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Books > Computing & IT > Computer programming > General

Essentials of Constraint Programming (Hardcover, 2003 ed.): Thom Fruhwirth, Slim Abdennadher Essentials of Constraint Programming (Hardcover, 2003 ed.)
Thom Fruhwirth, Slim Abdennadher
R1,397 Discovery Miles 13 970 Ships in 18 - 22 working days

The book is a short, concise and complete presentation of constraint programming and reasoning. The use of constraints had its scientific and commercial breakthrough in the 1990s. Programming with constraints makes it possible to model and solve problems with uncertain, incomplete information and combinatorial problems, as they are abundant in industry and commerce, such as scheduling, planning, transportation, resource allocation, layout, design and analysis. The theoretically well-founded presentation includes application examples from real life. It introduces the common classes of constraint programming languages and constraint systems in a uniform way. Constraint solving algorithms are specified and implemented in the constraint handling rules language (CHR). This book is ideally suited as a textbook for graduate students and as a resource for researchers and practitioners. The Internet support includes teaching material, software, latest news and online use and examples of the CHR language.

Duration Calculus - A Formal Approach to Real-Time Systems (Hardcover, 2004 ed.): Chaochen Zhou, Michael R. Hansen Duration Calculus - A Formal Approach to Real-Time Systems (Hardcover, 2004 ed.)
Chaochen Zhou, Michael R. Hansen
R2,790 Discovery Miles 27 900 Ships in 18 - 22 working days

Duration calculus constitutes a formal approach to the development of real-time systems; as an interval logic with special features for expressing and analyzing time durations of states in real-time systems, it allows for representing and formally reasoning about requirements and designs at an appropriate level of abstraction.

This book presents the logical foundations of duration calculus in a coherent and thorough manner. Through selective case studies it explains how duration calculus can be applied to the formal specification and verification of real-time systems. The book also contains an extensive survey of the current research in this field.

The material included in this book has been used for graduate and postgraduate courses, while it is also suitable for experienced researchers and professionals.

SRv6 Network Programming - Ushering in a New Era of IP Networks (Hardcover): Zhenbin Li, Zhibo Hu, Cheng Li SRv6 Network Programming - Ushering in a New Era of IP Networks (Hardcover)
Zhenbin Li, Zhibo Hu, Cheng Li; Contributions by Chang-Qing Yang
R3,682 Discovery Miles 36 820 Ships in 10 - 15 working days

SRv6 Network Programming, beginning with the challenges for Internet Protocol version 6 (IPv6) network development, describes the background, roadmap design, and implementation of Segment Routing over IPv6 (SRv6), as well as the application of this technology in traditional and emerging services. The book begins with the development of IP technologies by focusing on the problems encountered during MPLS and IPv6 network development, giving readers insights into the problems tackled by SRv6 and the value of SRv6. It then goes on to explain SRv6 fundamentals, including SRv6 packet header design, the packet forwarding process, protocol extensions such as Interior Gateway Protocol (IGP), Border Gateway Protocol (BGP), and Path Computation Element Protocol (PCEP) extensions, and how SRv6 supports existing traffic engineering (TE), virtual private networks (VPN), and reliability requirements. Next, SRv6 network deployment is introduced, covering the evolution paths from existing networks to SRv6 networks, SRv6 network deployment processes, involved O&M technologies, and emerging 5G and cloud services supported by SRv6. Bit Index Explicit Replication IPv6 encapsulation (BIERv6), an SRv6 multicast technology, is then introduced as an important supplement to SRv6 unicast technology. The book concludes with a summary of the current status of the SRv6 industry and provides an outlook for new SRv6-based technologies. SRv6 Network Programming: Ushering in a New Era of IP Networks collects the research results of Huawei SRv6 experts and reflects the latest development direction of SRv6. With rich, clear, practical, and easy-to-understand content, the volume is intended for network planning engineers, technical support engineers and network administrators who need a grasp of the most cutting-edge IP network technology. It is also intended for communications network researchers in scientific research institutions and universities. Authors: Zhenbin Li is the Chief Protocol Expert of Huawei and member of the IETF IAB, responsible for IP protocol research and standards promotion at Huawei. Zhibo Hu is a Senior Huawei Expert in SR and IGP, responsible for SR and IGP planning and innovation. Cheng Li is a Huawei Senior Pre-research Engineer and IP standards representative, responsible for Huawei's SRv6 research and standardization.

Echnology Assessment in Software Applications (Hardcover): Eva Baker, Harold F. O'Neil, Harold F. O'Neil Jr Echnology Assessment in Software Applications (Hardcover)
Eva Baker, Harold F. O'Neil, Harold F. O'Neil Jr
R4,365 Discovery Miles 43 650 Ships in 10 - 15 working days

This volume offers an expansion of ideas presented at a recent conference convened to identify the major strategies and more promising practices for assessing technology. The authors -- representing government, business, and university sectors -- helped to set the boundaries of present technology assessment by offering perspectives from computer science, cognitive and military psychology, and education. Their work explores both the use of techniques to assess technology and the use of technology to facilitate the assessment process.
The book's main purpose is to portray the state of the art in technology assessment and to provide conceptual options to help readers understand the power of technology. Technological innovation will continue to develop its own standards of practice and effectiveness. To the extent that these practices are empirically based, designers, supporters, and consumers will be given better information for their decisions.

The Game Writing Guide - Get Your Dream Job and Keep It (Paperback): Anna Megill The Game Writing Guide - Get Your Dream Job and Keep It (Paperback)
Anna Megill
R1,273 Discovery Miles 12 730 Ships in 9 - 17 working days

This comprehensive guide walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines exactly what a beginner needs to know about education requirements, finding opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to navigate studio hierarchies, transfer roles and companies, work overseas, and keep developing their careers. Written by an experienced games writer with nearly two decades of industry knowledge, the book contains a wealth of interviews and perspectives with industry leaders, hiring managers, and developers from marginalized communities, all offering their tips and insights. Included are examples of materials such as job posts, writing samples, and portfolios, as well as chapter end challenges for readers to directly apply the skills they have learnt. This book will be of great interest to all beginner and aspiring games writers and narrative designers, as well as more experienced writers looking to hone their skills.

Scientific Workflows - Programming, Optimization, and Synthesis with ASKALON and AWDL (Hardcover, 2012 ed.): Jun Qin, Thomas... Scientific Workflows - Programming, Optimization, and Synthesis with ASKALON and AWDL (Hardcover, 2012 ed.)
Jun Qin, Thomas Fahringer
R2,668 Discovery Miles 26 680 Ships in 18 - 22 working days

Creating scientific workflow applications is a very challenging task due to the complexity of the distributed computing environments involved, the complex control and data flow requirements of scientific applications, and the lack of high-level languages and tools support. Particularly, sophisticated expertise in distributed computing is commonly required to determine the software entities to perform computations of workflow tasks, the computers on which workflow tasks are to be executed, the actual execution order of workflow tasks, and the data transfer between them. Qin and Fahringer present a novel workflow language called Abstract Workflow Description Language (AWDL) and the corresponding standards-based, knowledge-enabled tool support, which simplifies the development of scientific workflow applications. AWDL is an XML-based language for describing scientific workflow applications at a high level of abstraction. It is designed in a way that allows users to concentrate on specifying such workflow applications without dealing with either the complexity of distributed computing environments or any specific implementation technology. This research monograph is organized into five parts: overview, programming, optimization, synthesis, and conclusion, and is complemented by an appendix and an extensive reference list. The topics covered in this book will be of interest to both computer science researchers (e.g. in distributed programming, grid computing, or large-scale scientific applications) and domain scientists who need to apply workflow technologies in their work, as well as engineers who want to develop distributed and high-throughput workflow applications, languages and tools.

Professional Agile Leader, The - Growing Mature Agile Teams and Organizations (Paperback): Ron Eringa, Kurt Bittner, Laurens... Professional Agile Leader, The - Growing Mature Agile Teams and Organizations (Paperback)
Ron Eringa, Kurt Bittner, Laurens Bonnema
R755 R660 Discovery Miles 6 600 Save R95 (13%) Ships in 5 - 10 working days

Hone Your Agile Leadership Skills to Help Your Organization Transform and Thrive To leverage the immense opportunities associated with accelerating change, organizations need teams capable of trying new ideas quickly, learning from their experiences, and adapting based on that learning. Helping these teams to grow and thrive requires agile leaders who support, inspire, and encourage, and who can leave behind the management skills of directing, monitoring, and rewarding or punishing. The Professional Agile Leader is a realistic, practical guide, written by experienced agile leaders who share their collective experiences in helping agile leaders to grow responsive and adaptive teams. They structure powerful lessons around a case study based on decades of experience helping agile leaders achieve and sustain agile transformation. Best of all, they never settle for high-level hand-waving--they show you how it's really done. Reignite once-successful organizations that have lost their way Form cross-functional teams and empower them with purpose Learn to let go, as your teams start taking more responsibility Overcome forces that want to reel you back into the "old rules" Realign the whole organization, since agile and traditional models can't coexist forever Achieve the most challenging goal of all: changing culture Great agile leaders aren't born that way--they're regular people who care deeply about helping others achieve shared goals and have discovered a better way to lead. Whatever your role in the organization, this guide will help you master those skills and mindsets a whole lot faster. "Drawing on vast experience, Ron, Kurt, and Laurens tease out practical tips and patterns for good leadership [and show] how a leader can help shape the environment for agile teams to succeed. . . . The narrative style of the book makes it easy to read, and I am sure there will be many times that you see yourself in it." --From the Foreword by Dave West, CEO and Product Owner, Scrum.org Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Fractals in Multimedia (Hardcover, 2002 ed.): Michael F. Barnsley, Dietmar Saupe, Edward R. Vrscay Fractals in Multimedia (Hardcover, 2002 ed.)
Michael F. Barnsley, Dietmar Saupe, Edward R. Vrscay
R4,090 Discovery Miles 40 900 Ships in 18 - 22 working days

This volume describes the status of fractal imaging research and looks to future directions. It will be useful to researchers in the areas of fractal image compression, analysis, and synthesis, iterated function systems, and fractals in education. In particular it includes a vision for the future of these areas. It aims to provide an efficient means by which researchers can look back over the last decade at what has been achieved, and look forward towards second-generation fractal imaging. The articles in themselves are not meant to be detailed reviews or expositions, but to serve as signposts to the state of the art in their areas. What is important is what they mention and what tools and ideas are seen now to be relevant to the future. The contributors, a number of whom have been involved since the start, are active in fractal imaging, and provide a well-informed viewpoint on both the status and the future. Most were invited participants at a meeting on Fractals in Multimedia held at the IMA in January 2001. Some goals of the mini-symposium, shared with this volume, were to demonstrate that the fractal viewpoint leads to a broad collection of useful mathematical tools, common themes, new ways of looking at and thinking about existing algorithms and applications in multimedia, and to consider future developments. This book should be useful to commercial and university researchers in the rapidly evolving field of digital imaging, specifically, chief information officers, professors, software engineers, and graduate students in the mathematical sciences. While much of the content is quite technical, it contains pointers to the state-of-the-art and the future in fractal imaging.

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning - Strategies & Resources... Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning - Strategies & Resources (Paperback)
David Seelow
R1,570 Discovery Miles 15 700 Ships in 9 - 17 working days

All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

Computer Graphics with Open GL - Pearson New International Edition (Paperback, 4th edition): Donald Hearn, Pauline Baker,... Computer Graphics with Open GL - Pearson New International Edition (Paperback, 4th edition)
Donald Hearn, Pauline Baker, Warren Carithers
R2,239 Discovery Miles 22 390 Ships in 10 - 15 working days

For junior- to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.

IEC 61131-3: Programming Industrial Automation Systems - Concepts and Programming Languages, Requirements for Programming... IEC 61131-3: Programming Industrial Automation Systems - Concepts and Programming Languages, Requirements for Programming Systems, Decision-Making Aids (Hardcover, 2nd ed. 2010)
Karl-Heinz John, Michael Tiegelkamp
R4,329 Discovery Miles 43 290 Ships in 10 - 15 working days

The rapid advances in performance and miniaturisation in microtechnology are constantly opening up new markets for the programmable logic controller (PLC). Specially designed controller hardware or PC-based controllers, extended by hardware and software with real-time capability, now control highly complex automation processes. This has been extended by the new subject of "safe- related controllers," aimed at preventing injury by machines during the production process. The different types of PLC cover a wide task spectrum - ranging from small network node computers and distributed compact units right up to modular, fau- tolerant, high-performance PLCs. They differ in performance characteristics such as processing speed, networking ability or the selection of I/O modules they support. Throughout this book, the term PLC is used to refer to the technology as a whole, both hardware and software, and not merely to the hardware architecture. The IEC61131 programming languages can be used for programming classical PLCs, embedded controllers, industrial PCs and even standard PCs, if suitable hardware (e.g. fieldbus board) for connecting sensors and actors is available.

Animation and Performance Capture Using Digitized Models (Hardcover, 2010 ed.): Edilson De Aguiar Animation and Performance Capture Using Digitized Models (Hardcover, 2010 ed.)
Edilson De Aguiar
R2,750 Discovery Miles 27 500 Ships in 18 - 22 working days

The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consuming to generate character animations using the traditional skeleton-based pipeline, passive performance capture of human actors wearing arbitrary everyday apparel is still challenging, and until now, there is only a limited amount of techniques for processing and modifying mesh animations, in contrast to the huge amount of skeleton-based techniques. In this thesis, we propose algorithmic solutions to each of these problems. First, two efficient mesh-based alternatives to simplify the overall character animation process are proposed. Although abandoning the concept of a kinematic skeleton, both techniques can be directly integrated in the traditional pipeline, generating animations with realistic body deformations. Thereafter, three passive performance capture methods are presented which employ a deformable model as underlying scene representation. The techniques are able to jointly reconstruct spatio-temporally coherent time-varying geometry, motion, and textural surface appearance of subjects wearing loose and everyday apparel. Moreover, the acquired high-quality reconstructions enable us to render realistic 3D Videos. At the end, two novel algorithms for processing mesh animations are described. The first one enables the fully-automatic conversion of a mesh animation into a skeletonbased animation and the second one automatically converts a mesh animation into an animation collage, a new artistic style for rendering animations. The methods described in the thesis can be regarded as solutions to specific problems or important building blocks for a larger application. As a whole, they form a powerful system to accurately capture, manipulate and realistically render realworld human performances, exceeding the capabilities of many related capture techniques. By this means, we are able to correctly capture the motion, the timevarying details and the texture information of a real human performing, and transform it into a fully-rigged character animation, that can be directly used by an animator, or use it to realistically display the actor from arbitrary viewpoints.

Game AI Pro - Collected Wisdom of Game AI Professionals (Paperback): Steven Rabin Game AI Pro - Collected Wisdom of Game AI Professionals (Paperback)
Steven Rabin
R1,774 Discovery Miles 17 740 Ships in 10 - 15 working days

Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today's top game AI professionals. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research and ideas from today's most innovative games. The book includes core algorithms that you'll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. It also describes tricks and techniques that will truly bring your game to life, including perception systems, social modeling, smart camera systems, player prediction, and even an AI sound designer. Throughout, the book discusses the optimizations and performance enhancements that enable your game to run while maintaining 60 frames per second.

Computational Electrostatics for Biological Applications - Geometric and Numerical Approaches to the Description of... Computational Electrostatics for Biological Applications - Geometric and Numerical Approaches to the Description of Electrostatic Interaction Between Macromolecules (Hardcover, 2015 ed.)
Walter Rocchia, Michela Spagnuolo
R4,714 Discovery Miles 47 140 Ships in 10 - 15 working days

This book presents established and new approaches to perform calculations of electrostatic interactions at the nanoscale, with particular focus on molecular biology applications. It is based on the proceedings of the Computational Electrostatics for Biological Applications international meeting, which brought together researchers in computational disciplines to discuss and explore diverse methods to improve electrostatic calculations. Fostering an interdisciplinary approach to the description of complex physical and biological problems, this book encompasses contributions originating in the fields of geometry processing, shape modeling, applied mathematics, and computational biology and chemistry. The main topics covered are theoretical and numerical aspects of the solution of the Poisson-Boltzmann equation, surveys and comparison among geometric approaches to the modelling of molecular surfaces and related discretization and computational issues. It also includes a number of contributions addressing applications in biology, biophysics and nanotechnology. The book is primarily intended as a reference for researchers in the computational molecular biology and chemistry fields. As such, it also aims at becoming a key source of information for a wide range of scientists who need to know how modeling and computing at the molecular level may influence the design and interpretation of their experiments.

The Management of Continuous Product Development - Empirical Research in the Online Game Industry (Hardcover, 1st ed. 2022):... The Management of Continuous Product Development - Empirical Research in the Online Game Industry (Hardcover, 1st ed. 2022)
Wei Huang
R2,641 Discovery Miles 26 410 Ships in 18 - 22 working days

This book discusses theoretically and empirically the trade-off relationship between the frequency of product adaptation activities and the constraints on development resources, and how companies can respond to these constraints. The objective of this book is to identify effective management practices in continuous product development. With the continuation of development activities, companies are required to constantly adapt their products to changes in the external environment. In continuous product development, the development process extends beyond product release, and interaction with the external environment is not limited to the planning stage but occurs multiple times throughout the process. What impact does the multiple adaptation activities have on the product performance as development activities become more continuous, and how to use limited development resources to provide stable and constant high-quality adaptation activities with optimal frequency have become urgent issues in the development sites. To address these research questions, this book focuses primarily on the development activities of the online game industry. The factors that bring about superior product performance are examined by combining case studies and questionnaire surveys on online game development projects. Furthermore, user community management is also discussed from the perspective of the interaction process between multiple user groups.

Foundations of Mathematical Optimization - Convex Analysis without Linearity (Hardcover, 1997 ed.): Diethard Ernst Pallaschke,... Foundations of Mathematical Optimization - Convex Analysis without Linearity (Hardcover, 1997 ed.)
Diethard Ernst Pallaschke, S. Rolewicz
R4,337 Discovery Miles 43 370 Ships in 18 - 22 working days

Many books on optimization consider only finite dimensional spaces. This volume is unique in its emphasis: the first three chapters develop optimization in spaces without linear structure, and the analog of convex analysis is constructed for this case. Many new results have been proved specially for this publication. In the following chapters optimization in infinite topological and normed vector spaces is considered. The novelty consists in using the drop property for weak well-posedness of linear problems in Banach spaces and in a unified approach (by means of the Dolecki approximation) to necessary conditions of optimality. The method of reduction of constraints for sufficient conditions of optimality is presented. The book contains an introduction to non-differentiable and vector optimization. Audience: This volume will be of interest to mathematicians, engineers, and economists working in mathematical optimization.

Cultural Computing - Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane,... Cultural Computing - Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings (Hardcover, Edition.)
Ryohei Nakatsu, Naoko Tosa, Fazel Naghdy, Philippe Codognet
R1,426 Discovery Miles 14 260 Ships in 18 - 22 working days

Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21-23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.

Python Scripting for Computational Science (Hardcover, 3rd ed. 2008.  Corr. 2nd printing 2009): Hans Petter Langtangen Python Scripting for Computational Science (Hardcover, 3rd ed. 2008. Corr. 2nd printing 2009)
Hans Petter Langtangen
R1,768 Discovery Miles 17 680 Ships in 18 - 22 working days

With a primary focus on examples and applications of relevance to computational scientists, this brilliantly useful book shows computational scientists how to develop tailored, flexible, and human-efficient working environments built from small scripts written in the easy-to-learn, high-level Python language. All the tools and examples in this book are open source codes. This third edition features lots of new material. It is also released after a comprehensive reorganization of the text. The author has inserted improved examples and tools and updated information, as well as correcting any errors that crept in to the first imprint.

Interdisciplinary Approaches to Information Systems and Software Engineering (Hardcover): Alok Bhushan Mukherjee, Akhouri... Interdisciplinary Approaches to Information Systems and Software Engineering (Hardcover)
Alok Bhushan Mukherjee, Akhouri Pramod Krishna
R5,333 Discovery Miles 53 330 Ships in 18 - 22 working days

It is now more important than ever to implement approaches and methods that can be effective in extracting meaningful information from large data sets. Although data sets may be available for different aspects of society, we may not assess the intrinsic characteristics of their behavior effectively. Additionally, frameworks are needed that can store, process, and represent the data in such a manner that can be of practical significance. Interdisciplinary Approaches to Information Systems and Software Engineering is an essential reference publication that assesses the significance of robust information systems in characterizing events of varying nature and dimensions. Additionally, the book includes studies on the development and application of decision-making and prediction modeling frameworks using different approaches such as agent-based modeling, spatial decision support systems, and spatial data mining. Covering topics such as management information systems, knowledge discovery, and mathematical analysis, this book is ideal for professionals, researchers, and academicians in various disciplines including computer science, information technology, geographical information systems, remote sensing, and earth system sciences.

Handbook Of Tape Automated Bonding (Hardcover, 1992 ed.): John H. Lau Handbook Of Tape Automated Bonding (Hardcover, 1992 ed.)
John H. Lau
R5,508 Discovery Miles 55 080 Ships in 18 - 22 working days

Handbook of tape automated bonding (TAB) is a one-stop guide to the state of the art of TAB technology - including TAB tape, bump, inner lead bonding, encapsulation, testing, burn-in, outer lead bonding, inspection, rework, thermal management and reliability. For professionals active in TAB research and development, those who wish to master TAB problem solving methods, and those who must choose a high-performance and cost-effective packaging technique for their interconnect systems, here's a timely summary of progress in all aspects of this fascinating field.

Lean Six Sigma - Simplified - How to Implement The Six Sigma Methodology to Improve Quality and Speed (Lean Guides with Scrum,... Lean Six Sigma - Simplified - How to Implement The Six Sigma Methodology to Improve Quality and Speed (Lean Guides with Scrum, Sprint, Kanban, DSDM, XP & Crystal) (Hardcover)
Greg Caldwell
R737 R651 Discovery Miles 6 510 Save R86 (12%) Ships in 18 - 22 working days
Many-Valued Logics 1 - Theoretical Foundations (Hardcover, 1992 ed.): Leonard Bolc, Piotr Borowik Many-Valued Logics 1 - Theoretical Foundations (Hardcover, 1992 ed.)
Leonard Bolc, Piotr Borowik
R2,813 Discovery Miles 28 130 Ships in 18 - 22 working days

Many-valued logics were developed as an attempt to handle philosophical doubts about the "law of excluded middle" in classical logic. The first many-valued formal systems were developed by J. Lukasiewicz in Poland and E.Post in the U.S.A. in the 1920s, and since then the field has expanded dramatically as the applicability of the systems to other philosophical and semantic problems was recognized. Intuitionisticlogic, for example, arose from deep problems in the foundations of mathematics. Fuzzy logics, approximation logics, and probability logics all address questions that classical logic alone cannot answer. All these interpretations of many-valued calculi motivate specific formal systems thatallow detailed mathematical treatment. In this volume, the authors are concerned with finite-valued logics, and especially with three-valued logical calculi. Matrix constructions, axiomatizations of propositional and predicate calculi, syntax, semantic structures, and methodology are discussed. Separate chapters deal with intuitionistic logic, fuzzy logics, approximation logics, and probability logics. These systems all find application in practice, in automatic inference processes, which have been decisive for the intensive development of these logics. This volume acquaints the reader with theoretical fundamentals of many-valued logics. It is intended to be the first of a two-volume work. The second volume will deal with practical applications and methods of automated reasoning using many-valued logics.

Efficient and Accurate Parallel Genetic Algorithms (Hardcover, 2001 ed.): Erick Cantu-Paz Efficient and Accurate Parallel Genetic Algorithms (Hardcover, 2001 ed.)
Erick Cantu-Paz
R2,650 Discovery Miles 26 500 Ships in 18 - 22 working days

As genetic algorithms (GAs) become increasingly popular, they are applied to difficult problems that may require considerable computations. In such cases, parallel implementations of GAs become necessary to reach high-quality solutions in reasonable times. But, even though their mechanics are simple, parallel GAs are complex non-linear algorithms that are controlled by many parameters, which are not well understood. Efficient and Accurate Parallel Genetic Algorithms is about the design of parallel GAs. It presents theoretical developments that improve our understanding of the effect of the algorithm's parameters on its search for quality and efficiency. These developments are used to formulate guidelines on how to choose the parameter values that minimize the execution time while consistently reaching solutions of high quality. Efficient and Accurate Parallel Genetic Algorithms can be read in several ways, depending on the readers' interests and their previous knowledge about these algorithms. Newcomers to the field will find the background material in each chapter useful to become acquainted with previous work, and to understand the problems that must be faced to design efficient and reliable algorithms. Potential users of parallel GAs that may have doubts about their practicality or reliability may be more confident after reading this book and understanding the algorithms better. Those who are ready to try a parallel GA on their applications may choose to skim through the background material, and use the results directly without following the derivations in detail. These readers will find that using the results can help them to choose the type of parallel GA that best suits their needs, without having to invest the time to implement and test various options. Once that is settled, even the most experienced users dread the long and frustrating experience of configuring their algorithms by trial and error. The guidelines contained herein will shorten dramatically the time spent tweaking the algorithm, although some experimentation may still be needed for fine-tuning. Efficient and Accurate Parallel Genetic Algorithms is suitable as a secondary text for a graduate level course, and as a reference for researchers and practitioners in industry.

Essays and Surveys in Metaheuristics (Hardcover, 2002 ed.): Celso C. Ribeiro, Pierre Hansen Essays and Surveys in Metaheuristics (Hardcover, 2002 ed.)
Celso C. Ribeiro, Pierre Hansen
R5,519 Discovery Miles 55 190 Ships in 18 - 22 working days

The field of metaheuristics has been fast evolving in recent years. Techniques such as simulated annealing, tabu search, genetic algorithms, scatter search, greedy randomized adaptive search, variable neighborhood search, ant systems, and their hybrids are currently among the most efficient and robust optimization strategies to find high-quality solutions to many real-life optimization problems. A very large number of successful applications of metaheuristics are reported in the literature and spread throughout many books, journals, and conference proceedings. A series of international conferences entirely devoted to the theory, applications, and computational developments in metaheuristics has been attracting an increasing number of participants, from universities and the industry. Essays and Surveys in Metaheuristics goes beyond the recent conference-oriented volumes in Metaheuristics, with its focus on surveys of recent developments of the main metaheuristics. Well-known specialists have written surveys on the following subjects: simulated annealing (E. Aarts and J. Korst, The Netherlands), noising methods (I. Charon and O. Hudry, France), strategies for the parallel implementation of metaheuristics (V.-D. Cung and C. Roucairol, France, and S.L. Martins and C.C. Ribeiro, Brazil), greedy randomized adaptive search procedures (P. Festa, Italy, and M.G.C. Resende, USA), tabu search (M. Gendreau, Canada), variable neighborhood search (P. Hansen and N. Mladenovic, Canada), ant colonies (V. Maniezzo and A. Carbonaro, Italy), and evolutionary algorithms (H. MA1/4hlenbein and Th. Mahnig, Germany). Several further essays address issues or variants of metaheuristics, as well as innovative orsuccessful applications of metaheuristics to classical or new combinatorial optimization problems.

Handbook of Logic and Proof Techniques for Computer Science (Hardcover, 2002 ed.): Steven G. Krantz Handbook of Logic and Proof Techniques for Computer Science (Hardcover, 2002 ed.)
Steven G. Krantz
R1,430 Discovery Miles 14 300 Ships in 18 - 22 working days

Logic plays a central conceptual role in modern mathematics. However, mathematical logic has grown into one of the most recondite areas of mathematics. As a result, most of modern logic is inaccessible to all but the specialist. This new book is a resource that provides a quick introduction and review of the key topics in logic for the computer scientist, engineer, or mathematician.

Handbook of Logic and Proof Techniques for Computer Science presents the elements of modern logic, including many current topics, to the reader having only basic mathematical literacy. Computer scientists will find specific examples and important ideas such as axiomatics, recursion theory, decidability, independence, completeness, consistency, model theory, and P/NP completeness. The book contains definitions, examples and discussion of all of the key ideas in basic logic, but also makes a special effort to cut through the mathematical formalism, difficult notation, and esoteric terminology that is typical of modern mathematical logic. T

This handbook delivers cogent and self-contained introductions to critical advanced topics, including:

* Godels completeness and incompleteness theorems

* Methods of proof, cardinal and ordinal numbers, the continuum hypothesis, the axiom of choice, model theory, and number systems and their construction

* Extensive treatment of complexity theory and programming applications

* Applications to algorithms in Boolean algebra

* Discussion of set theory and applications of logic

The book is an excellent resource for the working mathematical scientist. The graduate student or professional in computer science and engineering or the systems scientist whoneeds to have a quick sketch of a key idea from logic will find it here in this self-contained, accessible, and easy-to-use reference.

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