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Books > Computing & IT > Computer programming > General
With over 50,000 copies sold, The Rust Programming Language is the quintessential guide to programming in Rust. Thoroughly updated to Rust's latest version, this edition is considered the language's official documentation. The Rust Programming Language, 2nd Edition is the official language guide for Rust 2021, and the best way to get started with Rust. The new edition includes a quick-reference section on organizing code with modules, and improved closure examples of captures, the move keyboard, and Fn traits. From web apps to operating systems, Rust is the safe, fast, reliable programming language used for an expansive variety of applications. Revised and updated by the original authors, the second edition of The Rust Programming Language shows readers how to take full advantage of Rust 2021 features, from installation to creating robust and scalable programs. It begins with the basics, like creating functions and binding variables, then moves on to more advanced concepts, like error
Rather than yet another project-based workbook, Arduino in a Nutshell is a reference and handbook that thoroughly describes the electrical and performance aspects of an Arduino board and its software. This book brings together in one place all the information you need to get something done with Arduino. It will save you from endless web searches and digging through translations of datasheets or notes in project-based texts to find the information that corresponds to your own particular setup and question. Reference features include pinout diagrams, a discussion of the AVR microcontrollers used with Arduino boards, a look under the hood at the firmware and run-time libraries that make the Arduino unique, and extensive coverage of the various shields and add-on sensors that can be used with an Arduino. One chapter is devoted to creating a new shield from scratch. The book wraps up with detailed descriptions of three different projects: a programmable signal generator, a "smart" thermostat, and a programmable launch sequencer for model rockets. Each project highlights one or more topics that can be applied to other applications
Get ready for C++20 with all you need to know for complete mastery! Your comprehensive and updated guide to one of the world's most popular programming languages is here! Whether you're a novice or expert, you'll find what you need to get going with the latest features of C++20. The workhorse of programming languages, C++ gives you the utmost control of data usage and interface and resource allocation. If your job involves data, proficiency in C++ means you're indispensable! This edition gives you 8 books in 1 for total C++ mastery. Inside, internationally renowned expert John Paul Mueller takes you from the fundamentals of working with objects and classes to writing applications that use paradigms not normally associated with C++, such as those used for functional programming strategies. The book also includes online resources such as source code. You discover how to use a C++ GNU compiler to build applications and even how to use your mobile device for coding. Conquer advanced programming and troubleshooting Streamline your code with lambda expressions Use C++ where you need it: for gaming, enterprise applications, and Web services Uncover object secrets including the use of design patterns Discover how to use functional programming techniques to make code concise and easy to read If you want to be your organization's C++ guru, C++ All-In-One for Dummies is where it's at!
Databases are now an integral part of the internet and many web sites use databases in the background to control their content. MySQL is one of the most commonly used open source database management systems. Due to it’s bundling with PHP, MySQL has proved a popular choice for many sites as it enables a database driven, content managed website to be set up with little or no software costs. This book will show you how to design and use databases for the web using MySQL as a tool to learn SQL. Key Topics Installing and testing MySQL SQL basics, and using SQL to communicate with databases Database design techniques and concepts Using MySQL with PHP, Apache and Perl How to make other products communicate with MySQL Features and Benefits. Gives an insight into how databases work in relation to the web. Introduces general SQL techniques by means of MySQL. Explains the concepts behind a structured query language and how it can be used to communicate with databases. Provides an introduction to database design and how an efficiently designed database can improve the performance of MySQL.
Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals Bringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.
Look sharp--learn or refresh your C# skills with the latest version C# is one of the most popular programming languages, and frequent updates help it keep pace as the world of coding changes. You can keep pace too, thanks to C# 10.0 All-in-One For Dummies, where you'll learn the basics of the language itself, how to code in Visual Studio, and how to take advantage of the new features in the latest release. At every stage of your career, you'll need to know the cutting-edge trends and techniques that clients want. This book has your back, with info on object-oriented programming, writing secure code, building web applications, and more. The six standalone mini-books you'll find inside this all-in-one will take you through the changes to C# and the practical applications and dev tools that you need to know. New features covered include records, init only setters, top-level statements, pattern matching enhancements, fit and finish features, and a lot more. Plus, this version is packed with more examples and code snippets, so you can sharply see C# in action! Learn the very basics of C# programming, even if you have no prior experience Refresh your knowledge of the language and learn how to use the new features in the 10.0 version release Read six mini-books on hot coding topics like object-oriented programming, Visual Studio, and Windows 10 development Enhance your employability and join the 6.5-million-strong community of C# developers You need an easy-to-read C# guide that will help you understand the incoming updates, and this For Dummies reference is it.
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.
Accelerate your digital transformation and break down silos with Microsoft Dynamics 365 It's no secret that running a business involves several complex parts like managing staff, financials, marketing, and operations--just to name a few. That's where Microsoft Dynamics 365, the most profitable business management tool, comes in. In Microsoft Dynamics 365 For Dummies, you'll learn the aspects of the program and each of its applications from Customer Service to Financial Management. With expert author Renato Bellu's clear instructions and helpful tips, you'll be managing to your fullest advantage before you know it. Let's get started! Digitally transform your business by connecting CRM and ERP Use data to make decisions across all business functions Integrate Dynamics 365 with Office 365 and LinkedIn Manage financials and operations Are you running a dynamic business? This book shows you how!
Winner of the 2018 DevOps Dozen Best DevOps Book! In this award-winning title, thought leader Mirco Hering lays out a roadmap to success for IT managers of legacy organizations, showing them how to create the right ecosystem, how to empower people to bring their best to work every day, and how to put the right technology in the driver's seat to propel their organization to success. Many organizations are facing the uphill battle of modernizing their legacy IT infrastructure. Most have evolved over the years by taking lessons from traditional or legacy manufacturing: creating a production process that puts the emphasis on the process instead of the people performing the tasks, allowing the organization to treat people like resources to try to achieve high-quality outcomes. But those practices and ideas are failing modern IT, where collaboration and creativeness are required to achieve high-performing, high-quality success. But just having the right methods and tools will not magically transform an organization; the cultural change that is the hardest is also the most impactful. Using principles from Agile, Lean, and DevOps as well as first-hand examples from the enterprise world, Hering addresses the different challenges that legacy organizations face as they transform into modern IT departments.
Static websites-sites with fixed content-are the simplest type of web pages. In addition to being easier to create and maintain, they're inherently more secure that dynamic pages. And with the Hugo static site engine, you can render them in milliseconds. Hugo in Action is a step-by-step guide to using Hugo to create static websites that really show off the advantages of simplicity. Working with a complete example website and source code samples, you'll learn how to build and host a low-maintenance, high-performance site that will wow your users and stay stable without relying on a third-party server. Key Features * Installing Hugo and building your first web page * Using the Go Template language * Forking themes * Building your own APIs For web developers with intermediate knowledge of HTML/CSS and basic knowledge of JavaScript. About the technology With the Hugo engine, you can build and render static web pages in milliseconds. Written in Go, the Hugo engine takes your directory of content and templates and renders it as a full HTML and CSS website. It uses Markdown files for its data, making it quick to code, capable of running from any directory, and a great choice when working on a shared system where you don't have full privileges. Perfect for blogs, documentation, and portfolio sites, Hugo makes web development fast and fun again. Atishay Jain is a Senior Computer Scientist at Adobe, who has developed web-based software used by millions of Adobe Creative Cloud customers on a daily basis.
Now Includes the Long-Anticipated Volume 4B! Countless readers have spoken about the profound personal influence of Knuth's work. Scientists have marveled at the beauty and elegance of his analysis, while ordinary programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. Primarily written as a reference, some people have nevertheless found it possible and interesting to read each volume from beginning to end. A programmer in China even compared the experience to reading a poem. Whatever your background, if you need to do any serious computer programming, you will find your own good reason to make each volume in this series a readily accessible part of your scholarly or professional library. These five books comprise what easily could be the most important set of information on any serious programmer's bookshelf. This set now includes Volume 4B, the sequel to Volume 4A, which extends Knuth's exploration of combinatorial algorithms. These algorithms are of keen interest to software designers because ". . . a single good idea can save years or even centuries of computer time." "Donald Knuth may very well be a great master of the analysis of algorithms, but more than that, he is an incredible and tireless storyteller who always strikes the perfect balance between theory, practice, and fun. [The Art of Computer Programming, Volume 4B, Combinatorial Algorithms, Part 2,] dives deep into the fascinating exploration of search spaces (which is quite like looking for a needle in a haystack or, even harder, to prove the absence of a needle in a haystack), where actions performed while moving forward must be meticulously undone when backtracking. It introduces us to the beauty of dancing links for removing and restoring the cells of a matrix in a dance which is both simple to implement and very efficient. And it studies the iconic and versatile satisfiability problem and carefully analyses various ingredients of SAT solvers." --Christine Solnon, Department of Computer Science, INSA Lyon This box set includes the following volumes: The Art of Computer Programming: Volume 1: Fundamental Algorithms, 3rd Edition The Art of Computer Programming, Volume 2: Seminumerical Algorithms, 3rd Edition The Art of Computer Programming: Volume 3: Sorting and Searching, 2nd Edition The Art of Computer Programming, Volume 4A: Combinatorial Algorithms, Part 1 The Art of Computer Programming, Volume 4B: Combinatorial Algorithms, Part 2
Imagine a time in the not too distant future when not only game companies but also the human resources, marketing and product development divisions of major corporations are hiring game designers. The time is coming when companies large and small, creative agencies, school systems, museums, libraries and public and governmental institutions will employ game designers to engage employees, customers, students and volunteers to generate new audiences and deepen commitments. The skills that a game designer brings, organizing and presenting a body of information in the most appropriate and entertaining way, are the ones needed by the twenty-first century organization. Designing Gamified Systems is a practical guide for practicing and aspiring game designers to put their unique and valuable skills to work to drive engagement, build motivation, and facilitate positive behavior. Rather than the overused ideas of pervasive games or "gamification," this book uniquely focuses first and foremost on the partnership between the content expert or client and the game designer. It assumes that game systems are one more meaningful tool that can now be used to help organizations and individuals encourage people to care about them and support them. Providing a solid introduction to the fundamental principles of the game layer, it also offers a practical set of tools and activities to contextualize the practice within a variety of different scenarios. It includes interviews with industry leaders, content experts, game designers, museum professionals, and educators who are all using game practices and ideas in new and innovative ways. Catching a snapshot of this exciting moment while delivering enduring fundamentals, the book can be used in the classroom or can be read as a trade book, and will appeal to industry professionals, game designers and game design students."
Learn AngularJS, JavaScript and jQuery Web Application Development In just a short time, you can learn the basics of the JavaScript language, jQuery library, and AngularJS framework - and find out how to use them to build well-designed, reusable components for web applications. Sams Teach Yourself AngularJS, JavaScript, and jQuery All in One assumes absolutely no previous knowledge of JavaScript or jQuery. The authors begin by helping students gain the relevant JavaScript skills they need, introducing JavaScript in a way specifically designed for modern AngularJS web development. Each short, easy lesson builds on all that's come before, teaching new concepts and techniques from the ground up, through practical examples and hands-on problem solving. As you complete the lessons in this book, you'll gain a practical understanding of how to provide rich user interactions in your web pages, adding dynamic code that allows web pages to instantly react to mouse clicks and finger swipes, and interact with back-end services to store and retrieve data from the web server. Learn how to: Create powerful, highly interactive single-page web applications Leverage AngularJS's innovative MVC approach to web development Use JavaScript in modern frameworks Implement JavaScript, jQuery, and AngularJS together in web pages Dynamically modify page elements in the browser Use browser events to interact with the user directly Implement client-side services that interact with web servers Integrate rich user interface components, including zoomable images and expandable lists Enhance user experience by creating AngularJS templates with built-in directives Bind user interface elements and events to the data model to add flexibility and support more robust interactivity Define custom AngularJS directives to extend HTML's capabilities Build dynamic browser views to provide richer user interaction Create custom services you can integrate into many AngularJS applications Develop a well-structured code base that's easy to reuse and maintain Contents at a Glance Part I: An Introduction to AngularJS, jQuery, and JavaScript Development 1 Introduction to Dynamic Web Programming 2 Debugging JavaScript in Web Pages 3 Understanding Dynamic Web Page Anatomy 4 Adding CSS/CSS3 Styles to Allow Dynamic Design and Layout 5 Jumping into jQuery and JavaScript Syntax 6 Understanding and Using JavaScript Objects Part II: Implementing jQuery and JavaScript in Web Pages 7 Accessing DOM Elements Using JavaScript and jQuery Objects 8 Navigating and Manipulating jQuery Objects an
For introductory digital media courses in computer science, art, communication, or digital media departments Tools and Techniques for Understanding and Producing Digital Media Digital Media encompasses a wide variety of topics, including the study of image, sound, and video processing, compression, interactive multimedia development, and advanced web programming. Digital Media Primer is designed for students from all disciplines, and teaches the foundational concepts and basic techniques of digital media production. The text is not tied to a specific application program like Flash or Photoshop; instead, the author introduces tools and techniques using a task-based approach and gives the rationale for using those techniques. This way, students learn skills they can transfer to different platforms and tools. For students that do not know how to navigate certain tools, Wong provides brief Application tutorials as supplemental material. The Third Edition has been thoroughly revised and updated to include current mobile device technology, ultra high-definition video, and multimedia authoring from Flash ActionScript programming to JavaScript programming with HTML5 Canvas.
Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game historyShareware Heroes: Independent Games at the Dawn of the Internet takes readers on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware's major players - the likes of id Software, Apogee, and Epic MegaGames - through to the significance of shareware for the 'forgotten' systems - the Mac, Atari ST, Amiga - when commercial game publishers turned away from them.This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-'em-ups (e.g. Raptor and Tyrian) or racing games (e.g. Wacky Wheels and Skunny Kart) or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.
'Masterful . . . [Thompson] illuminates both the fascinating coders and the bewildering technological forces that are transforming the world in which we live.' - David Grann, author of The Lost City of Z. Facebook's algorithms shaping the news. Uber's cars flocking the streets. Revolution on Twitter and romance on Tinder. We live in a world constructed of computer code. Coders - software programmers - are the people who built it for us. And yet their worlds and minds are little known to outsiders. In Coders, Wired columnist Clive Thompson presents a brilliantly original anthropological reckoning with the most influential tribe in today's world, interrogating who they are, how they think, what they value, what qualifies as greatness in their world, and what should give us pause. One of the most prominent journalists writing on technology today, Clive Thompson takes us into the minds of coders, the most quietly influential people on the planet, in a journey into the heart of the machine - and the men and women who made it.
Broaden your developer experience by learning how to use gRPC and ASP.NET Core together on the Microsoft's developer framework, .NET 6 and discover a new way of developing APIs with gRPC. Beginning gRPC with ASP.NET Core 6 is your guide to quickly and efficiently getting down to the business of building gRPC applications in the Microsoft .NET ecosystem. Readers will dive in and build an application using gRPC and the latest technologies such Angular and ASP.NET Core Razor Pages. This book will teach you how to set up an efficient application using industry best practices such as security, monitoring, logging, and more. You will do this by performing Create, Read, Update, and Delete (CRUD) operations on a SQL Server database with Entity Framework Core. From there you will build web applications using Angular and ASP.NET Core Razor pages combined with gRPC APIs. After reading the book, you'll be able to take advantage of the full range of developer opportunities with gRPC, and come away with any understanding of which usage scenarios are best suited for your projects. And you will possess a solid understanding of the best way to build APIs with ASP.NET Core. What You Will Learn Discover the latest .NET 6 framework Benefit from a new way to design APIs Build modern web applications Migrate easily from WCF to gRPC Become comfortable with latest industry programming standards Who This Book Is For Professional developers who are interested in getting started with gRPC and want to learn how to use it to build applications in the .NET ecosystem.
Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator. Covering every stage of game production from the animator's perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture. The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career. Key Features * 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. * The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. * Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. * Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book
A Thorough Introduction to the Agile Framework and Methodologies That Are Used Worldwide Organizations of all shapes and sizes are embracing the Agile methodologies as a way to transform their products, customer satisfaction, and employee engagement. Many people with varying levels of work experience are interested in understanding the architecture and nuances of Agile, but it is difficult to know where to start. Numerous practitioner books are available, but there has never been a single source for unbiased information about the Agile methodologies--until now. ""Introduction to Agile Methods"" is the place to start for students and professionals who want to understand Agile and become conversant with Agile values, principles, framework, and processes. Authors Sondra Ashmore and Kristin Runyan use their experiences with numerous Agile implementations and academic research to present a clear description of the essential concepts. They address all key roles and the entire development life cycle, including common roadblocks that must be overcome to be successful. Through the authors' realistic use cases, practical examples, and thought-provoking interviews with pioneering practitioners, complex concepts are made relatable. No matter what your role or level of experience, this book provides a foundational understanding that can be used to start or enhance any Agile effort. Coverage includes
Gain skills in image and logo manipulation that will enhance your designs and make them more appealing--either in your portfolio or for your client's next graphic project. As Adobe's Photoshop and Illustrator have evolved, new and unique features have been added to these programs that offer different options for warping and distorting graphics and shapes. For the beginner and intermediate student or graphic artist, choosing or knowing which distort or warp tool to use among so many available can become overwhelming and confusing. This book primarily focuses on teaching how to work with various warping tools and filters in Photoshop, though you will also be using graphics acquired from Adobe Illustrator. Knowing how to work between these two applications is a crucial part of understanding how to successfully manipulate your designs. In Photoshop, you'll see how to alter both raster images and vector graphics, and learn how to do this with layers in various non-destructive ways. Some of the filters mentioned in this book will be familiar to you, as you may have used them frequently. However, others are well hidden, are new, or perhaps you have never considered that you could use that tool, dialog box, or filter to warp or distort. What You Will Learn Become proficient in using the warping and distorting tools and filters in Photoshop, as well as how to correct basic distortions in photos and add perspective Grasp transferring illustrations from Illustrator for use in Photoshop Discover how to warp and distort type Generate unique patterns Work with Smart Object Layers and Smart Filters Work in combination with older tools and newer, enhanced ones Who This Book Is ForBeginner- and Intermediate-level readers interested in pursuing careers as graphic artists, photographers, or video artists/animators.
HTML and CSS remain the linchpin of the Web. Every beginning web
developer needs to understand them thoroughly - including the latest
advances in these standards, and the newest techniques based on them.
For decades, web professionals have turned to HTML and CSS: Visual
QuickStart Guide as the fastest and most practical way to gain that
understanding. Now, this fullcolor guide has been thoroughly updated by
a new author who's taught thousands of beginning web developers. Joe
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Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools-mesh modeling and sculpting-to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler. What You Will Learn Create objects and architectural buildings with different techniques of 3D modeling Master creating an environment for your objects and how to light them Determine how to create node materials and assign them to your Blender objects Pick up UV unwrapping and texture painting Get closer to painting and drawing in Blender Render your scenes and create stunning videos Who This Book Is For Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.
Kubernetes has become the operating system of today's cloud native world, providing a reliable and scalable platform for running containerized workloads. In this friendly, pragmatic book, cloud experts Justin Domingus and John Arundel show you what Kubernetes can do-and what you can do with it. This updated second edition guides you through the growing Kubernetes ecosystem and provides practical solutions to everyday problems with software tools currently in use. You'll walk through an example containerized application running in Kubernetes step-by-step, from the development environment through the continuous deployment pipeline, exploring patterns you can use for your own applications. Make your development teams lean, fast, and effective by adopting Kubernetes and DevOps principles. Understand containers and Kubernetes-no experience necessary Run your own applications on managed cloud Kubernetes services or on-prem environments Design your own cloud native services and infrastructure Use Kubernetes to manage resource usage and the container lifecycle Optimize clusters for cost, performance, resilience, capacity, and scalability Learn the best tools for developing, testing, and deploying your applications Apply the latest industry practices for observability and monitoring Secure your containers and clusters in production |
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