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Books > Computing & IT > Computer programming > General

Fifty Key Video Games (Hardcover): Bernard Perron, Kelly Boudreau, Mark J.P. Wolf, Dominic Arsenault Fifty Key Video Games (Hardcover)
Bernard Perron, Kelly Boudreau, Mark J.P. Wolf, Dominic Arsenault
R4,211 Discovery Miles 42 110 Ships in 10 - 15 working days

- The first book dedicated to exploring key video games from the 1970s to present day. - Provides a highly accessible overview of the history of video games from PONG, Pac-Man and Tetris to Minecraft, Animal Crossing and Assassin's Creed. - The selection covers a range of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impacts, and more.

JavaScript - The Definitive Guide (Paperback, 7th Revised edition): David Flanagan JavaScript - The Definitive Guide (Paperback, 7th Revised edition)
David Flanagan
R1,330 Discovery Miles 13 300 Ships in 10 - 15 working days

JavaScript is the programming language of the web and is used by more software developers today than any other programming language. For nearly 25 years this best seller has been the go-to guide for JavaScript programmers. The seventh edition is fully updated to cover the 2020 version of JavaScript, and new chapters cover classes, modules, iterators, generators, Promises, async/await, and metaprogramming. You'll find illuminating and engaging example code throughout. This book is for programmers who want to learn JavaScript and for web developers who want to take their understanding and mastery to the next level. It begins by explaining the JavaScript language itself, in detail, from the bottom up. It then builds on that foundation to cover the web platform and Node.js. Topics include: Types, values, variables, expressions, operators, statements, objects, and arrays Functions, classes, modules, iterators, generators, Promises, and async/await JavaScript's standard library: data structures, regular expressions, JSON, i18n, etc. The web platform: documents, components, graphics, networking, storage, and threads Node.js: buffers, files, streams, threads, child processes, web clients, and web servers Tools and language extensions that professional JavaScript developers rely on

One-Week Dungeons - Diaries of a Seven-Day Roguelike Challenge (Paperback): David L Craddock One-Week Dungeons - Diaries of a Seven-Day Roguelike Challenge (Paperback)
David L Craddock
R942 Discovery Miles 9 420 Ships in 10 - 15 working days

Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of eleven 7DRL participants as they race to build their dream games before the clock expires.

Guide to J2EE: Enterprise Java (Hardcover, 2003 ed.): John Hunt, Chris Loftus Guide to J2EE: Enterprise Java (Hardcover, 2003 ed.)
John Hunt, Chris Loftus
R3,188 Discovery Miles 31 880 Ships in 18 - 22 working days

In this book, John Hunt and Chris Loftus take you through the core technologies that make up the Enterprise Edition of the Java 2 platform (J2EE). They cover all the aspects of J2EE that both professionals and students need to know to build multi-tier enterprise applications in Java - the technologies, the design methodology and design patterns. Whether you are a professional or student, this book will help equip you with the skills you need to build enterprise wide applications in Java. Key Topics Includes design issues using J2EE patterns Covers all parts of the enterprise application J2EE Uses an integrated example that spans the chapters to be built up by the reader More accessible and less daunting than a lot of the competition A coherent whole, rather than independent separate chapters (as with some rivals) Features and Benefits Provides an overview of J2EE technologies and their benefits. Discusses architectural design issues using J2EE patterns. Looks at the issues of designing and building multi-tier J2EE applications. Includes fully worked examples, built up throughout the book, which enable you to quickly develop your own multi-tier applications. About the Authors: Dr. John Hunt is Technical Director at JayDeeTechnology Ltd. He runs industrial courses, including server-side Java technologies. He also leads development projects for government and blue chip organisations using Java, J2EE, XML and C#. Chris Loftus is a Teaching Fellow at the Department of Computer Science at the University of Wales, Aberystwyth. He has taught Java-based courses, including J2EE, both in university and industry.

Entity Information Life Cycle for Big Data - Master Data Management and Information Integration (Paperback): John R. Talburt,... Entity Information Life Cycle for Big Data - Master Data Management and Information Integration (Paperback)
John R. Talburt, Yinle Zhou
R1,374 Discovery Miles 13 740 Ships in 10 - 15 working days

Entity Information Life Cycle for Big Data walks you through the ins and outs of managing entity information so you can successfully achieve master data management (MDM) in the era of big data. This book explains big data's impact on MDM and the critical role of entity information management system (EIMS) in successful MDM. Expert authors Dr. John R. Talburt and Dr. Yinle Zhou provide a thorough background in the principles of managing the entity information life cycle and provide practical tips and techniques for implementing an EIMS, strategies for exploiting distributed processing to handle big data for EIMS, and examples from real applications. Additional material on the theory of EIIM and methods for assessing and evaluating EIMS performance also make this book appropriate for use as a textbook in courses on entity and identity management, data management, customer relationship management (CRM), and related topics.

Innovations in Computer Science and Engineering - Proceedings of 7th ICICSE (Hardcover, 1st ed. 2020): Harvinder Singh Saini,... Innovations in Computer Science and Engineering - Proceedings of 7th ICICSE (Hardcover, 1st ed. 2020)
Harvinder Singh Saini, Rishi Sayal, Rajkumar Buyya, Govardhan Aliseri
R4,823 Discovery Miles 48 230 Ships in 18 - 22 working days

This book features a collection of high-quality, peer-reviewed research papers presented at the 7th International Conference on Innovations in Computer Science & Engineering (ICICSE 2019), held at Guru Nanak Institutions, Hyderabad, India, on 16-17 August 2019. Written by researchers from academia and industry, the book discusses a wide variety of industrial, engineering, and scientific applications of the emerging techniques in the field of computer science.

Learning to Play - Reinforcement Learning and Games (Hardcover, 1st ed. 2020): Aske Plaat Learning to Play - Reinforcement Learning and Games (Hardcover, 1st ed. 2020)
Aske Plaat
R2,015 Discovery Miles 20 150 Ships in 18 - 22 working days

In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.

3D Game Development with Unity (Hardcover): Franz Lanzinger 3D Game Development with Unity (Hardcover)
Franz Lanzinger
R3,683 Discovery Miles 36 830 Ships in 10 - 15 working days

Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner towards professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020 All required software is professional quality and completely free to use for any purpose including commercial applications and games.

Python Packages (Paperback): Tomas Beuzen, Tiffany Timbers Python Packages (Paperback)
Tomas Beuzen, Tiffany Timbers
R1,207 Discovery Miles 12 070 Ships in 10 - 15 working days

Python Packages introduces Python packaging at an introductory and practical level that's suitable for those with no previous packaging experience. Despite this, the text builds up to advanced topics such as automated testing, creating documentation, versioning and updating a package, and implementing continuous integration and deployment. Covering the entire Python packaging life cycle, this essential guide takes readers from package creation all the way to effective maintenance and updating. Python Packages focuses on the use of current and best-practice packaging tools and services like poetry, cookiecutter, pytest, sphinx, GitHub, and GitHub Actions. Features: The book's source code is available online as a GitHub repository where it is collaborated on, automatically tested, and built in real time as changes are made; demonstrating the use of good reproducible and clear project workflows. Covers not just the process of creating a package, but also how to document it, test it, publish it to the Python Package Index (PyPI), and how to properly version and update it. All concepts in the book are demonstrated using examples. Readers can follow along, creating their own Python packages using the reproducible code provided in the text. Focuses on a modern approach to Python packaging with emphasis on automating and streamlining the packaging process using new and emerging tools such as poetry and GitHub Actions.

Python Packages (Hardcover): Tomas Beuzen, Tiffany Timbers Python Packages (Hardcover)
Tomas Beuzen, Tiffany Timbers
R3,078 Discovery Miles 30 780 Ships in 10 - 15 working days

Python Packages introduces Python packaging at an introductory and practical level that's suitable for those with no previous packaging experience. Despite this, the text builds up to advanced topics such as automated testing, creating documentation, versioning and updating a package, and implementing continuous integration and deployment. Covering the entire Python packaging life cycle, this essential guide takes readers from package creation all the way to effective maintenance and updating. Python Packages focuses on the use of current and best-practice packaging tools and services like poetry, cookiecutter, pytest, sphinx, GitHub, and GitHub Actions. Features: The book's source code is available online as a GitHub repository where it is collaborated on, automatically tested, and built in real time as changes are made; demonstrating the use of good reproducible and clear project workflows. Covers not just the process of creating a package, but also how to document it, test it, publish it to the Python Package Index (PyPI), and how to properly version and update it. All concepts in the book are demonstrated using examples. Readers can follow along, creating their own Python packages using the reproducible code provided in the text. Focuses on a modern approach to Python packaging with emphasis on automating and streamlining the packaging process using new and emerging tools such as poetry and GitHub Actions.

Developing Graphics Frameworks with Java and OpenGL (Hardcover): Lee Stemkoski, James Cona Developing Graphics Frameworks with Java and OpenGL (Hardcover)
Lee Stemkoski, James Cona
R4,052 Discovery Miles 40 520 Ships in 18 - 22 working days

a balanced blend of theoretical and practical information that enables readers to develop 3D worlds quickly and efficiently.

Developing Graphics Frameworks with Java and OpenGL (Paperback): Lee Stemkoski, James Cona Developing Graphics Frameworks with Java and OpenGL (Paperback)
Lee Stemkoski, James Cona
R1,731 Discovery Miles 17 310 Ships in 10 - 15 working days

a balanced blend of theoretical and practical information that enables readers to develop 3D worlds quickly and efficiently.

Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (Hardcover, 2009 ed.): Roger Lee,... Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (Hardcover, 2009 ed.)
Roger Lee, Naohiro Ishii
R4,170 Discovery Miles 41 700 Ships in 18 - 22 working days

The purpose of the 10th ACIS International Conference on Software Engineering Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD rd 2009), held in Daegu, Korea on May 27-29, 2009, the 3 International Workshop st on e-Activity (IWEA 2009) and the 1 International Workshop on Enterprise Architecture Challenges and Responses (WEACR 2009) is to aim at bringing together researchers and scientist, businessmen and entrepreneurs, teachers and students to discuss the numerous fields of computer science, and to share ideas and information in a meaningful way. Our conference officers selected the best 24 papers from those papers accepted for presentation at the conference in order to publish them in this volume. The papers were chosen based on review scores submitted by members of the program committee, and underwent further rounds of rigorous review. In chapter 1, Igor Crk and Chris Gniady propose a network-aware energy m- agement mechanism that provides a low-cost solution that can significantly reduce energy consumption in the entire system while maintaining responsiveness of local interactive workloads. Their dynamic mechanisms reduce the decision delay before the disk is spun-up, reduce the number of erroneous spin-ups in local wo- stations, decrease the network bandwidth, and reduce the energy consumption of individual drives. In chapter 2, Yoshihito Saito and Tokuro Matsuo describe a task allocation mechanism and its performance concerning with software developing. They run simulations and discuss the results in terms of effective strategies of task allocation.

Autonomous Driving and Advanced Driver-Assistance Systems (Adas) - Applications, Development, Legal Issues, and Testing (Book):... Autonomous Driving and Advanced Driver-Assistance Systems (Adas) - Applications, Development, Legal Issues, and Testing (Book)
Lentin Joseph, Amit Kumar Mondal
R1,740 Discovery Miles 17 400 Ships in 10 - 15 working days
Visual Texture - Accurate Material Appearance Measurement, Representation and Modeling (Hardcover, 2013 ed.): Michal Haindl,... Visual Texture - Accurate Material Appearance Measurement, Representation and Modeling (Hardcover, 2013 ed.)
Michal Haindl, Jiri Filip
R3,991 R3,461 Discovery Miles 34 610 Save R530 (13%) Ships in 10 - 15 working days

Although the field of texture processing is now well-established, research in this area remains predominantly restricted to texture analysis and simple and approximate static textures.

This comprehensive text/reference presents a survey of the state of the art in multidimensional, physically-correct visual texture modeling. Starting from basic principles and building upon the fundamentals to the latest advanced methods, the book brings together research from computer vision, pattern recognition, computer graphics, virtual and augmented reality. The text assumes a graduate-level understanding of statistics and probability theory, and a knowledge of basic computer graphics principles, but is accessible to newcomers to the field.

Topics and features: reviews the entire process of texture synthesis, including material appearance representation, measurement, analysis, compression, modeling, editing, visualization, and perceptual evaluation; explains the derivation of the most common representations of visual texture, discussing their properties, advantages, and limitations; describes a range of techniques for the measurement of visual texture, including BRDF, SVBRDF, BTF and BSSRDF; investigates the visualization of textural information, from texture mapping and mip-mapping to illumination- and view-dependent data interpolation; examines techniques for perceptual validation and analysis, covering both standard pixel-wise similarity measures and also methods of visual psychophysics; reviews the applications of visual textures, from visual scene analysis in image processing and medical applications, to high-quality visualizations for cultural heritage and the automotive industry.

Researchers, lecturers, students and practitioners will all find this book an invaluable reference on the rapidly developing new field of texture modeling.

Exploratory Data Analytics for Healthcare (Hardcover): R. Lakshmana Kumar, R. Indrakumari, B. Balamurugan, Achyut Shankar Exploratory Data Analytics for Healthcare (Hardcover)
R. Lakshmana Kumar, R. Indrakumari, B. Balamurugan, Achyut Shankar
R4,211 Discovery Miles 42 110 Ships in 10 - 15 working days

Exploratory data analysis helps to recognize natural patterns hidden in the data. This book describes the tools for hypothesis generation by visualizing data through graphical representation and provides insight into advanced analytics concepts in an easy way. The book addresses the complete data visualization technologies workflow, explores basic and high-level concepts of computer science and engineering in medical science, and provides an overview of the clinical scientific research areas that enables smart diagnosis equipment. It will discuss techniques and tools used to explore large volumes of medical data and offers case studies that focus on the innovative technological upgradation and challenges faced today. The primary audience for the book includes specialists, researchers, graduates, designers, experts, physicians, and engineers who are doing research in this domain.

Smart Computing and Self-Adaptive Systems (Hardcover): Simarpreet Singh, Arun Solanki, Anju Sharma, Zdzislaw Polkowski, Rajesh... Smart Computing and Self-Adaptive Systems (Hardcover)
Simarpreet Singh, Arun Solanki, Anju Sharma, Zdzislaw Polkowski, Rajesh Kumar
R3,789 Discovery Miles 37 890 Ships in 10 - 15 working days

The book intends to cover various problematic aspects of emerging smart computing and self-adapting technologies comprising of machine learning, artificial intelligence, deep learning, robotics, cloud computing, fog computing, data mining algorithms, including emerging intelligent and smart applications related to these research areas. Further coverage includes implementation of self-adaptation architecture for smart devices, self-adaptive models for smart cities and self-driven cars, decentralized self-adaptive computing at the edge networks, energy-aware AI-based systems, M2M networks, sensors, data analytics, algorithms and tools for engineering self-adaptive systems, and so forth. Acts as guide to Self-healing and Self-adaptation based fully automatic future technologies Discusses about Smart Computational abilities and self-adaptive systems Illustrates tools and techniques for data management and explains the need to apply, and data integration for improving efficiency of big data Exclusive chapter on the future of self-stabilizing and self-adaptive systems of systems Covers fields such as automation, robotics, medical sciences, biomedical and agricultural sciences, healthcare and so forth This book is aimed researchers and graduate students in machine learning, information technology, and artificial intelligence.

Many-Electron Approaches in Physics, Chemistry and Mathematics - A Multidisciplinary View (Hardcover, 2014 ed.): Volker Bach,... Many-Electron Approaches in Physics, Chemistry and Mathematics - A Multidisciplinary View (Hardcover, 2014 ed.)
Volker Bach, Luigi Delle Site
R4,149 R2,145 Discovery Miles 21 450 Save R2,004 (48%) Ships in 10 - 15 working days

This book provides a broad description of the development and (computational) application of many-electron approaches from a multidisciplinary perspective. In the context of studying many-electron systems Computer Science, Chemistry, Mathematics and Physics are all intimately interconnected. However, beyond a handful of communities working at the interface between these disciplines, there is still a marked separation of subjects. This book seeks to offer a common platform for possible exchanges between the various fields and to introduce the reader to perspectives for potential further developments across the disciplines. The rapid advances of modern technology will inevitably require substantial improvements in the approaches currently used, which will in turn make exchanges between disciplines indispensable. In essence this book is one of the very first attempts at an interdisciplinary approach to the many-electron problem.

Securing Mobile Devices and Technology (Hardcover): Kutub Thakur, Al-Sakib Khan Pathan Securing Mobile Devices and Technology (Hardcover)
Kutub Thakur, Al-Sakib Khan Pathan
R4,069 Discovery Miles 40 690 Ships in 10 - 15 working days

This book describes the detailed concepts of mobile security. The first two chapters provide a deeper perspective on communication networks, while the rest of the book focuses on different aspects of mobile security, wireless networks, and cellular networks. This book also explores issues of mobiles, IoT (Internet of Things) devices for shopping and password management, and threats related to these devices. A few chapters are fully dedicated to the cellular technology wireless network. The management of password for the mobile with the modern technologies that helps on how to create and manage passwords more effectively is also described in full detail. This book also covers aspects of wireless networks and their security mechanisms. The details of the routers and the most commonly used Wi-Fi routers are provided with some step-by-step procedures to configure and secure them more efficiently. This book will offer great benefits to the students of graduate and undergraduate classes, researchers, and also practitioners.

What UX is Really About - Introducing a Mindset for Great Experiences (Hardcover): Celia Hodent What UX is Really About - Introducing a Mindset for Great Experiences (Hardcover)
Celia Hodent
R3,771 Discovery Miles 37 710 Ships in 10 - 15 working days

Key Features: This work aims to be the most approachable book about UX. Many books on the topic are highly specialized and are not easy to read for people who just want to understand it better. This book is easy to read and aims to popularize the UX mindset while debunking its main misconceptions. Small format size makes it easy to carry around. Includes content relatable and meaningful to the readers by taking many examples from everyday life with a conversational and light writing style. It tackles the psychology, design, research, process, strategy, and ethics behind offering the best experience with products, systems, or services. Includes a glossary.

CMDB Systems - Making Change Work in the Age of Cloud and Agile (Paperback): Dennis Drogseth, Rick Sturm, Dan Twing CMDB Systems - Making Change Work in the Age of Cloud and Agile (Paperback)
Dennis Drogseth, Rick Sturm, Dan Twing
R1,055 Discovery Miles 10 550 Ships in 10 - 15 working days

CMDB Systems: Making Change Work in the Age of Cloud and Agile shows you how an integrated database across all areas of an organization's information system can help make organizations more efficient reduce challenges during change management and reduce total cost of ownership (TCO). In addition, this valuable reference provides guidelines that will enable you to avoid the pitfalls that cause CMDB projects to fail and actually shorten the time required to achieve an implementation of a CMDB. Drawing upon extensive experience and using illustrative real world examples, Rick Sturm, Dennis Drogseth and Dan Twing discuss: Unique insights from extensive industry exposure, research and consulting on the evolution of CMDB/CMS technology and ongoing dialog with the vendor community in terms of current and future CMDB/CMS design and plans Proven and structured best practices for CMDB deployments Clear and documented insights into the impacts of cloud computing and other advances on CMDB/CMS futures

Disney Stories - Getting to Digital (Hardcover, 2nd ed. 2020): Krystina Madej, Newton Lee Disney Stories - Getting to Digital (Hardcover, 2nd ed. 2020)
Krystina Madej, Newton Lee
R1,895 Discovery Miles 18 950 Ships in 10 - 15 working days

The second edition of Disney Stories: Getting to Digital will be of interest to lovers of Disney history and also to lovers of Hollywood history in general. The first edition was planned as a short history of the companies evolution from analog storytelling to a digital online presence that closed the chapter on early Disney films with the release of the groundbreaking Snow White. The purpose of the new edition is to bring to readers a more complete view of the analog-digital story by including three new chapters on film that cover key developments from the live-animation hybrids of the 1940s to CAPS and CGI in the 1990s and VR in the 2010s. It also includes in the discussion of cross-media storytelling the acquisition of the exceptional story property, Star Wars, and discusses how Disney has brought the epic into the Disney Master Narrative by creating Galaxy's Edge in its US theme parks. Krystina Madej's engaging portrayal of the long history of Disney's love affair with storytelling and technology brings to life the larger focus of innovation in creating characters and stories that captivate an audience, and together with Newton Lee's detailed experience of Disney during the crucial 1995-2005 era when digital innovation in online and games was at its height in the company, makes for a fast-paced captivating read. Disney Stories first edition explored the history of Disney, both analog and digital. It described in detail how Walt Disney used inventive and often ground-breaking approaches in the use of sound, color, depth, and the psychology of characters to move the animation genre from short visual gags to feature-length films with meaningful stories that engaged audience's hearts as well as tickled their funny bones. It showed Walt's comprehensive approach to engaging the public across all media as he built the Disney Master Narrative by using products, books, comics, public engagements, fan groups such as the Mickey Mouse club, TV, and, of course, Disneyland, his theme park. Finally it showed how, after his passing, the company continued to embrace Walt's enthusiasm for using new technology to engage audiences through their commitment to innovation in digital worlds. It describes in detail the innovative storybook CD-ROMs, their extensive online presence, the software they used and created for MMORGs such as Toontown, and the use of production methods such as agile methodology. This new edition provides insight on major developments in Disney films that moved them into the digital world.

Writing for Games - Theory and Practice (Hardcover): Hannah Nicklin Writing for Games - Theory and Practice (Hardcover)
Hannah Nicklin
R3,660 Discovery Miles 36 600 Ships in 10 - 15 working days

A uniquely cross-disciplinary and cross-experience book written as an accessible guide for people new to storytelling in games, new to games as a practice, and those eager to develop their existing practices & knowledge around storytelling in games. Offers careful, clear, and practical advice for understanding creative writing, in the context of games, and in discovering and developing your own games writing practice. Focuses on writing, not narrative design, as an area underdeveloped in the context of games storytelling.

Playing with Reality - Denying, Manipulating, Converting, and Enhancing What Is There (Hardcover): Sidney Homan Playing with Reality - Denying, Manipulating, Converting, and Enhancing What Is There (Hardcover)
Sidney Homan
R4,217 Discovery Miles 42 170 Ships in 10 - 15 working days

This is a timely and relevant volume, considering the many manipulations and enhancements upon our ideas of reality in the 21st century The book explores how and why we deny, manipulate, convert, or enhance reality The book argues that examining the many ways in which we manipulate, deny, convert or enhance our realities can give us an idea of how to deal with reality, which in turn can provide us with a blueprint for how to live responsibly The book brings together an international team of contributors to discuss contemporary issues such as fake news, propaganda, virtual reality, theatre as real life and reality TV This book draws on examples from vast fields such as film studies, sociology, the social sciences and medicine This volume will appeal to scholars and upper-level students in the areas of communication and media studies, comparative literature, film studies, economics, English, international affairs, journalism, philosophy, psychology, sociology, and theatre

Arduino Projects For Dummies (Paperback): B. Craft Arduino Projects For Dummies (Paperback)
B. Craft 3
R535 Discovery Miles 5 350 Ships in 10 - 15 working days

Discover all the amazing things you can do with Arduino

Arduino is a programmable circuit board that is being used by everyone from scientists, programmers, and hardware hackers to artists, designers, hobbyists, and engineers in order to add interactivity to objects and projects and experiment with programming and electronics. This easy-to-understand book is an ideal place to start if you are interested in learning more about Arduino's vast capabilities. Featuring an array of cool projects, this Arduino beginner guide walks you through every step of each of the featured projects so that you can acquire a clear understanding of the different aspects of the Arduino board.Introduces Arduino basics to provide you with a solid foundation of understanding before you tackle your first projectFeatures a variety of fun projects that show you how to do everything from automating your garden's watering system to constructing a keypad entry system, installing a tweeting cat flap, building a robot car, and much moreProvides an easy, hands-on approach to learning more about electronics, programming, and interaction design for Makers of all ages

"Arduino Projects For Dummies" is your guide to turning everyday electronics and plain old projects into incredible innovations.Get Connected To find out more about Brock Craft and his recent Arduino creations, visit www.facebook.com/ArduinoProjectsForDummies

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