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Books > Computing & IT > Computer programming > General
Software is infested with security flaws that can be misused by hackers. Current test automation does not cover negative or crash testing of software, and security experts are relying on penetration tests that focus on finding old known flaws rather than new. This book approaches the problem with the mindset of a hacker and explores the method they use to find flaws in software. The aim is give you a powerful new tool to fix worm-size holes in your own design, testing and building without adding expense or time to already tight software development schedules and budgets. Fuzzing is a software testing approach where carefully designed or just randomly generated unexpected inputs are sent to software a device in order to crash it. It's the most used technique hackers use to find security bugs. The book shows how to make it a standard practice that integrates seamlessly with other development activities and goes through each phase of software development and points out where testing and auditing can tighten security. The book also identifies cases where available tools fall short and surveys other popular fuzzing tools and techniques that work better.
The promise of Software Factories is to streamline and automate software development-and thus to produce higher-quality software more efficiently. The key idea is to promote systematic reuse at all levels and exploit economies of scope, which translates into concrete savings in planning, development, and maintenance efforts. However, the theory behind Software Factories can be overwhelming, because it spans many disciplines of software development. On top of that, Software Factories typically require significant investments into reusable assets. This book was written in order to demystify the Software Factories paradigm by guiding you through a practical case study from the early conception phase of building a Software Factory to delivering a ready-made software product. The authors provide you with a hands-on example covering each of the four pillars of Software Factories: software product lines, architectural frameworks, model-driven development, and guidance in context. While the ideas behind Software Factories are platform independent, the Microsoft .NET platform, together with recent technologies such as DSL Tools and the Smart Client Baseline Architecture Toolkit, makes an ideal foundation. A study shows the different facets and caveats and demonstrates how each of these technologies becomes part of a comprehensive factory. Software Factories are a top candidate for revolutionizing software development. This book will give you a great starting point to understanding the concepts behind it and ultimately applying this knowledge to your own software projects. Contributions by Jack Greenfield, Wojtek Kozaczynski Foreword by Douglas C. Schmidt, Jack Greenfield, JA1/4rgenKazmeier and Eugenio Pace.
We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video games development cycle, what key concepts need to be on a designers mind and how they can work to improve themselves every step of the way. To help visualize the journey the chapters start with a section centered on the reader as a hero character in a fictitious adventure video game that faces the trials and tribulations of the development cycle to completing the game. We all deserve better games, better heroes and villains which starts with learning what it takes to survive in the game development system as a videogame designer. Key Features Accessible enough for novices, insightful enough for veteran game designers Allows readers of at any level of video game knowledge to connect with the struggle of making a video game Concepts are delivered in a short, specific approach followed with practical exercises to follow to getting the reader into action to improve their skills
Do you spend a lot of time during the design process wondering what
users really need? Do you hate those endless meetings where you
argue how the interface should work? Have you ever developed
something that later had to be completely redesigned?
Getting Started for Internet of Things with Launch Pad and ESP8266 provides a platform to get started with the Ti launch pad and IoT modules for Internet of Things applications. The book provides the basic knowledge of Ti launch Pad and ESP8266 based customized modules with their interfacing, along with the programming. The book discusses the application of Internet of Things in different areas. Several examples for rapid prototyping are included, this to make the readers understand the concept of IoT. The book comprises of twenty-seven chapters, which are divided into four sections and which focus on the design of various independent prototypes. Section-A gives a brief introduction to Ti launch pad (MSP430) and Internet of Things platforms like GPRS, NodeMCU and NuttyFi (ESP8266 customized board), and it shows steps to program these boards. Examples on how to interface these boards with display units, analog sensors, digital sensors and actuators are also included, this to make reader comfortable with the platforms. Section-B discusses the communication modes to relay the data like serial out, PWM and I2C. Section-C explores the IoT data loggers and shows certain steps to design and interact with the servers. Section-D includes few IoT based case studies in various fields. This book is based on the practical experience of the authors while undergoing projects with students and partners from various industries.
Real Process Improvement Using the CMMI (R) presents readers with non-academic, real-world approaches to process improvement via CMMI. The author provides concepts and techniques for CMMI-based process improvement which are as effective as they are innovative. Professionals at all levels from system engineers to CEOs will find a wealth of practical guidance and new ways to look at model-based process improvement that have already benefited large and small organizations in a variety of environments. Using plain language and enlightening illustrations, the author identifies the most critical concepts of the CMMI, and explains how to turn those concepts into real process improvement. This book provides you with key information that will significantly benefit all CMMI process improvement efforts. Topics include: * Ways to discover and understand the business goals and drivers for successful process improvement initiatives * How to recognize the structures and practices many organizations already have in place that can accelerate process improvement, even before they begin using the CMMI * Planning and managing the process improvement project * Innovative, untraditional yet highly effective and proven strategies for CMMI-based process improvement * A thorough debunking of many of the costly and wasteful myths surrounding CMMI-based improvement
Printed in full color.Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you.This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more.Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market.OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.
Demystifying one of the most popular content management systems in use today, Drupal Web Profiles offers a complete introduction to the installation, configuration, and administration of Drupal versions 6 and 7. Filled with worked examples, step-by-step instructions, and hands-on projects, it provides readers with the tools to develop effective business web solutions using Drupal. The book supplies easy-to-follow instruction on the primary aspects of the Drupal framework-from basic installation, configuration, and administration to creating new functionality with custom modules and themes. Defining key Drupal terminology in a way that users and developers can easily understand, this project-based guide explains how to: Create an installation environment for Drupal as well as how to carry out the actual installation Build web applications using Drupal builds and profiles Add new content to a Drupal site and describe, classify, and organize content using the Taxonomy module Optimize Drupal performance with automatic throttling, bandwidth optimization, and page caching Customize Drupal themes and create, install, and debug modules The first five chapters describe how to install, configure, and administer a basic site using Drupal version 6 or 7. The next five chapters introduce Drupal profiles and explain how to get them set up and running. Supplying in-depth treatment of web analytics, including Google analytics, parsing Web logs, and node tagging, the book arms you with time-tested advice on how to monitor, analyze, and optimize the performance of your Drupal installation.
I Grundlagen.- Wer braucht wofur Avatare? Konzeption und Implementierung naturlichsprachlicher Systeme - Zur Einfuhrung.- Die Bedeutung von naturlichsprachlichen Dialogsystemen im Internet-Business.- Technische Grundlagen von naturlichsprachlichen Dialogsystemen.- Ein Quantensprung fur Dialogsysteme.- II E-Business und Avatare.- "Ich habe Ihre Eingabe leider nicht verstanden" - Qualitatskriterien fur Online-Tests von Bots.- Strategien fur Dialogfuhrungssysteme - Automation der Kundenkommunikation im Kontaktkanal Internet.- Schoen - schnell - schlau: Online-Marketing mit Avataren.- Avatare und die Usability von Websites.- Support-Chat und Avatare als Mittel der persoenlichen Kundenbetreuung im World Wide Web.- Cor@: Der Avatar der Deutschen Bank - Eine Fallstudie aus der Sicht des Auftragnehmers.- PIA - Der virtuelle Einkaufs-Guide - Eine Fallstudie des Club Bertelsmann.- Ein virtueller Berater fur Yello - Auswahl, Implementierung und Betrieb eines Avatars.- III Marketing und Avatare.- Darf's ein bisschen menschlicher sein? - Virtuelle Charaktere am Point of Sale.- Robert T-Online - Eine Karriere zwischen Wirklichkeit und Cyberspace.- Robert T-Online - Ein universeller Markenbotschafter.- Avatare und Entertainment.- It's time for a Strike! - Wahlkampf einer digitalen Prasidentschaftskandidatin.- IV Ausblick.- Mehr als nur ein nettes Gesicht: Embodied conversational interface agents.- Mit Hand und Fuss - Die Bedeutung der nonverbalen Kommunikation fur die Emotionalisierung von Dialogfuhrungssystemen.- Virtualisierung und Personalisierung - Technologietrends machen Avatare zur innovativen Mensch-Maschine-Schnittstelle.
If you develop, test, or manage .NET software, you will find ."NET Test Automation Recipes: A Problem-Solution Approach" very useful. The book presents practical techniques for writing lightweight software test automation in a .NET environment and covers API testing thoroughly. It also discusses lightweight, custom Windows application user interface automation and teaches you low-level web application user interface automation. Additional material covers SQL stored procedure testing techniques. The examples in this book have been successfully used in seminars and teaching environments where they have proven highly effective for students who are learning intermediate-level .NET programming. You'll come away from the book knowing how to write production-quality combination and permutation methods.-->Table of Contents-->API Testing Reflection-Based UI Testing Windows-Based UI Testing Test Harness Design Patterns Request-Response Testing Script-Based Web UI Testing Low-Level Web UI Testing Web Services Testing SQL Stored Procedure Testing Combinations and Permutations ADO.NET Testing XML Testing
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.
If you know the basics of C#, you are ready to learn to develop server-side web applications with ASP.NET and that's where this book comes in: Section 1 presents a quick-start course on ASP.NET Web Forms, Visual Studio tools, and the role of HTML5/CSS3 a course that works both for beginners and for experienced web developers who are new to ASP.NET, Section 2 gives you the skills you need for every web application like how to use the server controls, validate user entries, manage state, use master pages and themes, provide site navigation, and use friendly URLs, Section 3 presents the skills you need for developing database-driven web sites at a professional level including how to use SQL data sources, object data sources, and ASP.NET data controls like the GridView, DetailsView, FormView, and ListView controls, Section 4 covers skills that enhance your professionalism like how to develop secure web pages, authorise and authenticate users, send email, control the use of the Back button, and deploy finished applications, Section 5 takes you to the next level by showing you how to use ASP.NET Ajax, how to develop WCF and Web API services, and how ASP.N ET MVC programming differs from Web Forms programming. To make it easier for you to master ASP.NET, you get complete web applications including the web forms, the aspx code, and the C# code that show you how each feature works in context. (You can download these for free from the Murach web site.) You get chapter exercises that let you practice your new skills. And you get Murach's distinctive "paired-pages" format that developers like because it saves both training and reference time.
Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones to VR gaming consoles. Whether creating an audio system from scratch or building on existing frameworks, the book also explains costs, benefits and priorities. In the dynamic simulated world of games and extended reality, interactive audio can now consider every intricacy of real-world sound. This book explains how and why to tame it enjoyably.
Getting Started with Natural Language Processing is a hands-on guide filled with everything you need to get started with NLP in a friendly, understandable tutorial. Full of Python code and hands-on projects, each chapter provides a concrete example with practical techniques that you can put into practice right away. By following the numerous Python-based examples and real-world case studies, you'll apply NLP to search applications, extracting meaning from text, sentiment analysis, user profiling, and more. When you're done, you'll have a solid grounding in NLP that will serve as a foundation for further learning. Key Features * Extracting information from raw text * Named entity recognition * Automating summarization of key facts * Topic labeling For beginners to NLP with basic Python skills. About the technology Natural Language Processing is a set of data science techniques that enable machines to make sense of human text and speech. Advances in machine learning and deep learning have made NLP more efficient and reliable than ever, leading to a huge number of new tools and resources. From improving search applications to sentiment analysis, the possible applications of NLP are vast and growing. Ekaterina Kochmar is an Affiliated Lecturer and a Senior Research Associate at the Natural Language and Information Processing group of the Department of Computer Science and Technology, University of Cambridge. She holds an MA degree in Computational Linguistics, an MPhil in Advanced Computer Science, and a PhD in Natural Language Processing.
HTML, JavaScript, and PHP are Web-based programming languages that can be used to solve computational problems in an online environment. This easy-to-read, informative guide/reference will enable readers to quickly develop a working knowledge of HTML, JavaScript and PHP a valuable skill for any scientist or engineer. Updating and expanding upon the author s previous Springer titles, "An Introduction to HTML and JavaScript" and "An Introduction to PHP," the text emphasizes a hands-on approach to learning and makes extensive use of examples throughout the book. A detailed science, engineering, or mathematics background is not required to understand the material, making the book ideally suitable for self-study or an introductory course in programming. Topics and features: describes the creation and use of HTML documents, including tables, forms, lists, frames, and cascading style sheets; presents fundamental concepts of client-side and server-side programming languages and their application to scientific and engineering calculations, using JavaScript and PHP; examines JavaScript and PHP implementation of arrays, built-in and user-defined methods and functions, math capabilities, and input processing with HTML forms; with PHP, extends programming fundamentals to include reading and writing server-based files, command-line interfaces, and an introduction to GD graphics; appendices include lists of ASCII and HTML special characters, and a brief introduction to using a pseudocode approach to organizing solutions to computing problems; includes a Glossary and an extensive set of programming exercises. This highly useful guidebook supplies all the tools necessary to begin programming in HTML, JavaScript and PHP for scientific and engineering applications. Its clear writing style, with a focus on the importance of learning by example, will appeal to both professionals and undergraduate students in any technical field.
Debunk the myth that JavaScript is not easily testable. Whether you use Node.js, Express, MongoDB, jQuery, AngularJS, or directly manipulate the DOM, you can test-drive JavaScript. Learn the craft of writing meaningful, deterministic automated tests with Karma, Mocha, and Chai. Test asynchronous JavaScript, decouple and properly mock out dependencies, measure code coverage, and create lightweight modular designs of both server-side and client-side code. Your investment in writing tests will pay high dividends as you create code that's predictable and cost-effective to change. Design and code JavaScript applications with automated tests. Writing meaningful tests is a skill that takes learning, some unlearning, and a lot of practice, and with this book, you'll hone that skill. Fire up the editor and get hands-on through practical exercises for effective automated testing and designing maintainable, modular code. Start by learning when and why to do manual testing vs. automated verification. Focus tests on the important things, like the pre-conditions, the invariants, complex logic, and gnarly edge cases. Then begin to design asynchronous functions using automated tests. Carefully decouple and mock out intricate dependencies such as the DOM, geolocation API, file and database access, and Ajax calls to remote servers. Step by step, test code that uses Node.js, Express, MongoDB, jQuery, and AngularJS. Know when and how to use tools such as Chai, Istanbul, Karma, Mocha, Protractor, and Sinon. Create tests with minimum effort and run them fast without having to spin up web servers or manually edit HTML pages to run in browsers. Then explore end-to-end testing to ensure all parts are wired and working well together. Don't just imagine creating testable code, write it. What You Need: A computer with a text editor and your favorite browser. The book provides instructions to install the necessary automated testing-related tools.
Genetic algorithms are founded upon the principle of evolution, i.e., survival of the fittest. Hence evolution programming techniques, based on genetic algorithms, are applicable to many hard optimization problems, such as optimization of functions with linear and nonlinear constraints, the traveling salesman problem, and problems of scheduling, partitioning, and control. The importance of these techniques is still growing, since evolution programs are parallel in nature, and parallelism is one of the most promising directions in computer science.The book is self-contained and the only prerequisite is basic undergraduate mathematics. This third edition has been substantially revised and extended by three new chapters and by additional appendices containing working material to cover recent developments and a change in the perception of evolutionary computation.
The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume "Artificial Int- ligence Techniques for Computer Graphics". Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the pr- essing time, but also to find more accurate solutions for a lot of Computer Gra- ics problems, than with traditional methods. What are intelligent techniques for Computer Graphics? Mainly, they are te- niques based on Artificial Intelligence. So, problem resolution (especially constraint satisfaction) techniques, as well as evolutionary techniques, are used in Declarative scene Modelling; heuristic search techniques, as well as strategy games techniques, are currently used in scene understanding and in virtual world exploration; multi-agent techniques and evolutionary algorithms are used in behavioural animation; and so on. However, even if in most cases the used intelligent techniques are due to Artificial - telligence, sometimes, simple human intelligence can find interesting solutions in cases where traditional Computer Graphics techniques, even combined with Artificial Intelligence ones, cannot propose any satisfactory solution. A good example of such a case is the one of scene understanding, in the case where several parts of the scene are impossible to access.
This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.
Covering research topics from system software such as programming languages, compilers, runtime systems, operating systems, communication middleware, and large-scale file systems, as well as application development support software and big-data processing software, this book presents cutting-edge software technologies for extreme scale computing. The findings presented here will provide researchers in these fields with important insights for the further development of exascale computing technologies.This book grew out of the post-peta CREST research project funded by the Japan Science and Technology Agency, the goal of which was to establish software technologies for exploring extreme performance computing beyond petascale computing. The respective were contributed by 14 research teams involved in the project. In addition to advanced technologies for large-scale numerical computation, the project addressed the technologies required for big data and graph processing, the complexity of memory hierarchy, and the power problem. Mapping the direction of future high-performance computing was also a central priority.
The overall aim of the book is to introduce students to the typical course followed by a data analysis project in earth sciences. A project usually involves searching relevant literature, reviewing and ranking published books and journal articles, extracting relevant information from the literature in the form of text, data, or graphs, searching and processing the relevant original data using MATLAB, and compiling and presenting the results as posters, abstracts, and oral presentations using graphics design software. The text of this book includes numerous examples on the use of internet resources, on the visualization of data with MATLAB, and on preparing scientific presentations. As with its sister book MATLAB Recipes for Earth Sciences-3rd Edition (2010), which demonstrates the use of statistical and numerical methods on earth science data, this book uses state-of-the art software packages, including MATLAB and the Adobe Creative Suite, to process and present geoscientific information collected during the course of an earth science project. The book's supplementary electronic material (available online through the publisher's website) includes color versions of all figures, recipes with all the MATLAB commands featured in the book, the example data, exported MATLAB graphics, and screenshots of the most important steps involved in processing the graphics.
Discover the Easy Way to Learn Java and JavaScript! No matter how much time you spend on other subjects, there's no escaping the fact that you have to learn the basics of computer programming. It takes time and effort to learn a new programming language; however, once you know Java many doors will open for you! The good news is, there are short cuts you can take which cut down on the time and effort you must invest to master this skill. You'll find out the basics of Java, including Object Oriented Programming, Variable Declaration and Data Types, Control Statements, and Encapsulation. Also, find out the versatile uses of Boolean Objects, String Objects, andMath Objects in Java coding. Purchase Programming: Java, JavaScript Coding For Beginners - Learn In A Day NOW to learn Java the easy way! Stop wasting your money on expensive, time-consuming, and ineffective learning methods and start reaping the rewards of this highly-marketable skill! You'll be so glad you did! |
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