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Books > Computing & IT > Internet > General
Network infrastructures are growing rapidly to meet the needs of business, but the required repolicing and reconfiguration provide challenges that need to be addressed. The software-defined network (SDN) is the future generation of Internet technology that can help meet these challenges of network management. This book includes quantitative research, case studies, conceptual papers, model papers, review papers, and theoretical backing on SDN. This book investigates areas where SDN can help other emerging technologies deliver more efficient services, such as IoT, industrial IoT, NFV, big data, blockchain, cloud computing, and edge computing. The book demonstrates the many benefits of SDNs, such as reduced costs, ease of deployment and management, better scalability, availability, flexibility and fine-grained control of traffic, and security. The book demonstrates the many benefits of SDN, such as reduced costs, ease of deployment and management, better scalability, availability, flexibility and fine-grained control of traffic, and security. Chapters in the volume address: Design considerations for security issues and detection methods State-of-the-art approaches for mitigating DDos attacks using SDN Big data using Apache Hadoop for processing and analyzing large amounts of data Different tools used for attack simulation Network policies and policy management approaches that are widely used in the context of SDN Dynamic flow tables, or static flow table management A new four-tiered architecture that includes cloud, SDN-controller, and fog computing Architecture for keeping computing resources available near the industrial IoT network through edge computing The impact of SDN as an innovative approach for smart city development More. The book will be a valuable resource for SDN researchers as well as academicians, research scholars, and students in the related areas.
Explores the use of IoT in the field of biomedical engineering Discusses current issues associated with biomedical engineering while including the fundamentals such as collaboration on usage of sensors, bio-interfaces, e-medicine, remote healthcare, etc. Throws light on IoT for healthcare monitoring as well as for remote healthcare, data communication, monitoring, and diagnosis.
Conceptually, as well as practically, digitalization is similar to the implementation of a modern computation model - the model may be a centralized setup using a mainframe or it may be extended to an N-tier architecture. Regardless of the specifics of the implementation, however, the conceptual model of data processing remains the same. Digitalization is nothing but a system relying on digital technologies to create, conduct and, potentially, expand a business activity of some sort. Digitalization can be used to create an e-commerce model for a small business or to create a global supply and distribution chain geared toward almost any kind of a business. It could also be used for non-profit purposes, such as on-line education and telemedicine or e-government. Digitalization: Contexts, Roles, and Outcomes is a contemplation and analysis of the socio-technical system that is known as digitalization. It considers the context of digitalization as well as the ways by which digitalization offers value to the context within which it operates. This book aims to offer readers an entry point to a path of inquiry into the different aspects of digitalization. The goal is to identify main directions for further inquiry as well as to outline the most obvious obstacles along the way. The book aims to guide readers on their own unique journeys using the basic ideas, principles, and concepts synthesized, developed, and presented in the book. It is beneficial to both practitioners and researchers. The book covers: The functionality of digitalization The significance of digitalization Identifying the context of digitalization Designing a control system A cognitive model for the theory of digitalization Designing a theory of digitalization The book helps readers to consider the subject of digitalization in a rigorous and rational way so their own perspectives can emerge stronger and be substantiated and reinforced by building an argument vis-a-vis perspectives and points examined in this book.
Replete with interviews with key practitioners (both in the book and online) will give up-to-date information on the techniques, forms and concepts used by leading figures in contemporary Live Visuals.
Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to navigate the future of gaming. Situated at the intersection of New Media, Game, Cultural and Queer Studies, the book navigates diverse interspecies relationships, queer villains from the past, Pokemon memes on border politics, flanerie in post-industrial cities and one-sided erotic fights. It provides new critical engagements with the works of Jose Esteban Munoz, Bonnie Ruberg, Guy Debord and Jack Halberstam, examining queer representation, gaming subcultures and dissident play practices. Making the bold claim that video games might be the queerest medium today, this book provides organic, self-reflective and, ultimately, thought-provoking thinking in which both games and gamers are queered. This book will be of interest to scholars researching game studies, sex, gender and sexuality in new media, but also readers interested in literature, digital media, society, participatory culture and queer studies.
Explores how social media defines consumer behaviour. Discovers how social media works to keep the user always on. Reviews why social media can shape a more extreme political and cultural ideology in users. Studies how social media algorithms can shape a predictable and homogeneous culture. Develops critical and multidisciplinary thinking about the impact of social media in shaping a predictable society.
This book takes a multidisciplinary approach to the question of esports and their role in society A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world. Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be learned through esports? What do the media gain from broadcasting esports? What is the relationship between social networks and esports? What are the main marketing strategies used in esports? What effect does communicative globalization have on the development of esports? What is the relationship between merchandising and esports? What do communication experts think about esports? Offering clear insights into this rapidly developing area, this volume will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication studies, transmedia literacy, and digital culture
This book addresses the topic of playable cities, which use the 'smartness' of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities. The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.
Internet trolling is a major feature of internet culture and jargon. As such it holds many different connotations that are often negative. Therefore, it is important to observe the implications and issues on multiple levels to gain a better understanding of this behavior. Examining the Concepts, Issues, and Implications of Internet Trolling provides current research on the technical approaches as well as more social and behavioural involvements for gaining a better understanding of internet trolling. This book is useful to researchers, students and practitioners interested in building a share meaning for online community users.
Mind your online P's and Q's with this expert digital manners guide Conducting yourself online can be challenging. It sometimes seems like the web and social media is tailor-made to cause upset and anger. But, with the right guide, anyone can learn how to be a beacon of civility and politeness online. In Digital Etiquette For Dummies, a team of online communication experts share their combined insights into improving your presence on social media, writing emails that exude positivity and clarity, behaving correctly in virtual meetings, and much more. You'll become a paragon of politeness as you learn to apply the timeless rules of etiquette to the unique environment of the web, social media, email, Zoom, and smartphones. In this book, you'll also: Learn near-universal etiquette rules for email, social media, cellphones, and more Discover ways to make sure that your polite attitude isn't being lost in the text-only context of a business email Avoid common social media pitfalls and digital faux pas that can trip up even the most careful communicators A great handbook for anyone who uses digital communication in business or in their personal life (so, pretty much everyone), Digital Etiquette For Dummies also belongs on the reading lists of those trying to improve their online interactions on social media.
In this companion, a diverse, international and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces-theoretical, practical and conceptual. As a vehicle for-and of-the everyday, mobile media is recalibrating the relationship between art and digital networked media, and reshaping how creative practices such as writing, photography, video art and filmmaking are being conceptualized and practised. In exploring these innovations, The Routledge Companion to Mobile Media Art pulls together comprehensive, culturally nuanced and interdisciplinary approaches; considerations of broader media ecologies and histories and political, social and cultural dynamics; and critical and considered perspectives on the intersections between mobile media and art. This book is the definitive publication for researchers, artists and students interested in comprehending all the various aspects of mobile media art, covering digital media and culture, internet studies, games studies, anthropology, sociology, geography, media and communication, cultural studies and design.
Web services is rapidly becoming one of the most valued aspects of information technology services, as Web-based technological advancements continue to grow at an exponential rate. ""Web Services Research and Practices"" provides researchers, scholars, and practitioners in a variety of settings essential up-to-date research in this demanding field, addressing issues such as: communication applications using Web services; Semantic services computing; discovery, modeling, performance, and enhancements of Web services; and Web services architecture, frameworks, and security.
The book will focus on exploiting state of the art research in semantic web and web science. The rapidly evolving world-wide-web has led to revolutionary changes in the whole of society. The research and development of the semantic web covers a number of global standards of the web and cutting edge technologies, such as: linked data, social semantic web, semantic web search, smart data integration, semantic web mining and web scale computing. These proceedings are from the 6th Chinese Semantics Web Symposium.
This book explains IoT technology, its potential applications, the security and privacy aspects, the key necessities like governance, risk management, regulatory compliance needs, the philosophical aspects of this technology that are necessary to support an ethical, safe and secure digitally enhanced environment in which people can live smarter. It describes the inherent technology of IoT, the architectural components and the philosophy behind this emerging technology. Then it shows the various potential applications of the Internet of Things that can bring benefits to the human society. Finally, it discusses various necessities to provide a secured and trustworthy IoT service.
This book discusses the use of the internet in China, the complicated power relations in online political communications, and the interactions and struggles between the government and the public over the use of the internet. It argues that there is a "semi-structured" online public sphere, in which there is a certain amount of equal and liberal political communication, but that the online political debates are also limited by government control and censorship, as well as by inequality and exclusions, and moreover that the government rarely engages in the political debates. Based on extensive original research, and considering specific debates around particular issues, the book analyses how Chinese net-users debate about political issues, how they problematize the government's actions and policies, what language they use, what online discourses are produced, and how the debates and online discourses are limited. Overall, the book provides a rich picture of the current state of online political communication in China.
Unique selling point: Exploration of the societal and ethical issues surrounding the use and development of digital technology Core audience: IT managers and executives; academic researchers; students of IT Place in the market: Professional title with appeal to academics and students
This book offers a timely exploration of our patterns of engagement with politics, news, and information in current high-choice information environments It analyzes the issue plaguing our society today - The spread of misinformation and its impact on the public sphere, our politics and our everyday lives The book offers insights into the processes that influence the supply of misinformation and factors influencing how and why people expose themselves to and process information that may support or contradict their beliefs and attitudes A team of authors from across a range of disciplines address the phenomena of knowledge resistance and its causes and consequences at the macro- as well as the micro-level The chapters take a philosophical look at the notion of knowledge resistance, before moving on to discuss issues such as misinformation and fake news, psychological mechanisms such as motivated reasoning in processes of selective exposure and attention, how people respond to evidence and fact-checking, the role of political partisanship, political polarization over factual beliefs, and how knowledge resistance might be counteracted This book will have a broad appeal to scholars and students interested in knowledge resistance, primarily within philosophy, psychology, media and communication, and political science, as well as journalists and policymakers
Social engineering attacks target the weakest link in an organization's security human beings. Everyone knows these attacks are effective, and everyone knows they are on the rise. Now, "Social Engineering Penetration Testing" gives you the practical methodology and everything you need to plan and execute a social engineering penetration test and assessment. You will gain fascinating insights into how social engineering techniques including email phishing, telephone pretexting, and physical vectors can be used to elicit information or manipulate individuals into performing actions that may aid in an attack. Using the book's easy-to-understand models and examples, you will have a much better understanding of how best to defend against these attacks. The authors of "Social Engineering Penetration Testing "show you
hands-on techniques they have used at RandomStorm to provide
clients with valuable results that make a real difference to the
security of their businesses. You will learn about the differences
between social engineering pen tests lasting anywhere from a few
days to several months. The book shows you how to use widely
available open-source tools to conduct your pen tests, then walks
you through the practical steps to improve defense measures in
response to test results.
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: * level design * quest item creation * NPC and dialogue construction * scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: * level design * quest item creation * NPC and dialogue construction * scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
The book Digital Health Transformation with Blockchain and Artificial Intelligence covers the global digital revolution in the field of healthcare sector. The population has been overcoming the COVID-19 period; therefore, we need to establish intelligent digital healthcare systems using various emerging technologies like Blockchain and Artificial Intelligence. Internet of Medical Things is the technological revolution that has included the element of "smartness" in the healthcare industry and also identifying, monitoring, and informing service providers about the patient's clinical information with faster delivery of care services. This book highlights the important issues i.e. (a) How Internet of things can be integrated with the healthcare ecosystem for better diagnostics, monitoring, and treatment of the patients, (b) Artificial Intelligence for predictive and preventive healthcare systems, (c) Blockchain for managing healthcare data to provide transparency, security, and distributed storage, and (d) Effective remote diagnostics and telemedicine approach for developing smart care. The book encompasses chapters belong to the blockchain, Artificial Intelligence, and Big health data technologies. Features: Blockchain and internet of things in healthcare systems Secure Digital Health Data Management in Internet of Things Public Perception towards AI-Driven Healthcare Security, privacy issues and challenges in adoption of smart digital healthcare Big data analytics and Internet of things in the pandemic era Clinical challenges for digital health revolution Artificial intelligence for advanced healthcare Future Trajectory of Healthcare with Artificial Intelligence 9 Parkinson disease pre-diagnosis using smart technologies Emerging technologies to combat the COVID-19 Machine Learning and Internet of Things in Digital Health Transformation Effective Remote Healthcare and Telemedicine Approaches Legal implication of blockchain technology in public health This Book on "Digital Health Transformation with Blockchain and Artificial Intelligence" aims at promoting and facilitating exchanges of research knowledge and findings across different disciplines on the design and investigation of secured healthcare data analytics. It can also be used as a textbook for a Masters course in security and biomedical engineering. This book will also present new methods for the medical data analytics, blockchain technology, and diagnosis of different diseases to improve the quality of life in general, and better integration into digital healthcare.
Working with the Web Audio API is the definitive and instructive guide to understanding and using the Web Audio API. The Web Audio API provides a powerful and versatile system for controlling audio on the Web. It allows developers to generate sounds, select sources, add effects, create visualizations and render audio scenes in an immersive environment. This book covers all essential features, with easy to implement code examples for every aspect. All the theory behind it is explained, so that one can understand the design choices as well as the core audio processing concepts. Advanced concepts are also covered, so that the reader will gain the skills to build complex audio applications running in the browser. Aimed at a wide audience of potential students, researchers and coders, this is a comprehensive guide to the functionality of this industry-standard tool for creating audio applications for the web.
Internet Strategy: The Road to Web Services Solutions reminds readers that several attempts have been made to convince the world that DOT.COM was developed to take over businesses, and the traditional way of creating businesses and running organizations would be condemned to the past. One of those attempts led to the Application Service Provision model, from which the current Web Services business model takes its origins. As organizations start to carefully invest again, ""Internet Strategy: The Road to Web Services Solutions"" shows that the focus is on delivering value and enabling growth. The book concentrates on how to create, execute and evolve a customer-centric strategy of any Internet-based management strategy in order to provide valuable customer experiences. ""Internet Strategy: The Road to Web Services Solutions"" presents how enabling technologies are as important as ever. It points out that there's a need to move to new levels in thinking and execution, to help organizations maintain cost efficiencies and enable growth in revenues and profitability.
1. This is the first book to examine cross-device search behavior. 2. This book will discuss a comprehensive range of behaviors in the context of cross-device search, which includes querying, gazing, clicking and touching. 3. The book will be of great interest to academics and students situated in the fields of library and information science, computer science, and management science. The book should also provide fascinating insights to practitioners, including those working for internet service providers. |
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