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Books > Computing & IT > Computer programming > General
Many-valued logics is becoming increasingly important in many branches of science. This is the second volume of a comprehensive two-volume handbook on many-valued logics by two leading members of the famous Polish school of logic. While the first volume of 1992 was mainly concerned with theoretical foundations, this volume emphasizes automated reasoning, practical applications, and latest developments in closely related fields, such as fuzzy logics and rough set theory. It offers an extensive overview of Gentzen deduction systems and multi-sequential systems in many-valued logics and shows the application of the resolution principle to this logics. It discusses applications in such areas as software specification and electronic circuit verification and presents fuzzy logics and rough set theory in detail.
The so called information society is being shaped by products and services that either contain software as the core element, are themselves software, or have been designed and manufactured with the help of sophisticated software applications. The new global environment in which these systems are being developed and deployed, in addition to other pressing issues, such as time-to-market and dependability, are pushing the skills of software developers and engineers to the limit. With few exceptions, those products and services will influence the social environment where they will be deployed, because people will operate them or be affected by them, or both. So another challenging issue is the ability of these systems to integrate with their social environment in a way that is perceived as beneficial, trustworthy and acceptable. Given these challenges, defining the requirements that establish what a future system should do, and validating that the system has achieved its goals, is an immense task. In this book the reader will find a detailed account of the challenges posed by the elicitation, specification, validation and management of requirements for the definition of this kind of application: from embedded software in cars to internet-based applications, COTS packages, health-care, and others.
Generating Abstraction Hierarchies presents a completely automated approach to generating abstractions for problem solving. The abstractions are generated using a tractable, domain-independent algorithm whose only inputs are the definition of a problem space and the problem to be solved and whose output is an abstraction hierarchy that is tailored to the particular problem. The algorithm generates abstraction hierarchies that satisfy the `ordered monotonicity' property, which guarantees that the structure of an abstract solution is not changed in the process of refining it. An abstraction hierarchy with this property allows a problem to be decomposed such that the solution in an abstract space can be held invariant while the remaining parts of a problem are solved. The algorithm for generating abstractions is implemented in a system called ALPINE, which generates abstractions for a hierarchical version of the PRODIGY problem solver. Generating Abstraction Hierarchies formally defines this hierarchical problem solving method, shows that under certain assumptions this method can reduce the size of a search space from exponential to linear in the solution size, and describes the implementation of this method in PRODIGY. The abstractions generated by ALPINE are tested in multiple domains on large problem sets and are shown to produce shorter solutions with significantly less search than problem solving without using abstraction. Generating Abstraction Hierarchies will be of interest to researchers in machine learning, planning and problem reformation.
Component-Based Software Engineering (CBSE) is becoming one of the
great concerns of researchers and practitioners within the academic
areas of computer science and the software industry. After the
focus on object-oriented programming, design and modelling during
the 90's, reuse and reusability of software entities is nowadays
slowed down by new factors. The size of components, their
deployment capability, their compatibility and interoperability
features in order to be incorporated into heterogeneous cooperative
environments, their faults tolerance, and above all, their ability
to fulfill performance conditions, are critical expectations of
software engineers.
This book presents different approaches on multi-modality imaging with a focus on biomedical applications. Medical imaging can be divided into two categories: functional (related to physiological body measurements) and anatomical (structural) imaging modalities. In particular, this book covers imaging combinations coming from the usual popular modalities (such as the anatomical modalities, e.g. X-ray, CT and MRI), and it also includes some promising and new imaging modalities that are still being developed and improved (such as infrared thermography (IRT) and photoplethysmography imaging (PPGI)), implying potential approaches for innovative biomedical applications. Moreover, this book includes a variety of tools on computer vision, imaging processing, and computer graphics, which led to the generation and visualization of 3D models, making the most recent advances in this area possible. This is an ideal book for students and biomedical engineering researchers covering the biomedical imaging field.
Provides comprehensive research ideas about Edge-AI technology that can assist doctors in making better data-driven decisions and will provide insights to researchers about healthcare industry, trends and future perspective. Examines how healthcare systems of the future will operate, by augmenting clinical resources and ensuring optimal patient outcomes. Provides insight about how Edge-AI is revolutionizing decision making, early warnings for conditions, and visual inspection in healthcare. Highlight trends, challenges, opportunities and future areas where Healthcare informatics deal with accessing vast data sets of potentially life-saving information.
Modern life is increasingly relying on digital technology, which in turn runs on mathematics. However, this underlying math is hidden from us. That is mostly a good thing since we do not want to be solving equations and calculating fractions just to get things done in our everyday business. But the mathematical details do matter for anyone who wants to understand how stuff works, or wishes to create something new in the jungle of apps and algorithms. This book takes a look at the mathematical models behind weather forecasting, climate change prediction, artificial intelligence, medical imaging and computer graphics. The reader is expected to have only a curious mind; technical math skills are not needed for enjoying this text.
Automata Theory and its Applications is a uniform treatment of the theory of finite state machines on finite and infinite strings and trees. Many books deal with automata on finite strings, but there are very few expositions that prove the fundamental results of automata on infinite strings and trees. These results have important applications to modeling parallel computation and concurrency, the specification and verification of sequential and concurrent programs, databases, operating systems, computational complexity, and decision methods in logic and algebra. Thus, this textbook fills an important gap in the literature by exposing early fundamental results in automata theory and its applications. Beginning with coverage of all standard fundamental results regarding finite automata, the book deals in great detail with BA1/4chi and Rabin automata and their applications to various logical theories such as S1S and S2S, and describes game-theoretic models of concurrent operating and communication systems. The book is self-contained with numerous examples, illustrations, exercises, and is suitable for a two-semester undergraduate course for computer science or mathematics majors, or for a one-semester graduate course/seminar. Since no advanced mathematical background is required, the text is also useful for self-study by computer science professionals who wish to understand the foundations of modern formal approaches to software development, validation, and verification.
Global optimization is one of the fastest developing fields in mathematical optimization. In fact, an increasing number of remarkably efficient deterministic algorithms have been proposed in the last ten years for solving several classes of large scale specially structured problems encountered in such areas as chemical engineering, financial engineering, location and network optimization, production and inventory control, engineering design, computational geometry, and multi-objective and multi-level optimization. These new developments motivated the authors to write a new book devoted to global optimization problems with special structures. Most of these problems, though highly nonconvex, can be characterized by the property that they reduce to convex minimization problems when some of the variables are fixed. A number of recently developed algorithms have been proved surprisingly efficient for handling typical classes of problems exhibiting such structures, namely low rank nonconvex structures. Audience: The book will serve as a fundamental reference book for all those who are interested in mathematical optimization.
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources - including practical examples and incremental DAW exercises - and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.
The contributions in this book survey results on combinations of probabilistic and various other classical, temporal and justification logical systems. Formal languages of these logics are extended with probabilistic operators. The aim is to provide a systematic overview and an accessible presentation of mathematical techniques used to obtain results on formalization, completeness, compactness and decidability. The book will be of value to researchers in logic and it can be used as a supplementary text in graduate courses on non-classical logics.
As Web services (any communication between two computers over a network) continue to evolve, publication and research related to the field must keep up in turn. Innovations, Standards and Practices of Web Services: Emerging Research Topics provides a vital new compendium of the latest research topics in the field of Web services. As a set of tools that can be used in a number of ways, Web services continue to evolve as the Internet expands its capabilities and users. Detailing the functions of service composition, and the most relevant models that modify its construction, this volume serves as a vital reference for practitioners, students, and academics alike.
A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are essays examining topics such as preservation, augmented, mixed and virtual reality, eSports, disability, diversity, and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.
It is frequently observed that most decision-making problems involve several objectives, and the aim of the decision makers is to find the best decision by fulfilling the aspiration levels of all the objectives. Multi-objective decision making is especially suitable for the design and planning steps and allows a decision maker to achieve the optimal or aspired goals by considering the various interactions of the given constraints. Multi-Objective Stochastic Programming in Fuzzy Environments discusses optimization problems with fuzzy random variables following several types of probability distributions and different types of fuzzy numbers with different defuzzification processes in probabilistic situations. The content within this publication examines such topics as waste management, agricultural systems, and fuzzy set theory. It is designed for academicians, researchers, and students.
This book presents the proceedings of the 10th International Parallel Tools Workshop, held October 4-5, 2016 in Stuttgart, Germany - a forum to discuss the latest advances in parallel tools. High-performance computing plays an increasingly important role for numerical simulation and modelling in academic and industrial research. At the same time, using large-scale parallel systems efficiently is becoming more difficult. A number of tools addressing parallel program development and analysis have emerged from the high-performance computing community over the last decade, and what may have started as collection of small helper script has now matured to production-grade frameworks. Powerful user interfaces and an extensive body of documentation allow easy usage by non-specialists.
Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry. Through learnings from the pre-pandemic remote and isolated worlds of audio work, sound designers, composers and dialogue designers find themselves equipped uniquely to thrive in the hybrid, remote, and studio-based realms of today's fast-evolving working landscapes. With unique insights into navigating the worlds of isolation and collaboration, this book explores ways of thinking and working in this world, equipping the reader with inspiration to sustainably tackle the many stages of the development process. Working with Sound is an essential guide for professionals working in dynamic audio teams of all sizes, as well as the designers, producers, artists, animators and programmers who collaborate closely with their colleagues working on game audio and sound.
This book discusses the semantic foundations of concurrent systems with nondeterministic and probabilistic behaviour. Particular attention is given to clarifying the relationship between testing and simulation semantics and characterising bisimulations from metric, logical, and algorithmic perspectives. Besides presenting recent research outcomes in probabilistic concurrency theory, the book exemplifies the use of many mathematical techniques to solve problems in computer science, which is intended to be accessible to postgraduate students in Computer Science and Mathematics. It can also be used by researchers and practitioners either for advanced study or for technical reference.
The Game Music Toolbox provides readers with the tools, models and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music. Discover many of the composition and production techniques behind popular music themes from games such as Cyberpunk 2077, Mario Kart 8, The Legend of Zelda, Street Fighter II, Diablo, Shadow of the Tomb Raider, The Last of Us, and many others. The Game Music Toolbox features: Exclusive interviews from industry experts Transcriptions and harmonic analyses 101 music theory introductions for beginners Career development ideas and strategies Copyright and business fundamentals An introduction to audio implementation for composers Practical takeaway tasks to equip readers with techniques for their own game music The Game Music Toolbox is crucial reading for game music composers and audio professionals of all backgrounds, as well as undergraduates looking to forge a career in the video game industry.
Discover the power that functional programming brings to your Scala code. This international bestseller has been revised with new exercises, annotations, and full coverage of Scala 3. In Functional Programming in Scala, Second Edition you will learn how to: Recognize and write purely functional code Work with errors without using exceptions Work with state and concurrency Interact with functional structures that define common behaviors Write code that performs I/O without sacrificing functional programming The first edition of Functional Programming in Scala has helped over 30,000 developers discover the power of functional programming. This second edition is fully updated to Scala 3 and the latest standards of FP. Inside, you'll find a serious tutorial for programmers looking to apply functional programming to improve their everyday coding practices. You'll progress from the basics to advanced topics in a logical, concise, and clear progression. Throughout, concrete examples and exercises open up the world of functional programming. about the technology Functional programming (FP) is a style of software development emphasizing functions that don't depend on program state. Functional code is easier to test and reuse, simpler to parallelize, and less prone to bugs than other code. Scala is a popular JVM language that offers strong support for FP. Its familiar syntax and transparent interoperability with Java make Scala a great place to start learning FP. about the book Functional Programming in Scala, Second Edition teaches you functional programming from first principles using the powerful Scala language. You'll develop the unique skills you need to start thinking functionally through hands-on exercises and coding challenges. New to the revised second edition, each exercise comes with extensive annotations to help you understand functional programming in-depth. You'll even learn how to build your own Scala functional library that's perfectly adapted to your needs. You'll soon be writing Scala code that's easier to read, easier to reuse, better for concurrency, and less prone to bugs and errors. RETAIL SELLING POINTS Recognize and write purely functional code Work with errors without using exceptions Work with state and concurrency Interact with functional structures that define common behaviours Write code that performs I/O without sacrificing functional programming AUDIENCE For programmers experienced in Java or Scala. No prior knowledge of functional programming required.
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