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Books > Computing & IT > Computer programming > General

Programming the World Wide Web - Pearson New International Edition (Paperback, 7th edition): Robert Sebesta Programming the World Wide Web - Pearson New International Edition (Paperback, 7th edition)
Robert Sebesta
R2,424 Discovery Miles 24 240 Ships in 10 - 15 working days

For undergraduate students who have completed a course in object-oriented programming Programming the World Wide Web provides a comprehensive introduction to the tools and skills required for both client- and server-side programming, teaching students how to develop platform-independent sites using the most current Web development technology. Essential programming exercises are presented using a manageable progression: students begin with a foundational XHTML Web site and employ new languages and technologies to add features as they are discussed in the course. Readers with previous experience programming with an object-oriented language are guided through concepts relating to client-side and server-side programming.

Unity 4 Fundamentals - Get Started at Making Games with Unity (Paperback, New): Alan Thorn Unity 4 Fundamentals - Get Started at Making Games with Unity (Paperback, New)
Alan Thorn
R1,323 Discovery Miles 13 230 Ships in 10 - 15 working days

Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding.

Mobile Data Mining and Applications (Hardcover, 1st ed. 2019): Hao Jiang, Qimei Chen, Yuanyuan Zeng, Deshi Li Mobile Data Mining and Applications (Hardcover, 1st ed. 2019)
Hao Jiang, Qimei Chen, Yuanyuan Zeng, Deshi Li
R3,346 Discovery Miles 33 460 Ships in 18 - 22 working days

This book focuses on mobile data and its applications in the wireless networks of the future. Several topics form the basis of discussion, from a mobile data mining platform for collecting mobile data, to mobile data processing, and mobile feature discovery. Usage of mobile data mining is addressed in the context of three applications: wireless communication optimization, applications of mobile data mining on the cellular networks of the future, and how mobile data shapes future cities. In the discussion of wireless communication optimization, both licensed and unlicensed spectra are exploited. Advanced topics include mobile offloading, resource sharing, user association, network selection and network coexistence. Mathematical tools, such as traditional convexappl/non-convex, stochastic processing and game theory are used to find objective solutions. Discussion of the applications of mobile data mining to cellular networks of the future includes topics such as green communication networks, 5G networks, and studies of the problems of cell zooming, power control, sleep/wake, and energy saving. The discussion of mobile data mining in the context of smart cities of the future covers applications in urban planning and environmental monitoring: the technologies of deep learning, neural networks, complex networks, and network embedded data mining. Mobile Data Mining and Applications will be of interest to wireless operators, companies, governments as well as interested end users.

Game AI Pro - Collected Wisdom of Game AI Professionals (Hardcover): Steven Rabin Game AI Pro - Collected Wisdom of Game AI Professionals (Hardcover)
Steven Rabin
R3,981 Discovery Miles 39 810 Ships in 10 - 15 working days

Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today's top game AI professionals. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research and ideas from today's most innovative games. The book includes core algorithms that you'll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. It also describes tricks and techniques that will truly bring your game to life, including perception systems, social modeling, smart camera systems, player prediction, and even an AI sound designer. Throughout, the book discusses the optimizations and performance enhancements that enable your game to run while maintaining 60 frames per second.

Async JavaScript (Paperback): Trevor Burnham Async JavaScript (Paperback)
Trevor Burnham
R365 Discovery Miles 3 650 Ships in 10 - 15 working days

With the advent of HTML5, front-end MVC, and Node.js, JavaScript is ubiquitous--and still messy. This book will give you a solid foundation for managing async tasks without losing your sanity in a tangle of callbacks. It's a fast-paced guide to the most essential techniques for dealing with async behavior, including PubSub, evented models, and Promises. With these tricks up your sleeve, you'll be better prepared to manage the complexity of large web apps and deliver responsive code. With Async JavaScript, you'll develop a deeper understanding of the JavaScript language. You'll start with a ground-up primer on the JavaScript event model--key to avoiding many of the most common mistakes JavaScripters make. From there you'll see tools and design patterns for turning that conceptual understanding into practical code. The concepts in the book are illustrated with runnable examples drawn from both the browser and the Node.js server framework, incorporating complementary libraries including jQuery, Backbone.js, and Async.js. You'll learn how to create dynamic web pages and highly concurrent servers by mastering the art of distributing events to where they need to be handled, rather than nesting callbacks within callbacks within callbacks. Async JavaScript will get you up and running with real web development quickly. By the time you've finished the Promises chapter, you'll be parallelizing Ajax requests or running animations in sequence. By the end of the book, you'll even know how to leverage Web Workers and AMD for JavaScript applications with cutting-edge performance. Most importantly, you'll have the knowledge you need to write async code with confidence. What You Need: Basic knowledge of JavaScript is recommended. If you feel that you're not up to speed, see the "Resources for Learning JavaScript" section in the preface.

Learn Enough Developer Tools to Be Dangerous - Command Line, Text Editor, and Git Version Control Essentials (Paperback):... Learn Enough Developer Tools to Be Dangerous - Command Line, Text Editor, and Git Version Control Essentials (Paperback)
Michael Hartl
R860 R741 Discovery Miles 7 410 Save R119 (14%) Ships in 5 - 10 working days

All You Need to Know, and Nothing You Don't, About Core Tools for Software Development Three of the core tools needed for modern software development are the Unix command line, a text editor, and version control with Git. But you don't need to learn "everything" about them, just how to use them efficiently to solve real problems. In Learn Enough Developer Tools to Be Dangerous, renowned instructor Michael Hartl teaches the specific concepts, skills, and approaches you need so you can learn to write apps, get hired, collaborate, and maybe even launch your own company. Even if you've never used (or even heard of) these tools before, Hartl helps you quickly build technical sophistication and master the lore you need to succeed. Focused exercises help you internalize what matters, without wasting time on details pros don't care about. Soon, it'll be like you were born knowing this stuff--and you'll be suddenly, seriously dangerous. Learn enough about . . . Running a terminal, entering and editing commands, and using man pages Manipulating and inspecting files: from basic copying to finding patterns Organizing files with directories Learning Minimum Viable Vim Basic and advanced editing techniques with editors like Atom and VS Code Using the human-readable Markdown language for writing quick documentation Formatting source code and writing executable scripts Getting started with Git and GitHub Using key Git workflows: commit, push, branch, merge, and more Collaborating on Git projects and resolving code conflicts Setting up dev environments: macOS, Linux, Windows, and cloud Michael Hartl's Learn Enough series includes books and video courses that focus on the most important parts of each subject, so you don't have to learn everything to get started--you just have to learn enough to be dangerous and solve technical problems yourself. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Teaching Tech Together - How to Make Your Lessons Work and Build a Teaching Community around Them (Paperback): Greg Wilson Teaching Tech Together - How to Make Your Lessons Work and Build a Teaching Community around Them (Paperback)
Greg Wilson
R900 Discovery Miles 9 000 Ships in 10 - 15 working days

Hundreds of grassroots groups have sprung up around the world to teach programming, web design, robotics, and other skills outside traditional classrooms. These groups exist so that people don't have to learn these things on their own, but ironically, their founders and instructors are often teaching themselves how to teach. There's a better way. This book presents evidence-based practices that will help you create and deliver lessons that work and build a teaching community around them. Topics include the differences between different kinds of learners, diagnosing and correcting misunderstandings, teaching as a performance art, what motivates and demotivates adult learners, how to be a good ally, fostering a healthy community, getting the word out, and building alliances with like-minded groups. The book includes over a hundred exercises that can be done individually or in groups, over 350 references, and a glossary to help you navigate educational jargon.

Python Crash Course, 3rd Edition (Paperback): Eric Matthes Python Crash Course, 3rd Edition (Paperback)
Eric Matthes
R1,070 R884 Discovery Miles 8 840 Save R186 (17%) Ships in 10 - 15 working days

Since its initial debut in 2015, this critically acclaimed quick-start guide to programming has taught millions of people all over the world to write clean code, solve problems, and build custom applications in the popular language of Python. The highly anticipated third edition of Python Crash Course has been completely revised with updated code, practices, and projects-making it the ultimate launchpad for beginners to start their engines and code in Python 3!

Agile Web Development with Rails 5.1 (Paperback): Sam Ruby, David Copeland, Dave Thomas Agile Web Development with Rails 5.1 (Paperback)
Sam Ruby, David Copeland, Dave Thomas
R1,505 R1,139 Discovery Miles 11 390 Save R366 (24%) Ships in 10 - 15 working days

Learn Rails the way the Rails core team recommends it, along with the tens of thousands of developers who have used this broad, far-reaching tutorial and reference. If you're new to Rails, you'll get step-by-step guidance. If you're an experienced developer, get the comprehensive, insider information you need for the latest version of Ruby on Rails. The new edition of this award-winning classic is completely updated for Rails 5.1 and Ruby 2.4, with information on system testing, Webpack, and advanced JavaScript. Ruby on Rails helps you produce high-quality, beautiful-looking web applications quickly---you concentrate on creating the application, and Rails takes care of the details. Rails 5.1 brings many improvements, and this edition is updated to cover the new features and changes in best practices. We start with a step-by-step walkthrough of building a real application, and in-depth chapters look at the built-in Rails features. Follow along with an extended tutorial as you write a web-based store application. Eliminate tedious configuration and housekeeping; seamlessly incorporate Ajax and JavaScript; send emails and manage background jobs with ActiveJob; build real-time features using WebSockets and ActionCable. Test your applications as you write them using the built-in unit, integration, and system testing frameworks; internationalize your applications; and deploy your applications easily and securely. New in this edition is support for Webpack and advanced JavaScript, as well as Rails' new browser-based system testing. Rails 1.0 was released in December 2005. This book was there from the start, and didn't just evolve alongside Rails, it evolved with Rails. It has been developed in consultation with the Rails core team. In fact, Rails itself is tested against the code in this book. What You Need: All you need is a Windows, Mac OS X, or Linux machine to do development on. This book will take you through the steps to install Rails and its dependencies. If you aren't familiar with the Ruby programming language, this book contains a chapter that covers the basics necessary to understand the material in the book.

Special Topics in Multimedia, IoT and  Web Technologies (Hardcover, 1st ed. 2020): Valter Roesler, Eduardo Barrere, Roberto... Special Topics in Multimedia, IoT and Web Technologies (Hardcover, 1st ed. 2020)
Valter Roesler, Eduardo Barrere, Roberto Willrich
R4,722 Discovery Miles 47 220 Ships in 18 - 22 working days

This book presents a set of recent advances that involve the areas of multimedia, IoT, and web technologies. These advances incorporate aspects of clouds, artificial intelligence, data analysis, user experience, and games. In this context, the work will bring the reader the opportunity to understand new possibilities of use and research in these areas. We think that this book is suitable for students (postgraduates and undergraduates) and lecturers on these specific topics. Professionals can also benefit from the book since some chapters work with practical aspects relevant to the industry.

GPU PRO 3 - Advanced Rendering Techniques (Hardcover, New): Wolfgang Engel GPU PRO 3 - Advanced Rendering Techniques (Hardcover, New)
Wolfgang Engel
R4,239 Discovery Miles 42 390 Ships in 10 - 15 working days

GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU. Sample programs and source code are available for download on the book's CRC Press web page.

Stochastic Programming (Hardcover, 1995 ed.): Andras Prekopa Stochastic Programming (Hardcover, 1995 ed.)
Andras Prekopa
R6,054 Discovery Miles 60 540 Ships in 10 - 15 working days

Stochastic programming - the science that provides us with tools to design and control stochastic systems with the aid of mathematical programming techniques - lies at the intersection of statistics and mathematical programming. The book Stochastic Programming is a comprehensive introduction to the field and its basic mathematical tools. While the mathematics is of a high level, the developed models offer powerful applications, as revealed by the large number of examples presented. The material ranges form basic linear programming to algorithmic solutions of sophisticated systems problems and applications in water resources and power systems, shipbuilding, inventory control, etc. Audience: Students and researchers who need to solve practical and theoretical problems in operations research, mathematics, statistics, engineering, economics, insurance, finance, biology and environmental protection.

Programming GPS and OpenStreetMap Applications with Java - The RealObject Application Framework (Paperback): Kristof Beiglboeck Programming GPS and OpenStreetMap Applications with Java - The RealObject Application Framework (Paperback)
Kristof Beiglboeck
R1,980 Discovery Miles 19 800 Ships in 10 - 15 working days

Written by an expert in the development of GPS systems with digital maps and navigation, Programming GPS and OpenStreetMap Applications with Java: The RealObject Application Framework provides a concrete paradigm for object-oriented modeling and programming. It presents a thorough introduction to the use of available global positioning data for the development of applications involving digital maps.

The author first describes the different formats of GPS data and digital maps and shows how to use recorded GPS traces to replay and display this data on a digital map. Then, he works through in detail the processing steps of obtaining dedicated data from OpenStreetMaps and how to extract a network for a simple navigation application. For each topic covered GPS data, OpenStreetMaps, and navigation Java code is developed that can easily be adapted to the readers needs and locality.

Finally, all components are put together in a sample computer-game application modeled on the well-known board game, Scotland Yard. The computer game is intended to be a basis from which readers can develop and customize their own application for their desired geographical area. The developed application can be "published" on the Internet and made available for interactive multiplayer competition.

This book provides a fun and interesting way to learn distributed programming with Java and real-world data. Open-source software is available on a companion website at www.roaf.de

Regulation of Cloud Services under US and EU Antitrust, Competition and Privacy Laws (Hardcover, New edition): Sara Gabriella... Regulation of Cloud Services under US and EU Antitrust, Competition and Privacy Laws (Hardcover, New edition)
Sara Gabriella Hoffman
R1,585 Discovery Miles 15 850 Ships in 9 - 17 working days

This book examines how cloud-based services challenge the current application of antitrust and privacy laws in the EU and the US. The author looks at the elements of data centers, the way information is organized, and how antitrust, competition and privacy laws in the US and the EU regulate cloud-based services and their market practices. She discusses how platform interoperability can be a driver of incremental innovation and the consequences of not promoting radical innovation. She evaluates applications of predictive analysis based on big data as well as deriving privacy-invasive conduct. She looks at the way antitrust and privacy laws approach consumer protection and how lawmakers can reach more balanced outcomes by understanding the technical background of cloud-based services.

Mazes for Programmers (Paperback): Jamis Buck Mazes for Programmers (Paperback)
Jamis Buck
R986 R771 Discovery Miles 7 710 Save R215 (22%) Ships in 10 - 15 working days

Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics

Internet and World Wide Web How to Program (Paperback, International ed of 5th revised ed): Harvey M. Deitel, Paul J. Deitel,... Internet and World Wide Web How to Program (Paperback, International ed of 5th revised ed)
Harvey M. Deitel, Paul J. Deitel, Abbey Deitel
R2,287 Discovery Miles 22 870 Ships in 10 - 15 working days

For a wide variety of Web Programming, XHTML, and JavaScript courses found in Computer Science, CIS, MIS, IT, Business, Engineering, and Continuing Education departments. Internet and World Wide Web How to Program, 5e introduces students with little or no programming experience to the exciting world of Web-Based applications. The book has been substantially revised to reflect today's Web 2.0 rich Internet application-development methodologies. A comprehensive book that teaches the fundamentals needed to program on the Internet, this text provides in-depth coverage of introductory programming principles, various markup languages (XHTML, Dynamic HTML and XML), several scripting languages (JavaScript, PHP, Ruby/Ruby on Rails and Perl); AJAX, web services, Web Servers (IIS and Apache) and relational databases (MySQL/Apache Derby/Java DB)--all the skills and tools needed to create dynamic Web-based applications. The text contains comprehensive introductions to ASP.NET and JavaServer Faces (JSF). Hundreds of live-code examples of real applications throughout the book available for download allow readers to run the applications and see and hear the outputs. The book provides instruction on building Ajax-enabled rich Internet applications that enhance the presentation of online content and give web applications the look and feel of desktop applications. The chapter on Web 2.0 and Internet business exposes readers to a wide range of other topics associated with Web 2.0 applications and businesses. After mastering the material in this book, students will be well prepared to build real-world, industrial strength, Web-based applications.

Problem Solving & Programming Concepts - International Edition (Paperback, 9th edition): Maureen Sprankle, Jim Hubbard Problem Solving & Programming Concepts - International Edition (Paperback, 9th edition)
Maureen Sprankle, Jim Hubbard
R2,568 Discovery Miles 25 680 Ships in 10 - 15 working days

A core or supplementary text for one-semester, freshman/sophomore-level introductory courses taken by programming majors in Problem Solving for Programmers, Problem Solving for Applications, any Computer Language Course, or Introduction to Programming. Revised to reflect the most current issues in the programming industry, this widely adopted text emphasizes that problem solving is the same in all computer languages, regardless of syntax. Sprankle and Hubbard use a generic, non-language-specific approach to present the tools and concepts required when using any programming language to develop computer applications. Designed for students with little or no computer experience but useful to programmers at any level the text provides step-by-step progression and consistent in-depth coverage of topics, with detailed explanations and many illustrations. Instructor Supplements (see resources tab): Instructor Manual with Solutions and Test Bank Lecture Power Point Slides Go to: www.pearsoninternationaleditions.com/sprankle

Brilliant Search Engine Optimisation (SEO) (Paperback): David Amerland Brilliant Search Engine Optimisation (SEO) (Paperback)
David Amerland 1
R573 R500 Discovery Miles 5 000 Save R73 (13%) Ships in 10 - 15 working days

This guide features everything you need to get your website indexed so it appears at the top of Google searches to generate the profile you need to have a successful online business.

Programming Clojure : Pragmatic Programmers (Paperback, 3rd Revised edition): Alex Miller Programming Clojure : Pragmatic Programmers (Paperback, 3rd Revised edition)
Alex Miller; Contributions by Stuart Holloway, Aaron Bedra
R1,279 R976 Discovery Miles 9 760 Save R303 (24%) Ships in 10 - 15 working days

Drowning in unnecessary complexity, unmanaged state, and tangles of spaghetti code? In the best tradition of Lisp, Clojure gets out of your way so you can focus on expressing simple solutions to hard problems. Clojure cuts through complexity by providing a set of composable tools--immutable data, functions, macros, and the interactive REPL. Written by members of the Clojure core team, this book is the essential, definitive guide to Clojure. This new edition includes information on all the newest features of Clojure, such as transducers and specs. Clojure joins the flexibility and agility of Lisp with the reach, stability, and performance of Java. Combine Clojure's tools for maximum effectiveness as you work with immutable data, functional programming, and safe concurrency to write programs that solve real-world problems. Start by reading and understanding Clojure syntax and see how Clojure is evaluated. From there, find out about the sequence abstraction, which combines immutable collections with functional programming to create truly reusable data transformation code. Clojure is a functional language; learn how to write programs in a functional style, and when and how to use recursion to your advantage. Discover Clojure's unique approach to state and identity, techniques for polymorphism and open systems using multimethods and protocols, and how to leverage Clojure's metaprogramming capabilities via macros. Finally, put all the pieces together in a real program. New to this edition is coverage of Clojure's spec library, one of the most interesting new features of Clojure for describing both data and functions. You can use Clojure spec to validate data, destructure data, explain invalid data, and generate large numbers of tests to verify the correctness of your code. With this book, you'll learn how to think in Clojure, and how to take advantage of its combined strengths to build powerful programs quickly. What You Need: Java 6 or higher Clojure 1.9

Beginning gRPC with ASP.NET Core 6 - Build Applications using ASP.NET Core Razor Pages, Angular, and Best Practices in .NET 6... Beginning gRPC with ASP.NET Core 6 - Build Applications using ASP.NET Core Razor Pages, Angular, and Best Practices in .NET 6 (Paperback, 1st ed.)
Anthony Giretti
R1,381 R1,159 Discovery Miles 11 590 Save R222 (16%) Ships in 18 - 22 working days

Broaden your developer experience by learning how to use gRPC and ASP.NET Core together on the Microsoft's developer framework, .NET 6 and discover a new way of developing APIs with gRPC. Beginning gRPC with ASP.NET Core 6 is your guide to quickly and efficiently getting down to the business of building gRPC applications in the Microsoft .NET ecosystem. Readers will dive in and build an application using gRPC and the latest technologies such Angular and ASP.NET Core Razor Pages. This book will teach you how to set up an efficient application using industry best practices such as security, monitoring, logging, and more. You will do this by performing Create, Read, Update, and Delete (CRUD) operations on a SQL Server database with Entity Framework Core. From there you will build web applications using Angular and ASP.NET Core Razor pages combined with gRPC APIs. After reading the book, you'll be able to take advantage of the full range of developer opportunities with gRPC, and come away with any understanding of which usage scenarios are best suited for your projects. And you will possess a solid understanding of the best way to build APIs with ASP.NET Core. What You Will Learn Discover the latest .NET 6 framework Benefit from a new way to design APIs Build modern web applications Migrate easily from WCF to gRPC Become comfortable with latest industry programming standards Who This Book Is For Professional developers who are interested in getting started with gRPC and want to learn how to use it to build applications in the .NET ecosystem.

Azure Arc-enabled Data Services Revealed - Deploying Azure Data Services on Any Infrastructure (Paperback, 2nd ed.): Ben... Azure Arc-enabled Data Services Revealed - Deploying Azure Data Services on Any Infrastructure (Paperback, 2nd ed.)
Ben Weissman, Anthony E. Nocentino
R1,175 R978 Discovery Miles 9 780 Save R197 (17%) Ships in 18 - 22 working days

Get introduced to Azure Arc-enabled Data Services and the powerful capabilities to deploy and manage local, on-premises, and hybrid cloud data resources using the same centralized management and tooling you get from the Azure cloud. This book shows how you can deploy and manage databases running on SQL Server and Postgres in your corporate data center or any cloud as if they were part of the Azure platform. This second edition has been updated to the latest codebase, allowing you to use this book as your handbook to get started with Azure Arc-enabled Data Services today. Learn how to benefit from Azure's centralized management, the automated rollout of patches and updates, managed backups, and more. This book is the perfect choice for anyone looking for a hybrid or multi-vendor cloud strategy for their data estate. The authors walk you through the possibilities and requirements to get Azure SQL Managed Instance and PostgresSQL Hyperscale deployed outside of Azure, so the services are accessible to companies that cannot move to the cloud or do not want to use the Microsoft cloud exclusively. The technology described in this book will benefit those required to keep sensitive services, such as medical databases, away from the public cloud equally as those who can't move to a public cloud for other reasons such as infrastructure constraints but still want to benefit from the Azure cloud and the centralized management and tooling that it supports. What You Will Learn Understand the fundamentals and architecture of Azure Arc-enabled data services Build a multi-cloud strategy based on Azure Data Services Deploy Azure Arc-enabled data services on premises or in any cloud Deploy Azure Arc-enabled SQL Managed Instance on premises or in any cloud Deploy Azure Arc-enabled PostgreSQL Hyperscale on premises or in any cloud Backup and Restore your data that is managed by Azure Arc-enabled data services Manage Azure-enabled data services running outside of Azure Monitor Azure-enabled data services through Grafana and Kibana Monitor Azure-enabled data services running outside of Azure through Azure Monitor Who This Book Is For Database administrators and architects who want to manage on-premises or hybrid cloud data resources from the Microsoft Azure cloud. Especially for those wishing to take advantage of cloud technologies while keeping sensitive data on premises and under physical control.

Topological Methods in Data Analysis and Visualization VI - Theory, Applications, and Software (Hardcover, 1st ed. 2021):... Topological Methods in Data Analysis and Visualization VI - Theory, Applications, and Software (Hardcover, 1st ed. 2021)
Ingrid Hotz, Talha Bin Masood, Filip Sadlo, Julien Tierny
R4,743 Discovery Miles 47 430 Ships in 18 - 22 working days

This book is a result of a workshop, the 8th of the successful TopoInVis workshop series, held in 2019 in Nykoeping, Sweden. The workshop regularly gathers some of the world's leading experts in this field. Thereby, it provides a forum for discussions on the latest advances in the field with a focus on finding practical solutions to open problems in topological data analysis for visualization. The contributions provide introductory and novel research articles including new concepts for the analysis of multivariate and time-dependent data, robust computational approaches for the extraction and approximations of topological structures with theoretical guarantees, and applications of topological scalar and vector field analysis for visualization. The applications span a wide range of scientific areas comprising climate science, material sciences, fluid dynamics, and astronomy. In addition, community efforts with respect to joint software development are reported and discussed.

GPU Pro - Advanced Rendering Techniques (Hardcover): Wolfgang Engel GPU Pro - Advanced Rendering Techniques (Hardcover)
Wolfgang Engel
R4,285 Discovery Miles 42 850 Ships in 10 - 15 working days

This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch. Example programs and source code can be downloaded from the book's CRC Press web page.

Casual Game Design - Designing Play for the Gamer in ALL of Us (Paperback): Gregory Trefry Casual Game Design - Designing Play for the Gamer in ALL of Us (Paperback)
Gregory Trefry
R1,674 Discovery Miles 16 740 Ships in 10 - 15 working days

Casual games are changing the face of the game industry. They are bringing new players to games and reinvigorating former gamers. From the puzzle game downloadables that your mom devours to the Rock Band kit drawing a crowd at a party of twenty-somethings, these games share a focused simplicity that brings players of all demographics into the game. Casual games look easy and inviting to the player, but these games are deceivingly difficult to design. They need to cleverly mask their complexity so as not to frighten off players. This book offers insider tips and strategies on how to design casual games that appeal to all sorts of audiences (moms, and grandps alike ) The book focuses on how to create elegant games that draw in a wide variety of players, even ones skeptical of games. Designers will take away valuable insights and practical advice so that they can get started right away on designing - interviews with top game designers who have learned through experience offer pearls of advice for designers eager to break into this hot new field of gaming.

Reactive Design Patterns (Paperback): Roland Kuhn, Jamie Allen Reactive Design Patterns (Paperback)
Roland Kuhn, Jamie Allen
R1,062 Discovery Miles 10 620 Ships in 10 - 15 working days

DESCRIPTION Modern distributed applications must deliver near-realtime performance while simultaneously managing big data and high user loads spread across environments ranging from cloud systems to mobile devices. Unlike traditional enterprise applications which focus on decoupling their internal components by defining programming interfaces, reactive applications go one step further and decouple their components also at runtime. This makes it possible to react effectively and efficiently to failures, varying user demands, and changes in the application's execution environment. The resulting systems are highly concurrent and fault-tolerant, with minimal dependencies among individual system components. Reactive Design Patterns is a clearly-written guide for building message-driven distributed systems that are resilient, responsive, and elastic. It contains patterns for messaging, flow control, resource management, and concurrency, along with practical issues like test-friendly designs. All patterns include concrete examples using Scala and Akka-in some cases, Java, JavaScript, and Erlang. Software engineers and architects will learn patterns that address day-to-day distributed development problems in a fault-tolerant and scalable way. Project leaders and CTOs will gain a deeper understanding of the reactive design philosophy. KEY FEATURES Offers best patterns for building reactive applications All patterns include concrete examples Discover best practices Explains theory behind reactive system design principles AUDIENCE Readers should be familiar with a standard programming language like Java, C++ or C# and be comfortable with the basics of distributed systems. Although most of the book's examples use the Scala language, no prior experience with Scala or Akka is required. ABOUT THE TECHNOLOGY The design patterns in this book were collected by the consultants and engineers of Typesafe during thousands of hours spent building enterprise-quality applications using Scala and Akka. Although many reactive patterns can be implemented using standard development tools like Java, others require the capabilities offered by a functional programming language like Scala and an Actor-based concurrency system like Akka.

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