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Books > Computing & IT > Computer programming > General

Wordpress: The Missing Manual - The Book That Should Have Been in the Box (Paperback, 3rd edition): Matthew MacDonald Wordpress: The Missing Manual - The Book That Should Have Been in the Box (Paperback, 3rd edition)
Matthew MacDonald
R1,083 R976 Discovery Miles 9 760 Save R107 (10%) Ships in 12 - 17 working days

Whether you're a budding blogger or seasoned web designer, WordPress is a brilliant tool for creating websites - once you know how to tap into its impressive features. The latest edition of this jargon-free Missing Manual shows you how to use WordPress's themes, widgets, and plug-ins to build just about any kind of site. The important stuff you need to know: Set up WordPress. Configure WordPress on your web host or get it running on your home computer. Create your site. Get hands-on instructions for building all types of websites, from blogs to business sites with ecommerce features. Jazz it up. Add picture galleries, slideshows, video clips, music players, and podcasts. Add features. Select from thousands of plug-ins to enhance your site's capabilities, from contact forms to a basic shopping cart. Build a truly unique site. Customize a WordPress theme to create a site that looks exactly the way you want. Attract an audience. Use SEO, site statistics, and social sharing to reach more people. Stay safe. Use backup and staging tools to protect your content and avoid catastrophe.

Network Interdiction and Stochastic Integer Programming (Hardcover, 2003 ed.): David L. Woodruff Network Interdiction and Stochastic Integer Programming (Hardcover, 2003 ed.)
David L. Woodruff
R1,621 Discovery Miles 16 210 Ships in 10 - 15 working days

On March 15, 2002 we held a workshop on network interdiction and the more general problem of stochastic mixed integer programming at the University of California, Davis. Jesus De Loera and I co-chaired the event, which included presentations of on-going research and discussion. At the workshop, we decided to produce a volume of timely work on the topics. This volume is the result. Each chapter represents state-of-the-art research and all of them were refereed by leading investigators in the respective fields. Problems - sociated with protecting and attacking computer, transportation, and social networks gain importance as the world becomes more dep- dent on interconnected systems. Optimization models that address the stochastic nature of these problems are an important part of the research agenda. This work relies on recent efforts to provide methods for - dressing stochastic mixed integer programs. The book is organized with interdiction papers first and the stochastic programming papers in the second part. A nice overview of the papers is provided in the Foreward written by Roger Wets."

Embedded Security in Cars - Securing Current and Future Automotive IT Applications (Hardcover, 2006 ed.): Kerstin Lemke,... Embedded Security in Cars - Securing Current and Future Automotive IT Applications (Hardcover, 2006 ed.)
Kerstin Lemke, Christof Paar, Marko Wolf
R3,092 Discovery Miles 30 920 Ships in 10 - 15 working days

Most innovations in the car industry are based on software and electronics, and IT will soon constitute the major production cost factor. It seems almost certain that embedded IT security will be crucial for the next generation of applications. Yet whereas software safety has become a relatively well-established field, the protection of automotive IT systems against manipulation or intrusion has only recently started to emerge.

Lemke, Paar, and Wolf collect in this volume a state-of-the-art overview on all aspects relevant for IT security in automotive applications. After an introductory chapter written by the editors themselves, the contributions from experienced experts of different disciplines are structured into three parts. "Security in the Automotive Domain" describes applications for which IT security is crucial, like immobilizers, tachographs, and software updates. "Embedded Security Technologies" details security technologies relevant for automotive applications, e.g., symmetric and asymmetric cryptography, and wireless security. "Business Aspects of IT Systems in Cars" shows the need for embedded security in novel applications like location-based navigation systems and personalization.

The first book in this area of fast-growing economic and scientific importance, it is indispensable for both researchers in software or embedded security and professionals in the automotive industry.

Windows Internals, Part 2 (Paperback, 7th edition): Andrea Allievi, Alex Ionescu, Mark Russinovich, David Solomon Windows Internals, Part 2 (Paperback, 7th edition)
Andrea Allievi, Alex Ionescu, Mark Russinovich, David Solomon
R1,385 R1,071 Discovery Miles 10 710 Save R314 (23%) Ships in 12 - 17 working days

The definitive guide to modern Windows internals: new coverage of virtualization, file systems, boot, security, and more. For advanced computing professionals, this is the definitive up-to-date guide to how Windows core components behave "under the hood." Using it, experienced developers can build more powerful and scalable software, administrators can debug complex system and performance problems, and security researchers can harden their systems. This Seventh Edition is fully updated through the May 2021 (21H1/2104) updates to Windows 10 and Windows Server (2022, 2019, and 2016). It adds extensive content on Hyper-V, plus fully rewritten chapters on the boot process, new storage technologies, and Windows system and management mechanisms. As always, it delivers unparalleled insight based on insider access to Microsoft source code, with hands-on experiments using the latest debugging tools to show you Windows' internal behaviors firsthand. With Windows 11 introducing new user interface design elements that build upon the same core technologies as Windows 10, readers will be well-prepared for this new chapter of computing. Leading Windows insiders help you: * Discover system mechanisms for serving device drivers and applications, including ALPC, Object Manager, synchronization, WNF, WoW64, and the processor execution model * Explore underlying hardware architecture, including trap processing, segmentation, and side channel vulnerabilities * Understand Windows virtualization, and how virtualization-based security (VBS) protects against OS vulnerabilities * Delve into key management and configuration mechanisms, including the Registry, Windows services, WMI, and Task Scheduling * Explore diagnostic services such as Event Tracing for Windows (ETW) and DTrace * Learn how the cache manager and file system drivers interact to provide reliable support for files, directories, and disks, including on Persistent Memory (NVDIMM) DAX devices. * Understand NTFS, ReFS, and other Windows file systems * Review Windows startup/shutdown operations, and OS components involved in boot flow * Analyze UEFI-based Secure Boot, Measured Boot, and Secure Launch About This Book * For experienced programmers, architects, software quality and performance specialists, administrators, security practitioners, and support professionals * Assumes you are a Windows power user

Optimal Control Theory (Hardcover, 1974 ed.): L. D. Berkovitz Optimal Control Theory (Hardcover, 1974 ed.)
L. D. Berkovitz
R1,712 Discovery Miles 17 120 Ships in 12 - 17 working days

This book is an introduction to the mathematical theory of optimal control of processes governed by ordinary differential eq- tions. It is intended for students and professionals in mathematics and in areas of application who want a broad, yet relatively deep, concise and coherent introduction to the subject and to its relati- ship with applications. In order to accommodate a range of mathema- cal interests and backgrounds among readers, the material is arranged so that the more advanced mathematical sections can be omitted wi- out loss of continuity. For readers primarily interested in appli- tions a recommended minimum course consists of Chapter I, the sections of Chapters II, III, and IV so recommended in the introductory sec tions of those chapters, and all of Chapter V. The introductory sec tion of each chapter should further guide the individual reader toward material that is of interest to him. A reader who has had a good course in advanced calculus should be able to understand the defini tions and statements of the theorems and should be able to follow a substantial portion of the mathematical development. The entire book can be read by someone familiar with the basic aspects of Lebesque integration and functional analysis. For the reader who wishes to find out more about applications we recommend references [2], [13], [33], [35], and [50], of the Bibliography at the end of the book.

Technology in Physical Activity and Health Promotion (Paperback): Zan Gao Technology in Physical Activity and Health Promotion (Paperback)
Zan Gao
R1,385 Discovery Miles 13 850 Ships in 12 - 17 working days

As technology becomes an ever more prevalent part of everyday life and population-based physical activity programmes seek new ways to increase lifelong engagement with physical activity, so the two have become increasingly linked. This book offers a thorough, critical examination of emerging technologies in physical activity and health, considering technological interventions within the dominant theoretical frameworks, exploring the challenges of integrating technology into physical activity promotion and offering solutions for its implementation. Technology in Physical Activity and Health Promotion occupies a broadly positive stance toward interactive technology initiatives and, while discussing some negative implications of an increased use of technology, offers practical recommendations for promoting physical activity through a range of media, including: social media mobile apps global positioning and geographic information systems wearables active videogames (exergaming) virtual reality settings. Offering a logical and clear critique of technology in physical activity and health promotion, this book will serve as an essential reference for upper-level undergraduates, postgraduate students and scholars working in public health, physical activity and health and kinesiology, and healthcare professionals.

Optimization Software Class Libraries (Hardcover, 2002 ed.): Stefan Voss, David L. Woodruff Optimization Software Class Libraries (Hardcover, 2002 ed.)
Stefan Voss, David L. Woodruff
R4,550 Discovery Miles 45 500 Ships in 12 - 17 working days

Stefan VoC and David Woodruff have edited a carefully refereed volume by experts on optimization software class libraries. The book focuses on flexible and powerful collections of computational objects for addressing complex optimization problems. These component class libraries are suitable for use in the increasing number of optimization applications that stand alone or are imbedded in advanced planning, engineering, and bioinformatics applications. Most researchers today use a number of modeling language software packages and a number of software solvers to solve computational problems. This book outlines packaged software class libraries to enable researchers to find cost-effective and efficient methods of getting problems coded into the computer, or into a modeling language package or into optimizing solvers - hence providing software coding solutions to whatever specialized needs a specific problem might require. Optimization Software Class Libraries provides the reader with a rich overview of the variety of components for framing problems. With the growing number of application-specific software systems and advance planning methods for specific classes of problems, class libraries for optimization are increasingly useful, practical, and needed. Benefits of Optimization Software Class Libraries are: Researchers will be able to invest more effort in examining better algorithms, performing experiments, and making use of problem-specific knowledge; The libraries that encapsulate general-purpose algorithms as reusable, high-quality software components are themselves significant contributions to ongoing research; and In addition to the research benefits, the libraries described providesubstantial practical value to organizations that adopt them.

Serious Games and Edutainment Applications (Hardcover, 2011): Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain Serious Games and Edutainment Applications (Hardcover, 2011)
Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain
R3,782 Discovery Miles 37 820 Ships in 10 - 15 working days

The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.

Real-Time Object Uniform Design Methodology with UML (Hardcover, 2007 ed.): Bui Minh Duc Real-Time Object Uniform Design Methodology with UML (Hardcover, 2007 ed.)
Bui Minh Duc
R5,222 R4,582 Discovery Miles 45 820 Save R640 (12%) Ships in 12 - 17 working days

The competitiveness of organizations facing globalization, information and communication technologies relies on strategic issues such as reuse of knowledge from past experiences to make higher quality decisions, deployment of innovative, fast methodological approaches for solving problems and building systems. Real-life systems are often multidisciplinary; their development commands a uniform way of object modeling in order to close the loop of various interactions crossing multiple domains. An innovative methodology, built on UML version 2 and MDA (Model Driven Architecture), is proposed to explain how to design large-scale systems and make software reuse a reality, how logical models can be built progressively and transformed into business assets, how real time and database systems can be integrated smoothly along a single development stream. First, the metalanguage of UML is introduced as a lesson of rigorous and meta system development. That helps developers to acquire a deep understanding of meta elements of UML, rules that govern connections. Second, thirteen UML diagrams are studied in details with short examples. Third, fundamental modeling concepts are mapped into UML objects and represented with diagrams that are the visual parts of any CASE tool. Two advanced research topics beyond UML are exposed to complement the arsenal of development tools. A state-event network (SEN), a new diagram based on Petri net, supports dynamical studies and refines UML behavioral diagrams before implementation. The image attribute method is a combinatorial technique deployed to study dynamic behavior of safety-critical systems; it takes internal state variables of an object, makes images of surrounding objects interacting with this central object to explain its complex behavior and thus, automate the design of algorithms. One part of Real-Time Object Uniform Design Methodology with UML is targeted to be used as a basic textbook in Computer Science for teaching object modeling, fundamental concepts learning and system designing with thirteen UML diagrams. Another part is devoted to advanced research topics, samples and case studies. They are must readings for any system developer or any graduate student in any discipline that needs materials and thoughts for future developments, the power of object modeling packed along a serious development methodology.

Feminist War Games? - Mechanisms of War, Feminist Values, and Interventional Games (Hardcover): Jon Saklofske, Alyssa Arbuckle,... Feminist War Games? - Mechanisms of War, Feminist Values, and Interventional Games (Hardcover)
Jon Saklofske, Alyssa Arbuckle, Jon Bath
R4,067 Discovery Miles 40 670 Ships in 12 - 17 working days

Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by asking whether feminist values can be asserted as interventional approaches to the design, play, and analysis of games that focus on armed conflict and economies of violence. Focusing on the ways that games, both digital and table-top, can function as narratives, arguments, methods, and instruments of research, the volume demonstrates the impact of computing technologies on our perceptions, ideologies, and actions. Exploring the compatibility between feminist values and systems of war through games is a unique way to pose destabilizing questions, solutions, and approaches; to prototype alternative narratives; and to challenge current idealizations and assumptions. Positing that feminist values can be asserted as a critical method of design, as an ideological design influence, and as a lens that determines how designers and players interact with and within arenas of war, the book addresses the persistence and brutality of war and issues surrounding violence in games, whilst also considering the place and purpose of video games in our cultural moment. Feminist War Games? is a timely volume that questions the often-toxic nature of online and gaming cultures. As such, the book will appeal to a broad variety of disciplinary interests, including sociology, education, psychology, literature, history, politics, game studies, digital humanities, media and cultural studies, and gender studies, as well as those interested in playing, or designing, socially engaged games.

Audio Anecdotes II - Tools, Tips, and Techniques for Digital Audio (Paperback): Ken Greenebaum, Ronen Barzel Audio Anecdotes II - Tools, Tips, and Techniques for Digital Audio (Paperback)
Ken Greenebaum, Ronen Barzel
R1,743 Discovery Miles 17 430 Ships in 12 - 17 working days

This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume II, with contributions from experts in their fields, includes articles on: - Field recording - Synthesis - Signal processing - Spatialization - Computer techniques and tools - Music theory - Sound design - Sound in nature An enclosed CD-ROM provides demos, source code, and examples. Audio Anecdotes is an invaluable tool for anyone who uses digital sound in the creation of computer-generated works: - Musicians - Game developers - Sound producers, and others

Artificial Intelligence for Computer Games - An Introduction (Paperback): John David Funge Artificial Intelligence for Computer Games - An Introduction (Paperback)
John David Funge
R1,849 Discovery Miles 18 490 Ships in 12 - 17 working days

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.

Two- and Three-Dimensional Patterns of the Face (Paperback): Peter W. Hallinan, Gaile Gordon, A. L. Yuille, Peter Giblin, David... Two- and Three-Dimensional Patterns of the Face (Paperback)
Peter W. Hallinan, Gaile Gordon, A. L. Yuille, Peter Giblin, David Mumford
R1,776 Discovery Miles 17 760 Ships in 12 - 17 working days

The human face is perhaps the most familiar and easily recognized object in the world, yet both its three-dimensional shape and its two-dimensional images are complex and hard to characterize. This book develops the vocabulary of ridges and parabolic curves, of illumination eigenfaces and elastic warpings for describing the perceptually salient features of a face and its images. The book also explores the underlying mathematics and applies these mathematical techniques to the computer vision problem of face recognition, using both optical and range images.

Sensors for Mobile Robots (Paperback): H.R. Everett Sensors for Mobile Robots (Paperback)
H.R. Everett
R1,814 Discovery Miles 18 140 Ships in 12 - 17 working days

The author compiles everything a student or experienced developmental engineer needs to know about the supporting technologies associated with the rapidly evolving field of robotics. From the table of contents: Design Considerations * Dead Reckoning * Odometry Sensors * Doppler and Inertial Navigation * Typical Mobility Configurations * Tactile and Proximity Sensing * Triangulation Ranging * Stereo Disparity * Active Triangulation * Active Stereoscopic * Hermies * Structured Light * Known Target Size * Time of Flight * Phase-Shift Measurement * Frequency Modulation * Interferometry * Range from Focus * Return Signal Intensity * Acoustical Energy * Electromagnetic Energy * Optical Energy * Microwave Radar * Collision Avoidance * Guidepath Following * Position-Location Systems * Ultrasonic and Optical Position-Location Systems * Wall, Doorway, andCeiling Referencing * Application-Specific Mission Sensors

Audio Anecdotes III - Tools, Tips, and Techniques for Digital Audio (Paperback): Ken Greenebaum, Ronen Barzel Audio Anecdotes III - Tools, Tips, and Techniques for Digital Audio (Paperback)
Ken Greenebaum, Ronen Barzel
R1,809 Discovery Miles 18 090 Ships in 12 - 17 working days

This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume III, with contributions from experts in their fields, includes articles on a variety of topics, including: - Recording Music - Sound Synthesis - Voice Synthesis - Speech Processing - Applied Signal Processing - HRTF Spatialization - Synchronization - Music Composition - Human Experience Applications of digital audio techniques are indispensable in the recording industry, the film industry, interactive gaming, human computer interaction, and more.

The New Statistics with R - An Introduction for Biologists (Paperback, 2nd Revised edition): Andy Hector The New Statistics with R - An Introduction for Biologists (Paperback, 2nd Revised edition)
Andy Hector 1
R1,299 Discovery Miles 12 990 Ships in 9 - 15 working days

Statistical methods are a key tool for all scientists working with data, but learning the basics continues to challenge successive generations of students. This accessible textbook provides an up-to-date introduction to the classical techniques and modern extensions of linear model analysis-one of the most useful approaches for investigating scientific data in the life and environmental sciences. While some of the foundational analyses (e.g. t tests, regression, ANOVA) are as useful now as ever, best practice moves on and there are many new general developments that offer great potential. The book emphasizes an estimation-based approach that takes account of recent criticisms of over-use of probability values and introduces the alternative approach that uses information criteria. This new edition includes the latest advances in R and related software and has been thoroughly "road-tested" over the last decade to create a proven textbook that teaches linear and generalized linear model analysis to students of ecology, evolution, and environmental studies (including worked analyses of data sets relevant to all three disciplines). While R is used throughout, the focus remains firmly on statistical analysis. The New Statistics with R is suitable for senior undergraduate and graduate students, professional researchers, and practitioners in the fields of ecology, evolution and environmental studies.

Non-Photorealistic Rendering (Paperback): Bruce Gooch, Amy Gooch Non-Photorealistic Rendering (Paperback)
Bruce Gooch, Amy Gooch
R1,866 Discovery Miles 18 660 Ships in 12 - 17 working days

The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Many computer graphics researchers are exploring non-photorealistic rendering techniques as an alternative to realistic rendering. Defined by what it is not, non-photorealistic rendering brings art and science together, concentrating less on the process and more on the communication content of an image. Techniques that have long been used by artists can be applied to computer graphics to emphasize subtle attributes and to omit extraneous information. This book provides an overview of the published research on non-photorealistic rendering in order to categorize and distill the current research into a body of usable techniques. A summary of some of the algorithms as well as pseudo-code for producing some of the images is included.

Robots Unlimited - Life in a Virtual Age (Paperback): David Levy Robots Unlimited - Life in a Virtual Age (Paperback)
David Levy
R1,921 Discovery Miles 19 210 Ships in 12 - 17 working days

Consider this: Robots will one day be able to write poetry and prose so touching that it will make men weep; compose dozens or even hundreds of symphonies that will rival the work of Mozart; judge a court case with absolute impartiality and fairness; or even converse with the natural ease of your best friend. Robots will one day be so life-like that a human could fall in love and marry one. Thought provoking and controversial? Certainly. Far-fetched? Not at all. David Levy presents the history of Artificial Intelligence, considers recent developments, and speculates about the future of AI. A complete bibliography is available here.

Teach Yourself Visually Python (Paperback): G. Hart-Davis Teach Yourself Visually Python (Paperback)
G. Hart-Davis
R551 Discovery Miles 5 510 Ships in 12 - 17 working days

A simple, straightforward, and hands-on roadmap to the world of computer programming with Python Teach Yourself VISUALLY: Python is your personal guide to getting you started in programming. As one of the world's most popular--and most accessible--coding languages, Python is your gateway into the wide and wonderful world of computer science. This hands-on guide walks you through Python step by clearly illustrated step, from writing your very first Python code in a terminal window or the VS Code app through to creating your own lists, dictionaries, and custom classes. In the book, you'll learn to: Install Python and the tools you need to work with it on Windows, macOS, and Linux Work with files and folders, manipulate text, and create powerful functions that do exactly what you want Write clean code that makes decisions effectively, repeats actions as needed, and handles any errors that occur A must-have resource for aspiring programmers starting from the very beginning, Teach Yourself VISUALLY: Python is also an indispensable handbook for programmers making a transition from another language.

An Integrated Introduction to Computer Graphics and Geometric Modeling (Paperback): Ronald Goldman An Integrated Introduction to Computer Graphics and Geometric Modeling (Paperback)
Ronald Goldman
R1,821 Discovery Miles 18 210 Ships in 12 - 17 working days

Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals, rather than the typical line-drawing algorithms found in many standard texts. He also brings the turtle back from obscurity to introduce several major concepts in computer graphics. Supplying the mathematical foundations, the book covers linear algebra topics, such as vector geometry and algebra, affine and projective spaces, affine maps, projective transformations, matrices, and quaternions. The main graphics areas explored include reflection and refraction, recursive ray tracing, radiosity, illumination models, polygon shading, and hidden surface procedures. The book also discusses geometric modeling, including planes, polygons, spheres, quadrics, algebraic and parametric curves and surfaces, constructive solid geometry, boundary files, octrees, interpolation, approximation, Bezier and B-spline methods, fractal algorithms, and subdivision techniques. Making the material accessible and relevant for years to come, the text avoids descriptions of current graphics hardware and special programming languages. Instead, it presents graphics algorithms based on well-established physical models of light and cogent mathematical methods.

Optimization and Industry: New Frontiers (Hardcover, 2003 ed.): Panos M. Pardalos, Victor Korotkikh Optimization and Industry: New Frontiers (Hardcover, 2003 ed.)
Panos M. Pardalos, Victor Korotkikh
R5,185 R4,545 Discovery Miles 45 450 Save R640 (12%) Ships in 12 - 17 working days

Optimization from Human Genes to Cutting Edge Technologies The challenges faced by industry today are so complex that they can only be solved through the help and participation of optimization ex perts. For example, many industries in e-commerce, finance, medicine, and engineering, face several computational challenges due to the mas sive data sets that arise in their applications. Some of the challenges include, extended memory algorithms and data structures, new program ming environments, software systems, cryptographic protocols, storage devices, data compression, mathematical and statistical methods for knowledge mining, and information visualization. With advances in computer and information systems technologies, and many interdisci plinary efforts, many of the "data avalanche challenges" are beginning to be addressed. Optimization is the most crucial component in these efforts. Nowadays, the main task of optimization is to investigate the cutting edge frontiers of these technologies and systems and find the best solutions for their realization. Optimization principles are evident in nature (the perfect optimizer) and appeared early in human history. Did you ever watch how a spider catches a fly or a mosquito? Usually a spider hides at the edge of its net. When a fly or a mosquito hits the net the spider will pick up each line in the net to choose the tense line? Some biologists explain that the line gives the shortest path from the spider to its prey."

Logic Functions and Equations - Examples and Exercises (Hardcover, 2009 ed.): Bernd Steinbach, Christian Posthoff Logic Functions and Equations - Examples and Exercises (Hardcover, 2009 ed.)
Bernd Steinbach, Christian Posthoff
R3,075 Discovery Miles 30 750 Ships in 10 - 15 working days

Tsutomu Sasao - Kyushu Institute of Technology, Japan The material covered in this book is quite unique especially for p- ple who are reading English, since such material is quite hard to ?nd in the U.S. literature. German and Russian people have independently developed their theories, but such work is not well known in the U.S. societies. On the other hand, the theories developed in the U.S. are not conveyed to the other places. Thus, the same theory is re-invented or re-discovered in various places. For example, the switching theory was developed independently in the U.S., Europe, and Japan, almost at the same time [4, 18, 19]. Thus, the same notions are represented by di?- ent terminologies. For example, the Shegalkin polynomial is often called complement-free ring-sum, Reed-Muller expression [10], or Positive - larityReed-Mullerexpression [19].Anyway,itisquitedesirablethatsuch a unique book like this is written in English, and many people can read it without any di?culties. The authors have developed a logic system called XBOOLE.Itp- forms logical operations on the given functions. With XBOOLE, the readers can solve the problems given in the book. Many examples and complete solutions to the problems are shown, so the readers can study at home. I believe that the book containing many exercises and their solutions [9] is quite useful not only for the students, but also the p- fessors.

HTML5 Game Engines - App Development and Distribution (Hardcover): Dan Nagle HTML5 Game Engines - App Development and Distribution (Hardcover)
Dan Nagle
R4,958 Discovery Miles 49 580 Ships in 12 - 17 working days

This book is an introduction to development with HTML5 game engines, an in-depth look at some popular engines, downloadable example projects for each engine, and techniques on how to package and distribute the final app to all the major platforms.

Gameful Second and Foreign Language Teaching and Learning - Theory, Research, and Practice (Hardcover, 1st ed. 2019): Jonathon... Gameful Second and Foreign Language Teaching and Learning - Theory, Research, and Practice (Hardcover, 1st ed. 2019)
Jonathon Reinhardt
R2,696 Discovery Miles 26 960 Ships in 10 - 15 working days

This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field.

Java in a Nutshell - A Desktop Quick Reference (Paperback, 8th New edition): Benjamin J. Evans, Jason Clark, David Flanagan Java in a Nutshell - A Desktop Quick Reference (Paperback, 8th New edition)
Benjamin J. Evans, Jason Clark, David Flanagan
R1,112 Discovery Miles 11 120 Ships in 12 - 17 working days

This updated edition of the Nutshell guide not only helps experienced Java programmers get the most out of versions through Java 17, it also serves as a learning path for new developers. Chock-full of examples that demonstrate how to take complete advantage of modern Java APIs and development best practices, this thoroughly revised book includes new material on recent enhancements to the Java object model that every developer should know about. The first section provides a fast-paced, no-fluff introduction to the Java programming language and the core runtime aspects of the Java platform. The second section is a reference to core concepts and APIs that explains how to perform real programming work in the Java environment. Get up to speed on language details through Java 17 Learn object-oriented programming using basic Java syntax Explore generics, enumerations, annotations, and lambda expressions Understand techniques used in object-oriented design Examine how concurrency and memory are intertwined Work with Java collections and handle common data formats Delve into Java's latest I/O APIs including asynchronous channels Become familiar with development tools in OpenJDK

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