0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (4)
  • R100 - R250 (208)
  • R250 - R500 (974)
  • R500+ (8,786)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer programming > General

Developing Information Systems - Practical guidance for IT professionals (Paperback): James Cadle Developing Information Systems - Practical guidance for IT professionals (Paperback)
James Cadle; Tahir Ahmed, Julian Cox, Lynda Girvan, Alan Paul, …
R1,357 Discovery Miles 13 570 Ships in 18 - 22 working days

Systems development is the process of creating and maintaining information systems, including hardware, software, data, procedures and people. It combines technical expertise with business knowledge and management skill. This practical book provides a comprehensive introduction to the topic and can also be used as a handy reference guide. It discusses key elements of systems development and is the only textbook that supports the BCS Certificate in Systems Development.

Secure Development for Mobile Apps - How to Design and Code Secure Mobile Applications with PHP and JavaScript (Paperback): J.... Secure Development for Mobile Apps - How to Design and Code Secure Mobile Applications with PHP and JavaScript (Paperback)
J. D. Glaser
R1,694 Discovery Miles 16 940 Ships in 10 - 15 working days

The world is becoming increasingly mobile. Smartphones and tablets have become more powerful and popular, with many of these devices now containing confidential business, financial, and personal information. This has led to a greater focus on mobile software security. Establishing mobile software security should be of primary concern to every mobile application developer. This book explains how you can create mobile social applications that incorporate security throughout the development process. Although there are many books that address security issues, most do not explain how to incorporate security into the building process. Secure Development for Mobile Apps does exactly that. Its step-by-step guidance shows you how to integrate security measures into social apps running on mobile platforms. You'll learn how to design and code apps with security as part of the process and not an afterthought. The author outlines best practices to help you build better, more secure software. This book provides a comprehensive guide to techniques for secure development practices. It covers PHP security practices and tools, project layout templates, PHP and PDO, PHP encryption, and guidelines for secure session management, form validation, and file uploading. The book also demonstrates how to develop secure mobile apps using the APIs for Google Maps, YouTube, jQuery Mobile, Twitter, and Facebook. While this is not a beginner's guide to programming, you should have no problem following along if you've spent some time developing with PHP and MySQL.

Augmented Reality Games I - Understanding the Pokemon GO Phenomenon (Hardcover, 1st ed. 2019): Vladimir Geroimenko Augmented Reality Games I - Understanding the Pokemon GO Phenomenon (Hardcover, 1st ed. 2019)
Vladimir Geroimenko
R3,128 Discovery Miles 31 280 Ships in 18 - 22 working days

This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokemon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokemon GO, players' experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokemon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.

Introduction to Numerical Programming - A Practical Guide for Scientists and Engineers Using Python and C/C++ (Paperback):... Introduction to Numerical Programming - A Practical Guide for Scientists and Engineers Using Python and C/C++ (Paperback)
Titus A. Beu
R2,987 Discovery Miles 29 870 Ships in 10 - 15 working days

Makes Numerical Programming More Accessible to a Wider Audience Bearing in mind the evolution of modern programming, most specifically emergent programming languages that reflect modern practice, Numerical Programming: A Practical Guide for Scientists and Engineers Using Python and C/C++ utilizes the author's many years of practical research and teaching experience to offer a systematic approach to relevant programming concepts. Adopting a practical, broad appeal, this user-friendly book offers guidance to anyone interested in using numerical programming to solve science and engineering problems. Emphasizing methods generally used in physics and engineering-from elementary methods to complex algorithms-it gradually incorporates algorithmic elements with increasing complexity. Develop a Combination of Theoretical Knowledge, Efficient Analysis Skills, and Code Design Know-How The book encourages algorithmic thinking, which is essential to numerical analysis. Establishing the fundamental numerical methods, application numerical behavior and graphical output needed to foster algorithmic reasoning, coding dexterity, and a scientific programming style, it enables readers to successfully navigate relevant algorithms, understand coding design, and develop efficient programming skills. The book incorporates real code, and includes examples and problem sets to assist in hands-on learning. Begins with an overview on approximate numbers and programming in Python and C/C++, followed by discussion of basic sorting and indexing methods, as well as portable graphic functionality Contains methods for function evaluation, solving algebraic and transcendental equations, systems of linear algebraic equations, ordinary differential equations, and eigenvalue problems Addresses approximation of tabulated functions, regression, integration of one- and multi-dimensional functions by classical and Gaussian quadratures, Monte Carlo integration techniques, generation of random variables, discretization methods for ordinary and partial differential equations, and stability analysis This text introduces platform-independent numerical programming using Python and C/C++, and appeals to advanced undergraduate and graduate students in natural sciences and engineering, researchers involved in scientific computing, and engineers carrying out applicative calculations.

PSA - Professional Services Automation-Optimizing Project & Service Oriented Organizations (Hardcover): R. Melik PSA - Professional Services Automation-Optimizing Project & Service Oriented Organizations (Hardcover)
R. Melik
R1,879 Discovery Miles 18 790 Ships in 18 - 22 working days

PRAISE FOR Professional Services Automation

"SPO/PSA should be viewed by the market as a cost of doing business or, in other words, a competitive necessity for conducting business in the services economy."
–Ted Kempf, Principal Analyst, Gartner

"The depth and breadth of coverage is extraordinary. Any professional or firm considering the implementation of PSA must stop here first–to make a PSA decision without consulting this book first would be foolish."
–Rick Freedman, author, The IT Consultant and The eConsultant

"I have requested each and every department in my organization to look at their respective chapters for incredible insight and concrete solutions."
–Jean Denis Talon, President and CEO, AXA

"This is the reference book that you need to pick up and consider periodically as you plan, analyze, select, and roll out enterprise software."
–Stuart Sackman, Vice President, ADP

"This book is a perfect starting point for any organization wishing to improve their services delivery through the implementation of a PSA product. It provides a clear overview of all of the aspects to consider when evaluating PSA products as well as how to avoid the stumbling blocks to successful PSA implementation."
–Michael Lines, PMP, Publisher, allPM.com–The Project Manager’s Homepage

"This guide addresses appropriately the subject of project management as an integral component of the PSA business environment–a sensible and pragmatic approach."
–Lloyd Bartlett, P. Eng., MBA, PMP, Lecturer in Project Management, McGill University

Game Magic - A Designer's Guide to Magic Systems in Theory and Practice (Paperback): Jeff Howard Game Magic - A Designer's Guide to Magic Systems in Theory and Practice (Paperback)
Jeff Howard
R1,797 Discovery Miles 17 970 Ships in 10 - 15 working days

Make More Immersive and Engaging Magic Systems in Games

Game Magic: A Designer s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire).

The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms.

Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. Working examples are available for download on a supporting website."

Programming the World Wide Web (Paperback, 8th edition): Robert Sebesta Programming the World Wide Web (Paperback, 8th edition)
Robert Sebesta
R4,582 Discovery Miles 45 820 Ships in 10 - 15 working days

Programming the World Wide Web is intended for undergraduate students who have completed a course in object-oriented programming. It also serves as an up-to-date reference for Web programming professionals.

Programming the World Wide Web provides a comprehensive introduction to the tools and skills required for both client- and server-side programming, teaching students how to develop platform-independent sites using the most current Web development technology. Essential programming exercises are presented using a manageable progression: students begin with a foundational Web site and employ new languages and technologies to add features as they are discussed in the course. Readers with previous experience programming with an object-oriented language are guided through concepts relating to client-side and server-side programming. All of the markup documents in the book are validated using the W3C validation program.

Teaching and Learning ExperienceThis program presents a better teaching and learning experience-for you and your students. It will help: Teach Students how to Develop Platform-independent Sites: Students will benefit from a comprehensive introduction to the tools and skills required for both client- and server-side programming.Present Essential Programming Exercises in a Logical Progression: Students begin with a foundational Web site and employ new languages and technologies to add features as they are discussed in the course."

Programming with Python (Paperback, New edition): June Jamrich Parsons, Kyla McMullen, Elizabeth Matthews Programming with Python (Paperback, New edition)
June Jamrich Parsons, Kyla McMullen, Elizabeth Matthews
R1,383 R1,283 Discovery Miles 12 830 Save R100 (7%) Ships in 10 - 15 working days

Ideal for anyone who has never programmed, McMullen/Matthews/Parsons' PROGRAMMING WITH PYTHON uses a beginner's approach that combines conceptual content with rich examples and hands-on learning activities. Straightforward and student friendly, it emphasizes fundamental computer concepts from a Python programming perspective using a clear presentation with little technical jargon. Modules introduce important computer science concepts, procedural programming and object-oriented programming in short segments, while real-world examples, streamlined code and descriptive figures help you better understand today's computing concepts. As you strengthen your computer science knowledge, you will also sharpen critical-thinking and problem-solving skills -- and build confidence.

Games As A Service - How Free to Play Design Can Make Better Games (Paperback): Oscar Clark Games As A Service - How Free to Play Design Can Make Better Games (Paperback)
Oscar Clark
R1,423 Discovery Miles 14 230 Ships in 9 - 17 working days

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the 'evil' or 'manipulative' experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation (R)Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.

Writing for the Web - Composing, Coding, and Constructing Web Sites (Hardcover, New): J.D. Applen Writing for the Web - Composing, Coding, and Constructing Web Sites (Hardcover, New)
J.D. Applen
R4,229 Discovery Miles 42 290 Ships in 10 - 15 working days

Writing for the Web unites theory, technology, and practice to explore writing and hypertext for website creation. It integrates such key topics as XHTML/CSS coding, writing (prose) for the Web, the rhetorical needs of the audience, theories of hypertext, usability and architecture, and the basics of web site design and technology. Presenting information in digestible parts, this text enables students to write and construct realistic and manageable Web sites with a strong theoretical understanding of how online texts communicate to audiences. Key features of the book include: Screenshots of contemporary Web sites that will allow students to understand how writing for and linking to other layers of a Web site should work. Flow charts that describe how Web site architecture and navigation works. Parsing exercises in which students break down information into subsets to demonstrate how Web site architecture can be usable and scalable. Detailed step-by-step descriptions of how to use basic technologies such as file transfer protocols (FTP). Hands-on projects for students to engage in that allow them to connect the various components in the text. A companion website with downloadable code and additional pedagogical features: www.routledge.com/cw/applen Writing for the Web prepares students to work in professional roles, as it facilitates understanding of architecture and arrangement of written content of an organization's texts.

Validation of Evolving Software (Hardcover, 2015 ed.): Hana Chockler, Daniel Kroening, Leonardo Mariani, Natasha Sharygina Validation of Evolving Software (Hardcover, 2015 ed.)
Hana Chockler, Daniel Kroening, Leonardo Mariani, Natasha Sharygina
R3,372 R1,873 Discovery Miles 18 730 Save R1,499 (44%) Ships in 10 - 15 working days

This book describes the methodology and accompanying technology for reducing the costs of validation of changes by introducing automatic techniques to analyze and test software increments. It builds a unified approach to efficient and reliable validation of changes and upgrades, and may be used as a research monograph and a reference book.

Qualitative Research in Gambling - Exploring the production and consumption of risk (Hardcover, New): Rebecca Cassidy, Andrea... Qualitative Research in Gambling - Exploring the production and consumption of risk (Hardcover, New)
Rebecca Cassidy, Andrea Pisac, Claire Loussouarn
R4,223 Discovery Miles 42 230 Ships in 10 - 15 working days

The Open Access version of this book, available at http://www.tandfebooks.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 3.0 license. Gambling is both a multi-billion-dollar international industry and a ubiquitous social and cultural phenomenon. It is also undergoing significant change, with new products and technologies, regulatory models, changing public attitudes and the sheer scale of the gambling enterprise necessitating innovative and mixed methodologies that are flexible, responsive and 'agile'. This book seeks to demonstrate that researchers should look beyond the existing disciplinary territory and the dominant paradigm of 'problem gambling' in order to follow those changes across territorial, political, technical, regulatory and conceptual boundaries. The book draws on cutting-edge qualitative work in disciplines including geography, organisational studies, sociology, East Asian studies and anthropology to explore the production and consumption of risk, risky places, risk technologies, the gambling industry and connections between gambling and other kinds of speculation such as financial derivatives. In doing so it addresses some of the most important issues in contemporary social science, including: the challenges of studying deterritorialised social phenomena; globalising technologies and local markets; regulation as it operates across local, regional and international scales; and the rise of games, virtual worlds and social media.

Serverless Single Page Apps (Paperback): Ben Rady Serverless Single Page Apps (Paperback)
Ben Rady
R517 Discovery Miles 5 170 Ships in 10 - 15 working days

Don't waste your time building an application server. See how to build low-cost, low-maintenance, highly available, serverless single page web applications that scale into the millions of users at the click of a button. Build well-tested single page apps that are safe from malicious attacks and adapt to any device or network connected to the web. Avoid messing around with middle-tier infrastructure and get right to the web app your customers want. You don't need to manage your own servers to build powerful web applications--the Internet will do that for you. This book will show you how to create a single page app that runs entirely on web services, scales to millions of users, and costs less per day than a cup of coffee. Using a web browser, a prepared workspace, and your favorite editor, you'll build a complete single page web application, step by step. Deploy your application quickly using Amazon S3. Learn the fundamental technologies behind modern single page apps, and use web standards to create lean web applications that can take advantage of the newest technologies. Connect with providers like Google and Facebook to manage user identities.Read and write user data directly from the browser using a web service database. Learn how to defend your application against common security threats. Whether you've never built a web application before or you're a seasoned web developer who's just looking for an alternative to complex server-side web frameworks, this book describes a simple approach to building serverless web applications that you can easily apply or adapt for your own projects. What You Need: To follow the tutorial in this book, you'll need a computer with a web browser. You'll also need a text editor and a git client. Building this web application will require some sort of development web server. You can use your own, or you can also use the one included with the tutorial's prepared workspace. The included web server requires Ruby 2.0, although we also suggest few alternatives. To get started quickly, you need a basic understanding of HTML, CSS, and JavaScript. If you're new to these topics, you can get up to speed using links we'll provide in the Introduction.

Scientific Programming: C-language, Algorithms And Models In Science (Hardcover): Enzo Marinari, Luciano Maria Barone, Giovanni... Scientific Programming: C-language, Algorithms And Models In Science (Hardcover)
Enzo Marinari, Luciano Maria Barone, Giovanni Organtini, Federico Ricci Tersenghi
R6,198 Discovery Miles 61 980 Ships in 18 - 22 working days

The book teaches a student to model a scientific problem and write a computer program in C language to solve that problem. To do that, the book first introduces the student to the basics of C language, dealing with all syntactical aspects, but without the pedantic content of a typical programming language manual. Then the book describes and discusses many algorithms commonly used in scientific applications (e.g. searching, graphs, statistics, equation solving, Monte Carlo methods etc.).This important book fills a gap in current available bibliography. There are many manuals for programming in C, but they never explain programming technicalities to solve a given problem. This book illustrates many relevant algorithms and shows how to translate them in a working computer program.

REST API Design Rulebook (Paperback): Mark Masse REST API Design Rulebook (Paperback)
Mark Masse
R455 Discovery Miles 4 550 Ships in 10 - 15 working days

In today's market, where rival web services compete for attention, a well-designed REST API is a must-have feature. This concise book presents a set of API design rules, drawn primarily from best practices that stick close to the Web's REST architectural style. Along with rules for URI design and HTTP use, you'll learn guidelines for media types and representational forms.

REST APIs are ubiquitous, but few of them follow a consistent design methodology. Using these simple rules, you will design web service APIs that adhere to recognized web standards. To assist you, author Mark Masse introduces the Web Resource Modeling Language (WRML), a conceptual framework he created for the design and implementation of REST APIs.Learn design rules for addressing resources with URIsApply design principles to HTTP's request methods and response status codesWork with guidelines for conveying metadata through HTTP headers and media typesGet design tips to address the needs of client programs, including the special needs of browser-based JavaScript clientsUnderstand why REST APIs should be designed and configured, not coded

Clojure Applied (Paperback): Ben Vandgrift Clojure Applied (Paperback)
Ben Vandgrift; Contributions by Alex Miller
R857 R764 Discovery Miles 7 640 Save R93 (11%) Ships in 10 - 15 working days

Think in the Clojure way! Once you're familiar with Clojure, take the next step with extended lessons on the best practices and most critical decisions you'll need to make while developing. Learn how to model your domain with data, transform it with pure functions, manage state, spread your work across cores, and structure apps with components. Discover how to use Clojure in the real world, and unlock the speed and power of this beautiful language on the Java Virtual Machine. Clojure Applied gives you the practical, realistic advice and depth of field that's been missing from your development practice. You want to develop software in the most effective, efficient way possible. This book gives you the answers you've been looking for in friendly, clear language. Dive into the core concepts of Clojure: immutable collections, concurrency, pure functions, and state management. You'll finally get the complete picture you've been looking for, rather than dozens of puzzle pieces you must assemble yourself.First, explore the core concepts of Clojure development: learn how to model your domain with immutable data; choose the ideal collection; and write simple, pure functions for efficient transformation. Next you'll apply those core concepts to build applications: discover how Clojure manages state and identity; spread your work for concurrent programming; and create and assemble components. Finally, see how to manage external integration and deployment concerns by developing a testing strategy, connecting with other data sources, and getting your libraries and applications out the door. Go beyond the toy box and into Clojure's way of thinking. By the end of this book, you'll have the tools and information to put Clojure's strengths to work. What You Need: To follow along with the examples in the book, you will need Clojure 1.6, Leinegen 2, and Java 6 or higher.

Disability and New Media (Paperback): Katie Ellis, Mike Kent Disability and New Media (Paperback)
Katie Ellis, Mike Kent
R1,375 Discovery Miles 13 750 Ships in 10 - 15 working days

Disability and New Media examines how digital design is triggering disability when it could be a solution. Video and animation now play a prominent role in the World Wide Web and new types of protocols have been developed to accommodate this increasing complexity. However, as this has happened, the potential for individual users to control how the content is displayed has been diminished. Accessibility choices are often portrayed as merely technical decisions but they are highly political and betray a disturbing trend of ableist assumption that serve to exclude people with disability. It has been argued that the Internet will not be fully accessible until disability is considered a cultural identity in the same way that class, gender and sexuality are. Kent and Ellis build on this notion using more recent Web 2.0 phenomena, social networking sites, virtual worlds and file sharing. Many of the studies on disability and the web have focused on the early web, prior to the development of social networking applications such as Facebook, YouTube and Second Life. This book discusses an array of such applications that have grown within and alongside Web 2.0, and analyzes how they both prevent and embrace the inclusion of people with disability.

A Functional Start to Computing with Python (Paperback, New): Ted Herman A Functional Start to Computing with Python (Paperback, New)
Ted Herman
R2,590 Discovery Miles 25 900 Ships in 10 - 15 working days

A Functional Start to Computing with Python enables students to quickly learn computing without having to use loops, variables, and object abstractions at the start. Requiring no prior programming experience, the book draws on Python's flexible data types and operations as well as its capacity for defining new functions. Along with the specifics of Python, the text covers important concepts of computing, including software engineering motivation, algorithms behind syntax rules, advanced functional programming ideas, and, briefly, finite state machines. Taking a student-friendly, interactive approach to teach computing, the book addresses more difficult concepts and abstractions later in the text. The author presents ample explanations of data types, operators, and expressions. He also describes comprehensions-the powerful specifications of lists and dictionaries-before introducing loops and variables. This approach helps students better understand assignment syntax and iteration by giving them a mental model of sophisticated data first. Web ResourceThe book's supplementary website at http://functionalfirstpython.com/ provides many ancillaries, including: Interactive flashcards on Python language elements Links to extra support for each chapter Unit testing and programming exercises An interactive Python stepper tool Chapter-by-chapter points Material for lectures

Teach Yourself Visually Python (Paperback): G. Hart-Davis Teach Yourself Visually Python (Paperback)
G. Hart-Davis
R560 Discovery Miles 5 600 Ships in 10 - 15 working days

A simple, straightforward, and hands-on roadmap to the world of computer programming with Python Teach Yourself VISUALLY: Python is your personal guide to getting you started in programming. As one of the world's most popular--and most accessible--coding languages, Python is your gateway into the wide and wonderful world of computer science. This hands-on guide walks you through Python step by clearly illustrated step, from writing your very first Python code in a terminal window or the VS Code app through to creating your own lists, dictionaries, and custom classes. In the book, you'll learn to: Install Python and the tools you need to work with it on Windows, macOS, and Linux Work with files and folders, manipulate text, and create powerful functions that do exactly what you want Write clean code that makes decisions effectively, repeats actions as needed, and handles any errors that occur A must-have resource for aspiring programmers starting from the very beginning, Teach Yourself VISUALLY: Python is also an indispensable handbook for programmers making a transition from another language.

Writing for the Web - Composing, Coding, and Constructing Web Sites (Paperback, New): J.D. Applen Writing for the Web - Composing, Coding, and Constructing Web Sites (Paperback, New)
J.D. Applen
R1,988 Discovery Miles 19 880 Ships in 10 - 15 working days

Writing for the Web unites theory, technology, and practice to explore writing and hypertext for website creation. It integrates such key topics as XHTML/CSS coding, writing (prose) for the Web, the rhetorical needs of the audience, theories of hypertext, usability and architecture, and the basics of web site design and technology. Presenting information in digestible parts, this text enables students to write and construct realistic and manageable Web sites with a strong theoretical understanding of how online texts communicate to audiences. Key features of the book include: Screenshots of contemporary Web sites that will allow students to understand how writing for and linking to other layers of a Web site should work. Flow charts that describe how Web site architecture and navigation works. Parsing exercises in which students break down information into subsets to demonstrate how Web site architecture can be usable and scalable. Detailed step-by-step descriptions of how to use basic technologies such as file transfer protocols (FTP). Hands-on projects for students to engage in that allow them to connect the various components in the text. A companion website with downloadable code and additional pedagogical features: www.routledge.com/cw/applen Writing for the Web prepares students to work in professional roles, as it facilitates understanding of architecture and arrangement of written content of an organization's texts.

PIC Projects and Applications using C - A Project-based Approach (Paperback, 3rd edition): David Smith PIC Projects and Applications using C - A Project-based Approach (Paperback, 3rd edition)
David Smith
R790 Discovery Miles 7 900 Ships in 10 - 15 working days

"PIC Projects and Applications Using C" details how to program the PIC microcontroller in the C language. The book takes a learn-by-doing approach, with applications covering topics such as inputs, outputs, keypads, alphanumeric displays, analogue-to-digital conversion, radio transmitters and receivers, data EEPROM, interrupts and timing. To aid debugging, the book provides a section detailing the use of the simulator and in-circuit debugger.

With this book you will learn: How to program the PIC microcontroller in CTechniques for using the simulator and debuggers to find faults on your codeThe ins and outs of interfacing circuits, such as radio modules and liquid crystal displaysHow to use the PIC on-board functions, such as interrupts and timing modules, and make analogue measurements
Relevant parts of the language are introduced and explained when required for those new to the subjectCore principles are introduced gradually for self-paced learningExplains how and why a software program works, and how to alter and expand the code

Stochastic Linear Programming Algorithms - A Comparison Based on a Model Management System (Hardcover): J anos Mayer Stochastic Linear Programming Algorithms - A Comparison Based on a Model Management System (Hardcover)
J anos Mayer
R2,525 Discovery Miles 25 250 Ships in 9 - 17 working days

A computationally oriented comparison of solution algorithms for two stage and jointly chance constrained stochastic linear programming problems, this is the first book to present comparative computational results with several major stochastic programming solution approaches.
The following methods are considered: regularized decomposition, stochastic decomposition and successive discrete approximation methods for two stage problems; cutting plane methods, and a reduced gradient method for jointly chance constrained problems.
The first part of the book introduces the algorithms, including a unified approach to decomposition methods and their regularized counterparts. The second part addresses computer implementation of the methods, describes a testing environment based on a model management system, and presents comparative computational results with the various algorithms. Emphasis is on the computational behavior of the algorithms.

Polygonal Approximation and Scale-Space Analysis of Closed Digital Curves (Hardcover, New): Kumar S. Ray, Bimal Kumar  Ray Polygonal Approximation and Scale-Space Analysis of Closed Digital Curves (Hardcover, New)
Kumar S. Ray, Bimal Kumar Ray
R4,647 Discovery Miles 46 470 Ships in 10 - 15 working days

This book covers the most important topics in the area of pattern recognition, object recognition, computer vision, robot vision, medical computing, computational geometry, and bioinformatics systems. Students and researchers will find a comprehensive treatment of polygonal approximation and its real life applications. The book not only explains the theoretical aspects but also presents applications with detailed design parameters. The systematic development of the concept of polygonal approximation of digital curves and its scale-space analysis are useful and attractive to scholars in many fields.

Honoring the Code - Conversations with Great Game Designers (Paperback, New): Matt Barton Honoring the Code - Conversations with Great Game Designers (Paperback, New)
Matt Barton
R1,383 Discovery Miles 13 830 Ships in 10 - 15 working days

If you want to be successful in any area of game development game design, programming, graphics, sound, or publishing you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game developers share their stories and offer advice for anyone aspiring to a career in the games industry. You ll learn from their triumphs and failures and see how they dealt with sweeping changes in technology, including critical paradigm shifts from CD-ROMs and 3D graphic cards to the Internet and mobile revolution.

The book presents in-depth interviews with a diverse mix of game professionals, emphasizing the makers of adventure games, role-playing games, and real-time strategies. It focuses on developers who have contributed to multiple eras or genres as well as those who have hired, taught, or mentored newcomers. Since the mobile revolution has opened up new demographics and new gameplay mechanics, the book features current developers of games for mobile devices. It also explores how indie game developers are making commercial-quality games with a small team mostly using free tools and funded with crowdsourcing applications.

While there are plenty of resources available for aspiring game developers to learn the necessary technical skills, there is hardly any historical material on the culture that made the games industry possible. Filling the void, this book provides a historical and cultural context for the games industry. It takes you into the minds of the pioneers who blazed the trails and established the industry as we know it today."

Structured Parallel Programming - Patterns for Efficient Computation (Paperback): Michael McCool, James Reinders, Arch Robison Structured Parallel Programming - Patterns for Efficient Computation (Paperback)
Michael McCool, James Reinders, Arch Robison
R1,300 Discovery Miles 13 000 Ships in 10 - 15 working days

Programming is now parallel programming. Much as structured programming revolutionized traditional serial programming decades ago, a new kind of structured programming, based on patterns, is relevant to parallel programming today. Parallel computing experts and industry insiders Michael McCool, Arch Robison, and James Reinders describe how to design and implement maintainable and efficient parallel algorithms using a pattern-based approach. They present both theory and practice, and give detailed concrete examples using multiple programming models. Examples are primarily given using two of the most popular and cutting edge programming models for parallel programming: Threading Building Blocks, and Cilk Plus. These architecture-independent models enable easy integration into existing applications, preserve investments in existing code, and speed the development of parallel applications. Examples from realistic contexts illustrate patterns and themes in parallel algorithm design that are widely applicable regardless of implementation technology.
The patterns-based approach offers structure and insight that developers can apply to a variety of parallel programming modelsDevelops a composable, structured, scalable, and machine-independent approach to parallel computingIncludes detailed examples in both Cilk Plus and the latest Threading Building Blocks, which support a wide variety of computers

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Industrial Tomography - Systems and…
M. Wang Paperback R7,039 Discovery Miles 70 390
OCP Oracle Certified Professional Java…
S Selikoff Paperback R1,167 Discovery Miles 11 670
Program Construction - Calculating…
Roland Backhouse Paperback R1,384 Discovery Miles 13 840
101 Most Popular Excel Formulas
John Michaloudis, Bryan Hong Hardcover R939 Discovery Miles 9 390
Temporal Data Mining via Unsupervised…
Yun Yang Paperback R1,173 Discovery Miles 11 730
Coding Basics for Beginners - The Smart…
Jefferson Sandyman Hardcover R588 Discovery Miles 5 880
The Data Quality Blueprint - A Practical…
John Parkinson Hardcover R1,606 Discovery Miles 16 060
Creativity in Computing and DataFlow…
Suyel Namasudra, Veljko Milutinovic Hardcover R4,204 Discovery Miles 42 040
Advances in Computers, Volume 126
Suyel Namasudra Hardcover R3,930 Discovery Miles 39 300
Starting Out with Python, Global Edition
Tony Gaddis Paperback R1,925 R1,559 Discovery Miles 15 590

 

Partners