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Books > Computing & IT > Computer programming > General

Flash + After Effects - Add Broadcast Features to Your Flash Designs (Paperback, 2nd edition): Chris Jackson Flash + After Effects - Add Broadcast Features to Your Flash Designs (Paperback, 2nd edition)
Chris Jackson
R1,548 Discovery Miles 15 480 Ships in 10 - 15 working days

Flash Designers: push Flash to the next level with After Effects' robust toolset. CS5 delivers more complete integration of these two powerhouse applications-so you can expand your multimedia horizons. "Flash + After Effects" gives you a working understanding of the AE toolset and professional techniques that raise the design bar for web, HD broadcast, or CD/DVD delivery. The companion web site contains project media for hands-on practice of essential production skills, including:

* Working with live video in Flash and the After Effects timeline * Using alpha channels for keying and enhancing interactivity * Integrating new CS5 features including the Roto Brush and Code Snippets * Exporting layered After Effects compositions for Flash * Building interactive 3D environments with video, cameras, and lights * Enhancing character animation using IK and Puppet Tools * Exporting video in HD and for the Web

Topological Methods in Data Analysis and Visualization VI - Theory, Applications, and Software (Hardcover, 1st ed. 2021):... Topological Methods in Data Analysis and Visualization VI - Theory, Applications, and Software (Hardcover, 1st ed. 2021)
Ingrid Hotz, Talha Bin Masood, Filip Sadlo, Julien Tierny
R4,743 Discovery Miles 47 430 Ships in 18 - 22 working days

This book is a result of a workshop, the 8th of the successful TopoInVis workshop series, held in 2019 in Nykoeping, Sweden. The workshop regularly gathers some of the world's leading experts in this field. Thereby, it provides a forum for discussions on the latest advances in the field with a focus on finding practical solutions to open problems in topological data analysis for visualization. The contributions provide introductory and novel research articles including new concepts for the analysis of multivariate and time-dependent data, robust computational approaches for the extraction and approximations of topological structures with theoretical guarantees, and applications of topological scalar and vector field analysis for visualization. The applications span a wide range of scientific areas comprising climate science, material sciences, fluid dynamics, and astronomy. In addition, community efforts with respect to joint software development are reported and discussed.

Casual Game Design - Designing Play for the Gamer in ALL of Us (Paperback): Gregory Trefry Casual Game Design - Designing Play for the Gamer in ALL of Us (Paperback)
Gregory Trefry
R1,589 Discovery Miles 15 890 Ships in 10 - 15 working days

Casual games are changing the face of the game industry. They are bringing new players to games and reinvigorating former gamers. From the puzzle game downloadables that your mom devours to the Rock Band kit drawing a crowd at a party of twenty-somethings, these games share a focused simplicity that brings players of all demographics into the game. Casual games look easy and inviting to the player, but these games are deceivingly difficult to design. They need to cleverly mask their complexity so as not to frighten off players. This book offers insider tips and strategies on how to design casual games that appeal to all sorts of audiences (moms, and grandps alike ) The book focuses on how to create elegant games that draw in a wide variety of players, even ones skeptical of games. Designers will take away valuable insights and practical advice so that they can get started right away on designing - interviews with top game designers who have learned through experience offer pearls of advice for designers eager to break into this hot new field of gaming.

GPU Pro - Advanced Rendering Techniques (Hardcover): Wolfgang Engel GPU Pro - Advanced Rendering Techniques (Hardcover)
Wolfgang Engel
R4,003 Discovery Miles 40 030 Ships in 10 - 15 working days

This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch. Example programs and source code can be downloaded from the book's CRC Press web page.

The Rhetorical Nature of XML - Constructing Knowledge in Networked Environments (Paperback): J.D. Applen, Rudy McDaniel The Rhetorical Nature of XML - Constructing Knowledge in Networked Environments (Paperback)
J.D. Applen, Rudy McDaniel
R803 Discovery Miles 8 030 Ships in 10 - 15 working days

The Rhetorical Nature of XML is the first volume to combine rhetoric, XML, and knowledge management in a substantive manner. It serves as a primer on XML and XML-related technologies, illustrating how the naming of XML elements can be understood as a rhetorical act, and detailing the essentials of knowledge management practices that illustrate the need for intelligently conceived databases in organizations. Authors J.D. Applen and Rudy McDaniel explain how technical knowledge and rhetorical knowledge are symbiotic assets in the modern information economy, emphasizing that skilled professionals and apprentice learners must not only adapt to and become adept with new technological environments, but they must also remain aware of the dynamic social and technological contexts through which they communicate. Applen and McDaniel use this subject as a catalyst to encourage interdisciplinary connections and projects between experts in fields such as technical communication, digital media, library science, computer science, and information technology.

The authors demonstrate techniques for working with XML in interdisciplinary projects with attention to single sourcing and content management. Interviews with practitioners working with XML for research and in industry are also included, to illustrate how XML is currently being used in a variety of disciplines, such as technical communication and digital media. Combining applied theory and XML technology to solve real-world problems in technical communication and digital media, this work provides an entry point for students and practitioners who do not have an extensive background in markup languages, enabling them to begin developing user-centric projects using XML.

Visit the book s companion web site: http: //rhetoricalxml.com/

Functional Web Development with Elixir, OTP and Phoenix (Paperback): Lance Halvorsen Functional Web Development with Elixir, OTP and Phoenix (Paperback)
Lance Halvorsen
R1,178 R900 Discovery Miles 9 000 Save R278 (24%) Ships in 10 - 15 working days

Elixir and Phoenix are generating tremendous excitement as an unbeatable platform for building modern web applications. Make the most of them as you build a stateful web app with Elixir and OTP. Model domain entities without an ORM or a database. Manage server state and keep your code clean with OTP Behaviours. Layer on a Phoenix web interface without coupling it to the business logic. Open doors to powerful new techniques that will get you thinking about web development in fundamentally new ways. Elixir and OTP give us exceptional tools to build stateful back-end applications that really scale, with rock-solid reliability. In this book, you'll build a web application in ways that are radically different from the norm. The back end will be stateful, not stateless. Use persistent connections with Phoenix Channels instead of HTTP's request-response, and create the full application in distinct, decoupled layers. In Part 1, start by building the business logic as a separate application, without Phoenix. Model the application domain with Elixir Agents and simple data structures. By keeping state in memory instead of a database, you can reduce latency and simplify your code. Then add OTP Behaviours such as gen_server and gen_fsm that make managing in-memory state a breeze. Create a supervision tree to boost fault tolerance while separating error handling from business logic. Phoenix is a modern web framework you can layer on top of business logic while keeping the two completely decoupled. In Part 2, you'll do exactly that as you build a web interface with Phoenix. Bring in the application from Part 1 as a dependency to a new Phoenix project. Then use ultra-scalable Phoenix Channels to establish persistent connections between the stateful server and a stateful front-end client. You're going to love this way of building web apps! What You Need: You'll need a computer that can run Elixir version 1.3 or higher and Phoenix 1.2 or higher. Some familiarity with Elixir and Phoenix is recommended.

End-to-End Game Development - Creating Independent Serious Games and Simulations from Start to Finish (Paperback): Nick Iuppa,... End-to-End Game Development - Creating Independent Serious Games and Simulations from Start to Finish (Paperback)
Nick Iuppa, Terry Borst; Edited by Chris Simpson
R1,465 Discovery Miles 14 650 Ships in 10 - 15 working days

You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.

Grokking Functional Programming (Paperback): Michal Plachta Grokking Functional Programming (Paperback)
Michal Plachta
R1,015 R860 Discovery Miles 8 600 Save R155 (15%) Ships in 5 - 10 working days

"An absolutely wonderful book for someone that has tried and failed to understand functional programming." - William E. Wheeler Grokking Functional Programming is a practical book written especially for object-oriented programmers. It will help you map familiar ideas like objects and composition to FP concepts such as programming with immutable data and higher-order functions. You will learn how to write concurrent programs, how to handle errors and how to design your solutions with modularity and readability in mind. And you'll be pleased to know that we skip the academic baggage of lambda calculus, category theory, and the mathematical foundations of FP in favor of applying functional programming to everyday programming tasks. At the end of the book, you'll be ready to pick a functional language and start writing useful and maintainable software. about the technology Functional programming is more than just writing the same old code in Scala, Clojure, or Haskell. To grok FP-to really get it-you need to rewire your brain to see the world differently. We're here to help you flip the switch. Grokking Functional Programming teaches you first to break down problems in a new way so you can approach them from a FP mindset. Following carefully-selected examples with thorough, carefully-paced explanations, you'll immerse yourself in FP concept by concept. Along the way, exercises, checks for understanding, and even the occasional puzzler give you opportunities to think and practice what you're learning. what's inside Designing with functions and types instead of objects Multiple learning approaches to help you grok each new concept A practical programming-first teaching style Programming with pure functions & immutable values Writing concurrent programs with a functional style Testing functional programs about the reader The book assumes that the reader has at least one year of experience developing software using a mainstream object-oriented programming language like Java. While examples use Scala, this is not a Scala book. The concepts will apply to any FP language, and no prior knowledge of Scala or FP is required. about the author Michal Plachta started using Scala commercially in 2014 and has been an active contributor to the Scala and JVM communities since. He regularly speaks at conferences, runs workshops, and organizes meetups to help others become better at functional programming. You can find his blog at michalplachta.com.

Reversing - Secrets of Reverse Engineering (Paperback): E Eilam Reversing - Secrets of Reverse Engineering (Paperback)
E Eilam
R744 R660 Discovery Miles 6 600 Save R84 (11%) Ships in 10 - 15 working days

Beginning with a basic primer on reverse engineering-including computer internals, operating systems, and assembly language-and then discussing the various
applications of reverse engineering, this book provides readers with practical, in-depth techniques for software reverse engineering. The book is broken into two parts, the first deals with security-related reverse engineering and the second explores the more practical aspects of reverse engineering. In addition, the author explains how to reverse engineer a third-party software library to improve interfacing and how to reverse engineer a competitor's software to build a better product.
* The first popular book to show how software reverse engineering can help defend against security threats, speed up development, and unlock the secrets of competitive products
* Helps developers plug security holes by demonstrating how hackers exploit reverse engineering techniques to crack copy-protection schemes and identify software targets for viruses and other malware
* Offers a primer on advanced reverse-engineering, delving into "disassembly"-code-level reverse engineering-and explaining how to decipher assembly language

Explorations in Quantum Computing (Hardcover, 2nd ed. 2011): Colin P. Williams Explorations in Quantum Computing (Hardcover, 2nd ed. 2011)
Colin P. Williams 1
R2,574 Discovery Miles 25 740 Ships in 18 - 22 working days

By the year 2020, the basic memory components of a computer will be the size of individual atoms. At such scales, the current theory of computation will become invalid. "Quantum computing" is reinventing the foundations of computer science and information theory in a way that is consistent with quantum physics - the most accurate model of reality currently known. Remarkably, this theory predicts that quantum computers can perform certain tasks breathtakingly faster than classical computers - and, better yet, can accomplish mind-boggling feats such as teleporting information, breaking supposedly "unbreakable" codes, generating true random numbers, and communicating with messages that betray the presence of eavesdropping. This widely anticipated second edition of Explorations in Quantum Computing explains these burgeoning developments in simple terms, and describes the key technological hurdles that must be overcome to make quantum computers a reality. This easy-to-read, time-tested, and comprehensive textbook provides a fresh perspective on the capabilities of quantum computers, and supplies readers with the tools necessary to make their own foray into this exciting field. Topics and features: concludes each chapter with exercises and a summary of the material covered; provides an introduction to the basic mathematical formalism of quantum computing, and the quantum effects that can be harnessed for non-classical computation; discusses the concepts of quantum gates, entangling power, quantum circuits, quantum Fourier, wavelet, and cosine transforms, and quantum universality, computability, and complexity; examines the potential applications of quantum computers in areas such as search, code-breaking, solving NP-Complete problems, quantum simulation, quantum chemistry, and mathematics; investigates the uses of quantum information, including quantum teleportation, superdense coding, quantum data compression, quantum cloning, quantum negation, and quantum cryptography; reviews the advancements made towards practical quantum computers, covering developments in quantum error correction and avoidance, and alternative models of quantum computation. This text/reference is ideal for anyone wishing to learn more about this incredible, perhaps "ultimate," computer revolution. Dr. Colin P. Williams is Program Manager for Advanced Computing Paradigms at the NASA Jet Propulsion Laboratory, California Institute of Technology, and CEO of Xtreme Energetics, Inc. an advanced solar energy company. Dr. Williams has taught quantum computing and quantum information theory as an acting Associate Professor of Computer Science at Stanford University. He has spent over a decade inspiring and leading high technology teams and building business relationships with and Silicon Valley companies. Today his interests include terrestrial and Space-based power generation, quantum computing, cognitive computing, computational material design, visualization, artificial intelligence, evolutionary computing, and remote olfaction. He was formerly a Research Scientist at Xerox PARC and a Research Assistant to Prof. Stephen W. Hawking, Cambridge University.

The Art of High Performance Computing for Computational Science, Vol. 2 - Advanced Techniques and Examples for Materials... The Art of High Performance Computing for Computational Science, Vol. 2 - Advanced Techniques and Examples for Materials Science (Hardcover, 1st ed. 2019)
Masaaki Geshi
R2,660 Discovery Miles 26 600 Ships in 18 - 22 working days

This book presents advanced and practical techniques for performance optimization for highly parallel processing. Featuring various parallelization techniques in material science, it is a valuable resource for anyone developing software codes for computational sciences such as physics, chemistry, biology, earth sciences, space science, weather, disaster prevention and manufacturing, as well as for anyone using those software codes.Chapter 1 outlines supercomputers and includes a brief explanation of the history of hardware. Chapter 2 presents procedures for performance evaluation, while Chapter 3 describes the set of tuned applications in materials science, nanoscience and nanotechnology, earth science and engineering on the K computer. Introducing the order-N method, based on density functional theory (DFT) calculation, Chapter 4 explains how to extend the applicability of DFT to large-scale systems by reducing the computational complexity. Chapter 5 discusses acceleration and parallelization in classical molecular dynamics simulations, and lastly, Chapter 6 explains techniques for large-scale quantum chemical calculations, including the order-N method. This is the second of the two volumes that grew out of a series of lectures in the K computer project in Japan. The first volume addresses more basic techniques, and this second volume focuses on advanced and concrete techniques.

Creating Digital Animations - Animate Stories with Scratch! (Paperback): Breen Creating Digital Animations - Animate Stories with Scratch! (Paperback)
Breen
R241 R228 Discovery Miles 2 280 Save R13 (5%) Ships in 18 - 22 working days

The easy way to start animating today!

Creating Digital Animations is your ticket to learning animation! Learn how to animate your very own characters using Scratch the free multimedia tool that lets you create interactive stories, games, and animations. Designed specifically for kids aged seven and up, this easy–to–follow, full–color guide introduces you to important game design concepts through three simple projects. Step–by–step instructions walk you through the four major phases of animation design, showing you how to turn your idea into a real animation with sound effects and more! You′ll work just like the pros as you sketch out your main idea, add your own details, and develop a complete, workable character from scratch.

If you′re curious about coding, animation is the perfect place to start exploring. The Scratch platform doesn′t require an actual programming language, but it gets you used to thinking like a programmer while you develop your very own animation. Short on rules but big on fun, this book is your friendly animation coach to get you started on the right foot.

- Use stick figures to design your characters′ ′bones′

- Flesh out your design and animate movements

- Create scenes and background locations

- Add sound to take your animation to the next level

Animation is fun! Building your own characters is exciting! And putting the finishing touches on your animation project shows you just how much you can learn while you play. Coding is a valuable skill that will serve you throughout school and beyond, and this book teaches you the basics in a way that leaves you hungry for more. Where will you take your new animation skills next? Creating Digital Animations takes you on the first steps of your journey to wherever you want to go!

There's Not an App for That - Mobile User Experience Design for Life (Paperback): Simon Robinson, Gary Marsden, Matt Jones There's Not an App for That - Mobile User Experience Design for Life (Paperback)
Simon Robinson, Gary Marsden, Matt Jones
R1,058 Discovery Miles 10 580 Ships in 10 - 15 working days

There's Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You'll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they're used. You'll find special sections on "challenging your approach", as well as a series of questions you can use to critique and evaluate your own designs. Whether the authors are discussing real-world products in conjunction with suggested improvements, showcasing how existing technologies can be put together in unconventional ways, or even evaluating "far out" mobile experiences of the future, you'll find plenty of practical pointers and action items to help you in your day-to-day work.

ASP.NET Core Razor Pages in Action (Paperback): Mike Brind ASP.NET Core Razor Pages in Action (Paperback)
Mike Brind
R1,350 R1,117 Discovery Miles 11 170 Save R233 (17%) Ships in 5 - 10 working days

Razor Pages lets you build, configure, and deploy amazing dynamic ASP.NET websites with ease. In ASP.NET Core Razor Pages in Action you will learn: Building, configuring, and publishing a data-driven website Creating a complete web application step-by-step Forms for collecting and processing user data Connecting to databases from a Razor Page Protecting areas of a Razor Page from unauthorized access with ASP.NET Identity Using Object Relational Mapping tools to work with data in Razor Pages applications Generating CRUD pages using scaffolding gestures Generating and sending email from your web application ASP.NET Core Razor Pages in Action teaches you to develop dynamic websites using the powerful Razor Pages framework, .NET 6, and ASP.NET. Razor Pages generates HTML on the server, and is the perfect choice for eCommerce sites, intranet services, content management systems, and other apps that require reliability. In this book, you'll use Razor Pages to build a complete application for booking city breaks, learning to iterate amazing new features chapter-by-chapter. about the technology Razor Pages sits on top of .NET 6 as a key part of ASP.NET Core, and has become the recommended tool for any developer building websites with Microsoft technologies. The page-focused framework is great for building dynamic websites that change frequently, and simplifies the process of building complex applications. about the book ASP.NET Core Razor Pages in Action shows you how to use Razor Pages to create dynamic websites that are easy to test and scale. You'll go hands-on to build a complete vacation-booking application, incorporating new framework features and adding complexities as they're introduced. As the application unfolds, you'll see how Razor Pages simplifies all the essential tasks of web development, from form creation and data processing, to easy publication and deployment. You'll also learn to enhance your web applications with the huge ecosystem of C# libraries, and how to locate the perfect tool for your task using centralized repositories.

Computer Facial Animation (Hardcover, 2nd edition): Frederic I. Parke, Keith Waters Computer Facial Animation (Hardcover, 2nd edition)
Frederic I. Parke, Keith Waters
R3,684 Discovery Miles 36 840 Ships in 10 - 15 working days

This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been significant developments by academic research groups and in the film and games industries leading to the development of morphable face models, performance driven animation, as well as increasingly detailed lip-synchronization and hair modeling techniques. These topics are described in the context of existing facial animation principles.

The second edition provides an up-to-date source for professionals and academic researchers working in the field of facial animation.

Portrait Revolution - Inspiration, Tips and Techniques for Creating Portraits from the Artists of Julia Kay's Portrait... Portrait Revolution - Inspiration, Tips and Techniques for Creating Portraits from the Artists of Julia Kay's Portrait Party (Paperback)
Julia L Kay 1
R550 Discovery Miles 5 500 Ships in 10 - 15 working days

Julia Kay's Portrait Party is an international collaborative project in which artists all over the world make portraits of each other and share them online. After years of exchanging portraits, tips and techniques within the group, in Portrait Revolution these artists are now sharing their art, their words, and their inspiration with everyone who is interested in or would like to get started with portraiture. Here you can find information on using different media, how to handle difficult portrait issues, and more. Portrait Revolution showcases 450 portraits by 200 artists, in a wide variety of media from oil painting to iPad art, watercolour to ballpoint, linocut to mosaic. There are a range of styles from realistic to abstract and interpretations by multiple artists of the same subject.

IEEE Computer Society Real-World Software Engineering Problems - A Self-Study Guide for Today's Software Professional... IEEE Computer Society Real-World Software Engineering Problems - A Self-Study Guide for Today's Software Professional (Paperback)
JF Naveda
R2,269 Discovery Miles 22 690 Ships in 10 - 15 working days

Key problems for the IEEE Computer Society Certified Software Development Professional (CSDP) Certification Program
IEEE Computer Society Real-World Software Engineering Problems helps prepare software engineering professionals for the IEEE Computer Society Certified Software Development Professional (CSDP) Certification Program. The book offers workable, real-world sample problems with solutions to help readers solve common problems. In addition to its role as the definitive preparation guide for the IEEE Computer Society Certified Software Development Professional (CSDP) Certification Program, this resource also serves as an appropriate guide for graduate-level courses in software engineering or for professionals interested in sharpening or refreshing their skills.
The book includes a comprehensive collection of sample problems, each of which includes the problem's statement, the solution, an explanation, and references.
Topics covered include:
* Engineering economics
* Test
* Ethics
* Maintenance
* Professional practice
* Software configuration
* Standards
* Quality assurance
* Requirements
* Metrics
* Software design
* Tools and methods
* Coding
* SQA and V & V
IEEE Computer Society Real-World Software Engineering Problems offers an invaluable guide to preparing for the IEEE Computer Society Certified Software Development Professional (CSDP) Certification Program for software professionals, as well as providing students with a practical resource for coursework or general study.

Embedded C Programming - Techniques and Applications of C and PIC MCUS (Paperback): Mark Siegesmund Embedded C Programming - Techniques and Applications of C and PIC MCUS (Paperback)
Mark Siegesmund
R1,225 Discovery Miles 12 250 Ships in 10 - 15 working days

This book provides a hands-on introductory course on concepts of C programming using a PIC(r) microcontroller and CCS C compiler. Through a project-based approach, this book provides an easy to understand method of learning the correct and efficient practices to program a PIC(r) microcontroller in C language. Principles of C programming are introduced gradually, building on skill sets and knowledge. Early chapters emphasize the understanding of C language through experience and exercises, while the latter half of the book covers the PIC(r) microcontroller, its peripherals, and how to use those peripherals from within C in great detail.

This book demonstrates the programming methodology and tools used by most professionals in embedded design, and will enable you to apply your knowledge and programming skills for any real-life application. Providing a step-by-step guide to the subject matter, this book will encourage you to alter, expand, and customize code for use in your own projects.
A complete introduction to C programming using PIC microcontrollers, with a focus on real-world applications, programming methodology and toolsEach chapter includes C code project examples, tables, graphs, charts, references, photographs, schematic diagrams, flow charts and compiler compatibility notes to channel your knowledge into real-world examplesIncludes Single-Chip C compiler software with full documentationOnline materials include presentation slides, extended tests, exercises, quizzes and answers, real-world case studies, videos and weblinks

Adobe Illustrator Classroom in a Book (2020 release) (Paperback): Brian Wood Adobe Illustrator Classroom in a Book (2020 release) (Paperback)
Brian Wood
R1,286 R1,161 Discovery Miles 11 610 Save R125 (10%) Ships in 9 - 17 working days

The fastest, easiest, most comprehensive way to learn. The best-selling series of hands-on software training workbooks, offers what no other book or training program does-an official training series from Adobe, developed with the support of Adobe product experts. Contains 16 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Build a strong foundation by following hands-on projects for creating logos, illustrations, and posters. Learn how to use the Shaper tool and Live Shapes along with dynamic symbols to streamline graphics creation. Create website assets and export them in multiple formats to support modern responsive web designs. From exacting illustration to more free-form painting, you'll gain vital skills as you progress through the lessons. The online companion files include all the necessary assets for readers to complete the projects featured in each chapter. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.

Rust Web Development (Paperback): Bastian Gruber Rust Web Development (Paperback)
Bastian Gruber
R1,100 R925 Discovery Miles 9 250 Save R175 (16%) Ships in 5 - 10 working days

Create bulletproof, high-performance web apps and servers with Rust. In Rust Web Development you will learn: Handling the borrow checker in an asynchronous environment Creating web APIs and using JSON in Rust Graceful error handling Testing, tracing, logging, and debugging Deploying Rust applications Efficient database access Rust Web Development is a hands-on guide to building server-based web applications with Rust. If you've built web servers using Java, C#, or PHP, you'll instantly fall in love with the performance and development experience Rust delivers. This book shows you how to work efficiently using pure Rust, along with important Rust libraries such as tokio for async runtimes, warp for web servers and APIs, and reqwest to run external HTTP requests. about the technology Web development languages and libraries can be resource hungry, with poor safety for maintaining vital web services. Rust services perform better and guarantee better safety. Plus, Rust's awesome compiler gives you an amazing developer experience. You'll get the speed of low-level programming languages like C along with the ease-of-use you'd expect from high-level languages Python or Ruby, with a super strong compiler that automatically prevents common mistakes such as null pointers. about the book In Rust Web Development, you'll learn to build server-side web applications using the Rust language and its key libraries. If you know the basics of Rust, you'll quickly pick up some pro tips for setting up your projects and organizing your code. This book gets you hands-on fast, with numerous small and large examples. You'll get up to speed with how Rust streamlines backend development, implements authentication flows, and even makes it easier for your APIs to interact. As you go, you'll build a complete Q&A web service and iterate on your code chapter-by-chapter, just like a real development project. RETAIL SELLING POINTS * Handling the borrow checker in an asynchronous environment * Creating web APIs and using JSON in Rust * Graceful error handling * Testing, tracing, logging, and debugging * Deploying Rust applications * Efficient database access AUDIENCE For experienced web developers familiar with Java, Node, or Go, and the absolute basics of Rust

Foundations of Fuzzy Control - A Practical Approach 2e (Hardcover, 2nd Edition): J. Jantzen Foundations of Fuzzy Control - A Practical Approach 2e (Hardcover, 2nd Edition)
J. Jantzen
R2,599 Discovery Miles 25 990 Ships in 10 - 15 working days

Foundations of Fuzzy Control: A Practical Approach, 2nd Edition has been significantly revised and updated, with two new chapters on Gain Scheduling Control and Neurofuzzy Modelling. It focuses on the PID (Proportional, Integral, Derivative) type controller which is the most widely used in industry and systematically analyses several fuzzy PID control systems and adaptive control mechanisms. This new edition covers the basics of fuzzy control and builds a solid foundation for the design of fuzzy controllers, by creating links to established linear and nonlinear control theory. Advanced topics are also introduced and in particular, common sense geometry is emphasised. Key features * Sets out practical worked through problems, examples and case studies to illustrate each type of control system * Accompanied by a website hosting downloadable MATLAB programs * Accompanied by an online course on Fuzzy Control which is taught by the author. Students can access further material and enrol at the companion website Foundations of Fuzzy Control: A Practical Approach, 2nd Edition is an invaluable resource for researchers, practitioners, and students in engineering. It is especially relevant for engineers working with automatic control of mechanical, electrical, or chemical systems.

The Programmer's Brain: What every programmer needs to know about cognition (Paperback): Felienne Hermans The Programmer's Brain: What every programmer needs to know about cognition (Paperback)
Felienne Hermans
R1,115 R937 Discovery Miles 9 370 Save R178 (16%) Ships in 5 - 10 working days

"I am in awe of this book, it is a very good read and has tons of interesting lessons for any engineer." - Tim van Deurzen Your brain responds in a predictable way when it encounters new or difficult tasks. This unique book teaches you concrete techniques rooted in cognitive science that will improve the way you learn and think about code. In The Programmer's Brain: What every programmer needs to know about cognition you will learn: - Fast and effective ways to master new programming languages - Speed reading skills to quickly comprehend new code - Techniques to unravel the meaning of complex code - Ways to learn new syntax and keep it memorized - Writing code that is easy for others to read - Picking the right names for your variables - Making your codebase more understandable to newcomers - Onboarding new developers to your team Learn how to optimize your brain's natural cognitive processes to read code more easily, write code faster, and pick up new languages in much less time. This book will help you through the confusion you feel when faced with strange and complex code, and explain a codebase in ways that can make a new team member productive in days! about the technology Understanding the cognitive functions that govern the way your brain thinks about coding will help you work smarter, not harder. You'll improve your productivity, reduce your need for constant rewrites, and say goodbye to spending late nights struggling with new languages. about the book The Programmer's Brain explores the way your brain works when it's thinking about code. In it, you'll master practical ways to apply these cognitive principles to your daily programming life. You'll improve your code comprehension by turning confusion into a learning tool, and pick up awesome techniques for reading code and quickly memorizing syntax. This practical guide includes tips for creating your own flashcards and study resources that can be applied to any new language you want to master. By the time you're done, you'll not only be better at teaching yourself-you'll be an expert at bringing new colleagues and junior programmers up to speed. about the reader For programmers who have experience working in more than one language. about the author Dr. Felienne Hermans is an associate professor at Leiden University in the Netherlands. She has spent the last decade researching learning and teaching programming. Felienne is an award-winning educator, the creator of the Hedy programming language for novice programmers, and a host of Software Engineering Radio-one of the world's largest programming podcasts.

3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics (Hardcover, 2nd edition): David Eberly 3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics (Hardcover, 2nd edition)
David Eberly
R3,082 Discovery Miles 30 820 Ships in 10 - 15 working days

The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics-all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.

How to Become a Video Game Artist (Paperback): S. Kennedy How to Become a Video Game Artist (Paperback)
S. Kennedy
R552 R414 Discovery Miles 4 140 Save R138 (25%) Ships in 10 - 15 working days

Starting with the basics of game creation and the artistic skills necessary to get started, this book provides the inside track on how to forge a career in the world of video game art. Included are detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own. It features interviews with video game art professionals who've worked for top gaming companies. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators - from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy's Ghost Recon and World of Warcraft; interviews with video game art professionals who've worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own.

Learn Windows PowerShell in a Month of Lunches, Third Edition (Paperback, 3rd edition): Donald Jones, Jeffrey Hicks Learn Windows PowerShell in a Month of Lunches, Third Edition (Paperback, 3rd edition)
Donald Jones, Jeffrey Hicks
R1,048 R960 Discovery Miles 9 600 Save R88 (8%) Ships in 9 - 17 working days

DESCRIPTION PowerShell provides a single, unified administrative command line from which to control and automate virtually every aspect of a Windows system. It accepts and executes commands immediately, and scripts can be written to manage most Windows servers like Exchange, IIS, and SharePoint. This updated book covers PowerShell features that run on Windows 7, Windows Server 2008 R2, and later. This edition is appropriate for PowerShell version 3 and later. There is coverage for new PowerShell version 5 features like PowerShellGet, however PowerShell fundamentals are unchanged. Learn Windows PowerShell in a Month of Lunches, Third Edition is an innovative tutorial designed for busy IT professionals. With just one hour a day for a month, readers will be automating Windows tasks faster than they ever thought possible. They start with the basics (What is PowerShell and what can be done with it). Then, it moves systematically through the techniques and features that facilitate efficient and effective results. KEY FEATURES * A great start with a great tutorial * Concise and easy-to-follow * Based on years of successful training techniques * Hands-on exercises and labs AUDIENCE Experience with Windows administration is helpful. No programming or scripting experience is assumed. ABOUT THE TECHNOLOGY PowerShell is an automation engine for Windows systems. It is being built into all major Microsoft products and many third party products. PowerShell allows for the automations of day to day administration tasks and is a must learn technology for administrators.

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