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Books > Computing & IT > Computer programming > General
This book shows in detail how to build enterprise-level secure, redundant, and highly scalable services from scratch on top of the open source Linux operating system, suitable for small companies as well as big universities. The core architecture presented is based on Kerberos, LDAP, AFS, and Samba. Coverage shows how to integrate web, message related, data base and other services with this backbone. This architecture provides a Single-Sign-On solution for different client platforms and can also be employed for clustering. Although it is implemented with Debian GNU/Linux, the content can be applied to other UNIX flavors.
This book focuses on standards that are relevant to almost all developers working with XML. We investigate XML technologies that span a wide range of XML applications, not those that are relevant only within a few restricted domains. XML is not a programming language. It is a markup language; but it is successfully used by many programmers. The book also covers generic supporting technologies that have been layered on top of XML and are used across a wide range of XML applications. These technologies include XLinks, XSLT, Namespaces, Schemas, XHTML, RDDL, XPointers, XPath, SAX, and DOM. FEATURES: Includes XML standards including syntax, DTD, CSS style sheets, etc. Covers generic supporting technologies that have been layered on top of XML, such as XLinks, XSLT, Namespaces, Schemas, XHTML, and others Numerous code samples show exactly how XML is used in myriad applications
This book takes you through all the basic steps of character design for games and animation, from brainstorming and references through to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate between them and use them effectively. Using a step-by-step approach for each stage of the process, this book guides you through the process of creating a new character from scratch. It contains a wealth of design tips and tricks as well as checklists and worksheets for you to use in your own projects. The book covers how to work with briefs, as well as providing advice and practical strategies for working with clients and creating art as a product that can be tailored and sold. This book will be a valuable resource for all junior artists, hobby artists, and art students looking to develop and improve their character development skills for games and animation.
In order to build a successful, Java-based application it is important to have a clear understanding of the principles underlying the various financial models. Those models guide the application designer in choosing the most appropriate Java data structures and implementation strategy. This book describes the principles of model building in financial engineering and explains those models as designs and working implementations for Java-based applications. Throughout the book a series of packaged classes are developed to address a wide range of financial applications. Java methods are designed and implemented based on the most widely used models in financial engineering and investment practice. The classes and methods are explained and designed in a way which allows the financial engineer complete flexibility. The classes can be used as off-the-shelf working solutions or the innovative developer can re-arrange and modify methods to create new products
Multifunction devices combine the essentials of a fax machine,
printer, scanner, and copier into one peripheral for small and home
offices. As the market for this equipment grows, the need for
skilled repair and maintenance increases. Unfortunately the service
documentation supplied by the manufacturers is completely
inadequate making the repair jobs even harder and more expensive.
Marvin Hobbs teaches you how multifunction peripherals work in
theory and in practice with lots of hands-on examples and important
troubleshooting and repair tips you don't want to miss.
Web-based Support Systems (WSS) are an emerging multidisciplinary research area in which one studies the support of human activities with the Web as the common platform, mediumandinterface.TheInternetaffectseveryaspectofourmodernlife. Moving support systems to online is an increasing trend in many research domains. One of the goals of WSS research is to extend the human physical limitation of information processing in the information age. Research on WSS is motivated by the challenges and opportunities arising from the Internet. The availability, accessibility and ?exibility of information as well as the tools to access this information lead to a vast amount of opportunities. H- ever, there are also many challenges we face. For instance, we have to deal with more complex tasks, as there are increasing demands for quality and productivity. WSS research is a natural evolution of the studies on various computerized support systems such as Decision Support Systems (DSS), Computer Aided Design (CAD), and Computer Aided Software Engineering (CASE). The recent advancement of computer and Web technologies make the implementation of more feasible WSS. Nowadays, it is rare to see a system without some type of Web interaction. The research of WSS is classi?ed into four groups. WSS for speci?c domains."
Praise for the previous edition: 'Gives an excellent insight into the main issues of creating a website and offers a good foundation of knowledge.' ? i.net Producing for Web 2.0 is a clear and practical guide to the planning, set up and management of a website in web 2.0. It gives readers an overview of the current technologies available for online communications and shows how to use them for maximum effect when planning a website. Producing for Web 2.0 sets out the practical toolkit needed for web design and content management. It is supported by a regularly updated and comprehensive Companion Website at: www.producingforweb2.com where readers can see examples of programming and demonstrations of concepts discussed in the book, as well as trying things out themselves. Producing for Web 2.0 includes:
This book presents a collection of contributions from related logics to applied paraconsistency. Moreover, all of them are dedicated to Jair Minoro Abe,on the occasion of his sixtieth birthday. He is one of the experts in Paraconsistent Engineering, who developed the so-called annotated logics. The book includes important contributions on foundations and applications of paraconsistent logics in connection with engineering, mathematical logic, philosophical logic, computer science, physics, economics, and biology. It will be of interest to students and researchers, who are working on engineering and logic.
E-Government Website Development: Future Trends and Strategic Models focuses on three foundational aspects of e-government Web sites, namely concepts or theories that influence e-government Web site development, description and analysis of e-government Web site experience from different national perspectives, and possible models that might provide direction for future e-government development. The authors brilliantly incorporate a combination of basic concepts that will guide future development of governmental Web sites, descriptive research about the state of e-government in various parts of the world, and a specific prescription for the future of e-government Web sites into one essential compilation.
The SGML FAQ Book: Understanding the Foundation of HTML and XML is similar, but not quite the same kind of thing as an online FAQ or Frequently Asked Questions' list. It addresses questions from people who already actually use SGML in some way (including HTML authors), and people who are about to use it. It deals mainly with issues that arise when using SGML in practice. A very brief introduction to SGML is included as Appendix A. The questions discussed in The SGML FAQ Book are repeatedly heard by people who make their living serving the SGML community. SGML experts spend many hours teaching these details, sometimes repeatedly because some questions do not seem important - until you run into them. So one benefit of this book is learning more of the art of document creation and management, both by general reading before questions arise and by specific reference when a question arises. For the latter use, the appendices, glossary, and index are particularly important. A second benefit of this book is that it provides a common theme to its answers that you can apply in your use of SGML, HTML and related languages in general. The fundamental answer to many of the questions boils down to simplify': many questions do not show up if you use the simple, elegant core of SGML without worrying about optional features. The credo of this book is simply, SGML doesn't need to be complicated'. SGML has the potential for complexity at certain points. But much of the complexity comes from optional parts and can be avoided. SGML methodology and its primary benefits suffer no loss even if you skip many features, which speaks well for the quality of SGML's overall design. Many of the questions discussedinvolve those optional parts, and therefore can be avoided by judicious designers and authors. The two key goals of the book are (1) to answer questions that you may actually encounter as an SGML user, and to help you get unstuck' and be as productive as possible in using the language and (2) to show proactive ways you can simplify your use of SGML, and get its very substantial benefits with minimal complexity.
Optimum envelope-constrained filter design is concerned with time-domain synthesis of a filter such that its response to a specific input signal stays within prescribed upper and lower bounds, while minimizing the impact of input noise on the filter output or the impact of the shaped signal on other systems depending on the application. In many practical applications, such as in TV channel equalization, digital transmission, and pulse compression applied to radar, sonar and detection, the soft least square approach, which attempts to match the output waveform with a specific desired pulse, is not the most suitable one. Instead, it becomes necessary to ensure that the response stays within the hard envelope constraints defined by a set of continuous inequality constraints. The main advantage of using the hard envelope-constrained filter formulation is that it admits a whole set of allowable outputs. From this set one can then choose the one which results in the minimization of a cost function appropriate to the application at hand. The signal shaping problems so formulated are semi-infinite optimization problems. This monograph presents in a unified manner results that have been generated over the past several years and are scattered in the research literature. The material covered in the monograph includes problem formulation, numerical optimization algorithms, filter robustness issues and practical examples of the application of envelope constrained filter design. Audience: Postgraduate students, researchers in optimization and telecommunications engineering, and applied mathematicians.
A Software Process Model Handbook for Incorporating People's Capabilities offers the most advanced approach to date, empirically validated at software development organizations. This handbook adds a valuable contribution to the much-needed literature on people-related aspects in software engineering. The primary focus is on the particular challenge of extending software process definitions to more explicitly address people-related considerations. The capability concept is not present nor has it been considered in most software process models. The authors have developed a capabilities-oriented software process model, which has been formalized in UML and implemented as a tool. A Software Process Model Handbook for Incorporating People's Capabilities guides readers through the incorporation of the individuala (TM)s capabilities into the software process. Structured to meet the needs of research scientists and graduate-level students in computer science and engineering, this book is also suitable for practitioners in industry.
Here, one of the leading figures in the field provides a comprehensive survey of the subject, beginning with prepositional logic and concluding with concurrent programming. It is based on graduate courses taught at Cornell University and is designed for use as a graduate text. Professor Schneier emphasises the use of formal methods and assertional reasoning using notation and paradigms drawn from programming to drive the exposition, while exercises at the end of each chapter extend and illustrate the main themes covered. As a result, all those interested in studying concurrent computing will find this an invaluable approach to the subject.
This textbook presents a survey of research on boolean functions, circuits, parallel computation models, function algebras, and proof systems. Its main aim is to elucidate the structure of "fast" parallel computation. The complexity of parallel computation is emphasized through a variety of techniques ranging from finite combinatorics, probability theory and finite group theory to finite model theory and proof theory. Nonuniform computation models are studied in the form of boolean circuits; uniform ones in a variety of forms. Steps in the investigation of non-deterministic polynomial time are surveyed as is the complexity of various proof systems. The book will benefit advanced undergraduates and graduate students as well as researchers in the field of complexity theory.
In this book, the author considers separable programming and, in particular, one of its important cases - convex separable programming. Some general results are presented, techniques of approximating the separable problem by linear programming and dynamic programming are considered. Convex separable programs subject to inequality/ equality constraint(s) and bounds on variables are also studied and iterative algorithms of polynomial complexity are proposed. As an application, these algorithms are used in the implementation of stochastic quasigradient methods to some separable stochastic programs. Numerical approximation with respect to I1 and I4 norms, as a convex separable nonsmooth unconstrained minimization problem, is considered as well. Audience: Advanced undergraduate and graduate students, mathematical programming/ operations research specialists.
Visualization technology is becoming increasingly important for medical and biomedical data processing and analysis. The interaction between visualization and medicine is one of the fastest expanding fields, both scientifically and commercially. This book discusses some of the latest visualization techniques and systems for effective analysis of such diverse, large, complex, and multi-source data.
This book analyzes the causes of failures in computing systems, their consequences, as weIl as the existing solutions to manage them. The domain is tackled in a progressive and educational manner with two objectives: 1. The mastering of the basics of dependability domain at system level, that is to say independently ofthe technology used (hardware or software) and of the domain of application. 2. The understanding of the fundamental techniques available to prevent, to remove, to tolerate, and to forecast faults in hardware and software technologies. The first objective leads to the presentation of the general problem, the fault models and degradation mechanisms wh ich are at the origin of the failures, and finally the methods and techniques which permit the faults to be prevented, removed or tolerated. This study concerns logical systems in general, independently of the hardware and software technologies put in place. This knowledge is indispensable for two reasons: * A large part of a product' s development is independent of the technological means (expression of requirements, specification and most of the design stage). Very often, the development team does not possess this basic knowledge; hence, the dependability requirements are considered uniquely during the technological implementation. Such an approach is expensive and inefficient. Indeed, the removal of a preliminary design fault can be very difficult (if possible) if this fault is detected during the product's final testing.
This comprehensive guide walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines exactly what a beginner needs to know about education requirements, finding opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to navigate studio hierarchies, transfer roles and companies, work overseas, and keep developing their careers. Written by an experienced games writer with nearly two decades of industry knowledge, the book contains a wealth of interviews and perspectives with industry leaders, hiring managers, and developers from marginalized communities, all offering their tips and insights. Included are examples of materials such as job posts, writing samples, and portfolios, as well as chapter end challenges for readers to directly apply the skills they have learnt. This book will be of great interest to all beginner and aspiring games writers and narrative designers, as well as more experienced writers looking to hone their skills.
Digital Imaging Handbook targets anyone with an interest in digital imaging, professional or private, who uses even quite modest equipment such as a PC, digital camera and scanner, a graphics editor such as PAINT, and an inkjet printer. Uniquely, it is intended to fill the gap between the highly technical texts for academics (with access to expensive equipment), and the superficial introductions for amateurs. The four-part treatment spans theory, technology, programs and practice. Theory covers integer arithmetic, additive and subtractive color, greyscales, computational geometry, and a new presentation of discrete Fourier analysis; Technology considers bitmap file structures, scanners, digital cameras, graphic editors, and inkjet printers; Programs develops several processing tools for use in conjunction with a standard Paint graphics editor and supplementary processing tools; Practice discusses 1-bit, greyscale, 4-bit, 8-bit, and 24-bit images for the practice section. Relevant QBASIC code is supplied an accompanying CD and algorithms are listed in the appendix. Readers can attain a level of understanding and the practical insights to obtain optimal use and satisfaction from even the most basic digital-imaging equipment.
The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beg- ning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. The history of research in Computer Graphics is very edifying. At the beginning, due to the slowness of computers in the years 1960, the unique research concern was visualisation. The purpose of Computer Graphics researchers was to find new visua- sation algorithms, less and less time consuming, in order to reduce the enormous time required for visualisation. A lot of interesting algorithms were invented during these first years of research in Computer Graphics. The scenes to be displayed were very simple because the computing power of computers was very low. So, scene modelling was not necessary and scenes were designed directly by the user, who had to give co-ordinates of vertices of scene polygons.
Get the latest information about online GIS using ArcGIS apps and functionality. Capabilities of Web GIS keep expanding, and Getting to Know Web GIS, fifth edition, describes some of the most cutting-edge and exciting innovations. From publishing data as services and configuring engaging web and mobile apps to automation, scripting, and real-world applications, this book shares how to use the most current software and apps for using ArcGIS in the cloud. In the newest edition of Getting to Know Web GIS, you can work with the latest releases of ArcGIS Online, ArcGIS Pro, ArcGIS StoryMaps , and ArcGIS mobile apps. You can experience ArcGIS Experience Builder, ArcGIS Field Maps, ArcGIS Instant Apps, ArcGIS Image for ArcGIS Online, ArcGIS Mission, and the latest advances in artificial intelligence, virtual reality, and tools for spatial data science. No programming is required, but you can learn more about Web GIS programming in this book using JavaScript, webhooks, and ArcGIS Arcade. Use the fifth edition to: improve your online visual storytelling, work with 2D smart mapping and 3D web scenes, create informative web experiences and dashboards, support field operations and data collection using mobile apps, use new data science tools for spatial analysis and geoprocessing, detect objects using deep learning packages, program a triggered notification using a visual interface, and more. GIS expert, instructor, and author Pinde Fu provides lecture slides and additional resources in an online story using ArcGIS StoryMaps. Today's modern GIS is Web GIS-get onboard with one of the most interesting and creative areas of GIS
Java is an exciting new object-oriented technology. Hardware for supporting objects and other features of Java such as multithreading, dynamic linking and loading is the focus of this book. The impact of Java's features on micro-architectural resources and issues in the design of Java-specific architectures are interesting topics that require the immediate attention of the research community. While Java has become an important part of desktop applications, it is now being used widely in high-end server markets, and will soon be widespread in low-end embedded computing. Java Microarchitectures contains a collection of papers providing a snapshot of the state of the art in hardware support for Java. The book covers the behavior of Java applications, embedded processors for Java, memory system design, and high-performance single-chip architectures designed to execute Java applications efficiently.
The development of information processing systems requires models, calculi, and theories for the analysis of computations. Complex software systems are best constructed in a careful, systematic, and disciplined structuring of the development process. Starting from basic requirement specifications in which all the relevant details are formalized, the envisaged solution should be developed step by step by adding more and more details and giving evidence or formal proofs to show the correctness of the steps, until a description of a solution is obtained that has all the required properties. The Marktoberdorf Advanced Study Institute 1992 presented scientific highlights in approaches to the systematic study ofreliable software and hardware systems using functional, algebraic, and logical calculi. Leading scientists treated the specification, development, verification, and implementation of complex time-sensitive systems, such as signal processing systems, process control systems, and general software systems. The mathematical foundations of specification and refinement were carefully treated, and several formalisms for describing processes were introduced. Emphasis was put on application-oriented descriptions of signal processing systems with real-time dependencies. Formalisms for reasoning about distributed causality-based computations were presented and new styles of programming leading to shorter and more expressive notations were demonstrated. This book is based on the Institute, and gives an impressive demonstration of the state of the art and the essential progress in our formal abilities to specify, refine, verify, develop, and implement complex software systems including embeddedsystems and hard real-time dependent systems. |
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