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Books > Computing & IT > Computer programming > General
Tsutomu Sasao - Kyushu Institute of Technology, Japan The material covered in this book is quite unique especially for p- ple who are reading English, since such material is quite hard to ?nd in the U.S. literature. German and Russian people have independently developed their theories, but such work is not well known in the U.S. societies. On the other hand, the theories developed in the U.S. are not conveyed to the other places. Thus, the same theory is re-invented or re-discovered in various places. For example, the switching theory was developed independently in the U.S., Europe, and Japan, almost at the same time [4, 18, 19]. Thus, the same notions are represented by di?- ent terminologies. For example, the Shegalkin polynomial is often called complement-free ring-sum, Reed-Muller expression [10], or Positive - larityReed-Mullerexpression [19].Anyway,itisquitedesirablethatsuch a unique book like this is written in English, and many people can read it without any di?culties. The authors have developed a logic system called XBOOLE.Itp- forms logical operations on the given functions. With XBOOLE, the readers can solve the problems given in the book. Many examples and complete solutions to the problems are shown, so the readers can study at home. I believe that the book containing many exercises and their solutions [9] is quite useful not only for the students, but also the p- fessors.
Get the latest coverage of the newest features in C#9 and .NET 5 In Professional C# and .NET: 2021 Edition, Microsoft MVP for Visual Studio and Development Technologies and veteran developer, Christian Nagel, delivers a comprehensive tour of the new features and capabilities of C#9 and .NET 5. Experienced programmers making the transition to C# will benefit from the author's in-depth explorations to create Web- and Windows applications using ASP.NET Core, Blazor, and WinUI using modern application patterns and new features offered by .NET including Microservices deployed to Docker images, GRPC, localization, asynchronous streaming, and much more. The book also offers: Discussions of the extension of .NET to non-Microsoft platforms like OSX and Linux Explanations of the newest features in C#9, including support for record types, and enhanced support for tuples, pattern matching, and nullable reference types Integrating .NET applications with Microsoft Azure services such as Azure App Configuration, Azure Key Vault, Azure Functions, the Azure Active Directory, and others Downloadable code examples from wrox.com and github.com with online updates for C# 10 and .NET 6 Perfect for programmers with a background in C#, Visual Basic, Java, or C/C++, Professional C# and .NET: 2021 Edition will also earn a place in the libraries of software architects seeking an up-to-date and fulsome treatment of the latest C# and .NET releases.
We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video games development cycle, what key concepts need to be on a designers mind and how they can work to improve themselves every step of the way. To help visualize the journey the chapters start with a section centered on the reader as a hero character in a fictitious adventure video game that faces the trials and tribulations of the development cycle to completing the game. We all deserve better games, better heroes and villains which starts with learning what it takes to survive in the game development system as a videogame designer. Key Features Accessible enough for novices, insightful enough for veteran game designers Allows readers of at any level of video game knowledge to connect with the struggle of making a video game Concepts are delivered in a short, specific approach followed with practical exercises to follow to getting the reader into action to improve their skills
The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the 'evil' or 'manipulative' experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation (R)Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.
Real Process Improvement Using the CMMI (R) presents readers with non-academic, real-world approaches to process improvement via CMMI. The author provides concepts and techniques for CMMI-based process improvement which are as effective as they are innovative. Professionals at all levels from system engineers to CEOs will find a wealth of practical guidance and new ways to look at model-based process improvement that have already benefited large and small organizations in a variety of environments. Using plain language and enlightening illustrations, the author identifies the most critical concepts of the CMMI, and explains how to turn those concepts into real process improvement. This book provides you with key information that will significantly benefit all CMMI process improvement efforts. Topics include: * Ways to discover and understand the business goals and drivers for successful process improvement initiatives * How to recognize the structures and practices many organizations already have in place that can accelerate process improvement, even before they begin using the CMMI * Planning and managing the process improvement project * Innovative, untraditional yet highly effective and proven strategies for CMMI-based process improvement * A thorough debunking of many of the costly and wasteful myths surrounding CMMI-based improvement
Explore the fascinating and rich world of Secret Key cryptography! This book provides practical methods for encrypting messages, an interesting and entertaining historical perspective, and an incredible collection of ciphers and codes-including 30 unbreakable methods. In Secret Key Cryptography: Ciphers, from simple to unbreakable you will: Measure the strength of your ciphers and learn how to guarantee their security Construct and incorporate data-compression codes Generate true random numbers in bulk Construct huge primes and safe primes Add an undetectable backdoor to a cipher Defeat hypothetical ultracomputers that could be developed decades from now Construct 30 unbreakable ciphers Secret Key Cryptography gives you a toolbox of cryptographic techniques and Secret Key methods. The book's simple, non-technical language is easy to understand and accessible for any reader, even without the advanced mathematics normally required for cryptography. You'll learn how to create and solve ciphers, as well as how to measure their strength. As you go, you'll explore both historic ciphers and groundbreaking new approaches-including a never-before-seen way to implement the uncrackable One-Time Pad algorithm. about the technology Secret Key cryptography is the backbone of all modern computing infrastructure. Secret Key ciphers use the same key to encrypt and decrypt messages. Properly designed, these algorithms are efficient and practical. Some Secret Key approaches are uncrackable, even under attacks backed by supercomputers or quantum technology! about the book Secret Key Cryptography teaches anyone how to create a wide range of ciphers-even if you have no background in math or creating codes. You'll combine Secret Key techniques to achieve ciphers that are effectively uncrackable and avoid common pitfalls that result in strong-looking but weak ciphers. The book reveals scores of different cipher methods, including both historic examples and current innovations in the field. RETAIL SELLING POINTS * Measure the strength of your ciphers and learn how to guarantee their security * Construct and incorporate data-compression codes * Generate true random numbers in bulk * Construct huge primes and safe primes * Add an undetectable backdoor to a cipher * Defeat hypothetical ultra computers that could be developed decades from now * Construct 30 unbreakable ciphers AUDIENCE For professional engineers, computer scientists, and cryptography hobbyists. No advanced math knowledge is required
This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.
CUDA is now the dominant language used for programming GPUs, one of the most exciting hardware developments of recent decades. With CUDA, you can use a desktop PC for work that would have previously required a large cluster of PCs or access to a HPC facility. As a result, CUDA is increasingly important in scientific and technical computing across the whole STEM community, from medical physics and financial modelling to big data applications and beyond. This unique book on CUDA draws on the author's passion for and long experience of developing and using computers to acquire and analyse scientific data. The result is an innovative text featuring a much richer set of examples than found in any other comparable book on GPU computing. Much attention has been paid to the C++ coding style, which is compact, elegant and efficient. A code base of examples and supporting material is available online, which readers can build on for their own projects.
Getting Started for Internet of Things with Launch Pad and ESP8266 provides a platform to get started with the Ti launch pad and IoT modules for Internet of Things applications. The book provides the basic knowledge of Ti launch Pad and ESP8266 based customized modules with their interfacing, along with the programming. The book discusses the application of Internet of Things in different areas. Several examples for rapid prototyping are included, this to make the readers understand the concept of IoT. The book comprises of twenty-seven chapters, which are divided into four sections and which focus on the design of various independent prototypes. Section-A gives a brief introduction to Ti launch pad (MSP430) and Internet of Things platforms like GPRS, NodeMCU and NuttyFi (ESP8266 customized board), and it shows steps to program these boards. Examples on how to interface these boards with display units, analog sensors, digital sensors and actuators are also included, this to make reader comfortable with the platforms. Section-B discusses the communication modes to relay the data like serial out, PWM and I2C. Section-C explores the IoT data loggers and shows certain steps to design and interact with the servers. Section-D includes few IoT based case studies in various fields. This book is based on the practical experience of the authors while undergoing projects with students and partners from various industries.
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game's design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games.
Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones to VR gaming consoles. Whether creating an audio system from scratch or building on existing frameworks, the book also explains costs, benefits and priorities. In the dynamic simulated world of games and extended reality, interactive audio can now consider every intricacy of real-world sound. This book explains how and why to tame it enjoyably.
Get ready for C++20 with all you need to know for complete mastery! Your comprehensive and updated guide to one of the world's most popular programming languages is here! Whether you're a novice or expert, you'll find what you need to get going with the latest features of C++20. The workhorse of programming languages, C++ gives you the utmost control of data usage and interface and resource allocation. If your job involves data, proficiency in C++ means you're indispensable! This edition gives you 8 books in 1 for total C++ mastery. Inside, internationally renowned expert John Paul Mueller takes you from the fundamentals of working with objects and classes to writing applications that use paradigms not normally associated with C++, such as those used for functional programming strategies. The book also includes online resources such as source code. You discover how to use a C++ GNU compiler to build applications and even how to use your mobile device for coding. Conquer advanced programming and troubleshooting Streamline your code with lambda expressions Use C++ where you need it: for gaming, enterprise applications, and Web services Uncover object secrets including the use of design patterns Discover how to use functional programming techniques to make code concise and easy to read If you want to be your organization's C++ guru, C++ All-In-One for Dummies is where it's at!
Unlike traditional embedded systems references, this book skips routine things to focus on programming microcontrollers, specifically MCS-51 family in C using Keil IDE. The book presents seventeen case studies plus many basic programs organized around on-chip resources. This "learn-through-doing" approach appeals to busy designers. Mastering basic modules and working hands-on with the projects gives readers the basic building blocks for most 8051 programs. Whether you are a student using MCS-51 microcontrollers for project work or an embedded systems programmer, this book will kick-start your practical understanding of the most popular microcontroller, bridging the gap between microcontroller hardware experts and C programmers.
Explores the basics of indie game marketing Helps the reader with how to communicate to talk to investors, pbulishers, and major platforms Illustrates different negotiation tactics
This book covers the distinguishing characteristics and tropes of visual novels (VNs) as choice-based games and analyzes VNs like 999: Nine Hours, Nine Persons, Nine Doors; Hatoful Boyfriend; and Monster Prom, some of the best examples of the genre as illustrations. The author covers structuring branching narrative and plot, designing impactful and compelling choices, writing entertaining relationships and character interactions, understanding the importance of a VN's prose, and planning a VN's overall narrative design and story delivery. The book contains exercises at the end of chapters to practice the techniques discussed. By the end of the book, if the reader finishes all the exercises, they may have several portfolio pieces or a significant portion of their own VN project designed. Features: Discusses different aspects and genres of VNs, what makes them enjoyable, and successful techniques developers can incorporate into their own games Analyzes various VNs and choice-based games that use these successful techniques Shares tips from developers on portfolio pieces, hiring a team to work on VNs, and plotting and outlining VNs Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels is a valuable resource for developers and narrative designers interested in working on VNs. The book will show them how they can design their own VN projects, design branching narratives, develop entertaining plots and relationships, design impactful and compelling choices, and write prose that's a pleasure to read.
This introduction to quantum computing from a classical programmer's perspective is meant for students and practitioners alike. Over 25 fundamental algorithms are explained with full mathematical derivations and classical code for simulation, using an open-source code base developed from the ground up in Python and C++. After presenting the basics of quantum computing, the author focuses on algorithms and the infrastructure to simulate them efficiently, beginning with quantum teleportation, superdense coding, and Deutsch-Jozsa. Coverage of advanced algorithms includes the quantum supremacy experiment, quantum Fourier transform, phase estimation, Shor's algorithm, Grover's algorithm with derivatives, quantum random walks, and the Solovay-Kitaev algorithm for gate approximation. Quantum simulation is explored with the variational quantum eigensolver, quantum approximate optimization, and the Max-Cut and Subset-Sum algorithms. The book also discusses issues around programmer productivity, quantum noise, error correction, and challenges for quantum programming languages, compilers, and tools, with a final section on compiler techniques for transpilation.
From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike. Business and entertainment, health and medicine, politics and war, social interaction and education, all fall under its influence. Virtual Ascendance tells the story of a formerly fringe enterprise that, when few were paying attention, exploded into a multi-billion dollar industry affecting the very way we live. Griffiths paints a thorough and vivid picture of the video game industry, illuminating the various, and often bizarre, ways it's changing how we work, play and live. He brings readers along on his own journey of discovery, from the back room of a small Irish pub where members of the second-largest industry enclave meet each month, to a university clinic where the Wii is being used to treat Parkinson's sufferers - and everywhere in between. Virtual Ascendance is more than just a story about video games, though. It's the story of an awakening, of a realization that a childhood pastime has exploded into a thriving enterprise - one rooted in entertainment but whose tendrils reach into virtually all aspects of life and society.
Get started with the foundations of Infrastructure as Code and learn how Terraform can automate the deployment and management of resources on Azure. This book covers all of the software engineering practices related to Terraform and Infrastructure as Code with Azure as a cloud provider. The book starts with an introduction to Infrastructure as Code and covers basic concepts, principles, and tools, followed by an overview of Azure and Terraform that shows you how Terraform can be used to provision and manage Azure resources. You will get started writing multiple Terraform scripts and explore its various concepts. Author Ritesh Modi takes a deep dive into Terraform and teaches you about deployment and multiple resource creation using loops. Writing a reusable script using modules is discussed as well as management and administration of secrets, sensitive data, and passwords within Terraform code. You will learn to store and version Terraform scripts and know how Terraform is used in Azure DevOps pipelines. And you will write unit and integration tests for Terraform and learn its best practices. The book also highlights and walks through the Terraform Azure Provider and shows you a simple way to create a new Terraform provider. After reading this book, you will be able to write quality Terraform scripts that are secure by design, modular, and reusable in Azure. What Will You Learn Understand implementation within infrastructure and application deployments Provision resources in Azure using Terraform Use unit and integration testing Explore concepts such as local vs remote, importing state, workspaces, and backends Who This Book Is For Software engineers, DevOps professionals, and technology architects
This book offers a highly accessible introduction to natural language processing, the field that supports a variety of language technologies, from predictive text and email filtering to automatic summarization and translation. With it, you'll learn how to write Python programs that work with large collections of unstructured text. You'll access richly annotated datasets using a comprehensive range of linguistic data structures, and you'll understand the main algorithms for analyzing the content and structure of written communication. Packed with examples and exercises, Natural Language Processing with Python will help you: * Extract information from unstructured text, either to guess the topic or identify "named entities" * Analyze linguistic structure in text, including parsing and semantic analysis * Access popular linguistic databases, including WordNet and treebanks * Integrate techniques drawn from fields as diverse as linguistics and artificial intelligence This book will help you gain practical skills in natural language processing using the Python programming language and the Natural Language Toolkit (NLTK) open source library. If you're interested in developing web applications, analyzing multilingual news sources, or documenting endangered languages -- or if you're simply curious to have a programmer's perspective on how human language works -- you'll find Natural Language Processing with Python both fascinating and immensely useful.
"A Tester's Guide to .NET Programming" focuses solely on applied programming techniques for testers. You will learn how to write simple automated tests, enabling you to test tools and utilities. You will also learn about the important concepts driving modern programming today, like multitier applications and object-oriented programming. More businesses are adopting .NET technologies, and this book will equip you to assess software robustness and performance. Whether you're an experienced programmer whos unfamiliar with testing concepts, or you're an experienced tester unversed in VB .NET and C#, the included real-world tips and example code will help you start your projects. Also included are review questions and hands-on exercises to help you retain knowledge. Additionally, the book features examples and quick language tutorials for both C# and VB .NET.
This book gives a comprehensive overview of blockchain programming and its implementation in the wide range of blockchain-based applications such as cross-border payment, digital banking, and digital identities. The consistent thrive of the blockchain phenomenon and the ecosystem of e-business use cases have led to the Industrial Revolution in the e-business world, and it is demonstrated in this book. The digital advancement, interference, and transformation being brought through the influence of the blockchain advancements are creating waves across e-business verticals. The book caters to academics, industrial practitioners, and entrepreneurs working in the field of blockchain technology and programming.
Customize and ramp-up Office 365 applications NOTE: Please click Downloads (located in the menu on the left) to download "Full Code Download." The revised 2019 edition of Mastering VBA Microsoft Office 365 offers an accessible guide that shows how to extend the capabilities of Office 365 applications with VBA programming. Written in clear terms and understandable language, the book includes systematic tutorials and contains both intermediate and advanced content for experienced VB developers. Designed to be comprehensive, the book addresses not just one Office application, but the entire Office suite. To enhance understanding, the content is explored in real-world projects in Word, Excel, Outlook, and PowerPoint. Since the technical programming methods in the Office applications continue to evolve, the updated 2019 edition reviews the changes to the program. Code libraries, the API, and the object model for each Office program have been modified during the three years since the last version of this book. Various elements within VBA have been deprecated or replaced, and the surface UI changed as well. The updated 2019 edition covers topics such as: - Recording macros and getting started with VBA - Learning how to work with VBA - Using loops and functions - Using message boxes, input boxes, and dialog boxes - Creating effective code - XML-based files, ActiveX, the developer tab, content controls, add-ins, embedded macros, and security Written for all levels of Microsoft Office 365 users, Mastering VBA Microsoft Office 365: 2019 Edition explains how to customize and automate the Office suite of applications.
Chaocan Xiang is an Associate Professor at the College of Computer Science, Chongqing University, China. He received his bachelor’s degree and Ph.D. from Nanjing Institute of Communication Engineering, China, in 2009 and 2014, respectively. He subsequently studied at the University of Michigan-Ann Arbor in 2017 (supervised by Prof. Kang G. Shin, IEEE Life Fellow, ACM Fellow). His research interests mainly include UAVs/vehicle-based crowdsensing, urban computing, Internet of Things, Artificial Intelligence, and big data. He has published more than 50 papers, including over 20 in leading venues such as IEEE Transactions on Mobile Computing, IEEE Transactions on Parallel and Distributed Systems, IEEE INFOCOM, and ACM Ubicomp. He has received a best paper award and a best poster award at two international conferences. Panlong Yang is a full Professor at the University of Science and Technology of China. He has been supported by the NSF Jiangsu through a Distinguished Young Scholarship and was honored as a CCF Distinguished Lecturer in 2015. He has published over 150 papers, including 40 in CCF Class A. Since 2012, he has supervised 14 master’s and Ph.D. candidates, including two excellent dissertation winners in Jiangsu Province and the PLA education system. He has been supported by the National Key Development Project and NSFC projects. He has nominated by ACM MobiCom 2009 for the best demo honored mention awards, and won best paper awards at the IEEE MSN and MASS. He has served as general chair of BigCom and TPC chair of IEEE MSN. In addition, he has served as a TPC member of INFOCOM (CCF Class A) and an associate editor of the Journal of Communication of China. He is a Senior Member of the IEEE (2019). Fu Xiao received his Ph.D. in Computer Science and Technology from the Nanjing University of Science and Technology, Nanjing, China, in 2007. He is currently a Professor and Dean of the School of Computer, Nanjing University of Posts and Telecommunications. He has authored more than 60 papers in respected conference proceedings and journals, including IEEE INFOCOM, ACM Mobihoc, IEEE JASC, IEEE/ACM ToN, IEEE TPDS, IEEE TMC, etc. His main research interest is in the Internet of Things. He is a member of the IEEE Computer Society and the Association for Computing Machinery. Xiaochen Fan received his B.S. degree in Computer Science from Beijing Institute of Technology, Beijing, China, in 2013, and his Ph.D. from the University of Technology Sydney, NSW, Australia, in 2021. His research interests include mobile/pervasive computing, deep learning, and Internet of Things (IoT). He has published over 25 peer-reviewed papers in high-quality journals and IEEE/ACM international conference proceedings.
Leverage the power of Svelte to quickly produce the foundations of a framework-agnostic component library that can extend and develop over time. This is a project-oriented book that simplifies setting up the skeleton of the library and adding components, using little more than a text editor or free software. You'll gain a starting baseline that can be used to develop future projects or incorporated into an existing workflow. You'll take development to the next level and can use this knowledge to create components with any framework, such as React, Angular or Vue.js, not just Svelte. Developing Web Components with Svelte is an excellent resource for getting acquainted with creating and maintaining a component library using a phased approach. It takes the view that you don't have to create something complex and unwieldy. Instead, you can start building something quickly, then extend it as needs dictate over time, without sacrificing speed or features. You'll see how to develop cleaner components in a quick, clear and straightforward way. The components you create in this project can be made available in one of the world's most extensive component ecosystems to be usable by other frameworks, making them genuinely reusable. In short, Svelte offers plenty of opportunities as it is based on Node.js and JavaScript making Svelte a powerful package to work from. What You'll Learn Use the Svelte framework to rapidly create and deploy the foundation of a component library that is versatile and performant Review developing and customizing components based on our needs Work through a real-world project to help solidify skills learned from the book and put them into practice Who This Book Is For Website developers, familiar with JavaScript, who are keen to learn how to leverage the Svelte framework fast Agile development teams, where time is of the essence, and the pressure is on to deliver results quickly Developers who want to focus on simplicity, to produce efficient and optimized content in modern browsers using tools readily available
Covering research topics from system software such as programming languages, compilers, runtime systems, operating systems, communication middleware, and large-scale file systems, as well as application development support software and big-data processing software, this book presents cutting-edge software technologies for extreme scale computing. The findings presented here will provide researchers in these fields with important insights for the further development of exascale computing technologies.This book grew out of the post-peta CREST research project funded by the Japan Science and Technology Agency, the goal of which was to establish software technologies for exploring extreme performance computing beyond petascale computing. The respective were contributed by 14 research teams involved in the project. In addition to advanced technologies for large-scale numerical computation, the project addressed the technologies required for big data and graph processing, the complexity of memory hierarchy, and the power problem. Mapping the direction of future high-performance computing was also a central priority. |
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