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Books > Computing & IT > Computer programming > General
Software developer and author Karen Hazzah expands her original treatise on device drivers in the second edition of Writing Windows VxDs and Device Drivers. The book and companion disk include the author's library of wrapper functions that allow the progr
Why purchase expensive add-on cards or bus interfaces when you can develop effective and economical data acquisition and process controls using C programs? Using the under-employed printer adapter (that is, the parallel port of your PC), you can turn your computer into a powerful tool for developing microprocessor applications. Learn how to build a complete data acquisition system and such varied applications as a CCD camera controller, a photometer interface, and a wave form generator. The book also covers the enhanced parallel port (EPP), the extended capabilities port (ECP), interfacing analog-to-digital converters, and data acquisition under Linux. This extraordinary software approach to interfacing through the parallel port will be especially appealing to programmers involved in control systems design and device development, as well as to those who work with real-time and embedded systems. ;
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.
Learn how to market for your indie game, even with a small budget and limited resources. For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your game. With special focus on developers with small budgets and limited staff and resources, this book is packed with recommendations and techniques that you can put to use immediately. As a seasoned marketing professional, author Joel Dreskin provides insight into practical, real-world experiences from marketing numerous successful games and also shares tips on mistakes to avoid. Presented in an easy to read format, A Practical Guide to Indie Game Marketing includes information on establishing an audience and increasing visibility so you can build successes with your studio and games. Through case studies, examples, guidelines and tips, you will learn best practices for developing plans for your game launches, PR, community engagement, channel promotions and more Sample timelines help you determine how long in advance of a launch to prepare your first public communications, when to announce your game, as well as recommended timing for releasing different game assets Book also includes marketing checklist 'cheat sheets', dos and don ts and additional resources
Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can't assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent. Learn how to prepare for and manage all aspects of the pipeline with this entirely unique, one-of-a-kind guide. Expand your knowledge with real-world pipeline secrets handed to you by a stellar group of professionals from across the globe. Visit the companion website for even further resources on the pipeline.
With recent advances in radio-frequency identification (RFID) technology, sensor networks, and enhanced Web services, the original World Wide Web is continuing its evolution into what is being called the Web of Things and Services. Such a Web will support an ultimately interactive environment where everyday physical objects such as buildings, sidewalks, and commodities become recognizable, addressable, and even controllable via a mostly ubiquitous Web. This integration of the physical and virtual worlds will fundamentally impact the way we live and in doing so afford tremendous new business opportunities with great human benefit, such as support services to keep the elderly independent, and intelligent traffic management that will cut wasted hours from every day. More efficient supply chains, improved environmental monitoring, better access to health services ... the list is endless. Enabling Context-Aware Web Services: Methods, Architectures, and Technologies compiles the newest developments and advances driving this new age forward. With contributions from leading researchers across the world this pioneering work bridges the gap between context-awareness and Web services. A comprehensive presentation of what's already accomplished and what is possible, the chapters of this book are systematically organized into three major sections: Methods focuses on the principle of context awareness in Web services and various ways to model those services at the specification level. Architectures details the infrastructures, frameworks, and standards needed to build context-aware Web services. Technologies presents a cornucopia of techniques adapted from once isolated research areas including semantic Web, database, and artificial intelligence development, as well as formal methods being employed to improve the development of context-aware Web services. Researchers, engineers, entrepreneurs, and educators across any number of fields will find new ideas worth considering, jumping-off points for developing improved software and applications, and seeds for business ventures that efficiently deliver needed products, information, or services. The possibilities are as limitless as we dare to imagine.
Higher National Computing 2e is a new edition of this extremely successful course book, updated specifically to cover the compulsory core units of the 2003 BTEC Higher National Computing schemes. Full coverage is given of the four core units for HNC, the two additional core units required at HND, and the Core Specialist Unit 'Quality Systems', common to both certificate and diploma level. Students following the HNC and HND courses will find this book essential reading, as it covers the core material they will be following through the duration of their course. Knowledge-check questions and activities are included throughout, resulting in a clear and straightforward text which encourages independent study. Like the syllabus itself, this book is ideal for students progressing to HNC / HND from GNVQs, as well as A-Level and BTEC National, with content designed to cover the requirements of students following General Computing, Software Engineering and Business IT courses.
Running your systems in the cloud doesn't automatically make them secure. To create secure applications and infrastructure on AWS, you need to understand the tools and features the platform provides and learn new approaches to configuring and managing them. Written by security engineer Dylan Shields, AWS Security provides comprehensive coverage on the key tools and concepts you can use to defend AWS-based systems. You'll learn how to honestly assess your existing security protocols, protect against the most common attacks on cloud applications, and apply best practices to configuring Identity and Access Management and Virtual Private Clouds. about the technology Rapid iteration, easy scaling, and huge savings have caused a mass migration to AWS. However, running in the cloud requires you to modify the security practices you use in on-prem infrastructure. Users of AWS who fail to adapt run the risk of exposing their business and their customers to an attack. Luckily, AWS comes with a stack of tools and services that offer a high level of control over your cloud security. about the book AWS Security is an invaluable guide that you'll want to have on hand when you're facing any cloud security problem. With a cookbook-style delivery, it's filled with well-documented examples and procedures you can apply to common AWS security issues. This book covers best practices for access policies, data protection, auditing, continuous monitoring, and incident response. You'll also explore several deliberately insecure applications, including a social media site and a mobile app, learning the exploits and vulnerabilities commonly used to attack them and the security practices to counter those attacks. With this practical primer, you'll be well prepared to evaluate your system's security, detect threats, and respond with confidence. what's inside Securely grant access to AWS resources to coworkers and customers Develop policies for ensuring proper access controls Lock-down network controls using VPCs Record audit logs and use them to identify attacks Track and assess the security of an AWS account Common attacks and vulnerabilities about the reader For software and security engineers building and securing AWS applications. about the author Dylan Shields is a software engineer working on Quantum Computing at AWS. Previously, Dylan was the first engineer on the AWS Security Hub team. He has also worked at Google Cloud, focusing on the security and reliability of their serverless data warehouse, BigQuery.
A fascinating, forgotten story of the six brilliant women who launched modern computing. As the Cold War began, America's race for tech supremacy was taking off. Experts rushed to complete the top-secret computing research started during World War II, among them six gifted mathematicians: a patriotic Quaker, a Jewish bookworm, a Yugoslav genius, a native Gaelic speaker, a sophomore from the Bronx, and a farmer's daughter from Missouri. Their mission? Programming the world's first and only supercomputer-before any code or programming languages existed. These pioneers triumphed against sexist attitudes and huge technical challenges to invent computer programming, yet their monumental contribution has never been recognised-until now. Over a decade, Kathy Kleiman met with four of the original six ENIAC Programmers and recorded their stories. Here, with a light touch and a serious mind, she exposes the deliberate erasure of their achievements and restores the women to their rightful place as revolutionaries, bringing to life their camaraderie, their determination, and their rapidly changing world. As big tech struggles with gender inequality and momentum builds in restoring women to history, the time has come for this engrossing story to be uncovered and celebrated.
The influx of computer technology into classrooms during the past decade raises the questions -- how can we teach children to use computers productively and what effect will learning to program computers have on them? During this same period, researchers have investigated novice learning of computer programming. Teaching and Learning Computer Programming unites papers and perspectives by respected researchers of teaching and learning computer science while it summarizes and integrates major theoretical and empirical contributions. It gives a current and concise account of how instructional techniques affect student learning and how learning of programming affects students' cognitive skills. This collection is an ideal supplementary text for students and a valuable reference for professionals and researchers of education, technology and psychology, computer science, communication, developmental psychology, and industrial organization.
Databases are now an integral part of the internet and many web sites use databases in the background to control their content. MySQL is one of the most commonly used open source database management systems. Due to it’s bundling with PHP, MySQL has proved a popular choice for many sites as it enables a database driven, content managed website to be set up with little or no software costs. This book will show you how to design and use databases for the web using MySQL as a tool to learn SQL. Key Topics Installing and testing MySQL SQL basics, and using SQL to communicate with databases Database design techniques and concepts Using MySQL with PHP, Apache and Perl How to make other products communicate with MySQL Features and Benefits. Gives an insight into how databases work in relation to the web. Introduces general SQL techniques by means of MySQL. Explains the concepts behind a structured query language and how it can be used to communicate with databases. Provides an introduction to database design and how an efficiently designed database can improve the performance of MySQL.
This book illustrates the application of fractional calculus in crowd dynamics via modeling and control groups of pedestrians. Decision-making processes, conservation laws of mass/momentum, and micro-macro models are employed to describe system dynamics while cooperative movements in micro scale, and fractional diffusion in macro scale are studied to control the group of pedestrians. Obtained work is included in the Intelligent Evacuation Systems that is used for modeling and to control crowds of pedestrians. With practical issues considered, this book is of interests to mathematicians, physicists, and engineers.
Boost your iOS developer career by learning from real-life examples and start writing code for one of the most successful platforms ever. No matter if you're an experienced developer or just a beginner, you'll find something new and something useful for your future projects here. All of the recipes in this book are taken from real-life commercial projects that have been approved by Apple and published on the App Store. You won't write "Hello, world!" and similar programs. Instead you'll see how to parse different data formats; run JavaScript code right inside your iOS app; and enhance storyboard editor with several simple extensions. You'll make beautiful modern-looking dialogs with blurs, shadows and rounded corners using only a few lines of code, and safely convert data after analyzing text strings. Go on to animate your layout and get your app shored up to crash as little as possible Each recipe offers a code snippet to copy and paste to your project as a tool to boost your knowledge, as well as, create plug-and-play features. Each of recipe shows the description for each line of code while explaining the logic of it, contains references to documentation, and gives you an opportunity to modify or write something similar that fits your project better. A good piece of code should not work but also be short, clear, and stable. And that combo will be our priority in these code recipes. Well-written code snippets must run in any environment and be easily transferrable from one project to another. Most of the provided recipes will migrate from one project to another with little to no changes at all, and with years of real-world application have proven themselves to be useful and stable. Dive into the world of iOS development and write clear, functioning, and safe Swift code! What You'll Learn Parse, convert, and print Swift data Develop stunning UIs quickly Write effective and portable Swift extensions Make your code cleaner and safer Who This Book Is For Beginners in iOS development who want to improve their skills with real-life examples. Developers switching to mobile development from other areas. All iOS developers looking for code recipes.
The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.
The inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations). At Massive Entertainment, a Ubisoft studio, a key division of one of the largest, most influential companies in gaming, Managing Director Polfeldt has had a hand in some of the biggest video game franchises of today, from Assassin's Creed to Far Cry to Tom Clancy's The Division, the fastest-selling new series this generation which revitalized the Clancy brand in gaming. In The Dream Architects, Polfeldt charts his course through a charmed, idiosyncratic career which began at the dawn of the Sony PlayStation and Microsoft Xbox era -- from successfully pitching an Avatar game to James Cameron that will digitally create all of Pandora to enduring a week-long survivalist camp in the Scandinavian forest to better understand the post-apocalyptic future of The Division. Along the way, Polfeldt ruminates on how the video game industry has grown and changed, how and when games became art, and the medium's expanding artistic and storytelling potential. He shares what it's like to manage a creative process that has ballooned from a low-six-figure expense with a team of a half dozen people to a transatlantic production of five hundred employees on a single project with a production budget of over a hundred million dollars. A rare firsthand account of the golden age of game development told in vivid detail, The Dream Architects is a seminal work about the biggest entertainment medium of today.
Leverage the collaboration capabilities of Microsoft Viva Connections as an employee experience platform to build a gateway to your digital workplace. This book helps you set up Microsoft Viva connections via easy-to-follow steps and extend it to target your business scenarios. The book starts with an introduction to Microsoft Viva and its modules and it discusses Viva Connections for desktop and mobile users. You will learn about the intranet landing experience with SharePoint where you will plan, build, and launch a home site. You will know how to use the app bar and global navigation in Viva Connections and understand the importance of the dashboard and dashboard cards. You will learn how to enable Viva Connections in MS Teams and define a rollout strategy. You will gain experience with Viva Connections on mobile devices and go through end-user guidance. And you will learn to extend Viva Connections with the SharePoint Framework and deploy SPFx solutions. After reading this book, you will be able to set up Microsoft Viva Connections for your digital workplace and empower your employees to search and discover relevant news, information, content, and sites from across the organization. What Will You Learn Understand the modern experience in SharePoint with Microsoft Viva Connect Know best practices for your home site in SharePoint Get your content ready for feed with SharePoint and Yammer Build Adaptive Card Extensions (ACEs) with SPFx Define governance for Viva Connections Who This Book Is For Microsoft professionals and business users who want to leverage the collaboration capabilities of Microsoft Viva Connections
Artists and programmers often work together on complex projects in stressful environments and things don't always go smoothly. Miscommunication and misunderstandings are common as these two disciplines often use the same words to mean different things when they talk to each other. Unintentional slights can turn into long-held grudges and productivity grinds to a crawl. This is a "flip book" that contains two narratives in one. Turn the book one way and read one perspective; turn the book over and upside down and read the other perspective. The narratives can be read separately, one after the other, or in alternating chapters. Talking to Artists / Talking to Programmers can help anyone who wants to improve communication with artists and programmers. It's set up like a foreign language dictionary, so it addresses the cultural norms, attitudes and customs surrounding the words each group uses, so you'll know not just what the words in the glossary mean, you'll know why they're used that way and how to get communication flowing again. It addresses common reasons for communication problems between these two groups and provides specific suggestions for solutions. The unusual format allows for each side to be given equal weight - learn how to talk to artists starting on one side of the book, turn it over and learn how to talk to programmers. The whole book stresses the things artists and programmers have in common. Focused primarily on videogame developers, it also applies to other fields where tech and art have to work together, including web developers and teams building mobile apps. Anyone who wants to communicate better with programmers or artists - this book can help Features Lists of common problems and strategies for solving them Specific ideas for building bridges between departments Case studies from real teams Glossary of terms causing the most confusion Explanations for common friction points Approaches for fostering goodwill Solutions for team dynamics problems Specific suggestions for providing feedback Ideas for holding successful meetings
The Definitive Vulkan (TM) Developer's Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan (TM) Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan's uniqueness and its exceptional power. You'll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer's responsibility. Vulkan (TM) Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you're upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you're looking for. Coverage includes Extensively tested code examples to demonstrate Vulkan's capabilities and show how it differs from OpenGL Expert guidance on getting started and working with Vulkan's new memory system Thorough discussion of queues, commands, moving data, and presentation Full explanations of the SPIR-V binary shading language and compute/graphics pipelines Detailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applications A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary
Inside the Android OS is the first comprehensive guide and reference for developers who want to customize and integrate Android into their own embedded devices. Replete with code examples, it encourages you to create your own working code versions as you read -- whether for your own personal insight or for a workplace project in the fast-growing marketplace for non-phone Android devices. G. Blake Meike responds to the real-world needs of embedded and IoT developers moving to Android, providing indispensable information without becoming obscure or too specialized. Meike teaches through a book-length project that covers everything developers need to know to create their own custom Android service. You'll find approachable yet precise coverage of: * Why Android is becoming a pervasive embedded platform * Using Android's four-tier architectural model in embedded devices * Setting up a build platform, downloading the AOSP source, and building an Android image * Walking through system startup on a running Android system * Running native services on embedded systems * Using Android's Native Development Kit (NDK) and HAL to link interpreted Java with native C/C++ code * Taking a deep dive into the seminal Zygote application and its Dalvik interpreter * Quickly building Java system services * Working with Binder, Android's heart and the root of its security and access control models * Establishing permissions and access control * Enabling apps to use the services you've created * Building SDKs that allow third-party developers to code for your device * And much more If you're a software professional who wants to construct or maintain a successful Android-based product, this is the book you've been searching for.
Uses a creative approach to teach the basic skills and concepts of programming quickly. This edition offers excellent insights into problem solving and program design processes. It will also improve comprehension of such computer science considerations as loop invariants and recursion. Includes 60 color line drawings.
Ideal for anyone who has never programmed, McMullen/Matthews/Parsons' PROGRAMMING WITH PYTHON uses a beginner's approach that combines conceptual content with rich examples and hands-on learning activities. Straightforward and student friendly, it emphasizes fundamental computer concepts from a Python programming perspective using a clear presentation with little technical jargon. Modules introduce important computer science concepts, procedural programming and object-oriented programming in short segments, while real-world examples, streamlined code and descriptive figures help you better understand today's computing concepts. As you strengthen your computer science knowledge, you will also sharpen critical-thinking and problem-solving skills -- and build confidence.
The simplest way to create world-class apps Have a unique app idea but worried you don't quite have the coding skills to build it? Good news: You can stop fretting about someone beating you to market with the same idea and start work right now using SwiftUI. SwiftUI is a gateway app development framework that has become one of the best ways for fledgling developers to get iOS apps off the ground without having to become a coding expert overnight. SwiftUI For Dummies makes that process even faster, providing a friendly introduction to the SwiftUI and Swift programming language and helping you feel right at home creating and building with playgrounds. The book also covers the frameworks and APIs that make it so easy to create smooth, intuitive interfaces--just dive right in and have fun! Combine projects into workspaces Employ Xcode editing tools Use constants and variables Test your code on iOS Simulator Time is of the essence, and with SwiftUI For Dummies, it's also on your side. Get going with this friendly guide today, and you'll be celebrating the successful launch of your app way before you thought possible!
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Tap into the Internet of Things (IoT) with innovative projects! The Internet of Things:Do-It-Yourself at Home Projects for Arduino, Raspberry Pi, and BeagleBone Black gets you started working with the most popular processing platforms and wireless communication technologies to connect devices and systems to the Internet using sensors. You'll learn the basics of object-oriented programming and relational databases so you can complete your projects with ease. Each project features a list of required tools and components, how-to explanations with photos and illustrations, and complete programming code. Take advantage of the power and versatility of the IoT with help from this practical, easy-to-follow guide. Inventive DIY projects include: Home temperature monitoring system Raspberry Pi home weather station Webcam and Raspberry Pi camera Internet-enabled, Arduino-powered garage door opener Arduino irrigation control system Arduino lighting controller BeagleBone Black message controller BeagleBone Black temperature sensor with cloud service Machine-to-Machine communications Software downloads for the book are available at www.mhprofessional.com/iot
The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games. In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. "Player Interactions" moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, "Beyond the 'Text'," scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies. With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.
Your domain is rich and interconnected, and your API should be too. Upgrade your web API to GraphQL, leveraging its flexible queries to empower your users, and its declarative structure to simplify your code. Absinthe is the GraphQL toolkit for Elixir, a functional programming language designed to enable massive concurrency atop robust application architectures. Written by the creators of Absinthe, this book will help you take full advantage of these two groundbreaking technologies. Build your own flexible, high-performance APIs using step-by-step guidance and expert advice you won't find anywhere else. GraphQL is a new way of structuring and building web services, and the result is transformational. Find out how to offer a more tailored, cohesive experience to your users, easily aggregate data from different data sources, and improve your back end's maintainability with Absinthe's declarative approach to defining how your API works. Build a GraphQL-based API from scratch using Absinthe, starting from core principles. Learn the type system and how to expand your schema to suit your application's needs. Discover a growing ecosystem of tools and utilities to understand, debug, and document your API. Take it to production, but do it safely with solid best practices in mind. Find out how complexity analysis and persisted queries can let you support your users flexibly, but responsibly too. Along the way, discover how Elixir makes all the difference for a high performance, fault-tolerant API. Use asynchronous and batching execution, or write your own custom add-ons to extend Absinthe. Go live with subscriptions, delivering data over websockets on top of Elixir (and Erlang/OTP's) famous solid performance and real-time capabilities. Transform your applications with the powerful combination of Elixir and GraphQL, using Absinthe. What You Need: To follow along with the book, you should have Erlang/OTP 19+ and Elixir 1.4+ installed. The book will guide you through setting up a new Phoenix application using Absinthe. |
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