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Books > Computing & IT > Computer programming > General

Simulating Heterogeneous Crowds with Interactive Behaviors (Paperback): Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia,... Simulating Heterogeneous Crowds with Interactive Behaviors (Paperback)
Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia, Norman I. Badler
R1,369 Discovery Miles 13 690 Ships in 12 - 17 working days

This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation. Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate

Event-Driven Architecture - How SOA Enables the Real-Time Enterprise (Paperback): Hugh Taylor, Angela Yochem, Les Phillips,... Event-Driven Architecture - How SOA Enables the Real-Time Enterprise (Paperback)
Hugh Taylor, Angela Yochem, Les Phillips, Frank Martinez
R1,660 R1,006 Discovery Miles 10 060 Save R654 (39%) Ships in 12 - 17 working days

Improving Business Agility with EDA Going beyond SOA, enterprises can gain even greater agility by implementing event-driven architectures (EDAs) that automatically detect and react to significant business events. However, EDA planning and deployment is complex, and even experienced SOA architects and developers need expert guidance. In Event-Driven Architecture, four leading IT innovators present both the theory of EDA and practical, step-by-step guidance to implementing it successfully. The authors first establish a thorough and workable definition of EDA and explore how EDA can help solve many of today's most difficult business and IT challenges. You'll learn how EDAs work, what they can do today, and what they might be able to do as they mature. You'll learn how to determine whether an EDA approach makes sense in your environment and how to overcome the difficult interoperability and integration issues associated with successful deployment. Finally, the authors present chapter-length case studies demonstrating how both full and partial EDA implementations can deliver exceptional business value. Coverage includes How SOA and Web services can power event-driven architectures The role of SOA infrastructure, governance, and security in EDA environments EDA core components: event consumers and producers, message backbones, Web service transport, and more EDA patterns, including simple event processing, event stream processing, and complex event processing Designing flexible stateless events that can respond to unpredictable customers, suppliers, and business partners Addressing technical and business challenges such as project management and communication EDA at work: real-world applications across multiple verticals Hugh Taylor is a social software evangelist for IBM Lotus Software. He coauthored Understanding Enterprise SOA and has written extensively on Web services and SOA. He holds an MBA from Harvard Business School. Angela Yochem is an executive in a multinational technology company and is a recognized thought leader in architecture and large-scale technology management. Les Phillips, VP, enterprise architecture, at SunTrust Banks Inc., is responsible for defining the strategic and business IT foundation for many areas of the enterprise. Frank Martinez, EVP, product strategy, at SOA Software, is a recognized expert on distributed, enterprise application, and infrastructure platforms. He has served as senior operating executive for several venture-backed firms and helped build Intershop Communications into a multibillion-dollar public company. Foreword xi Preface xii Introduction 1 Event-Driven Architecture: A Working Definition 1 The "New" Era of Interoperability Dawns 6 The ETA for Your EDA 9 Endnotes 9 PART I THE THEORY OF EDA Chapter 1 EDA: Opportunities and Obstacles 13 The Vortex 13 EDA: A Working Systemic Definition 14 The (Not So Smooth) Path to EDA 24 Defining Interoperability 26 Drivers of Interoperability 28 Application Integration: A Means to Interoperate 29 Interoperation and Business Process Management 31 Is There a Diet for All This Spaghetti? 35 How Architecture Promotes Integration 37 Management and Governance 39 Chapter Summary 43 Endnote 45 Chapter 2 SOA: The Building Blocks of EDA 47 Making You an Offer You Can't Understand 47 SOA: The Big Picture 48 Defining Service 49 Service-Based Integration 50 Web Services 51 What Is SOA? 59 Loose Coupling in the SOA 60 Chapter Summary 61 Chapter 3 Characteristics of EDA 63 Firing Up the Corporate Neurons 63 Revisiting the Enterprise Nervous System 63 The Ideal EDA 78 BAM--A Related Concept 86 Chapter Summary 87 Endnotes 89 Chapter 4 The Potential of EDA 91 Introduction 91 EDA's Potential in Enterprise Computing 91 EDA and Enterprise Agility 100 EDA and Society's Computing Needs 102 EDA and Compliance 107 Chapter Summary 108 Chapter 5 The SOA-EDA Connection 111 Getting Real 111 Event Services 112 The Service Network 114 Implementing the SOA and Service Network 116 How to Design an SOA 122 The Real "Bottom Line" 134 Chapter Summary 137 PART II EDA IN PRACTICE Chapter 6 Thinking EDA 141 A Novel Mind-Set 141 Reducing Central Control 142 Thinking about EDA Implementation 148 When EDA Is Not the Answer 151 An EDA Product Examined 153 Chapter Summary 157 Endnotes 158 Chapter 7 Case Study: Airline Flight Control 159 Learning Objectives 160 Business Context: Airline Crunch Time 160 The Ideal Airline Flight Control EDA 167 What FEDA Might Look Like in Real Life 176 Program Success 197 Chapter Summary 206 Endnotes 207 Chapter 8 Case Study: Anti-Money Laundering 209 Learning Objectives 210 Cracking a Trillion Dollar, Global Crime Wave 210 IT Aspects of Anti-Money Laundering 216 EDA as a Weapon in the War on Money Laundering 221 Chapter Summary 259 Endnotes 260 Chapter 9 Case Study: Event-Driven Productivity Infrastructure 261 Learning Objectives 262 The Often Inadequate Human Link in the EDA 262 Overview of Productivity Infrastructure 264 The Potential Benefits of EDA-PI Integration 267 ProdCo, an EDA-PI Integration Scenario 273 Chapter Summary 293 Endnotes 294

Re-Thinking E-Learning Research - Foundations, Methods, and Practices (Hardcover, New edition): Norm Friesen Re-Thinking E-Learning Research - Foundations, Methods, and Practices (Hardcover, New edition)
Norm Friesen
R2,502 Discovery Miles 25 020 Ships in 12 - 17 working days

In the rapidly-changing world of the Internet and the Web, theory and research struggle to keep up with technological, social, and economic developments. In education in particular, a proliferation of novel practices, applications, and forms -- from bulletin boards to Webcasts, from online educational games to open educational resources -- have come to be addressed under the rubric of «e-learning. In response to these phenomena, Re-thinking E-Learning Research introduces a number of research frameworks and methodologies relevant to e-learning. The book outlines methods for the analysis of content, narrative, genre, discourse, hermeneutic-phenomenological investigation, and critical and historical inquiry. It provides examples of pairings of method and subject matter that include narrative research into the adaptation of blogs in a classroom setting; the discursive-psychological analysis of student conversations with artificially intelligent agents; a genre analysis of an online discussion; and a phenomeno-logical study of online mathematics puzzles. Introducing practical applications and spanning a wide range of the possibilities for e-learning, this book will be useful for students, teachers, and researchers in e-learning.

Algorithms for Next-Generation Sequencing (Paperback): Wing-Kin Sung Algorithms for Next-Generation Sequencing (Paperback)
Wing-Kin Sung
R1,436 Discovery Miles 14 360 Ships in 12 - 17 working days

Advances in sequencing technology have allowed scientists to study the human genome in greater depth and on a larger scale than ever before - as many as hundreds of millions of short reads in the course of a few days. But what are the best ways to deal with this flood of data? Algorithms for Next-Generation Sequencing is an invaluable tool for students and researchers in bioinformatics and computational biology, biologists seeking to process and manage the data generated by next-generation sequencing, and as a textbook or a self-study resource. In addition to offering an in-depth description of the algorithms for processing sequencing data, it also presents useful case studies describing the applications of this technology.

Big Data of Complex Networks (Paperback): Matthias Dehmer, Frank Emmert-Streib, Stefan Pickl, Andreas Holzinger Big Data of Complex Networks (Paperback)
Matthias Dehmer, Frank Emmert-Streib, Stefan Pickl, Andreas Holzinger
R1,401 Discovery Miles 14 010 Ships in 12 - 17 working days

Big Data of Complex Networks presents and explains the methods from the study of big data that can be used in analysing massive structural data sets, including both very large networks and sets of graphs. As well as applying statistical analysis techniques like sampling and bootstrapping in an interdisciplinary manner to produce novel techniques for analyzing massive amounts of data, this book also explores the possibilities offered by the special aspects such as computer memory in investigating large sets of complex networks. Intended for computer scientists, statisticians and mathematicians interested in the big data and networks, Big Data of Complex Networks is also a valuable tool for researchers in the fields of visualization, data analysis, computer vision and bioinformatics. Key features: Provides a complete discussion of both the hardware and software used to organize big data Describes a wide range of useful applications for managing big data and resultant data sets Maintains a firm focus on massive data and large networks Unveils innovative techniques to help readers handle big data Matthias Dehmer received his PhD in computer science from the Darmstadt University of Technology, Germany. Currently, he is Professor at UMIT - The Health and Life Sciences University, Austria, and the Universitat der Bundeswehr Munchen. His research interests are in graph theory, data science, complex networks, complexity, statistics and information theory. Frank Emmert-Streib received his PhD in theoretical physics from the University of Bremen, and is currently Associate professor at Tampere University of Technology, Finland. His research interests are in the field of computational biology, machine learning and network medicine. Stefan Pickl holds a PhD in mathematics from the Darmstadt University of Technology, and is currently a Professor at Bundeswehr Universitat Munchen. His research interests are in operations research, systems biology, graph theory and discrete optimization. Andreas Holzinger received his PhD in cognitive science from Graz University and his habilitation (second PhD) in computer science from Graz University of Technology. He is head of the Holzinger Group HCI-KDD at the Medical University Graz and Visiting Professor for Machine Learning in Health Informatics Vienna University of Technology.

Microsoft Visual C# - Introduction To Object Oriented Programming (Paperback): Joyce Farrell Microsoft Visual C# - Introduction To Object Oriented Programming (Paperback)
Joyce Farrell
R1,248 R1,109 Discovery Miles 11 090 Save R139 (11%) Ships in 10 - 15 working days

Develop strong programming skills needed for professional success with Farrell's MICROSOFT VISUAL C#: INTRODUCTION TO OBJECT ORIENTED PROGRAMMING, 8th Edition.

Approachable, clear and straightforward examples and style help you understand structured and object-oriented programming concepts. Master critical principles and techniques that easily transfer to other programming languages. This edition incorporates recent versions of C# and Visual Studio to ensure you have the skills required in business today. Short "You Do It" hands-on features for each chapter and a variety of programming exercises, debugging exercises, game-creation projects and running case studies help prepare you for success in today’s programming environment.

Discover the tools and expertise you need for programming success.

Architecture for the Commons - Participatory Systems in the Age of Platforms (Hardcover): Jose Sanchez Architecture for the Commons - Participatory Systems in the Age of Platforms (Hardcover)
Jose Sanchez
R4,065 Discovery Miles 40 650 Ships in 12 - 17 working days

Architecture for the Commons dives into an analysis of how the tectonics of a building is fundamentally linked to the economic organizations that allow them to exist. By tracing the origins and promises of current technological practices in design, the book provides an alternative path, one that reconsiders the means of achieving complexity through combinatorial strategies. This move requires reconsidering serial production with crowdsourcing and user content in mind. The ideas presented will be explored through the design research developed within Plethora Project, a design practice that explores the use of video game interfaces as a mechanism for participation and user design. The research work presented throughout the book seeks to align with a larger project that is currently taking place in many different fields: The Construction of the Commons. By developing both the ideological and physical infrastructure, the project of the Commons has become an antidote to current economic practices that perpetuate inequality. The mechanisms of the production and governance of the Commons are discussed, inviting the reader to get involved and participate in the discussion. The current political and economic landscape calls for a reformulation of our current economic practices and alternative value systems that challenge the current market monopolies. This book will be of great interest not only to architects and designers studying the impact of digital technologies in the field of design but also to researchers studying novel techniques for social participation and cooperating of communities through digital networks. The book connects principles of architecture, economics and social sciences to provide alternatives to the current production trends.

What UX is Really About - Introducing a Mindset for Great Experiences (Paperback): Celia Hodent What UX is Really About - Introducing a Mindset for Great Experiences (Paperback)
Celia Hodent
R677 Discovery Miles 6 770 Ships in 9 - 15 working days

Key Features: This work aims to be the most approachable book about UX. Many books on the topic are highly specialized and are not easy to read for people who just want to understand it better. This book is easy to read and aims to popularize the UX mindset while debunking its main misconceptions. Small format size makes it easy to carry around. Includes content relatable and meaningful to the readers by taking many examples from everyday life with a conversational and light writing style. It tackles the psychology, design, research, process, strategy, and ethics behind offering the best experience with products, systems, or services. Includes a glossary.

Murach's ASP.NET 3.5 Web Programming with VB 2008 (Paperback): Anne Boehm Murach's ASP.NET 3.5 Web Programming with VB 2008 (Paperback)
Anne Boehm
R1,563 R1,349 Discovery Miles 13 490 Save R214 (14%) Ships in 12 - 17 working days

This book is for Visual Basic developers who want to learn how to develop professional web applications with Microsoft's ASP.NET 3.5. The first 4 chapters present a quick-start course that works both for beginners and for experienced web developers who are new to ASP.NET. Then, the next four sections present (1) the skills you need for any business application, (2) the skills you need for database applications, (3) the skills you need for e-commerce applications, and (4) the skills you need for developing code that can be reused in other web applications. Along the way, you will learn about .NET 3.5 enhancements that streamline web development, like the ListView and DataPager controls, LINQ, and AJAX.

Java All-in-One For Dummies, 7th Edition (Paperback): Lowe Java All-in-One For Dummies, 7th Edition (Paperback)
Lowe
R817 Discovery Miles 8 170 Ships in 12 - 17 working days

A beginning coder's resource for learning the most popular coding language With Java All-in-One For Dummies, you get 8 books in one, for the most well-rounded Java knowledge on the market. Updated for Java 19, this book includes all the major changes to the programming language, so you won't fall behind. Start by learning the basics of Java--you can do it, even if you've never written a line of code in your life. Then go in-depth, with all the info you need on object-oriented programming, Java FX, Java web development, and beyond. Grab a hot cup of java and settle in to learn some Java, with friendly For Dummies guidance! Learn the basics of computer programming and get started with the Java language Master strings, arrays, and collections Discover the most recent Java updates and the latest in programming techniques Launch or further your career as a coder with easy-to-follow instruction This is the go-to Dummies guide for future and current coders who need an all-inclusive guide Java to take their knowledge to the next level.

TCP/IP Sockets in Java - Practical Guide for Programmers (Paperback, 2nd edition): Kenneth L. Calvert, Michael J. Donahoo TCP/IP Sockets in Java - Practical Guide for Programmers (Paperback, 2nd edition)
Kenneth L. Calvert, Michael J. Donahoo
R716 Discovery Miles 7 160 Ships in 12 - 17 working days

The networking capabilities of the Java platform have been extended considerably since the first edition of the book. This new edition covers version 1.5-1.7, the most current iterations, as well as making the following improvements:
The API (application programming interface) reference sections in each chapter, which describe the relevant parts of each class, have been replaced with (i) a summary section that lists the classes and methods used in the code, and (ii) a ?gotchas? section that mentions nonobvious or poorly-documented aspects of the objects.
In addition, the book covers several new classes and capabilities introduced in the last few revisions of the Java platform. New abstractions to be covered include NetworkInterface, InterfaceAddress, Inet4/6Address, SocketAddress/InetSocketAddress, Executor, and others; extended access to low-level network information; support for IPv6; more complete access to socket options; and scalable I/O. The example code is also modified to take advantage of new language features such as annotations, enumerations, as well as generics and implicit iterators where appropriate.
Most Internet applications use sockets to implement network communication protocols. This book's focused, tutorial-based approach helps the reader master the tasks and techniques essential to virtually all client-server projects using sockets in Java. Chapter 1 provides a genral overview of networking concepts to allow readers to synchronize the concepts with terminology. Chapter 2 introduces the mechanics of simple clients and servers. Chapter 3 covers basic message construction and parsing. Chapter 4 then deals with techniques used to build more robust clients and servers. Chapter 5 (NEW) introduces the scalable interface facilities which were introduced in Java 1.5, including the buffer and channel abstractions. Chapter 6 discusses the relationship between the programming constructs and the underlying protocol implementations in more detail. Programming concepts are introduced through simple program examples accompanied by line-by-line code commentary that describes the purpose of every part of the program. The book's Web site contains many examples of command-based sockets-related code discussed throughout the book. No other resource presents so concisely or so effectively the material necessary to get up and running with Java sockets programming.
KEY FEATURES
* Focused, tutorial-based instruction in key sockets programming techniques allows reader to quickly come up to speed on Java applications.
* Concise and up-to-date coverage of the most recent platform (1.7) for Java
applications in networking technology
* Provides code for all example programs via a companion Web site to let the reader see the important objects and methods in context and to understand the purpose of each line of code.

Embedded Systems Building Blocks - Complete and Ready-to-Use Modules in C (Paperback, 2nd edition): Jean Labrosse Embedded Systems Building Blocks - Complete and Ready-to-Use Modules in C (Paperback, 2nd edition)
Jean Labrosse
R1,769 Discovery Miles 17 690 Ships in 12 - 17 working days

- This second edition features revisions that support the latest version of the author's popular operating system and book, MicroC/OS-II - Complete and ready-to-use modules in C Get a clear explanation of functional code modules and microcontroller theory

Contextual Design - Design for Life (Paperback, 2nd edition): Karen. Holtzblatt, Hugh Beyer Contextual Design - Design for Life (Paperback, 2nd edition)
Karen. Holtzblatt, Hugh Beyer
R1,952 R1,757 Discovery Miles 17 570 Save R195 (10%) Ships in 12 - 17 working days

Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience. Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process. It has been used in a wide variety of industries and taught in universities all over the world. Until now, the basic CD approach has needed little revision, but with the wide adoption of handheld devices, especially smartphones, the way technology is integrated into people's lives has fundamentally changed. Contextual Design V2.0 introduces both the classic CD techniques and the new techniques needed to "design for life", fulfilling core human motives while supporting activities. This completely updated and revised edition is written in a clear, informal style without excessive jargon, and is the must-have book for any UX Design library. Users will find coverage of mobile devices and consumer and business products, all illustrated with new examples, case studies, and discussions on how to use CD with the agile development and other project requirements methods.

Big Data in Complex and Social Networks (Paperback): My T. Thai, Weili Wu, Hui Xiong Big Data in Complex and Social Networks (Paperback)
My T. Thai, Weili Wu, Hui Xiong
R1,362 Discovery Miles 13 620 Ships in 12 - 17 working days

This book presents recent developments on the theoretical, algorithmic, and application aspects of Big Data in Complex and Social Networks. The book consists of four parts, covering a wide range of topics. The first part of the book focuses on data storage and data processing. It explores how the efficient storage of data can fundamentally support intensive data access and queries, which enables sophisticated analysis. It also looks at how data processing and visualization help to communicate information clearly and efficiently. The second part of the book is devoted to the extraction of essential information and the prediction of web content. The book shows how Big Data analysis can be used to understand the interests, location, and search history of users and provide more accurate predictions of User Behavior. The latter two parts of the book cover the protection of privacy and security, and emergent applications of big data and social networks. It analyzes how to model rumor diffusion, identify misinformation from massive data, and design intervention strategies. Applications of big data and social networks in multilayer networks and multiparty systems are also covered in-depth.

AI for Games (Paperback): Ian Millington AI for Games (Paperback)
Ian Millington
R690 Discovery Miles 6 900 Ships in 9 - 15 working days

Provides a clear and concise overview of how AI is used in game development Gives a brief overview of the history of AI in games Considers the different models, techniques and algorithms that are used in creating game AI

Software Defined Networks - A Comprehensive Approach (Paperback, 2nd edition): Paul Goransson, Chuck Black, Timothy Culver Software Defined Networks - A Comprehensive Approach (Paperback, 2nd edition)
Paul Goransson, Chuck Black, Timothy Culver
R1,361 R1,233 Discovery Miles 12 330 Save R128 (9%) Ships in 12 - 17 working days

Software Defined Networks: A Comprehensive Approach, Second Edition provides in-depth coverage of the technologies collectively known as Software Defined Networking (SDN). The book shows how to explain to business decision-makers the benefits and risks in shifting parts of a network to the SDN model, when to integrate SDN technologies in a network, and how to develop or acquire SDN applications. In addition, the book emphasizes the parts of the technology that encourage opening up the network, providing treatment for alternative approaches to SDN that expand the definition of SDN as networking vendors adopt traits of SDN to their existing solutions. Since the first edition was published, the SDN market has matured, and is being gradually integrated and morphed into something more compatible with mainstream networking vendors. This book reflects these changes, with coverage of the OpenDaylight controller and its support for multiple southbound protocols, the Inclusion of NETCONF in discussions on controllers and devices, expanded coverage of NFV, and updated coverage of the latest approved version (1.5.1) of the OpenFlow specification.

Developing Web Components with Svelte - Building a Library of Reusable UI Components (Paperback, 1st ed.): Alex Libby Developing Web Components with Svelte - Building a Library of Reusable UI Components (Paperback, 1st ed.)
Alex Libby
R1,561 R1,257 Discovery Miles 12 570 Save R304 (19%) Ships in 10 - 15 working days

Leverage the power of Svelte to quickly produce the foundations of a framework-agnostic component library that can extend and develop over time. This is a project-oriented book that simplifies setting up the skeleton of the library and adding components, using little more than a text editor or free software. You'll gain a starting baseline that can be used to develop future projects or incorporated into an existing workflow. You'll take development to the next level and can use this knowledge to create components with any framework, such as React, Angular or Vue.js, not just Svelte. Developing Web Components with Svelte is an excellent resource for getting acquainted with creating and maintaining a component library using a phased approach. It takes the view that you don't have to create something complex and unwieldy. Instead, you can start building something quickly, then extend it as needs dictate over time, without sacrificing speed or features. You'll see how to develop cleaner components in a quick, clear and straightforward way. The components you create in this project can be made available in one of the world's most extensive component ecosystems to be usable by other frameworks, making them genuinely reusable. In short, Svelte offers plenty of opportunities as it is based on Node.js and JavaScript making Svelte a powerful package to work from. What You'll Learn Use the Svelte framework to rapidly create and deploy the foundation of a component library that is versatile and performant Review developing and customizing components based on our needs Work through a real-world project to help solidify skills learned from the book and put them into practice Who This Book Is For Website developers, familiar with JavaScript, who are keen to learn how to leverage the Svelte framework fast Agile development teams, where time is of the essence, and the pressure is on to deliver results quickly Developers who want to focus on simplicity, to produce efficient and optimized content in modern browsers using tools readily available

Real-Time Communication with WebRTC (Paperback): Salvatore Loreto Real-Time Communication with WebRTC (Paperback)
Salvatore Loreto; Contributions by Simon Pietro Romano
R622 Discovery Miles 6 220 In Stock

Deliver rich audio and video real-time communication and peer-to-peer data exchange right in the browser, without the need for proprietary plug-ins. This concise hands-on guide shows you how to use the emerging Web Real-Time Communication (WebRTC) technology to build a browser-to-browser application, piece by piece.

The authors' learn-by-example approach is perfect for web programmers looking to understand real-time communication, and telecommunications architects unfamiliar with HTML5 and JavaScript-based client-server web programming. You'll use a ten-step recipe to create a complete WebRTC system, with exercises that you can apply to your own projects.Tour the WebRTC development cycle and trapezoid architectural modelUnderstand how and why VoIP is shifting from standalone functionality to a browser componentUse mechanisms that let client-side web apps interact with browsers through the WebRTC APITransfer streaming data between browser peers with the RTCPeerConnection APICreate a signaling channel between peers for setting up a WebRTC sessionPut everything together to create a basic WebRTC system from scratchLearn about conferencing, authorization, and other advanced WebRTC features

Six Sigma Software Development (Paperback, 2nd edition): Christine B. Tayntor Six Sigma Software Development (Paperback, 2nd edition)
Christine B. Tayntor
R2,336 Discovery Miles 23 360 Ships in 12 - 17 working days

Even though Six Sigma programs have successfully been implemented in practice, many IT departments remain skeptical of the process or are unaware of how the tools can be used to improve system development. Removing the mystique surrounding this technique, Six Sigma Software Development, Second Edition demonstrates how Six Sigma tools and concepts can be used to enhance the system development process. Revised and updated, this second edition clearly explains Six Sigma concepts and their application, maps Six Sigma concepts and tools to all aspects of system development, and proposes the use of Six Sigma tools to evaluate and improve the overall performance of the IT department. In addition to classic Six Sigma, the book introduces Design for Six Sigma (DFSS) and illustrates when and how its tools and techniques can be used to increase the robustness and reliability of a new system. It also shows how the judicious application of lean tools can reduce the complexity of IT processes, thus shortening the time needed to translate customer requirements into completed systems and increasing customer satisfaction.

Learn Enough Developer Tools to Be Dangerous - Command Line, Text Editor, and Git Version Control Essentials (Paperback):... Learn Enough Developer Tools to Be Dangerous - Command Line, Text Editor, and Git Version Control Essentials (Paperback)
Michael Hartl
R1,334 R835 Discovery Miles 8 350 Save R499 (37%) Ships in 12 - 17 working days

All You Need to Know, and Nothing You Don't, About Core Tools for Software Development Three of the core tools needed for modern software development are the Unix command line, a text editor, and version control with Git. But you don't need to learn "everything" about them, just how to use them efficiently to solve real problems. In Learn Enough Developer Tools to Be Dangerous, renowned instructor Michael Hartl teaches the specific concepts, skills, and approaches you need so you can learn to write apps, get hired, collaborate, and maybe even launch your own company. Even if you've never used (or even heard of) these tools before, Hartl helps you quickly build technical sophistication and master the lore you need to succeed. Focused exercises help you internalize what matters, without wasting time on details pros don't care about. Soon, it'll be like you were born knowing this stuff--and you'll be suddenly, seriously dangerous. Learn enough about . . . Running a terminal, entering and editing commands, and using man pages Manipulating and inspecting files: from basic copying to finding patterns Organizing files with directories Learning Minimum Viable Vim Basic and advanced editing techniques with editors like Atom and VS Code Using the human-readable Markdown language for writing quick documentation Formatting source code and writing executable scripts Getting started with Git and GitHub Using key Git workflows: commit, push, branch, merge, and more Collaborating on Git projects and resolving code conflicts Setting up dev environments: macOS, Linux, Windows, and cloud Michael Hartl's Learn Enough series includes books and video courses that focus on the most important parts of each subject, so you don't have to learn everything to get started--you just have to learn enough to be dangerous and solve technical problems yourself. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Teaching Tech Together - How to Make Your Lessons Work and Build a Teaching Community around Them (Paperback): Greg Wilson Teaching Tech Together - How to Make Your Lessons Work and Build a Teaching Community around Them (Paperback)
Greg Wilson
R812 Discovery Miles 8 120 Ships in 9 - 15 working days

Hundreds of grassroots groups have sprung up around the world to teach programming, web design, robotics, and other skills outside traditional classrooms. These groups exist so that people don't have to learn these things on their own, but ironically, their founders and instructors are often teaching themselves how to teach. There's a better way. This book presents evidence-based practices that will help you create and deliver lessons that work and build a teaching community around them. Topics include the differences between different kinds of learners, diagnosing and correcting misunderstandings, teaching as a performance art, what motivates and demotivates adult learners, how to be a good ally, fostering a healthy community, getting the word out, and building alliances with like-minded groups. The book includes over a hundred exercises that can be done individually or in groups, over 350 references, and a glossary to help you navigate educational jargon.

Hacking Capitalism - The Free and Open Source Software Movement (Hardcover): Johan Soederberg Hacking Capitalism - The Free and Open Source Software Movement (Hardcover)
Johan Soederberg
R4,981 Discovery Miles 49 810 Ships in 10 - 15 working days

The Free and Open Source Software (FOSS) movement demonstrates how labour can self-organise production, and, as is shown by the free operating system GNU/Linux, even compete with some of the worlds largest firms. The book examines the hopes of such thinkers as Friedrich Schiller, Karl Marx, Herbert Marcuse and Antonio Negri, in the light of the recent achievements of the hacker movement. This book is the first to examine a different kind of political activism that consists in the development of technology from below.

The Paradox of Transgression in Games (Hardcover): Kristine Jorgensen, Torill Mortensen The Paradox of Transgression in Games (Hardcover)
Kristine Jorgensen, Torill Mortensen
R3,479 Discovery Miles 34 790 Ships in 12 - 17 working days

The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.

Handbook of Constraint Programming (Hardcover): Francesca Rossi, Peter van Beek, Toby Walsh Handbook of Constraint Programming (Hardcover)
Francesca Rossi, Peter van Beek, Toby Walsh
R4,365 Discovery Miles 43 650 Ships in 12 - 17 working days

Constraint programming is a powerful paradigm for solving combinatorial search problems that draws on a wide range of techniques from artificial intelligence, computer science, databases, programming languages, and operations research. Constraint programming is currently applied with success to many domains, such as scheduling, planning, vehicle routing, configuration, networks, and bioinformatics.
The aim of this handbook is to capture the full breadth and depth of the constraint programming field and to be encyclopedic in its scope and coverage. While there are several excellent books on constraint programming, such books necessarily focus on the main notions and techniques and cannot cover also extensions, applications, and languages. The handbook gives a reasonably complete coverage of all these lines of work, based on constraint programming, so that a reader can have a rather precise idea of the whole field and its potential. Of course each line of work is dealt with in a survey-like style, where some details may be neglected in favor of coverage. However, the extensive bibliography of each chapter will help the interested readers to find suitable sources for the missing details. Each chapter of the handbook is intended to be a self-contained survey of a topic, and is written by one or more authors who are leading researchers in the area.
The intended audience of the handbook is researchers, graduate students, higher-year undergraduates and practitioners who wish to learn about the state-of-the-art in constraint programming. No prior knowledge about the field is necessary to be able to read the chapters and gather useful knowledge. Researchers from other fields should find in this handbook an effective way to learn about constraint programming and to possibly use some of the constraint programming concepts and techniques in their work, thus providing a means for a fruitful cross-fertilization among different research areas.
The handbook is organized in two parts. The first part covers the basic foundations of constraint programming, including the history, the notion of constraint propagation, basic search methods, global constraints, tractability and computational complexity, and important issues in modeling a problem as a constraint problem. The second part covers constraint languages and solver, several useful extensions to the basic framework (such as interval constraints, structured domains, and distributed CSPs), and successful application areas for constraint programming.
- Covers the whole field of constraint programming
- Survey-style chapters
- Five chapters on applications

Time, Space, and Ethics in the Thought of Martin Heidegger, Watsuji Tetsuro, and Kuki Shuzo (Hardcover): Graham Mayeda Time, Space, and Ethics in the Thought of Martin Heidegger, Watsuji Tetsuro, and Kuki Shuzo (Hardcover)
Graham Mayeda
R4,378 Discovery Miles 43 780 Ships in 12 - 17 working days

In this title, Graham Mayeda shows how Watsuji Tetsuro and Kuki Shuzo, two 20th-century Japanese philosophers, criticize and interpret Heideggerian philosophy in the process of articulating traditional Japanese ethics in a modern idiom.

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