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Books > Computing & IT > Computer programming > General
The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games. In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. "Player Interactions" moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, "Beyond the 'Text'," scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies. With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.
Accelerate your digital transformation and break down silos with Microsoft Dynamics 365 It's no secret that running a business involves several complex parts like managing staff, financials, marketing, and operations--just to name a few. That's where Microsoft Dynamics 365, the most profitable business management tool, comes in. In Microsoft Dynamics 365 For Dummies, you'll learn the aspects of the program and each of its applications from Customer Service to Financial Management. With expert author Renato Bellu's clear instructions and helpful tips, you'll be managing to your fullest advantage before you know it. Let's get started! Digitally transform your business by connecting CRM and ERP Use data to make decisions across all business functions Integrate Dynamics 365 with Office 365 and LinkedIn Manage financials and operations Are you running a dynamic business? This book shows you how!
The Definitive Vulkan (TM) Developer's Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan (TM) Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan's uniqueness and its exceptional power. You'll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer's responsibility. Vulkan (TM) Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you're upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you're looking for. Coverage includes Extensively tested code examples to demonstrate Vulkan's capabilities and show how it differs from OpenGL Expert guidance on getting started and working with Vulkan's new memory system Thorough discussion of queues, commands, moving data, and presentation Full explanations of the SPIR-V binary shading language and compute/graphics pipelines Detailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applications A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary
Born half a century ago, predating the internet and named WAVE in its infantry, the Spatial Grasp Model has been tested on numerous applications: graph and network theory, collective robotics, crisis management, security and defense, social systems, and space-based systems. The Spatial Grasp Model confirms the potential applicability of the developed paradigm, language, and technology for solving much broader classes of problems, especially those related to large and unknown worlds. Presenting the main ideas of the Spatial Grasp paradigm and details of its key Spatial Grasp Language (SGL) - including its philosophy, methodology, syntax, semantics, and interpretation in distributed systems - Sapaty explores extended technological applications of the approach. Allowing us to evaluate large, distributed phenomena by their physical or virtual coverage, The Spatial Grasp Model suggests uses beyond the theoretical, including the examination of hurricanes and forest fires. Investigating group behaviour of ocean animals, discovery of unknown terrain features, and path-findings in large transport networks truly demonstrates the real-world application of SGL. Applicable for high-level formulation of key problems and their solutions in the place of natural languages, The Spatial Grasp Model is crucial reading for researchers across multiple fields faced with developing global.
Whether you're an application developer, database administrator, web application designer, mobile app developer, or Microsoft Office users, a good working knowledge of SQL is an important part of interacting with databases. And Sams Teach Yourself SQL in 10 Minutes offers the straightforward, practical answers you need to help you do your job. Expert trainer and popular author Ben Forta teaches you just the parts of SQL you need to know-starting with simple data retrieval and quickly going on to more complex topics including the use of joins, subqueries, stored procedures, cursors, triggers, and table constraints. You'll learn methodically, systematically, and simply-in short, quick lessons that will each take only 10 minutes or less to complete.
Online communities offer a wide range of opportunities today for supporting a cause, marketing a product or service, or developing open source software. The Art of Community helps you develop the talents you need to recruit members to your community, and motivate and manage them to become active participants. This expanded edition offers advice for using social networking platforms, organizing summits, and tracking progress on your goals. You'll also benefit from interviews with several community management leaders. Author Jono Bacon offers experiences and observations from his decade-long effort to build and manage communities, including his current position as manager for Ubuntu. Discover how a vibrant community can provide a reliable support network, a valuable source of new ideas, and a powerful marketing force - vital ingredients for any organization or project, particularly when money is tight. * Develop specific objectives and goals for building your community * Build simple, nonbureaucratic processes to help your community perform tasks, work together, and share successes * Provide tools and infrastructure that let contributors work quickly * Create buzz around your community to get more people involved * Track the community's work so it can be optimized and simplified * Explore a capable, representative governance strategy for your community * Identify and manage conflict, such as dealing with divisive personalities
This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and academia. The book is divided into four broad categories pertaining to game engine development: Graphics and rendering Physics General programming Character control and artificial intelligence There is also a companion website, gameenginegems.com, where updates and supplementary materials are posted. Many chapters offer downloadable source code, demos, and examples. Covering the latest developments and continuing to provide practical methods and tips for game engine development, Game Engine Gems 3 is indeed a new gem in the series. Not only does it aid professionals in their work, but it also shows students and others interested in game development how the pros tackle specific problems that arise during game engine development.
Your domain is rich and interconnected, and your API should be too. Upgrade your web API to GraphQL, leveraging its flexible queries to empower your users, and its declarative structure to simplify your code. Absinthe is the GraphQL toolkit for Elixir, a functional programming language designed to enable massive concurrency atop robust application architectures. Written by the creators of Absinthe, this book will help you take full advantage of these two groundbreaking technologies. Build your own flexible, high-performance APIs using step-by-step guidance and expert advice you won't find anywhere else. GraphQL is a new way of structuring and building web services, and the result is transformational. Find out how to offer a more tailored, cohesive experience to your users, easily aggregate data from different data sources, and improve your back end's maintainability with Absinthe's declarative approach to defining how your API works. Build a GraphQL-based API from scratch using Absinthe, starting from core principles. Learn the type system and how to expand your schema to suit your application's needs. Discover a growing ecosystem of tools and utilities to understand, debug, and document your API. Take it to production, but do it safely with solid best practices in mind. Find out how complexity analysis and persisted queries can let you support your users flexibly, but responsibly too. Along the way, discover how Elixir makes all the difference for a high performance, fault-tolerant API. Use asynchronous and batching execution, or write your own custom add-ons to extend Absinthe. Go live with subscriptions, delivering data over websockets on top of Elixir (and Erlang/OTP's) famous solid performance and real-time capabilities. Transform your applications with the powerful combination of Elixir and GraphQL, using Absinthe. What You Need: To follow along with the book, you should have Erlang/OTP 19+ and Elixir 1.4+ installed. The book will guide you through setting up a new Phoenix application using Absinthe.
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Tap into the Internet of Things (IoT) with innovative projects! The Internet of Things:Do-It-Yourself at Home Projects for Arduino, Raspberry Pi, and BeagleBone Black gets you started working with the most popular processing platforms and wireless communication technologies to connect devices and systems to the Internet using sensors. You'll learn the basics of object-oriented programming and relational databases so you can complete your projects with ease. Each project features a list of required tools and components, how-to explanations with photos and illustrations, and complete programming code. Take advantage of the power and versatility of the IoT with help from this practical, easy-to-follow guide. Inventive DIY projects include: Home temperature monitoring system Raspberry Pi home weather station Webcam and Raspberry Pi camera Internet-enabled, Arduino-powered garage door opener Arduino irrigation control system Arduino lighting controller BeagleBone Black message controller BeagleBone Black temperature sensor with cloud service Machine-to-Machine communications Software downloads for the book are available at www.mhprofessional.com/iot
When you write software, you need to be at the top of your game. Great programmers practice to keep their skills sharp. Get sharp and stay sharp with more than fifty practice exercises rooted in real-world scenarios. If you're a new programmer, these challenges will help you learn what you need to break into the field, and if you're a seasoned pro, you can use these exercises to learn that hot new language for your next gig. One of the best ways to learn a programming language is to use it to solve problems. That's what this book is all about. Instead of questions rooted in theory, this book presents problems you'll encounter in everyday software development. These problems are designed for people learning their first programming language, and they also provide a learning path for experienced developers to learn a new language quickly. Start with simple input and output programs. Do some currency conversion and figure out how many months it takes to pay off a credit card. Calculate blood alcohol content and determine if it's safe to drive.Replace words in files and filter records, and use web services to display the weather, store data, and show how many people are in space right now. At the end you'll tackle a few larger programs that will help you bring everything together. Each problem includes constraints and challenges to push you further, but it's up to you to come up with the solutions. And next year, when you want to learn a new programming language or style of programming (perhaps OOP vs. functional), you can work through this book again, using new approaches to solve familiar problems. What You Need: You need access to a computer, a programming language reference, and the programming language you want to use.
Do you need a website to support your freelance business or entrepreneurial venture? Or are you considering a career in web design? Maybe you're looking for your next career pivot, or you're simply seeking skills to give your CV that competitive edge? Wherever you are in your career, Confident Web Design can help. The ultimate beginner's guide to designing, building and publishing basic websites, this book features exclusive online exercises to help you practice your new skills in context. Covering the basics of HTML, CSS and JavaScript, as well as giving you a thorough grounding in the real-life application of these principles, this book provides helpful examples, explanations of technical terms, and clear, easy-to-understand language - meaning your first website is only a few chapters away. Taking you on a practical journey to publish a basic website from scratch, the book's structure is designed to break down each skill into manageable chunks, aided by helpful examples, technical term glossaries, tables and images to support you as you learn. Wherever you are in your career, let Confident Web Design give you that cutting edge with vital programming and design skills. About the Confident series... From coding and web design to data, digital content and cyber security, the Confident books are the perfect beginner's resource for enhancing your professional life, whatever your career path.
With recent advances in mobile communication technologies, more and more people are accessing cloud computing systems using mobile devices, such as smartphones and tablets. Unlike traditional mobile computing systems with limited capabilities, mobile cloud computing uses the powerful computing and storage resources available in the cloud to provide cutting-edge multimedia and information services. This book discusses the major research advances in mobile cloud computing systems. Contributed chapters from leading experts in this field cover different aspects of modeling, analysis, design, optimization, and architecture of mobile cloud computing systems. Advances in Mobile Cloud Computing Systems begins by discussing the background, features, and available service models of mobile cloud computing. It goes on to describe a mobile cloud computing system with several third party cloud mobile media (CMM) services that offers its services to a telecom operator. In this scenario, the telecom operator acts as broker that can mix and interchange the resources offered by the different CMM service providers. Subsequent contributed chapters discuss such key research areas as Energy-efficient task execution that reduces the energy consumption in both mobile devices and the cloud Design and architecture of a Proximity Cloud that delivers low-latency, bandwidth-efficient end-user services with a global footprint Virtual mobile networks in clouds that enable resource sharing between multiple mobile network operators Software piracy control framework in mobile cloud computing systems designed to prevent mobile application piracy Dynamic configuration of cloud radio access networks (C-RANs) to improve end-to-end TCP throughput performance in next generation wireless networks The book includes many supporting illustrations and tables along with
Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming. Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design. * Discover how and where to begin Arduino programming * Develop the skills and confidence to tackle other projects * Make the most of Arduino with basic programming concepts * Work with hardware and software to create interactive electronic devices There's nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.
Learn AngularJS, JavaScript and jQuery Web Application Development In just a short time, you can learn the basics of the JavaScript language, jQuery library, and AngularJS framework - and find out how to use them to build well-designed, reusable components for web applications. Sams Teach Yourself AngularJS, JavaScript, and jQuery All in One assumes absolutely no previous knowledge of JavaScript or jQuery. The authors begin by helping students gain the relevant JavaScript skills they need, introducing JavaScript in a way specifically designed for modern AngularJS web development. Each short, easy lesson builds on all that's come before, teaching new concepts and techniques from the ground up, through practical examples and hands-on problem solving. As you complete the lessons in this book, you'll gain a practical understanding of how to provide rich user interactions in your web pages, adding dynamic code that allows web pages to instantly react to mouse clicks and finger swipes, and interact with back-end services to store and retrieve data from the web server. Learn how to: Create powerful, highly interactive single-page web applications Leverage AngularJS's innovative MVC approach to web development Use JavaScript in modern frameworks Implement JavaScript, jQuery, and AngularJS together in web pages Dynamically modify page elements in the browser Use browser events to interact with the user directly Implement client-side services that interact with web servers Integrate rich user interface components, including zoomable images and expandable lists Enhance user experience by creating AngularJS templates with built-in directives Bind user interface elements and events to the data model to add flexibility and support more robust interactivity Define custom AngularJS directives to extend HTML's capabilities Build dynamic browser views to provide richer user interaction Create custom services you can integrate into many AngularJS applications Develop a well-structured code base that's easy to reuse and maintain Contents at a Glance Part I: An Introduction to AngularJS, jQuery, and JavaScript Development 1 Introduction to Dynamic Web Programming 2 Debugging JavaScript in Web Pages 3 Understanding Dynamic Web Page Anatomy 4 Adding CSS/CSS3 Styles to Allow Dynamic Design and Layout 5 Jumping into jQuery and JavaScript Syntax 6 Understanding and Using JavaScript Objects Part II: Implementing jQuery and JavaScript in Web Pages 7 Accessing DOM Elements Using JavaScript and jQuery Objects 8 Navigating and Manipulating jQuery Objects an
In Starting Out with App Inventor for Android, Tony Gaddis and Rebecca Halsey teach the fundamentals of programming while simultaneously showing students how to create fun, useful, and imaginative apps. Because App Inventor allows students to create apps and see them running on a phone, programming becomes a personally meaningful skill. ? Gaddis's highly accessible, step-by-step presentation presents all the details needed to understand the "how" and the "why"-but never loses sight of the fact that most novice programmers struggle with this material. His gradual approach ensures that readers understand the logic behind developing high-quality programs. ? Teaching and Learning Experience This program presents a better teaching and learning experience-for you and your students. It will help: ? Engage Students with Dynamic Mobile Apps: Students not only learn how to create their own apps, they can actually see them run on their phone or the Android emulator. Enhance Learning with the Gaddis Approach: Gaddis's accessible approach features clear and easy-to-read code listings, concise real-world examples, and exercises in every chapter. Motivate Learning: When students learn they can easily create their own mobile apps, they become motivated to learn programming-whether that is in the CSO or CS1 course. Integrate App Inventor in the Classroom: App Inventor can be used in a variety of ways in the classroom, and this text is designed to accommodate all of them.
Imagine a time in the not too distant future when not only game companies but also the human resources, marketing and product development divisions of major corporations are hiring game designers. The time is coming when companies large and small, creative agencies, school systems, museums, libraries and public and governmental institutions will employ game designers to engage employees, customers, students and volunteers to generate new audiences and deepen commitments. The skills that a game designer brings, organizing and presenting a body of information in the most appropriate and entertaining way, are the ones needed by the twenty-first century organization. Designing Gamified Systems is a practical guide for practicing and aspiring game designers to put their unique and valuable skills to work to drive engagement, build motivation, and facilitate positive behavior. Rather than the overused ideas of pervasive games or "gamification," this book uniquely focuses first and foremost on the partnership between the content expert or client and the game designer. It assumes that game systems are one more meaningful tool that can now be used to help organizations and individuals encourage people to care about them and support them. Providing a solid introduction to the fundamental principles of the game layer, it also offers a practical set of tools and activities to contextualize the practice within a variety of different scenarios. It includes interviews with industry leaders, content experts, game designers, museum professionals, and educators who are all using game practices and ideas in new and innovative ways. Catching a snapshot of this exciting moment while delivering enduring fundamentals, the book can be used in the classroom or can be read as a trade book, and will appeal to industry professionals, game designers and game design students."
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI. In this book, 47 expert developers and researchers have come together to bring you their newest advances in game AI, along with twists on proven techniques that have shipped in some of the most successful commercial games of the last few years. The book provides a toolbox of proven techniques that can be applied to many common and not-so-common situations. It is written to be accessible to a broad range of readers. Beginners will find good general coverage of game AI techniques and a number of comprehensive overviews, while intermediate to expert professional game developers will find focused, deeply technical chapters on specific topics of interest to them. Covers a wide range of AI in games, with topics applicable to almost any game Touches on most, if not all, of the topics necessary to get started in game AI Provides real-life case studies of game AI in published commercial games Gives in-depth, technical solutions from some of the industry's best-known games Includes downloadable demos and/or source code, available at http://www.gameaipro.com
For introductory digital media courses in computer science, art, communication, or digital media departments Tools and Techniques for Understanding and Producing Digital Media Digital Media encompasses a wide variety of topics, including the study of image, sound, and video processing, compression, interactive multimedia development, and advanced web programming. Digital Media Primer is designed for students from all disciplines, and teaches the foundational concepts and basic techniques of digital media production. The text is not tied to a specific application program like Flash or Photoshop; instead, the author introduces tools and techniques using a task-based approach and gives the rationale for using those techniques. This way, students learn skills they can transfer to different platforms and tools. For students that do not know how to navigate certain tools, Wong provides brief Application tutorials as supplemental material. The Third Edition has been thoroughly revised and updated to include current mobile device technology, ultra high-definition video, and multimedia authoring from Flash ActionScript programming to JavaScript programming with HTML5 Canvas.
The first book to cover Agile Modeling, a new modeling technique created specifically for XP projects eXtreme Programming (XP) has created a buzz in the software development community-much like Design Patterns did several years ago. Although XP presents a methodology for faster software development, many developers find that XP does not allow for modeling time, which is critical to ensure that a project meets its proposed requirements. They have also found that standard modeling techniques that use the Unified Modeling Language (UML) often do not work with this methodology. In this innovative book, Software Development columnist Scott Ambler presents Agile Modeling (AM)-a technique that he created for modeling XP projects using pieces of the UML and Rational's Unified Process (RUP). Ambler clearly explains AM, and shows readers how to incorporate AM, UML, and RUP into their development projects with the help of numerous case studies integrated throughout the book.
Communication lies at the heart of Symbian OS and the devices that use it. Symbian OS has a powerful and flexible communications architecture that addresses current state-of-the-art as well as future functionality. This rich environment gives developers access to important technologies such as wireless Bluetooth networks, TCP/IP networking, infrared data transport, email and SMS messaging, and WAP content. Symbian OS Communications Programming is a guide to the Symbian OS communications architecture. It provides developers with authoritative and practical information on the communications models and programming interfaces that are used by Symbian OS, along with illustrative and timely examples. SOCP covers all transport technologies supported by Symbian OS v6.1 including:serial and infrared communication, TCP/IP network support, Bluetooth, and telephony. Examples show how to take advantage of each technology. SOCP also provides coverage of content technologies, such as HTML and WAP, and includes an explanation of the Symbian OS messaging architecture. Examples demonstrate the sending and receiving of email and SMS messages and to show the client/server interaction involved in pushing and pulling content to and from servers. Advanced topic coverage includes the use of the Symbian OS communications database and a review of supported and future synchronization technologies such as SyncML. This guide is designed for developers who have experience of programming in C++ and are interested in taking advantage of the communications possibilities of Symbian OS. No prior experience with communications programming is assumed. Source code for all examples available for download from accompanying website.
This book lets you master C++ 2008 as quickly and easily as possible by using all the time- and work-saving features of Visual Studio 2008. That's true whether you are a Java developer who wants to learn C++, a C# or Visual Basic developer who wants to master another .NET language, a C++ developer who wants to move into .NET, or a programming novice who's starting from scratch. When you are done, you will know how to use C++ 2008 to create bullet-proof applications like the best professionals do. You will know how to develop object-oriented applications using business classes, inheritance, polymorphism, interfaces, and generics the way they are used in the real world. You will know how to compile, run, and enhance legacy C and native C++ code on the .NET platform. You will be prepared to learn more about native C++ if you should ever need to do that. And you will have another set of skills that will make you more valuable on the job. To ensure mastery, this book presents 12 complete, real-world applications that demonstrate best programming practices. And all of the information is presented in the distinctive Murach "paired-pages" style that allows for self-paced training and reference.
This book develops a type theory, studies its properties, and explains its uses in computer science. The book focuses in particular on how the study of type theory may offer a powerful and uniform language for programming, program specification and development, and logical reasoning. The type theory developed here reflects a conceptual distinction between logical propositions and computational data types. Starting from an introduction of the basic concepts, the author explains the meaning and use of the type-theoretic language with proof-theoretic justifications, and discusses various issues in the study of type theory. The practical use of the language is illustrated by developing an approach to specification and data refinement in type theory, which supports modular development of specification, programs, and proofs. Students and researchers in computer science and logic will welcome this exciting new book.
Find tips for creating efficient PL/SQL code If you know a bit about SQL, this book will make PL/SQL programming painless! The Oracle has spoken--you need to get up to speed on PL/SQL programming, right? We predict it'll be a breeze with this book! You'll find out about code structures, best practices, and code naming standards, how to use conditions and loops, where to place PL/SQL code in system projects, ways to manipulate data, and more. Discover how toWrite efficient, easy-to-maintain codeTest and debug PL/SQL routinesIntegrate SQL and PL/SQLApply PL/SQL best practicesUse new features introduced in Oracle 9i and 10g
This book presents best selected papers presented at the 4th International Conference on Smart Computing and Informatics (SCI 2020), held at the Department of Computer Science and Engineering, Vasavi College of Engineering (Autonomous), Hyderabad, Telangana, India. It presents advanced and multi-disciplinary research towards the design of smart computing and informatics. The theme is on a broader front which focuses on various innovation paradigms in system knowledge, intelligence and sustainability that may be applied to provide realistic solutions to varied problems in society, environment and industries. The scope is also extended towards the deployment of emerging computational and knowledge transfer approaches, optimizing solutions in various disciplines of science, technology and health care. |
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