of interactions among individuals and between individuals and the environment. Social insects are also a powerful metaphor for artificial intelligence. The problems they solve - for instance, finding food, dividing labor among nestmates, building nests, and responding to external challenges - have important counterparts in engineering and computer science. This book provides a detailed look at models of social insect behaviour and how these can be applied in the design of complex systems. It draws upon a complementary blend of biology and computer science, including artificial intelligence, robotics, operations research, informationdisplay, and computer graphics. The book should appeal to a broadly interdisciplinary audience of modellers, engineers, neuroscientists, and computer scientists, as well as some biologists and ecologists.
Reaction-diffusion and excitable media are amongst most intriguing substrates. Despite apparent simplicity of the physical processes involved the media exhibit a wide range of amazing patterns: from target and spiral waves to travelling localisations and stationary breathing patterns. These media are at the heart of most natural processes, including morphogenesis of living beings, geological formations, nervous and muscular activity, and socio-economic developments. This book explores a minimalist paradigm of studying reaction-diffusion and excitable media using locally-connected networks of finite-state machines: cellular automata and automata on proximity graphs. Cellular automata are marvellous objects per se because they show us how to generate and manage complexity using very simple rules of dynamical transitions. When combined with the reaction-diffusion paradigm the cellular automata become an essential user-friendly tool for modelling natural systems and designing future and emergent computing architectures. The book brings together hot topics of non-linear sciences, complexity, and future and emergent computing. It shows how to discover propagating localisation and perform computation with them in very simple two-dimensional automaton models. Paradigms, models and implementations presented in the book strengthen the theoretical foundations in the area for future and emergent computing and lay key stones towards physical embodied information processing systems. |
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