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Books > Computing & IT > General theory of computing > General
This volume is proceedings of the international conference of the Parallel Computational Fluid Dynamics 2002. In the volume, up-to-date information about numerical simulations of flows using parallel computers is given by leading researchers in this field. Special topics are "Grid Computing" and "Earth Simulator." Grid computing is now the most exciting topic in computer science. An invited paper on grid computing is presented in the volume. The Earth-Simulator is now the fastest computer in the world. Papers on flow-simulations using the Earth-Simulator are also included, as well as a thirty-two page special tutorial article on numerical optimization.
It has been over twenty years since developments in actor-network theory were first written on paper. Since then, the Information and Communication Technologies (ICT) community has begun to discover the power of using actor-network theory as an explanatory framework for much of its research. This research community has come to an understanding that information systems are, of necessity, socio-technical in nature and require a socio-technical approach to their investigation. Thanks to developments in actor-network theory, researchers can now approach people and technology as one single entity that gives support to social influences on technological innovations. Social Influences on Information and Communication Technology Innovations discusses in great detail the use of actor-network theory in offering explanations for socio-technical phenomena, focusing greatly on information communication technologies. Implementation and use of information and communication technologies inevitably involves the interactions of both technology and people. This publication facilitates international growth in the body of research investigating the value of using actor-network theory as a means of understanding socio-technical phenomena and technological innovation.
Smarter Than Their Machines: Oral Histories of the Pioneers of Interactive Computing is based on oral histories archived at the Charles Babbage Institute, University of Minnesota. Included are the oral histories of some key pioneers of the computer industry selected by John that led to interactive computing, such as Richard Bloch, Gene Amdahl, Herbert W. Robinson, Sam Wyly, J.C.R. Licklider, Ivan Sutherland, Larry Roberts, Robert Kahn, Marvin Minsky, Michael Dertouzos, and Joseph Traub, as well as his own. John has woven them together via introductions that is, in essence, a personal walk down the computer industry road. John had the unique advantage of having been part of, or witness to, much of the history contained in these oral histories beginning as a co-op student at Arthur D. Little, Inc., in the 1950's. Eventually, he would become a pioneer in his own right by creating the computer industry's first successful software products company (Cullinane Corporation). However, an added benefit of reading these oral histories is that they contain important messages for our leaders of today, at all levels, including that government, industry, and academia can accomplish great things when working together in an effective way. This is how the computer industry was created, which then led to the Internet, both totally unanticipated just 75 years ago.
The advancement of information technology is becoming more prevalent in all aspects of the world today, including online environments. Understanding technology's effect on niche markets and all fields of research is crucial for practitioners in this area. Contemporary Advancements in Information Technology Development in Dynamic Environments presents an in-depth discussion into the information technology revolution present in fields such as government, gaming, social networking, and cloud computing. This book's investigation into the research and application of information technology in several specific areas make this a useful resource for practitioners, professionals, undergraduate/graduate students, and academics.
Offers an understanding of the applications and supporting technologies associated with digital video communications. The text also shows how to provide reliable, flexible and robust video transmission over networks. It begins with a discussion of the new and emerging applications of digital video communications including tele-medicine, videoconferencing and distance learning, and introduces the key systems required to support digital video: the Internet, ATM networks and Broadband ISDN. It also explores near future developments to the Internet that will support real-time video traffic.
The book is designed to help children learn and understand the concepts of a computer. It gives them step by step instructions and leads them through the process on how to do something. The book also provides screenshots so the child can also use visual associations with the words that he/she is reading. They also have some exercises in the book that they can do to help them remember what was taught to them. Children learn at an early age and soak up the knowledge. It is best to give them as much information, and to display that information, in as many ways as possible. By the time your child reads this book, they will have a very good basic, but yet strong foundation of the Microsoft Windows operating system. The book is meant for anyone, not only children, to be able to pick it up, read it, and understand it from a non-technical standpoint. Please look towards the back of the book to contact the author for any pre-sales questions or comments.
Offers support for a wide range of products for the RISC
System/6000 An important reference for all programmers and product
development
In many international settings, regional economies are declining resulting in lowered opportunities for these communities. This result attacks the very fabric of cohesion and purpose for these regional societies, and increases social, health, economic and sustainability problems. Community Informatics research, education and practice is an emerging area in many countries, which seeks to address these issues. Encyclopedia of Developing Regional Communities with Information and Communication Technology provides leaders, policy developers, researchers, students and community workers with successful strategies and principles of Community Informatics to transform regions. This encyclopedia develops an integrative cross-sectoral approach in the use of Community Informatics to increase both social and cultural capital as a means to increased sustainability for regional communities.
Mobile devices are rapidly developing into the primary technology for users to work, socialize, and play in a variety of settings and contexts. Their pervasiveness has provided researchers with the means to investigate innovative solutions to ever more complex user demands. Tools for Mobile Multimedia Programming and Development investigates the use of mobile platforms for research projects, focusing on the development, testing, and evaluation of prototypes rather than final products, which enables researchers to better understand the needs of users through image processing, object recognition, sensor integration, and user interactions. This book benefits researchers and professionals in multiple disciplines who utilize such techniques in the creation of prototypes for mobile devices and applications. This book is part of the Advances in Wireless Technologies and Telecommunication series collection.
Artificial intelligence (AI) is influencing the future of almost every sector and human being. AI has been the primary driving force behind emerging technologies such as big data, blockchain, robots, and the internet of things (IoT), and it will continue to be a technological innovator for the foreseeable future. New algorithms in AI are changing business processes and deploying AI-based applications in various sectors. The Handbook of Research on AI and Knowledge Engineering for Real-Time Business Intelligence is a comprehensive reference that presents cases and best practices of AI and knowledge engineering applications on business intelligence. Covering topics such as deep learning methods, face recognition, and sentiment analysis, this major reference work is a dynamic resource for business leaders and executives, IT managers, AI scientists, students and educators of higher education, librarians, researchers, and academicians.
As interactive hypermedia systems take an increasingly prevalent role in the workplace, at home and on the web, their usability becomes vitally important to meeting the expectations of users and fulfilling the promise integrating technology into daily life. Quality and Communicability for Interactive Hypermedia Systems: Concepts and Practices for Design explores ways to overcome obstacles to successful communication from theories of communicability to the various levels of design and integration. With a heuristic focus on how current system design affects user understanding, this reference source goes beyond simple usability and fills an important gap in present research by illustrating the importance of communicability in modern technological advancements.
The purpose of this book is to disseminate the research results and best practice from researchers and practitioners interested in and working on modeling methods and methodologies. Though the need for such studies is well recognized, there is a paucity of such research in the literature. What specifically distinguishes this book is that it looks at various research domains and areas such as enterprise, process, goal, object-orientation, data, requirements, ontology, and component modeling, to provide an overview of existing approaches and best practices in these conceptually closely-related fields.*Note: This book is part of a series entitled "Advanced Topics in Database Research."
This book presents the latest findings and ongoing research in connection with green information systems and green information & communication technology (ICT). It provides valuable insights into a broad range of cross-cutting concerns in ICT and the environmental sciences, and showcases how ICT can be used to effectively address environmental and energy efficiency issues. Offering a selection of extended contributions to the 31st International Conference EnviroInfo 2017, it is essential reading for anyone looking to expand their expertise in the area.
With the advent of the World Wide Web, electronic commerce has revolutionized traditional commerce, boosting sales and facilitating exchanges of merchandise and information. The emergence of wireless and mobile networks has made possible the introduction of electronic commerce to a new application and research area: mobile commerce. Handheld Computing for Mobile Commerce: Applications, Concepts and Technologies offers 22 outstanding chapters from 71 world-renowned scholars and IT professionals covering themes such as handheld computing for mobile commerce, handheld computing research and technologies, wireless networks and handheld/mobile security, and handheld images and video. It includes research and development results of lasting significance in the theory, design, implementation, analysis, and application of handheld computing. This book is essential for IT students, researchers, and professionals seeking to better understand handheld devices and concepts, thereby producing more useful and effective handheld applications and products.
From the Foreword: "...the presentation of real-time scheduling is probably the best in terms of clarity I have ever read in the professional literature. Easy to understand, which is important for busy professionals keen to acquire (or refresh) new knowledge without being bogged down in a convoluted narrative and an excessive detail overload. The authors managed to largely avoid theoretical-only presentation of the subject, which frequently affects books on operating systems. ... an indispensable [resource] to gain a thorough understanding of the real-time systems from the operating systems perspective, and to stay up to date with the recent trends and actual developments of the open-source real-time operating systems." -Richard Zurawski, ISA Group, San Francisco, California, USA Real-time embedded systems are integral to the global technological and social space, but references still rarely offer professionals the sufficient mix of theory and practical examples required to meet intensive economic, safety, and other demands on system development. Similarly, instructors have lacked a resource to help students fully understand the field. The information was out there, though often at the abstract level, fragmented and scattered throughout literature from different engineering disciplines and computing sciences. Accounting for readers' varying practical needs and experience levels, Real Time Embedded Systems: Open-Source Operating Systems Perspective offers a holistic overview from the operating-systems perspective. It provides a long-awaited reference on real-time operating systems and their almost boundless application potential in the embedded system domain. Balancing the already abundant coverage of operating systems with the largely ignored real-time aspects, or "physicality," the authors analyze several realistic case studies to introduce vital theoretical material. They also discuss popular open-source operating systems-Linux and FreRTOS, in particular-to help embedded-system designers identify the benefits and weaknesses in deciding whether or not to adopt more traditional, less powerful, techniques for a project.
Containing 4 plenary papers and 38 technical papers, this volume contributes to the literature on the important subject of man-machine systems. The many topics discussed include human performance skills, knowledge engineering and expert systems, training procedures, human performance and mental load models, and human-machine interfaces.
Intelligent prediction and decision support systems are based on signal processing, computer vision (CV), machine learning (ML), software engineering (SE), knowledge based systems (KBS), data mining, artificial intelligence (AI) and include several systems developed from the study of expert systems (ES), genetic algorithms (GA), artificial neural networks (ANN) and fuzzy-logic systems The use of automatic decision support systems in design and manufacturing industry, healthcare and commercial software development systems has the following benifits: Cost savings in companies, due to employment of expert system technology. Fast decision making, completion of projects in time and development of new products. Improvement in decision making capability and quality. Usage of Knowledge database and Preservation of expertise of individuals Eases complex decision problems. Ex: Diagnosis in Healthcare To address the issues and challenges related to development, implementation and application of automatic and intelligent prediction and decision support systems in domains such as manufacturing, healthcare and software product design, development and optimization, this book aims to collect and publish wide ranges of quality articles such as original research contributions, methodological reviews, survey papers, case studies and/or reports covering intelligent systems, expert prediction systems, evaluation models, decision support systems and Computer Aided Diagnosis (CAD).
Technology has impacted how many teachers develop methods of instruction in their classroom settings. The Continuous Practice Improvement (CPI) professional development program introduces teachers to infusing computers into the curriculum and classroom activities seamlessly. ""Infusing Technology into the Classroom: Continuous Practice Improvement"" retells compelling stories of a successful computer-related professional development program that was implemented into Kindergarten through eighth grade classrooms of a Philadelphia school. Through an analysis of the study, a theoretical model to guide technology infused professional development for teachers is discovered.
In information technology, unlike many other fields, the need to support the unique perspective of technologically advanced students and deliver technology-rich content presents unique challenges. Today's IT students need the ability to interact with their instructor in near-real time, interact with their peers and project team members, and access and manipulate technology tools in the pursuit of their educational objectives.""Handbook of Distance Learning for Real-Time and Asynchronous Information Technology Education"" delves deep into the construct of real-time, asynchronous education through information technology, pooling experiences from seasoned researchers and educators to detail their past successes and failures, discussing their techniques, hardships, and triumphs in the search for innovative and effective distance learning education for IT programs. This Premier Reference Source answers the increasing demand for a fundamental, decisive source on this cutting-edge issue facing all institutions, covering topics such as asynchronous communication, real-time instruction, multimedia content, content delivery, and distance education technologies. |
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