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Books > Computing & IT > Computer programming > General

Evolutionary Algorithms in Theory and Practice - Evolution Strategies, Evolutionary Programming, Genetic Algorithms (Hardcover,... Evolutionary Algorithms in Theory and Practice - Evolution Strategies, Evolutionary Programming, Genetic Algorithms (Hardcover, New)
Thomas Back
R7,013 Discovery Miles 70 130 Ships in 12 - 17 working days

This book compares the three most prominent representatives of evolutionary algorithms - genetic algorithms, evolution strategies, and evolutionary programming - computational methods at the border between computer science and evolutionary biology. The algorithms are explained within a common formal framework, thereby clarifying the similarities and differences of these methods. The author also presents new results regarding the role of mutation and selection in genetic algorithms and uses a meta-evolutionary approach to confirm some of the theoretical results.

HTML & CSS - Design and Build Websites (Hardcover): J Duckett HTML & CSS - Design and Build Websites (Hardcover)
J Duckett 1
R1,007 R916 Discovery Miles 9 160 Save R91 (9%) Ships in 12 - 17 working days

A full-color introduction to the basics of HTML and CSS from the publishers of Wrox! Every day, more and more people want to learn some HTML and CSS. Joining the professional web designers and programmers are new audiences who need to know a little bit of code at work (update a content management system or e-commerce store) and those who want to make their personal blogs more attractive. Many books teaching HTML and CSS are dry and only written for those who want to become programmers, which is why this book takes an entirely new approach. * Introduces HTML and CSS in a way that makes them accessible to everyone hobbyists, students, and professionals and it s full-color throughout * Utilizes information graphics and lifestyle photography to explain the topics in a simple way that is engaging * Boasts a unique structure that allows you to progress through the chapters from beginning to end or just dip into topics of particular interest at your leisure This educational book is one that you will enjoy picking up, reading, then referring back to. It will make you wish other technical topics were presented in such a simple, attractive and engaging way! This book is also available as part of a set in hardcover - Web Design with HTML, CSS, JavaScript and jQuery, 9781119038634; and in softcover - Web Design with HTML, CSS, JavaScript and jQuery, 9781118907443.

The Unity Game Engine and the Circuits of Cultural Software (Hardcover, 1st ed. 2019): Benjamin Nicoll, Brendan Keogh The Unity Game Engine and the Circuits of Cultural Software (Hardcover, 1st ed. 2019)
Benjamin Nicoll, Brendan Keogh
R1,608 Discovery Miles 16 080 Ships in 12 - 17 working days

Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as 'cultural software' that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its 'circuits of cultural software'. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.

Principles of Parallel Scientific Computing - A First Guide to Numerical Concepts and Programming Methods (Paperback, 1st ed.... Principles of Parallel Scientific Computing - A First Guide to Numerical Concepts and Programming Methods (Paperback, 1st ed. 2021)
Tobias Weinzierl
R1,137 Discovery Miles 11 370 Ships in 9 - 15 working days

New insight in many scientific and engineering fields is unthinkable without the use of numerical simulations running efficiently on modern computers. The faster we get new results, the bigger and accurate are the problems that we can solve. It is the combination of mathematical ideas plus efficient programming that drives the progress in many disciplines. Future champions in the area thus will have to be qualified in their application domain, they will need a profound understanding of some mathematical ideas, and they need the skills to deliver fast code. The present textbook targets students which have programming skills already and do not shy away from mathematics, though they might be educated in computer science or an application domain. It introduces the basic concepts and ideas behind applied mathematics and parallel programming that we need to write numerical simulations for today's multicore workstations. Our intention is not to dive into one particular application domain or to introduce a new programming language - we lay the generic foundations for future courses and projects in the area. The text is written in an accessible style which is easy to digest for students without years and years of mathematics education. It values clarity and intuition over formalism, and uses a simple N-body simulation setup to illustrate basic ideas that are of relevance in various different subdomains of scientific computing. Its primary goal is to make theoretical and paradigmatic ideas accessible to undergraduate students and to bring the fascination of the field across.

Joe Celko's Trees and Hierarchies in SQL for Smarties (Paperback, 2nd edition): Joe Celko Joe Celko's Trees and Hierarchies in SQL for Smarties (Paperback, 2nd edition)
Joe Celko
R1,035 R733 Discovery Miles 7 330 Save R302 (29%) Ships in 12 - 17 working days

The demand for SQL information and training continues to grow with the need for a database behind every website capable of offering web-based information queries. SQL is the de facto standard for database retrieval, and if you need to access, update, or utilize data in a modern database management system, youwill need SQL to do it. TheSecond Editionof "Joe Celko's Trees and Hierarchies in SQL for Smarties" covers two new sets of extensions over three entirelynew chapters and expounds upon the changes that have occurred in SQL standards since the previous edition's publication. Benefit from mastering the challenging aspects of these database applications in SQL as taught by Joe Celko, one of the most-read SQL authors in the world.

*Expert advice from a noted SQL authority and award-winning columnist who has given 10 years of service to the ANSI SQL standards committee

*Teaches scores of advanced techniques that can be used with any product, in any SQL environment

*Offers graph theory and programming techniques for working around deficiencies and gives insight into real-world challenges"

JavaScript and JQuery - Interactive Front-End Web Development (Paperback): J Duckett JavaScript and JQuery - Interactive Front-End Web Development (Paperback)
J Duckett 2
R1,099 R784 Discovery Miles 7 840 Save R315 (29%) Ships in 12 - 17 working days

Learn JavaScript and jQuery a nicer way This full-color book adopts a visual approach to teaching JavaScript & jQuery, showing you how to make web pages more interactive and interfaces more intuitive through the use of inspiring code examples, infographics, and photography. The content assumes no previous programming experience, other than knowing how to create a basic web page in HTML & CSS. You'll learn how to achieve techniques seen on many popular websites (such as adding animation, tabbed panels, content sliders, form validation, interactive galleries, and sorting data).. * Introduces core programming concepts in JavaScript and jQuery * Uses clear descriptions, inspiring examples, and easy-to-follow diagrams * Teaches you how to create scripts from scratch, and understand the thousands of JavaScripts, JavaScript APIs, and jQuery plugins that are available on the web * Demonstrates the latest practices in progressive enhancement, cross-browser compatibility, and when you may be better off using CSS3 If you're looking to create more enriching web experiences and express your creativity through code, then this is the book for you. This book is also available as part of a set in hardcover - Web Design with HTML, CSS, JavaScript and jQuery, 9781119038634 - and in softcover - Web Design with HTML, CSS, JavaScript and jQuery, 9781118907443.

Learn Enough HTML, CSS and Layout to Be Dangerous - An Introduction to Modern Website Creation and Templating Systems... Learn Enough HTML, CSS and Layout to Be Dangerous - An Introduction to Modern Website Creation and Templating Systems (Paperback)
Lee Donahoe, Michael Hartl
R1,362 R864 Discovery Miles 8 640 Save R498 (37%) Ships in 12 - 17 working days

All You Need to Know, and Nothing You Don't, to Start Creating and Deploying Web Sites---In Full Color To design, build, and deploy modern websites, you need three core skills: the ability to write and edit HTML, wield CSS to control page design, and create efficient web layouts that serve users well. But you don't need to learn "everything" about HTML, CSS and web layout, just how to use them efficiently to solve real problems. In Learn Enough HTML, CSS and Layout to Be Dangerous, expert developer Lee Donahoe and renowned instructor Michael Hartl teach the specific concepts, skills, and approaches you need to get the job done. Even if you've never created a web page, the authors help you quickly build technical sophistication and master the lore you need to succeed. Focused exercises help you internalize what matters, without wasting time on details pros don't care about. Soon, it'll be like you were born knowing this stuff--and you'll be suddenly, seriously dangerous. Learn enough about . . . Deploying a simple but real website to the live Web right away Adding advanced styling to websites, including CSS Flexbox and CSS Grid Installing and configuring Jekyll, a static site generator Getting started with templating systems and programming languages Mastering key layout principles for web design Registering and configuring custom domains, with custom URLs and email addresses Receiving email at your domain with Google's G Suite Setting up analytics to better understand your site's visitors Making all these technologies work well together Michael Hartl's Learn Enough series includes books and video courses that focus on the most important parts of each subject, so you don't have to learn everything to get started--you just have to learn enough to be dangerous and solve technical problems yourself. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Writing Windows VxDs and Device Drivers (Paperback, 2nd edition): Karen Hazzah Writing Windows VxDs and Device Drivers (Paperback, 2nd edition)
Karen Hazzah
R2,101 Discovery Miles 21 010 Ships in 12 - 17 working days

This book/disk set for experienced developers offers alternatives for interfacing Windows applications to hardware. This new edition has been expanded to include Windows 95. The companion disk includes source code and tools. (Computer Books - Languages/Programming)

Java Programming (Paperback, 9th edition): Joyce Farrell Java Programming (Paperback, 9th edition)
Joyce Farrell
R1,319 R1,185 Discovery Miles 11 850 Save R134 (10%) Ships in 10 - 15 working days

Discover the power of Java (TM) for developing applications today when you trust the engaging, hands-on approach in Farrell's JAVA PROGRAMMING, 9E. Even if you're a first-time programmer, JAVA PROGRAMMING can show you how to quickly start developing useful programs, all while still mastering the basic principles of structured and object-oriented programming. Unique, reader-friendly explanations and meaningful programming exercises emphasize business applications and game creation while useful debugging exercises and contemporary case problems further expand your understanding. Additional digital learning resources within MindTap provide interactive learning tools as well as coding IDE (Integrated Development Environment) labs for practicing and expanding your skills.

Advanced Networks Networking Peripheral And Operating System (Paperback): Satish Jain Shashi Singh Advanced Networks Networking Peripheral And Operating System (Paperback)
Satish Jain Shashi Singh
R106 Discovery Miles 1 060 Ships in 12 - 17 working days
Introduction to Computer Graphics with OpenGL ES (Paperback): Jung Hyun Han Introduction to Computer Graphics with OpenGL ES (Paperback)
Jung Hyun Han
R1,432 Discovery Miles 14 320 Ships in 12 - 17 working days

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han's Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han's depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance. Key Features: Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text.

The Business of Indie Games - Everything You Need to Know to Conquer the Indie Games Industry (Paperback): Alex Josef, Alex Van... The Business of Indie Games - Everything You Need to Know to Conquer the Indie Games Industry (Paperback)
Alex Josef, Alex Van Lepp, Marshal D. Carper
R1,457 Discovery Miles 14 570 Ships in 9 - 15 working days

Explores the basics of indie game marketing Helps the reader with how to communicate to talk to investors, pbulishers, and major platforms Illustrates different negotiation tactics

Disability and New Media (Hardcover): Katie Ellis, Mike Kent Disability and New Media (Hardcover)
Katie Ellis, Mike Kent
R4,806 Discovery Miles 48 060 Ships in 12 - 17 working days

Disability and New Media examines how digital design is triggering disability when it could be a solution. Video and animation now play a prominent role in the World Wide Web and new types of protocols have been developed to accommodate this increasing complexity. However, as this has happened, the potential for individual users to control how the content is displayed has been diminished. Accessibility choices are often portrayed as merely technical decisions but they are highly political and betray a disturbing trend of ableist assumption that serve to exclude people with disability. It has been argued that the Internet will not be fully accessible until disability is considered a cultural identity in the same way that class, gender and sexuality are. Kent and Ellis build on this notion using more recent Web 2.0 phenomena, social networking sites, virtual worlds and file sharing. Many of the studies on disability and the web have focused on the early web, prior to the development of social networking applications such as Facebook, YouTube and Second Life. This book discusses an array of such applications that have grown within and alongside Web 2.0, and analyzes how they both prevent and embrace the inclusion of people with disability.

Computer Science in K-12 - An A-To-Z Handbook on Teaching Programming (Paperback): Shuchi Grover Computer Science in K-12 - An A-To-Z Handbook on Teaching Programming (Paperback)
Shuchi Grover
R985 Discovery Miles 9 850 Ships in 9 - 15 working days
In Silico Toxicology - Principles and Applications (Hardcover, Edition.): Ovanes Mekenyan In Silico Toxicology - Principles and Applications (Hardcover, Edition.)
Ovanes Mekenyan; Edited by Mark Cronin, Judith Madden
R5,189 Discovery Miles 51 890 Ships in 12 - 17 working days

In Silico methods to predict toxicity have become increasingly important recently, particularly in light of European legislation such as REACH and the Cosmetics Regulation. They are also being used extensively worldwide e.g. in the USA, Canada, Japan and Australia. In assessing the risk that a chemical may pose to human health or to the environment, focus is now being directed towards exploitation of in silico methods to replace in vivo or in vitro techniques. A prediction of potential toxicity requires several stages: 1) Collation and organisation of data available for the compound, or if this is not available, information for related compounds. 2) An assessment of the quality of the data. 3) Generation of additional information about the compound using computational techniques at various levels of complexity - calculation of physico-chemical properties, 2-D, 3-D / MO descriptors and specific receptor modelling / interaction. 4) Use of an appropriate strategy to predict toxicity - ie a statistically valid method which makes best use of all available information (mechanism of action, activity for related compounds, extrapolation across species and endpoints, likely exposure scenario amounts over time etc). 5) Consideration then needs to be given to how this information is used in the real world ie use of expert systems / tools as relevant to assessors (if sufficiently different to previous) - weight of evidence approaches. 6) Finally evidence should be presented from case studies within this area. No other publication brings together information on all of these areas in one book and this publication is unique in that it provides a logical progression through every one of these key stages and defines the use of computational approaches to predict the environmental toxicity and human health effects of organic chemicals. The volume is aimed at the developers and users of in silico toxicology and provides an analysis of all aspects required for in silico prediction of toxicology, including data collation, quality assessment and computational approaches. The contributions from recognised leaders in each of these areas include evidence of the use and applicability of approaches using real world case studies concerning both environmental and human health effects. The book provides a very useful single source reference for people working in this area including academics, professionals, under- and post-graduate students as well as Governmental Regulatory Scientists involved in chemical risk assessment and REACH.

Game Physics Pearls (Hardcover): Gino Van Den Bergen, Dirk Gregorius Game Physics Pearls (Hardcover)
Gino Van Den Bergen, Dirk Gregorius
R4,094 Discovery Miles 40 940 Ships in 12 - 17 working days

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications.

The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.

HTML5 Pocket Reference 5ed (Paperback, 5th ed.): Jennifer Nieder Robbins HTML5 Pocket Reference 5ed (Paperback, 5th ed.)
Jennifer Nieder Robbins
R462 R429 Discovery Miles 4 290 Save R33 (7%) Ships in 12 - 17 working days

Need help finding the right HTML5 element or attribute for your web page or application? HTML5 Pocket Reference is the classic reference that web designers and developers have been keeping close at hand for more than thirteen years. This fifth edition has been updated to reflect the current state of HTML5, including the HTML5 Candidate Recommendation, the emerging HTML5.1 Working Draft, and the living WHATWG standard. Features include: An alphabetical listing of every element and attribute in HTML5, HTML5.1, and the WHATWG living standard Descriptions, markup examples, content categories, content models, and start- and end-tag requirements for every element At-a-glance notes indicating the differences between the HTML5 specifications and HTML 4.01 Useful charts of special characters An overview of HTML5 APIs If you're an experienced web designer or developer who needs a quick resource for working with established web standards, this handy book is indispensable.

Social Semantics - The Search for Meaning on the Web (Hardcover, 2012): Harry Halpin Social Semantics - The Search for Meaning on the Web (Hardcover, 2012)
Harry Halpin
R2,759 R1,938 Discovery Miles 19 380 Save R821 (30%) Ships in 12 - 17 working days

"Social Semantics: The Search for Meaning on the Web"provides a unique introduction to identity and reference theories of the World Wide Web, through the academic lens of philosophy of language and data-driven statistical models. The Semantic Web is a natural evolution of the Web, and this book covers the URL-based Web architecture and Semantic Web in detail. It has a robust empirical side which has an impact on industry.

"Social Semantics: The Search for Meaning on the Web" discusses how the largest problem facing the Semantic Web is the problem of identity and reference, and how these are the results of a larger general theory of meaning. This book hypothesizes that statistical semantics can solve these problems, illustrated by case studies ranging from a pioneering study of tagging systems to using the Semantic Web to boost the results of commercial search engines. " "

"Social Semantics: The Search for Meaning on the Web"targets practitioners working in the related fields of the semantic web, search engines, information retrieval, philosophers of language and more. Advanced-level students and researchers focusing on computer science will also find this book valuable as a secondary text or reference book."

The Game Programmer's Guide to Torque - Under the Hood of the Torque Game Engine (Hardcover): Edward F. Maurina The Game Programmer's Guide to Torque - Under the Hood of the Torque Game Engine (Hardcover)
Edward F. Maurina
R4,867 Discovery Miles 48 670 Ships in 12 - 17 working days

The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers step-by-step examples, detailed system descriptions, in-depth references, practical tips, tricks, and more that provide readers all they need to understand the Torque Game Engine. See the Support page on the author's website for a revision of Chapter 15 (Torque Lighting). Downloadable resources are included with the book.

Numerical and Analytical Methods with MATLAB (Hardcover): William B. Ober, Chi-Tay Tsai, Oren Masory Numerical and Analytical Methods with MATLAB (Hardcover)
William B. Ober, Chi-Tay Tsai, Oren Masory
R3,505 Discovery Miles 35 050 Ships in 12 - 17 working days

Numerical and Analytical Methods with MATLAB? presents extensive coverage of the MATLAB programming language for engineers. It demonstrates how the built-in functions of MATLAB can be used to solve systems of linear equations, ODEs, roots of transcendental equations, statistical problems, optimization problems, control systems problems, and stress analysis problems. These built-in functions are essentially black boxes to students. By combining MATLAB with basic numerical and analytical techniques, the mystery of what these black boxes might contain is somewhat alleviated.

This classroom-tested text first reviews the essentials involved in writing computer programs as well as fundamental aspects of MATLAB. It next explains how matrices can solve problems of linear equations, how to obtain the roots of algebraic and transcendental equations, how to evaluate integrals, and how to solve various ODEs. After exploring the features of Simulink, the book discusses curve fitting, optimization problems, and PDE problems, such as the vibrating string, unsteady heat conduction, and sound waves. The focus then shifts to the solution of engineering problems via iteration procedures, differential equations via Laplace transforms, and stress analysis problems via the finite element method. The final chapter examines control systems theory, including the design of single-input single-output (SISO) systems.

Two Courses in One Textbook
The first six chapters are appropriate for a lower level course at the sophomore level. The remaining chapters are ideal for a course at the senior undergraduate or first-year graduate level. Most of the chapters contain projects that require students to write a computer program in MATLAB that produces tables, graphs, or both. Many sample MATLAB programs (scripts) in the text provide guidance on completing these projects.

Retrospectives Antipatterns (Paperback): Aino Corry Retrospectives Antipatterns (Paperback)
Aino Corry
R1,023 R662 Discovery Miles 6 620 Save R361 (35%) Ships in 12 - 17 working days

Improve Every Retrospective! Real Solutions for Every Team Leader, Facilitator, and Participant ". . . Aino has shared a robust, curated list of antipatterns and how to avoid them. . . . And she has shared so much more than tips and techniques. You will find a gold mine--with precious nuggets, including her personal experiences, effective facilitation resources, and pointers for extracting yourself and your team when you're stuck." --From the Foreword by Diana Larsen, co-author, Agile Retrospectives: Making Good Teams Great Retrospectives are indispensable for continuous learning and improvement in Lean, Agile, DevOps, and other contexts, but most of us have suffered through at least one retrospective that was a waste of time, or worse. Now, leading agile coach Aino Vonge Corry identifies 24 reasons that retrospectives fail and shows how to overcome each of them. Using the familiar "patterns" approach, Retrospectives Antipatterns introduces antipatterns related to structure, planning, people, distributed teams, and more. Corry shares traps she's encountered and mistakes she's made over more than a decade of leading retrospectives and then presents proven solutions. With her insights and guidance, you can run enjoyable retrospectives that deliver concrete improvements and real value--or at the very least recognize when you are making the same mistake as the author! Create a common language, actionable solutions, and proven plans for solving the retrospective problems you'll encounter most often Recognize symptoms, assess tradeoffs, and refactor your current situation into something better Plan more effectively: decide who should attend and facilitate, when to schedule your retrospective, and how much time to set aside Handle "people" problems: deal with negativity, silence, distrust, disillusionment, loudmouths, and cultural differences Facilitate better "virtual" retrospectives, with tips for online retrospectives included in each antipattern Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Simulating Heterogeneous Crowds with Interactive Behaviors (Paperback): Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia,... Simulating Heterogeneous Crowds with Interactive Behaviors (Paperback)
Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia, Norman I. Badler
R1,369 Discovery Miles 13 690 Ships in 12 - 17 working days

This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation. Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate

Real-Time Volume Graphics (Paperback): Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel Weiskopf Real-Time Volume Graphics (Paperback)
Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel Weiskopf
R1,398 Discovery Miles 13 980 Ships in 12 - 17 working days

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.

Event-Driven Architecture - How SOA Enables the Real-Time Enterprise (Paperback): Hugh Taylor, Angela Yochem, Les Phillips,... Event-Driven Architecture - How SOA Enables the Real-Time Enterprise (Paperback)
Hugh Taylor, Angela Yochem, Les Phillips, Frank Martinez
R1,660 R1,006 Discovery Miles 10 060 Save R654 (39%) Ships in 12 - 17 working days

Improving Business Agility with EDA Going beyond SOA, enterprises can gain even greater agility by implementing event-driven architectures (EDAs) that automatically detect and react to significant business events. However, EDA planning and deployment is complex, and even experienced SOA architects and developers need expert guidance. In Event-Driven Architecture, four leading IT innovators present both the theory of EDA and practical, step-by-step guidance to implementing it successfully. The authors first establish a thorough and workable definition of EDA and explore how EDA can help solve many of today's most difficult business and IT challenges. You'll learn how EDAs work, what they can do today, and what they might be able to do as they mature. You'll learn how to determine whether an EDA approach makes sense in your environment and how to overcome the difficult interoperability and integration issues associated with successful deployment. Finally, the authors present chapter-length case studies demonstrating how both full and partial EDA implementations can deliver exceptional business value. Coverage includes How SOA and Web services can power event-driven architectures The role of SOA infrastructure, governance, and security in EDA environments EDA core components: event consumers and producers, message backbones, Web service transport, and more EDA patterns, including simple event processing, event stream processing, and complex event processing Designing flexible stateless events that can respond to unpredictable customers, suppliers, and business partners Addressing technical and business challenges such as project management and communication EDA at work: real-world applications across multiple verticals Hugh Taylor is a social software evangelist for IBM Lotus Software. He coauthored Understanding Enterprise SOA and has written extensively on Web services and SOA. He holds an MBA from Harvard Business School. Angela Yochem is an executive in a multinational technology company and is a recognized thought leader in architecture and large-scale technology management. Les Phillips, VP, enterprise architecture, at SunTrust Banks Inc., is responsible for defining the strategic and business IT foundation for many areas of the enterprise. Frank Martinez, EVP, product strategy, at SOA Software, is a recognized expert on distributed, enterprise application, and infrastructure platforms. He has served as senior operating executive for several venture-backed firms and helped build Intershop Communications into a multibillion-dollar public company. Foreword xi Preface xii Introduction 1 Event-Driven Architecture: A Working Definition 1 The "New" Era of Interoperability Dawns 6 The ETA for Your EDA 9 Endnotes 9 PART I THE THEORY OF EDA Chapter 1 EDA: Opportunities and Obstacles 13 The Vortex 13 EDA: A Working Systemic Definition 14 The (Not So Smooth) Path to EDA 24 Defining Interoperability 26 Drivers of Interoperability 28 Application Integration: A Means to Interoperate 29 Interoperation and Business Process Management 31 Is There a Diet for All This Spaghetti? 35 How Architecture Promotes Integration 37 Management and Governance 39 Chapter Summary 43 Endnote 45 Chapter 2 SOA: The Building Blocks of EDA 47 Making You an Offer You Can't Understand 47 SOA: The Big Picture 48 Defining Service 49 Service-Based Integration 50 Web Services 51 What Is SOA? 59 Loose Coupling in the SOA 60 Chapter Summary 61 Chapter 3 Characteristics of EDA 63 Firing Up the Corporate Neurons 63 Revisiting the Enterprise Nervous System 63 The Ideal EDA 78 BAM--A Related Concept 86 Chapter Summary 87 Endnotes 89 Chapter 4 The Potential of EDA 91 Introduction 91 EDA's Potential in Enterprise Computing 91 EDA and Enterprise Agility 100 EDA and Society's Computing Needs 102 EDA and Compliance 107 Chapter Summary 108 Chapter 5 The SOA-EDA Connection 111 Getting Real 111 Event Services 112 The Service Network 114 Implementing the SOA and Service Network 116 How to Design an SOA 122 The Real "Bottom Line" 134 Chapter Summary 137 PART II EDA IN PRACTICE Chapter 6 Thinking EDA 141 A Novel Mind-Set 141 Reducing Central Control 142 Thinking about EDA Implementation 148 When EDA Is Not the Answer 151 An EDA Product Examined 153 Chapter Summary 157 Endnotes 158 Chapter 7 Case Study: Airline Flight Control 159 Learning Objectives 160 Business Context: Airline Crunch Time 160 The Ideal Airline Flight Control EDA 167 What FEDA Might Look Like in Real Life 176 Program Success 197 Chapter Summary 206 Endnotes 207 Chapter 8 Case Study: Anti-Money Laundering 209 Learning Objectives 210 Cracking a Trillion Dollar, Global Crime Wave 210 IT Aspects of Anti-Money Laundering 216 EDA as a Weapon in the War on Money Laundering 221 Chapter Summary 259 Endnotes 260 Chapter 9 Case Study: Event-Driven Productivity Infrastructure 261 Learning Objectives 262 The Often Inadequate Human Link in the EDA 262 Overview of Productivity Infrastructure 264 The Potential Benefits of EDA-PI Integration 267 ProdCo, an EDA-PI Integration Scenario 273 Chapter Summary 293 Endnotes 294

Re-Thinking E-Learning Research - Foundations, Methods, and Practices (Hardcover, New edition): Norm Friesen Re-Thinking E-Learning Research - Foundations, Methods, and Practices (Hardcover, New edition)
Norm Friesen
R2,502 Discovery Miles 25 020 Ships in 12 - 17 working days

In the rapidly-changing world of the Internet and the Web, theory and research struggle to keep up with technological, social, and economic developments. In education in particular, a proliferation of novel practices, applications, and forms -- from bulletin boards to Webcasts, from online educational games to open educational resources -- have come to be addressed under the rubric of Ģe-learning. In response to these phenomena, Re-thinking E-Learning Research introduces a number of research frameworks and methodologies relevant to e-learning. The book outlines methods for the analysis of content, narrative, genre, discourse, hermeneutic-phenomenological investigation, and critical and historical inquiry. It provides examples of pairings of method and subject matter that include narrative research into the adaptation of blogs in a classroom setting; the discursive-psychological analysis of student conversations with artificially intelligent agents; a genre analysis of an online discussion; and a phenomeno-logical study of online mathematics puzzles. Introducing practical applications and spanning a wide range of the possibilities for e-learning, this book will be useful for students, teachers, and researchers in e-learning.

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