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Books > Computing & IT > Computer programming > General

Indoor Wayfinding and Navigation (Paperback): Hassan A. Karimi Indoor Wayfinding and Navigation (Paperback)
Hassan A. Karimi
R1,613 Discovery Miles 16 130 Ships in 10 - 15 working days

Outdoor wayfinding and navigation systems and services have become indispensable in people's mobility in unfamiliar environments. Advances in key technologies (e.g., positioning and mobile devices), has spurred interest in research and development of indoor wayfinding and navigation systems and services in recent years. Indoor Wayfinding and Navigation provides both breadth and depth of knowledge in designing and building indoor wayfinding and navigation systems and services. It covers the types of sensors both feasible and practical for localization of users inside buildings. The book discusses current approaches, techniques, and technologies for addressing issues in indoor wayfinding and navigation systems and services. It includes coverage of the cognitive, positioning, mapping, and application perspectives, an unusual but useful combination of information. This mix of different perspectives helps you better understand the issues and challenges of building indoor wayfinding and navigation systems and services, how they are different from those used outdoors, and how they can be used efficiently and effectively in challenging applications. Written by well-known specialists in the field, the book addresses all aspects of indoor wayfinding and navigation. It includes the latest research developments on the topic, succinctly covers the fundamentals, and details the issues and challenges in building new systems and services. With this information, you can design indoor wayfinding and navigation systems and services for a variety of uses and users.

Designing Games (Paperback): Tynan Sylvester Designing Games (Paperback)
Tynan Sylvester
R1,126 R924 Discovery Miles 9 240 Save R202 (18%) Ships in 10 - 15 working days

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other's heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game's market positioning will affect your design

Metaprogramming GPUs with Sh (Hardcover): Michael McCool, Stefanus Du Toit Metaprogramming GPUs with Sh (Hardcover)
Michael McCool, Stefanus Du Toit
R3,097 Discovery Miles 30 970 Ships in 10 - 15 working days

This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.

Mobile Robots - Inspiration to Implementation, Second Edition (Paperback, 2nd edition): Joseph L Jones, Bruce A. Seiger, Anita... Mobile Robots - Inspiration to Implementation, Second Edition (Paperback, 2nd edition)
Joseph L Jones, Bruce A. Seiger, Anita M. Flynn
R1,722 Discovery Miles 17 220 Ships in 10 - 15 working days

Revised and updated, the second edition includes several new chapters with projects and applications. The authors keep pace with the ever-growing and rapidly expanding field of robotics. The new edition reflects technological developments and includes programs and activities for robot enthusiasts. Using photographs, illustrations, and informative text, Mobile Robots guides the reader through the step-by-step process of constructing two different and inexpensive yet fully functional robots.

Advanced Game Development with Programmable Graphics Hardware (Paperback): Alan Watt, Fabio Policarpo Advanced Game Development with Programmable Graphics Hardware (Paperback)
Alan Watt, Fabio Policarpo
R1,797 Discovery Miles 17 970 Ships in 10 - 15 working days

This book addresses the new possibilities that are becoming available in games technology through the development of programmable hardware. It is helpful for students of game technology and established game programmers and developers who want to update their expertise to the new technology.

Introduction to Interactive Programming on the Internet - Using HTML & Javascript (WSE) (Paperback): CD Knuckles Introduction to Interactive Programming on the Internet - Using HTML & Javascript (WSE) (Paperback)
CD Knuckles
R4,411 R3,257 Discovery Miles 32 570 Save R1,154 (26%) Ships in 10 - 15 working days

This unique book provides an introduction to programming on the Internet. Class-tested over a two-year period, this text covers the "nuts and bolts" of Internet programming. In addition to core fundamentals, readers are introduced to Web page construction HTML, managing an account on a web server, client-server model, and JavaScript programming.

Hypertext 3.0 - Critical Theory and New Media in an Era of Globalization (Paperback, third edition): George P. Landow Hypertext 3.0 - Critical Theory and New Media in an Era of Globalization (Paperback, third edition)
George P. Landow
R884 Discovery Miles 8 840 Ships in 10 - 15 working days

George Landow's widely acclaimed Hypertext was the first book to bring together the worlds of literary theory and computer technology. Landow was one of the first scholars to explore the implications of giving readers instant, easy access to a virtual library of sources as well as unprecedented control of what and how they read. In hypermedia, Landow saw a strikingly literal embodiment of many major points of contemporary literary theory, particularly Derrida's idea of "de-centering" and Barthes's conception of the "readerly" versus "writerly" text.

From Intermedia to Microcosm, Storyspace, and the World Wide Web, Landow offers specific information about the kinds of hypertext, different modes of linking, attitudes toward technology, and the proliferation of pornography and gambling on the Internet. For the third edition he includes new material on developing Internet-related technologies, considering in particular their increasingly global reach and the social and political implications of this trend as viewed from a postcolonial perspective. He also discusses blogs, interactive film, and the relation of hypermedia to games. Thoroughly expanded and updated, this pioneering work continues to be the "ur-text" of hypertext studies.

Java Programming for Engineers (Paperback, New): Julio Sanchez, Maria P. Canton Java Programming for Engineers (Paperback, New)
Julio Sanchez, Maria P. Canton
R3,515 Discovery Miles 35 150 Ships in 10 - 15 working days

While teaching Java programming at Minnesota State University, the authors noticed that engineering students were enrolling in Java programming courses in order to obtain basic programming skills, but there were no Java books suitable for courses intended for engineers. They realized the need for a comprehensive Java programming tutorial that offers basic programming skills that can be applied in the field of engineering. With this in mind, the authors developed Java Programming for Engineers in order to meet the needs of both engineers and engineering students.

The text uses the personal computer as a development platform and assumes no prior programming experience or knowledge. The only skills expected of the reader are basic keyboarding and user-level familiarity with the PC. Topics covered range from mathematical expressions to linear systems to engineering graphics. Chapters on problem solving skills and the designing of engineering applications walk readers through real word problems they might encounter.

Divided into two parts, Part 1 is a description of the Java language, of the fundamentals of object orientation, input and output operations, and error handling. Part 2 is about Java programming for engineers. It starts with computer number systems, fixed- and variable-precision numeric data, mathematical programming in Java as could be of interest to engineers, and concludes with an overview of Java Graphics.

AI for Games (Paperback): Ian Millington AI for Games (Paperback)
Ian Millington
R752 Discovery Miles 7 520 Ships in 9 - 17 working days

Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games Considers the different models, techniques and algorithms that are used in creating game AI

Transactional Information Systems - Theory, Algorithms, and the Practice of Concurrency Control and Recovery (Hardcover):... Transactional Information Systems - Theory, Algorithms, and the Practice of Concurrency Control and Recovery (Hardcover)
Gerhard Weikum, Gottfried Vossen
R3,165 R2,784 Discovery Miles 27 840 Save R381 (12%) Ships in 10 - 15 working days



"Transactional Information Systems" is the long-awaited, comprehensive work from leading scientists in the transaction processing field. Weikum and Vossen begin with a broad look at the role of transactional technology in today's economic and scientific endeavors, then delve into critical issues faced by all practitioners, presenting today's most effective techniques for controlling concurrent access by multiple clients, recovering from system failures, and coordinating distributed transactions.


The authors emphasize formal models that are easily applied across fields, that promise to remain valid as current technologies evolve, and that lend themselves to generalization and extension in the development of new classes of network-centric, functionally rich applications. This book's purpose and achievement is the presentation of the foundations of transactional systems as well as the practical aspects of the field what will help you meet today's challenges.
* Provides the most advanced coverage of the topic available anywhere--along with the database background required for you to make full use of this material.
* Explores transaction processing both generically as a broadly applicable set of information technology practices and specifically as a group of techniques for meeting the goals of your enterprise.
* Contains information essential to developers of Web-based e-Commerce functionality--and a wide range of more "traditional" applications.
* Details the algorithms underlying core transaction processing functionality.

Stochastic Dynamic Programming and the Control of Queueing Systems (Hardcover, New): LI Sennott Stochastic Dynamic Programming and the Control of Queueing Systems (Hardcover, New)
LI Sennott
R4,334 Discovery Miles 43 340 Ships in 18 - 22 working days

A path-breaking account of Markov decision processes-theory and computation
This book's clear presentation of theory, numerous chapter-end problems, and development of a unified method for the computation of optimal policies in both discrete and continuous time make it an excellent course text for graduate students and advanced undergraduates. Its comprehensive coverage of important recent advances in stochastic dynamic programming makes it a valuable working resource for operations research professionals, management scientists, engineers, and others.
Stochastic Dynamic Programming and the Control of Queueing Systems presents the theory of optimization under the finite horizon, infinite horizon discounted, and average cost criteria. It then shows how optimal rules of operation (policies) for each criterion may be numerically determined. A great wealth of examples from the application area of the control of queueing systems is presented. Nine numerical programs for the computation of optimal policies are fully explicated.
The Pascal source code for the programs is available for viewing and downloading on the Wiley Web site at www.wiley.com/products/subject/mathematics. The site contains a link to the author's own Web site and is also a place where readers may discuss developments on the programs or other aspects of the material. The source files are also available via ftp at ftp: //ftp.wiley.com/public/sci_tech_med/stochastic
Stochastic Dynamic Programming and the Control of Queueing Systems features:
* Path-breaking advances in Markov decision process techniques, brought together for the first time in book form
* A theorem/proof format (proofs may be omittedwithout loss of continuity)
* Development of a unified method for the computation of optimal rules of system operation
* Numerous examples drawn mainly from the control of queueing systems
* Detailed discussions of nine numerical programs
* Helpful chapter-end problems
* Appendices with complete treatment of background material

XML in Scientific Computing (Paperback): Constantine Pozrikidis XML in Scientific Computing (Paperback)
Constantine Pozrikidis
R1,922 Discovery Miles 19 220 Ships in 10 - 15 working days

While the extensible markup language (XML) has received a great deal of attention in web programming and software engineering, far less attention has been paid to XML in mainstream computational science and engineering. Correcting this imbalance, XML in Scientific Computing introduces XML to scientists and engineers in a way that illustrates the similarities and differences with traditional programming languages and suggests new ways of saving and sharing the results of scientific calculations. The author discusses XML in the context of scientific computing, demonstrates how the extensible stylesheet language (XSL) can be used to perform various calculations, and explains how to create and navigate through XML documents using traditional languages such as Fortran, C++, and MATLAB (R). A suite of computer programs are available on the author's website.

Wordpress: The Missing Manual - The Book That Should Have Been in the Box (Paperback, 3rd edition): Matthew MacDonald Wordpress: The Missing Manual - The Book That Should Have Been in the Box (Paperback, 3rd edition)
Matthew MacDonald
R959 Discovery Miles 9 590 Ships in 10 - 15 working days

Whether you're a budding blogger or seasoned web designer, WordPress is a brilliant tool for creating websites - once you know how to tap into its impressive features. The latest edition of this jargon-free Missing Manual shows you how to use WordPress's themes, widgets, and plug-ins to build just about any kind of site. The important stuff you need to know: Set up WordPress. Configure WordPress on your web host or get it running on your home computer. Create your site. Get hands-on instructions for building all types of websites, from blogs to business sites with ecommerce features. Jazz it up. Add picture galleries, slideshows, video clips, music players, and podcasts. Add features. Select from thousands of plug-ins to enhance your site's capabilities, from contact forms to a basic shopping cart. Build a truly unique site. Customize a WordPress theme to create a site that looks exactly the way you want. Attract an audience. Use SEO, site statistics, and social sharing to reach more people. Stay safe. Use backup and staging tools to protect your content and avoid catastrophe.

Vector Analysis for Computer Graphics (Hardcover, 2nd ed. 2021): John Vince Vector Analysis for Computer Graphics (Hardcover, 2nd ed. 2021)
John Vince
R1,764 Discovery Miles 17 640 Ships in 18 - 22 working days

This book is a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills in manipulating vector algebra. Even though vector analysis is a relatively recent development in the history of mathematics, it has become a powerful and central tool in describing and solving a wide range of geometric problems. The book is divided into eleven chapters covering the mathematical foundations of vector algebra and its application to, among others, lines, planes, intersections, rotating vectors, and vector differentiation.

C++ All-in-One For Dummies, 4th Edition (Paperback, 4th Edition): J.P. Mueller C++ All-in-One For Dummies, 4th Edition (Paperback, 4th Edition)
J.P. Mueller
R793 Discovery Miles 7 930 Ships in 10 - 15 working days

Get ready for C++20 with all you need to know for complete mastery! Your comprehensive and updated guide to one of the world's most popular programming languages is here! Whether you're a novice or expert, you'll find what you need to get going with the latest features of C++20. The workhorse of programming languages, C++ gives you the utmost control of data usage and interface and resource allocation. If your job involves data, proficiency in C++ means you're indispensable! This edition gives you 8 books in 1 for total C++ mastery. Inside, internationally renowned expert John Paul Mueller takes you from the fundamentals of working with objects and classes to writing applications that use paradigms not normally associated with C++, such as those used for functional programming strategies. The book also includes online resources such as source code. You discover how to use a C++ GNU compiler to build applications and even how to use your mobile device for coding. Conquer advanced programming and troubleshooting Streamline your code with lambda expressions Use C++ where you need it: for gaming, enterprise applications, and Web services Uncover object secrets including the use of design patterns Discover how to use functional programming techniques to make code concise and easy to read If you want to be your organization's C++ guru, C++ All-In-One for Dummies is where it's at!

World Wide Web - How to design and Construct Web Pages (Paperback, 2nd ed): Phil Bradley World Wide Web - How to design and Construct Web Pages (Paperback, 2nd ed)
Phil Bradley
R806 Discovery Miles 8 060 Ships in 10 - 15 working days

A practical introduction to the creation of Web pages, this title has been fully revised and expanded to include the most recent developments in HTML. As well as covering the design issues surrounding Web pages, it also includes sample HTML that can be incorporated into your pages, with worked examples. This second edition covers areas such as frames and tables, Java, and CGI scripts. Includes: 1. What is the Internet, and where does the Web fit into it? 2. Using the World Wide Web as a Web author 3. First steps in designing your Web page 4. Working with the search engines 5. Writing Web pages 6. Forms 7. Tables 8. Colour on your pages 9. Frames 10. JavaScript and CGI 11. Meta tags 12. Publishing your pages 13. Authoring tools 14. Adding multimedia to a page 15. Further Resources Glossary

eSports is Business - Management in the World of Competitive Gaming (Hardcover, 1st ed. 2019): Tobias M Scholz eSports is Business - Management in the World of Competitive Gaming (Hardcover, 1st ed. 2019)
Tobias M Scholz
R1,887 Discovery Miles 18 870 Ships in 10 - 15 working days

The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.

Web Development Recipes 2e (Paperback, 2nd Revised edition): Brian Hogan, Chris Warren, Mike Weber, Chris Johnson Web Development Recipes 2e (Paperback, 2nd Revised edition)
Brian Hogan, Chris Warren, Mike Weber, Chris Johnson
R874 R781 Discovery Miles 7 810 Save R93 (11%) Ships in 10 - 15 working days

Modern web development is so much more than just HTML and CSS with a little JavaScript mixed in. People want faster, more usable interfaces that work on multiple devices, and you need the latest tools and techniques to make that happen. This book gives you over 40 concise solutions to today's web development problems, and introduces new solutions that will expand your skill set---proven, practical advice from authors who use these tools and techniques every day. In this completely updated edition, you'll find innovative new techniques and workflows, as well as reworked solutions that take advantage of new developments. Web development is constantly changing, and you need to stay on top of your game. Discover a wide spectrum of web development techniques, from how to improve the way you present content, to solutions for data analysis, testing, and deployment. In this edition we introduce new tools, add new recipes, and modernize old ones. You'll use Vagrant to automate server setup, and you'll discover new ways to develop blogs and static sites. You'll learn how to use Grunt to script the deployment of your web project, and use Angular to build a single-page app. You'll learn how to make content stand out with simple cross-browser styles; create animations that work well everywhere without plugins; and create lightweight, responsive layouts. We'll show you how to use preprocessors like CoffeeScript and Sass; write tests for your code; use Git and Dropbox to collaborate; configure and secure the Apache web server; use virtualization to set up your own servers automatically; and much more. Whether you're new to front-end development, or you've got a few years of experience, you'll become a more versatile developer by finding out how---and why---to use these solutions in your next project. What You Need: Your favorite text editor, the most current version of Mozilla Firefox, Internet Explorer, Google Chrome or Safari, and a working knowledge of HTML and JavaScript. Familiarity with command-line interfaces is a plus.

Design Patterns for Embedded Systems in C - An Embedded Software Engineering Toolkit (Paperback): Bruce Powel Douglass Design Patterns for Embedded Systems in C - An Embedded Software Engineering Toolkit (Paperback)
Bruce Powel Douglass
R1,487 R1,369 Discovery Miles 13 690 Save R118 (8%) Ships in 10 - 15 working days

A recent survey stated that 52% of embedded projects are late by 4-5 months. This book can help get those projects in on-time with design patterns. The author carefully takes into account the special concerns found in designing and developing embedded applications specifically concurrency, communication, speed, and memory usage. Patterns are given in UML (Unified Modeling Language) with examples including ANSI C for direct and practical application to C code.
A basic C knowledge is a prerequisite for the book while UML notation and terminology is included. General C programming books do not include discussion of the contraints found within embedded system design. The practical examples give the reader an understanding of the use of UML and OO (Object Oriented) designs in a resource-limited environment. Also included are two chapters on state machines. The beauty of this book is that it can help you today. .
*Design Patterns within these pages are immediately applicable to your project
*Addresses embedded system design concerns such as concurrency, communication, and memory usage
*Examples are contain ANSI C for ease of use with C programming code

SQL Cookbook - Query Solutions and Techniques for All SQL Users (Paperback, 2nd edition): Anthony Molinaro, Robert de Graaf SQL Cookbook - Query Solutions and Techniques for All SQL Users (Paperback, 2nd edition)
Anthony Molinaro, Robert de Graaf
R1,507 R1,255 Discovery Miles 12 550 Save R252 (17%) Ships in 18 - 22 working days

You may know SQL basics, but are you taking advantage of its expressive power? This second edition applies a highly practical approach to Structured Query Language (SQL) so you can create and manipulate large stores of data. Based on real-world examples, this updated cookbook provides a framework to help you construct solutions and executable examples in several flavors of SQL, including Oracle, DB2, SQL Server, MySQL, and PostgreSQL. SQL programmers, analysts, data scientists, database administrators, and even relatively casual SQL users will find SQL Cookbook to be a valuable problem-solving guide for everyday issues. No other resource offers recipes in this unique format to help you tackle nagging day-to-day conundrums with SQL. The second edition includes: Fully revised recipes that recognize the greater adoption of window functions in SQL implementations Additional recipes that reflect the widespread adoption of common table expressions (CTEs) for more readable, easier-to-implement solutions New recipes to make SQL more useful for people who aren't database experts, including data scientists Expanded solutions for working with numbers and strings Up-to-date SQL recipes throughout the book to guide you through the basics

Java in easy steps (Paperback, 7th ed.): Mike McGrath Java in easy steps (Paperback, 7th ed.)
Mike McGrath
R346 Discovery Miles 3 460 Ships in 10 - 15 working days
Digital Anatomy - Applications of Virtual, Mixed and Augmented Reality (Hardcover, 1st ed. 2021): Jean-Francois Uhl, Joaquim... Digital Anatomy - Applications of Virtual, Mixed and Augmented Reality (Hardcover, 1st ed. 2021)
Jean-Francois Uhl, Joaquim Jorge, Daniel Simoes Lopes, Pedro F Campos
R4,294 Discovery Miles 42 940 Ships in 18 - 22 working days

This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes. Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. We developed this book as a support tool for collaborative efforts around Digital Anatomy, especially in distance learning, international and interdisciplinary contexts. We aim to leverage source material in this book to support new Digital Anatomy courses and syllabi in interdepartmental, interdisciplinary collaborations. Digital Anatomy - Applications of Virtual, Mixed and Augmented Reality provides a valuable tool to foster cross-disciplinary dialogues between anatomists, surgeons, radiologists, clinicians, computer scientists, course designers, and industry practitioners. It is the result of a multidisciplinary exercise and will undoubtedly catalyze new specialties and collaborative Master and Doctoral level courses world-wide. In this perspective, the UNESCO Chair in digital anatomy was created at the Paris Descartes University in 2015 (www.anatomieunesco.org). It aims to federate the education of anatomy around university partners from all over the world, wishing to use these new 3D modeling techniques of the human body.

Iterative Dynamic Programming (Hardcover): Rein Luus Iterative Dynamic Programming (Hardcover)
Rein Luus
R5,218 Discovery Miles 52 180 Ships in 10 - 15 working days

Dynamic programming is a powerful method for solving optimization problems, but has a number of drawbacks that limit its use to solving problems of very low dimension. To overcome these limitations, author Rein Luus suggested using it in an iterative fashion. Although this method required vast computer resources, modifications to his original scheme have made the computational procedure feasible.
With iteration, dynamic programming becomes an effective optimization procedure for very high-dimensional optimal control problems and has demonstrated applicability to singular control problems. Recently, iterative dynamic programming (IDP) has been refined to handle inequality state constraints and noncontinuous functions.
Iterative Dynamic Programming offers a comprehensive presentation of this powerful tool. It brings together the results of work carried out by the author and others - previously available only in scattered journal articles - along with the insight that led to its development. The author provides the necessary background, examines the effects of the parameters involved, and clearly illustrates IDP's advantages.

CoffeeScript, 2e (Paperback, 2 Revised Edition): Trevor Burnham CoffeeScript, 2e (Paperback, 2 Revised Edition)
Trevor Burnham
R665 R592 Discovery Miles 5 920 Save R73 (11%) Ships in 10 - 15 working days

Over the last five years, CoffeeScript has taken the web development world by storm. With the humble motto It's just JavaScript, CoffeeScript provides all the power of the JavaScript language in a friendly and elegant package. This extensively revised and updated new edition includes an all-new project to demonstrate CoffeeScript in action, both in the browser and on a Node.js server. There's no faster way to learn to write a modern web application. This new edition has been extensively revised and updated to reflect the current state and features of CoffeeScript. Every chapter has been revised and refactored, and new sections and a new chapter on testing have been added. If you already know JavaScript, this book will make your transition to CoffeeScript easy. If you're new to JavaScript, it's a great place to start. New in this edition: Automating setup with the Grunt task runner Using CoffeeScript classes with the Backbone framework Using CoffeeScript's simple callback syntax to interact with the Express framework A new chapter on client-side and server-side testing with Intern * A new project that gives you hands-on experience with browser-side and server-side CoffeeScript CoffeeScript is every bit as portable and effective as JavaScript. It aids development by adding a bevy of features, such as classes, splats, list comprehensions, and destructuring. These features make it easier to write clear, readable code, and by learning how these features work, you'll deepen your understand of JavaScript as well. This book is your complete guide to writing better JavaScript code, faster.

VC++ MFC Extensions by Example (Paperback, annotated edition): John Swanke VC++ MFC Extensions by Example (Paperback, annotated edition)
John Swanke
R2,230 Discovery Miles 22 300 Ships in 10 - 15 working days

Learn by example how to extend MFC to create more sophisticated and powerful applications. The CD-ROM contains a working project for Visual C++ V5.0 and V6.0 for every example in the book, as well as the authors own SampleWizard utility. (Computer Books - Languages/Programming)

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