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Books > Computing & IT > Computer programming > General

Emerging Research and Trends in Gamification (Hardcover): Harsha Gangadharbatla, Donna Z Davis Emerging Research and Trends in Gamification (Hardcover)
Harsha Gangadharbatla, Donna Z Davis
R5,955 Discovery Miles 59 550 Ships in 12 - 17 working days

Game design has shifted from the development of games for entertainment to the creation of games with a more meaningful purpose. Game principles and theories can be applied to interactive programs in a variety of fields and professions. Researchers continue to examine the many ways games can be applied to real-world settings. Emerging Research and Trends in Gamification brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings. Including discussions from both industry and academic perspectives, this publication explores the growing research in this interesting and dynamic field, serving as an essential reference source for academicians, professionals, researchers, and upper level students interested in the applications of game-thinking and gaming dynamics across various disciplines including marketing, journalism, education, and human resources. This publication presents timely, research-based chapters on the development of games and the real-world applications of game-thinking and game dynamics, as well as additional topics including, but not limited to, digital development, game design, human resource processes, market research, online journalism, social change, and video game learning.

Mathematical Logic through Python (Paperback, New edition): Yannai A. Gonczarowski, Noam Nisan Mathematical Logic through Python (Paperback, New edition)
Yannai A. Gonczarowski, Noam Nisan
R808 R764 Discovery Miles 7 640 Save R44 (5%) Ships in 12 - 17 working days

Using a unique pedagogical approach, this text introduces mathematical logic by guiding students in implementing the underlying logical concepts and mathematical proofs via Python programming. This approach, tailored to the unique intuitions and strengths of the ever-growing population of programming-savvy students, brings mathematical logic into the comfort zone of these students and provides clarity that can only be achieved by a deep hands-on understanding and the satisfaction of having created working code. While the approach is unique, the text follows the same set of topics typically covered in a one-semester undergraduate course, including propositional logic and first-order predicate logic, culminating in a proof of Goedel's completeness theorem. A sneak peek to Goedel's incompleteness theorem is also provided. The textbook is accompanied by an extensive collection of programming tasks, code skeletons, and unit tests. Familiarity with proofs and basic proficiency in Python is assumed.

Advances in Computer Graphics II (Hardcover, 1986 ed.): F. Robert A. Hopgood, Roger J. Hubbold, David A. Duce Advances in Computer Graphics II (Hardcover, 1986 ed.)
F. Robert A. Hopgood, Roger J. Hubbold, David A. Duce
R1,650 Discovery Miles 16 500 Ships in 12 - 17 working days
The Business of Indie Games - Everything You Need to Know to Conquer the Indie Games Industry (Hardcover): Alex Josef, Alex Van... The Business of Indie Games - Everything You Need to Know to Conquer the Indie Games Industry (Hardcover)
Alex Josef, Alex Van Lepp, Marshal D. Carper
R3,791 Discovery Miles 37 910 Ships in 12 - 17 working days

Explores the basics of indie game marketing Helps the reader with how to communicate to talk to investors, pbulishers, and major platforms Illustrates different negotiation tactics

Writing for Games - Theory and Practice (Hardcover): Hannah Nicklin Writing for Games - Theory and Practice (Hardcover)
Hannah Nicklin
R3,844 R3,646 Discovery Miles 36 460 Save R198 (5%) Ships in 12 - 17 working days

A uniquely cross-disciplinary and cross-experience book written as an accessible guide for people new to storytelling in games, new to games as a practice, and those eager to develop their existing practices & knowledge around storytelling in games. Offers careful, clear, and practical advice for understanding creative writing, in the context of games, and in discovering and developing your own games writing practice. Focuses on writing, not narrative design, as an area underdeveloped in the context of games storytelling.

Computational Intelligence for Wireless Sensor Networks - Principles and Applications (Book): Sandip Kumar Chaurasiya Computational Intelligence for Wireless Sensor Networks - Principles and Applications (Book)
Sandip Kumar Chaurasiya
R1,333 Discovery Miles 13 330 Ships in 12 - 17 working days
Learn Kubernetes in a Month of Lunches (Paperback): Elton Stoneman Learn Kubernetes in a Month of Lunches (Paperback)
Elton Stoneman
R1,503 R1,311 Discovery Miles 13 110 Save R192 (13%) Ships in 12 - 17 working days

In Learn Kubernetes in a Month of Lunches you'll go from "what's a Pod?" to automatically scaling clusters of containers and components in just 22 hands-on lessons, each short enough to fit into a lunch break. Every lesson is task-focused and covers an essential skill on the road to Kubernetes mastery. You'll learn how to smooth container management with Kubernetes, including securing your clusters, and upgrades and rollbacks with zero downtime. No development stack, platform, or background is assumed. Author Elton Stoneman describes all patterns generically, so you can easily apply them to your applications and port them to other projects! about the technologyCreate apps that perform identically on your laptop, data center, and cloud! Kubernetes provides a consistent method for deploying applications on any platform, making it easy to grow. By efficiently orchestrating Docker containers, Kubernetes simplifies tasks like rolling upgrades, scaling, and self-healing. about the book Learn Kubernetes in a Month of Lunches is your guide to getting up and running with Kubernetes. You'll progress from Kubernetes basics to essential skills, learning to model, deploy, and manage applications in production. Exercises demonstrate how Kubernetes works with multiple languages and frameworks. You'll also practice with new apps, legacy code, and serverless functions. what's inside Deploying applications on Kubernetes clusters Understanding the Kubernetes app lifecycle, from packaging to rollbacks Self-healing and scalable apps Using Kubernetes as a platform for new technologies about the readerFor readers familiar with Docker and containerization. about the author Elton Stoneman is a Docker Captain, a 11-time Microsoft MVP, and the author of Learn Docker in a Month of Lunches.

Internet of Things - A Hands-On Approach (Hardcover): Arshdeep Bahga, Vijay Madisetti Internet of Things - A Hands-On Approach (Hardcover)
Arshdeep Bahga, Vijay Madisetti
R1,645 R1,094 Discovery Miles 10 940 Save R551 (33%) Ships in 12 - 17 working days
Knowledge Visualization Currents - From Text to Art to Culture (Hardcover, 2013 ed.): Francis T. Marchese, Ebad Banissi Knowledge Visualization Currents - From Text to Art to Culture (Hardcover, 2013 ed.)
Francis T. Marchese, Ebad Banissi
R3,826 R3,489 Discovery Miles 34 890 Save R337 (9%) Ships in 12 - 17 working days

Lying at the intersection of education, art, and cultural heritage, visualization is a powerful tool for representing and interpreting complex information.

This unique text/reference reviews the evolution of the field of visualization, providing innovative examples of applied knowledge visualization from disciplines as varied as law, business management, the arts and humanities. With coverage of theoretical and practical aspects of visualization from ancient Sumerian tablets through to twenty-first century legal contracts, this work underscores the important role that the process of visualization plays in extracting, organizing, and crystallizing the concepts found in complex data.

Topics and features: contains contributions from an international selection of preeminent authorities; presents a thorough introduction to the discipline of knowledge visualization, its current state of affairs and possible future developments; examines how tables have been used for information visualization in historical textual documents; discusses the application of visualization techniques for knowledge transfer in business relationships, and for the linguistic exploration and analysis of sensory descriptions; investigates the use of visualization to understand orchestral music scores, the optical theory behind Renaissance art, and to assist in the reconstruction of an historic church; describes immersive 360 degree stereographic visualization, knowledge-embedded embodied interaction, and a novel methodology for the analysis of architectural forms.

This interdisciplinary collection of the state of the art in knowledge visualization will be of considerable interest to researchers from a broad spectrum of backgrounds in both industry and academia.

The Digital Role-Playing Game and Technical Communication - A History of Bethesda, BioWare, and CD Projekt Red (Hardcover):... The Digital Role-Playing Game and Technical Communication - A History of Bethesda, BioWare, and CD Projekt Red (Hardcover)
Daniel Reardon, David Wright
R3,807 Discovery Miles 38 070 Ships in 12 - 17 working days

With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland, USA; BioWare in Edmonton, Alberta, Canada; and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications ("modding") of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.

Modern Assembly Language Programming with the ARM Processor (Hardcover): Larry Pyeatt Modern Assembly Language Programming with the ARM Processor (Hardcover)
Larry Pyeatt
R2,421 Discovery Miles 24 210 Ships in 12 - 17 working days

Modern Assembly Language Programming with the ARM Processor is a tutorial-based book on assembly language programming using the ARM processor. It presents the concepts of assembly language programming in different ways, slowly building from simple examples towards complex programming on bare-metal embedded systems. The ARM processor was chosen as it has fewer instructions and irregular addressing rules to learn than most other architectures, allowing more time to spend on teaching assembly language programming concepts and good programming practice. In this textbook, careful consideration is given to topics that students struggle to grasp, such as registers vs. memory and the relationship between pointers and addresses, recursion, and non-integral binary mathematics. A whole chapter is dedicated to structured programming principles. Concepts are illustrated and reinforced with a large number of tested and debugged assembly and C source listings. The book also covers advanced topics such as fixed and floating point mathematics, optimization, and the ARM VFP and NEONTM extensions. PowerPoint slides and a solutions manual are included. This book will appeal to professional embedded systems engineers, as well as computer engineering students taking a course in assembly language using the ARM processor.

Re-Thinking E-Learning Research - Foundations, Methods, and Practices (Paperback, New edition): Norm Friesen Re-Thinking E-Learning Research - Foundations, Methods, and Practices (Paperback, New edition)
Norm Friesen
R878 Discovery Miles 8 780 Ships in 9 - 15 working days

In the rapidly-changing world of the Internet and the Web, theory and research struggle to keep up with technological, social, and economic developments. In education in particular, a proliferation of novel practices, applications, and forms -- from bulletin boards to Webcasts, from online educational games to open educational resources -- have come to be addressed under the rubric of «e-learning. In response to these phenomena, Re-thinking E-Learning Research introduces a number of research frameworks and methodologies relevant to e-learning. The book outlines methods for the analysis of content, narrative, genre, discourse, hermeneutic-phenomenological investigation, and critical and historical inquiry. It provides examples of pairings of method and subject matter that include narrative research into the adaptation of blogs in a classroom setting; the discursive-psychological analysis of student conversations with artificially intelligent agents; a genre analysis of an online discussion; and a phenomeno-logical study of online mathematics puzzles. Introducing practical applications and spanning a wide range of the possibilities for e-learning, this book will be useful for students, teachers, and researchers in e-learning.

Playing with Reality - Denying, Manipulating, Converting, and Enhancing What Is There (Hardcover): Sidney Homan Playing with Reality - Denying, Manipulating, Converting, and Enhancing What Is There (Hardcover)
Sidney Homan
R4,079 Discovery Miles 40 790 Ships in 12 - 17 working days

This is a timely and relevant volume, considering the many manipulations and enhancements upon our ideas of reality in the 21st century The book explores how and why we deny, manipulate, convert, or enhance reality The book argues that examining the many ways in which we manipulate, deny, convert or enhance our realities can give us an idea of how to deal with reality, which in turn can provide us with a blueprint for how to live responsibly The book brings together an international team of contributors to discuss contemporary issues such as fake news, propaganda, virtual reality, theatre as real life and reality TV This book draws on examples from vast fields such as film studies, sociology, the social sciences and medicine This volume will appeal to scholars and upper-level students in the areas of communication and media studies, comparative literature, film studies, economics, English, international affairs, journalism, philosophy, psychology, sociology, and theatre

3D Game Development with Unity (Hardcover): Franz Lanzinger 3D Game Development with Unity (Hardcover)
Franz Lanzinger
R3,867 R3,669 Discovery Miles 36 690 Save R198 (5%) Ships in 12 - 17 working days

Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner towards professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020 All required software is professional quality and completely free to use for any purpose including commercial applications and games.

3D Game Development with Unity (Paperback): Franz Lanzinger 3D Game Development with Unity (Paperback)
Franz Lanzinger
R1,748 Discovery Miles 17 480 Ships in 12 - 17 working days

Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner towards professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020 All required software is professional quality and completely free to use for any purpose including commercial applications and games.

Getting to Know Web GIS (Paperback, 5th ed.): Pinde Fu Getting to Know Web GIS (Paperback, 5th ed.)
Pinde Fu
R2,647 Discovery Miles 26 470 Ships in 12 - 17 working days

Get the latest information about online GIS using ArcGIS apps and functionality. Capabilities of Web GIS keep expanding, and Getting to Know Web GIS, fifth edition, describes some of the most cutting-edge and exciting innovations. From publishing data as services and configuring engaging web and mobile apps to automation, scripting, and real-world applications, this book shares how to use the most current software and apps for using ArcGIS in the cloud. In the newest edition of Getting to Know Web GIS, you can work with the latest releases of ArcGIS Online, ArcGIS Pro, ArcGIS StoryMaps , and ArcGIS mobile apps. You can experience ArcGIS Experience Builder, ArcGIS Field Maps, ArcGIS Instant Apps, ArcGIS Image for ArcGIS Online, ArcGIS Mission, and the latest advances in artificial intelligence, virtual reality, and tools for spatial data science. No programming is required, but you can learn more about Web GIS programming in this book using JavaScript, webhooks, and ArcGIS Arcade. Use the fifth edition to: improve your online visual storytelling, work with 2D smart mapping and 3D web scenes, create informative web experiences and dashboards, support field operations and data collection using mobile apps, use new data science tools for spatial analysis and geoprocessing, detect objects using deep learning packages, program a triggered notification using a visual interface, and more. GIS expert, instructor, and author Pinde Fu provides lecture slides and additional resources in an online story using ArcGIS StoryMaps. Today's modern GIS is Web GIS-get onboard with one of the most interesting and creative areas of GIS

Sentiment Analysis in Social Networks (Paperback): Federico Pozzi, Elisabetta Fersini, Enza Messina, Bing Liu Sentiment Analysis in Social Networks (Paperback)
Federico Pozzi, Elisabetta Fersini, Enza Messina, Bing Liu
R1,427 R1,246 Discovery Miles 12 460 Save R181 (13%) Ships in 12 - 17 working days

The aim of Sentiment Analysis is to define automatic tools able to extract subjective information from texts in natural language, such as opinions and sentiments, in order to create structured and actionable knowledge to be used by either a decision support system or a decision maker. Sentiment analysis has gained even more value with the advent and growth of social networking. Sentiment Analysis in Social Networks begins with an overview of the latest research trends in the field. It then discusses the sociological and psychological processes underling social network interactions. The book explores both semantic and machine learning models and methods that address context-dependent and dynamic text in online social networks, showing how social network streams pose numerous challenges due to their large-scale, short, noisy, context- dependent and dynamic nature. Further, this volume: Takes an interdisciplinary approach from a number of computing domains, including natural language processing, machine learning, big data, and statistical methodologies Provides insights into opinion spamming, reasoning, and social network analysis Shows how to apply sentiment analysis tools for a particular application and domain, and how to get the best results for understanding the consequences Serves as a one-stop reference for the state-of-the-art in social media analytics

Building the Agile Enterprise - With Capabilities, Collaborations and Values (Paperback, 2nd edition): Fred A. Cummins Building the Agile Enterprise - With Capabilities, Collaborations and Values (Paperback, 2nd edition)
Fred A. Cummins
R1,441 R1,259 Discovery Miles 12 590 Save R182 (13%) Ships in 12 - 17 working days

Building the Agile Enterprise with Capabilities, Collaborations and Values, Second Edition covers advances that make technology more powerful and pervasive while, at the same time, improving alignment of technology with business. Using numerous examples, illustrations, and case studies, Fred Cummins, an industry expert, author and former fellow with EDS and Hewlett Packard, updates his first edition incorporating the following industry developments: The ubiquitous use of the Internet along with intelligent, mobile devices, which have enabled everyone and everything to be connected anytime, anywhere The emergence of a "business architecture" discipline that has driven improvements in business design and transformation practices The development of CMMN (Case Management Model and Notation) that will provide automation to support the collaboration of knowledge workers and managers The development of VDML (Value Delivery Modeling Language) that supports modeling of business design from a management perspective The importance of "big data" management and analysis as a new source of insight into evolution of the business and the ecosystem How the architecture of the agile enterprise and business modeling change enterprise governance, management and innovation Building the Agile Enterprise with Capabilities, Collaborations and Values, Second Edition is a must have reference for business leaders, CTOs; business architects, information systems architects and business process modeling professionals who wish to close the gap between strategic planning and business operations as well as the gap between business and IT and enhance the creation and delivery of business value.

Effective Software Project Management (Paperback, New): R.K. Wysocki Effective Software Project Management (Paperback, New)
R.K. Wysocki
R1,318 Discovery Miles 13 180 Ships in 12 - 17 working days

Why another book on software project management?

For some time, the fields of project management, computer science, and software development have been growing rapidly and concurrently. Effective support for the enterprise demands the merging of these efforts into a coordinated discipline, one that incorporates best practices from both systems development and project management life cycles. Robert K. Wysocki creates that discipline in this book--a ready reference for professionals and consultants as well as a textbook for students of computer information systems and project management.
By their very nature, software projects defy a "one size fits all" approach. In these pages you will learn to apply best-practice principles while maintaining the flexibility that's essential for successful software development.
Learn how to make the planning process fit the need
* Understand how and why software development must be planned on a certainty-to-uncertainty continuum
* Categorize your projects on a four-quadrant model
* Learn when to use each of the five SDPM strategies--Linear, Incremental, Iterative, Adaptive, and Extreme
* Explore the benefits of each strategic model and what types of projects it supports best
* Recognize the activities that go into the Scoping, Planning, Launching, Monitoring/Controlling, and Closing phases of each strategy
* Apply this knowledge to the specific projects you manage
* Get a clear picture of where you are and how to get where you want to go

Adapting Configuration Management for Agile Teams - Balancing Sustainability and Speed (Paperback): MEM Moreira Adapting Configuration Management for Agile Teams - Balancing Sustainability and Speed (Paperback)
MEM Moreira
R889 R697 Discovery Miles 6 970 Save R192 (22%) Ships in 12 - 17 working days

"Adapting Configuration Management for Agile Teams" provides very tangible approaches on how Configuration Management with its practices and infrastructure can be adapted and managed in order to directly benefit agile teams. Written by Mario E. Moreira, author of "Software Configuration Management Implementation Roadmap," columnist for CM Crossroads online community and writer for the "Agile Journal," this unique book provides concrete guidance on tailoring CM for Agile projects without sacrificing the principles of Configuration Management.

Karel the Robot 2e (WSE) (Paperback, 2nd Edition): R.E. Pattis Karel the Robot 2e (WSE) (Paperback, 2nd Edition)
R.E. Pattis
R2,980 R2,020 Discovery Miles 20 200 Save R960 (32%) Ships in 12 - 17 working days

Uses a creative approach to teach the basic skills and concepts of programming quickly. This edition offers excellent insights into problem solving and program design processes. It will also improve comprehension of such computer science considerations as loop invariants and recursion. Includes 60 color line drawings.

Systolic Computations (Hardcover, 1992 ed.): M.A. Frumkin Systolic Computations (Hardcover, 1992 ed.)
M.A. Frumkin
R3,126 Discovery Miles 31 260 Ships in 10 - 15 working days

'Et moi, .. " si j'avait su comment en revenir, je One service mathematics bas rendered the human race. It bas put common sense back n'y serais point aile.' where it belongs, on the topmost shelf next to Jules Verne the dusty canister labelled 'discarded nonsense' . Eric T. Bell The series is divergent; therefore we may be able to do something with it O. Heaviside Mathematics is a tool for thought. A highly necessary tool in a world where both feedback and nonlineari ties abound. Similarly, all kinds of parts of mathematics serve as tools for other parts and for other sci ences. Applying a simple rewriting rule to the quote on the right above one finds such statements as: 'One ser vice topology has rendered mathematical physics .. .'; 'One service logic has rendered computer science .. .'; 'One service category theory has rendered mathematics .. .'. All arguably true. And all statements obtainable this way form part of the raison d'ctre of this series."

Introduction to Machine Learning with Python (Paperback): Andreas C. Mueller Introduction to Machine Learning with Python (Paperback)
Andreas C. Mueller; Contributions by Sarah Guido
R1,593 R1,021 Discovery Miles 10 210 Save R572 (36%) Ships in 12 - 17 working days

Machine learning has become an integral part of many commercial applications and research projects, but this field is not exclusive to large companies with extensive research teams. If you use Python, even as a beginner, this book will teach you practical ways to build your own machine learning solutions. With all the data available today, machine learning applications are limited only by your imagination. You'll learn the steps necessary to create a successful machine-learning application with Python and the scikit-learn library. Authors Andreas Muller and Sarah Guido focus on the practical aspects of using machine learning algorithms, rather than the math behind them. Familiarity with the NumPy and matplotlib libraries will help you get even more from this book. With this book, you'll learn: Fundamental concepts and applications of machine learning Advantages and shortcomings of widely used machine learning algorithms How to represent data processed by machine learning, including which data aspects to focus on Advanced methods for model evaluation and parameter tuning The concept of pipelines for chaining models and encapsulating your workflow Methods for working with text data, including text-specific processing techniques Suggestions for improving your machine learning and data science skills

Learning to Play - Reinforcement Learning and Games (Hardcover, 1st ed. 2020): Aske Plaat Learning to Play - Reinforcement Learning and Games (Hardcover, 1st ed. 2020)
Aske Plaat
R2,130 Discovery Miles 21 300 Ships in 12 - 17 working days

In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.

One-Week Dungeons - Diaries of a Seven-Day Roguelike Challenge (Hardcover): David L Craddock One-Week Dungeons - Diaries of a Seven-Day Roguelike Challenge (Hardcover)
David L Craddock
R2,290 Discovery Miles 22 900 Ships in 12 - 17 working days

Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of eleven 7DRL participants as they race to build their dream games before the clock expires.

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