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Books > Computing & IT > Computer programming > General
C++ is a powerful, much sought after programming language, but can be daunting to work with, even for engineering professionals. Why is this book so useful? Have you ever wondered: - How do keywords like static and virtual change their meanings according to context? - What are the similarities and differences between Pointers and References, Pointers and Arrays, Constructors and Copy Constructors, Nested and Local Inner Classes? - Why is Multiple Interface Inheritance seen to be beautiful but Multiple Implementation Inheritance considered evil? - When is Polymorphism Static or Dynamic, Bounded or Unbounded? Answers on these questions, and much more, are explained in this book, Cybernetics in C++. What makes this text so different and appealing in comparison to existing books on the market? - The Bulleted style, as opposed to Prose, produces results much faster, both in learning and reference - Rules of Thumb, and further expert Tips are given throughout in how to optimise your code - The Prospective Evils sections tell you what to avoid - The thorough coverage ensures you will be trained to expert level in each of Imperative, Procedural, Memory & Resource Management, Object Oriented and Generic Programming Cybernetics in C++ combines a theoretical overview and practical approach in one book, which should prove to be a useful reference for computer scientists, software programmers, engineers and students in this and related field.
"Python Forensics" provides many never-before-published proven forensic modules, libraries, and solutions that can be used right out of the box. In addition, detailed instruction and documentation provided with the code samples will allow even novice Python programmers to add their own unique twists or use the models presented to build new solutions. Rapid development of new cybercrime investigation tools is an essential ingredient in virtually every case and environment. Whether you are performing post-mortem investigation, executing live triage, extracting evidence from mobile devices or cloud services, or you are collecting and processing evidence from a network, Python forensic implementations can fill in the gaps. Drawing upon years of practical experience and using numerous
examples and illustrative code samples, author Chet Hosmer
discusses how to: Develop new forensic solutions independent of
large vendor software release schedules Participate in an
open-source workbench that facilitates direct involvement in the
design and implementation of new methods that augment or replace
existing tools Advance your career by creating new solutions along
with the construction of cutting-edge automation solutions to solve
old problems
At all educational levels, innovation is progressively becoming an intrinsic aspect of learning. The proliferation of mobile devices and sensor-based technologies increased the possibilities for learning and pushed it into institutions. One major challenge accompanying the growth in online education is that many teacher educators find themselves under pressure and underprepared to teach online courses. As online education continues to grow, curriculum and training that prepares teachers for online course design and delivery are critical. Mobile and Sensor-Based Technologies in Higher Education explores how mobile and sensor-based technologies are shaping higher education and creating a roadmap for harnessing artificial intelligence, online learning, distance learning, and other modern technologies to aid education. Covering key topics such as assessment, inclusive education, and social distancing, this reference work is ideal for policymakers, researchers, scholars, academicians, practitioners, instructors, and students.
The papers in this volume comprise the refereed proceedings of the Second IFIP International Conference on Computer and Computing Technologies in Agriculture (CCTA2008), in Beijing, China, 2008. The conference on the Second IFIP International Conference on Computer and Computing Technologies in Agriculture (CCTA 2008) is cooperatively sponsored and organized by the China Agricultural University (CAU), the National Engineering Research Center for Information Technology in Agriculture (NERCITA), the Chinese Society of Agricultural Engineering (CSAE) , International Federation for Information Processing (IFIP), Beijing Society for Information Technology in Agriculture, China and Beijing Research Center for Agro-products Test and Farmland Inspection, China. The related departments of China's central government bodies like: Ministry of Science and Technology, Ministry of Industry and Information Technology, Ministry of Education and the Beijing Municipal Natural Science Foundation, Beijing Academy of Agricultural and Forestry Sciences, etc. have greatly contributed and supported to this event. The conference is as good platform to bring together scientists and researchers, agronomists and information engineers, extension servers and entrepreneurs from a range of disciplines concerned with impact of Information technology for sustainable agriculture and rural development. The representatives of all the supporting organizations, a group of invited speakers, experts and researchers from more than 15 countries, such as: the Netherlands, Spain, Portugal, Mexico, Germany, Greece, Australia, Estonia, Japan, Korea, India, Iran, Nigeria, Brazil, China, etc.
This book presents a comprehensive guide to the design of playing robots and the related play experiences. Play is a natural activity for building and improving abilities, and it reveals important particularly for persons with disabilities. Many social, physical and cultural factors may hinder children with disabilities from fully enjoying play as their peers. Autonomous robots with specific characteristics can enhance the ludic experience, having implications for the character of the play and presenting opportunities related to autonomy and physical movement, the very nature of robots. Their introduction into play thus provides everybody, and in particular persons with disabilities, new possibilities for developing abilities, improving general status, participating in social contexts, as well as supporting professionals in monitoring progress. This book presents a framework for the design of playful activities with robots, developed over 20 years' experience at AIRLab - POLIMI. Part 1 introduces the play concepts and characteristics, and research results about play of children with different kinds of impairments. Part 2 focuses on implementing robots able to play. The design of playful activities is discussed, as well as the necessary characteristics for them to be useful in both general play and activities involving disability-related limitations. In Part 3, the defined framework is used to analyze possibilities involving robots available on the toy market, robots developed at research labs, and robots to be developed in the next future. The aim of the book is to give developers, caregivers, and users a set of methodological tools for selecting, exploring, and designing inclusive play activities where robots play a central role.
3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models. The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms, mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.
You may know SQL basics, but are you taking advantage of its expressive power? This second edition applies a highly practical approach to Structured Query Language (SQL) so you can create and manipulate large stores of data. Based on real-world examples, this updated cookbook provides a framework to help you construct solutions and executable examples in several flavors of SQL, including Oracle, DB2, SQL Server, MySQL, and PostgreSQL. SQL programmers, analysts, data scientists, database administrators, and even relatively casual SQL users will find SQL Cookbook to be a valuable problem-solving guide for everyday issues. No other resource offers recipes in this unique format to help you tackle nagging day-to-day conundrums with SQL. The second edition includes: Fully revised recipes that recognize the greater adoption of window functions in SQL implementations Additional recipes that reflect the widespread adoption of common table expressions (CTEs) for more readable, easier-to-implement solutions New recipes to make SQL more useful for people who aren't database experts, including data scientists Expanded solutions for working with numbers and strings Up-to-date SQL recipes throughout the book to guide you through the basics
The interplay between words, computability, algebra and arithmetic has now proved its relevance and fruitfulness. Indeed, the cross-fertilization between formal logic and finite automata (such as that initiated by J.R. Buchi) or between combinatorics on words and number theory has paved the way to recent dramatic developments, for example, the transcendence results for the real numbers having a "simple" binary expansion, by B. Adamczewski and Y. Bugeaud. This book is at the heart of this interplay through a unified exposition. Objects are considered with a perspective that comes both from theoretical computer science and mathematics. Theoretical computer science offers here topics such as decision problems and recognizability issues, whereas mathematics offers concepts such as discrete dynamical systems. The main goal is to give a quick access, for students and researchers in mathematics or computer science, to actual research topics at the intersection between automata and formal language theory, number theory and combinatorics on words. The second of two volumes on this subject, this book covers regular languages, numeration systems, formal methods applied to decidability issues about infinite words and sets of numbers.
This book provides insights into the 3rd International Conference on Communication, Devices and Computing (ICCDC 2021), which was held in Haldia, India, on August 16-18, 2021. It covers new ideas, applications, and the experiences of research engineers, scientists, industrialists, scholars, and students from around the globe. The proceedings highlight cutting-edge research on communication, electronic devices, and computing and address diverse areas such as 5G communication, spread spectrum systems, wireless sensor networks, and signal processing for secure communication, error control coding, printed antennas, analysis of wireless networks, antenna array systems, analog and digital signal processing for communication systems, frequency selective surfaces, radar communication, and substrate integrated waveguide and microwave passive components, which are key to state-of-the-art innovations in communication technologies.
This volume contains the edited texts of the lectures presented at the workshop on Nonlinear Optimization: Theory and Applications, held in Erice at the "G. Stampacchia" School of Mathematics of the "E. Majorana" International Centre for Scientific Culture June 13-21, 1995. The meeting was conceived to review and discuss recent advances and promising research trends concerning theory, algorithms, and innovative applications in the field This is a field of mathematics which is providing viable of Nonlinear Optimization. tools in engineering, in economics and in other applied sciences, and which is giving a great contribution also in the solution of the more practiced linear optimization prob lems. The meeting was attended by approximately 70 people from 18 countries. Besides the lectures, several formal and informal discussions took place. The result was a broad exposure providing a wide and deep understanding of the present research achievements in the field. We wish to express our appreciation for the active contributions of all the partici pants in the meeting. Our gratitude is due to the Ettore Majorana Center in Erice, which offered its facilities and stimulating environment: its staff was certainly instrumental for the success of the meeting. Our gratitude is also due to Francisco Facchinei and Massino Roma for the time spent in the organization of the workshop, and to Giuliana Cai for the careful typesetting of this volume."
These days, the nature of services and the volume of demand in the telecommu nication industry is changing radically, with the replacement of analog transmis sion and traditional copper cables by digital technology and fiber optic transmis sion equipment. Moreover, we see an increasing competition among providers of telecommunication services, and the development of a broad range of new services for users, combining voice, data, graphics and video. Telecommunication network planning has thus become an important problem area for developing and applying optimization models. Telephone companies have initiated extensive modeling and planning efforts to expand and upgrade their transmission facilities, which are, for most national telecommunication networks, divided in three main levels (see Balakrishnan et al. 5]), namely, l. the long-distance or backbone network that typically connects city pairs through gateway nodes; 2. the inter-office or switching center network within each city, that interconnects switching centers in different subdivisions (clusters of customers) and provides access to the gateway(s) node(s); 1 2 DESIGN OF SURVNABLE NETWORKS WITH BOUNDED RINGS 3. the local access network that connects individual subscribers belonging to a cluster to the corresponding switching center. These three levels differ in several ways including their design criteria. Ideally, the design of a telecommunication network should simultaneously account for these three levels. However, to simplify the planning task, the overall planning problem is decomposed by considering each level separately."
Become a Java wizard with this popular programming guide Consider Beginning Programming with Java For Dummies your indispensable guide to learning how to program in one of the most popular programming languages--Java! Java is an invaluable language to master, as it's widely used for application development, including Android, desktop, and server-side applications. Beginning Programming with Java For Dummies is written specifically for newbies to programming. The book starts with an overview of computer programming and builds from there; it explains the software you need, walks you through writing your own programs, and introduces you to a few of the more-complex aspects of programming in Java. It also includes step-by-step examples you can try on your own (and email the author if you need help). As you work through the book, you'll get smart about these Java features: Object-oriented programming (OOP), a Java mainstay IntelliJ IDEA, an integrated development environment (IDE), that gives you one place to do all your programming, including debugging code Loops, branches, and collections Variables and operators Expressions, statements, and blocks Beginning Programming with Java For Dummies translates all this foreign programming and computer syntax into plain English, along with plenty of helpful examples and tips. Learning a new language--and coding is definitely its own language--should be a fun endeavor. With this book as your handy interpreter, you'll be on your way to fluency, speaking the language of coders everywhere!
These proceedings gather outstanding research papers presented at the Second International Conference on Data Engineering 2015 (DaEng-2015) and offer a consolidated overview of the latest developments in databases, information retrieval, data mining and knowledge management. The conference brought together researchers and practitioners from academia and industry to address key challenges in these fields, discuss advanced data engineering concepts and form new collaborations. The topics covered include but are not limited to: * Data engineering * Big data * Data and knowledge visualization * Data management * Data mining and warehousing * Data privacy & security * Database theory * Heterogeneous databases * Knowledge discovery in databases * Mobile, grid and cloud computing * Knowledge management * Parallel and distributed data * Temporal data * Web data, services and information engineering * Decision support systems * E-Business engineering and management * E-commerce and e-learning * Geographical information systems * Information management * Information quality and strategy * Information retrieval, integration and visualization * Information security * Information systems and technologies
This book presents a set of recent advances that involve the areas of multimedia, IoT, and web technologies. These advances incorporate aspects of clouds, artificial intelligence, data analysis, user experience, and games. In this context, the work will bring the reader the opportunity to understand new possibilities of use and research in these areas. We think that this book is suitable for students (postgraduates and undergraduates) and lecturers on these specific topics. Professionals can also benefit from the book since some chapters work with practical aspects relevant to the industry.
This book presents the development of a gaming quality model to predict the gaming Quality of Experience (QoE) of players that could be used for planning the network service or quality monitoring of cloud gaming services. The author presents a model that is developed following a modular structure approach that keeps the different types of impairments separately. The book shows how such a modular structure allows developing a sustainable model as each component can be updated by advances in that specific research area or technology. The presented gaming quality model takes into account two modules of video quality and input quality. The latter considers the interactivity aspects of gaming. The video quality module offers a series of models that differ depending on the level of access to the video stream information, allowing high flexibility for service providers regarding the positions of measuring points within their system. In summary, the present book focuses on (1) creation of multiple image/video and cloud gaming quality datasets, (2) development of a gaming video classification, and (3) development of a series of gaming QoE models to predict the gaming QoE depending on the level of access to the video stream information.
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources - including practical examples and incremental DAW exercises - and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.
The inspiring, long-awaited autobiography of video game designer and DOOM cocreator John RomeroDOOM Guy: Life in First Person is the long-awaited autobiography of John Romero, gaming's original rock star and the cocreator of DOOM, Quake, and Wolfenstein-some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career-from his early days submitting Apple II code to computer magazines and sneaking computers out of the back door of his day job to do programming projects at night in his garage to a high-profile falling out with his id Software cofounder John Carmack, as well as his continued role in the gaming industry today as the managing director of Romero Games Ltd. His story is truly one of a self-made man, founding multiple companies after a childhood filled with violence and abuse drove him to video game design, where he could create new worlds and places to escape to. An alcoholic father, a racist grandfather who did not approve of Romero's parents' mixed-race coupling, and a grandmother who once ran a brothel in Mexico combine for an illuminating story his youth-a story that has never before been revealed. After years in the gaming spotlight, Romero is now telling his story-THE WHOLE STORY-in his own words.
The parameter estimation and hypothesis testing are the basic tools in statistical inference. These techniques occur in many applications of data processing., and methods of Monte Carlo have become an essential tool to assess performance. For pedagogical purposes the book includes several computational problems and exercices. To prevent students from getting stuck on exercises, detailed corrections are provided.
This book presents revised versions of the best papers selected from the symposium Mathematical Progress in Expressive Image Synthesis (MEIS2013) held in Fukuoka, Japan, in 2013. The topics cover various areas of computer graphics (CG), such as surface deformation/editing, character animation, visual simulation of fluids, texture and sound synthesis and photorealistic rendering. From a mathematical point of view, the book also presents papers addressing discrete differential geometry, Lie theory, computational fluid dynamics, function interpolation and learning theory. This book showcases the latest joint efforts between mathematicians, CG researchers and practitioners exploring important issues in graphics and visual perception.The book provides a valuable resource for all computer graphics researchers seeking open problem areas, especially those now entering the field who have not yet selected a research direction."
The budding field of nanotechnology offers enormous potential for advances in medical science, engineering, transportation, computers, and many other industries. As this growing field solidifies, these technological advances may soon become a reality. Nanoscience and Advancing Computational Methods in Chemistry: Research Progress provides innovative chapters covering the growth of educational, scientific, and industrial research activities among chemical engineers and provides a medium for mutual communication between international academia and the industry. This book publishes significant research reporting new methodologies and important applications in the fields of chemical informatics and discusses latest coverage of chemical databases and the development of new experimental methods.
This book is a result of a workshop, the 8th of the successful TopoInVis workshop series, held in 2019 in Nykoeping, Sweden. The workshop regularly gathers some of the world's leading experts in this field. Thereby, it provides a forum for discussions on the latest advances in the field with a focus on finding practical solutions to open problems in topological data analysis for visualization. The contributions provide introductory and novel research articles including new concepts for the analysis of multivariate and time-dependent data, robust computational approaches for the extraction and approximations of topological structures with theoretical guarantees, and applications of topological scalar and vector field analysis for visualization. The applications span a wide range of scientific areas comprising climate science, material sciences, fluid dynamics, and astronomy. In addition, community efforts with respect to joint software development are reported and discussed.
Hybrid systems are models for complex physical systems and have become a widely used concept for understanding their behavior. Many applications are safety-critical, including car, railway, and air traffic control, robotics, physical-chemical process control, and biomedical devices. Hybrid systems analysis studies how we can build computerized controllers for physical systems which are guaranteed to meet their design goals. The author gives a unique, logic-based perspective on hybrid systems analysis. It is the first book that leverages the power of logic for hybrid systems. The author develops a coherent logical approach for systematic hybrid systems analysis, covering its theory, practice, and applications. It is further shown how the developed verification techniques can be used to study air traffic and railway control systems. This book is intended for researchers, postgraduates, and professionals who are interested in hybrid systems analysis, cyberphysical or embedded systems design, logic and theorem proving, or transportation and automation. |
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