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Books > Computing & IT > Computer programming > General

Leading with Sound - Proactive Sound Practices in Video Game Development (Paperback): Rob Bridgett Leading with Sound - Proactive Sound Practices in Video Game Development (Paperback)
Rob Bridgett
R1,102 Discovery Miles 11 020 Ships in 9 - 17 working days

Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, , this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of 'how' and 'when', but the essential lens of 'why' that enables leadership with sound. Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.

Handbook of Approximation Algorithms and Metaheuristics, Second Edition - Methodologies and Traditional Applications... Handbook of Approximation Algorithms and Metaheuristics, Second Edition - Methodologies and Traditional Applications (Hardcover, 2nd edition)
Teofilo F. Gonzalez
R6,411 Discovery Miles 64 110 Ships in 10 - 15 working days

Handbook of Approximation Algorithms and Metaheuristics, Second Edition reflects the tremendous growth in the field, over the past two decades. Through contributions from leading experts, this handbook provides a comprehensive introduction to the underlying theory and methodologies, as well as the various applications of approximation algorithms and metaheuristics. Volume 1 of this two-volume set deals primarily with methodologies and traditional applications. It includes restriction, relaxation, local ratio, approximation schemes, randomization, tabu search, evolutionary computation, local search, neural networks, and other metaheuristics. It also explores multi-objective optimization, reoptimization, sensitivity analysis, and stability. Traditional applications covered include: bin packing, multi-dimensional packing, Steiner trees, traveling salesperson, scheduling, and related problems. Volume 2 focuses on the contemporary and emerging applications of methodologies to problems in combinatorial optimization, computational geometry and graphs problems, as well as in large-scale and emerging application areas. It includes approximation algorithms and heuristics for clustering, networks (sensor and wireless), communication, bioinformatics search, streams, virtual communities, and more. About the Editor Teofilo F. Gonzalez is a professor emeritus of computer science at the University of California, Santa Barbara. He completed his Ph.D. in 1975 from the University of Minnesota. He taught at the University of Oklahoma, the Pennsylvania State University, and the University of Texas at Dallas, before joining the UCSB computer science faculty in 1984. He spent sabbatical leaves at the Monterrey Institute of Technology and Higher Education and Utrecht University. He is known for his highly cited pioneering research in the hardness of approximation; for his sublinear and best possible approximation algorithm for k-tMM clustering; for introducing the open-shop scheduling problem as well as algorithms for its solution that have found applications in numerous research areas; as well as for his research on problems in the areas of job scheduling, graph algorithms, computational geometry, message communication, wire routing, etc.

Introduction Functional Programming - Introduction Functional Programming (Paperback, 2nd edition): Richard Bird Introduction Functional Programming - Introduction Functional Programming (Paperback, 2nd edition)
Richard Bird
R2,166 Discovery Miles 21 660 Ships in 10 - 15 working days

This is a thorough introduction to the fundamental concepts of functional programming.KEY TOPICS:The book clearly expounds the construction of functional programming as a process of mathematical calculation, but restricts itself to the mathematics relevant to actual program construction. It covers simple and abstract datatypes, numbers, lists, examples, trees, and efficiency. It includes a simple, yet coherent treatment of the Haskell class; a calculus of time complexity; and new coverage of monadic input-output.MARKET:For anyone interested in the theory and practice of functional programming.

Starting Out with Programming Logic and Design - Pearson New International Edition (Paperback, 3rd edition): Tony Gaddis Starting Out with Programming Logic and Design - Pearson New International Edition (Paperback, 3rd edition)
Tony Gaddis
R2,281 Discovery Miles 22 810 Ships in 10 - 15 working days

Starting Out with Programming Logic and Design, Third Edition, is a language-independent introductory programming book that orients students to programming concepts and logic without assuming any previous programming experience. In the successful, accessible style of Tony Gaddis' best-selling texts, useful examples and detail-oriented explanations allow students to become comfortable with fundamental concepts and logical thought processes used in programming without the complication of language syntax. Students gain confidence in their program design skills to transition into more comprehensive programming courses. The book is ideal for a programming logic course taught as a precursor to a language-specific introductory programming course, or for the first part of an introductory programming course.

OSPF - Anatomy of an Internet Routing Protocol (Paperback): John Moy OSPF - Anatomy of an Internet Routing Protocol (Paperback)
John Moy
R1,075 Discovery Miles 10 750 Ships in 10 - 15 working days

OSPF gives an introduction to the Internet and its routing protocols covering unicast and multicast routing protocols and techniques for monitoring and debugging routing in a TCP/IP network. This book provides a detailed description of OSPF (Open Shortest Path First), which was developed by the author, and explains why OSPF was developed and how it greatly improves network efficiency. Each chapter contains exercises to help you get a better understanding of how to efficiently implement algorithms used in OSPF.

Handbook of Logic in Artificial Intelligence and Logic Programming: Volume 3: Nonmonotonic Reasoning and Uncertain Reasoning... Handbook of Logic in Artificial Intelligence and Logic Programming: Volume 3: Nonmonotonic Reasoning and Uncertain Reasoning (Hardcover)
Dov M. Gabbay, C.J. Hogger, J.A. Robinson; Editorial coordination by D. Nute
R13,039 Discovery Miles 130 390 Ships in 10 - 15 working days

Logic is now widely recognized to be one of the foundational disciplines of computing and has found applications in virtually all aspects of the subject, from software engineering and hardware to programming languages and artificial intelligence. There is a growing need for an in-depth survey of the applications in logic in A1 and computer science. The Handbook of Logic in Ariticial Intelligence and Logic Programming and its companion, the Handbook of Logic in Computer Science, have been created in response to this need. We see the creation of the Handbook as a combination of authoritative exposition, comprehensive survey, and fundamental research exploring the underlying themes in the various areas. The intended audience is graduate students and researchers in the areas of A1 and logic, as well as other people interested in the subject. We assume as background some mathematical sophistication. Much of the material will be of interest to logicians and mathematicians. The tables of contents of the volumes were finalized after extensive discussions between handbook authors and second readers. This book is intended for theoretical computer scientists. Logicians. Volume Co-ordinator::

Python for Cybersecurity: Using Python for Cyber O ffense and Defense (Paperback): H Poston Python for Cybersecurity: Using Python for Cyber O ffense and Defense (Paperback)
H Poston
R546 Discovery Miles 5 460 Ships in 10 - 15 working days

Discover an up-to-date and authoritative exploration of Python cybersecurity strategies Python For Cybersecurity: Using Python for Cyber Offense and Defense delivers an intuitive and hands-on explanation of using Python for cybersecurity. It relies on the MITRE ATT&CK framework to structure its exploration of cyberattack techniques, attack defenses, and the key cybersecurity challenges facing network administrators and other stakeholders today. Offering downloadable sample code, the book is written to help you discover how to use Python in a wide variety of cybersecurity situations, including: Reconnaissance, resource development, initial access, and execution Persistence, privilege escalation, defense evasion, and credential access Discovery, lateral movement, collection, and command and control Exfiltration and impact Each chapter includes discussions of several techniques and sub-techniques that could be used to achieve an attacker's objectives in any of these use cases. The ideal resource for anyone with a professional or personal interest in cybersecurity, Python For Cybersecurity offers in-depth information about a wide variety of attacks and effective, Python-based defenses against them.

C# Game Programming Cookbook for Unity 3D (Paperback, 2nd edition): Jeff  W. Murray C# Game Programming Cookbook for Unity 3D (Paperback, 2nd edition)
Jeff W. Murray
R1,706 Discovery Miles 17 060 Ships in 9 - 17 working days

This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray's book will help the reader understand structured game development in Unity unlike ever before. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems. Improve your game's sound in a dedicated audio chapter covering topics such as audio mixers, fading, and audio ducking effects, or dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors, and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game. Features Focuses on programming, structure, and an industry-level, C#-based framework Extensive breakdowns of all the important classes Example projects illustrate and break down common and important Unity C# programming concepts, such as coroutines, singletons, static variables, inheritance, and scriptable objects. Three fully playable example games with source code: a 2D infinite runner, an arena blaster, and an isometric racing game The script library includes a base Game Manager, timed and proximity spawning, save profile manager, weapons control, artificial intelligence controllers (path following, target chasing and line-of-sight patrolling behaviors), user interface Canvas management and fading, car physics controllers, and more. Code and screenshots have been updated with the latest versions of Unity. These updates will help illustrate how to create 2D games and 3D games based on the most up-to-date methods and techniques. Experienced C# programmers will discover ways to structure Unity projects for reusability and scalability. The concepts offered within the book are instrumental to mastering C# and Unity. In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.

Handbook of Logic in Artificial Intelligence and Logic Programming: Volume 2: Deduction Methodologies (Hardcover): Dov M.... Handbook of Logic in Artificial Intelligence and Logic Programming: Volume 2: Deduction Methodologies (Hardcover)
Dov M. Gabbay, C.J. Hogger, J.A. Robinson; Editorial coordination by J. Siekmann
R11,848 Discovery Miles 118 480 Ships in 10 - 15 working days

Logic is now widely recognized to be one of the foundational disciplines of computing and has found applications in virtually all aspects of the subject, from software engineering and hardware to programming languages and artificial intelligence. There is a growing need for an in-depth survey of the applications of logic in Al and computer science. The Handbook of Logic in Articial Intelligence and Logic Programming and its companion, the Handbook of Logic in Computer Science, have been created in response to this need. We see the creation of the Handbook as a combination of authoritative exposition, comprehensive survey, and fundamental research exploring the underlying themes in the various areas. The intended audience is graduate students and researchers in the areas of A1 and logic, as well as other people interested in the subject. We assume as background some mathematical sophistication. Much of the material will be of interest to logicians and mathematicians. The tables of contents of the volumes were finalized after extensive discussions between handbook authors and second readers. This book is intended for theoretical computer scientists; logicians. Volume Co-ordinator:: S

Data Structures and Problem Solving Using Java - Pearson New International Edition (Paperback, 4th edition): Mark Weiss Data Structures and Problem Solving Using Java - Pearson New International Edition (Paperback, 4th edition)
Mark Weiss
R2,577 Discovery Miles 25 770 Ships in 10 - 15 working days

For the second or third programming course. A practical and unique approach to data structures that separates interface from implementation. This book provides a practical introduction to data structures with an emphasis on abstract thinking and problem solving, as well as the use of Java. It does this through what remains a unique approach that clearly separates each data structure's interface (how to use a data structure) from its implementation (how to actually program that structure). Parts I (Tour of Java), II (Algorithms and Building Blocks), and III (Applications) lay the groundwork by discussing basic concepts and tools and providing some practical examples, while Part IV (Implementations) focuses on implementation of data structures. This forces the reader to think about the functionality of the data structures before the hash table is implemented.

Writing Windows VxDs and Device Drivers (Paperback, 2nd edition): Karen Hazzah Writing Windows VxDs and Device Drivers (Paperback, 2nd edition)
Karen Hazzah
R2,122 Discovery Miles 21 220 Ships in 10 - 15 working days

This book/disk set for experienced developers offers alternatives for interfacing Windows applications to hardware. This new edition has been expanded to include Windows 95. The companion disk includes source code and tools. (Computer Books - Languages/Programming)

Evolutionary Psychology and Digital Games - Digital Hunter-Gatherers (Hardcover): Johannes Breuer, Daniel Pietschmann, Benny... Evolutionary Psychology and Digital Games - Digital Hunter-Gatherers (Hardcover)
Johannes Breuer, Daniel Pietschmann, Benny Liebold, Benjamin P. Lange
R4,210 Discovery Miles 42 100 Ships in 10 - 15 working days

Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers is the first edited volume that systematically applies evolutionary psychology to the study of the use and effects of digital games. The book is divided into four parts: Theories and Methods Emotion and Morality Social Interaction Learning and Motivation These topics reflect the main areas of digital games research as well as some of the basic categories of psychological research. The book is meant as a resource for researchers and graduate students in psychology, anthropology, media studies and communication as well as video game designers who are interested in learning more about the evolutionary roots of player behaviors and experiences.

A Game of Life or Death (Paperback): Triona Campbell A Game of Life or Death (Paperback)
Triona Campbell
R263 R240 Discovery Miles 2 400 Save R23 (9%) Ships in 9 - 17 working days

An addictive thriller from the most sensational new voice in YA fiction. When sixteen-year-old Asha Kennedy discovers her older sister Maya's dead body in their home, her world falls apart. Desperate for answers, and to stay out of the hands of the social services she grew up in, Asha turns to her hacker friends for help. Her search leads her to Zu Tech, the hit games studio where Maya was a lead coder. As Asha begins to unravel the riddle of her death, she realises that the only way to uncover the truth is from the inside. Asha ghosts her old life and infiltrates a Zu Tech eSport tournament as they launch 'SHACKLE', the revolutionary Virtual Reality video game Maya was working on - and which hides a monstrous secret... Perfect for fans of The Hunger Games and A Good Girl's Guide to Murder A guaranteed page turner full of heart, tension and twists you won't see coming! The first book in a major new YA series

30-Minute Website Marketing - A Step By Step Guide (Paperback): Lee Wilson 30-Minute Website Marketing - A Step By Step Guide (Paperback)
Lee Wilson
R1,042 Discovery Miles 10 420 Ships in 9 - 17 working days

Everyday businesses of all sizes are generating a fraction of the potential website return on investment (ROI) and broader marketing value for their business. The largest part of this opportunity wastage comes from overlooked marketing potential, plus an inability to take immediate action based on competing time demands and budget restraints. 30-Minute Website Marketing: A Step By Step Guide utilizes over 15 years of website marketing experience and digital expertise to empower businesses to identify and act on untapped website success. With all actions taking 30 minutes or less, companies can work towards improving the results gained from their website marketing efforts, and by adhering to the practical steps in this book, businesses can be confident that those 30 minutes provide the returns on resource investment needed. Through this guide, Lee Wilson delivers impactful, instant value to the broader marketing and targeted website marketing field, with practical help, direction, and expert step-by-step advice for marketing professionals, business owners, entrepreneurs, and start-up organisations.

Games As A Service - How Free to Play Design Can Make Better Games (Hardcover): Oscar Clark Games As A Service - How Free to Play Design Can Make Better Games (Hardcover)
Oscar Clark
R4,932 Discovery Miles 49 320 Ships in 10 - 15 working days

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than theevil ormanipulative experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStationHome. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.

Computer Science Reconsidered - The Invocation Model of Process Expression (Hardcover): KM Fant Computer Science Reconsidered - The Invocation Model of Process Expression (Hardcover)
KM Fant
R3,089 Discovery Miles 30 890 Ships in 18 - 22 working days

"The Invocation Model of Process Expression" argues that mathematics does not provide the most appropriate conceptual foundations for computer science, but, rather, that these foundations are a primary source of unnecessary complexity and confusion. It supports that there is a more appropriate conceptual model that unifies forms of expression considered quite disparate and simplifies issues considered complex and intractable. This book presents that this model of process expression is alternative theory of computer science that is both valid and practical.

Software Performance and Scalability - A Quantitative Approach (Hardcover): HH Liu Software Performance and Scalability - A Quantitative Approach (Hardcover)
HH Liu
R2,670 Discovery Miles 26 700 Ships in 10 - 15 working days

Praise from the Reviewers:

"The practicality of the subject in a real-world situation distinguishes this book from others available on the market."
--Professor Behrouz Far, University of Calgary

"This book could replace the computer organization texts now in use that every CS and CpE student must take. . . . It is much needed, well written, and thoughtful."
--Professor Larry Bernstein, Stevens Institute of Technology

A distinctive, educational text onsoftware performance and scalability

This is the first book to take a quantitative approach to the subject of software performance and scalability. It brings together three unique perspectives to demonstrate how your products can be optimized and tuned for the best possible performance and scalability: The Basics--introduces the computer hardware and software architectures that predetermine the performance and scalability of a software product as well as the principles of measuring the performance and scalability of a software productQueuing Theory--helps you learn the performance laws and queuing models for interpreting the underlying physics behind software performance and scalability, supplemented with ready-to-apply techniques for improving the performance and scalability of a software systemAPI Profiling--shows you how to design more efficient algorithms and achieve optimized performance and scalability, aided by adopting an API profiling framework (perfBasic) built on the concept of a performance map for drilling down performance root causes at the API level

"Software Performance and Scalability" gives you a specialized skill set that will enable you to design and build performance into your products with immediate, measurable improvements. Complemented with real-world case studies, it is an indispensable resource for software developers, quality and performance assurance engineers, architects, and managers. It is anideal text for university courses related to computer and software performance evaluation and can also be used to supplement a course in computer organization or in queuing theory for upper-division and graduate computer science students.

Digital Signal Processing (DSP) with Python Progra mming (Hardcover): Charbit Digital Signal Processing (DSP) with Python Progra mming (Hardcover)
Charbit
R3,763 Discovery Miles 37 630 Ships in 10 - 15 working days

The parameter estimation and hypothesis testing are the basic tools in statistical inference. These techniques occur in many applications of data processing., and methods of Monte Carlo have become an essential tool to assess performance. For pedagogical purposes the book includes several computational problems and exercices. To prevent students from getting stuck on exercises, detailed corrections are provided.

SC-FDMA for Mobile Communications (Paperback): Fathi E. Abd El-Samie, Faisal S. Al-Kamali, Azzam Y Al-Nahari, Moawad I. Dessouky SC-FDMA for Mobile Communications (Paperback)
Fathi E. Abd El-Samie, Faisal S. Al-Kamali, Azzam Y Al-Nahari, Moawad I. Dessouky
R1,459 Discovery Miles 14 590 Ships in 10 - 15 working days

SC-FDMA for Mobile Communications examines Single-Carrier Frequency Division Multiple Access (SC-FDMA). Explaining this rapidly evolving system for mobile communications, it describes its advantages and limitations and outlines possible solutions for addressing its current limitations. The book explores the emerging trend of cooperative communication with SC-FDMA and how it can improve the physical layer security. It considers the design of distributed coding schemes and protocols for wireless relay networks where users cooperate to send their data to the destination. Supplying you with the required foundation in cooperative communication and cooperative diversity, it presents an improved Discrete Cosine Transform (DCT)-based SC-FDMA system. It introduces a distributed space-time coding scheme and evaluates its performance and studies distributed SFC for broadband relay channels. Presents relay selection schemes for improving the physical layer Introduces a new transceiver scheme for the SC-FDMA system Describes space-time/frequency coding schemes for SC-FDMA Includes MATLAB (R) codes for all simulation experiments The book investigates Carrier Frequency Offsets (CFO) for the Single-Input Single-Output (SISO) SC-FDMA system, and Multiple-Input Multiple-Output (MIMO) SC-FDMA system simulation software. Covering the design of cooperative diversity schemes for the SC-FDMA system in the uplink direction, it also introduces and studies a new transceiver scheme for the SC-FDMA system.

Return on Engagement - Content Strategy and Web Design Techniques for Digital Marketing (Hardcover, 2nd edition): Tim Frick,... Return on Engagement - Content Strategy and Web Design Techniques for Digital Marketing (Hardcover, 2nd edition)
Tim Frick, Kate Eyler-Werve
R5,490 Discovery Miles 54 900 Ships in 10 - 15 working days

In the world of web design, if one wants to create a successful web site, one needs an effective content strategy. Return on Engagement shows web designers and developers how to implement an effective content strategy and how to stay ahead in the rapidly changing industry of web design. It presents best practices in terms of web design through a marketing function: content strategy, SEO, social media marketing, and success measurement to help web designers implement a strategy that ensures success for the site they are building. Return on Engagement shows web designers and developers how to not just design an aesthetically pleasing, functional website. This book shows those professionals how to implement marketing strategies and analysis into their website, thus ensuring its success. Nearly 3 years since the previous edition published, new best practices have been formed. Tools in which web developers use to analyze website metrics have advanced. New social media networks and communities have cropped up. New research in how audiences read and receive content has been done, subsequently refining best digital marketing practices. Return on Engagement features a step-by-step breakdown of how to use new tools, techniques, and technologies. The new edition also includes updated case studies of industry leaders who implement best practices on projects. Return on Engagement also features a regularly updated companion site that offers readers sample content, easy sharing tools, and web-based resources to help measure marketing viability of web properties.

Pervasive Games - Theory and Design (Hardcover): Markus Montola, Jaakko Stenros, Annika Waern Pervasive Games - Theory and Design (Hardcover)
Markus Montola, Jaakko Stenros, Annika Waern
R5,076 Discovery Miles 50 760 Ships in 10 - 15 working days

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.

Game Art Complete - All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (Hardcover): Andrew Gahan Game Art Complete - All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (Hardcover)
Andrew Gahan
R4,974 Discovery Miles 49 740 Ships in 10 - 15 working days

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

A Programmer's Companion to Algorithm Analysis (Hardcover): Ernst L. Leiss A Programmer's Companion to Algorithm Analysis (Hardcover)
Ernst L. Leiss
R5,350 Discovery Miles 53 500 Ships in 10 - 15 working days

Until now, no other book examined the gap between the theory of algorithms and the production of software programs. Focusing on practical issues, A Programmer's Companion to Algorithm Analysis carefully details the transition from the design and analysis of an algorithm to the resulting software program. Consisting of two main complementary parts, the book emphasizes the concrete aspects of translating an algorithm into software that should perform based on what the algorithm analysis indicated. In the first part, the author describes the idealized universe that algorithm designers inhabit while the second part outlines how this ideal can be adapted to the real world of programming. The book explores analysis techniques, including crossover points, the influence of the memory hierarchy, implications of programming language aspects, such as recursion, and problems arising from excessively high computational complexities of solution methods. It concludes with four appendices that discuss basic algorithms; memory hierarchy, virtual memory management, optimizing compilers, and garbage collection; NP-completeness and higher complexity classes; and undecidability in practical terms. Applying the theory of algorithms to the production of software, A Programmer's Companion to Algorithm Analysis fulfills the needs of software programmers and developers as well as students by showing that with the correct algorithm, you can achieve a functional software program.

Introduction to Numerical Programming - A Practical Guide for Scientists and Engineers Using Python and C/C++ (Hardcover):... Introduction to Numerical Programming - A Practical Guide for Scientists and Engineers Using Python and C/C++ (Hardcover)
Titus A. Beu
R5,546 Discovery Miles 55 460 Ships in 10 - 15 working days

Makes Numerical Programming More Accessible to a Wider Audience Bearing in mind the evolution of modern programming, most specifically emergent programming languages that reflect modern practice, Numerical Programming: A Practical Guide for Scientists and Engineers Using Python and C/C plus plus utilizes the author's many years of practical research and teaching experience to offer a systematic approach to relevant programming concepts. Adopting a practical, broad appeal, this user-friendly book offers guidance to anyone interested in using numerical programming to solve science and engineering problems. Emphasizing methods generally used in physics and engineering from elementary methods to complex algorithms it gradually incorporates algorithmic elements with increasing complexity. Develop a Combination of Theoretical Knowledge, Efficient Analysis Skills, and Code Design Know-How The book encourages algorithmic thinking, which is essential to numerical analysis. Establishing the fundamental numerical methods, application numerical behavior and graphical output needed to foster algorithmic reasoning, coding dexterity, and a scientific programming style, it enables readers to successfully navigate relevant algorithms, understand coding design, and develop efficient programming skills. The book incorporates real code, and includes examples and problem sets to assist in hands-on learning. Begins with an overview on approximate numbers and programming in Python and C/C plus plus, followed by discussion of basic sorting and indexing methods, as well as portable graphic functionality Contains methods for function evaluation, solving algebraic and transcendental equations, systems of linear algebraic equations, ordinary differential equations, and eigenvalue problems Addresses approximation of tabulated functions, regression, integration of one-

Introduction to Game Physics with Box2D (Hardcover): Ian Parberry Introduction to Game Physics with Box2D (Hardcover)
Ian Parberry
R5,492 Discovery Miles 54 920 Ships in 10 - 15 working days

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

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