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Books > Computing & IT > Computer programming > General

The Paradox of Transgression in Games (Paperback): Kristine Jorgensen, Torill Mortensen The Paradox of Transgression in Games (Paperback)
Kristine Jorgensen, Torill Mortensen
R1,296 Discovery Miles 12 960 Ships in 10 - 15 working days

The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning - Strategies & Resources... Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning - Strategies & Resources (Hardcover)
David Seelow
R3,953 Discovery Miles 39 530 Ships in 10 - 15 working days

All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

Collaborative Worldbuilding for Video Games (Paperback): Kaitlin Tremblay Collaborative Worldbuilding for Video Games (Paperback)
Kaitlin Tremblay
R1,177 Discovery Miles 11 770 Ships in 10 - 15 working days

This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa. Features: Provides in-depth exploration of worldbuilding via respective job disciplines Deep dives and case studies into a variety of games, both AAA and indie Includes boxed articles for deeper interrogation and exploration of key ideas Contains templates and checklists for practical tips on worldbuilding

The Ray Tracer Challenge (Paperback): Jamis Buck The Ray Tracer Challenge (Paperback)
Jamis Buck
R1,191 R912 Discovery Miles 9 120 Save R279 (23%) Ships in 10 - 15 working days

Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery. The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first! There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes. Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today! What You Need: Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files

JavaScript for Sound Artists - Learn to Code with the Web Audio API (Hardcover, 2nd edition): William Turner, Steve Leonard JavaScript for Sound Artists - Learn to Code with the Web Audio API (Hardcover, 2nd edition)
William Turner, Steve Leonard
R3,798 Discovery Miles 37 980 Ships in 10 - 15 working days

Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio applications, such as music synthesizers and drum machines. The companion website offers further opportunity for growth. Web Audio API instruction includes oscillators, audio file loading and playback, basic audio manipulation, panning and time. This book encompasses all of the basic features of JavaScript with aspects of the Web Audio API to heighten the capability of any browser. Key Features Uses the readers existing knowledge of audio technology to facilitate learning how to program using JavaScript. The teaching will be done through a series of annotated examples and explanations. Downloadable code examples and links to additional reference material included on the books companion website. This book makes learning programming more approachable to nonprofessional programmers The context of teaching JavaScript for the creative audio community in this manner does not exist anywhere else in the market and uses example-based teaching

Branching Story, Unlocked Dialogue - Designing and Writing Visual Novels (Paperback): Toiya Kristen Finley Branching Story, Unlocked Dialogue - Designing and Writing Visual Novels (Paperback)
Toiya Kristen Finley
R1,074 Discovery Miles 10 740 Ships in 10 - 15 working days

This book covers the distinguishing characteristics and tropes of visual novels (VNs) as choice-based games and analyzes VNs like 999: Nine Hours, Nine Persons, Nine Doors; Hatoful Boyfriend; and Monster Prom, some of the best examples of the genre as illustrations. The author covers structuring branching narrative and plot, designing impactful and compelling choices, writing entertaining relationships and character interactions, understanding the importance of a VN's prose, and planning a VN's overall narrative design and story delivery. The book contains exercises at the end of chapters to practice the techniques discussed. By the end of the book, if the reader finishes all the exercises, they may have several portfolio pieces or a significant portion of their own VN project designed. Features: Discusses different aspects and genres of VNs, what makes them enjoyable, and successful techniques developers can incorporate into their own games Analyzes various VNs and choice-based games that use these successful techniques Shares tips from developers on portfolio pieces, hiring a team to work on VNs, and plotting and outlining VNs Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels is a valuable resource for developers and narrative designers interested in working on VNs. The book will show them how they can design their own VN projects, design branching narratives, develop entertaining plots and relationships, design impactful and compelling choices, and write prose that's a pleasure to read.

Knowledge Visualization Currents - From Text to Art to Culture (Hardcover, 2013 ed.): Francis T. Marchese, Ebad Banissi Knowledge Visualization Currents - From Text to Art to Culture (Hardcover, 2013 ed.)
Francis T. Marchese, Ebad Banissi
R3,670 R3,369 Discovery Miles 33 690 Save R301 (8%) Ships in 10 - 15 working days

Lying at the intersection of education, art, and cultural heritage, visualization is a powerful tool for representing and interpreting complex information.

This unique text/reference reviews the evolution of the field of visualization, providing innovative examples of applied knowledge visualization from disciplines as varied as law, business management, the arts and humanities. With coverage of theoretical and practical aspects of visualization from ancient Sumerian tablets through to twenty-first century legal contracts, this work underscores the important role that the process of visualization plays in extracting, organizing, and crystallizing the concepts found in complex data.

Topics and features: contains contributions from an international selection of preeminent authorities; presents a thorough introduction to the discipline of knowledge visualization, its current state of affairs and possible future developments; examines how tables have been used for information visualization in historical textual documents; discusses the application of visualization techniques for knowledge transfer in business relationships, and for the linguistic exploration and analysis of sensory descriptions; investigates the use of visualization to understand orchestral music scores, the optical theory behind Renaissance art, and to assist in the reconstruction of an historic church; describes immersive 360 degree stereographic visualization, knowledge-embedded embodied interaction, and a novel methodology for the analysis of architectural forms.

This interdisciplinary collection of the state of the art in knowledge visualization will be of considerable interest to researchers from a broad spectrum of backgrounds in both industry and academia.

Locating Imagination in Popular Culture - Place, Tourism and Belonging (Paperback): Nicky van Es, Stijn Reijnders, Leonieke... Locating Imagination in Popular Culture - Place, Tourism and Belonging (Paperback)
Nicky van Es, Stijn Reijnders, Leonieke Bolderman, Abby Waysdorf
R1,300 Discovery Miles 13 000 Ships in 10 - 15 working days

Locating Imagination in Popular Culture offers a multi-disciplinary account of the ways in which popular culture, tourism and notions of place intertwine in an environment characterized by ongoing processes of globalization, digitization and an increasingly ubiquitous nature of multi-media. Centred around the concept of imagination, the authors demonstrate how popular culture and media are becoming increasingly important in the ways in which places and localities are imagined, and how they also subsequently stimulate a desire to visit the actual places in which people's favourite stories are set. With examples drawn from around the globe, the book offers a unique study of the role of narratives conveyed through media in stimulating and reflecting desire in tourism. This book will have appeal in a wide variety of academic disciplines, ranging from media and cultural studies to fan- and tourism studies, cultural geography, literary studies and cultural sociology.

Artificial Intelligence Techniques in IoT Sensor Networks (Paperback): Mohamed Elhoseny, Mohamed Abdel-Basset, K Shankar Artificial Intelligence Techniques in IoT Sensor Networks (Paperback)
Mohamed Elhoseny, Mohamed Abdel-Basset, K Shankar
R1,384 Discovery Miles 13 840 Ships in 10 - 15 working days

Artificial Intelligence Techniques in IoT Sensor Networks is a technical book which can be read by researchers, academicians, students and professionals interested in artificial intelligence (AI), sensor networks and Internet of Things (IoT). This book is intended to develop a shared understanding of applications of AI techniques in the present and near term. The book maps the technical impacts of AI technologies, applications and their implications on the design of solutions for sensor networks. This text introduces researchers and aspiring academicians to the latest developments and trends in AI applications for sensor networks in a clear and well-organized manner. It is mainly useful for research scholars in sensor networks and AI techniques. In addition, professionals and practitioners working on the design of real-time applications for sensor networks may benefit directly from this book. Moreover, graduate and master's students of any departments related to AI, IoT and sensor networks can find this book fascinating for developing expert systems or real-time applications. This book is written in a simple and easy language, discussing the fundamentals, which relieves the requirement of having early backgrounds in the field. From this expectation and experience, many libraries will be interested in owning copies of this work.

Active Operations Management - The playbook for service operations in the agile age (Paperback): Neil Bentley, Richard Jeffery Active Operations Management - The playbook for service operations in the agile age (Paperback)
Neil Bentley, Richard Jeffery
R476 R450 Discovery Miles 4 500 Save R26 (5%) Ships in 18 - 22 working days

If you're at the sharp end of management, juggling conflicting demands to keep your organization's promises to customers, with ever-reducing resources whilst implementing the latest digital change programme and keeping your team happy - this is the book for you. Active Operations Management gives you the framework and tools to help you take control and make the most of the evolving world of service operations. The challenges of robotics, remote working and lean operations demand a new approach to give people and organizations the confidence they need to thrive and deliver in the agile age. This ground-breaking playbook specifically addresses the practical needs of operations managers. Discover: The four critical activities for effective control, and the daily and weekly rhythms which make them effective and sustainable. Practical measures of work and performance which enable like-for-like comparisons and resource balancing across diverse teams. Real-world examples showing you how to raise productivity, improve staff engagement and wellbeing. Online resources which support your control of the truly agile operation. Neil Bentley and Richard Jeffery have spent over 30 years working with operations managers to simplify and bring structure to the challenges of managing in complex organizations. Today their Active Operations Management methodology is used by thousands of managers, raising performance and ensuring the wellbeing of those involved.

The Web Accessibility Project - Development and Testing Best Practices (Hardcover): Narayanan Palani The Web Accessibility Project - Development and Testing Best Practices (Hardcover)
Narayanan Palani
R4,780 Discovery Miles 47 800 Ships in 10 - 15 working days

Approximately 15% of the global population is affected by some sort of disability, according to the World Report on Disability. Many C-Suite executives perceive digital accessibility (DA) as an endless task. Among the engineering leaders, one in four leaders are reliant on very limited knowledge about digital accessibility. Many countries are increasing their legislative efforts to make web accessibility an important part in web development and testing of software releases. Numerous organizations are facing extreme turbulence when not adhering to international accessibility guidelines while developing their software's and website applications. Web Content Accessibility Guidelines (WCAG) is a global guide on accessibility recommendations that are developed through the World Wide Web Consortium (W3C) to help organizations to meet minimum standard accessibility guidelines. It has become critical for every organization to focus on implementing the accessibility checks at every stage of their application development to avoid costly mistakes. Meanwhile, the need for front-end engineers and Quality Assurance (QA) test analysts to learn WCAG best practices is immensely important for the growing need to incorporate accessibility-focused inclusive design, development, and extensive accessibility testing, which are essential for most of the customer-facing websites. In a fast-paced world, incorporating shift left accessibility within development and testing is the new normal. The Web Accessibility Project: Development and Testing Best Practices helps developers address right accessibility attributes to user interface (UI) components. It also helps developers focus on developing manual and automation tests for QA professionals to inject accessibility audit, accessibility functional tests, and accessibility automation tests as part of their Continuous Integration and Continuous Development (CI/CD) models. The book is filled with readily usable best practices to adapt web accessibility early in application development. By applying the accessibility best practices covered in this book, developers can help their organizations rise to a whole new level of accessibility adherence, innovation, and inclusive design. They will also see greater work satisfaction in their professional lives and a way to help improve digital accessibility for end users.

Game Development 2042 - The Future of Game Design, Development, and Publishing (Hardcover): Tim Fields Game Development 2042 - The Future of Game Design, Development, and Publishing (Hardcover)
Tim Fields
R3,665 Discovery Miles 36 650 Ships in 10 - 15 working days

Analyses a variety of approaches to development and publishing, across a multitude of platforms and genres, to provide a new vision for the next twenty years of game development. Considers technical advances in adjacent markets and how they will impact the games industry over the next twenty years. Includes insightful interviews from leading game and entertainment industry figures.

Systolic Computations (Hardcover, 1992 ed.): M.A. Frumkin Systolic Computations (Hardcover, 1992 ed.)
M.A. Frumkin
R2,831 Discovery Miles 28 310 Ships in 18 - 22 working days

'Et moi, .. " si j'avait su comment en revenir, je One service mathematics bas rendered the human race. It bas put common sense back n'y serais point aile.' where it belongs, on the topmost shelf next to Jules Verne the dusty canister labelled 'discarded nonsense' . Eric T. Bell The series is divergent; therefore we may be able to do something with it O. Heaviside Mathematics is a tool for thought. A highly necessary tool in a world where both feedback and nonlineari ties abound. Similarly, all kinds of parts of mathematics serve as tools for other parts and for other sci ences. Applying a simple rewriting rule to the quote on the right above one finds such statements as: 'One ser vice topology has rendered mathematical physics .. .'; 'One service logic has rendered computer science .. .'; 'One service category theory has rendered mathematics .. .'. All arguably true. And all statements obtainable this way form part of the raison d'ctre of this series."

Re-Thinking E-Learning Research - Foundations, Methods, and Practices (Paperback, New edition): Norm Friesen Re-Thinking E-Learning Research - Foundations, Methods, and Practices (Paperback, New edition)
Norm Friesen
R865 Discovery Miles 8 650 Ships in 9 - 17 working days

In the rapidly-changing world of the Internet and the Web, theory and research struggle to keep up with technological, social, and economic developments. In education in particular, a proliferation of novel practices, applications, and forms -- from bulletin boards to Webcasts, from online educational games to open educational resources -- have come to be addressed under the rubric of «e-learning. In response to these phenomena, Re-thinking E-Learning Research introduces a number of research frameworks and methodologies relevant to e-learning. The book outlines methods for the analysis of content, narrative, genre, discourse, hermeneutic-phenomenological investigation, and critical and historical inquiry. It provides examples of pairings of method and subject matter that include narrative research into the adaptation of blogs in a classroom setting; the discursive-psychological analysis of student conversations with artificially intelligent agents; a genre analysis of an online discussion; and a phenomeno-logical study of online mathematics puzzles. Introducing practical applications and spanning a wide range of the possibilities for e-learning, this book will be useful for students, teachers, and researchers in e-learning.

The Web Accessibility Project - Development and Testing Best Practices (Paperback): Narayanan Palani The Web Accessibility Project - Development and Testing Best Practices (Paperback)
Narayanan Palani
R2,032 Discovery Miles 20 320 Ships in 10 - 15 working days

Approximately 15% of the global population is affected by some sort of disability, according to the World Report on Disability. Many C-Suite executives perceive digital accessibility (DA) as an endless task. Among the engineering leaders, one in four leaders are reliant on very limited knowledge about digital accessibility. Many countries are increasing their legislative efforts to make web accessibility an important part in web development and testing of software releases. Numerous organizations are facing extreme turbulence when not adhering to international accessibility guidelines while developing their software's and website applications. Web Content Accessibility Guidelines (WCAG) is a global guide on accessibility recommendations that are developed through the World Wide Web Consortium (W3C) to help organizations to meet minimum standard accessibility guidelines. It has become critical for every organization to focus on implementing the accessibility checks at every stage of their application development to avoid costly mistakes. Meanwhile, the need for front-end engineers and Quality Assurance (QA) test analysts to learn WCAG best practices is immensely important for the growing need to incorporate accessibility-focused inclusive design, development, and extensive accessibility testing, which are essential for most of the customer-facing websites. In a fast-paced world, incorporating shift left accessibility within development and testing is the new normal. The Web Accessibility Project: Development and Testing Best Practices helps developers address right accessibility attributes to user interface (UI) components. It also helps developers focus on developing manual and automation tests for QA professionals to inject accessibility audit, accessibility functional tests, and accessibility automation tests as part of their Continuous Integration and Continuous Development (CI/CD) models. The book is filled with readily usable best practices to adapt web accessibility early in application development. By applying the accessibility best practices covered in this book, developers can help their organizations rise to a whole new level of accessibility adherence, innovation, and inclusive design. They will also see greater work satisfaction in their professional lives and a way to help improve digital accessibility for end users.

Designing Switch/Routers - Architectures and Applications (Paperback): James Aweya Designing Switch/Routers - Architectures and Applications (Paperback)
James Aweya
R2,423 Discovery Miles 24 230 Ships in 10 - 15 working days

Discusses the design goals and key features switch/router manufacturers consider when designing their products Explains the design and architectural considerations, as well as the typical processes and steps used to build practical switch/routers Describes the components of a switch/router that are used in configuring, managing, and monitoring it Discusses the advantages of using Ethernet in today's networks and why Ethernet continues to play a bigger role in Local Area Network (LAN), Metropolitan Area Network (MAN), and Wide Area Network (WAN) design Describes typical networking applications of switch/routers, particularly, in enterprise and Internet service provider (ISP) networks

Videogames and Agency (Paperback): Bettina Bodi Videogames and Agency (Paperback)
Bettina Bodi
R1,155 Discovery Miles 11 550 Ships in 10 - 15 working days

Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game's design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games.

Karel the Robot 2e (WSE) (Paperback, 2nd Edition): R.E. Pattis Karel the Robot 2e (WSE) (Paperback, 2nd Edition)
R.E. Pattis
R2,858 R1,960 Discovery Miles 19 600 Save R898 (31%) Ships in 10 - 15 working days

Uses a creative approach to teach the basic skills and concepts of programming quickly. This edition offers excellent insights into problem solving and program design processes. It will also improve comprehension of such computer science considerations as loop invariants and recursion. Includes 60 color line drawings.

Building the Agile Enterprise - With Capabilities, Collaborations and Values (Paperback, 2nd edition): Fred A. Cummins Building the Agile Enterprise - With Capabilities, Collaborations and Values (Paperback, 2nd edition)
Fred A. Cummins
R1,382 R1,230 Discovery Miles 12 300 Save R152 (11%) Ships in 10 - 15 working days

Building the Agile Enterprise with Capabilities, Collaborations and Values, Second Edition covers advances that make technology more powerful and pervasive while, at the same time, improving alignment of technology with business. Using numerous examples, illustrations, and case studies, Fred Cummins, an industry expert, author and former fellow with EDS and Hewlett Packard, updates his first edition incorporating the following industry developments: The ubiquitous use of the Internet along with intelligent, mobile devices, which have enabled everyone and everything to be connected anytime, anywhere The emergence of a "business architecture" discipline that has driven improvements in business design and transformation practices The development of CMMN (Case Management Model and Notation) that will provide automation to support the collaboration of knowledge workers and managers The development of VDML (Value Delivery Modeling Language) that supports modeling of business design from a management perspective The importance of "big data" management and analysis as a new source of insight into evolution of the business and the ecosystem How the architecture of the agile enterprise and business modeling change enterprise governance, management and innovation Building the Agile Enterprise with Capabilities, Collaborations and Values, Second Edition is a must have reference for business leaders, CTOs; business architects, information systems architects and business process modeling professionals who wish to close the gap between strategic planning and business operations as well as the gap between business and IT and enhance the creation and delivery of business value.

Software Methodologies - A Quantitative Guide (Paperback): Capers Jones Software Methodologies - A Quantitative Guide (Paperback)
Capers Jones
R1,448 Discovery Miles 14 480 Ships in 9 - 17 working days

This comprehensive reference uses a formal and standard evaluation technique to show the strengths and weakness of more than 60 software development methodologies such as agile, DevOps, RUP, Waterfall, TSP, XP and many more. Each methodology is applied to an application of 1000 function points using the Java language. Each methodology produces a characteristic set of results for development schedules, productivity, costs, and quality. The intent of the book is to show readers the optimum kinds of methodologies for the projects they are concerned with and to warn them about counter indications and possible harm from unsuitable methodologies.

Post-disaster Navigation and Allied Services over Opportunistic Networks (Hardcover, 1st ed. 2021): Suman Bhattacharjee, Siuli... Post-disaster Navigation and Allied Services over Opportunistic Networks (Hardcover, 1st ed. 2021)
Suman Bhattacharjee, Siuli Roy, Sipra Dasbit
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

This book provides the details of developing a digital pedestrian map construction system over the intermittently connected mobile network. Over the past couple of decades, countries across the world, both developing and developed, have witnessed a significant number of disasters. Thus, it has become mandatory for each of the disaster-prone countries to equip themselves with appropriate measures to cope with the challenges of providing post-disaster services. Some of the serious challenges are incapacitated communication infrastructure, unstable power supply and inaccessible road networks. Out of these challenges, the destruction of road networks, especially in developing countries, acts as a major hindrance to effective disaster management. To be more specific, the success of a disaster response operation generally depends on the speed of evacuation and transportation of adequate amount of relief materials at the right time to the disaster-affected areas. Hence, map-based navigation support is a primary requirement for post-disaster relief operations. This book also provides the solution of the two other important post-disaster management services such as situational awareness and resource allocation. Both of these services are invariably dependent on the existence of navigation support. Finally, in order to offer such services, the other challenge is to address the problem of incapacitated communication infrastructure. This book also deals with such challenges in post-disaster scenarios and develops automated post-disaster management services.

Virtual Ascendance - Video Games and the Remaking of Reality (Hardcover, New): Devin C. Griffiths Virtual Ascendance - Video Games and the Remaking of Reality (Hardcover, New)
Devin C. Griffiths
R1,302 Discovery Miles 13 020 Ships in 10 - 15 working days

From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike. Business and entertainment, health and medicine, politics and war, social interaction and education, all fall under its influence. Virtual Ascendance tells the story of a formerly fringe enterprise that, when few were paying attention, exploded into a multi-billion dollar industry affecting the very way we live. Griffiths paints a thorough and vivid picture of the video game industry, illuminating the various, and often bizarre, ways it's changing how we work, play and live. He brings readers along on his own journey of discovery, from the back room of a small Irish pub where members of the second-largest industry enclave meet each month, to a university clinic where the Wii is being used to treat Parkinson's sufferers - and everywhere in between. Virtual Ascendance is more than just a story about video games, though. It's the story of an awakening, of a realization that a childhood pastime has exploded into a thriving enterprise - one rooted in entertainment but whose tendrils reach into virtually all aspects of life and society.

Information Systems Development - Challenges in Practice, Theory, and Education Volume 1 (Hardcover, 2009 ed.): Chris Barry,... Information Systems Development - Challenges in Practice, Theory, and Education Volume 1 (Hardcover, 2009 ed.)
Chris Barry, Kieran Conboy, Michael Lang, Gregory Wojtkowski, Wita Wojtkowski
R4,127 Discovery Miles 41 270 Ships in 18 - 22 working days

Information Systems Development (ISD) progresses rapidly, continually creating new challenges for the professionals involved. New concepts, approaches and techniques of systems development emerge constantly in this field. Progress in ISD comes from research as well as from practice. This conference will discuss issues pertaining to information systems development (ISD) in the inter-networked digital economy. Participants will include researchers, both experienced and novice, from industry and academia, as well as students and practitioners. Themes will include methods and approaches for ISD; ISD education; philosophical, ethical, and sociological aspects of ISD; as well as specialized tracks such as: distributed software development, ISD and knowledge management, ISD and electronic business / electronic government, ISD in public sector organizations, IOS.

The Business of Indie Games - Everything You Need to Know to Conquer the Indie Games Industry (Hardcover): Alex Josef, Alex Van... The Business of Indie Games - Everything You Need to Know to Conquer the Indie Games Industry (Hardcover)
Alex Josef, Alex Van Lepp, Marshal D. Carper
R3,800 Discovery Miles 38 000 Ships in 10 - 15 working days

Explores the basics of indie game marketing Helps the reader with how to communicate to talk to investors, pbulishers, and major platforms Illustrates different negotiation tactics

Coding with Python - Create Amazing Graphics - The QuestKids do Coding (Paperback): Max Wainewright Coding with Python - Create Amazing Graphics - The QuestKids do Coding (Paperback)
Max Wainewright
R289 Discovery Miles 2 890 Ships in 10 - 15 working days
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