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Books > Computing & IT > General theory of computing > General
With the widespread knowledge and use of e-government, the intent
and evaluation of e-government services continues to focus on
meeting the needs and satisfaction of its citizens. E-Government
Services Design, Adoption, and Evaluation is a comprehensive
collection of research on assessment and implementation of
electronic/digital government technologies in organizations. This
book aims to supply academics, practitioners and professionals with
the understanding of e-government and its applications and impact
on organizations around the world.
In recent years, we have observed that many educational systems,
especially intelligent tutoring systems, are being implemented
according to an agent paradigm. Therefore, researchers in education
believe that the educational computing environments would be more
pedagogically effective if they had mechanisms to show and
recognize the student's emotions. ""Agent-based Tutoring Systems by
Cognitive and Affective Modeling"" intends to present a modern view
of intelligent tutoring, focusing mainly on the conception of these
systems according to a multi-agent approach and on the affective
and cognitive modeling of the student in this kind of educational
environment. Providing researchers, academicians, educators, and
practitioners with a critical mass of research on the theory,
practice, development, and implementation of tools for knowledge
representation and agent-based architectures, this Premier
Reference Source is a must-have addition to every library
collection.
This volume is proceedings of the international conference of the
Parallel Computational Fluid Dynamics 2002. In the volume,
up-to-date information about numerical simulations of flows using
parallel computers is given by leading researchers in this field.
Special topics are "Grid Computing" and "Earth Simulator." Grid
computing is now the most exciting topic in computer science. An
invited paper on grid computing is presented in the volume. The
Earth-Simulator is now the fastest computer in the world. Papers on
flow-simulations using the Earth-Simulator are also included, as
well as a thirty-two page special tutorial article on numerical
optimization.
It has been over twenty years since developments in actor-network
theory were first written on paper. Since then, the Information and
Communication Technologies (ICT) community has begun to discover
the power of using actor-network theory as an explanatory framework
for much of its research. This research community has come to an
understanding that information systems are, of necessity,
socio-technical in nature and require a socio-technical approach to
their investigation. Thanks to developments in actor-network
theory, researchers can now approach people and technology as one
single entity that gives support to social influences on
technological innovations. Social Influences on Information and
Communication Technology Innovations discusses in great detail the
use of actor-network theory in offering explanations for
socio-technical phenomena, focusing greatly on information
communication technologies. Implementation and use of information
and communication technologies inevitably involves the interactions
of both technology and people. This publication facilitates
international growth in the body of research investigating the
value of using actor-network theory as a means of understanding
socio-technical phenomena and technological innovation.
The advancement of information technology is becoming more
prevalent in all aspects of the world today, including online
environments. Understanding technology's effect on niche markets
and all fields of research is crucial for practitioners in this
area. Contemporary Advancements in Information Technology
Development in Dynamic Environments presents an in-depth discussion
into the information technology revolution present in fields such
as government, gaming, social networking, and cloud computing. This
book's investigation into the research and application of
information technology in several specific areas make this a useful
resource for practitioners, professionals, undergraduate/graduate
students, and academics.
Offers an understanding of the applications and supporting
technologies associated with digital video communications. The text
also shows how to provide reliable, flexible and robust video
transmission over networks. It begins with a discussion of the new
and emerging applications of digital video communications including
tele-medicine, videoconferencing and distance learning, and
introduces the key systems required to support digital video: the
Internet, ATM networks and Broadband ISDN. It also explores near
future developments to the Internet that will support real-time
video traffic.
The book is designed to help children learn and understand the
concepts of a computer. It gives them step by step instructions and
leads them through the process on how to do something. The book
also provides screenshots so the child can also use visual
associations with the words that he/she is reading. They also have
some exercises in the book that they can do to help them remember
what was taught to them. Children learn at an early age and soak up
the knowledge. It is best to give them as much information, and to
display that information, in as many ways as possible. By the time
your child reads this book, they will have a very good basic, but
yet strong foundation of the Microsoft Windows operating system.
The book is meant for anyone, not only children, to be able to pick
it up, read it, and understand it from a non-technical standpoint.
Please look towards the back of the book to contact the author for
any pre-sales questions or comments.
Smarter Than Their Machines: Oral Histories of the Pioneers of
Interactive Computing is based on oral histories archived at the
Charles Babbage Institute, University of Minnesota. Included are
the oral histories of some key pioneers of the computer industry
selected by John that led to interactive computing, such as Richard
Bloch, Gene Amdahl, Herbert W. Robinson, Sam Wyly, J.C.R.
Licklider, Ivan Sutherland, Larry Roberts, Robert Kahn, Marvin
Minsky, Michael Dertouzos, and Joseph Traub, as well as his own.
John has woven them together via introductions that is, in essence,
a personal walk down the computer industry road. John had the
unique advantage of having been part of, or witness to, much of the
history contained in these oral histories beginning as a co-op
student at Arthur D. Little, Inc., in the 1950's. Eventually, he
would become a pioneer in his own right by creating the computer
industry's first successful software products company (Cullinane
Corporation). However, an added benefit of reading these oral
histories is that they contain important messages for our leaders
of today, at all levels, including that government, industry, and
academia can accomplish great things when working together in an
effective way. This is how the computer industry was created, which
then led to the Internet, both totally unanticipated just 75 years
ago.
In many international settings, regional economies are declining
resulting in lowered opportunities for these communities. This
result attacks the very fabric of cohesion and purpose for these
regional societies, and increases social, health, economic and
sustainability problems. Community Informatics research, education
and practice is an emerging area in many countries, which seeks to
address these issues. Encyclopedia of Developing Regional
Communities with Information and Communication Technology provides
leaders, policy developers, researchers, students and community
workers with successful strategies and principles of Community
Informatics to transform regions. This encyclopedia develops an
integrative cross-sectoral approach in the use of Community
Informatics to increase both social and cultural capital as a means
to increased sustainability for regional communities.
As recently as 1968, computer scientists were uncertain how best to
interconnect even two computers. The notion that within a few
decades the challenge would be how to interconnect millions of
computers around the globe was too far-fetched to contemplate. Yet,
by 1988, that is precisely what was happening. The products and
devices developed in the intervening years-such as modems,
multiplexers, local area networks, and routers-became the linchpins
of the global digital society. How did such revolutionary
innovation occur? This book tells the story of the entrepreneurs
who were able to harness and join two factors: the energy of
computer science researchers supported by governments and
universities, and the tremendous commercial demand for
Internetworking computers. The centerpiece of this history comes
from unpublished interviews from the late 1980s with over 80
computing industry pioneers, including Paul Baran, J.C.R.
Licklider, Vint Cerf, Robert Kahn, Larry Roberts, and Robert
Metcalfe. These individuals give us unique insights into the
creation of multi-billion dollar markets for
computer-communications equipment, and they reveal how
entrepreneurs struggled with failure, uncertainty, and the limits
of knowledge.
Mobile devices are rapidly developing into the primary technology
for users to work, socialize, and play in a variety of settings and
contexts. Their pervasiveness has provided researchers with the
means to investigate innovative solutions to ever more complex user
demands. Tools for Mobile Multimedia Programming and Development
investigates the use of mobile platforms for research projects,
focusing on the development, testing, and evaluation of prototypes
rather than final products, which enables researchers to better
understand the needs of users through image processing, object
recognition, sensor integration, and user interactions. This book
benefits researchers and professionals in multiple disciplines who
utilize such techniques in the creation of prototypes for mobile
devices and applications. This book is part of the Advances in
Wireless Technologies and Telecommunication series collection.
Artificial intelligence (AI) is influencing the future of almost
every sector and human being. AI has been the primary driving force
behind emerging technologies such as big data, blockchain, robots,
and the internet of things (IoT), and it will continue to be a
technological innovator for the foreseeable future. New algorithms
in AI are changing business processes and deploying AI-based
applications in various sectors. The Handbook of Research on AI and
Knowledge Engineering for Real-Time Business Intelligence is a
comprehensive reference that presents cases and best practices of
AI and knowledge engineering applications on business intelligence.
Covering topics such as deep learning methods, face recognition,
and sentiment analysis, this major reference work is a dynamic
resource for business leaders and executives, IT managers, AI
scientists, students and educators of higher education, librarians,
researchers, and academicians.
As interactive hypermedia systems take an increasingly prevalent
role in the workplace, at home and on the web, their usability
becomes vitally important to meeting the expectations of users and
fulfilling the promise integrating technology into daily life.
Quality and Communicability for Interactive Hypermedia Systems:
Concepts and Practices for Design explores ways to overcome
obstacles to successful communication from theories of
communicability to the various levels of design and integration.
With a heuristic focus on how current system design affects user
understanding, this reference source goes beyond simple usability
and fills an important gap in present research by illustrating the
importance of communicability in modern technological advancements.
The purpose of this book is to disseminate the research results and
best practice from researchers and practitioners interested in and
working on modeling methods and methodologies. Though the need for
such studies is well recognized, there is a paucity of such
research in the literature. What specifically distinguishes this
book is that it looks at various research domains and areas such as
enterprise, process, goal, object-orientation, data, requirements,
ontology, and component modeling, to provide an overview of
existing approaches and best practices in these conceptually
closely-related fields.*Note: This book is part of a series
entitled "Advanced Topics in Database Research."
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