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Books > Computing & IT > Computer programming > General

Programming Java: Java Programming, JavaScript, Coding: Programming Guide: Learn in A Day! (Hardcover): Os Swift Programming Java: Java Programming, JavaScript, Coding: Programming Guide: Learn in A Day! (Hardcover)
Os Swift
R820 Discovery Miles 8 200 Ships in 18 - 22 working days

Discover the Easy Way to Learn Java and JavaScript! No matter how much time you spend on other subjects, there's no escaping the fact that you have to learn the basics of computer programming. It takes time and effort to learn a new programming language; however, once you know Java many doors will open for you! The good news is, there are short cuts you can take which cut down on the time and effort you must invest to master this skill. You'll find out the basics of Java, including Object Oriented Programming, Variable Declaration and Data Types, Control Statements, and Encapsulation. Also, find out the versatile uses of Boolean Objects, String Objects, andMath Objects in Java coding. Purchase Programming: Java, JavaScript Coding For Beginners - Learn In A Day NOW to learn Java the easy way! Stop wasting your money on expensive, time-consuming, and ineffective learning methods and start reaping the rewards of this highly-marketable skill! You'll be so glad you did!

Building the Future Internet through FIRE - 2016 FIRE Book: a Research and Experimentation based Approach (Hardcover): Martin... Building the Future Internet through FIRE - 2016 FIRE Book: a Research and Experimentation based Approach (Hardcover)
Martin Serrano, Nikolaos Isaris, Hans Schaffers, John Domingue, Michael Boniface, …
R2,591 Discovery Miles 25 910 Ships in 10 - 15 working days

The Internet as we know it today is the result of a continuous activity for improving network communications, end user services, computational processes and also information technology infrastructures. The Internet has become a critical infrastructure for the human-being by offering complex networking services and end-user applications that all together have transformed all aspects, mainly economical, of our lives. Recently, with the advent of new paradigms and the progress in wireless technology, sensor networks and information systems and also the inexorable shift towards everything connected paradigm, first as known as the Internet of Things and lately envisioning into the Internet of Everything, a data-driven society has been created. In a data-driven society, productivity, knowledge, and experience are dependent on increasingly open, dynamic, interdependent and complex Internet services. The challenge for the Internet of the Future design is to build robust enabling technologies, implement and deploy adaptive systems, to create business opportunities considering increasing uncertainties and emergent systemic behaviors where humans and machines seamlessly cooperate.

Interior Point Methods of Mathematical Programming (Hardcover, 1996 ed.): Tamas Terlaky Interior Point Methods of Mathematical Programming (Hardcover, 1996 ed.)
Tamas Terlaky
R7,932 Discovery Miles 79 320 Ships in 18 - 22 working days

One has to make everything as simple as possible but, never more simple. Albert Einstein Discovery consists of seeing what every body has seen and thinking what nobody has thought. Albert S. ent_Gyorgy; The primary goal of this book is to provide an introduction to the theory of Interior Point Methods (IPMs) in Mathematical Programming. At the same time, we try to present a quick overview of the impact of extensions of IPMs on smooth nonlinear optimization and to demonstrate the potential of IPMs for solving difficult practical problems. The Simplex Method has dominated the theory and practice of mathematical pro gramming since 1947 when Dantzig discovered it. In the fifties and sixties several attempts were made to develop alternative solution methods. At that time the prin cipal base of interior point methods was also developed, for example in the work of Frisch (1955), Caroll (1961), Huard (1967), Fiacco and McCormick (1968) and Dikin (1967). In 1972 Klee and Minty made explicit that in the worst case some variants of the simplex method may require an exponential amount of work to solve Linear Programming (LP) problems. This was at the time when complexity theory became a topic of great interest. People started to classify mathematical programming prob lems as efficiently (in polynomial time) solvable and as difficult (NP-hard) problems. For a while it remained open whether LP was solvable in polynomial time or not. The break-through resolution ofthis problem was obtained by Khachijan (1989)."

Working with Video Gamers and Games in Therapy - A Clinician's Guide (Hardcover): Anthony M. Bean Working with Video Gamers and Games in Therapy - A Clinician's Guide (Hardcover)
Anthony M. Bean
R3,923 Discovery Miles 39 230 Ships in 10 - 15 working days

Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular games and characters, as well as the different play styles, genres, and archetypes common in video games. For clinicians looking to understand their clients' relationships with video games or to use games as a therapeutic resource in their own practice, this is a thoughtful, comprehensive, and timely resource.

Game Devs & Others - Tales from the Margins (Hardcover): Tanya DePass Game Devs & Others - Tales from the Margins (Hardcover)
Tanya DePass
R4,011 Discovery Miles 40 110 Ships in 18 - 22 working days

Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like when you're not part of the supposed "majority". Key Features This book is perfect for anyone interested in getting into the games industry who feels they have a marginalized identity For those who wish to better diversify their studio or workplace who may or may not have access to individuals that could or would share their stories about the industry Includes initiatives aimed at diversifying the industry that have a positive or negative impact on the ongoing discussions Coverage of ajor news items about diversity, conferences aimed at or having diversity at its core of content and mission are discussed Included essays are written with as little game dev specific jargon as possible, makeing it accessible to people outside the industry as well as those in the scene but that may not have all the insider lingo

What UX is Really About - Introducing a Mindset for Great Experiences (Paperback, 3rd Edition): Celia Hodent What UX is Really About - Introducing a Mindset for Great Experiences (Paperback, 3rd Edition)
Celia Hodent
R453 Discovery Miles 4 530 Ships with 15 working days

"In this not-too-long and easy-to-read book, author Celia Hodent presents a clear overview of the challenges, demands, and rewards of becoming a user experience professional. If this field interests you, there’s no better place to start than with the volume you now hold in your hand."

Alan Cooper, Ancestry Thinker, Software Alchemist, Regenerative Rancher, Author of The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity

The main objective of What UX is Really About: Introducing a Mindset for Great Experiences is to provide a quick introduction to user experience (UX 101) for students, professionals, or simply curious readers who want to understand this trendy yet commonly misunderstood practice better. Readers will learn that UX is much more than a set of techniques, guidelines, and tools. It is a mindset; a philosophy that takes the perspective of the humans that will use a product. It is about solving their problems, offering them a pleasurable experience, and building a win-win, long-lasting relationship between them and the company developing the product. Above all, it is about improving people’s lives with technology. What UX is Really About is informative, concise, and provides readers with a high-level overview of the science, design, and methodologies of UX.

KEY FEATURES:

• The most approachable and concise introduction book about UX.

• Easy to read and aims to popularize the UX mindset while debunking its main misconceptions.

• Small format size makes it easy to carry around.

• Includes content relatable and meaningful to the readers by taking many examples from everyday life with a conversational and light writing style.

• Tackles the psychology, design, research, process, strategy, and ethics behind offering the best experience with products, systems, or services.

• Includes a glossary.

Celia Hodent holds a PhD in psychology, and is a leading expert in the application of cognitive science and psychology to product development, with over 13 years of experience in the development of UX strategy in video game studios, such as Ubisoft, LucasArts, and Epic Games (Fortnite). She currently leads an independent UX consultancy, working with a wide range of international media and enterprise companies to help ensure their products are engaging, successful, and respectful of users. Celia conducts workshops and provides guidance on the topics of game-based UX, playful learning ("gamification"), ethics, implicit biases, and inclusion in tech. Celia is the author of The Gamer’s Brain: How Neuroscience and UX Can Impact Video Game Design and The Psychology of Video Games.

Table of Contents

Chapter 1 What Is UX?

Chapter 2 What UX Is Not

Chapter 3 The Science behind UX

Chapter 4 The Process and Methodologies of UX

Chapter 5 Ethics and the UX Mindset

Chapter 6 Conclusion

Designing and Developing Robust Instructional Apps (Paperback): Kenneth J. Luterbach Designing and Developing Robust Instructional Apps (Paperback)
Kenneth J. Luterbach
R1,295 Discovery Miles 12 950 Ships in 10 - 15 working days

Designing and Developing Robust Instructional Apps advances the state of instructional app development using three learning paradigms for building knowledge foundations, problem-solving, and experimentation. Drawing on research and development lessons gleaned from noted educational technologists, time-tested systematic instructional design processes, and results from user experience design, the book considers the planning and specification of instructional apps that blend media (text, images, sound, and moving pictures) and instructional method. Further, for readers with little to no programming experience, introductory treatments of JavaScript and Python, along with data fundamentals and machine learning techniques, offer a guided journey that produces robust instructional apps and concludes with next steps for advancing the state of instructional app development.

Photoshop 3D for Animators (Hardcover): Rafiq Elmansy Photoshop 3D for Animators (Hardcover)
Rafiq Elmansy
R5,058 R4,152 Discovery Miles 41 520 Save R906 (18%) Ships in 18 - 22 working days

Photoshop is not just for photographers anymore. Photoshop 3D for Animators is one of the only titles available that discusses 3D Photoshop techniques specifically for animators. Now with Adobe CS5, 3D Digital artists can integrate 3D models into Photoshop or create 3D models in Photoshop with the high capability to customize, edit and animate. With Photoshop 3D for Animators, explore the new 3D tools and techniques that will enhance your animation pipeline and workflows with the Adobe Suite softwares, including After Effects and Flash. Explore the ins and outs of Adobe Photoshop and expand your 3D expertise with the comprehensive guide to Adobe 3D toolset for animators. Customize Adobe CS5 tools for your specific, animation workflow and integrate your 3D models with Adobe Flash and the entire Adobe Suite platform with ease. Learn to manipulate 3D images as well as import 3D content from the Adobe creative suite. With in-depth, step-by-step tutorials, explore lighting, digital painting, texturing and rendering for 2D and 3D the power of Adobe Photoshop software. Enhance your digital workflow and expand your expertise with this hands-on guide to Photoshop CS5. Includes downloadable resources with source files, working samples and models.

Starting Out with Programming Logic and Design - Pearson New International Edition (Paperback, 3rd edition): Tony Gaddis Starting Out with Programming Logic and Design - Pearson New International Edition (Paperback, 3rd edition)
Tony Gaddis
R1,031 Discovery Miles 10 310 Ships in 4 - 6 working days

Starting Out with Programming Logic and Design, Third Edition, is a language-independent introductory programming book that orients students to programming concepts and logic without assuming any previous programming experience. In the successful, accessible style of Tony Gaddis' best-selling texts, useful examples and detail-oriented explanations allow students to become comfortable with fundamental concepts and logical thought processes used in programming without the complication of language syntax. Students gain confidence in their program design skills to transition into more comprehensive programming courses. The book is ideal for a programming logic course taught as a precursor to a language-specific introductory programming course, or for the first part of an introductory programming course.

Systems Development Methods for the Next Century - Proceedings of the Sixth International Conference on Information Systems... Systems Development Methods for the Next Century - Proceedings of the Sixth International Conference on Information Systems Development - Methods and Tools, Theory and Practice, Held in Boise, Idaho, August 11-47, 1997 (Hardcover, New)
Gregory Wojtkowski, Etc
R2,490 Discovery Miles 24 900 Ships in 10 - 15 working days

Objects Through Relations: The ADOORE Approach; M. Kopecky, J. Pokorny. Object-Oriented Information Technologies; Y.-W. Chiou. Use of Object-Orientation for Information Systems Development in Software Companies in Finland: A Proposal for Study; P. Paetau. A Feature-Based Approach for Consistent Object-Oriented Requirements Specification; K.S. Cheung, et al. Creativity, Group Support Systems, and Systems Development; M. Nagasundaram. Team Support for Software Development; D. Vogel, et al. Modeling the Dynamics of Cooperative Work Arrangements; B. Krogh. Systems Integration in a Co-operative Society;J. Vorisek, J. Pour. Failure Analysis in Information Systems Design; H. Linger, et al. Problems Associated with Cost/Benefit Analysis for Strategic Information Systems; E. Stickel. Objectives and Reality: User Participation in Information System Development; M. Kirveennummi. Systems Development Methodologies: Time to Advance the Clock; B. Fitzgerald. The Software Evolution Process, its Global Improvement, and the Perceived Efficacy of Process Assessment Schemes as Improvement Drivers; E.M. Gray, W.L. Smith. How Shared is Shared Understanding in Information Requirements Determination?; J. McKay, et al. 31 Additional Articles. Index.

Parallel Image Processing (Hardcover, 2001 ed.): T. Braunl, S. Feyrer, W. Rapf, M. Reinhardt Parallel Image Processing (Hardcover, 2001 ed.)
T. Braunl, S. Feyrer, W. Rapf, M. Reinhardt
R1,519 Discovery Miles 15 190 Ships in 18 - 22 working days

This book serves as a general introduction to the area of image processing as well as to data-parallel processing. It covers a number of standard algorithms in image processing and describes their parallel implementation in a practical "hands-on" approach: Each algorithm is accompanied by numerous diagrams and program source code. Combining text, graphics, and programs is a new approach in presenting the subject matter, which will help students to better grasp the concepts - irrespective of the programming language used.The programming language chosen for all examples is a structured parallel programming language which is ideal for educational purposes. It has a number of advantages over C, and since all image processing tasks are inherently parallel, using a parallel language for presentation actually simplifies the subject matter, resulting in shorter source codes and better understanding. Sample programs and a free compiler are available on the Web.

blogdown - Creating Websites with R Markdown (Hardcover): Yihui Xie, Amber Thomas, Alison Presmanes Hill blogdown - Creating Websites with R Markdown (Hardcover)
Yihui Xie, Amber Thomas, Alison Presmanes Hill
R2,938 Discovery Miles 29 380 Ships in 10 - 15 working days

Describes how to create websites based on R Markdown Describes how to publish data analysis results and R computing/graphics output Can be used to create general-purpose websites, not just blogs

Essential Skills in Character Rigging (Hardcover): Nicholas B. Zeman Essential Skills in Character Rigging (Hardcover)
Nicholas B. Zeman
R5,204 Discovery Miles 52 040 Ships in 10 - 15 working days

Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner's guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author's extensive experience in the field, it presents the primary theories, constructs, and objectives for constructing a basic rig from the ground up, just as it would be done in a professional studio. The book explains the basic elements of hierarchies, skeletons, kinematics, deformation, skinning, and creating relationships between nodes. It gives hands-on experience with taking a completed character model and setting it up with a skeleton with kinematics and soft-skin deformation. It also gives specific instructions on using inverse kinematics systems, and how to set up the essential mechanics of a human rig with these systems. All of these lessons are conducted using a simplistic, conversational style that keeps technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules. Essential Skills in Character Rigging takes aspiring character artists through the vital components in the process of taking a 3D character model and turning it into an animatable rig that is ready for production in film or games. It identifies the universal fundamentals at work behind character rigging, and the practical complexities of the process are broken down into simple steps that are easy to comprehend and execute.

Advances in Computers, Volume 107 (Hardcover): Atif Memon Advances in Computers, Volume 107 (Hardcover)
Atif Memon
R3,935 Discovery Miles 39 350 Ships in 10 - 15 working days

Advances in Computers, Volume 107, the latest volume in a series published since 1960, presents detailed coverage of innovations in computer hardware, software, theory, design and applications. Chapters in this updated volume include Advances in Model-based Analysis and Testing, Advances in Software Quality Assurance, Advances in Handling Uncertainty in Testing, Advances in Testing of Communicating Systems, and Advances in Formal Verification and Cyber-physical Systems. This book provides contributors with a medium in which they can explore their subjects in greater depth and breadth than journal articles usually allow.

Introduction To Component-based Software Development, An (Hardcover): Kung-Kiu Lau, Simone Di Cola Introduction To Component-based Software Development, An (Hardcover)
Kung-Kiu Lau, Simone Di Cola
R1,921 Discovery Miles 19 210 Ships in 18 - 22 working days

The book provides a comprehensive coverage of the widely accepted desiderata of component-based software development, as well as the foundations that these desiderata necessitate. Its unique focus is on component models, the cornerstone of component-based software development. In addition, it presents and analyses existing approaches according to these desiderata.This compendium is an indispensable textbook for an advance undergraduate or postgraduate course unit. Researchers will also find this volume an essential reference material.

Digital Love - Romance and Sexuality in Games (Hardcover): Heidi McDonald Digital Love - Romance and Sexuality in Games (Hardcover)
Heidi McDonald
R4,645 Discovery Miles 46 450 Ships in 10 - 15 working days

Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining "the gaze" in various games; player romance behavior in games; or exploring the ethical ramifications of sexuality in virtual reality and other emerging technologies, this book discusses what players want in video game romance, and how developers can best deliver it. Key Features: Examines the past, present, and future of romance in single-player, role-playing games Discusses common presentations of romance in single-player, role-playing games- both in the category and game mechanics that drive romance Discusses research on how players define a satisfying game romance and what specific steps narrative designers can take to design satisfying games Explains the notion of the empathic game and explores its importance in relation to romance in game design

Managing and Mining Graph Data (Hardcover, 2010 ed.): Charu C. Aggarwal, Haixun Wang Managing and Mining Graph Data (Hardcover, 2010 ed.)
Charu C. Aggarwal, Haixun Wang
R5,485 Discovery Miles 54 850 Ships in 18 - 22 working days

Managing and Mining Graph Data is a comprehensive survey book in graph management and mining. It contains extensive surveys on a variety of important graph topics such as graph languages, indexing, clustering, data generation, pattern mining, classification, keyword search, pattern matching, and privacy. It also studies a number of domain-specific scenarios such as stream mining, web graphs, social networks, chemical and biological data. The chapters are written by well known researchers in the field, and provide a broad perspective of the area. This is the first comprehensive survey book in the emerging topic of graph data processing.
Managing and Mining Graph Data is designed for a varied audience composed of professors, researchers and practitioners in industry. This volume is also suitable as a reference book for advanced-level database students in computer science and engineering.

Game Programming for Artists (Hardcover): Jarryd Huntley, Hanna Brady Game Programming for Artists (Hardcover)
Jarryd Huntley, Hanna Brady
R4,016 Discovery Miles 40 160 Ships in 18 - 22 working days

Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!

HTML5 Game Development from the Ground Up with Construct 2 (Hardcover): Roberto Dillon HTML5 Game Development from the Ground Up with Construct 2 (Hardcover)
Roberto Dillon
R5,209 Discovery Miles 52 090 Ships in 10 - 15 working days

Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author's research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game the author's own published game, Turky on the Run. Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author's website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.

Game Programming for Artists (Paperback): Jarryd Huntley, Hanna Brady Game Programming for Artists (Paperback)
Jarryd Huntley, Hanna Brady
R1,512 Discovery Miles 15 120 Ships in 10 - 15 working days

Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!

Arduino - A Quick Start Guide 2e (Paperback, 2nd Revised edition): Mark Schmidt Arduino - A Quick Start Guide 2e (Paperback, 2nd Revised edition)
Mark Schmidt
R771 R698 Discovery Miles 6 980 Save R73 (9%) Ships in 10 - 15 working days

Arduino is an open-source platform that makes DIY electronics projects easier than ever. Gone are the days when you had to learn electronics theory and arcane programming languages before you could even get an LED to blink. Now, with this new edition of the bestselling Arduino: A Quick-Start Guide, readers with no electronics experience can create their first gadgets quickly. This book is up-to-date for the new Arduino Zero board, with step-by-step instructions for building a universal remote, a motion-sensing game controller, and many other fun, useful projects. This Quick-Start Guide is packed with fun, useful devices to create, with step-by-step instructions and photos throughout. You'll learn how to connect your Arduino to the Internet and program both client and server applications. You'll build projects such as your own motion-sensing game controller with a three-axis accelerometer, create a universal remote with an Arduino and a few cheap parts, build your own burglar alarm that emails you whenever someone's moving in your living room, build binary dice, and learn how to solder. In one of several new projects in this edition, you'll create your own video game console that you can connect to your TV set. This book is completely updated for the new Arduino Zero board and the latest advances in supporting software and tools for the Arduino. Sidebars throughout the book point you to exciting real-world projects using the Arduino, exercises extend your skills, and "What If It Doesn't Work" sections help you troubleshoot common problems. With this book, beginners can quickly join the worldwide community of hobbyists and professionals who use the Arduino to prototype and develop fun, useful inventions. What You Need: This is the full list of all parts you'd need for all projects in the book; some of these are provided as part of various kits that are available on the web, or you can purchase individually. Sources include adafruit.com, makershed.com, radioshack.com, sparkfun.com, and mouser.com. Please note we do not support or endorse any of these vendors, but we list them here as a convenience for you. * Arduino Zero (or Uno or Duemilanove or Diecimila) board * USB cable * Half-size breadboard * Pack of LEDs (at least 3, 10 or more is a good idea) * Pack of 100 ohm, 10k ohm, and 1k ohm resistors * Four pushbuttons * Breadboard jumper wire / connector wire * Parallax Ping))) sensor * Passive Infrared sensor * An infrared LED * A 5V servo motor * Analog Devices TMP36 temperature sensor * ADXL335 accelerometer breakout board * 6 pin 0.1" standard header (might be included with the ADXL335) * Nintendo Nunchuk Controller * Arduino Ethernet shield * Arduino Proto shield and a tiny breadboard (optional but recommended) * Piezo speaker/buzzer (optional) * Tilt sensor (optional) * A 25-30 Watts soldering iron with a tip (preferrably 1/16") * A soldering stand and a sponge * A standard 60/40 solder (rosin-core) spool for electronics work

Implementing and Leveraging Blockchain Programming (Hardcover, 1st ed. 2022): Bharat S. Rawal, Gunasekaran Manogaran, M.... Implementing and Leveraging Blockchain Programming (Hardcover, 1st ed. 2022)
Bharat S. Rawal, Gunasekaran Manogaran, M. Poongodi
R4,700 Discovery Miles 47 000 Ships in 18 - 22 working days

This book gives a comprehensive overview of blockchain programming and its implementation in the wide range of blockchain-based applications such as cross-border payment, digital banking, and digital identities. The consistent thrive of the blockchain phenomenon and the ecosystem of e-business use cases have led to the Industrial Revolution in the e-business world, and it is demonstrated in this book. The digital advancement, interference, and transformation being brought through the influence of the blockchain advancements are creating waves across e-business verticals. The book caters to academics, industrial practitioners, and entrepreneurs working in the field of blockchain technology and programming.

Topological UML Modeling - An Improved Approach for Domain Modeling and Software Development (Paperback): Janis Osis, Uldis... Topological UML Modeling - An Improved Approach for Domain Modeling and Software Development (Paperback)
Janis Osis, Uldis Donins
R899 Discovery Miles 8 990 Ships in 10 - 15 working days

Topological UML Modeling: An Improved Approach for Domain Modeling and Software Development presents a specification for Topological UML (R) that combines the formalism of the Topological Functioning Model (TFM) mathematical topology with a specified software analysis and design method. The analysis of problem domain and design of desired solutions within software development processes has a major impact on the achieved result - developed software. While there are many tools and different techniques to create detailed specifications of the solution, the proper analysis of problem domain functioning is ignored or covered insufficiently. The design of object-oriented software has been led for many years by the Unified Modeling Language (UML (R)), an approved industry standard modeling notation for visualizing, specifying, constructing, and documenting the artifacts of a software-intensive system, and this comprehensive book shines new light on the many advances in the field.

Design and Implementation of 3D Graphics Systems (Hardcover): Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa Design and Implementation of 3D Graphics Systems (Hardcover)
Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa
R5,220 Discovery Miles 52 200 Ships in 10 - 15 working days

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book's website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Introduction to Information Quality (Hardcover): C. Fisher, E. Lauria, S. Chengalur-Smith Introduction to Information Quality (Hardcover)
C. Fisher, E. Lauria, S. Chengalur-Smith
R786 Discovery Miles 7 860 Ships in 9 - 17 working days

This is a sound textbook for Information Technology and MIS undergraduate students, and MBA graduate students and all professionals looking to grasp a fundamental understanding of information quality. The authors performed an extensive literature search to determine the Fundamental Topics of Data Quality in Information Systems. They reviewed these topics via a survey of data quality experts at the International Conference on Information Quality held at MIT. The concept of data quality is assuming increased importance. Poor data quality affects operational, tactical and strategic decision-making, and yet error rates of up to 70%, with 30% typical are found in practice (Redman). Data that is deficient leads to misinformed people, who in turn make bad decisions. Poor quality data impedes activities such as re-engineering business processes and implementing business strategies. Poor data quality has contributed to major disasters in the federal government, NASA, Information Systems, Federal Bureau of Investigation, and most busineses. The diverse uses of data and the increased sharing of data that has arisen as a result of the widespread introduction of data warehouses have exacerbated deficiencies with the quality of data (Ballou). In addition, up to half the cost of creating a data warehouse is attributable to poor data quality. The management of data quality so as to ensure the quality of information products is examined in Wang. The purpose of this book is to alert our IT-MIS-Business professionals to the pervasiveness and criticality of data quality problems. The secondary agenda is to begin to arm the students with approaches and the commitment to overcome these problems. The current authors have a combined list of over 200 published papers on data and information quality.

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