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Books > Computing & IT > Computer programming > General
Outdoor wayfinding and navigation systems and services have become indispensable in people's mobility in unfamiliar environments. Advances in key technologies (e.g., positioning and mobile devices), has spurred interest in research and development of indoor wayfinding and navigation systems and services in recent years. Indoor Wayfinding and Navigation provides both breadth and depth of knowledge in designing and building indoor wayfinding and navigation systems and services. It covers the types of sensors both feasible and practical for localization of users inside buildings. The book discusses current approaches, techniques, and technologies for addressing issues in indoor wayfinding and navigation systems and services. It includes coverage of the cognitive, positioning, mapping, and application perspectives, an unusual but useful combination of information. This mix of different perspectives helps you better understand the issues and challenges of building indoor wayfinding and navigation systems and services, how they are different from those used outdoors, and how they can be used efficiently and effectively in challenging applications. Written by well-known specialists in the field, the book addresses all aspects of indoor wayfinding and navigation. It includes the latest research developments on the topic, succinctly covers the fundamentals, and details the issues and challenges in building new systems and services. With this information, you can design indoor wayfinding and navigation systems and services for a variety of uses and users.
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other's heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game's market positioning will affect your design
This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.
Revised and updated, the second edition includes several new chapters with projects and applications. The authors keep pace with the ever-growing and rapidly expanding field of robotics. The new edition reflects technological developments and includes programs and activities for robot enthusiasts. Using photographs, illustrations, and informative text, Mobile Robots guides the reader through the step-by-step process of constructing two different and inexpensive yet fully functional robots.
This book addresses the new possibilities that are becoming available in games technology through the development of programmable hardware. It is helpful for students of game technology and established game programmers and developers who want to update their expertise to the new technology.
This unique book provides an introduction to programming on the Internet. Class-tested over a two-year period, this text covers the "nuts and bolts" of Internet programming. In addition to core fundamentals, readers are introduced to Web page construction HTML, managing an account on a web server, client-server model, and JavaScript programming.
George Landow's widely acclaimed Hypertext was the first book to bring together the worlds of literary theory and computer technology. Landow was one of the first scholars to explore the implications of giving readers instant, easy access to a virtual library of sources as well as unprecedented control of what and how they read. In hypermedia, Landow saw a strikingly literal embodiment of many major points of contemporary literary theory, particularly Derrida's idea of "de-centering" and Barthes's conception of the "readerly" versus "writerly" text. From Intermedia to Microcosm, Storyspace, and the World Wide Web, Landow offers specific information about the kinds of hypertext, different modes of linking, attitudes toward technology, and the proliferation of pornography and gambling on the Internet. For the third edition he includes new material on developing Internet-related technologies, considering in particular their increasingly global reach and the social and political implications of this trend as viewed from a postcolonial perspective. He also discusses blogs, interactive film, and the relation of hypermedia to games. Thoroughly expanded and updated, this pioneering work continues to be the "ur-text" of hypertext studies.
While teaching Java programming at Minnesota State University, the authors noticed that engineering students were enrolling in Java programming courses in order to obtain basic programming skills, but there were no Java books suitable for courses intended for engineers. They realized the need for a comprehensive Java programming tutorial that offers basic programming skills that can be applied in the field of engineering. With this in mind, the authors developed Java Programming for Engineers in order to meet the needs of both engineers and engineering students.
Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games Considers the different models, techniques and algorithms that are used in creating game AI
A path-breaking account of Markov decision processes-theory and
computation
While the extensible markup language (XML) has received a great deal of attention in web programming and software engineering, far less attention has been paid to XML in mainstream computational science and engineering. Correcting this imbalance, XML in Scientific Computing introduces XML to scientists and engineers in a way that illustrates the similarities and differences with traditional programming languages and suggests new ways of saving and sharing the results of scientific calculations. The author discusses XML in the context of scientific computing, demonstrates how the extensible stylesheet language (XSL) can be used to perform various calculations, and explains how to create and navigate through XML documents using traditional languages such as Fortran, C++, and MATLAB (R). A suite of computer programs are available on the author's website.
Whether you're a budding blogger or seasoned web designer, WordPress is a brilliant tool for creating websites - once you know how to tap into its impressive features. The latest edition of this jargon-free Missing Manual shows you how to use WordPress's themes, widgets, and plug-ins to build just about any kind of site. The important stuff you need to know: Set up WordPress. Configure WordPress on your web host or get it running on your home computer. Create your site. Get hands-on instructions for building all types of websites, from blogs to business sites with ecommerce features. Jazz it up. Add picture galleries, slideshows, video clips, music players, and podcasts. Add features. Select from thousands of plug-ins to enhance your site's capabilities, from contact forms to a basic shopping cart. Build a truly unique site. Customize a WordPress theme to create a site that looks exactly the way you want. Attract an audience. Use SEO, site statistics, and social sharing to reach more people. Stay safe. Use backup and staging tools to protect your content and avoid catastrophe.
This book is a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills in manipulating vector algebra. Even though vector analysis is a relatively recent development in the history of mathematics, it has become a powerful and central tool in describing and solving a wide range of geometric problems. The book is divided into eleven chapters covering the mathematical foundations of vector algebra and its application to, among others, lines, planes, intersections, rotating vectors, and vector differentiation.
Get ready for C++20 with all you need to know for complete mastery! Your comprehensive and updated guide to one of the world's most popular programming languages is here! Whether you're a novice or expert, you'll find what you need to get going with the latest features of C++20. The workhorse of programming languages, C++ gives you the utmost control of data usage and interface and resource allocation. If your job involves data, proficiency in C++ means you're indispensable! This edition gives you 8 books in 1 for total C++ mastery. Inside, internationally renowned expert John Paul Mueller takes you from the fundamentals of working with objects and classes to writing applications that use paradigms not normally associated with C++, such as those used for functional programming strategies. The book also includes online resources such as source code. You discover how to use a C++ GNU compiler to build applications and even how to use your mobile device for coding. Conquer advanced programming and troubleshooting Streamline your code with lambda expressions Use C++ where you need it: for gaming, enterprise applications, and Web services Uncover object secrets including the use of design patterns Discover how to use functional programming techniques to make code concise and easy to read If you want to be your organization's C++ guru, C++ All-In-One for Dummies is where it's at!
A practical introduction to the creation of Web pages, this title has been fully revised and expanded to include the most recent developments in HTML. As well as covering the design issues surrounding Web pages, it also includes sample HTML that can be incorporated into your pages, with worked examples. This second edition covers areas such as frames and tables, Java, and CGI scripts. Includes: 1. What is the Internet, and where does the Web fit into it? 2. Using the World Wide Web as a Web author 3. First steps in designing your Web page 4. Working with the search engines 5. Writing Web pages 6. Forms 7. Tables 8. Colour on your pages 9. Frames 10. JavaScript and CGI 11. Meta tags 12. Publishing your pages 13. Authoring tools 14. Adding multimedia to a page 15. Further Resources Glossary
The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.
Modern web development is so much more than just HTML and CSS with a little JavaScript mixed in. People want faster, more usable interfaces that work on multiple devices, and you need the latest tools and techniques to make that happen. This book gives you over 40 concise solutions to today's web development problems, and introduces new solutions that will expand your skill set---proven, practical advice from authors who use these tools and techniques every day. In this completely updated edition, you'll find innovative new techniques and workflows, as well as reworked solutions that take advantage of new developments. Web development is constantly changing, and you need to stay on top of your game. Discover a wide spectrum of web development techniques, from how to improve the way you present content, to solutions for data analysis, testing, and deployment. In this edition we introduce new tools, add new recipes, and modernize old ones. You'll use Vagrant to automate server setup, and you'll discover new ways to develop blogs and static sites. You'll learn how to use Grunt to script the deployment of your web project, and use Angular to build a single-page app. You'll learn how to make content stand out with simple cross-browser styles; create animations that work well everywhere without plugins; and create lightweight, responsive layouts. We'll show you how to use preprocessors like CoffeeScript and Sass; write tests for your code; use Git and Dropbox to collaborate; configure and secure the Apache web server; use virtualization to set up your own servers automatically; and much more. Whether you're new to front-end development, or you've got a few years of experience, you'll become a more versatile developer by finding out how---and why---to use these solutions in your next project. What You Need: Your favorite text editor, the most current version of Mozilla Firefox, Internet Explorer, Google Chrome or Safari, and a working knowledge of HTML and JavaScript. Familiarity with command-line interfaces is a plus.
A recent survey stated that 52% of embedded projects are late by
4-5 months. This book can help get those projects in on-time with
design patterns. The author carefully takes into account the
special concerns found in designing and developing embedded
applications specifically concurrency, communication, speed, and
memory usage. Patterns are given in UML (Unified Modeling Language)
with examples including ANSI C for direct and practical application
to C code.
You may know SQL basics, but are you taking advantage of its expressive power? This second edition applies a highly practical approach to Structured Query Language (SQL) so you can create and manipulate large stores of data. Based on real-world examples, this updated cookbook provides a framework to help you construct solutions and executable examples in several flavors of SQL, including Oracle, DB2, SQL Server, MySQL, and PostgreSQL. SQL programmers, analysts, data scientists, database administrators, and even relatively casual SQL users will find SQL Cookbook to be a valuable problem-solving guide for everyday issues. No other resource offers recipes in this unique format to help you tackle nagging day-to-day conundrums with SQL. The second edition includes: Fully revised recipes that recognize the greater adoption of window functions in SQL implementations Additional recipes that reflect the widespread adoption of common table expressions (CTEs) for more readable, easier-to-implement solutions New recipes to make SQL more useful for people who aren't database experts, including data scientists Expanded solutions for working with numbers and strings Up-to-date SQL recipes throughout the book to guide you through the basics
This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes. Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. We developed this book as a support tool for collaborative efforts around Digital Anatomy, especially in distance learning, international and interdisciplinary contexts. We aim to leverage source material in this book to support new Digital Anatomy courses and syllabi in interdepartmental, interdisciplinary collaborations. Digital Anatomy - Applications of Virtual, Mixed and Augmented Reality provides a valuable tool to foster cross-disciplinary dialogues between anatomists, surgeons, radiologists, clinicians, computer scientists, course designers, and industry practitioners. It is the result of a multidisciplinary exercise and will undoubtedly catalyze new specialties and collaborative Master and Doctoral level courses world-wide. In this perspective, the UNESCO Chair in digital anatomy was created at the Paris Descartes University in 2015 (www.anatomieunesco.org). It aims to federate the education of anatomy around university partners from all over the world, wishing to use these new 3D modeling techniques of the human body.
Dynamic programming is a powerful method for solving optimization problems, but has a number of drawbacks that limit its use to solving problems of very low dimension. To overcome these limitations, author Rein Luus suggested using it in an iterative fashion. Although this method required vast computer resources, modifications to his original scheme have made the computational procedure feasible.
Over the last five years, CoffeeScript has taken the web development world by storm. With the humble motto It's just JavaScript, CoffeeScript provides all the power of the JavaScript language in a friendly and elegant package. This extensively revised and updated new edition includes an all-new project to demonstrate CoffeeScript in action, both in the browser and on a Node.js server. There's no faster way to learn to write a modern web application. This new edition has been extensively revised and updated to reflect the current state and features of CoffeeScript. Every chapter has been revised and refactored, and new sections and a new chapter on testing have been added. If you already know JavaScript, this book will make your transition to CoffeeScript easy. If you're new to JavaScript, it's a great place to start. New in this edition: Automating setup with the Grunt task runner Using CoffeeScript classes with the Backbone framework Using CoffeeScript's simple callback syntax to interact with the Express framework A new chapter on client-side and server-side testing with Intern * A new project that gives you hands-on experience with browser-side and server-side CoffeeScript CoffeeScript is every bit as portable and effective as JavaScript. It aids development by adding a bevy of features, such as classes, splats, list comprehensions, and destructuring. These features make it easier to write clear, readable code, and by learning how these features work, you'll deepen your understand of JavaScript as well. This book is your complete guide to writing better JavaScript code, faster.
Learn by example how to extend MFC to create more sophisticated and powerful applications. The CD-ROM contains a working project for Visual C++ V5.0 and V6.0 for every example in the book, as well as the authors own SampleWizard utility. (Computer Books - Languages/Programming) |
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