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Books > Computing & IT > Computer programming > General

iOS Game Development - Developing Games for iPad, iPhone, and iPod Touch (Hardcover): Thomas Lucka iOS Game Development - Developing Games for iPad, iPhone, and iPod Touch (Hardcover)
Thomas Lucka
R5,367 Discovery Miles 53 670 Ships in 10 - 15 working days

The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.

Indoor Wayfinding and Navigation (Paperback): Hassan A. Karimi Indoor Wayfinding and Navigation (Paperback)
Hassan A. Karimi
R1,697 Discovery Miles 16 970 Ships in 10 - 15 working days

Outdoor wayfinding and navigation systems and services have become indispensable in people's mobility in unfamiliar environments. Advances in key technologies (e.g., positioning and mobile devices), has spurred interest in research and development of indoor wayfinding and navigation systems and services in recent years. Indoor Wayfinding and Navigation provides both breadth and depth of knowledge in designing and building indoor wayfinding and navigation systems and services. It covers the types of sensors both feasible and practical for localization of users inside buildings. The book discusses current approaches, techniques, and technologies for addressing issues in indoor wayfinding and navigation systems and services. It includes coverage of the cognitive, positioning, mapping, and application perspectives, an unusual but useful combination of information. This mix of different perspectives helps you better understand the issues and challenges of building indoor wayfinding and navigation systems and services, how they are different from those used outdoors, and how they can be used efficiently and effectively in challenging applications. Written by well-known specialists in the field, the book addresses all aspects of indoor wayfinding and navigation. It includes the latest research developments on the topic, succinctly covers the fundamentals, and details the issues and challenges in building new systems and services. With this information, you can design indoor wayfinding and navigation systems and services for a variety of uses and users.

The Essentials of CAGD (Paperback): Gerald Farin, Dianne Hansford The Essentials of CAGD (Paperback)
Gerald Farin, Dianne Hansford
R1,863 Discovery Miles 18 630 Ships in 10 - 15 working days

Putting the G into CAGD, the authors provide a much-needed practical and basic introduction to computer-aided geometric design. This book will help readers understand and use the elements of computer-aided geometric design, curves and surfaces, without the mathematical baggage that is necessary only for more advanced work. Though only minimal background in mathematics is needed to understand the bookis concepts, the book covers an amazing array of topics such as Bezier and B-spline curves and their corresponding surfaces, subdivision surfaces, and NURBS (Non-Uniform Rational B-Splines). Also included are techniques such as interpolation and least squares methods.

Stochastic Dynamic Programming and the Control of Queueing Systems (Hardcover, New): LI Sennott Stochastic Dynamic Programming and the Control of Queueing Systems (Hardcover, New)
LI Sennott
R4,334 Discovery Miles 43 340 Ships in 18 - 22 working days

A path-breaking account of Markov decision processes-theory and computation
This book's clear presentation of theory, numerous chapter-end problems, and development of a unified method for the computation of optimal policies in both discrete and continuous time make it an excellent course text for graduate students and advanced undergraduates. Its comprehensive coverage of important recent advances in stochastic dynamic programming makes it a valuable working resource for operations research professionals, management scientists, engineers, and others.
Stochastic Dynamic Programming and the Control of Queueing Systems presents the theory of optimization under the finite horizon, infinite horizon discounted, and average cost criteria. It then shows how optimal rules of operation (policies) for each criterion may be numerically determined. A great wealth of examples from the application area of the control of queueing systems is presented. Nine numerical programs for the computation of optimal policies are fully explicated.
The Pascal source code for the programs is available for viewing and downloading on the Wiley Web site at www.wiley.com/products/subject/mathematics. The site contains a link to the author's own Web site and is also a place where readers may discuss developments on the programs or other aspects of the material. The source files are also available via ftp at ftp: //ftp.wiley.com/public/sci_tech_med/stochastic
Stochastic Dynamic Programming and the Control of Queueing Systems features:
* Path-breaking advances in Markov decision process techniques, brought together for the first time in book form
* A theorem/proof format (proofs may be omittedwithout loss of continuity)
* Development of a unified method for the computation of optimal rules of system operation
* Numerous examples drawn mainly from the control of queueing systems
* Detailed discussions of nine numerical programs
* Helpful chapter-end problems
* Appendices with complete treatment of background material

Interpersonal Positioning in English as a Lingua Franca Interactions (Hardcover): Svitlana Kloetzl, Birgit Swoboda Interpersonal Positioning in English as a Lingua Franca Interactions (Hardcover)
Svitlana Kloetzl, Birgit Swoboda
R4,488 Discovery Miles 44 880 Ships in 10 - 15 working days

This book offers a critical reflection on interpersonal positioning across both large- and small-scale contexts and highlights the multi-faceted nature of intercultural communication in today's global world. The volume establishes positioning primarily as the negotiation of interpersonal relationships, and draws on concepts from across disciplines by way of reappraisal before applying them to two specific domains: MMORPGs (Massively Multiplayer Online Role-Playing Games) and private ELF couple interaction. While acknowledging and showcasing the unique features of positioning in these two contexts, Kloetzl and Swoboda point to their commonalities by looking at how language and specifically English is used as a communicative resource in lingua franca situations. The book also identifies new directions for future methodological innovations in that it demonstrates how the same interaction can be looked at in methodologically-different ways and how the authors' own positions projected on to such interaction create an integrated tri-partite perspective on the two domains. Shedding light on interpersonal positioning in different contexts and in turn on global communication more generally, this book will be of particular interest to students and researchers in discourse analysis, pragmatics, computer-mediated communication, sociolinguistics, and applied linguistics.

Advanced Game Development with Programmable Graphics Hardware (Paperback): Alan Watt, Fabio Policarpo Advanced Game Development with Programmable Graphics Hardware (Paperback)
Alan Watt, Fabio Policarpo
R1,882 Discovery Miles 18 820 Ships in 10 - 15 working days

This book addresses the new possibilities that are becoming available in games technology through the development of programmable hardware. It is helpful for students of game technology and established game programmers and developers who want to update their expertise to the new technology.

Algorithmic and Computational Robotics - New Directions 2000 WAFR (Paperback): Bruce Donald, Kevin Lynch, Daniela Rus Algorithmic and Computational Robotics - New Directions 2000 WAFR (Paperback)
Bruce Donald, Kevin Lynch, Daniela Rus
R1,884 Discovery Miles 18 840 Ships in 10 - 15 working days

Algorithms that control the computational processes relating sensors and actuators are indispensable for robot navigation and the perception of the world in which they move. Therefore, a deep understanding of how algorithms work to achieve this control is essential for the development of efficient and usable robots in a broad field of applications. An interdisciplinary group of scientists gathers every two years to document the progress in algorithmic foundations of robotics. This volume addresses in particular the areas of control theory, computational and differential geometry in robotics, and applications to core problems such as motion planning, navigation, sensor-based planning, and manipulation.

Mobile Robots - Inspiration to Implementation, Second Edition (Paperback, 2nd edition): Joseph L Jones, Bruce A. Seiger, Anita... Mobile Robots - Inspiration to Implementation, Second Edition (Paperback, 2nd edition)
Joseph L Jones, Bruce A. Seiger, Anita M. Flynn
R1,807 Discovery Miles 18 070 Ships in 10 - 15 working days

Revised and updated, the second edition includes several new chapters with projects and applications. The authors keep pace with the ever-growing and rapidly expanding field of robotics. The new edition reflects technological developments and includes programs and activities for robot enthusiasts. Using photographs, illustrations, and informative text, Mobile Robots guides the reader through the step-by-step process of constructing two different and inexpensive yet fully functional robots.

Laboratory Information Management Systems, Second Edition, (Paperback, 2nd edition): Christine Paszko, Elizabeth Turner Laboratory Information Management Systems, Second Edition, (Paperback, 2nd edition)
Christine Paszko, Elizabeth Turner
R4,488 Discovery Miles 44 880 Ships in 10 - 15 working days

"Details the most recent advances in Laboratory Information Management Systems. Offers contemporary approaches to system development, design, and installation; system customization; software and hardware compatibility; quality assurance and regulatory requirements; and resource utilization."

AI for Games (Paperback): Ian Millington AI for Games (Paperback)
Ian Millington
R771 Discovery Miles 7 710 Ships in 9 - 17 working days

Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games Considers the different models, techniques and algorithms that are used in creating game AI

Vector Analysis for Computer Graphics (Hardcover, 2nd ed. 2021): John Vince Vector Analysis for Computer Graphics (Hardcover, 2nd ed. 2021)
John Vince
R1,764 Discovery Miles 17 640 Ships in 18 - 22 working days

This book is a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills in manipulating vector algebra. Even though vector analysis is a relatively recent development in the history of mathematics, it has become a powerful and central tool in describing and solving a wide range of geometric problems. The book is divided into eleven chapters covering the mathematical foundations of vector algebra and its application to, among others, lines, planes, intersections, rotating vectors, and vector differentiation.

Web Development Recipes 2e (Paperback, 2nd Revised edition): Brian Hogan, Chris Warren, Mike Weber, Chris Johnson Web Development Recipes 2e (Paperback, 2nd Revised edition)
Brian Hogan, Chris Warren, Mike Weber, Chris Johnson
R874 R781 Discovery Miles 7 810 Save R93 (11%) Ships in 10 - 15 working days

Modern web development is so much more than just HTML and CSS with a little JavaScript mixed in. People want faster, more usable interfaces that work on multiple devices, and you need the latest tools and techniques to make that happen. This book gives you over 40 concise solutions to today's web development problems, and introduces new solutions that will expand your skill set---proven, practical advice from authors who use these tools and techniques every day. In this completely updated edition, you'll find innovative new techniques and workflows, as well as reworked solutions that take advantage of new developments. Web development is constantly changing, and you need to stay on top of your game. Discover a wide spectrum of web development techniques, from how to improve the way you present content, to solutions for data analysis, testing, and deployment. In this edition we introduce new tools, add new recipes, and modernize old ones. You'll use Vagrant to automate server setup, and you'll discover new ways to develop blogs and static sites. You'll learn how to use Grunt to script the deployment of your web project, and use Angular to build a single-page app. You'll learn how to make content stand out with simple cross-browser styles; create animations that work well everywhere without plugins; and create lightweight, responsive layouts. We'll show you how to use preprocessors like CoffeeScript and Sass; write tests for your code; use Git and Dropbox to collaborate; configure and secure the Apache web server; use virtualization to set up your own servers automatically; and much more. Whether you're new to front-end development, or you've got a few years of experience, you'll become a more versatile developer by finding out how---and why---to use these solutions in your next project. What You Need: Your favorite text editor, the most current version of Mozilla Firefox, Internet Explorer, Google Chrome or Safari, and a working knowledge of HTML and JavaScript. Familiarity with command-line interfaces is a plus.

Design Patterns for Embedded Systems in C - An Embedded Software Engineering Toolkit (Paperback): Bruce Powel Douglass Design Patterns for Embedded Systems in C - An Embedded Software Engineering Toolkit (Paperback)
Bruce Powel Douglass
R1,487 R1,369 Discovery Miles 13 690 Save R118 (8%) Ships in 10 - 15 working days

A recent survey stated that 52% of embedded projects are late by 4-5 months. This book can help get those projects in on-time with design patterns. The author carefully takes into account the special concerns found in designing and developing embedded applications specifically concurrency, communication, speed, and memory usage. Patterns are given in UML (Unified Modeling Language) with examples including ANSI C for direct and practical application to C code.
A basic C knowledge is a prerequisite for the book while UML notation and terminology is included. General C programming books do not include discussion of the contraints found within embedded system design. The practical examples give the reader an understanding of the use of UML and OO (Object Oriented) designs in a resource-limited environment. Also included are two chapters on state machines. The beauty of this book is that it can help you today. .
*Design Patterns within these pages are immediately applicable to your project
*Addresses embedded system design concerns such as concurrency, communication, and memory usage
*Examples are contain ANSI C for ease of use with C programming code

Metaprogramming GPUs with Sh (Hardcover): Michael McCool, Stefanus Du Toit Metaprogramming GPUs with Sh (Hardcover)
Michael McCool, Stefanus Du Toit
R3,379 Discovery Miles 33 790 Ships in 10 - 15 working days

This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.

World Wide Web - How to design and Construct Web Pages (Paperback, 2nd ed): Phil Bradley World Wide Web - How to design and Construct Web Pages (Paperback, 2nd ed)
Phil Bradley
R863 Discovery Miles 8 630 Ships in 10 - 15 working days

A practical introduction to the creation of Web pages, this title has been fully revised and expanded to include the most recent developments in HTML. As well as covering the design issues surrounding Web pages, it also includes sample HTML that can be incorporated into your pages, with worked examples. This second edition covers areas such as frames and tables, Java, and CGI scripts. Includes: 1. What is the Internet, and where does the Web fit into it? 2. Using the World Wide Web as a Web author 3. First steps in designing your Web page 4. Working with the search engines 5. Writing Web pages 6. Forms 7. Tables 8. Colour on your pages 9. Frames 10. JavaScript and CGI 11. Meta tags 12. Publishing your pages 13. Authoring tools 14. Adding multimedia to a page 15. Further Resources Glossary

XML in Scientific Computing (Paperback): Constantine Pozrikidis XML in Scientific Computing (Paperback)
Constantine Pozrikidis
R2,035 Discovery Miles 20 350 Ships in 10 - 15 working days

While the extensible markup language (XML) has received a great deal of attention in web programming and software engineering, far less attention has been paid to XML in mainstream computational science and engineering. Correcting this imbalance, XML in Scientific Computing introduces XML to scientists and engineers in a way that illustrates the similarities and differences with traditional programming languages and suggests new ways of saving and sharing the results of scientific calculations. The author discusses XML in the context of scientific computing, demonstrates how the extensible stylesheet language (XSL) can be used to perform various calculations, and explains how to create and navigate through XML documents using traditional languages such as Fortran, C++, and MATLAB (R). A suite of computer programs are available on the author's website.

Digital Anatomy - Applications of Virtual, Mixed and Augmented Reality (Hardcover, 1st ed. 2021): Jean-Francois Uhl, Joaquim... Digital Anatomy - Applications of Virtual, Mixed and Augmented Reality (Hardcover, 1st ed. 2021)
Jean-Francois Uhl, Joaquim Jorge, Daniel Simoes Lopes, Pedro F Campos
R4,294 Discovery Miles 42 940 Ships in 18 - 22 working days

This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes. Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. We developed this book as a support tool for collaborative efforts around Digital Anatomy, especially in distance learning, international and interdisciplinary contexts. We aim to leverage source material in this book to support new Digital Anatomy courses and syllabi in interdepartmental, interdisciplinary collaborations. Digital Anatomy - Applications of Virtual, Mixed and Augmented Reality provides a valuable tool to foster cross-disciplinary dialogues between anatomists, surgeons, radiologists, clinicians, computer scientists, course designers, and industry practitioners. It is the result of a multidisciplinary exercise and will undoubtedly catalyze new specialties and collaborative Master and Doctoral level courses world-wide. In this perspective, the UNESCO Chair in digital anatomy was created at the Paris Descartes University in 2015 (www.anatomieunesco.org). It aims to federate the education of anatomy around university partners from all over the world, wishing to use these new 3D modeling techniques of the human body.

eSports is Business - Management in the World of Competitive Gaming (Hardcover, 1st ed. 2019): Tobias M Scholz eSports is Business - Management in the World of Competitive Gaming (Hardcover, 1st ed. 2019)
Tobias M Scholz
R1,887 Discovery Miles 18 870 Ships in 10 - 15 working days

The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.

Iterative Dynamic Programming (Hardcover): Rein Luus Iterative Dynamic Programming (Hardcover)
Rein Luus
R5,501 Discovery Miles 55 010 Ships in 10 - 15 working days

Dynamic programming is a powerful method for solving optimization problems, but has a number of drawbacks that limit its use to solving problems of very low dimension. To overcome these limitations, author Rein Luus suggested using it in an iterative fashion. Although this method required vast computer resources, modifications to his original scheme have made the computational procedure feasible.
With iteration, dynamic programming becomes an effective optimization procedure for very high-dimensional optimal control problems and has demonstrated applicability to singular control problems. Recently, iterative dynamic programming (IDP) has been refined to handle inequality state constraints and noncontinuous functions.
Iterative Dynamic Programming offers a comprehensive presentation of this powerful tool. It brings together the results of work carried out by the author and others - previously available only in scattered journal articles - along with the insight that led to its development. The author provides the necessary background, examines the effects of the parameters involved, and clearly illustrates IDP's advantages.

CoffeeScript, 2e (Paperback, 2 Revised Edition): Trevor Burnham CoffeeScript, 2e (Paperback, 2 Revised Edition)
Trevor Burnham
R665 R592 Discovery Miles 5 920 Save R73 (11%) Ships in 10 - 15 working days

Over the last five years, CoffeeScript has taken the web development world by storm. With the humble motto It's just JavaScript, CoffeeScript provides all the power of the JavaScript language in a friendly and elegant package. This extensively revised and updated new edition includes an all-new project to demonstrate CoffeeScript in action, both in the browser and on a Node.js server. There's no faster way to learn to write a modern web application. This new edition has been extensively revised and updated to reflect the current state and features of CoffeeScript. Every chapter has been revised and refactored, and new sections and a new chapter on testing have been added. If you already know JavaScript, this book will make your transition to CoffeeScript easy. If you're new to JavaScript, it's a great place to start. New in this edition: Automating setup with the Grunt task runner Using CoffeeScript classes with the Backbone framework Using CoffeeScript's simple callback syntax to interact with the Express framework A new chapter on client-side and server-side testing with Intern * A new project that gives you hands-on experience with browser-side and server-side CoffeeScript CoffeeScript is every bit as portable and effective as JavaScript. It aids development by adding a bevy of features, such as classes, splats, list comprehensions, and destructuring. These features make it easier to write clear, readable code, and by learning how these features work, you'll deepen your understand of JavaScript as well. This book is your complete guide to writing better JavaScript code, faster.

Flutter For Dummies (Paperback): B Burd Flutter For Dummies (Paperback)
B Burd
R645 R572 Discovery Miles 5 720 Save R73 (11%) Ships in 9 - 17 working days

Create awesome iOS and Android apps with a single tool! Flutter is an app developer's dream come true. With Google's open source toolkit, you can easily build beautiful apps that work across platforms using a single codebase. This flexibility allows you to get your work out to the widest possible audience. With Flutter already being used by thousands of developers worldwide in a market where billions of apps are downloaded every year, now is the right time to get ahead of the curve with this incredible tool. Flutter for Dummies is your friendly, ground-up route to creating multi-platform apps. From how to construct your initial frameworks to writing code in Dart, you'll find the essentials you need to ride the Flutter revolutionary wave to success. This book includes how to create an intuitive and stunning UI, add rich interactivity, and easily pull in data. You'll also see how Flutter features like Hot Reload--providing sub-second refreshes as you refine your work--help you make sure your app is a delight to use. Start simple: follow steps to build a basic app It's alive! Keep connected to online data It moves! Make things fun with animated features Get the word out: use tips to expand your audience Whether you're a fledgling developer or an expert wanting to add a slick feather to your programming cap, join the Flutter revolution now and soar above the rest!

Intelligent Computer Graphics 2010 (Hardcover, 2010 ed.): Dimitri Plemenos, Georgios Miaoulis Intelligent Computer Graphics 2010 (Hardcover, 2010 ed.)
Dimitri Plemenos, Georgios Miaoulis
R2,671 Discovery Miles 26 710 Ships in 18 - 22 working days

Nowadays, intelligent techniques are more and more used in Computer Graphics in order to optimise the processing time, to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods, or simply to find solutions in problems where traditional methods fail. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes "Artificial Intelligence Techniques for Computer Graphics" (2008) and "Intelligent Computer Graphics 2009" (2009). This volume contains selected extended papers from the last 3IA Conference (3IA'2010), which has been held in Athens (Greece) in May 2010. This year papers are particularly exciting and concern areas like rendering, viewpoint quality, data visualisation, vision, computational aesthetics, scene understanding, intelligent lighting, declarative modelling, GIS, scene reconstruction and other important themes.

VC++ MFC Extensions by Example (Paperback, annotated edition): John Swanke VC++ MFC Extensions by Example (Paperback, annotated edition)
John Swanke
R2,343 Discovery Miles 23 430 Ships in 10 - 15 working days

Learn by example how to extend MFC to create more sophisticated and powerful applications. The CD-ROM contains a working project for Visual C++ V5.0 and V6.0 for every example in the book, as well as the authors own SampleWizard utility. (Computer Books - Languages/Programming)

Introduction Functional Programming - Introduction Functional Programming (Paperback, 2nd edition): Richard Bird Introduction Functional Programming - Introduction Functional Programming (Paperback, 2nd edition)
Richard Bird
R2,166 Discovery Miles 21 660 Ships in 10 - 15 working days

This is a thorough introduction to the fundamental concepts of functional programming.KEY TOPICS:The book clearly expounds the construction of functional programming as a process of mathematical calculation, but restricts itself to the mathematics relevant to actual program construction. It covers simple and abstract datatypes, numbers, lists, examples, trees, and efficiency. It includes a simple, yet coherent treatment of the Haskell class; a calculus of time complexity; and new coverage of monadic input-output.MARKET:For anyone interested in the theory and practice of functional programming.

Game Audio with FMOD and Unity (Hardcover): Ciaran Robinson Game Audio with FMOD and Unity (Hardcover)
Ciaran Robinson
R5,633 Discovery Miles 56 330 Ships in 10 - 15 working days

Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.

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