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Books > Computing & IT > Computer programming > General
Become proficient and efficient with Visual Studio Code and learn how to integrate all your external tools! Visual Studio Code for Python Programmers helps Python developers become not just familiar, but productive in Visual Studio Code. To start, you'll find the steps for installing Visual Studio Code on Windows, Mac and Linux platforms, along with an introduction to the editing features of the workspace. Coverage of more advanced functionality includes managing source code, debugging, unit testing, and Jupyter Notebook support. The book finishes with a walk-through of real-world projects which utilize Visual Studio Code features introduced in the book. For developers, the choice of an editor is a very personal one. You have idiosyncratic needs and wants that are unique to you as a developer. This book will help you learn how to customize Visual Studio Code to meet your needs and Python development workflow. Introduces you to the features of the Visual Studio Code workspace and how those features can be customized Demonstrates how Visual Studio Code allows you to choose your structure according to your needs Covers editing code in Python, including syntax highlighting, code completion, object definition, refactoring, and code navigation Describes Git integration and how to perform common Git functions (commits, checkouts, branches, and merges) from within Visual Studio Code Highlights debugging features for Python developers A final section on Real World Applications will step you through several examples (and features integration with Django, Flask, Jupyter Notebook, Docker, and Azure), so you can hit the ground running with Visual Studio Code.
Explores the basics of indie game marketing Helps the reader with how to communicate to talk to investors, pbulishers, and major platforms Illustrates different negotiation tactics
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
"Adapting Configuration Management for Agile Teams" provides very tangible approaches on how Configuration Management with its practices and infrastructure can be adapted and managed in order to directly benefit agile teams. Written by Mario E. Moreira, author of "Software Configuration Management Implementation Roadmap," columnist for CM Crossroads online community and writer for the "Agile Journal," this unique book provides concrete guidance on tailoring CM for Agile projects without sacrificing the principles of Configuration Management.
Pervasive Computing: Next Generation Platforms for Intelligent Data Collection presents current advances and state-of-the-art work on methods, techniques, and algorithms designed to support pervasive collection of data under ubiquitous networks of devices able to intelligently collaborate towards common goals. Using numerous illustrative examples and following both theoretical and practical results the authors discuss: a coherent and realistic image of today's architectures, techniques, protocols, components, orchestration, choreography, and developments related to pervasive computing components for intelligently collecting data, resource, and data management issues; the importance of data security and privacy in the era of big data; the benefits of pervasive computing and the development process for scientific and commercial applications and platforms to support them in this field. Pervasive computing has developed technology that allows sensing, computing, and wireless communication to be embedded in everyday objects, from cell phones to running shoes, enabling a range of context-aware applications. Pervasive computing is supported by technology able to acquire and make use of the ubiquitous data sensed or produced by many sensors blended into our environment, designed to make available a wide range of new context-aware applications and systems. While such applications and systems are useful, the time has come to develop the next generation of pervasive computing systems. Future systems will be data oriented and need to support quality data, in terms of accuracy, latency and availability. Pervasive Computing is intended as a platform for the dissemination of research efforts and presentation of advances in the pervasive computing area, and constitutes a flagship driver towards presenting and supporting advanced research in this area. Indexing: The books of this series are submitted to EI-Compendex and SCOPUS
In Learn Kubernetes in a Month of Lunches you'll go from "what's a Pod?" to automatically scaling clusters of containers and components in just 22 hands-on lessons, each short enough to fit into a lunch break. Every lesson is task-focused and covers an essential skill on the road to Kubernetes mastery. You'll learn how to smooth container management with Kubernetes, including securing your clusters, and upgrades and rollbacks with zero downtime. No development stack, platform, or background is assumed. Author Elton Stoneman describes all patterns generically, so you can easily apply them to your applications and port them to other projects! about the technologyCreate apps that perform identically on your laptop, data center, and cloud! Kubernetes provides a consistent method for deploying applications on any platform, making it easy to grow. By efficiently orchestrating Docker containers, Kubernetes simplifies tasks like rolling upgrades, scaling, and self-healing. about the book Learn Kubernetes in a Month of Lunches is your guide to getting up and running with Kubernetes. You'll progress from Kubernetes basics to essential skills, learning to model, deploy, and manage applications in production. Exercises demonstrate how Kubernetes works with multiple languages and frameworks. You'll also practice with new apps, legacy code, and serverless functions. what's inside Deploying applications on Kubernetes clusters Understanding the Kubernetes app lifecycle, from packaging to rollbacks Self-healing and scalable apps Using Kubernetes as a platform for new technologies about the readerFor readers familiar with Docker and containerization. about the author Elton Stoneman is a Docker Captain, a 11-time Microsoft MVP, and the author of Learn Docker in a Month of Lunches.
Description AWS gives users the networking, compute, and security services they need without making them pay for anything they're not actually using. With almost a hundred individual AWS services, putting all the pieces together is not a simple thing. That's where this book can help. Learn Amazon Web Services in a Month of Lunches guides readers through the process of building a robust and secure web application using the core AWS services they really need to know. When they're done, readers will be comfortable with the basics, and know exactly where to look when they're ready for more. Key features * Bite-sized lessons * Step-by-step guide * Thorough introduction * Hands-on examples Audience This book is for developers, system administrators, or anyone looking for an introduction to using AWS cloud. A basic understanding of TCP/IP networking is helpful, but not required. About the Technology Amazon Web Services is, by all metrics, the giant of the cloud computing world. Not only does it dominate in terms of user adoption and market share, but its innovative and highly integrated services have defined the way networked digital services are delivered.
Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner towards professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020 All required software is professional quality and completely free to use for any purpose including commercial applications and games.
With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland, USA; BioWare in Edmonton, Alberta, Canada; and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications ("modding") of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.
Create awesome iOS and Android apps with a single tool! Flutter is an app developer's dream come true. With Google's open source toolkit, you can easily build beautiful apps that work across platforms using a single codebase. This flexibility allows you to get your work out to the widest possible audience. With Flutter already being used by thousands of developers worldwide in a market where billions of apps are downloaded every year, now is the right time to get ahead of the curve with this incredible tool. Flutter for Dummies is your friendly, ground-up route to creating multi-platform apps. From how to construct your initial frameworks to writing code in Dart, you'll find the essentials you need to ride the Flutter revolutionary wave to success. This book includes how to create an intuitive and stunning UI, add rich interactivity, and easily pull in data. You'll also see how Flutter features like Hot Reload--providing sub-second refreshes as you refine your work--help you make sure your app is a delight to use. Start simple: follow steps to build a basic app It's alive! Keep connected to online data It moves! Make things fun with animated features Get the word out: use tips to expand your audience Whether you're a fledgling developer or an expert wanting to add a slick feather to your programming cap, join the Flutter revolution now and soar above the rest!
Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner towards professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020 All required software is professional quality and completely free to use for any purpose including commercial applications and games.
The second edition of Disney Stories: Getting to Digital will be of interest to lovers of Disney history and also to lovers of Hollywood history in general. The first edition was planned as a short history of the companies evolution from analog storytelling to a digital online presence that closed the chapter on early Disney films with the release of the groundbreaking Snow White. The purpose of the new edition is to bring to readers a more complete view of the analog-digital story by including three new chapters on film that cover key developments from the live-animation hybrids of the 1940s to CAPS and CGI in the 1990s and VR in the 2010s. It also includes in the discussion of cross-media storytelling the acquisition of the exceptional story property, Star Wars, and discusses how Disney has brought the epic into the Disney Master Narrative by creating Galaxy's Edge in its US theme parks. Krystina Madej's engaging portrayal of the long history of Disney's love affair with storytelling and technology brings to life the larger focus of innovation in creating characters and stories that captivate an audience, and together with Newton Lee's detailed experience of Disney during the crucial 1995-2005 era when digital innovation in online and games was at its height in the company, makes for a fast-paced captivating read. Disney Stories first edition explored the history of Disney, both analog and digital. It described in detail how Walt Disney used inventive and often ground-breaking approaches in the use of sound, color, depth, and the psychology of characters to move the animation genre from short visual gags to feature-length films with meaningful stories that engaged audience's hearts as well as tickled their funny bones. It showed Walt's comprehensive approach to engaging the public across all media as he built the Disney Master Narrative by using products, books, comics, public engagements, fan groups such as the Mickey Mouse club, TV, and, of course, Disneyland, his theme park. Finally it showed how, after his passing, the company continued to embrace Walt's enthusiasm for using new technology to engage audiences through their commitment to innovation in digital worlds. It describes in detail the innovative storybook CD-ROMs, their extensive online presence, the software they used and created for MMORGs such as Toontown, and the use of production methods such as agile methodology. This new edition provides insight on major developments in Disney films that moved them into the digital world.
Python Packages introduces Python packaging at an introductory and practical level that's suitable for those with no previous packaging experience. Despite this, the text builds up to advanced topics such as automated testing, creating documentation, versioning and updating a package, and implementing continuous integration and deployment. Covering the entire Python packaging life cycle, this essential guide takes readers from package creation all the way to effective maintenance and updating. Python Packages focuses on the use of current and best-practice packaging tools and services like poetry, cookiecutter, pytest, sphinx, GitHub, and GitHub Actions. Features: The book's source code is available online as a GitHub repository where it is collaborated on, automatically tested, and built in real time as changes are made; demonstrating the use of good reproducible and clear project workflows. Covers not just the process of creating a package, but also how to document it, test it, publish it to the Python Package Index (PyPI), and how to properly version and update it. All concepts in the book are demonstrated using examples. Readers can follow along, creating their own Python packages using the reproducible code provided in the text. Focuses on a modern approach to Python packaging with emphasis on automating and streamlining the packaging process using new and emerging tools such as poetry and GitHub Actions.
Python Packages introduces Python packaging at an introductory and practical level that's suitable for those with no previous packaging experience. Despite this, the text builds up to advanced topics such as automated testing, creating documentation, versioning and updating a package, and implementing continuous integration and deployment. Covering the entire Python packaging life cycle, this essential guide takes readers from package creation all the way to effective maintenance and updating. Python Packages focuses on the use of current and best-practice packaging tools and services like poetry, cookiecutter, pytest, sphinx, GitHub, and GitHub Actions. Features: The book's source code is available online as a GitHub repository where it is collaborated on, automatically tested, and built in real time as changes are made; demonstrating the use of good reproducible and clear project workflows. Covers not just the process of creating a package, but also how to document it, test it, publish it to the Python Package Index (PyPI), and how to properly version and update it. All concepts in the book are demonstrated using examples. Readers can follow along, creating their own Python packages using the reproducible code provided in the text. Focuses on a modern approach to Python packaging with emphasis on automating and streamlining the packaging process using new and emerging tools such as poetry and GitHub Actions.
This is a timely and relevant volume, considering the many manipulations and enhancements upon our ideas of reality in the 21st century The book explores how and why we deny, manipulate, convert, or enhance reality The book argues that examining the many ways in which we manipulate, deny, convert or enhance our realities can give us an idea of how to deal with reality, which in turn can provide us with a blueprint for how to live responsibly The book brings together an international team of contributors to discuss contemporary issues such as fake news, propaganda, virtual reality, theatre as real life and reality TV This book draws on examples from vast fields such as film studies, sociology, the social sciences and medicine This volume will appeal to scholars and upper-level students in the areas of communication and media studies, comparative literature, film studies, economics, English, international affairs, journalism, philosophy, psychology, sociology, and theatre
Description Vue.js is one of the fastest growing and most popular open-source JavaScript frameworks around. Vue's meteoric success is found in its simplicity and short learning curve, but few resources are available to teach you how to test a Vue application effectively and efficiently. Testing Vue.js Applications is a comprehensive guide to testing Vue components, methods, events, and output. Author Edd Yerburgh, creator of the Vue testing utility avoriaz, teaches readers how to set up effective testing practices. Key features * Creating and testing Vue mixins * Building and testing component output, method, and events * Running unit tests, snapshot tests, and end to end tests in Jest Audience Written for developers with an intermediate knowledge of JavaScript, HTML, and CSS and a basic understanding of Vue.js. Some experience with ES6 is helpful, but not required. About the technology Vue is a powerful web framework that changes the way you build web UI. To test applications built with Vue, you need to master a new set of tools and techniques designed to work with Vue's unique reactive design and the flexible collection of components that make up the Vue stack. Edd Yerburgh is an experienced JavaScript developer and Vue core contributor. He is the main author of the official Vue test library and a prominent figure in the Vue testing community.
Now Includes the Long-Anticipated Volume 4B! Countless readers have spoken about the profound personal influence of Knuth's work. Scientists have marveled at the beauty and elegance of his analysis, while ordinary programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. Primarily written as a reference, some people have nevertheless found it possible and interesting to read each volume from beginning to end. A programmer in China even compared the experience to reading a poem. Whatever your background, if you need to do any serious computer programming, you will find your own good reason to make each volume in this series a readily accessible part of your scholarly or professional library. These five books comprise what easily could be the most important set of information on any serious programmer's bookshelf. This set now includes Volume 4B, the sequel to Volume 4A, which extends Knuth's exploration of combinatorial algorithms. These algorithms are of keen interest to software designers because ". . . a single good idea can save years or even centuries of computer time." "Donald Knuth may very well be a great master of the analysis of algorithms, but more than that, he is an incredible and tireless storyteller who always strikes the perfect balance between theory, practice, and fun. [The Art of Computer Programming, Volume 4B, Combinatorial Algorithms, Part 2,] dives deep into the fascinating exploration of search spaces (which is quite like looking for a needle in a haystack or, even harder, to prove the absence of a needle in a haystack), where actions performed while moving forward must be meticulously undone when backtracking. It introduces us to the beauty of dancing links for removing and restoring the cells of a matrix in a dance which is both simple to implement and very efficient. And it studies the iconic and versatile satisfiability problem and carefully analyses various ingredients of SAT solvers." --Christine Solnon, Department of Computer Science, INSA Lyon This box set includes the following volumes: The Art of Computer Programming: Volume 1: Fundamental Algorithms, 3rd Edition The Art of Computer Programming, Volume 2: Seminumerical Algorithms, 3rd Edition The Art of Computer Programming: Volume 3: Sorting and Searching, 2nd Edition The Art of Computer Programming, Volume 4A: Combinatorial Algorithms, Part 1 The Art of Computer Programming, Volume 4B: Combinatorial Algorithms, Part 2
This book - composed of two volumes - explores the syntactical constructs of the most common programming languages, and sheds a mathematical light on their semantics, providing also an accurate presentation of the material aspects that interfere with coding. Concepts and Semantics of Programming Languages 2 presents an original semantic model, collectively taking into account all of the constructs and operations of modules and classes: visibility, import, export, delayed definitions, parameterization by types and values, extensions, etc. The model serves for the study of Ada and OCaml modules, as well as C header files. It can be deployed to model object and class features, and is thus used to describe Java, C++, OCaml and Python classes. This book is intended not only for computer science students and teachers but also seasoned programmers, who will find a guide to reading reference manuals and the foundations of program verification.
3D rotation analysis is widely encountered in everyday problems thanks to the development of computers. Sensing 3D using cameras and sensors, analyzing and modeling 3D for computer vision and computer graphics, and controlling and simulating robot motion all require 3D rotation computation. This book focuses on the computational analysis of 3D rotation, rather than classical motion analysis. It regards noise as random variables and models their probability distributions. It also pursues statistically optimal computation for maximizing the expected accuracy, as is typical of nonlinear optimization. All concepts are illustrated using computer vision applications as examples. Mathematically, the set of all 3D rotations forms a group denoted by SO(3). Exploiting this group property, we obtain an optimal solution analytical or numerically, depending on the problem. Our numerical scheme, which we call the "Lie algebra method," is based on the Lie group structure of SO(3). This book also proposes computing projects for readers who want to code the theories presented in this book, describing necessary 3D simulation setting as well as providing real GPS 3D measurement data. To help readers not very familiar with abstract mathematics, a brief overview of quaternion algebra, matrix analysis, Lie groups, and Lie algebras is provided as Appendix at the end of the volume.
Over the last three decades, Professor Peter Cheung has made significant contributions to a variety of areas, such as analogue and digital computer-aided design tools, high-level synthesis and hardware/software codesign, low-power and high-performance circuit architectures for signal and image processing, and mixed-signal integrated-circuit design.However, the area that has attracted his greatest attention is reconfigurable systems and their design, and his work has contributed to the transformation of this important and exciting discipline. This festschrift contains a unique collection of technical papers based on presentations at a workshop at Imperial College London in May 2013 celebrating Professor Cheung's 60th birthday. Renowned researchers who have been inspired and motivated by his outstanding research in the area of reconfigurable systems are brought together from across the globe to offer their latest research in reconfigurable systems. Professor Cheung has devoted much of his professional career to Imperial College London, and has served with distinction as the Head of Department of Electrical and Electronic Engineering for several years. His outstanding capability and his loyalty to Imperial College and the Department of Electrical and Electronic Engineering are legendary. Professor Cheung has made tremendous strides in ensuring excellence in both research and teaching, and in establishing sound governance and strong financial endowment; but above all, he has made his department a wonderful place in which to work and study.
A First Course in Aerial Robots and Drones provides an accessible and student friendly introduction to aerial robots and drones. Drones figure prominently as opportunities for students to learn various aspects of aerospace engineering and design. Drones offer an enticing entry point for STEM studies. As the use of drones in STEM studies grows, there is an emerging generation of drone pilots who are not just good at flying, but experts in specific niches, such as mapping or thermography. Key Features: Focuses on algorithms that are currently used to solve diverse problems. Enables students to solve problems and improve their science skills. Introduces difficult concepts with simple, accessible examples. Suitable for undergraduate students, this textbook provides students and other readers with methods for solving problems and improving their science skills.
Learn the in-demand skills that let you turn lines of code into websites and apps Web Coding & Development All-in-One For Dummies is a one-stop resource for would-be developers who need guidance on the languages and steps used to build websites and applications. Learn the coding ropes and expand your existing skillset with this easy-to-understand guide. In these complete mini-books, you'll walk through the basics of web development, structuring a page, building and processing web forms, and beyond. Learn how to build a website or create your very own app with the advice of web coding and development experts. This edition expands JavaScript and CSS coverage while providing new content on server-side coding and the development stack. Get essential knowledge of how web development works--even if you've never written a line of code in your life Learn HTML, CSS, JavaScript, and other languages essential for building websites and apps Discover how to make optimize your sites and apps for mobile devices Expand on what you already know and improve your employability This Dummies All-in-One is great for you if want to develop coding skills but don't have a programming background. It's also perfect for professionals looking to brush up on their web development skills and get up to date on the latest trends and standards.
Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of eleven 7DRL participants as they race to build their dream games before the clock expires.
From the team behind Computer Science for Fun (cs4fn), The Power of Computational Thinking shows that learning to think can be fascinating fun.Yes, and this book shows you how.Computational thinking has changed the way we all live, work and play. It has changed the way science is done too; won wars, created whole new industries and saved lives. It is at the heart of computer programming and is a powerful approach to problem solving, with or without computers. It is so important that many countries now require that primary school children learn the skills.Professors Paul Curzon and Peter McOwan of Queen Mary University of London have written a unique and enjoyable introduction. They describe the elements of computational thinking - such as algorithmic thinking, decomposition, abstraction and pattern matching - in an entertaining and accessible way, using magic tricks, games and puzzles, as well as through real and challenging problems that computer scientists work on.This book gives you a head start in learning the skills needed for coding, and will improve your real life problem solving skills. It will help you design and evaluate new technologies, as well as understand both your own brain and the digital world in a deeper way. |
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