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Books > Computing & IT > Computer programming > General
Learn how to write and design simple and efficient T-SQL code. This is a hands-on book that teaches you how to write better T-SQL with examples and straightforward explanations. New in this edition is coverage of Parameter Sensitive Plan (PSP) optimization, Azure Synapse Link for real-time analytics, integration with S3-compatible object storage, and SQL Ledger tables based on blockchain. You’ll learn to improve your T-SQL design in ways that provide faster performance, stronger security, and easier comprehension. The book identifies common anti-patterns in writing T-SQL and instructs you on how to change your code so you can be more confident in writing T-SQL code that is reliable and performs well. Pro T-SQL 2022 is focused on the problems that developers are faced with and must solve in delivering successful applications. The content begins from a foundation of writing T-SQL that is clear and understandable. The book then takes you through writing SQL that performs well, is easy to manage through coding standards and version control, can be maintained and modified as business requirements change over time, scales as your business grows, and takes advantage of the full range of security features built into the SQL Server and Azure SQL database engines. What You Will Learn Choose the correct data types and database objects when designing your T-SQL Write T-SQL that accesses your data efficiently and uses hardware effectively Implement source control and testing methods to streamline your deployment process. Design T-SQL that is flexible and can be enhanced or modified with little effort Plan for long-term data management, including growth and purging of older data Enhance database security through features such as encryption, data masking, row-level security, and the SQL Ledger blockchain table type Who This Book Is For Database developers who want to improve the efficiency of their applications with better T-SQL; developers who want to know more about T-SQL so they can be prepared to solve complex problems more easily; data professionals who want to write high-quality T-SQL that performs well, is flexible to changing needs, and is easy for others to understand
Learn Rails the way the Rails core team recommends it, along with the tens of thousands of developers who have used this broad, far-reaching tutorial and reference. If you're new to Rails, you'll get step-by-step guidance. If you're an experienced developer, get the comprehensive, insider information you need for the latest version of Ruby on Rails. The new edition of this award-winning classic is completely updated for Rails 5.1 and Ruby 2.4, with information on system testing, Webpack, and advanced JavaScript. Ruby on Rails helps you produce high-quality, beautiful-looking web applications quickly---you concentrate on creating the application, and Rails takes care of the details. Rails 5.1 brings many improvements, and this edition is updated to cover the new features and changes in best practices. We start with a step-by-step walkthrough of building a real application, and in-depth chapters look at the built-in Rails features. Follow along with an extended tutorial as you write a web-based store application. Eliminate tedious configuration and housekeeping; seamlessly incorporate Ajax and JavaScript; send emails and manage background jobs with ActiveJob; build real-time features using WebSockets and ActionCable. Test your applications as you write them using the built-in unit, integration, and system testing frameworks; internationalize your applications; and deploy your applications easily and securely. New in this edition is support for Webpack and advanced JavaScript, as well as Rails' new browser-based system testing. Rails 1.0 was released in December 2005. This book was there from the start, and didn't just evolve alongside Rails, it evolved with Rails. It has been developed in consultation with the Rails core team. In fact, Rails itself is tested against the code in this book. What You Need: All you need is a Windows, Mac OS X, or Linux machine to do development on. This book will take you through the steps to install Rails and its dependencies. If you aren't familiar with the Ruby programming language, this book contains a chapter that covers the basics necessary to understand the material in the book.
This book presents a set of recent advances that involve the areas of multimedia, IoT, and web technologies. These advances incorporate aspects of clouds, artificial intelligence, data analysis, user experience, and games. In this context, the work will bring the reader the opportunity to understand new possibilities of use and research in these areas. We think that this book is suitable for students (postgraduates and undergraduates) and lecturers on these specific topics. Professionals can also benefit from the book since some chapters work with practical aspects relevant to the industry.
Broaden your developer experience by learning how to use gRPC and ASP.NET Core together on the Microsoft's developer framework, .NET 6 and discover a new way of developing APIs with gRPC. Beginning gRPC with ASP.NET Core 6 is your guide to quickly and efficiently getting down to the business of building gRPC applications in the Microsoft .NET ecosystem. Readers will dive in and build an application using gRPC and the latest technologies such Angular and ASP.NET Core Razor Pages. This book will teach you how to set up an efficient application using industry best practices such as security, monitoring, logging, and more. You will do this by performing Create, Read, Update, and Delete (CRUD) operations on a SQL Server database with Entity Framework Core. From there you will build web applications using Angular and ASP.NET Core Razor pages combined with gRPC APIs. After reading the book, you'll be able to take advantage of the full range of developer opportunities with gRPC, and come away with any understanding of which usage scenarios are best suited for your projects. And you will possess a solid understanding of the best way to build APIs with ASP.NET Core. What You Will Learn Discover the latest .NET 6 framework Benefit from a new way to design APIs Build modern web applications Migrate easily from WCF to gRPC Become comfortable with latest industry programming standards Who This Book Is For Professional developers who are interested in getting started with gRPC and want to learn how to use it to build applications in the .NET ecosystem.
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples. The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more. Features of the Second Edition:
The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book s examples at www.cgeducation.org
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU. Sample programs and source code are available for download on the book's CRC Press web page.
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics
Written by an expert in the development of GPS systems with digital maps and navigation, Programming GPS and OpenStreetMap Applications with Java: The RealObject Application Framework provides a concrete paradigm for object-oriented modeling and programming. It presents a thorough introduction to the use of available global positioning data for the development of applications involving digital maps. The author first describes the different formats of GPS data and digital maps and shows how to use recorded GPS traces to replay and display this data on a digital map. Then, he works through in detail the processing steps of obtaining dedicated data from OpenStreetMaps and how to extract a network for a simple navigation application. For each topic covered GPS data, OpenStreetMaps, and navigation Java code is developed that can easily be adapted to the readers needs and locality. Finally, all components are put together in a sample computer-game application modeled on the well-known board game, Scotland Yard. The computer game is intended to be a basis from which readers can develop and customize their own application for their desired geographical area. The developed application can be "published" on the Internet and made available for interactive multiplayer competition. This book provides a fun and interesting way to learn distributed programming with Java and real-world data. Open-source software is available on a companion website at www.roaf.de
For a wide variety of Web Programming, XHTML, and JavaScript courses found in Computer Science, CIS, MIS, IT, Business, Engineering, and Continuing Education departments. Internet and World Wide Web How to Program, 5e introduces students with little or no programming experience to the exciting world of Web-Based applications. The book has been substantially revised to reflect today's Web 2.0 rich Internet application-development methodologies. A comprehensive book that teaches the fundamentals needed to program on the Internet, this text provides in-depth coverage of introductory programming principles, various markup languages (XHTML, Dynamic HTML and XML), several scripting languages (JavaScript, PHP, Ruby/Ruby on Rails and Perl); AJAX, web services, Web Servers (IIS and Apache) and relational databases (MySQL/Apache Derby/Java DB)--all the skills and tools needed to create dynamic Web-based applications. The text contains comprehensive introductions to ASP.NET and JavaServer Faces (JSF). Hundreds of live-code examples of real applications throughout the book available for download allow readers to run the applications and see and hear the outputs. The book provides instruction on building Ajax-enabled rich Internet applications that enhance the presentation of online content and give web applications the look and feel of desktop applications. The chapter on Web 2.0 and Internet business exposes readers to a wide range of other topics associated with Web 2.0 applications and businesses. After mastering the material in this book, students will be well prepared to build real-world, industrial strength, Web-based applications.
Stochastic programming - the science that provides us with tools to design and control stochastic systems with the aid of mathematical programming techniques - lies at the intersection of statistics and mathematical programming. The book Stochastic Programming is a comprehensive introduction to the field and its basic mathematical tools. While the mathematics is of a high level, the developed models offer powerful applications, as revealed by the large number of examples presented. The material ranges form basic linear programming to algorithmic solutions of sophisticated systems problems and applications in water resources and power systems, shipbuilding, inventory control, etc. Audience: Students and researchers who need to solve practical and theoretical problems in operations research, mathematics, statistics, engineering, economics, insurance, finance, biology and environmental protection.
The kid-friendly way to learning coding with Python Calling all wanna-be coders! Experts point to Python as one of the best languages to start with when you're learning coding, and Python For Kids For Dummies makes it easier than ever. Packed with approachable, bite-sized projects that won't make you lose your cool, this fun and friendly guide teaches the basics of coding with Python in a language you can understand. In no time, you'll be installing Python tools, creating guessing games, building a geek speak translator, making a trivia game, constructing a Minecraft chat client, and so much more. Whether you don't have the opportunity to take coding classes at school or in camp or just simply prefer to learn on your own Python For Kids For Dummies makes getting acquainted with this popular coding language fast and easy. It walks you step-by-step through basic coding projects and provides lots of hands-on tasks that give you a sweet sense of accomplishment when you complete them. What's not to love about that? * Navigate the basics of coding with the Python language * Create your own applications and games * Find help from other Python users * Expand your technology skills with Python If you're a pre-to-early-teen looking to add coding skills to your creativity toolbox, Python For Kids For Dummies is your sure-fire weapon for getting up and running with one of the hottest programming languages around.
This book examines how cloud-based services challenge the current application of antitrust and privacy laws in the EU and the US. The author looks at the elements of data centers, the way information is organized, and how antitrust, competition and privacy laws in the US and the EU regulate cloud-based services and their market practices. She discusses how platform interoperability can be a driver of incremental innovation and the consequences of not promoting radical innovation. She evaluates applications of predictive analysis based on big data as well as deriving privacy-invasive conduct. She looks at the way antitrust and privacy laws approach consumer protection and how lawmakers can reach more balanced outcomes by understanding the technical background of cloud-based services.
Drowning in unnecessary complexity, unmanaged state, and tangles of spaghetti code? In the best tradition of Lisp, Clojure gets out of your way so you can focus on expressing simple solutions to hard problems. Clojure cuts through complexity by providing a set of composable tools--immutable data, functions, macros, and the interactive REPL. Written by members of the Clojure core team, this book is the essential, definitive guide to Clojure. This new edition includes information on all the newest features of Clojure, such as transducers and specs. Clojure joins the flexibility and agility of Lisp with the reach, stability, and performance of Java. Combine Clojure's tools for maximum effectiveness as you work with immutable data, functional programming, and safe concurrency to write programs that solve real-world problems. Start by reading and understanding Clojure syntax and see how Clojure is evaluated. From there, find out about the sequence abstraction, which combines immutable collections with functional programming to create truly reusable data transformation code. Clojure is a functional language; learn how to write programs in a functional style, and when and how to use recursion to your advantage. Discover Clojure's unique approach to state and identity, techniques for polymorphism and open systems using multimethods and protocols, and how to leverage Clojure's metaprogramming capabilities via macros. Finally, put all the pieces together in a real program. New to this edition is coverage of Clojure's spec library, one of the most interesting new features of Clojure for describing both data and functions. You can use Clojure spec to validate data, destructure data, explain invalid data, and generate large numbers of tests to verify the correctness of your code. With this book, you'll learn how to think in Clojure, and how to take advantage of its combined strengths to build powerful programs quickly. What You Need: Java 6 or higher Clojure 1.9
Get introduced to Azure Arc-enabled Data Services and the powerful capabilities to deploy and manage local, on-premises, and hybrid cloud data resources using the same centralized management and tooling you get from the Azure cloud. This book shows how you can deploy and manage databases running on SQL Server and Postgres in your corporate data center or any cloud as if they were part of the Azure platform. This second edition has been updated to the latest codebase, allowing you to use this book as your handbook to get started with Azure Arc-enabled Data Services today. Learn how to benefit from Azure's centralized management, the automated rollout of patches and updates, managed backups, and more. This book is the perfect choice for anyone looking for a hybrid or multi-vendor cloud strategy for their data estate. The authors walk you through the possibilities and requirements to get Azure SQL Managed Instance and PostgresSQL Hyperscale deployed outside of Azure, so the services are accessible to companies that cannot move to the cloud or do not want to use the Microsoft cloud exclusively. The technology described in this book will benefit those required to keep sensitive services, such as medical databases, away from the public cloud equally as those who can't move to a public cloud for other reasons such as infrastructure constraints but still want to benefit from the Azure cloud and the centralized management and tooling that it supports. What You Will Learn Understand the fundamentals and architecture of Azure Arc-enabled data services Build a multi-cloud strategy based on Azure Data Services Deploy Azure Arc-enabled data services on premises or in any cloud Deploy Azure Arc-enabled SQL Managed Instance on premises or in any cloud Deploy Azure Arc-enabled PostgreSQL Hyperscale on premises or in any cloud Backup and Restore your data that is managed by Azure Arc-enabled data services Manage Azure-enabled data services running outside of Azure Monitor Azure-enabled data services through Grafana and Kibana Monitor Azure-enabled data services running outside of Azure through Azure Monitor Who This Book Is For Database administrators and architects who want to manage on-premises or hybrid cloud data resources from the Microsoft Azure cloud. Especially for those wishing to take advantage of cloud technologies while keeping sensitive data on premises and under physical control.
Build HTML5-powered mobile web experiences with the aid of
development frameworks that speed the development of Native
App-like experiences. Build on your foundation of HTML and
JavaScript with a complete understanding of the different mobile
Web browser technologies. You get carefully detailed techniques
that are illustrated in full color so you can leverage the Web
technologies unique to each mobile browser, apply frameworks such
as Sencha Touch to rapidly build out your designs, and design
techniques expressly suited for tablet devices. Projects provide
hands-on practice and code is provided on the companion website,
www.visualizetheweb.com/MobileWebsites. *Analysis of different mobile Web browser technologies *Leveraging Web technologies unique to each mobile browser *Applying frameworks, such as Sencha Touch, JQTouch, jQuery Mobile, and iUI to rapidly build out your designs
This guide features everything you need to get your website indexed so it appears at the top of Google searches to generate the profile you need to have a successful online business.
Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows. The book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow computation. The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations. They explore the limitations and failure cases, advantages and disadvantages, and suitability of the algorithms in several applications. Source code, videos, tutorials, and more are available on the book's website www.realtimeshadows.com.
A core or supplementary text for one-semester, freshman/sophomore-level introductory courses taken by programming majors in Problem Solving for Programmers, Problem Solving for Applications, any Computer Language Course, or Introduction to Programming. Revised to reflect the most current issues in the programming industry, this widely adopted text emphasizes that problem solving is the same in all computer languages, regardless of syntax. Sprankle and Hubbard use a generic, non-language-specific approach to present the tools and concepts required when using any programming language to develop computer applications. Designed for students with little or no computer experience but useful to programmers at any level the text provides step-by-step progression and consistent in-depth coverage of topics, with detailed explanations and many illustrations. Instructor Supplements (see resources tab): Instructor Manual with Solutions and Test Bank Lecture Power Point Slides Go to: www.pearsoninternationaleditions.com/sprankle
"This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow and help build games faster"--
This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools. Source code and other materials are available for download on the book's CRC Press web page.
DESCRIPTION Many of the normal concerns faced by application developers are amplified by the challenges of web-scale concurrency, real-time performance expectations, multi-core support, and efficiently consuming services without constantly managing I/O blocks. Although it's possible to solve most of these issues with existing languages and frameworks, Go is designed to handle them right out of the box, making for a more natural and productive coding experience. Developed at Google for its own internal use, Go now powers dozens of nimble startups, along with name brands like Canonical, Heroku, SoundCloud, and Mozilla, who rely on highly performant services for their infrastructure. Go in Action introduces the unique features and concepts of the Go language, guiding readers from inquisitive developers to Go gurus. It provides hands-on experience with writing real-world applications including web sites and network servers, as well as techniques to manipulate and convert data at incredibly high speeds. It also goes in-depth with the language and explains the tricks and secrets that the Go masters are using to make their applications perform. For example, it looks at Go's powerful reflection libraries and uses real-world examples of integration with C code. KEY SELLING POINTS Written by Go developers Real use cases faced in day-to-day development Get tricks and tips from experienced Go users AUDIENCE This book assumes you're a working developer proficient with another language like Java, Ruby, Python, C#, or C++. ABOUT THE TECHNOLOGY Go is a powerful language that is gaining rapid adoption by companies that want to write fast systems while allowing their developers to use modern programming languages. Go development is sponsored and curated by Google, but has contributors from around the globe.
The quantum computing market is predicted to grow by nearly $1.3 billion over the next five years. Why? Given their quantum mechanical nature, quantum computers are expected to solve difficult problems in chemistry, optimization, finance, and machine learning that classical computers find impossible to unravel. This pocket guide provides software developers with a quick reference to Qiskit, an open source SDK for working with quantum computers. Packed with helpful programming examples, tables, figures, and lists, this handy book helps you find the information you need to develop and debug quantum programs. Whether you're focused on business, engineering, or scientific applications, you'll learn how to choose and apply appropriate Qiskit classes, methods, and functions. Learn how to create quantum circuits, define quantum gates, and leverage the transpiler Explore modules for implementing quantum information concepts and quantum algorithms Survey features of Qiskit that abstract and facilitate working with various quantum computers and simulators Learn how to use the latest version of the Open Quantum Assembly Language
For courses in computer programming and engineering. Beginner to Intermediate Programming in Java This book is designed to serve as a textbook and reference for programming in the Java language. Although it does include programming techniques, it is organised around the features of the Java language rather than any particular curriculum of programming techniques. The main audience is undergraduate students who have not had extensive programming experience with the Java language. The introductory chapters are written at a level that is accessible to beginners, while the boxed sections of those chapters serve to quickly introduce more experienced programmers to basic Java syntax. Later chapters are still designed to be accessible, but are written at a level suitable for students who have progressed to these more advanced topics.
Why another book on software project management? For some time, the fields of project management, computer
science, and software development have been growing rapidly and
concurrently. Effective support for the enterprise demands the
merging of these efforts into a coordinated discipline, one that
incorporates best practices from both systems development and
project management life cycles. Robert K. Wysocki creates that
discipline in this book--a ready reference for professionals and
consultants as well as a textbook for students of computer
information systems and project management. |
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