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Books > Computing & IT > Computer programming > General

Design and Implementation of 3D Graphics Systems (Hardcover): Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa Design and Implementation of 3D Graphics Systems (Hardcover)
Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa
R5,124 Discovery Miles 51 240 Ships in 12 - 17 working days

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book's website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

A Practical Guide to Indie Game Marketing (Hardcover): Joel Dreskin A Practical Guide to Indie Game Marketing (Hardcover)
Joel Dreskin
R5,100 Discovery Miles 51 000 Ships in 12 - 17 working days

Learn how to market for your indie game, even with a small budget and limited resources. For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your game. With special focus on developers with small budgets and limited staff and resources, this book is packed with recommendations and techniques that you can put to use immediately. As a seasoned marketing professional, author Joel Dreskin provides insight into practical, real-world experiences from marketing numerous successful games and also shares tips on mistakes to avoid. Presented in an easy to read format, A Practical Guide to Indie Game Marketing includes information on establishing an audience and increasing visibility so you can build successes with your studio and games. Through case studies, examples, guidelines and tips, you will learn best practices for developing plans for your game launches, PR, community engagement, channel promotions and more Sample timelines help you determine how long in advance of a launch to prepare your first public communications, when to announce your game, as well as recommended timing for releasing different game assets Book also includes marketing checklist 'cheat sheets', dos and don ts and additional resources

Game Design Theory - A New Philosophy for Understanding Games (Hardcover): Keith Burgun Game Design Theory - A New Philosophy for Understanding Games (Hardcover)
Keith Burgun
R5,101 Discovery Miles 51 010 Ships in 12 - 17 working days

Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.

Natural Language Processing with Python (Paperback): Steven Bird Natural Language Processing with Python (Paperback)
Steven Bird
R1,474 R1,020 Discovery Miles 10 200 Save R454 (31%) Ships in 12 - 17 working days

This book offers a highly accessible introduction to natural language processing, the field that supports a variety of language technologies, from predictive text and email filtering to automatic summarization and translation. With it, you'll learn how to write Python programs that work with large collections of unstructured text. You'll access richly annotated datasets using a comprehensive range of linguistic data structures, and you'll understand the main algorithms for analyzing the content and structure of written communication. Packed with examples and exercises, Natural Language Processing with Python will help you: * Extract information from unstructured text, either to guess the topic or identify "named entities" * Analyze linguistic structure in text, including parsing and semantic analysis * Access popular linguistic databases, including WordNet and treebanks * Integrate techniques drawn from fields as diverse as linguistics and artificial intelligence This book will help you gain practical skills in natural language processing using the Python programming language and the Natural Language Toolkit (NLTK) open source library. If you're interested in developing web applications, analyzing multilingual news sources, or documenting endangered languages -- or if you're simply curious to have a programmer's perspective on how human language works -- you'll find Natural Language Processing with Python both fascinating and immensely useful.

Introduction to Numerical Programming - A Practical Guide for Scientists and Engineers Using Python and C/C++ (Hardcover):... Introduction to Numerical Programming - A Practical Guide for Scientists and Engineers Using Python and C/C++ (Hardcover)
Titus A. Beu
R5,758 Discovery Miles 57 580 Ships in 12 - 17 working days

Makes Numerical Programming More Accessible to a Wider Audience Bearing in mind the evolution of modern programming, most specifically emergent programming languages that reflect modern practice, Numerical Programming: A Practical Guide for Scientists and Engineers Using Python and C/C plus plus utilizes the author's many years of practical research and teaching experience to offer a systematic approach to relevant programming concepts. Adopting a practical, broad appeal, this user-friendly book offers guidance to anyone interested in using numerical programming to solve science and engineering problems. Emphasizing methods generally used in physics and engineering from elementary methods to complex algorithms it gradually incorporates algorithmic elements with increasing complexity. Develop a Combination of Theoretical Knowledge, Efficient Analysis Skills, and Code Design Know-How The book encourages algorithmic thinking, which is essential to numerical analysis. Establishing the fundamental numerical methods, application numerical behavior and graphical output needed to foster algorithmic reasoning, coding dexterity, and a scientific programming style, it enables readers to successfully navigate relevant algorithms, understand coding design, and develop efficient programming skills. The book incorporates real code, and includes examples and problem sets to assist in hands-on learning. Begins with an overview on approximate numbers and programming in Python and C/C plus plus, followed by discussion of basic sorting and indexing methods, as well as portable graphic functionality Contains methods for function evaluation, solving algebraic and transcendental equations, systems of linear algebraic equations, ordinary differential equations, and eigenvalue problems Addresses approximation of tabulated functions, regression, integration of one-

Introduction to Game Physics with Box2D (Hardcover): Ian Parberry Introduction to Game Physics with Box2D (Hardcover)
Ian Parberry
R5,702 Discovery Miles 57 020 Ships in 12 - 17 working days

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Game Character Modeling and Animation with 3ds Max (Hardcover): Yancey Clinton Game Character Modeling and Animation with 3ds Max (Hardcover)
Yancey Clinton
R5,126 Discovery Miles 51 260 Ships in 12 - 17 working days

This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5. 'How to make your character move' with an overview of game animation and deeper into Character Studio. But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.

Pragmatic Programmer, The - Your journey to mastery, 20th Anniversary Edition (Hardcover, 2nd edition): David Thomas, Andrew... Pragmatic Programmer, The - Your journey to mastery, 20th Anniversary Edition (Hardcover, 2nd edition)
David Thomas, Andrew Hunt
R1,759 R1,046 Discovery Miles 10 460 Save R713 (41%) Ships in 12 - 17 working days

"One of the most significant books in my life." -Obie Fernandez, Author, The Rails Way "Twenty years ago, the first edition of The Pragmatic Programmer completely changed the trajectory of my career. This new edition could do the same for yours." -Mike Cohn, Author of Succeeding with Agile , Agile Estimating and Planning , and User Stories Applied ". . . filled with practical advice, both technical and professional, that will serve you and your projects well for years to come." -Andrea Goulet, CEO, Corgibytes, Founder, LegacyCode.Rocks ". . . lightning does strike twice, and this book is proof." -VM (Vicky) Brasseur, Director of Open Source Strategy, Juniper Networks The Pragmatic Programmer is one of those rare tech books you'll read, re-read, and read again over the years. Whether you're new to the field or an experienced practitioner, you'll come away with fresh insights each and every time. Dave Thomas and Andy Hunt wrote the first edition of this influential book in 1999 to help their clients create better software and rediscover the joy of coding. These lessons have helped a generation of programmers examine the very essence of software development, independent of any particular language, framework, or methodology, and the Pragmatic philosophy has spawned hundreds of books, screencasts, and audio books, as well as thousands of careers and success stories. Now, twenty years later, this new edition re-examines what it means to be a modern programmer. Topics range from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse. Read this book, and you'll learn how to: Fight software rot Learn continuously Avoid the trap of duplicating knowledge Write flexible, dynamic, and adaptable code Harness the power of basic tools Avoid programming by coincidence Learn real requirements Solve the underlying problems of concurrent code Guard against security vulnerabilities Build teams of Pragmatic Programmers Take responsibility for your work and career Test ruthlessly and effectively, including property-based testing Implement the Pragmatic Starter Kit Delight your users Written as a series of self-contained sections and filled with classic and fresh anecdotes, thoughtful examples, and interesting analogies, The Pragmatic Programmer illustrates the best approaches and major pitfalls of many different aspects of software development. Whether you're a new coder, an experienced programmer, or a manager responsible for software projects, use these lessons daily, and you'll quickly see improvements in personal productivity, accuracy, and job satisfaction. You'll learn skills and develop habits and attitudes that form the foundation for long-term success in your career. You'll become a Pragmatic Programmer. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Business Aspects of Web Services (Hardcover, 2011): Christof Weinhardt, Benjamin Blau, Tobias Conte, Lilia Filipova-Neumann,... Business Aspects of Web Services (Hardcover, 2011)
Christof Weinhardt, Benjamin Blau, Tobias Conte, Lilia Filipova-Neumann, Thomas Meinl, …
R1,546 Discovery Miles 15 460 Ships in 10 - 15 working days

Driven by maturing Web service technologies and the wide acceptance of the service-oriented architecture paradigm, the software industry s traditional business models and strategies have begun to change: software vendors are turning into service providers. In addition, in the Web service market, a multitude of small and highly specialized providers offer modular services of almost any kind and economic value is created through the interplay of various distributed service providers that jointly contribute to form individualized and integrated solutions. This trend can be optimally catalyzed by universally accessible service orchestration platforms service value networks (SVNs) which are the underlying organizational form of the coordination mechanisms presented in this book.

Here, the authors focus on providing comprehensive business-oriented insights into today s trends and challenges that stem from the transition to a service-led economy. They investigate current and future Web service business models and provide a framework for Web service value networks. Pricing mechanism basics are introduced and applied to the specific area of SVNs. Strategies for platform providers are analyzed from the viewpoint of a single provider, and so are pricing mechanisms in service value networks which are optimal from a network perspective. The extended concept of pricing Web service derivatives is also illustrated. The presentation concludes with a vision of how Web service markets in the future could be structured and what further developments can be expected to happen.

This book will be of interest to researchers in business development and practitioners such as managers of SMEs in the service sector, as well as computer scientists familiar with Web technologies. The book s comprehensive content provides readers with a thorough understanding of the organizational, economic and technical implications of dealing with Web services as the nucleus of modern business models, which can be applied to Web services in general and Web service value networks specifically.."

Creating Digital Animations - Animate Stories with Scratch! (Paperback): Breen Creating Digital Animations - Animate Stories with Scratch! (Paperback)
Breen
R270 R215 Discovery Miles 2 150 Save R55 (20%) Ships in 12 - 17 working days

The easy way to start animating today!

Creating Digital Animations is your ticket to learning animation! Learn how to animate your very own characters using Scratch the free multimedia tool that lets you create interactive stories, games, and animations. Designed specifically for kids aged seven and up, this easy–to–follow, full–color guide introduces you to important game design concepts through three simple projects. Step–by–step instructions walk you through the four major phases of animation design, showing you how to turn your idea into a real animation with sound effects and more! You′ll work just like the pros as you sketch out your main idea, add your own details, and develop a complete, workable character from scratch.

If you′re curious about coding, animation is the perfect place to start exploring. The Scratch platform doesn′t require an actual programming language, but it gets you used to thinking like a programmer while you develop your very own animation. Short on rules but big on fun, this book is your friendly animation coach to get you started on the right foot.

- Use stick figures to design your characters′ ′bones′

- Flesh out your design and animate movements

- Create scenes and background locations

- Add sound to take your animation to the next level

Animation is fun! Building your own characters is exciting! And putting the finishing touches on your animation project shows you just how much you can learn while you play. Coding is a valuable skill that will serve you throughout school and beyond, and this book teaches you the basics in a way that leaves you hungry for more. Where will you take your new animation skills next? Creating Digital Animations takes you on the first steps of your journey to wherever you want to go!

Microprogrammed State Machine Design (Hardcover, New): Michel A. Lynch Microprogrammed State Machine Design (Hardcover, New)
Michel A. Lynch
R5,735 Discovery Miles 57 350 Ships in 12 - 17 working days

Microprogrammed State Machine Design is a digital computer architecture text that builds systematically from basic concepts to complex state-machine design. It provides practical techniques and alternatives for designing solutions to data processing problems both in commerce and in research purposes. It offers an excellent introduction to the tools and elements of design used in microprogrammed state machines, and incoporates the necessary background in number systems, hardware building blocks, assemblers for use in preparing control programs, and tools and components for assemblers . The author conducts an in-depth examination of first- and second-level microprogrammed state machines. He promotes a top-down approach that examines algorithms mathematically to exploit the simplifications resulting from choosing the proper representation and application of algebraic manipulation. The steps involved in the cycle of design and simulation steps are demonstrated through an example of running a computer through a simulation. Other topics covered in Microprogrammed State Machine Design include a discussion of simulation methods, the development and use of assembler language processors, and comparisons among various hardware implementations, such as the Reduced Instruction Set Computer (RISC) and the Digital Signal Processor (DSP). As a text and guide, Microprogrammed State Machine Design will interest students in the computer sciences, computer architectects and engineers, systems programmers and analysts, and electrical engineers.

Learn Enough JavaScript to Be Dangerous - A Tutorial Introduction to Programming with JavaScript (Paperback): Michael Hartl Learn Enough JavaScript to Be Dangerous - A Tutorial Introduction to Programming with JavaScript (Paperback)
Michael Hartl
R951 R831 Discovery Miles 8 310 Save R120 (13%) Ships in 12 - 17 working days

All You Need to Know, and Nothing You Don't, to Write JavaScript for the Web and Beyond JavaScript plays a key role in modern software development, not only because it is the only language that runs inside virtually all web browsers, but also because it has become widely used for back-end and general-purpose development as well. Although JavaScript is a big language, you don't need to learn "everything" about it to get started, just how to use it efficiently to solve real problems. In Learn Enough JavaScript to Be Dangerous, renowned instructor Michael Hartl teaches the specific concepts, skills, and approaches you need to be professionally productive. Even if you've never programmed before, Hartl helps you quickly build technical sophistication and master the lore you need to succeed. Treating JavaScript as a general-purpose language right from the start, Hartl offers examples for creating dynamic effects in browsers and for writing scripts and modules using Node.js. Focused exercises help you internalize what matters, without wasting time on details pros don't care about. Soon, it'll be like you were born knowing this stuff--and you'll be suddenly, seriously dangerous. Learn enough about . . . Rapidly deploying a simple JavaScript app to the live Web Working with strings and other native JavaScript objects Applying functions and elegant, powerful functional-programming techniques Creating new objects with both properties and methods Writing tests and improving code with test-driven development (TDD) Developing and using self-contained, modular NPM software packages Adding interactivity with event listeners, dynamic HTML forms, and DOM manipulation Writing useful, nontrivial JavaScript shell scripts Building an industrial-grade interactive website with JavaScript, from start to finish Michael Hartl's Learn Enough series includes books and video courses that focus on the most important parts of each subject, so you don't have to learn everything to get started--you just have to learn enough to be dangerous and solve technical problems yourself. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Strategic Monoliths and Microservices - Driving Innovation Using Purposeful Architecture (Paperback): Vaughn Vernon, Tomasz... Strategic Monoliths and Microservices - Driving Innovation Using Purposeful Architecture (Paperback)
Vaughn Vernon, Tomasz Jaskula
R1,335 R837 Discovery Miles 8 370 Save R498 (37%) Ships in 12 - 17 working days

Make Software Architecture Choices That Maximize Value and Innovation "[Vernon and Jaskula] provide insights, tools, proven best practices, and architecture styles both from the business and engineering viewpoint. . . . This book deserves to become a must-read for practicing software engineers, executives as well as senior managers." --Michael Stal, Certified Senior Software Architect, Siemens Technology Strategic Monoliths and Microservices helps business decision-makers and technical team members clearly understand their strategic problems through collaboration and identify optimal architectural approaches, whether the approach is distributed microservices, well-modularized monoliths, or coarser-grained services partway between the two. Leading software architecture experts Vaughn Vernon and Tomasz Jaskula show how to make balanced architectural decisions based on need and purpose, rather than hype, so you can promote value and innovation, deliver more evolvable systems, and avoid costly mistakes. Using realistic examples, they show how to construct well-designed monoliths that are maintainable and extensible, and how to gradually redesign and reimplement even the most tangled legacy systems into truly effective microservices. Link software architecture planning to business innovation and digital transformation Overcome communication problems to promote experimentation and discovery-based innovation Master practices that support your value-generating goals and help you invest more strategically Compare architectural styles that can lead to versatile, adaptable applications and services Recognize when monoliths are your best option and how best to architect, design, and implement them Learn when to move monoliths to microservices and how to do it, whether they're modularized or a "Big Ball of Mud" Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Mixed Reality and Gamification for Cultural Heritage (Hardcover, 1st ed. 2017): Marinos Ioannides, Nadia Magnenat-Thalmann,... Mixed Reality and Gamification for Cultural Heritage (Hardcover, 1st ed. 2017)
Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis
R3,558 Discovery Miles 35 580 Ships in 10 - 15 working days

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.

Aaron Marks' Complete Guide to Game Audio - For Composers, Sound Designers, Musicians, and Game Developers (Hardcover, 3rd... Aaron Marks' Complete Guide to Game Audio - For Composers, Sound Designers, Musicians, and Game Developers (Hardcover, 3rd edition)
Aaron Marks
R3,882 R3,684 Discovery Miles 36 840 Save R198 (5%) Ships in 12 - 17 working days

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks' Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O'Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader's convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks' Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

Learn Quantum Computing with Python and Q# - A hands-on approach (Paperback): Sarah Kaiser, Chris Granade Learn Quantum Computing with Python and Q# - A hands-on approach (Paperback)
Sarah Kaiser, Chris Granade
R2,081 R1,284 Discovery Miles 12 840 Save R797 (38%) Ships in 12 - 17 working days

Learn Quantum Computing with Python and Q# demystifies quantum computing. Using Python and the new quantum programming language Q#, you'll learn QC fundamentals as you apply quantum programming techniques to real-world examples including cryptography and chemical analysis. Learn Quantum Computing with Python and Q# builds your understanding of quantum computers, using Microsoft's Quantum Development Kit to abstract away the mathematical complexities. You'll learn QC basics as you create your own quantum simulator in Python, then move on to using the QDK and the new Q# language for writing and running algorithms very different to those found in classical computing. Key Features * The underlying mechanics of how quantum computers work * How to simulate qubits in Python * Q# and the Microsoft Quantum Developer Kit * How to apply quantum algorithms to real-world examples For readers with basic programming skills and some experience of linear algebra, calculus and complex numbers. About the technology Quantum computing is the next step in computing power and scalability, with the potential to impact everything from data science to information security. Using qubits, the fundamental unit of quantum information, quantum computers can solve problems beyond the scale of classical computing. Software packages like Microsoft's Quantum Development Kit and the Q# language are now emerging to give programmers a quick path to exploring quantum development for the first time. Christopher Granade completed his PhD in physics (quantum information) at the University of Waterloo's Institute for Quantum Computing, and now works in the Quantum Architectures and Computation (QuArC) group at Microsoft. He works in developing the standard libraries for Q# and is an expert in the statistical characterization of quantum devices from classical data. Previously, Christopher helped Scott Aaronson prepare lectures into his recent book, Quantum Computing Since Democritus. Sarah Kaiser completed her PhD in physics (quantum information) at the University of Waterloo's Institute for Quantum Computing. She has spent much of her career developing new quantum hardware in the lab, from satellites to hacking quantum cryptography hardware. Communicating what is so exciting about quantum is her passion, and she loves finding new demos and tools to help enable the quantum community to grow. When not at the keyboard, she loves kayaking and writing books about engineering for kids.

Talking to Artists / Talking to Programmers - How to Get Programmers and Artists Communicating (Paperback): Wendy Despain Talking to Artists / Talking to Programmers - How to Get Programmers and Artists Communicating (Paperback)
Wendy Despain
R1,402 Discovery Miles 14 020 Ships in 12 - 17 working days

Artists and programmers often work together on complex projects in stressful environments and things don't always go smoothly. Miscommunication and misunderstandings are common as these two disciplines often use the same words to mean different things when they talk to each other. Unintentional slights can turn into long-held grudges and productivity grinds to a crawl. This is a "flip book" that contains two narratives in one. Turn the book one way and read one perspective; turn the book over and upside down and read the other perspective. The narratives can be read separately, one after the other, or in alternating chapters. Talking to Artists / Talking to Programmers can help anyone who wants to improve communication with artists and programmers. It's set up like a foreign language dictionary, so it addresses the cultural norms, attitudes and customs surrounding the words each group uses, so you'll know not just what the words in the glossary mean, you'll know why they're used that way and how to get communication flowing again. It addresses common reasons for communication problems between these two groups and provides specific suggestions for solutions. The unusual format allows for each side to be given equal weight - learn how to talk to artists starting on one side of the book, turn it over and learn how to talk to programmers. The whole book stresses the things artists and programmers have in common. Focused primarily on videogame developers, it also applies to other fields where tech and art have to work together, including web developers and teams building mobile apps. Anyone who wants to communicate better with programmers or artists - this book can help Features Lists of common problems and strategies for solving them Specific ideas for building bridges between departments Case studies from real teams Glossary of terms causing the most confusion Explanations for common friction points Approaches for fostering goodwill Solutions for team dynamics problems Specific suggestions for providing feedback Ideas for holding successful meetings

Practitioner's Knowledge Representation - A Pathway to Improve Software Effort Estimation (Hardcover, 2014 ed.): Emilia... Practitioner's Knowledge Representation - A Pathway to Improve Software Effort Estimation (Hardcover, 2014 ed.)
Emilia Mendes
R2,324 R1,924 Discovery Miles 19 240 Save R400 (17%) Ships in 12 - 17 working days

The main goal of this book is to help organizations improve their effort estimates and effort estimation processes by providing a step-by-step methodology that takes them through the creation and validation of models that are based on their own knowledge and experience. Such models, once validated, can then be used to obtain predictions, carry out risk analyses, enhance their estimation processes for new projects and generally advance them as learning organizations.

Emilia Mendes presents the Expert-Based Knowledge Engineering of Bayesian Networks (EKEBNs) methodology, which she has used and adapted during the course of several industry collaborations with different companies world-wide over more than 6 years. The book itself consists of two major parts: first, the methodology's foundations in knowledge management, effort estimation (with special emphasis on the intricacies of software and Web development) and Bayesian networks are detailed; then six industry case studies are presented which illustrate the practical use of EKEBNs. Domain experts from each company participated in the elicitation of the bespoke models for effort estimation and all models were built employing the widely-used Netica tool. This part is rounded off with a chapter summarizing the experiences with the methodology and the derived models.

Practitioners working on software project management, software process qualityor effort estimation and risk analysis in general will find a thorough introduction into an industry-proven methodology as well as numerous experiences, tips and possible pitfalls invaluable for their daily work."

Cloud Foundry (Paperback): Duncan Winn Cloud Foundry (Paperback)
Duncan Winn
R348 R261 Discovery Miles 2 610 Save R87 (25%) Ships in 12 - 17 working days

What exactly is a cloud-native platform? It's certainly a hot topic in IT, as enterprises today assess this option for developing and delivering software quickly and repeatedly. This O'Reilly report explains the capabilities of cloud-native platforms and examines the fundamental changes enterprises need to make in process, organization, and culture if they're to take real advantage of this approach. Author Duncan Winn focuses on the open source platform Cloud Foundry, one of the more prominent cloud-native providers. You'll learn how cloud-native applications are designed to be "infrastructure unaware" so they can thrive and move at will in the highly distributed and constantly evolving cloud environment.With this report, you'll explore: Technical driving forces that are rapidly changing the way organizations develop and deliver software today How key concepts underpinning the Cloud Foundry platform leverage each of the technical forces discussed How cloud-native platforms remove the requirement to perform undifferentiated heavy lifting, such as provisioning VMs, middleware, and databases Why cloud-native platforms enable fast feedback loops as you move from agile development to agile deployment Recommended changes and practical considerations for organizations that want to build cloud-native applications.

Mastering VBA for Microsoft Office 365 - 2019 Edition (Paperback, 2019 Edition): R. Mansfield Mastering VBA for Microsoft Office 365 - 2019 Edition (Paperback, 2019 Edition)
R. Mansfield
R1,194 R974 Discovery Miles 9 740 Save R220 (18%) Ships in 12 - 17 working days

Customize and ramp-up Office 365 applications NOTE: Please click Downloads (located in the menu on the left) to download "Full Code Download." The revised 2019 edition of Mastering VBA Microsoft Office 365 offers an accessible guide that shows how to extend the capabilities of Office 365 applications with VBA programming. Written in clear terms and understandable language, the book includes systematic tutorials and contains both intermediate and advanced content for experienced VB developers. Designed to be comprehensive, the book addresses not just one Office application, but the entire Office suite. To enhance understanding, the content is explored in real-world projects in Word, Excel, Outlook, and PowerPoint. Since the technical programming methods in the Office applications continue to evolve, the updated 2019 edition reviews the changes to the program. Code libraries, the API, and the object model for each Office program have been modified during the three years since the last version of this book. Various elements within VBA have been deprecated or replaced, and the surface UI changed as well. The updated 2019 edition covers topics such as: - Recording macros and getting started with VBA - Learning how to work with VBA - Using loops and functions - Using message boxes, input boxes, and dialog boxes - Creating effective code - XML-based files, ActiveX, the developer tab, content controls, add-ins, embedded macros, and security Written for all levels of Microsoft Office 365 users, Mastering VBA Microsoft Office 365: 2019 Edition explains how to customize and automate the Office suite of applications.

Approaches to Videogame Discourse - Lexis, Interaction, Textuality (Hardcover): Astrid Ensslin, Isabel Balteiro Approaches to Videogame Discourse - Lexis, Interaction, Textuality (Hardcover)
Astrid Ensslin, Isabel Balteiro
R4,142 Discovery Miles 41 420 Ships in 12 - 17 working days

The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games. In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. "Player Interactions" moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, "Beyond the 'Text'," scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies. With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.

Teaching and Learning Computer Programming - Multiple Research Perspectives (Hardcover): Richard E. Mayer Teaching and Learning Computer Programming - Multiple Research Perspectives (Hardcover)
Richard E. Mayer
R4,067 Discovery Miles 40 670 Ships in 12 - 17 working days

The influx of computer technology into classrooms during the past decade raises the questions -- how can we teach children to use computers productively and what effect will learning to program computers have on them? During this same period, researchers have investigated novice learning of computer programming. Teaching and Learning Computer Programming unites papers and perspectives by respected researchers of teaching and learning computer science while it summarizes and integrates major theoretical and empirical contributions. It gives a current and concise account of how instructional techniques affect student learning and how learning of programming affects students' cognitive skills. This collection is an ideal supplementary text for students and a valuable reference for professionals and researchers of education, technology and psychology, computer science, communication, developmental psychology, and industrial organization.

Arduino - A Technical Reference (Paperback): J.M. Hughes Arduino - A Technical Reference (Paperback)
J.M. Hughes
R1,374 R901 Discovery Miles 9 010 Save R473 (34%) Ships in 12 - 17 working days

Rather than yet another project-based workbook, Arduino in a Nutshell is a reference and handbook that thoroughly describes the electrical and performance aspects of an Arduino board and its software. This book brings together in one place all the information you need to get something done with Arduino. It will save you from endless web searches and digging through translations of datasheets or notes in project-based texts to find the information that corresponds to your own particular setup and question. Reference features include pinout diagrams, a discussion of the AVR microcontrollers used with Arduino boards, a look under the hood at the firmware and run-time libraries that make the Arduino unique, and extensive coverage of the various shields and add-on sensors that can be used with an Arduino. One chapter is devoted to creating a new shield from scratch. The book wraps up with detailed descriptions of three different projects: a programmable signal generator, a "smart" thermostat, and a programmable launch sequencer for model rockets. Each project highlights one or more topics that can be applied to other applications

Database Design Manual: using MySQL for Windows (Hardcover, 2004 ed.): Matthew Norman Database Design Manual: using MySQL for Windows (Hardcover, 2004 ed.)
Matthew Norman
R3,124 Discovery Miles 31 240 Ships in 10 - 15 working days

Databases are now an integral part of the internet and many web sites use databases in the background to control their content. MySQL is one of the most commonly used open source database management systems. Due to it’s bundling with PHP, MySQL has proved a popular choice for many sites as it enables a database driven, content managed website to be set up with little or no software costs. This book will show you how to design and use databases for the web using MySQL as a tool to learn SQL. Key Topics Installing and testing MySQL SQL basics, and using SQL to communicate with databases Database design techniques and concepts Using MySQL with PHP, Apache and Perl How to make other products communicate with MySQL Features and Benefits. Gives an insight into how databases work in relation to the web. Introduces general SQL techniques by means of MySQL. Explains the concepts behind a structured query language and how it can be used to communicate with databases. Provides an introduction to database design and how an efficiently designed database can improve the performance of MySQL.

C# 10.0 All-in-One For Dummies (Paperback): J.P. Mueller C# 10.0 All-in-One For Dummies (Paperback)
J.P. Mueller
R1,214 R991 Discovery Miles 9 910 Save R223 (18%) Ships in 9 - 15 working days

Look sharp--learn or refresh your C# skills with the latest version C# is one of the most popular programming languages, and frequent updates help it keep pace as the world of coding changes. You can keep pace too, thanks to C# 10.0 All-in-One For Dummies, where you'll learn the basics of the language itself, how to code in Visual Studio, and how to take advantage of the new features in the latest release. At every stage of your career, you'll need to know the cutting-edge trends and techniques that clients want. This book has your back, with info on object-oriented programming, writing secure code, building web applications, and more. The six standalone mini-books you'll find inside this all-in-one will take you through the changes to C# and the practical applications and dev tools that you need to know. New features covered include records, init only setters, top-level statements, pattern matching enhancements, fit and finish features, and a lot more. Plus, this version is packed with more examples and code snippets, so you can sharply see C# in action! Learn the very basics of C# programming, even if you have no prior experience Refresh your knowledge of the language and learn how to use the new features in the 10.0 version release Read six mini-books on hot coding topics like object-oriented programming, Visual Studio, and Windows 10 development Enhance your employability and join the 6.5-million-strong community of C# developers You need an easy-to-read C# guide that will help you understand the incoming updates, and this For Dummies reference is it.

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