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Books > Computing & IT > General theory of computing > General
Conceptual modeling has always been one of the main issues in information systems engineering as it aims to describe the general knowledge of the system at an abstract level that facilitates user understanding and software development. This collection of selected papers provides a comprehensive and extremely readable overview of what conceptual modeling is and perspectives on making it more and more relevant in our society. It covers topics like modeling the human genome, blockchain technology, model-driven software development, data integration, and wiki-like repositories and demonstrates the general applicability of conceptual modeling to various problems in diverse domains. Overall, this book is a source of inspiration for everybody in academia working on the vision of creating a strong, fruitful and creative community of conceptual modelers. With this book the editors and authors want to honor Prof. Antoni Olive for his enormous and ongoing contributions to the conceptual modeling discipline. It was presented to him on the occasion of his keynote at ER 2017 in Valencia, a conference that he has contributed to and supported for over 20 years. Thank you very much to Antoni for so many years of cooperation and friendship.
This textbook intends to be a comprehensive and substantially self-contained two-volume book covering performance, reliability, and availability evaluation subjects. The volumes focus on computing systems, although the methods may also be applied to other systems. The first volume covers Chapter 1 to Chapter 14, whose subtitle is ``Performance Modeling and Background". The second volume encompasses Chapter 15 to Chapter 25 and has the subtitle ``Reliability and Availability Modeling, Measuring and Workload, and Lifetime Data Analysis". This text is helpful for computer performance professionals for supporting planning, design, configuring, and tuning the performance, reliability, and availability of computing systems. Such professionals may use these volumes to get acquainted with specific subjects by looking at the particular chapters. Many examples in the textbook on computing systems will help them understand the concepts covered in each chapter. The text may also be helpful for the instructor who teaches performance, reliability, and availability evaluation subjects. Many possible threads could be configured according to the interest of the audience and the duration of the course. Chapter 1 presents a good number of possible courses programs that could be organized using this text.
Standardization has the potential to shape, expand, and create markets. Information technology has undergone a rapid transformation in the application of standards in practice, and recent developments have augmented the need for the divulgence of supplementary research. Standardization Research in Information Technology: New Perspectives amasses cutting-edge research on the application of standards in the market, covering topics such as corporate standardization, linguistic qualities of international standards, the role of individuals in standardization, and the development, use, application, and influence of information technology in standardization techniques.
The second volume in a series which aims to focus on advances in computational biology. This volume discusses such topics as: statistical analysis of protein sequences; progress in large-scale sequence analysis; and the architecture of loops in proteins.
Over the past six years personal computers have carved a deep niche in the music world. This widespread popularity is largely due to the establishment of the MIDI (Musical Instrument Digital Interface) standard in 1983. This communications protocol allows computers to send, receive, and store digital information generated by various electronic musical instruments. In addition to numerous writings exploring the possibilities of present and future technology, this annotated bibliography offers educators many introductory sources, articles on how to evaluate and purchase equipment, and directories of available software. Specifically, it provides a collection of source material, an overview of significant publications in the field, and serves as a point of departure for further inquiry. Part I of the bibliography is divided into seven sections, each devoted to information regarding a specific computer. Articles written about two or more popular computers or models not covered elsewhere are detailed in part II. Music education is the subject of Part III and Part IV lists and annotates significant books. The appendix contains information on associations involved with the musical applications of personal computers and brief descriptions of several popular online services. Author and subject indexes are also included. Music and the Personal Computer covers a variety of topics that will be of interest to practicing musicians, music educators, and computer enthusiasts with interests in music.
In digital enterprise, individuals use a variety of technologies to assist them in communicating, collaborating, and coordinating their activities across distance and time, enhancing workflow expertise and communications. ""Leadership in the Digital Enterprise: Issues and Challenges"" presents a comprehensive collection of the most current research on various aspects, roles, and functions of digital enterprises. A compendium of latest industry findings and advancements, this Premier Reference Source provides researchers, academicians, and practitioners with useful theories and references in topics such as e-business, knowledge management, and enterprise planning.
Cyber-physical systems (CPS) can be defined as systems in which physical objects are represented in the digital world and integrated with computation, storage, and communication capabilities and are connected to each other in a network. The goal in the use of the CPS is integrating the dynamics of the physical processes with those of the software and networking, providing abstractions and modelling, design, and analysis techniques for the integrated whole. The notion of CPS is linked to concepts of robotics and sensor networks with intelligent systems proper of computational intelligence leading the pathway. Recent advances in science and engineering improve the link between computational and physical elements by means of intelligent systems, increasing the adaptability, autonomy, efficiency, functionality, reliability, safety, and usability of cyber-physical systems. The potential of cyber-physical systems will spread to several directions, including but not limited to intervention, precision manufacturing, operations in dangerous or inaccessible environments, coordination, efficiency, Maintenance 4.0, and augmentation of human capabilities. Design, Applications, and Maintenance of Cyber-Physical Systems gives insights about CPS as tools for integrating the dynamics of the physical processes with those of software and networking, providing abstractions and modelling, design, and analysis techniques for their smart manufacturing interoperation. The book will have an impact upon the research on robotics, mechatronics, integrated intelligent multibody systems, Industry 4.0, production systems management and maintenance, decision support systems, and Maintenance 4.0. The chapters discuss not only the technologies involved in CPS but also insights into how they are used in various industries. This book is ideal for engineers, practitioners, researchers, academicians, and students who are interested in a deeper understanding of cyber-physical systems (CPS), their design, application, and maintenance, with a special focus on modern technologies in Industry 4.0 and Maintenance 4.0.
The present work provides a platform for leading Data designers whose vision and creativity help us to anticipate major changes occurring in the Data Design field, and pre-empt the future. Each of them strives to provide new answers to the question, "What challenges await Data Design?" To avoid falling into too narrow a mind-set, each works hard to elucidate the breadth of Data Design today and to demonstrate its widespread application across a variety of business sectors. With end users in mind, designer-contributors bring to light the myriad of purposes for which the field was originally intended, forging the bond even further between Data Design and the aims and intentions of those who contribute to it. The first seven parts of the book outline the scope of Data Design, and presents a line-up of "viewpoints" that highlight this discipline's main topics, and offers an in-depth look into practices boasting both foresight and imagination. The eighth and final part features a series of interviews with Data designers and artists whose methods embody originality and marked singularity. As a result, a number of enlightening concepts and bright ideas unfold within the confines of this book to help dispel the thick fog around this new and still relatively unknown discipline. A plethora of equally eye-opening and edifying new terms, words, and key expressions also unfurl. Informing, influencing, and inspiring are just a few of the buzz words belonging to an initiative that is, first and foremost, a creative one, not to mention the possibility to discern the ever-changing and naturally complex nature of today's datasphere. Providing an invaluable and cutting-edge resource for design researchers, this work is also intended for students, professionals and practitioners involved in Data Design, Interaction Design, Digital & Media Design, Data & Information Visualization, Computer Science and Engineering.
"Hacking Europe" traces the user practices of chopping games in Warsaw, hacking software in Athens, creating chaos in Hamburg, producing demos in Turku, and partying with computing in Zagreb and Amsterdam. Focusing on several European countries at the end of the Cold War, the book shows the digital development was not an exclusively American affair. Local hacker communities appropriated the computer and forged new cultures around it like the hackers in Yugoslavia, Poland and Finland, who showed off their tricks and creating distinct demoscenes. Together the essays reflect a diverse palette of cultural practices by which European users domesticated computer technologies. Each chapter explores the mediating actors instrumental in introducing and spreading the cultures of computing around Europe. More generally, the ludological element--the role of mischief, humor, and play--discussed here as crucial for analysis of hacker culture, opens new vistas for the study of the history of technology."
We are working with Cambridge Assessment International Education to gain endorsement for this title. Develop theoretical and practical IT skills with this comprehensive Student's Book written by experienced authors and examiners specially for the updated Cambridge International Education A Level Information Technology syllabus (9626). - Improve understanding of concepts and terminology with clear explanations, labelled illustrations, photographs, diagrams, plus a glossary of key terms - Develop theoretical and practical skills with a range of exercises (multi choice through to discussion type questions), exam-style questions, step-by-step instructions and example answers that all ensure skills are developed alongside knowledge - Follow a structured route through the course with in-depth coverage of the full syllabus Also available in the series: Cambridge International AS Level Information Technology Student's Book 9781510483057 Cambridge International AS Level Information Technology Student eTextbook 9781510484429 Cambridge International AS Level Information Technology Whiteboard eTextbook 9781510484436 Cambridge International AS Level Information Technology Skills Workbook 9781510483064 Cambridge International A Level Information Technology Student eTextbook 9781398307018 Cambridge International A Level Information Technology Whiteboard eTextbook 9781398307025 Cambridge International A Level Information Technology Skills Workbook 9781398309029 Cambridge International AS & A Level Information Technology Online Teacher's guide - coming soon
This Handbook provides a complete compendium of methods for
evaluation of IT-based systems and solutions within healthcare.
Emphasis is entirely on assessment of the IT-system within its
organizational environment. The author provides a coherent and
complete assessment of methods addressing interactions with and
effects of technology at the organizational, psychological, and
social levels.
Enterprise information systems touch every process of an organization as new functionalities in previously existing and upcoming solutions are created every day. ""Social, Managerial, and Organizational Dimensions of Enterprise Information Systems"" discusses the technological developments, main issues, challenges, opportunities, and trends impacting every part of small to medium sized enterprises. A leading resource for academicians, managers, and researchers, this advanced publication provides an integrated and progressive view into the benefits and applications of enterprise information systems.
Internal migration serves as one of the key contributing factors to population change involving not only change in the numbers of people, but also a change in composition and structure of local populations. Technologies for Migration and Population Analysis: Spatial Interaction Data Applications addresses the technical and data-related side of studying population flows and provides a selection of substantive case studies and applications to exemplify research currently being carried out. With expert international contributors currently working in the field, this authoritative book allows readers to better understand interaction data and ways knowledge of population flows can be put to use.
Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. ""E-Learning Methodologies and Computer Applications in Archaeology"" presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology.
Virtual teams are a relatively new phenomenon and by definition work across time, distance, and organizations through the use of information and communications technology. Virtual Teams: Projects, Protocols and Processes gathers the best of academic research on real work-based virtual teams into one book. It offers a series of chapters featuring practical research, insight and recommendations on how virtual team projects can be better managed, as well as in depth discussion on issues critical to virtual team success, including the place of virtual teams in organizations, leadership, trust and relationship building, best use of technology, and knowledge sharing.
Gain the knowledge and tools to deliver compelling mobile phone applications. Mobile and wireless application design is complex and challenging. Selecting an application technology and designing a mobile application require an understanding of the benefits, costs, context, and restrictions of the development company, end user, target device, and industry structure. "Designing the Mobile User Experience" provides the experienced product development professional with an understanding of the users, technologies, devices, design principles, techniques and industry players unique to the mobile and wireless space. Barbara Ballard describes the different components affecting the user experience and principles applicable to the mobile environment, enabling the reader to choose effective technologies, platforms, and devices, plan appropriate application features, apply pervasive design patterns, and choose and apply appropriate research techniques. "Designing the Mobile User Experience: " Provides a comprehensive guide to the mobile user experience, offering guidance to help make appropriate product development and design decisions. Gives product development professionals the tools necessary to understand development in the mobile environment. Clarifies the components affecting the user experience and principles uniquely applicable to the mobile application field. Explores industry structure and power dynamics, providing insight into how mobile technologies and platforms become available on current and future phones. Provides user interface design patterns, design resources, and user research methods for mobile user interface design. Illustrates concepts with example photographs, explanatory tables and charts, and an example application. "Designing the Mobile User Experience" is an invaluable resource for information architects, user experience planners and designers, interaction designers, human factors specialists, ergonomists, product marketing specialists, and brand managers. Managers and directors within organizations entering the mobile space, advanced students, partnership managers, software architects, solution architects, development managers, graphic designers, visual designers, and interface designers will also find this to be an excellent guide to the topic.
This book develops a common understanding between the client and the provider in each of the four stages of strategic outsourcing. These stages range from discovery, where the parties envision their future collaboration; planning, where they lay the ground work for the contract and the project; building, where they effectively carry out the work; and lastly to running, where they orchestrate the relationship on a daily basis to ensure that the new, enlarged company achieves the results sought. In a simple yet direct style, it highlights the dos and don'ts the parties should bear in mind at each stage of the process and combines both the client's and the provider's perspectives by comparing their respective involvement at each stage of the process and considering, equally, their obligations in establishing a balanced relationship. The book is primarily intended for those in the private sector with experience of dealing with complex outsourcing situations and who are looking for the small or bigger differentiators that will support their decisions and actions. The target audiences include, on the client side: CCOs, CIOs, lawyers, procurement managers, outsourcing consultants and IT Service managers and, on the provider side: account managers, bid managers, outsourcing project managers, operation managers and service managers. However, it is also useful for anybody involved in outsourcing who is seeking to develop a global understanding of the main processes and roles upstream and downstream in the chain. |
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