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Books > Computing & IT > Computer programming > General
This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user's delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.
Interactive systems are growing in the last decade because of the amount of fields in which this kind of application can be used as a test bed to experiment in medicine, training, education, and so on. Developing Future Interactive Systems is a complilation of knowledge collected from several researchers in the field of interactive systems, offering an overview of the different parts of the environment that must be taken into account to develop a quality interactive system from the software engineering discipline. The book is oriented to developers of interactive systems, as well as researchers in the field of virtual environments.
Contains everything that a project team needs to know about the development and deployment of Web services with the IBM WebSphere product family. Includes examples for all development artifacts in a format that can be reused in the reader’s project. The text combines the authors’ own practical experiences with consolidated information on the latest product capabilities in a unique approach that allows the book to be easily accessible to a broad spectrum of readers. Finding a balance between a euphoric/optimistic and down-to earth/realistic view on the subject, this book should sit on every Web service developer’s bookshelf.
Learn, prepare, and practice for the Project Management Professional (PMP)® Exam success with this Cert Guide from Pearson IT Certification, a leader in IT Certification learning. Master PMP exam topics Assess your knowledge with chapter-ending quizzes Review key concepts with exam preparation tasks Practice with realistic exam questions Project Management Professional (PMP)® Exam Cert Guide is a best-of-breed exam study guide. Author Gregory M. Horine, and author and expert instructor Asad Haque share preparation hints and test-taking tips, helping you identify areas of weakness and improve both your conceptual knowledge and hands-on skills. Material is presented in a concise manner, focusing on increasing your understanding and retention of exam topics. The book presents you with an organized test preparation routine through the use of proven series elements and techniques. Exam topic lists make referencing easy. Chapter-ending Exam Preparation Tasks help you drill on key concepts you must know thoroughly. Review questions help you assess your knowledge, and a final preparation chapter guides you through tools and resources to help you craft your final study plan. The companion website contains the powerful Pearson Test Prep practice test software, complete with hundreds of exam-realistic questions. The assessment engine offers you a wealth of customization options and reporting features, laying out a complete assessment of your knowledge to help you focus your study where it is needed most. Well regarded for its level of detail, assessment features, and challenging review questions and exercises, this study guide helps you master the concepts and techniques that will enable you to succeed on the exam the first time. This book will prepare you for the PMP® exam, enabling you to Understand the key elements of the PMBOK® Guide that are critical for exam success Learn PMI’s approach to project management Streamline your exam preparations via exam insights, tips, and study strategies Improve your exam readiness with a clear understanding of test-taking strategies and PMP exam question types and scenarios Understand how to plan and close projects according to PMI guidelines Master the differences between predictive, agile, and hybrid project approaches Clarify the differences between the roles of the predictive project manager and the agile team facilitator Understand how to collaborate, engage, and motivate teams and stakeholders for successful completion of the project
This book gathers outstanding research papers presented at the International Joint Conference on Advances in Computational Intelligence (IJCACI 2020), organized by Daffodil International University (DIU) and Jahangirnagar University (JU) in Bangladesh and South Asian University (SAU) in India. These proceedings present novel contributions in the areas of computational intelligence and offer valuable reference material for advanced research. The topics covered include collective intelligence, soft computing, optimization, cloud computing, machine learning, intelligent software, robotics, data science, data security, big data analytics, and signal and natural language processing.
The material presented in this book originates from the first Eurographics Workshop on Graphics Hardware, held in Lisbon, Portugal, in August 1986. Leading experts in the field present the state of their ongoing graphics hardware projects and give their individual views of future developments. The final versions of the contributions are written in the light of in-depth discussions at the workshop. The book starts a series of EurographicSeminars volumes on the state-of-the-art of graphics hardware. This volume presents a unique collection of material which covers the following topics: workstation architectures, traffic simulators, hardware support for geometric modeling, ray-tracing. It therefore will be of interest to all computer graphics professionals wishing to gain a deeper knowledge of graphics hardware.
This book provides an introduction to the mathematical theory of optimization. It emphasizes the convergence theory of nonlinear optimization algorithms and applications of nonlinear optimization to combinatorial optimization. Mathematical Theory of Optimization includes recent developments in global convergence, the Powell conjecture, semidefinite programming, and relaxation techniques for designs of approximation solutions of combinatorial optimization problems.
The classic guide to cryptography and network security - now fully updated! "Alice and Bob are back!" Widely regarded as the most comprehensive yet comprehensible guide to network security and cryptography, the previous editions of Network Security received critical acclaim for lucid and witty explanations of the inner workings of cryptography and network security protocols. In this edition, the authors have significantly updated and revised the previous content, and added new topics that have become important. This book explains sophisticated concepts in a friendly and intuitive manner. For protocol standards, it explains the various constraints and committee decisions that led to the current designs. For cryptographic algorithms, it explains the intuition behind the designs, as well as the types of attacks the algorithms are designed to avoid. It explains implementation techniques that can cause vulnerabilities even if the cryptography itself is sound. Homework problems deepen your understanding of concepts and technologies, and an updated glossary demystifies the field's jargon. Network Security, Third Edition will appeal to a wide range of professionals, from those who design and evaluate security systems to system administrators and programmers who want a better understanding of this important field. It can also be used as a textbook at the graduate or advanced undergraduate level. Coverage includes Network security protocol and cryptography basics Design considerations and techniques for secret key and hash algorithms (AES, DES, SHA-1, SHA-2, SHA-3) First-generation public key algorithms (RSA, Diffie-Hellman, ECC) How quantum computers work, and why they threaten the first-generation public key algorithms Quantum-safe public key algorithms: how they are constructed, and optimizations to make them practical Multi-factor authentication of people Real-time communication (SSL/TLS, SSH, IPsec) New applications (electronic money, blockchains) New cryptographic techniques (homomorphic encryption, secure multiparty computation)
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans
This book provides a practically applicable guide to designing evidence-based medical apps and mHealth interventions. It features detailed guidance and case studies where applicable on the best practices and available techniques from both technological (platform technologies, toolkits, sensors) and research perspectives. This approach enables the reader to develop a deep understanding of how to collect the appropriate data and work with users to build a user friendly app for their target audience. Information on how researchers and designers can communicate their intentions with a variety of stakeholders including medical practitioners, developers and researchers to ensure the best possible decisions are made during the development process to produce an app of optimal quality that also considers usability. Developing Medical Apps and mHealth Interventions comprehensively covers the development of medical and health apps for researchers, informaticians and physicians, and is a valuable resource for the experienced professional and trainee seeking a text on how to develop user friendly medical apps.
This is the third edition of the first ever book to explore the exciting field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, with 9 new chapters included. As well as investigating augmented reality as a novel artistic medium, the book covers cultural, social, spatial and cognitive facets of augmented reality art. It has been written by a virtual team of 33 researchers and artists from 11 countries who are pioneering in the new form of art, and contains numerous colour illustrations showing both classic and recent augmented reality artworks. Intended as a starting point for exploring this new fascinating area of research and creative practice, it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.
This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.
The papers in this volume comprise the refereed proceedings of the Second IFIP International Conference on Computer and Computing Technologies in Agriculture (CCTA2008), in Beijing, China, 2008. The conference on the Second IFIP International Conference on Computer and Computing Technologies in Agriculture (CCTA 2008) is cooperatively sponsored and organized by the China Agricultural University (CAU), the National Engineering Research Center for Information Technology in Agriculture (NERCITA), the Chinese Society of Agricultural Engineering (CSAE) , International Federation for Information Processing (IFIP), Beijing Society for Information Technology in Agriculture, China and Beijing Research Center for Agro-products Test and Farmland Inspection, China. The related departments of China's central government bodies like: Ministry of Science and Technology, Ministry of Industry and Information Technology, Ministry of Education and the Beijing Municipal Natural Science Foundation, Beijing Academy of Agricultural and Forestry Sciences, etc. have greatly contributed and supported to this event. The conference is as good platform to bring together scientists and researchers, agronomists and information engineers, extension servers and entrepreneurs from a range of disciplines concerned with impact of Information technology for sustainable agriculture and rural development. The representatives of all the supporting organizations, a group of invited speakers, experts and researchers from more than 15 countries, such as: the Netherlands, Spain, Portugal, Mexico, Germany, Greece, Australia, Estonia, Japan, Korea, India, Iran, Nigeria, Brazil, China, etc.
The Crash Bandicoot(TM) series has remained a beloved staple of platform gaming ever since the first game's release in 1996. The Art of Crash Bandicoot(TM)4: It's About Time(TM)is a rich repository overflowing with interviews, quotes, observations and anecdotes, accompanied by a treasure trove of concept art detailing the characters and environments of the game. Gamers of every type will cherish this all-encompassing look into the zany, wild and unpredictable world of Crash Bandicoot(TM) .
This book presents best selected papers presented at the 4th International Conference on Smart Computing and Informatics (SCI 2020), held at the Department of Computer Science and Engineering, Vasavi College of Engineering (Autonomous), Hyderabad, Telangana, India. It presents advanced and multi-disciplinary research towards the design of smart computing and informatics. The theme is on a broader front which focuses on various innovation paradigms in system knowledge, intelligence and sustainability that may be applied to provide realistic solutions to varied problems in society, environment and industries. The scope is also extended towards the deployment of emerging computational and knowledge transfer approaches, optimizing solutions in various disciplines of science, technology and health care.
This book is intended for individuals and students learning to program. You may already have done some programming in other languages, but not be familiar with Python. Novice programmers should work through the book sequentially, starting at Chapter 1. It will also be a useful reference book for students on a programming course or anyone working on a programming project. It teaches basic syntax and programming techniques, and introduces three inbuilt Python modules: "> Tkinter, used for building a graphical user interface, which is an option that some users may like to include in their project work. "> SQLite, which enables the creation and processing of a database from within a Python program. This provides an alternative to writing to a text file when data needs to be stored and retrieved "> .pdb, Python's debugging module, which can be used to help find elusive logic errors. Questions and exercises are included in every chapter. Answers to these as well as over 120 Python programs for all the examples and exercises given in the book may be downloaded from www.pgonline.co.uk. These programs enable users of the book to try out the in-text examples and check possible solutions to the exercises.
This volume contains the edited texts of the lectures presented at the workshop on Nonlinear Optimization: Theory and Applications, held in Erice at the "G. Stampacchia" School of Mathematics of the "E. Majorana" International Centre for Scientific Culture June 13-21, 1995. The meeting was conceived to review and discuss recent advances and promising research trends concerning theory, algorithms, and innovative applications in the field This is a field of mathematics which is providing viable of Nonlinear Optimization. tools in engineering, in economics and in other applied sciences, and which is giving a great contribution also in the solution of the more practiced linear optimization prob lems. The meeting was attended by approximately 70 people from 18 countries. Besides the lectures, several formal and informal discussions took place. The result was a broad exposure providing a wide and deep understanding of the present research achievements in the field. We wish to express our appreciation for the active contributions of all the partici pants in the meeting. Our gratitude is due to the Ettore Majorana Center in Erice, which offered its facilities and stimulating environment: its staff was certainly instrumental for the success of the meeting. Our gratitude is also due to Francisco Facchinei and Massino Roma for the time spent in the organization of the workshop, and to Giuliana Cai for the careful typesetting of this volume."
"One of the most significant books in my life." -Obie Fernandez, Author, The Rails Way "Twenty years ago, the first edition of The Pragmatic Programmer completely changed the trajectory of my career. This new edition could do the same for yours." -Mike Cohn, Author of Succeeding with Agile , Agile Estimating and Planning , and User Stories Applied ". . . filled with practical advice, both technical and professional, that will serve you and your projects well for years to come." -Andrea Goulet, CEO, Corgibytes, Founder, LegacyCode.Rocks ". . . lightning does strike twice, and this book is proof." -VM (Vicky) Brasseur, Director of Open Source Strategy, Juniper Networks The Pragmatic Programmer is one of those rare tech books you'll read, re-read, and read again over the years. Whether you're new to the field or an experienced practitioner, you'll come away with fresh insights each and every time. Dave Thomas and Andy Hunt wrote the first edition of this influential book in 1999 to help their clients create better software and rediscover the joy of coding. These lessons have helped a generation of programmers examine the very essence of software development, independent of any particular language, framework, or methodology, and the Pragmatic philosophy has spawned hundreds of books, screencasts, and audio books, as well as thousands of careers and success stories. Now, twenty years later, this new edition re-examines what it means to be a modern programmer. Topics range from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse. Read this book, and you'll learn how to: Fight software rot Learn continuously Avoid the trap of duplicating knowledge Write flexible, dynamic, and adaptable code Harness the power of basic tools Avoid programming by coincidence Learn real requirements Solve the underlying problems of concurrent code Guard against security vulnerabilities Build teams of Pragmatic Programmers Take responsibility for your work and career Test ruthlessly and effectively, including property-based testing Implement the Pragmatic Starter Kit Delight your users Written as a series of self-contained sections and filled with classic and fresh anecdotes, thoughtful examples, and interesting analogies, The Pragmatic Programmer illustrates the best approaches and major pitfalls of many different aspects of software development. Whether you're a new coder, an experienced programmer, or a manager responsible for software projects, use these lessons daily, and you'll quickly see improvements in personal productivity, accuracy, and job satisfaction. You'll learn skills and develop habits and attitudes that form the foundation for long-term success in your career. You'll become a Pragmatic Programmer. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Make the most of today's JavaScript--even if you've never programmed anything before. JavaScript Absolute Beginner's Guide, Third Edition is the fastest way to learn JavaScript, starting with the basics and gradually going deeper and broader into all the techniques you need to begin building highly scalable, performant web apps and experiences. Do what you want, the way you want, one incredibly easy step at a time! Learn all this, and much more: Start fast with the basics: values, variables, functions, conditionals, loops, closures, and more Create well-organized, clear code that's easy to reuse and improve Learn proven best practices to build web apps that scale with outstanding performance Make the most of powerful object-oriented techniques to build complex, extensible apps Wrangle data like a pro by learning how to use the popular JSON standard, arrays, web storage, and more Translate your ideas into visually compelling and interactive content by learning how to work with the DOM Identify and fix issues quickly by learning how to use the in-browser development tools Understand the ins and outs of events and how you can use them to react to actions the user or the page will perform Learn how to ensure your code runs lightning-fast with extra coverage of performance optimizations and techniques you can use Learn the basics that set you up to more quickly use modern web frameworks like React, Vue, Next.js, and Nuxt Explore advanced features such as object destructuring, making web requests, the class syntax, accessing your webcam, variable hoisting, and more Get up-to-speed on the latest JavaScript enhancements proposed by the EcmaScript standard
These days, the nature of services and the volume of demand in the telecommu nication industry is changing radically, with the replacement of analog transmis sion and traditional copper cables by digital technology and fiber optic transmis sion equipment. Moreover, we see an increasing competition among providers of telecommunication services, and the development of a broad range of new services for users, combining voice, data, graphics and video. Telecommunication network planning has thus become an important problem area for developing and applying optimization models. Telephone companies have initiated extensive modeling and planning efforts to expand and upgrade their transmission facilities, which are, for most national telecommunication networks, divided in three main levels (see Balakrishnan et al. 5]), namely, l. the long-distance or backbone network that typically connects city pairs through gateway nodes; 2. the inter-office or switching center network within each city, that interconnects switching centers in different subdivisions (clusters of customers) and provides access to the gateway(s) node(s); 1 2 DESIGN OF SURVNABLE NETWORKS WITH BOUNDED RINGS 3. the local access network that connects individual subscribers belonging to a cluster to the corresponding switching center. These three levels differ in several ways including their design criteria. Ideally, the design of a telecommunication network should simultaneously account for these three levels. However, to simplify the planning task, the overall planning problem is decomposed by considering each level separately."
C++ is a powerful, much sought after programming language, but can be daunting to work with, even for engineering professionals. Why is this book so useful? Have you ever wondered: - How do keywords like static and virtual change their meanings according to context? - What are the similarities and differences between Pointers and References, Pointers and Arrays, Constructors and Copy Constructors, Nested and Local Inner Classes? - Why is Multiple Interface Inheritance seen to be beautiful but Multiple Implementation Inheritance considered evil? - When is Polymorphism Static or Dynamic, Bounded or Unbounded? Answers on these questions, and much more, are explained in this book, Cybernetics in C++. What makes this text so different and appealing in comparison to existing books on the market? - The Bulleted style, as opposed to Prose, produces results much faster, both in learning and reference - Rules of Thumb, and further expert Tips are given throughout in how to optimise your code - The Prospective Evils sections tell you what to avoid - The thorough coverage ensures you will be trained to expert level in each of Imperative, Procedural, Memory & Resource Management, Object Oriented and Generic Programming Cybernetics in C++ combines a theoretical overview and practical approach in one book, which should prove to be a useful reference for computer scientists, software programmers, engineers and students in this and related field.
The interplay between words, computability, algebra and arithmetic has now proved its relevance and fruitfulness. Indeed, the cross-fertilization between formal logic and finite automata (such as that initiated by J.R. Buchi) or between combinatorics on words and number theory has paved the way to recent dramatic developments, for example, the transcendence results for the real numbers having a "simple" binary expansion, by B. Adamczewski and Y. Bugeaud. This book is at the heart of this interplay through a unified exposition. Objects are considered with a perspective that comes both from theoretical computer science and mathematics. Theoretical computer science offers here topics such as decision problems and recognizability issues, whereas mathematics offers concepts such as discrete dynamical systems. The main goal is to give a quick access, for students and researchers in mathematics or computer science, to actual research topics at the intersection between automata and formal language theory, number theory and combinatorics on words. The second of two volumes on this subject, this book covers regular languages, numeration systems, formal methods applied to decidability issues about infinite words and sets of numbers.
This book presents revised versions of the best papers selected from the symposium Mathematical Progress in Expressive Image Synthesis (MEIS2013) held in Fukuoka, Japan, in 2013. The topics cover various areas of computer graphics (CG), such as surface deformation/editing, character animation, visual simulation of fluids, texture and sound synthesis and photorealistic rendering. From a mathematical point of view, the book also presents papers addressing discrete differential geometry, Lie theory, computational fluid dynamics, function interpolation and learning theory. This book showcases the latest joint efforts between mathematicians, CG researchers and practitioners exploring important issues in graphics and visual perception.The book provides a valuable resource for all computer graphics researchers seeking open problem areas, especially those now entering the field who have not yet selected a research direction." |
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