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Books > Computing & IT > General theory of computing > General
The book is designed to help children learn and understand the
concepts of a computer. It gives them step by step instructions and
leads them through the process on how to do something. The book
also provides screenshots so the child can also use visual
associations with the words that he/she is reading. They also have
some exercises in the book that they can do to help them remember
what was taught to them. Children learn at an early age and soak up
the knowledge. It is best to give them as much information, and to
display that information, in as many ways as possible. By the time
your child reads this book, they will have a very good basic, but
yet strong foundation of the Microsoft Windows operating system.
The book is meant for anyone, not only children, to be able to pick
it up, read it, and understand it from a non-technical standpoint.
Please look towards the back of the book to contact the author for
any pre-sales questions or comments.
In many international settings, regional economies are declining
resulting in lowered opportunities for these communities. This
result attacks the very fabric of cohesion and purpose for these
regional societies, and increases social, health, economic and
sustainability problems. Community Informatics research, education
and practice is an emerging area in many countries, which seeks to
address these issues. Encyclopedia of Developing Regional
Communities with Information and Communication Technology provides
leaders, policy developers, researchers, students and community
workers with successful strategies and principles of Community
Informatics to transform regions. This encyclopedia develops an
integrative cross-sectoral approach in the use of Community
Informatics to increase both social and cultural capital as a means
to increased sustainability for regional communities.
Mobile devices are rapidly developing into the primary technology
for users to work, socialize, and play in a variety of settings and
contexts. Their pervasiveness has provided researchers with the
means to investigate innovative solutions to ever more complex user
demands. Tools for Mobile Multimedia Programming and Development
investigates the use of mobile platforms for research projects,
focusing on the development, testing, and evaluation of prototypes
rather than final products, which enables researchers to better
understand the needs of users through image processing, object
recognition, sensor integration, and user interactions. This book
benefits researchers and professionals in multiple disciplines who
utilize such techniques in the creation of prototypes for mobile
devices and applications. This book is part of the Advances in
Wireless Technologies and Telecommunication series collection.
Offers an understanding of the applications and supporting
technologies associated with digital video communications. The text
also shows how to provide reliable, flexible and robust video
transmission over networks. It begins with a discussion of the new
and emerging applications of digital video communications including
tele-medicine, videoconferencing and distance learning, and
introduces the key systems required to support digital video: the
Internet, ATM networks and Broadband ISDN. It also explores near
future developments to the Internet that will support real-time
video traffic.
The only official, comprehensive reference guide to the CISSP
Thoroughly updated for 2021 and beyond, this is the authoritative
common body of knowledge (CBK) from (ISC)2 for information security
professionals charged with designing, engineering, implementing,
and managing the overall information security program to protect
organizations from increasingly sophisticated attacks. Vendor
neutral and backed by (ISC)2, the CISSP credential meets the
stringent requirements of ISO/IEC Standard 17024. This CBK covers
the current eight domains of CISSP with the necessary depth to
apply them to the daily practice of information security. Revised
and updated by a team of subject matter experts, this comprehensive
reference covers all of the more than 300 CISSP objectives and
sub-objectives in a structured format with: Common and good
practices for each objective Common vocabulary and definitions
References to widely accepted computing standards Highlights of
successful approaches through case studies Whether you've earned
your CISSP credential or are looking for a valuable resource to
help advance your security career, this comprehensive guide offers
everything you need to apply the knowledge of the most recognized
body of influence in information security.
As interactive hypermedia systems take an increasingly prevalent
role in the workplace, at home and on the web, their usability
becomes vitally important to meeting the expectations of users and
fulfilling the promise integrating technology into daily life.
Quality and Communicability for Interactive Hypermedia Systems:
Concepts and Practices for Design explores ways to overcome
obstacles to successful communication from theories of
communicability to the various levels of design and integration.
With a heuristic focus on how current system design affects user
understanding, this reference source goes beyond simple usability
and fills an important gap in present research by illustrating the
importance of communicability in modern technological advancements.
The purpose of this book is to disseminate the research results and
best practice from researchers and practitioners interested in and
working on modeling methods and methodologies. Though the need for
such studies is well recognized, there is a paucity of such
research in the literature. What specifically distinguishes this
book is that it looks at various research domains and areas such as
enterprise, process, goal, object-orientation, data, requirements,
ontology, and component modeling, to provide an overview of
existing approaches and best practices in these conceptually
closely-related fields.*Note: This book is part of a series
entitled "Advanced Topics in Database Research."
It has been over twenty years since developments in actor-network
theory were first written on paper. Since then, the Information and
Communication Technologies (ICT) community has begun to discover
the power of using actor-network theory as an explanatory framework
for much of its research. This research community has come to an
understanding that information systems are, of necessity,
socio-technical in nature and require a socio-technical approach to
their investigation. Thanks to developments in actor-network
theory, researchers can now approach people and technology as one
single entity that gives support to social influences on
technological innovations. Social Influences on Information and
Communication Technology Innovations discusses in great detail the
use of actor-network theory in offering explanations for
socio-technical phenomena, focusing greatly on information
communication technologies. Implementation and use of information
and communication technologies inevitably involves the interactions
of both technology and people. This publication facilitates
international growth in the body of research investigating the
value of using actor-network theory as a means of understanding
socio-technical phenomena and technological innovation.
With the advent of the World Wide Web, electronic commerce has
revolutionized traditional commerce, boosting sales and
facilitating exchanges of merchandise and information. The
emergence of wireless and mobile networks has made possible the
introduction of electronic commerce to a new application and
research area: mobile commerce. Handheld Computing for Mobile
Commerce: Applications, Concepts and Technologies offers 22
outstanding chapters from 71 world-renowned scholars and IT
professionals covering themes such as handheld computing for mobile
commerce, handheld computing research and technologies, wireless
networks and handheld/mobile security, and handheld images and
video. It includes research and development results of lasting
significance in the theory, design, implementation, analysis, and
application of handheld computing. This book is essential for IT
students, researchers, and professionals seeking to better
understand handheld devices and concepts, thereby producing more
useful and effective handheld applications and products.
The COVID-19 pandemic has accelerated the implementation of digital
transformation strategies, and there has been an exponential
increase in the demand for intelligent and reliable communications
solutions. The pandemic brings huge challenges for all economic
agents, as resilience and the capacity to adapt to new risks and
hindrances are now fundamental elements in our societies. In this
context, it is essential that digitalization brings opportunities
to transition to a smarter economy based on innovation,
sustainability, and well-being. The Handbook of Research on
Digitalization as a Driver for Smart Economy in the Post-COVID-19
Era discusses digitalization, information and communication
technologies, marketing, entrepreneurship, and innovation in an
organizational context to optimize the practices established in the
most diverse domains of knowledge, specifically attending to the
relation between digitalization and sustainability in a
post-pandemic era. It is ideal for academicians, instructors,
researchers, industry professionals, business managers, private
institutions, and students as it covers a range of key topics such
as sustainability and smart economy.
From the Foreword: "...the presentation of real-time scheduling is
probably the best in terms of clarity I have ever read in the
professional literature. Easy to understand, which is important for
busy professionals keen to acquire (or refresh) new knowledge
without being bogged down in a convoluted narrative and an
excessive detail overload. The authors managed to largely avoid
theoretical-only presentation of the subject, which frequently
affects books on operating systems. ... an indispensable [resource]
to gain a thorough understanding of the real-time systems from the
operating systems perspective, and to stay up to date with the
recent trends and actual developments of the open-source real-time
operating systems." -Richard Zurawski, ISA Group, San Francisco,
California, USA Real-time embedded systems are integral to the
global technological and social space, but references still rarely
offer professionals the sufficient mix of theory and practical
examples required to meet intensive economic, safety, and other
demands on system development. Similarly, instructors have lacked a
resource to help students fully understand the field. The
information was out there, though often at the abstract level,
fragmented and scattered throughout literature from different
engineering disciplines and computing sciences. Accounting for
readers' varying practical needs and experience levels, Real Time
Embedded Systems: Open-Source Operating Systems Perspective offers
a holistic overview from the operating-systems perspective. It
provides a long-awaited reference on real-time operating systems
and their almost boundless application potential in the embedded
system domain. Balancing the already abundant coverage of operating
systems with the largely ignored real-time aspects, or
"physicality," the authors analyze several realistic case studies
to introduce vital theoretical material. They also discuss popular
open-source operating systems-Linux and FreRTOS, in particular-to
help embedded-system designers identify the benefits and weaknesses
in deciding whether or not to adopt more traditional, less
powerful, techniques for a project.
Technology has impacted how many teachers develop methods of
instruction in their classroom settings. The Continuous Practice
Improvement (CPI) professional development program introduces
teachers to infusing computers into the curriculum and classroom
activities seamlessly. ""Infusing Technology into the Classroom:
Continuous Practice Improvement"" retells compelling stories of a
successful computer-related professional development program that
was implemented into Kindergarten through eighth grade classrooms
of a Philadelphia school. Through an analysis of the study, a
theoretical model to guide technology infused professional
development for teachers is discovered.
In information technology, unlike many other fields, the need to
support the unique perspective of technologically advanced students
and deliver technology-rich content presents unique challenges.
Today's IT students need the ability to interact with their
instructor in near-real time, interact with their peers and project
team members, and access and manipulate technology tools in the
pursuit of their educational objectives.""Handbook of Distance
Learning for Real-Time and Asynchronous Information Technology
Education"" delves deep into the construct of real-time,
asynchronous education through information technology, pooling
experiences from seasoned researchers and educators to detail their
past successes and failures, discussing their techniques,
hardships, and triumphs in the search for innovative and effective
distance learning education for IT programs. This Premier Reference
Source answers the increasing demand for a fundamental, decisive
source on this cutting-edge issue facing all institutions, covering
topics such as asynchronous communication, real-time instruction,
multimedia content, content delivery, and distance education
technologies.
When researchers in computer-mediated communications discuss
digital textuality, they rarely venture beyond the now commonplace
notion that computer textuality embodies contemporary
post-structuralist theories. Written for students and faculty of
contemporary literature and composition theories, this book is the
first to move from general to specific considerations. Advancing
from general considerations of how computers are changing literacy,
Digital Fictions moves on to a specific consideration of how
computers are altering one particular set of literature practices:
reading and writing fiction. Suffused through the sensibility of a
creative writer, this book includes an historical overview of
writing stories on computers. In addition, Sloane conducts
interviews with the makers of hypertext fictions (including Stuart
Moulthrop, Michael Joyce, and Carolyn Guyer) and offers close
reading of digital fictions. Making careful analyses of the
meaning-making activities of both readers and writers of this
emerging genre, this work is embedded in a perspective both
feminist and semiotic. Digital Fictions explores and distinguishes
among four distinct iterations of text-based digital fictions; text
adventures, Carnegie Mellon University Oz Project, hypertext
fictions, and MUDs. Ultimately, Sloane revises the rhetorical
triangle and proposes a new rhetorical theory, one that attends to
the materials, processes, and locations of stories told on-line.
The book provides suggestions on how to start using bionic
optimization methods, including pseudo-code examples of each of the
important approaches and outlines of how to improve them. The most
efficient methods for accelerating the studies are discussed. These
include the selection of size and generations of a study's
parameters, modification of these driving parameters, switching to
gradient methods when approaching local maxima, and the use of
parallel working hardware. Bionic Optimization means finding the
best solution to a problem using methods found in nature. As
Evolutionary Strategies and Particle Swarm Optimization seem to be
the most important methods for structural optimization, we
primarily focus on them. Other methods such as neural nets or ant
colonies are more suited to control or process studies, so their
basic ideas are outlined in order to motivate readers to start
using them. A set of sample applications shows how Bionic
Optimization works in practice. From academic studies on simple
frames made of rods to earthquake-resistant buildings, readers
follow the lessons learned, difficulties encountered and effective
strategies for overcoming them. For the problem of tuned mass
dampers, which play an important role in dynamic control, changing
the goal and restrictions paves the way for
Multi-Objective-Optimization. As most structural designers today
use commercial software such as FE-Codes or CAE systems with
integrated simulation modules, ways of integrating Bionic
Optimization into these software packages are outlined and examples
of typical systems and typical optimization approaches are
presented. The closing section focuses on an overview and outlook
on reliable and robust as well as on Multi-Objective-Optimization,
including discussions of current and upcoming research topics in
the field concerning a unified theory for handling stochastic
design processes.
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