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Books > Computing & IT > General theory of computing > General
Over the past six years personal computers have carved a deep niche in the music world. This widespread popularity is largely due to the establishment of the MIDI (Musical Instrument Digital Interface) standard in 1983. This communications protocol allows computers to send, receive, and store digital information generated by various electronic musical instruments. In addition to numerous writings exploring the possibilities of present and future technology, this annotated bibliography offers educators many introductory sources, articles on how to evaluate and purchase equipment, and directories of available software. Specifically, it provides a collection of source material, an overview of significant publications in the field, and serves as a point of departure for further inquiry. Part I of the bibliography is divided into seven sections, each devoted to information regarding a specific computer. Articles written about two or more popular computers or models not covered elsewhere are detailed in part II. Music education is the subject of Part III and Part IV lists and annotates significant books. The appendix contains information on associations involved with the musical applications of personal computers and brief descriptions of several popular online services. Author and subject indexes are also included. Music and the Personal Computer covers a variety of topics that will be of interest to practicing musicians, music educators, and computer enthusiasts with interests in music.
In digital enterprise, individuals use a variety of technologies to assist them in communicating, collaborating, and coordinating their activities across distance and time, enhancing workflow expertise and communications. ""Leadership in the Digital Enterprise: Issues and Challenges"" presents a comprehensive collection of the most current research on various aspects, roles, and functions of digital enterprises. A compendium of latest industry findings and advancements, this Premier Reference Source provides researchers, academicians, and practitioners with useful theories and references in topics such as e-business, knowledge management, and enterprise planning.
Cyber-physical systems (CPS) can be defined as systems in which physical objects are represented in the digital world and integrated with computation, storage, and communication capabilities and are connected to each other in a network. The goal in the use of the CPS is integrating the dynamics of the physical processes with those of the software and networking, providing abstractions and modelling, design, and analysis techniques for the integrated whole. The notion of CPS is linked to concepts of robotics and sensor networks with intelligent systems proper of computational intelligence leading the pathway. Recent advances in science and engineering improve the link between computational and physical elements by means of intelligent systems, increasing the adaptability, autonomy, efficiency, functionality, reliability, safety, and usability of cyber-physical systems. The potential of cyber-physical systems will spread to several directions, including but not limited to intervention, precision manufacturing, operations in dangerous or inaccessible environments, coordination, efficiency, Maintenance 4.0, and augmentation of human capabilities. Design, Applications, and Maintenance of Cyber-Physical Systems gives insights about CPS as tools for integrating the dynamics of the physical processes with those of software and networking, providing abstractions and modelling, design, and analysis techniques for their smart manufacturing interoperation. The book will have an impact upon the research on robotics, mechatronics, integrated intelligent multibody systems, Industry 4.0, production systems management and maintenance, decision support systems, and Maintenance 4.0. The chapters discuss not only the technologies involved in CPS but also insights into how they are used in various industries. This book is ideal for engineers, practitioners, researchers, academicians, and students who are interested in a deeper understanding of cyber-physical systems (CPS), their design, application, and maintenance, with a special focus on modern technologies in Industry 4.0 and Maintenance 4.0.
The present work provides a platform for leading Data designers whose vision and creativity help us to anticipate major changes occurring in the Data Design field, and pre-empt the future. Each of them strives to provide new answers to the question, "What challenges await Data Design?" To avoid falling into too narrow a mind-set, each works hard to elucidate the breadth of Data Design today and to demonstrate its widespread application across a variety of business sectors. With end users in mind, designer-contributors bring to light the myriad of purposes for which the field was originally intended, forging the bond even further between Data Design and the aims and intentions of those who contribute to it. The first seven parts of the book outline the scope of Data Design, and presents a line-up of "viewpoints" that highlight this discipline's main topics, and offers an in-depth look into practices boasting both foresight and imagination. The eighth and final part features a series of interviews with Data designers and artists whose methods embody originality and marked singularity. As a result, a number of enlightening concepts and bright ideas unfold within the confines of this book to help dispel the thick fog around this new and still relatively unknown discipline. A plethora of equally eye-opening and edifying new terms, words, and key expressions also unfurl. Informing, influencing, and inspiring are just a few of the buzz words belonging to an initiative that is, first and foremost, a creative one, not to mention the possibility to discern the ever-changing and naturally complex nature of today's datasphere. Providing an invaluable and cutting-edge resource for design researchers, this work is also intended for students, professionals and practitioners involved in Data Design, Interaction Design, Digital & Media Design, Data & Information Visualization, Computer Science and Engineering.
"Hacking Europe" traces the user practices of chopping games in Warsaw, hacking software in Athens, creating chaos in Hamburg, producing demos in Turku, and partying with computing in Zagreb and Amsterdam. Focusing on several European countries at the end of the Cold War, the book shows the digital development was not an exclusively American affair. Local hacker communities appropriated the computer and forged new cultures around it like the hackers in Yugoslavia, Poland and Finland, who showed off their tricks and creating distinct demoscenes. Together the essays reflect a diverse palette of cultural practices by which European users domesticated computer technologies. Each chapter explores the mediating actors instrumental in introducing and spreading the cultures of computing around Europe. More generally, the ludological element--the role of mischief, humor, and play--discussed here as crucial for analysis of hacker culture, opens new vistas for the study of the history of technology."
In the very near future, "smart" technologies and "big data" will
allow us to make large-scale and sophisticated interventions in
politics, culture, and everyday life. Technology will allow us to
solve problems in highly original ways and create new incentives to
get more people to do the right thing. But how will such
"solutionism" affect our society, once deeply political, moral, and
irresolvable dilemmas are recast as uncontroversial and easily
manageable matters of technological efficiency? What if some such
problems are simply vices in disguise? What if some friction in
communication is productive and some hypocrisy in politics
necessary? The temptation of the digital age is to fix
everything--from crime to corruption to pollution to obesity--by
digitally quantifying, tracking, or gamifying behavior. But when we
change the motivations for our moral, ethical, and civic behavior
we may also change the very nature of that behavior. Technology,
Evgeny Morozov proposes, can be a force for improvement--but only
if we keep solutionism in check and learn to appreciate the
imperfections of liberal democracy. Some of those imperfections are
not accidental but by design.
We are working with Cambridge Assessment International Education to gain endorsement for this title. Develop theoretical and practical IT skills with this comprehensive Student's Book written by experienced authors and examiners specially for the updated Cambridge International Education A Level Information Technology syllabus (9626). - Improve understanding of concepts and terminology with clear explanations, labelled illustrations, photographs, diagrams, plus a glossary of key terms - Develop theoretical and practical skills with a range of exercises (multi choice through to discussion type questions), exam-style questions, step-by-step instructions and example answers that all ensure skills are developed alongside knowledge - Follow a structured route through the course with in-depth coverage of the full syllabus Also available in the series: Cambridge International AS Level Information Technology Student's Book 9781510483057 Cambridge International AS Level Information Technology Student eTextbook 9781510484429 Cambridge International AS Level Information Technology Whiteboard eTextbook 9781510484436 Cambridge International AS Level Information Technology Skills Workbook 9781510483064 Cambridge International A Level Information Technology Student eTextbook 9781398307018 Cambridge International A Level Information Technology Whiteboard eTextbook 9781398307025 Cambridge International A Level Information Technology Skills Workbook 9781398309029 Cambridge International AS & A Level Information Technology Online Teacher's guide - coming soon
Enterprise information systems touch every process of an organization as new functionalities in previously existing and upcoming solutions are created every day. ""Social, Managerial, and Organizational Dimensions of Enterprise Information Systems"" discusses the technological developments, main issues, challenges, opportunities, and trends impacting every part of small to medium sized enterprises. A leading resource for academicians, managers, and researchers, this advanced publication provides an integrated and progressive view into the benefits and applications of enterprise information systems.
Internal migration serves as one of the key contributing factors to population change involving not only change in the numbers of people, but also a change in composition and structure of local populations. Technologies for Migration and Population Analysis: Spatial Interaction Data Applications addresses the technical and data-related side of studying population flows and provides a selection of substantive case studies and applications to exemplify research currently being carried out. With expert international contributors currently working in the field, this authoritative book allows readers to better understand interaction data and ways knowledge of population flows can be put to use.
Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. ""E-Learning Methodologies and Computer Applications in Archaeology"" presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology.
Virtual teams are a relatively new phenomenon and by definition work across time, distance, and organizations through the use of information and communications technology. Virtual Teams: Projects, Protocols and Processes gathers the best of academic research on real work-based virtual teams into one book. It offers a series of chapters featuring practical research, insight and recommendations on how virtual team projects can be better managed, as well as in depth discussion on issues critical to virtual team success, including the place of virtual teams in organizations, leadership, trust and relationship building, best use of technology, and knowledge sharing.
Gain the knowledge and tools to deliver compelling mobile phone applications. Mobile and wireless application design is complex and challenging. Selecting an application technology and designing a mobile application require an understanding of the benefits, costs, context, and restrictions of the development company, end user, target device, and industry structure. "Designing the Mobile User Experience" provides the experienced product development professional with an understanding of the users, technologies, devices, design principles, techniques and industry players unique to the mobile and wireless space. Barbara Ballard describes the different components affecting the user experience and principles applicable to the mobile environment, enabling the reader to choose effective technologies, platforms, and devices, plan appropriate application features, apply pervasive design patterns, and choose and apply appropriate research techniques. "Designing the Mobile User Experience: " Provides a comprehensive guide to the mobile user experience, offering guidance to help make appropriate product development and design decisions. Gives product development professionals the tools necessary to understand development in the mobile environment. Clarifies the components affecting the user experience and principles uniquely applicable to the mobile application field. Explores industry structure and power dynamics, providing insight into how mobile technologies and platforms become available on current and future phones. Provides user interface design patterns, design resources, and user research methods for mobile user interface design. Illustrates concepts with example photographs, explanatory tables and charts, and an example application. "Designing the Mobile User Experience" is an invaluable resource for information architects, user experience planners and designers, interaction designers, human factors specialists, ergonomists, product marketing specialists, and brand managers. Managers and directors within organizations entering the mobile space, advanced students, partnership managers, software architects, solution architects, development managers, graphic designers, visual designers, and interface designers will also find this to be an excellent guide to the topic.
This book develops a common understanding between the client and the provider in each of the four stages of strategic outsourcing. These stages range from discovery, where the parties envision their future collaboration; planning, where they lay the ground work for the contract and the project; building, where they effectively carry out the work; and lastly to running, where they orchestrate the relationship on a daily basis to ensure that the new, enlarged company achieves the results sought. In a simple yet direct style, it highlights the dos and don'ts the parties should bear in mind at each stage of the process and combines both the client's and the provider's perspectives by comparing their respective involvement at each stage of the process and considering, equally, their obligations in establishing a balanced relationship. The book is primarily intended for those in the private sector with experience of dealing with complex outsourcing situations and who are looking for the small or bigger differentiators that will support their decisions and actions. The target audiences include, on the client side: CCOs, CIOs, lawyers, procurement managers, outsourcing consultants and IT Service managers and, on the provider side: account managers, bid managers, outsourcing project managers, operation managers and service managers. However, it is also useful for anybody involved in outsourcing who is seeking to develop a global understanding of the main processes and roles upstream and downstream in the chain.
Modern optimization approaches have attracted an increasing number of scientists, decision makers, and researchers. As new issues in this field emerge, different optimization methodologies must be developed and implemented. Exploring Critical Approaches of Evolutionary Computation is a vital scholarly publication that explores the latest developments, methods, approaches, and applications of evolutionary models in a variety of fields. It also emphasizes evolutionary models of computation such as genetic algorithms, evolutionary strategies, classifier systems, evolutionary programming, genetic programming, and related fields such as swarm intelligence and other evolutionary computation techniques. Highlighting a range of pertinent topics such as neural networks, data mining, and data analytics, this book is designed for IT developers, IT theorists, computer engineers, researchers, practitioners, and upper-level students seeking current research on enhanced information exchange methods and practical aspects of computational systems.
Television, since its invention, has been considered to be a social link between people. Continually enhanced by innovation, the next frontier for this technological phenomenon will focus on the actual natural capabilities of the medium. Social Interactive Television: Immersive Shared Experiences and Perspectives combines academic and industry research to provide the first publication of its kind to discuss the future emergence of experiences and services through interactive television. Concentrating on system and interaction design, as well as evaluation methods that focus on social experiences around interactive television, this book provides practitioners, academicians, researchers, and developers with the most relevant, current, and interesting findings on the topic.
In the United States, mobile commerce is a $1 billion industry and growing. More and more people are using their mobile phones everywhere to communicate, to get information, and to have fun. The technology for you to create, deliver, and market that content - and profit from it - is available now too. In Making Money on the Mobile Internet, the experts at Cingular Wireless show you how to harness the potential of the mobile marketplace in five simple steps. The business opportunities for mobile content providers are tremendous. From creating your application to getting it to market to tracking your success, Making Money on the Mobile Internet shows you how to create the next killer app. Let's get started!
There has been a common perception that computational complexity is
a theory of "bad news" because its most typical results assert that
various real-world and innocent-looking tasks are infeasible. In
fact, "bad news" is a relative term, and, indeed, in some
situations (e.g., in cryptography), we want an adversary to not be
able to perform a certain task. However, a "bad news" result does
not automatically become useful in such a scenario. For this to
happen, its hardness features have to be quantitatively evaluated
and shown to manifest extensively.
"Google Earth Forensics" is the first book to explain how to use Google Earth in digital forensic investigations. This book teaches you how to leverage Google's free tool to craft compelling location-based evidence for use in investigations and in the courtroom. It shows how to extract location-based data that can be used to display evidence in compelling audiovisual manners that explain and inform the data in contextual, meaningful, and easy-to-understand ways. As mobile computing devices become more and more prevalent and powerful, they are becoming more and more useful in the field of law enforcement investigations and forensics. Of all the widely used mobile applications, none have more potential for helping solve crimes than those with geo-location tools. Written for investigators and forensic practitioners, "Google
Earth Forensics" is written by an investigator and trainer with
more than 13 years of experience in law enforcement who will show
you how to use this valuable tool anywhere at the crime scene, in
the lab, or in the courtroom. |
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