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Books > Computing & IT > Computer programming > General

Dynamic Programming Multi-Objective Combinatorial Optimization (Paperback, 1st ed. 2021): Michal Mankowski, Mikhail Moshkov Dynamic Programming Multi-Objective Combinatorial Optimization (Paperback, 1st ed. 2021)
Michal Mankowski, Mikhail Moshkov
R4,673 Discovery Miles 46 730 Ships in 10 - 15 working days

This book introduces a fairly universal approach to the design and analysis of exact optimization algorithms for multi-objective combinatorial optimization problems. It proposes the circuits without repetitions representing the sets of feasible solutions along with the increasing and strictly increasing cost functions as a model for such problems. The book designs the algorithms for multi-stage and bi-criteria optimization and for counting the solutions in the framework of this model. As applications, this book studies eleven known combinatorial optimization problems: matrix chain multiplication, global sequence alignment, optimal paths in directed graphs, binary search trees, convex polygon triangulation, line breaking (text justification), one-dimensional clustering, optimal bitonic tour, segmented least squares, optimization of matchings in trees, and 0/1 knapsack problem. The results presented are useful for researchers in combinatorial optimization. This book is also useful as the basis for graduate courses.

The Indie Game Developer Handbook (Paperback): Richard Hill-Whittall The Indie Game Developer Handbook (Paperback)
Richard Hill-Whittall
R1,419 Discovery Miles 14 190 Ships in 12 - 17 working days

The indie game developer's complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio-from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development

A Numerical Library in Java for Scientists and Engineers (Hardcover, New): Hang T. Lau A Numerical Library in Java for Scientists and Engineers (Hardcover, New)
Hang T. Lau
R5,816 Discovery Miles 58 160 Ships in 12 - 17 working days

At last researchers have an inexpensive library of Java-based numeric procedures for use in scientific computation. The first and only book of its kind, A Numeric Library in Java for Scientists and Engineers is a translation into Java of the library NUMAL (NUMerical procedures in Algol 60).

This groundbreaking text presents procedural descriptions for linear algebra, ordinary and partial differential equations, optimization, parameter estimation, mathematical physics, and other tools that are indispensable to any dynamic research group.

The book offers test programs that allow researchers to execute the examples provided; users are free to construct their own tests and apply the numeric procedures to them in order to observe a successful computation or simulate failure. The entry for each procedure is logically presented, with name, usage parameters, and Java code included.

This handbook serves as a powerful research tool, enabling the performance of critical computations in Java. It stands as a cost-efficient alternative to expensive commercial software package of procedural components.

Learning C# by Programming Games (Hardcover, 2nd ed. 2019): Wouter van Toll, Arjan Egges, Jeroen D. Fokker Learning C# by Programming Games (Hardcover, 2nd ed. 2019)
Wouter van Toll, Arjan Egges, Jeroen D. Fokker
R1,382 Discovery Miles 13 820 Ships in 12 - 17 working days

Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games - and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient "Quick Reference" boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.

Fundamentals of Computer Programming (Hardcover): Emily Jones Fundamentals of Computer Programming (Hardcover)
Emily Jones
R3,698 R3,312 Discovery Miles 33 120 Save R386 (10%) Ships in 10 - 15 working days
Building Web Applications with C# and .NET - A Complete Reference (Paperback): Dudley W. Gill Building Web Applications with C# and .NET - A Complete Reference (Paperback)
Dudley W. Gill
R3,551 Discovery Miles 35 510 Ships in 12 - 17 working days

Microsoft's introduction of its XML Web platform, .NET Framework, and its C# programming language signal Microsoft's total entry into e-commerce, fundamentally changing the way businesses and people interact over the Internet. Building Web Applications with C# and .NET: A Complete Reference is a comprehensive resource with a sharp focus on how to develop and deploy distributed applications using Microsoft's .NET Framework and C#. Written for C++, Visual Basic, Java, and ASP programmers making the transition to .NET, the text begins by providing the fundamentals of network programming and then expands these basics to demonstrate how to use the concepts and capabilities of .NET for developing distributed applications.

Heavily referenced with many exercises, the text provides a clear, detailed exposition on the essential elements of the .NET Framework requisite to distributed programming. Coverage of ASP, C#, ADO Database Access, HTML, XM, WSDL and SOAP, and Web Services make this text the ultimate reference on the .Net Framework. Numerous examples illustrate the concepts and techniques discussed and the hands-on exercises demonstrate the visual studio development environment. Building Web Applications with C# and .NET: A Complete Reference includes a tutorial on the C# programming language and provides you with the skills and tools that you will need to develop and deploy distributed applications.

Pro DAX with Power BI - Business Intelligence with PowerPivot and SQL Server Analysis Services Tabular (Paperback, 1st ed.):... Pro DAX with Power BI - Business Intelligence with PowerPivot and SQL Server Analysis Services Tabular (Paperback, 1st ed.)
Philip Seamark, Thomas Martens
R1,384 R1,135 Discovery Miles 11 350 Save R249 (18%) Ships in 10 - 15 working days

Learn the intricate workings of DAX and the mechanics that are necessary to solve advanced Power BI challenges. This book is all about DAX (Data Analysis Expressions), the formula language used in Power BI-Microsoft's leading self-service business intelligence application-and covers other products such as PowerPivot and SQL Server Analysis Services Tabular. You will learn how to leverage the advanced applications of DAX to solve complex tasks. Often a task seems complex due to a lack of understanding, or a misunderstanding of core principles, and how certain components interact with each other. The authors of this book use solutions and examples to teach you how to solve complex problems. They explain the intricate workings of important concepts such as Filter Context and Context Transition. You will learn how Power BI, through combining DAX building blocks (such as measures, table filtering, and data lineage), can yield extraordinary analytical power. Throughout Pro Dax with Power BI these building blocks are used to create and compose solutions for advanced DAX problems, so you can independently build solutions to your own complex problems, and gain valuable insight from your data. What You Will Learn Understand the intricate workings of DAX to solve advanced problems Deconstruct problems into manageable parts in order to create your own recipes Apply predefined solutions for addressing problems, and link back step-by-step to the mechanics of DAX, to know the foundation of this powerful query language Get fully on board with DAX, a new and evolving language, by learning best practices Who This Book Is For Anyone who wants to use Power BI to build advanced and complex models. Some experience writing DAX is helpful, but not essential if you have experience with other data query languages such as MDX or SQL.

Fifty Key Video Games (Paperback): Bernard Perron, Kelly Boudreau, Mark J.P. Wolf, Dominic Arsenault Fifty Key Video Games (Paperback)
Bernard Perron, Kelly Boudreau, Mark J.P. Wolf, Dominic Arsenault
R845 Discovery Miles 8 450 Ships in 12 - 17 working days

- The first book dedicated to exploring key video games from the 1970s to present day. - Provides a highly accessible overview of the history of video games from PONG, Pac-Man and Tetris to Minecraft, Animal Crossing and Assassin's Creed. - The selection covers a range of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impacts, and more.

Head First HTML with CSS & XHTML (Paperback): Elisabeth Freeman, Eric Freeman, Bert Bates Head First HTML with CSS & XHTML (Paperback)
Elisabeth Freeman, Eric Freeman, Bert Bates
R495 R465 Discovery Miles 4 650 Save R30 (6%) Out of stock

Tired of reading HTML books that only make sense after you're an expert? Then it's about time you picked up "Head First HTML with CSS & XHTML" and really learned HTML. You want to learn HTML so you can finally create those Web pages you've always wanted, so you can communicate more effectively with friends, family, fans and fanatic customers. You also want to do it right so you can actually maintain and expand your Web pages over time, and so your Web pages work in all the browsers and mobile devices out there. Oh, and if you've never heard of CSS, that's okay - we won't tell anyone you're still partying like it's 1999 - but if you're going to create Web pages in the 21st century then you'll want to know and understand CSS. Learn the real secrets of creating Web pages, and why everything your boss told you about HTML tables is probably wrong (and what to do instead). Most importantly, hold your own with your co-worker (and impress cocktail party guests) when he casually mentions how his HTML is now strict, and his CSS is in an external style sheet. With "Head First HTML with CSS & XHTML", you'll avoid the embarrassment of thinking Web-safe colors still matter, and the foolishness of slipping a font tag into your pages. Best of all, you'll learn HTML and CSS in a way that won't put you to sleep. If you've read a "Head First" book, you know what to expect: a visually-rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, this book will load HTML, CSS, and XHTML into your brain in a way that sticks. So what are you waiting for? Leave those other dusty books behind and come join us in Webville. Your tour is about to begin.

Murachs HTML5 & CSS3 (Paperback, 3 New Edition): Zak Ruvalcaba Murachs HTML5 & CSS3 (Paperback, 3 New Edition)
Zak Ruvalcaba
R1,572 R1,344 Discovery Miles 13 440 Save R228 (15%) Ships in 12 - 17 working days

"Until now, my websites looked great but have been coded with what seems like 'duct-tape and bubble-gum' methods, just for appearances and not for professionalism nor compliance. This book taught me all [that is] possible with simple HTML5 and CSS3 coding...What a game changer!" That's what one web designer posted about the previous edition of Murach's HTML5 and CSS3. Now, this 3rd Edition adds professional coverage of Responsive Web Design-a must for all web developers-while it updates and improves all the content in the previous edition. So whether you're a web designer, a JavaScript programmer, a server-side programmer, or a rookie, this book delivers the HTML/CSS coding skills you need today. It begins with an 8-chapter hands-on course that teaches you HTML5 and CSS3 from scratch, showing you how you can't use one without the other nowadays. This quick-start course ends with a chapter that teaches you how to use Responsive Web Design (RWD) so your pages will look good and work right on any screen, from phone to tablet to desktop and beyond. In fact, you'll learn more about RWD in this one chapter than you can in many full books on the subject! After that, you can go on to any other chapter in the book to learn new skills whenever you need them. For example, you can learn how to enhance a site with audio and video clips, forms with HTML5 data validation, or CSS3 transitions and animations. You can see how to use JavaScript and jQuery to add features like accordions, tabs, and slide shows to a page, or to create a mobile site when a responsive site is impractical. You can learn the principles of web design, as well as how to deploy your finished sites. And no matter what, you can use the book as a time-saving reference whenever you have a question about HTML and CSS.

PHP Cookbook (Paperback, 3rd Revised edition): David Sklar PHP Cookbook (Paperback, 3rd Revised edition)
David Sklar
R1,455 R1,028 Discovery Miles 10 280 Save R427 (29%) Out of stock

Want to understand a certain PHP programming technique? Or learn how to accomplish a particular task? This cookbook is the first place to look. With more than 350 code-rich recipes revised for PHP 5.4 and 5.5, this third edition provides updated solutions for generating dynamic web content - everything from using basic data types to querying databases, and from calling RESTful APIs to testing and securing your site. Each recipe includes code solutions that you can freely use, along with a discussion of how and why they work. Whether you're an experienced PHP programmer or coming to PHP from another language, this book is an ideal on-the-job resource. You'll find recipes to help you with: Basic data types: strings, numbers, arrays, and dates and times Program building blocks: variables, functions, classes, and objects Web programming: cookies, forms, sessions, and authentication Database access using PDO, SQLite, and other extensions RESTful API clients and servers, including HTTP, XML, and OAuth Key concepts: email, regular expressions, and graphics creation Designing robust applications: security and encryption, error handling, debugging and testing, and performance tuning Files, directories, and PHP's Command Line Interface Libraries and package managers such as Composer and PECL

Cloud Native Devops with Kubernetes 2e (Paperback, 2nd ed.): Justin Domingus Cloud Native Devops with Kubernetes 2e (Paperback, 2nd ed.)
Justin Domingus
R1,912 R1,479 Discovery Miles 14 790 Save R433 (23%) Ships in 12 - 17 working days

Kubernetes has become the operating system of today's cloud native world, providing a reliable and scalable platform for running containerized workloads. In this friendly, pragmatic book, cloud experts Justin Domingus and John Arundel show you what Kubernetes can do-and what you can do with it. This updated second edition guides you through the growing Kubernetes ecosystem and provides practical solutions to everyday problems with software tools currently in use. You'll walk through an example containerized application running in Kubernetes step-by-step, from the development environment through the continuous deployment pipeline, exploring patterns you can use for your own applications. Make your development teams lean, fast, and effective by adopting Kubernetes and DevOps principles. Understand containers and Kubernetes-no experience necessary Run your own applications on managed cloud Kubernetes services or on-prem environments Design your own cloud native services and infrastructure Use Kubernetes to manage resource usage and the container lifecycle Optimize clusters for cost, performance, resilience, capacity, and scalability Learn the best tools for developing, testing, and deploying your applications Apply the latest industry practices for observability and monitoring Secure your containers and clusters in production

Laboratory Information Management Systems, Second Edition, (Paperback, 2nd edition): Christine Paszko, Elizabeth Turner Laboratory Information Management Systems, Second Edition, (Paperback, 2nd edition)
Christine Paszko, Elizabeth Turner
R4,361 Discovery Miles 43 610 Ships in 12 - 17 working days

"Details the most recent advances in Laboratory Information Management Systems. Offers contemporary approaches to system development, design, and installation; system customization; software and hardware compatibility; quality assurance and regulatory requirements; and resource utilization."

Theory of Fun for Game Design (Paperback, 2nd ed.): Raph Kostet Theory of Fun for Game Design (Paperback, 2nd ed.)
Raph Kostet
R1,186 R782 Discovery Miles 7 820 Save R404 (34%) Ships in 12 - 17 working days

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You'll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins

Privacy-Preserving Machine Learning (Paperback): Di Zhuang, G. Samaraweera, J Chang Privacy-Preserving Machine Learning (Paperback)
Di Zhuang, G. Samaraweera, J Chang
R1,619 R1,494 Discovery Miles 14 940 Save R125 (8%) Ships in 12 - 17 working days

Privacy-Preserving Machine Learning is a practical guide to keeping ML data anonymous and secure. You'll learn the core principles behind different privacy preservation technologies, and how to put theory into practice for your own machine learning. Complex privacy-enhancing technologies are demystified through real world use cases forfacial recognition, cloud data storage, and more. Alongside skills for technical implementation, you'll learn about current and future machine learning privacy challenges and how to adapt technologies to your specific needs. By the time you're done, you'll be able to create machine learning systems that preserve user privacy without sacrificing data quality and model performance. Large-scale scandals such as the Facebook Cambridge Analytic a data breach have made many users wary of sharing sensitive and personal information. Demand has surged among machine learning engineers for privacy-preserving techniques that can keep users private details secure without adversely affecting the performance of models.

Beginning Windows Mixed Reality Programming - For HoloLens and Mixed Reality Headsets (Paperback, 2nd ed.): Sean Ong, Varun... Beginning Windows Mixed Reality Programming - For HoloLens and Mixed Reality Headsets (Paperback, 2nd ed.)
Sean Ong, Varun Kumar Siddaraju
R1,351 R1,103 Discovery Miles 11 030 Save R248 (18%) Ships in 10 - 15 working days

Develop applications and experiences for Microsoft's HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity's AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking. What You Will Learn Prototype ideas quickly for the HoloLens 2 and Windows mixed reality devices Get started with Unity, the preferred tool for developing 3D experiences Locate and import 3D models for your project, or make your own Use spatial sound, voice commands, gestures, hand tracking, and eye tracking Build with Microsoft's Mixed Reality Toolkit and other toolkits to make apps the easy way Publish to the Windows Store and make money from your app Who This Book Is For Programmers looking to quickly learn how to create experiences for HoloLens 2. Also for programmers interested in building applications for the growing crop of virtual reality devices that support the Windows Mixed Reality platform.

The Art of Community 2e (Paperback, 2nd Revised edition): Jono Bacon The Art of Community 2e (Paperback, 2nd Revised edition)
Jono Bacon
R977 R741 Discovery Miles 7 410 Save R236 (24%) Ships in 12 - 17 working days

Online communities offer a wide range of opportunities today for supporting a cause, marketing a product or service, or developing open source software. The Art of Community helps you develop the talents you need to recruit members to your community, and motivate and manage them to become active participants. This expanded edition offers advice for using social networking platforms, organizing summits, and tracking progress on your goals. You'll also benefit from interviews with several community management leaders. Author Jono Bacon offers experiences and observations from his decade-long effort to build and manage communities, including his current position as manager for Ubuntu. Discover how a vibrant community can provide a reliable support network, a valuable source of new ideas, and a powerful marketing force - vital ingredients for any organization or project, particularly when money is tight. * Develop specific objectives and goals for building your community * Build simple, nonbureaucratic processes to help your community perform tasks, work together, and share successes * Provide tools and infrastructure that let contributors work quickly * Create buzz around your community to get more people involved * Track the community's work so it can be optimized and simplified * Explore a capable, representative governance strategy for your community * Identify and manage conflict, such as dealing with divisive personalities

Beginning ASP.NET for Visual Studio 2015 (Paperback): W Penberthy Beginning ASP.NET for Visual Studio 2015 (Paperback)
W Penberthy
R1,088 R853 Discovery Miles 8 530 Save R235 (22%) Ships in 12 - 17 working days

The complete guide to the productivity and performance enhancements in ASP.NET Beginning ASP.NET for Visual Studio 2015 is your ultimate guide to the latest upgrade of this historically popular framework. Fully updated to align with the vNext release, this new edition walks you through the new tools and features that make your workflow smoother and your applications stronger. You'll get up to speed on the productivity and performance improvements, and learn how Microsoft has committed itself to more continuous innovation by increasing its release cadence for all products and services going forward. Coverage includes Async-aware debugging, ADO.NET idle connection resiliency, managed return value inspection, ASP.NET app suspension, on-demand large object heap compaction, multi-core JIT and more. The news of an off-cycle update to ASP.NET came as a surprise, but its announcement garnered cheers at the 2014 Microsoft BUILD conference. This guide shows you what all the fuss is about, and how Microsoft overhauled the latest ASP.NET release. * Get acquainted with the new developer productivity features * Master the new tools that build better applications * Discover what's new in Windows Store app development * Learn how Microsoft fixed the issues that kept you from v5 Over 38 million websites are currently using ASP.NET, and the new upgrade is already leading to increased adoption. Programmers need to master v6 to remain relevant as web development moves forward. Beginning ASP.NET for Visual Studio 2015 walks you through the details, and shows you what you need to know so you can get up and running quickly.

Iterative Dynamic Programming (Hardcover): Rein Luus Iterative Dynamic Programming (Hardcover)
Rein Luus
R5,417 Discovery Miles 54 170 Ships in 12 - 17 working days

Dynamic programming is a powerful method for solving optimization problems, but has a number of drawbacks that limit its use to solving problems of very low dimension. To overcome these limitations, author Rein Luus suggested using it in an iterative fashion. Although this method required vast computer resources, modifications to his original scheme have made the computational procedure feasible.
With iteration, dynamic programming becomes an effective optimization procedure for very high-dimensional optimal control problems and has demonstrated applicability to singular control problems. Recently, iterative dynamic programming (IDP) has been refined to handle inequality state constraints and noncontinuous functions.
Iterative Dynamic Programming offers a comprehensive presentation of this powerful tool. It brings together the results of work carried out by the author and others - previously available only in scattered journal articles - along with the insight that led to its development. The author provides the necessary background, examines the effects of the parameters involved, and clearly illustrates IDP's advantages.

Modularizing Legacy Projects Using TDD - Test-Driven Development with XCTest for iOS (Paperback, 1st ed.): Khaled El-Morabea,... Modularizing Legacy Projects Using TDD - Test-Driven Development with XCTest for iOS (Paperback, 1st ed.)
Khaled El-Morabea, Hassaan El-Garem
R1,119 R927 Discovery Miles 9 270 Save R192 (17%) Ships in 10 - 15 working days

Improve current or new projects with top notch testability and maintainability. Writing tests improves the design of your apps, as it pushes you to have a more modularized design. This in turn improves the maintainability and sustainability of your apps. This book is for iOS developers who already know the basics of iOS and Swift development but want to learn all the testing pro features in iOS. You'll start by reviewing the TDD Cycle and how to implement these concepts on a legacy project or a new one. You'll then walk through TDD step-by-step on a blank project, including setting up test targets, assertions, and expectations. You'll follow that with all levels of testing such as unit tests, integration tests, and end-to-end tests, and also tackle fairly complex, yet badly written legacy code. The book will take you through the journey of modularizing a legacy app using TDD. Throughout this journey, you will be introduced to multiple testing concepts and techniques, like writing tests for network and core data layers. You will write tests to ensure the thread safety of your app. And you'll add a new feature while you are in the middle of refactoring, which is an important skill so you can keep adding features while you are fixing your technical debt. By the end of this book, you will have all the tools needed to become a testing master. What You'll Learn Use mocking and dependency injection to make components more testable Write tests for asynchronous code like network code Add new features to existing legacy apps using TDD Who This Book Is For Experienced iOS developers who care about software quality and meeting customer expectations.

The Protractor Handbook - Understanding and Implementing the Tool Effectively (Paperback, 1st ed.): Shashank Shukla The Protractor Handbook - Understanding and Implementing the Tool Effectively (Paperback, 1st ed.)
Shashank Shukla
R1,321 R1,073 Discovery Miles 10 730 Save R248 (19%) Ships in 10 - 15 working days

Learn to quickly set up Protractor and dive into the amazing possibilities that this tool offers for automating browser interactions for a user for any Angular web application. Software testing is here to stay, and an integral part of this is test automation. Protractor is one of the most evolved test automation frameworks that every software testing professional working with an Angular application should know.You will to automate a vast range of actions that a user takes to interact with the browser. From a simple 'click' to more complex user actions such as frame switches, selecting from drop-downs, and file downloads using Protractor APIs for Angular-based websites. You will also learn about assertions, timeouts, waits, parallel testing frameworks that are available, and the general pros and cons you should be aware of. With over 150 working code samples demonstrating various test scenarios that you require in your day-to-day automation testing, and examples that may be given in interviews, this book will be your practical handbook to all the key Protractor API implementations. What You'll Learn Set up and install Protractor efficiently Implement Angular-specific locator strategies Automate Angular web pages Run parallel execution using Protractor Explore all the pros, cons and challenges you may face while using Protractor Use specific notes around each API to ensure optimum usage and avoid common mistakes Who This Book Is For Ideal for test engineers who have a basic understanding of test automation with Selenium, developers who want to implement this testing tool for internal testing, Test Managers/IT Project Managers who want to get some general understanding of this tool and its advantages, and students who want to pursue career in test automation.

Hands-on Azure Functions with C# - Build Function as a Service (FaaS) Solutions (Paperback, 1st ed.): Ashirwad Satapathi,... Hands-on Azure Functions with C# - Build Function as a Service (FaaS) Solutions (Paperback, 1st ed.)
Ashirwad Satapathi, Abhishek Mishra
R2,002 R1,614 Discovery Miles 16 140 Save R388 (19%) Ships in 10 - 15 working days

Build serverless solutions using Azure Functions. This book provides you with a deep understanding of Azure Functions so you can build highly scalable and reliable serverless applications. The book starts with an introduction to Azure Functions and demonstrates triggers and bindings with use cases. The process to build an OTP mailer with Queue Storage Trigger and SendGrid output binding is presented, and timer triggers and blob storage binding are covered. Creating custom binding for Azure Functions and building a serverless API using Azure Functions and Azure SQL are discussed. You will know how to build a serverless API using Azure Functions and Azure Cosmos DB, and you will go over enabling application insights and Azure Monitor. Storing function secrets in Azure Key Vault is discussed as well as authentication and authorization using Azure Active Directory. You will learn how to secure your serverless apps using API Management and deploy your Azure Functions using IDEs. Deploying your Azure Functions using CI/CD pipelines is demonstrated along with running Azure Functions in containers. You will learn how to leverage Azure Cognitive Services to build intelligent serverless apps. And the authors introduce you to Azure Durable functions and teach you how to integrate Azure Functions in the logic app workflow. They also discuss best practices and pitfalls to avoid while designing Azure Functions. After reading this book, you will be able to design and deploy Azure Functions and implement solutions to real-world business problems through serverless applications. What Will You Learn Monitor and secure Azure Functions Build and deploy Azure Functions Enable continuous integration/continuous deployment (CI/CD) DevOps strategies for Azure Functions Run Azure Functions on Azure Kubernetes Cluster Who This Book Is For Experienced developers, cloud architects, and tech enthusiasts in Azure

Localization in Underwater Sensor Networks (Hardcover, 1st ed. 2021): Jing Yan, Haiyan Zhao, Yuan Meng, Xinping Guan Localization in Underwater Sensor Networks (Hardcover, 1st ed. 2021)
Jing Yan, Haiyan Zhao, Yuan Meng, Xinping Guan
R3,652 Discovery Miles 36 520 Ships in 12 - 17 working days

Ocean covers 70.8% of the Earth's surface, and it plays an important role in supporting all life on Earth. Nonetheless, more than 80% of the ocean's volume remains unmapped, unobserved and unexplored. In this regard, Underwater Sensor Networks (USNs), which offer ubiquitous computation, efficient communication and reliable control, are emerging as a promising solution to understand and explore the ocean. In order to support the application of USNs, accurate position information from sensor nodes is required to correctly analyze and interpret the data sampled. However, the openness and weak communication characteristics of USNs make underwater localization much more challenging in comparison to terrestrial sensor networks. In this book, we focus on the localization problem in USNs, taking into account the unique characteristics of the underwater environment. This problem is of considerable importance, since fundamental guidance on the design and analysis of USN localization is very limited at present. To this end, we first introduce the network architecture of USNs and briefly review previous approaches to the localization of USNs. Then, the asynchronous clock, node mobility, stratification effect, privacy preserving and attack detection are considered respectively and corresponding localization schemes are developed. Lastly, the book's rich implications provide guidance on the design of future USN localization schemes. The results in this book reveal from a system perspective that underwater localization accuracy is closely related to the communication protocol and optimization estimator. Researchers, scientists and engineers in the field of USNs can benefit greatly from this book, which provides a wealth of information, useful methods and practical algorithms to help understand and explore the ocean.

Embedded Systems Building Blocks - Complete and Ready-to-Use Modules in C (Hardcover, 2nd edition): Jean Labrosse Embedded Systems Building Blocks - Complete and Ready-to-Use Modules in C (Hardcover, 2nd edition)
Jean Labrosse
R3,702 Discovery Miles 37 020 Ships in 12 - 17 working days

Offers an explanation of functional code modules and microcontroller theory. This book helps you get hands-on experience with real-time system modules provided by the author and functional code modules that may be used to create basic embedded system functions. It includes a chapter on PC services.

Designing the Internet of Things (Paperback): A McEwen Designing the Internet of Things (Paperback)
A McEwen
R696 R476 Discovery Miles 4 760 Save R220 (32%) Ships in 12 - 17 working days

Take your idea from concept to production with this unique guide

Whether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you'd like to create the next must-have product, this unique book is the perfect place to start.

Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production.Helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach Explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices Provides an overview of the necessary steps to take your idea from concept through production

If you'd like to design for the future, "Designing the Internet of Things" is a great place to start.

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