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Books > Computing & IT > Computer programming > General

The Art of Game Design (Hardcover): William Young The Art of Game Design (Hardcover)
William Young
R2,935 R2,663 Discovery Miles 26 630 Save R272 (9%) Ships in 18 - 22 working days
B4A en Espanol - Desarrollo Rapido de App utilizando BASIC (Spanish, Hardcover): Wyken Seagrave B4A en Espanol - Desarrollo Rapido de App utilizando BASIC (Spanish, Hardcover)
Wyken Seagrave; Translated by Javier Parraga Gonzalez
R1,624 R1,352 Discovery Miles 13 520 Save R272 (17%) Ships in 18 - 22 working days
21st Century RPG: /Free, ILE, and MVC - Free, ILE, and MVC (Paperback): David Shirey 21st Century RPG: /Free, ILE, and MVC - Free, ILE, and MVC (Paperback)
David Shirey
R1,535 R1,263 Discovery Miles 12 630 Save R272 (18%) Ships in 18 - 22 working days

This guide teaches programmers who have been left behind in the IBM i's evolution to code more productively and modernize their business applications. Shirey uses a casual, humorous teaching style to explain the concepts, along with plenty of code examples. Readers will gain confidence in areas that may be new to them and use the provided examples to practice what they've learned. The manual is structured so that whether they are using the latest IBM i technology or an older version, readers will learn methods to improve coding and applications, as well as become comfortable with writing programs using ILE RPG, free-format RPG, and Model-View-Controller (MVC).

Absolute Java, Global Edition (Paperback, 6th edition): Walter Savitch Absolute Java, Global Edition (Paperback, 6th edition)
Walter Savitch
R2,035 R1,643 Discovery Miles 16 430 Save R392 (19%) Ships in 5 - 10 working days

For courses in computer programming and engineering. Beginner to Intermediate Programming in Java This book is designed to serve as a textbook and reference for programming in the Java language. Although it does include programming techniques, it is organised around the features of the Java language rather than any particular curriculum of programming techniques. The main audience is undergraduate students who have not had extensive programming experience with the Java language. The introductory chapters are written at a level that is accessible to beginners, while the boxed sections of those chapters serve to quickly introduce more experienced programmers to basic Java syntax. Later chapters are still designed to be accessible, but are written at a level suitable for students who have progressed to these more advanced topics.

Computer Systems: A Programmer's Perspective, Global Edition (Paperback, 3rd edition): Randal Bryant, David O'Hallaron Computer Systems: A Programmer's Perspective, Global Edition (Paperback, 3rd edition)
Randal Bryant, David O'Hallaron
R1,555 Discovery Miles 15 550 Ships in 4 - 6 working days

For courses in Computer Science and Programming Computer systems: A Programmer's Perspective explains the underlying elements common among all computer systems and how they affect general application performance. Written from the programmer's perspective, this book strives to teach students how understanding basic elements of computer systems and executing real practice can lead them to create better programs. Spanning across computer science themes such as hardware architecture, the operating system, and systems software, the 3rd Edition serves as a comprehensive introduction to programming. This book strives to create programmers who understand all elements of computer systems and will be able to engage in any application of the field--from fixing faulty software, to writing more capable programs, to avoiding common flaws. It lays the groundwork for students to delve into more intensive topics such as computer architecture, embedded systems, and cybersecurity. This book focuses on systems that execute an x86-64 machine code, and recommends that students have access to a Linux system for this course. Students should have basic familiarity with C or C++.

Object-Oriented Engineering - Building Engineering Systems Using Smalltalk-80 (Hardcover): John R. Bourne Object-Oriented Engineering - Building Engineering Systems Using Smalltalk-80 (Hardcover)
John R. Bourne
R967 Discovery Miles 9 670 Ships in 10 - 15 working days

This book provides an introduction to the understanding and use of object-oriented methodologies for engineering problem solving with a specific emphasis on analysis and design. (Object-oriented programming is a general computer language methodology. The name comes from the focus on describing problems in terms of objects, both physical and conceptual).

Sitecore Cookbook for Developers (Paperback): Yogesh Patel Sitecore Cookbook for Developers (Paperback)
Yogesh Patel
R1,303 Discovery Miles 13 030 Ships in 18 - 22 working days

Over 70 incredibly effective and practical recipes to get you up and running with Sitecore development About This Book * Build enterprise-level rich websites quickly and deliver the best possible content management to your website * Get maximum usage of functionalities like different user interfaces, workflow, publishing, search, analytics, etc and learn different rendering techniques using presentation components for data bindings, events, handlers, schedulers, media, etc. * Add a surprising amount of functionality just by customizing the Sitecore architecture through the best practices contained in this book Who This Book Is For If you are a Sitecore developer or a programmer who wants to expand your Sitecore development skills, this book is ideal for you. You will need working knowledge of ASP.NET WebForms or MVC, as well as HTML, and a basic knowledge of Sitecore installation. What You Will Learn * Create, access, and personalize your website content using different Sitecore presentation components * Learn how to extend the presentation components to fulfill some real-life requiremnts such as improving the site's performance, generating Rss feeds and so on * Work with multiple websites on a single Sitecore instance and create multilingual websites * Customize the Sitecore interfaces as per your business requirements to provide easier and error-free user interface to content authors to save time and improve accuracy * Customize the Sitecore backend architecture as per your business needs * Automate tasks and achieve scalability by altering the development and configuration settings * Integrate external systems with Sitecore to import or export content and secure user interactions * Integrate the advanced features of analytics and personalization, to get the best possible customer experience and generate its reports In Detail This book will get you started on building rich websites, and customizing user interfaces by creating content management applications quickly. It will give you an insight into web designs and how to customize the Sitecore architecture as per your website's requirements using best practices. Packed with over 70 recipes to help you achieve and solve real-world common tasks, requirements, and the problems of content management, content delivery, and publishing instance environments. It also presents recipes on Sitecore's backend processes of customizing pipelines, creating custom event handler and media handler, setting hooks and more. Other topics covered include creating a workflow action, publishing sublayouts and media files, securing your environment by customizing user profiles and access rights, boosting search capabilities, optimising performance, scalability and high-availability of Sitecore instances and much more. By the end of this book, you will have be able to add virtually limitless features to your websites by developing and deploying Sitecore efficiently. Style and approach This easy-to-follow guide is full of hands-on recipes on real-world development tasks to improve your existing Sitecore system. Each topic is presented with its benefits and detailed steps to achieve it through well-explained code and images.

Pixel Art for Game Developers (Paperback): Daniel Silber Pixel Art for Game Developers (Paperback)
Daniel Silber
R1,775 Discovery Miles 17 750 Ships in 9 - 17 working days

Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft. The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development. Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you: Create tilesets to build game environments Understand light and shadow Work efficiently with pixels Use atmospheric and linear perspective Create professional-quality Pixel Art This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics. Praise for the Book:Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It's frankly shocking that there hasn't been a resource like this before ... a very timely book.-Chris Totten, George Mason University, Washington, DC, USA

Learn Kubernetes in a Month of Lunches (Paperback): Elton Stoneman Learn Kubernetes in a Month of Lunches (Paperback)
Elton Stoneman
R1,304 Discovery Miles 13 040 Ships in 10 - 15 working days

In Learn Kubernetes in a Month of Lunches you'll go from "what's a Pod?" to automatically scaling clusters of containers and components in just 22 hands-on lessons, each short enough to fit into a lunch break. Every lesson is task-focused and covers an essential skill on the road to Kubernetes mastery. You'll learn how to smooth container management with Kubernetes, including securing your clusters, and upgrades and rollbacks with zero downtime. No development stack, platform, or background is assumed. Author Elton Stoneman describes all patterns generically, so you can easily apply them to your applications and port them to other projects! about the technologyCreate apps that perform identically on your laptop, data center, and cloud! Kubernetes provides a consistent method for deploying applications on any platform, making it easy to grow. By efficiently orchestrating Docker containers, Kubernetes simplifies tasks like rolling upgrades, scaling, and self-healing. about the book Learn Kubernetes in a Month of Lunches is your guide to getting up and running with Kubernetes. You'll progress from Kubernetes basics to essential skills, learning to model, deploy, and manage applications in production. Exercises demonstrate how Kubernetes works with multiple languages and frameworks. You'll also practice with new apps, legacy code, and serverless functions. what's inside Deploying applications on Kubernetes clusters Understanding the Kubernetes app lifecycle, from packaging to rollbacks Self-healing and scalable apps Using Kubernetes as a platform for new technologies about the readerFor readers familiar with Docker and containerization. about the author Elton Stoneman is a Docker Captain, a 11-time Microsoft MVP, and the author of Learn Docker in a Month of Lunches.

Teaching Tech Together - How to Make Your Lessons Work and Build a Teaching Community around Them (Hardcover): Greg Wilson Teaching Tech Together - How to Make Your Lessons Work and Build a Teaching Community around Them (Hardcover)
Greg Wilson
R1,980 Discovery Miles 19 800 Ships in 10 - 15 working days

Hundreds of grassroots groups have sprung up around the world to teach programming, web design, robotics, and other skills outside traditional classrooms. These groups exist so that people don't have to learn these things on their own, but ironically, their founders and instructors are often teaching themselves how to teach. There's a better way. This book presents evidence-based practices that will help you create and deliver lessons that work and build a teaching community around them. Topics include the differences between different kinds of learners, diagnosing and correcting misunderstandings, teaching as a performance art, what motivates and demotivates adult learners, how to be a good ally, fostering a healthy community, getting the word out, and building alliances with like-minded groups. The book includes over a hundred exercises that can be done individually or in groups, over 350 references, and a glossary to help you navigate educational jargon.

Mobile & Social Game Design - Monetization Methods and Mechanics, Second Edition (Paperback, 2nd edition): Tim Fields, Brandon... Mobile & Social Game Design - Monetization Methods and Mechanics, Second Edition (Paperback, 2nd edition)
Tim Fields, Brandon Cotton
R1,529 Discovery Miles 15 290 Ships in 10 - 15 working days

Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization Completely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book's many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology. Learn How to Attract-and Retain-Gamers and Make Money The book explores how the gaming sector has changed, including the evolution of free-to-play games on mobile and tablet devices, sophisticated subscription model-based products, and games for social media websites, such as Facebook. It also demystifies the alphabet soup of industry terms that have sprouted up around mobile and social game design and monetization. A major focus of the book is on popular mechanisms for acquiring users and methods of monetizing users. The author explains how to put the right kinds of hooks in your games, gather the appropriate metrics, and evaluate that information to increase the game's overall stickiness and revenue per user. He also discusses the sale of virtual goods and the types of currency used in games, including single and dual currency models. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.

ASP.NET For Beginners - The Simple Guide to Learning ASP.NET Web Programming Fast! (Hardcover): Tim Warren ASP.NET For Beginners - The Simple Guide to Learning ASP.NET Web Programming Fast! (Hardcover)
Tim Warren
R548 R502 Discovery Miles 5 020 Save R46 (8%) Ships in 18 - 22 working days
Game Design Deep Dive - Platformers (Paperback): Joshua Bycer Game Design Deep Dive - Platformers (Paperback)
Joshua Bycer
R1,168 Discovery Miles 11 680 Ships in 10 - 15 working days

The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping - one of the oldest mechanics in the industry - and how it has evolved and changed over the years. The author looks at the transition from 2D to 3D and multiple elements that make jumping more complicated than it looks from a design perspective. Key Selling Points: The first in a series of books that focus entirely on a singular game design system or mechanic, in this case: jumping. A perfect read for anyone interested in understanding game design, or just curious from a historical standpoint. A must read for anyone interested in building their own platformer or just interested in the history of the game industry's most famous game mechanic. This book is a perfect companion for someone building their first game or as part of a game design classroom. Includes real game examples to highlight the discussed topics and mechanics. Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations; his first book was titled 20 Essential Games to Study.

Fifty Key Video Games (Paperback): Bernard Perron, Kelly Boudreau, Mark J.P. Wolf, Dominic Arsenault Fifty Key Video Games (Paperback)
Bernard Perron, Kelly Boudreau, Mark J.P. Wolf, Dominic Arsenault
R918 Discovery Miles 9 180 Ships in 10 - 15 working days

- The first book dedicated to exploring key video games from the 1970s to present day. - Provides a highly accessible overview of the history of video games from PONG, Pac-Man and Tetris to Minecraft, Animal Crossing and Assassin's Creed. - The selection covers a range of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impacts, and more.

OCP - Oracle Certified Professional Java SE 8 Programmer II Study Guide - Exam 1Z0-809 (Paperback): J Boyarsky OCP - Oracle Certified Professional Java SE 8 Programmer II Study Guide - Exam 1Z0-809 (Paperback)
J Boyarsky 1
R1,182 R1,010 Discovery Miles 10 100 Save R172 (15%) Ships in 18 - 22 working days

Complete, trusted preparation for the Java Programmer II exam OCP: Oracle Certified Professional Java SE 8 Programmer II Study Guide is your comprehensive companion for preparing for Exam 1Z0-809 as well as upgrade Exam 1Z0-810 and Exam 1Z0-813. With full coverage of 100% of exam objectives, this invaluable guide reinforces what you know, teaches you what you don't know, and gives you the hands-on practice you need to boost your skills. Written by expert Java developers, this book goes beyond mere exam prep with the insight, explanations and perspectives that come from years of experience. You'll review the basics of object-oriented programming, understand functional programming, apply your knowledge to database work, and much more. From the basic to the advanced, this guide walks you through everything you need to know to confidently take the OCP 1Z0-809 Exam and upgrade exams 1Z0-810 and 1Z0-813. Java 8 represents the biggest changes to the language to date, and the latest exam now requires that you demonstrate functional programming competence in order to pass. This guide has you covered, with clear explanations and expert advice. * Understand abstract classes, interfaces, and class design * Learn object-oriented design principles and patterns * Delve into functional programming, advanced strings, and localization * Master IO, NIO, and JDBC with expert-led database practice If you're ready to take the next step in your IT career, OCP: Oracle Certified Professional Java SE 8 Programmer II Study Guide is your ideal companion on the road to certification.

Learn Enough JavaScript to Be Dangerous - A Tutorial Introduction to Programming with JavaScript (Paperback): Michael Hartl Learn Enough JavaScript to Be Dangerous - A Tutorial Introduction to Programming with JavaScript (Paperback)
Michael Hartl
R820 Discovery Miles 8 200 Ships in 10 - 15 working days

All You Need to Know, and Nothing You Don't, to Write JavaScript for the Web and Beyond JavaScript plays a key role in modern software development, not only because it is the only language that runs inside virtually all web browsers, but also because it has become widely used for back-end and general-purpose development as well. Although JavaScript is a big language, you don't need to learn "everything" about it to get started, just how to use it efficiently to solve real problems. In Learn Enough JavaScript to Be Dangerous, renowned instructor Michael Hartl teaches the specific concepts, skills, and approaches you need to be professionally productive. Even if you've never programmed before, Hartl helps you quickly build technical sophistication and master the lore you need to succeed. Treating JavaScript as a general-purpose language right from the start, Hartl offers examples for creating dynamic effects in browsers and for writing scripts and modules using Node.js. Focused exercises help you internalize what matters, without wasting time on details pros don't care about. Soon, it'll be like you were born knowing this stuff--and you'll be suddenly, seriously dangerous. Learn enough about . . . Rapidly deploying a simple JavaScript app to the live Web Working with strings and other native JavaScript objects Applying functions and elegant, powerful functional-programming techniques Creating new objects with both properties and methods Writing tests and improving code with test-driven development (TDD) Developing and using self-contained, modular NPM software packages Adding interactivity with event listeners, dynamic HTML forms, and DOM manipulation Writing useful, nontrivial JavaScript shell scripts Building an industrial-grade interactive website with JavaScript, from start to finish Michael Hartl's Learn Enough series includes books and video courses that focus on the most important parts of each subject, so you don't have to learn everything to get started--you just have to learn enough to be dangerous and solve technical problems yourself. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Fundamentals of Computer Programming (Hardcover): Emily Jones Fundamentals of Computer Programming (Hardcover)
Emily Jones
R3,319 R2,999 Discovery Miles 29 990 Save R320 (10%) Ships in 18 - 22 working days
Reactive Programming with RxJS (Paperback): Sergi Mansilla Reactive Programming with RxJS (Paperback)
Sergi Mansilla
R740 R670 Discovery Miles 6 700 Save R70 (9%) Ships in 10 - 15 working days

Reactive programming is revolutionary. It makes asynchronous programming clean, intuitive, and robust. Use RxJS 5 to write complex programs in a simple way, and master the Observable: a powerful data type that substitutes callbacks and promises. Think about your programs as streams of data that change and adapt to produce what you want. Manage real-world concurrency and write complex flows of events in your applications with ease. Take advantage of Schedulers to make asynchronous testing easier. The code in this new edition is completely updated for RxJS 5 and ES6. Create concurrent applications with ease using RxJS 5, a powerful event composition library. Real-world JavaScript applications require you to master asynchronous programming, and chances are that you'll spend more time coordinating asynchronous events than writing actual functionality. This book introduces concepts and tools that will greatly simplify the process of writing asynchronous programs. Find out about Observables, a unifying data type that simplifies concurrent code and eases the pain of callbacks. Learn how Schedulers change the concept of time itself, making asynchronous testing sane again. Find real-world examples for the browser and Node.js along the way: how about a real-time earthquake visualization in 20 lines of code, or a frantic shoot-'em-up space videogame? You'll also use Cycle.js - a modern, reactive, web framework - to make a new breed of web applications. By the end of the book, you'll know how to think in a reactive way, and to use RxJS 5 to build complex programs and create amazing reactive user interfaces. You'll also understand how to integrate it with your existing projects and use it with the frameworks you already know. All the code in this new edition has been thoroughly revised and updated for RxJS 5, ES6, and Cycle.js Unified.

Constraint Processing (Hardcover, New): Rina Dechter Constraint Processing (Hardcover, New)
Rina Dechter
R2,045 R1,581 Discovery Miles 15 810 Save R464 (23%) Ships in 10 - 15 working days

Constraint satisfaction is a simple but powerful tool. Constraints identify the impossible and reduce the realm of possibilities to effectively focus on the possible, allowing for a natural declarative formulation of what must be satisfied, without expressing how. The field of constraint reasoning has matured over the last three decades with contributions from a diverse community of researchers in artificial intelligence, databases and programming languages, operations research, management science, and applied mathematics. Today, constraint problems are used to model cognitive tasks in vision, language comprehension, default reasoning, diagnosis, scheduling, temporal and spatial reasoning.
In Constraint Processing, Rina Dechter, synthesizes these contributions, along with her own significant work, to provide the first comprehensive examination of the theory that underlies constraint processing algorithms. Throughout, she focuses on fundamental tools and principles, emphasizing the representation and analysis of algorithms.
-Examines the basic practical aspects of each topic and then tackles more advanced issues, including current research challenges
-Builds the reader's understanding with definitions, examples, theory, algorithms and complexity analysis
-Synthesizes three decades of researchers work on constraint processing in AI, databases and programming languages, operations research, management science, and applied mathematics

Experimentation for Engineers (Hardcover): David Sweet Experimentation for Engineers (Hardcover)
David Sweet
R1,203 Discovery Miles 12 030 Ships in 10 - 15 working days

Learn practical and modern experimental methods used by engineers in technology and trading. Experimentation for Engineers: From A/B testing to Bayesian optimization is a toolbox of methods for optimizing machine learning systems, quantitative trading strategies, and more. You'll start with a deep dive into A/B testing, and then graduate to advanced methods used to improve performance in highly competitive industries like finance and social media. The experimentation skills you'll master in this unique, practical guide will quickly reveal which approaches and features deliver real results for your business. In Experimentation for Engineers, you'll learn how to evaluate the changes you make to your system and ensure that your experiments don't undermine revenue or other business metrics. By the time you're done, you'll be able to seamlessly deploy changes to production while avoiding common pitfalls. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

HTML And CSS - Visual QuickStart Guide (Paperback, 9th Edition): Joe Casabona HTML And CSS - Visual QuickStart Guide (Paperback, 9th Edition)
Joe Casabona
R902 Discovery Miles 9 020 Ships in 10 - 15 working days

HTML and CSS remain the linchpin of the Web. Every beginning web developer needs to understand them thoroughly - including the latest advances in these standards, and the newest techniques based on them. For decades, web professionals have turned to HTML and CSS: Visual QuickStart Guide as the fastest and most practical way to gain that understanding. Now, this fullcolor guide has been thoroughly updated by a new author who's taught thousands of beginning web developers. Joe Casabona combines expert introductions to the latest HTML and CSS technologies, new examples and projects, and extensive online video content for a true multimodal learning experience.

Combining definitive reference information with hands-on tutorials, Casabona helps aspiring and current web professionals gain deep mastery of HTML and CSS separately, together, and in the broader context of the overall web project and lifecycle. Drawing on his extensive teaching experience, Casabona offers well-honed explanations that learners will understand, whether they're working on their own or in classroom environments. From the basics to advanced techniques, he guides you through:

  • Designing, structuring, and formatting sites
  • Using CSS to gain full control over elements, fonts, colors, and layouts
  • Making the most of sophisticated HTML5 and CSS3 capabilities
  • Effectively testing, debugging, and publishing sites and applications
  • Exploring leading JavaScript libraries and build tools for more advanced web development
Artificial Intelligence Programming (Hardcover, 2nd edition): Eugene Charniak, Christopher K. Riesbeck, ew V. McDermott, James... Artificial Intelligence Programming (Hardcover, 2nd edition)
Eugene Charniak, Christopher K. Riesbeck, ew V. McDermott, James R. Meehan
R4,541 Discovery Miles 45 410 Ships in 10 - 15 working days

Artificial intelligence research has thrived in the years since this best-selling AI classic was first published. The revision encompasses these advances by adapting its coding to Common Lisp, the well-documented language standard, and by bringing together even more useful programming tools. Today's programmers in AI will find this volume's superior coverage of programming techniques and easily applicable style anything but common.

Adobe Illustrator Classroom in a Book (2023 Release) (Paperback): Brian Wood Adobe Illustrator Classroom in a Book (2023 Release) (Paperback)
Brian Wood
R1,350 R1,117 Discovery Miles 11 170 Save R233 (17%) Ships in 5 - 10 working days

Build valuable graphic art skills and create digital artwork using Adobe Illustrator Adobe Illustrator Classroom in a Book (2023 release) uses real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to: Create artwork, from precise drawings to stylistic paintings Make logos, illustrations, posters, podcast covers, flyers, and more Explore selections, shapes, and color Progress to freeform gradients and layers Work with dynamic symbols, artistic brushes, and creative effects Efficiently export assets for the web, print, and more Classroom in a Book (R), the best-selling series of hands-on software training workbooks, offers what no other book or training program does-an official training series from Adobe, developed with the support of Adobe product experts. Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe Illustrator (2023 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Illustrator software. This book covers Illustrator on desktop only. It does not address Illustrator on the iPad.

The Business of Indie Games - Everything You Need to Know to Conquer the Indie Games Industry (Paperback): Alex Josef, Alex Van... The Business of Indie Games - Everything You Need to Know to Conquer the Indie Games Industry (Paperback)
Alex Josef, Alex Van Lepp, Marshal D. Carper
R1,535 Discovery Miles 15 350 Ships in 18 - 22 working days

Explores the basics of indie game marketing Helps the reader with how to communicate to talk to investors, pbulishers, and major platforms Illustrates different negotiation tactics

JavaScript All-in-One For Dummies (Paperback): Chris Minnick JavaScript All-in-One For Dummies (Paperback)
Chris Minnick
R864 R672 Discovery Miles 6 720 Save R192 (22%) Ships in 9 - 17 working days

A developer’s resource to learning one of the most-used scripting languages JavaScript All-in-One For Dummies saves you shelf space by offering a complete introduction to JavaScript and how it’s used in the real world. This book serves up JavaScript coding basics before diving into the tools, libraries, frameworks, and runtime environments new and experienced coders need to know. Start by learning the basics of JavaScript and progress through the techniques and tools used by professional JavaScript developers, even if you’ve never written code before. You also get the details of today’s hottest libraries and frameworks—React.js, Vue.js, Svelte, and Node.js.  Learn the basics of web and application development with the JavaScript language Grasp the similarities and differences between React.js, Vue.js, and Svelte Discover how to write server-side JavaScript and how to access databases with Node.js Gain a highly marketable skill, with one of the most popular coding languages Launch or further your career as a coder with easy-to-follow instruction This is the go-to Dummies guide for future and current coders who need an all-inclusive guide JavaScript. This is the go-to Dummies guide for future and current coders who need an all-inclusive guide to the world of JavaScript.

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