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Books > Computing & IT > Computer programming > General
This book presents best selected papers presented at the 4th International Conference on Smart Computing and Informatics (SCI 2020), held at the Department of Computer Science and Engineering, Vasavi College of Engineering (Autonomous), Hyderabad, Telangana, India. It presents advanced and multi-disciplinary research towards the design of smart computing and informatics. The theme is on a broader front which focuses on various innovation paradigms in system knowledge, intelligence and sustainability that may be applied to provide realistic solutions to varied problems in society, environment and industries. The scope is also extended towards the deployment of emerging computational and knowledge transfer approaches, optimizing solutions in various disciplines of science, technology and health care.
Make your Android device truly your own Are you eager to make your Android device your own but you're not sure where to start? Then this is the book for you. XDA is the world's most popular resource for Android hacking enthusiasts, and a huge community has grown around customizing Android devices with XDA. "XDA's Android Hacker's Toolkit" gives you the tools you need to customize your devices by hacking or rooting the android operating system. Providing a solid understanding of the internal workings of the Android operating system, this book walks you through the terminology and functions of the android operating system from the major nodes of the file system to basic OS operations. As you learn the fundamentals of Android hacking that can be used regardless of any new releases, you'll discover exciting ways to take complete control over your device.Teaches theory, preparation and practice, and understanding of the OSExplains the distinction between ROMing and themingProvides step-by-step instructions for Droid, Xoom, Galaxy Tab, LG Optimus, and more Identifies the right tools for various jobs Contains new models enabling you to root and customize your phoneOffers incomparable information that has been tried and tested by the amazing XDA community of hackers, gadgeteers, and technicians "XDA's Android Hacker's Toolkit" is a simple, one-stop resource on hacking techniques for beginners.
Kubernetes has become the operating system of today's cloud native world, providing a reliable and scalable platform for running containerized workloads. In this friendly, pragmatic book, cloud experts Justin Domingus and John Arundel show you what Kubernetes can do-and what you can do with it. This updated second edition guides you through the growing Kubernetes ecosystem and provides practical solutions to everyday problems with software tools currently in use. You'll walk through an example containerized application running in Kubernetes step-by-step, from the development environment through the continuous deployment pipeline, exploring patterns you can use for your own applications. Make your development teams lean, fast, and effective by adopting Kubernetes and DevOps principles. Understand containers and Kubernetes-no experience necessary Run your own applications on managed cloud Kubernetes services or on-prem environments Design your own cloud native services and infrastructure Use Kubernetes to manage resource usage and the container lifecycle Optimize clusters for cost, performance, resilience, capacity, and scalability Learn the best tools for developing, testing, and deploying your applications Apply the latest industry practices for observability and monitoring Secure your containers and clusters in production
Deliver rich audio and video real-time communication and peer-to-peer data exchange right in the browser, without the need for proprietary plug-ins. This concise hands-on guide shows you how to use the emerging Web Real-Time Communication (WebRTC) technology to build a browser-to-browser application, piece by piece. The authors' learn-by-example approach is perfect for web programmers looking to understand real-time communication, and telecommunications architects unfamiliar with HTML5 and JavaScript-based client-server web programming. You'll use a ten-step recipe to create a complete WebRTC system, with exercises that you can apply to your own projects.Tour the WebRTC development cycle and trapezoid architectural modelUnderstand how and why VoIP is shifting from standalone functionality to a browser componentUse mechanisms that let client-side web apps interact with browsers through the WebRTC APITransfer streaming data between browser peers with the RTCPeerConnection APICreate a signaling channel between peers for setting up a WebRTC sessionPut everything together to create a basic WebRTC system from scratchLearn about conferencing, authorization, and other advanced WebRTC features
Grunt is everywhere. JavaScript projects from jQuery to Twitter Bootstrap use Grunt to convert code, run tests, and produce distributions for production. It's a build tool in the spirit of Make and Rake, but written with modern apps in mind. This book gets you up to speed with Grunt using practical hands-on examples, so you can wrangle your projects with ease. You'll learn how to create and maintain tasks and project builds, and automate your workflow with plugins and custom tasks.JavaScript has moved from being the language you love to hate to the language you need to use. And as JavaScript applications get more complex, you need a process to manage that complexity. While online tutorials just explain how to slap together a configuration file, this book goes further and shows you how to create your own tasks, design your own project templates, combine plugins together to bring a web app to life, and build your own plugins. You'll start by learning the basics of task creation, error handling, and logging as you create a simple configuration that executes basic JavaScript code using Node.js. Then you'll jump right into file manipulation as you read, write, copy, and delete files. You'll learn how Grunt's powerful multitasks work as you build a task to concatenate files together. Once you've got a grasp on these basics, you'll build a simple app with AngularJS and CoffeeScript, using Grunt to do all the heavy lifting and script processing. Finally, you'll create your own plugin so you can understand how plugins work.Each chapter contains hands-on exercises and ideas for further study. Whether you rock Ruby or sling C#, Grunt will be a useful addition to your toolbox.What You Need: This book covers Grunt 0.4.1 and higher, and requires basic knowledge of JavaScript and command-line tools on Windows, OS X, or Linux.
A Thorough Introduction to the Agile Framework and Methodologies That Are Used Worldwide Organizations of all shapes and sizes are embracing the Agile methodologies as a way to transform their products, customer satisfaction, and employee engagement. Many people with varying levels of work experience are interested in understanding the architecture and nuances of Agile, but it is difficult to know where to start. Numerous practitioner books are available, but there has never been a single source for unbiased information about the Agile methodologies--until now. ""Introduction to Agile Methods"" is the place to start for students and professionals who want to understand Agile and become conversant with Agile values, principles, framework, and processes. Authors Sondra Ashmore and Kristin Runyan use their experiences with numerous Agile implementations and academic research to present a clear description of the essential concepts. They address all key roles and the entire development life cycle, including common roadblocks that must be overcome to be successful. Through the authors' realistic use cases, practical examples, and thought-provoking interviews with pioneering practitioners, complex concepts are made relatable. No matter what your role or level of experience, this book provides a foundational understanding that can be used to start or enhance any Agile effort. Coverage includes
Easy to understand and fun to read, this updated edition of Introducing Python is ideal for beginning programmers as well as those new to the language. Author Bill Lubanovic takes you from the basics to more involved and varied topics, mixing tutorials with cookbook-style code recipes to explain concepts in Python 3. End-of-chapter exercises help you practice what you've learned. You'll gain a strong foundation in the language, including best practices for testing, debugging, code reuse, and other development tips. This book also shows you how to use Python for applications in business, science, and the arts, using various Python tools and open source packages.
Updated for Excel 2021 and based on the bestselling editions from previous versions, Excel 2021 / Microsoft 365 Programming by Example is a practical, how-to book on Excel programming, suitable for readers already proficient with the Excel user interface. If you are looking to automate Excel routine tasks, this book will progressively introduce you to programming concepts via numerous illustrated hands-on exercises. More advanced topics are demonstrated via custom projects. From recording and editing a macro and writing VBA code from scratch to programming the Ribbon interface and working with XML documents, this book takes you on a programming journey that will change the way you work with Excel. The book provides information on performing automatic operations on files, folders, and other Microsoft Office applications. It also covers proper use of event procedures, testing and debugging, and guides you through programming more advanced Excel features, such as working with VBA classes and raising your own events in standalone class modules. Includes companion files with source code, hands-on projects, and figures.
Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today's top game AI professionals. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research and ideas from today's most innovative games. The book includes core algorithms that you'll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. It also describes tricks and techniques that will truly bring your game to life, including perception systems, social modeling, smart camera systems, player prediction, and even an AI sound designer. Throughout, the book discusses the optimizations and performance enhancements that enable your game to run while maintaining 60 frames per second.
A full-color introduction to the basics of HTML and CSS from the publishers of Wrox! Every day, more and more people want to learn some HTML and CSS. Joining the professional web designers and programmers are new audiences who need to know a little bit of code at work (update a content management system or e-commerce store) and those who want to make their personal blogs more attractive. Many books teaching HTML and CSS are dry and only written for those who want to become programmers, which is why this book takes an entirely new approach. * Introduces HTML and CSS in a way that makes them accessible to everyone hobbyists, students, and professionals and it s full-color throughout * Utilizes information graphics and lifestyle photography to explain the topics in a simple way that is engaging * Boasts a unique structure that allows you to progress through the chapters from beginning to end or just dip into topics of particular interest at your leisure This educational book is one that you will enjoy picking up, reading, then referring back to. It will make you wish other technical topics were presented in such a simple, attractive and engaging way! This book is also available as part of a set in hardcover - Web Design with HTML, CSS, JavaScript and jQuery, 9781119038634; and in softcover - Web Design with HTML, CSS, JavaScript and jQuery, 9781118907443.
Rails just keeps on changing. Both Rails 3 and 4, as well as Ruby 1.9 and 2.0, bring hundreds of improvements, including new APIs and substantial performance enhancements. The fourth edition of this award-winning classic has been reorganized and refocused so it's more useful than ever before for developers new to Ruby and Rails. Rails 4 introduces a number of user-facing changes, and the ebook has been updated to match all the latest changes and new best practices in Rails. This includes full support for Ruby 2.0, controller concerns, Russian Doll caching, strong parameters, Turbolinks, new test and bin directory layouts, and much more. Ruby on Rails helps you produce high-quality, beautiful-looking web applications quickly. You concentrate on creating the application, and Rails takes care of the details. Tens of thousands of developers have used this award-winning book to learn Rails. It's a broad, far-reaching tutorial and reference that's recommended by the Rails core team. If you're new to Rails, you'll get step-by-step guidance. If you're an experienced developer, this book will give you the comprehensive, insider information you need. Rails has evolved over the years, and this book has evolved along with it. We still start with a step-by-step walkthrough of building a real application, and in-depth chapters look at the built-in Rails features. This edition now gives new Ruby and Rails users more information on the Ruby language and takes more time to explain key concepts throughout. Best practices on how to apply Rails continue to change, and this edition keeps up. Examples use Concerns, Russian Doll caching, and Turbolinks, and the book focuses throughout on the right way to use Rails. Additionally, this edition now works on Ruby 2.0, a new release of Ruby with substantial functional and performance improvements. This edition is for Rails4.0 and beyond.
Differential equations is a subject of wide applicability, and knowledge of dif Differential equations is a subject of wide applicability, and knowledge of dif ferential ferential equations equations topics topics permeates permeates all all areas areas of of study study in in engineering engineering and and applied applied mathematics. mathematics. Some Some differential differential equations equations are are susceptible susceptible to to analytic analytic means means of of so so lution, lution, while while others others require require the the generation generation of of numerical numerical solution solution trajectories trajectories to to see see the the behavior behavior of of the the system system under under study. study. For For both both situations, situations, the the software software package package Maple Maple can can be be used used to to advantage. advantage. To To the the student student Making Making effective effective use use of of differential differential equations equations requires requires facility facility in in recognizing recognizing and and solving solving standard standard "tractable" "tractable" problems, problems, as as well well as as having having the the background background in in the the subject subject to to make make use use of of tools tools for for dealing dealing with with situations situations that that are are not not amenable amenable to to simple simple analytic analytic approaches. approaches."
Programming for Electrical Engineers: MATLAB and Spice introduces beginning engineering students to programming in Matlab and Spice through engaged, problem-based learning and dedicated electrical and computer engineering content. The book draws its problems and examples specifically from electrical and computer engineering, covering such topics as circuit analysis, signal processing, and filter design. It teaches relevant computational techniques in the context of solving common problems in electrical and computer engineering, including mesh and nodal analysis, Fourier transforms, and phasor analysis. Programming for Electrical Engineers: MATLAB and Spice is unique among MATLAB textbooks for its dual focus on introductory-level learning and discipline-specific content in electrical and computer engineering. No other textbook on the market currently targets this audience with the same attention to discipline-specific content and engaged learning practices. Although it is primarily an introduction to programming in MATLAB, the book also has a chapter on circuit simulation using Spice, and it includes materials required by ABET Accreditation reviews, such as information on ethics, professional development, and lifelong learning.
Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding.
For undergraduate students who have completed a course in object-oriented programming Programming the World Wide Web provides a comprehensive introduction to the tools and skills required for both client- and server-side programming, teaching students how to develop platform-independent sites using the most current Web development technology. Essential programming exercises are presented using a manageable progression: students begin with a foundational XHTML Web site and employ new languages and technologies to add features as they are discussed in the course. Readers with previous experience programming with an object-oriented language are guided through concepts relating to client-side and server-side programming.
This book focuses on mobile data and its applications in the wireless networks of the future. Several topics form the basis of discussion, from a mobile data mining platform for collecting mobile data, to mobile data processing, and mobile feature discovery. Usage of mobile data mining is addressed in the context of three applications: wireless communication optimization, applications of mobile data mining on the cellular networks of the future, and how mobile data shapes future cities. In the discussion of wireless communication optimization, both licensed and unlicensed spectra are exploited. Advanced topics include mobile offloading, resource sharing, user association, network selection and network coexistence. Mathematical tools, such as traditional convexappl/non-convex, stochastic processing and game theory are used to find objective solutions. Discussion of the applications of mobile data mining to cellular networks of the future includes topics such as green communication networks, 5G networks, and studies of the problems of cell zooming, power control, sleep/wake, and energy saving. The discussion of mobile data mining in the context of smart cities of the future covers applications in urban planning and environmental monitoring: the technologies of deep learning, neural networks, complex networks, and network embedded data mining. Mobile Data Mining and Applications will be of interest to wireless operators, companies, governments as well as interested end users.
Arm yourself with the practical skills and cutting edge insights needed to successfully design engaging games across a variety of genres and platforms Key Features * Master the skills, processes, and techniques required to work in a professional studio * Ace the core principles and processes of level design, world building, and storytelling * Design, implement, and polish high quality features and mechanics for modern video games Book Description If you are seeking an up-to-date and actionable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two industry veterans with decades of game design experience across a variety of genres and platforms. The second edition retains its original goal of teaching the basics of game design in a practical manner, but also adds some of the most recent trends in game design and a whole lot of new practical examples from games of the current generation. A new chapter on games as a service will explain how the role of the game designer is evolving and go deeper into the design of games that are meant to be played forever. Starting with learning how to conceptualize a game idea, you will gradually move on to devising a design plan and adapting solutions from existing games. You will discover how to produce original game mechanics, and test and eliminate anticipated design risks. You will then learn the basics of Level Design, Interactive Storytelling, User Experience and Accessibility. In the final chapters, you will learn to wrap up a game ahead of its release date, work through the challenges of designing games as a service and free-to-play games, and understand how to significantly improve their quality through iteration, playtesting and polishing. What you will learn * Define the scope and structure of a game project * Conceptualize a game idea and present it to others * Design gameplay systems and communicate them clearly and thoroughly * Build and validate engaging game mechanics * Design successful games as a service and prepare your games for live operations * Master the principles behind level design, worldbuilding and storytelling * Improve the quality of a game by playtesting and polishing it Who This Book Is For Whether you are a student eager to design your very first game, or a game designer looking to expand your skillset, this book will help you master the fundamentals of game design, across all stages of game development. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers, with insider knowledge that even the most seasoned industry veterans can appreciate. Prior experience with game development is not absolutely necessary. However, a basic knowledge of some popular video games will be helpful.
With the advent of HTML5, front-end MVC, and Node.js, JavaScript is ubiquitous--and still messy. This book will give you a solid foundation for managing async tasks without losing your sanity in a tangle of callbacks. It's a fast-paced guide to the most essential techniques for dealing with async behavior, including PubSub, evented models, and Promises. With these tricks up your sleeve, you'll be better prepared to manage the complexity of large web apps and deliver responsive code. With Async JavaScript, you'll develop a deeper understanding of the JavaScript language. You'll start with a ground-up primer on the JavaScript event model--key to avoiding many of the most common mistakes JavaScripters make. From there you'll see tools and design patterns for turning that conceptual understanding into practical code. The concepts in the book are illustrated with runnable examples drawn from both the browser and the Node.js server framework, incorporating complementary libraries including jQuery, Backbone.js, and Async.js. You'll learn how to create dynamic web pages and highly concurrent servers by mastering the art of distributing events to where they need to be handled, rather than nesting callbacks within callbacks within callbacks. Async JavaScript will get you up and running with real web development quickly. By the time you've finished the Promises chapter, you'll be parallelizing Ajax requests or running animations in sequence. By the end of the book, you'll even know how to leverage Web Workers and AMD for JavaScript applications with cutting-edge performance. Most importantly, you'll have the knowledge you need to write async code with confidence. What You Need: Basic knowledge of JavaScript is recommended. If you feel that you're not up to speed, see the "Resources for Learning JavaScript" section in the preface.
All You Need to Know, and Nothing You Don't, About Core Tools for Software Development Three of the core tools needed for modern software development are the Unix command line, a text editor, and version control with Git. But you don't need to learn "everything" about them, just how to use them efficiently to solve real problems. In Learn Enough Developer Tools to Be Dangerous, renowned instructor Michael Hartl teaches the specific concepts, skills, and approaches you need so you can learn to write apps, get hired, collaborate, and maybe even launch your own company. Even if you've never used (or even heard of) these tools before, Hartl helps you quickly build technical sophistication and master the lore you need to succeed. Focused exercises help you internalize what matters, without wasting time on details pros don't care about. Soon, it'll be like you were born knowing this stuff--and you'll be suddenly, seriously dangerous. Learn enough about . . . Running a terminal, entering and editing commands, and using man pages Manipulating and inspecting files: from basic copying to finding patterns Organizing files with directories Learning Minimum Viable Vim Basic and advanced editing techniques with editors like Atom and VS Code Using the human-readable Markdown language for writing quick documentation Formatting source code and writing executable scripts Getting started with Git and GitHub Using key Git workflows: commit, push, branch, merge, and more Collaborating on Git projects and resolving code conflicts Setting up dev environments: macOS, Linux, Windows, and cloud Michael Hartl's Learn Enough series includes books and video courses that focus on the most important parts of each subject, so you don't have to learn everything to get started--you just have to learn enough to be dangerous and solve technical problems yourself. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
DESCRIPTION Modern distributed applications must deliver near-realtime performance while simultaneously managing big data and high user loads spread across environments ranging from cloud systems to mobile devices. Unlike traditional enterprise applications which focus on decoupling their internal components by defining programming interfaces, reactive applications go one step further and decouple their components also at runtime. This makes it possible to react effectively and efficiently to failures, varying user demands, and changes in the application's execution environment. The resulting systems are highly concurrent and fault-tolerant, with minimal dependencies among individual system components. Reactive Design Patterns is a clearly-written guide for building message-driven distributed systems that are resilient, responsive, and elastic. It contains patterns for messaging, flow control, resource management, and concurrency, along with practical issues like test-friendly designs. All patterns include concrete examples using Scala and Akka-in some cases, Java, JavaScript, and Erlang. Software engineers and architects will learn patterns that address day-to-day distributed development problems in a fault-tolerant and scalable way. Project leaders and CTOs will gain a deeper understanding of the reactive design philosophy. KEY FEATURES Offers best patterns for building reactive applications All patterns include concrete examples Discover best practices Explains theory behind reactive system design principles AUDIENCE Readers should be familiar with a standard programming language like Java, C++ or C# and be comfortable with the basics of distributed systems. Although most of the book's examples use the Scala language, no prior experience with Scala or Akka is required. ABOUT THE TECHNOLOGY The design patterns in this book were collected by the consultants and engineers of Typesafe during thousands of hours spent building enterprise-quality applications using Scala and Akka. Although many reactive patterns can be implemented using standard development tools like Java, others require the capabilities offered by a functional programming language like Scala and an Actor-based concurrency system like Akka.
Get a running start to learning C# programming with this fun and easy-to-read guide As one of the most versatile and powerful programming languages around, you might think C# would be an intimidating language to learn. It doesn't have to be! In Beginning C# and .NET: 2021 Edition, expert Microsoft programmer and engineer Benjamin Perkins and program manager Jon D. Reid walk you through the precise, step-by-step directions you'll need to follow to become fluent in the C# language and .NET. Using the proven WROX method, you'll discover how to understand and write simple expressions and functions, debug programs, work with classes and class members, work with Windows forms, program for the web, and access data. You'll even learn about some of the new features included in the latest releases of C# and .NET, including data consumption, code simplification, and performance. The book also offers: Detailed discussions of programming basics, like variables, flow control, and object-oriented programming that assume no previous programming experience "Try it Out" sections to help you write useful programming code using the steps you've learned in the book Downloadable code examples from wrox.com Perfect for beginning-level programmers who are completely new to C#, Beginning C# and .NET: 2021 Edition is a must-have resource for anyone interested in learning programming and looking for a fun and intuitive place to start.
Learn how to write and design simple and efficient T-SQL code. This is a hands-on book that teaches you how to write better T-SQL with examples and straightforward explanations. New in this edition is coverage of Parameter Sensitive Plan (PSP) optimization, Azure Synapse Link for real-time analytics, integration with S3-compatible object storage, and SQL Ledger tables based on blockchain. You’ll learn to improve your T-SQL design in ways that provide faster performance, stronger security, and easier comprehension. The book identifies common anti-patterns in writing T-SQL and instructs you on how to change your code so you can be more confident in writing T-SQL code that is reliable and performs well. Pro T-SQL 2022 is focused on the problems that developers are faced with and must solve in delivering successful applications. The content begins from a foundation of writing T-SQL that is clear and understandable. The book then takes you through writing SQL that performs well, is easy to manage through coding standards and version control, can be maintained and modified as business requirements change over time, scales as your business grows, and takes advantage of the full range of security features built into the SQL Server and Azure SQL database engines. What You Will Learn Choose the correct data types and database objects when designing your T-SQL Write T-SQL that accesses your data efficiently and uses hardware effectively Implement source control and testing methods to streamline your deployment process. Design T-SQL that is flexible and can be enhanced or modified with little effort Plan for long-term data management, including growth and purging of older data Enhance database security through features such as encryption, data masking, row-level security, and the SQL Ledger blockchain table type Who This Book Is For Database developers who want to improve the efficiency of their applications with better T-SQL; developers who want to know more about T-SQL so they can be prepared to solve complex problems more easily; data professionals who want to write high-quality T-SQL that performs well, is flexible to changing needs, and is easy for others to understand
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