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Books > Computing & IT > Social & legal aspects of computing > General
This important text/reference presents the first dedicated review of techniques for contactless 3D fingerprint identification, including novel and previously unpublished research. The text provides a systematic introduction to 3D fingerprint identification, covering the latest advancements in contactless 2D and 3D sensing technologies, and detailed discussions on each key aspect in the development of an effective 3D fingerprint identification system. Topics and features: introduces the key concepts and trends in the acquisition and identification of fingerprint images, and a range of 3D fingerprint imaging techniques; proposes a low-cost method for online 3D fingerprint image acquisition, and an efficient 3D fingerprint imaging approach using coloured photometric stereo; describes pre-processing operations on point cloud 3D fingerprint data, and explains the specialized operations for reconstructing 3D fingerprints from live finger scans; examines the representation of minutiae in 3D space, providing details on recovering these features from point cloud data, and on matching such 3D minutiae templates; reviews various 3D fingerprint matching methods, including binary surface code-based approaches and a tetrahedron-based matching approach; discusses the uniqueness of 3D fingerprints, evaluating the benefits of employing 3D fingerprint identification over conventional 2D fingerprint techniques. This unique work is a must-read for all researchers seeking to make further advances in this area, towards the exciting opportunities afforded by contactless 3D fingerprint identification for improving the hygiene, user convenience, and matching accuracy of fingerprint biometric technologies.
Since the dawn of the digital era, the transfer of knowledge has shifted from analog to digital, local to global, and individual to social. Complex networked communities are a fundamental part of these new information-based societies. Emerging Pedagogies in the Networked Knowledge Society: Practices Integrating Social Media and Globalization examines the production, dissemination, and consumption of knowledge within networked communities in the wider global context of pervasive Web 2.0 and social media services. This book will offer insight for business stakeholders, researchers, scholars, and administrators by highlighting the important concepts and ideas of information- and knowledge-based economies.
This book introduces social manufacturing, the next generation manufacturing paradigm that covers product life cycle activities that deal with Internet-based organizational and interactive mechanisms under the context of socio-technical systems in the fields of industrial and production engineering. Like its subject, the book's approach is multi-disciplinary, including manufacturing systems, operations management, computational social sciences and information systems applications. It reports on the latest research findings regarding the social manufacturing paradigm, the architecture, configuration and execution of social manufacturing systems and more. Further, it describes the individual technologies enabled by social manufacturing for each topic, supported by case studies. The technologies discussed include manufacturing resource minimalization and their socialized reorganizations, blockchain models in cybersecurity, computing and decision-making, social business relationships and organizational networks, open product design, social sensors and extended cyber-physical systems, and social factory and inter-connections. This book helps engineers and managers in industry to practice social manufacturing, as well as offering a systematic reference resource for researchers in manufacturing. Students also benefit from the detailed discussions of the latest research and technologies that will have been put into practice by the time they graduate.
Emerging technologies create challenges for traditional regulatory approaches. The contributors to this book - leading scholars in law, innovation, and technology - address the need for new governance methods and models. The unique characteristics of emerging technologies - their diverse applications, the myriad concerns raised by new technologies, the need for public engagement, and the issue of effective coordination between governance players - create the need for new governance approaches. The authors identify innovative new methods of governance, taking into account an environment where changes in technologies can out-pace the corresponding regulatory frameworks. Scholars of technology, science and innovation will find this book to be an enlightening read, as will lawyers, policymakers and think-tanks working within the emerging technologies arena. Contributors: J.W. Abbott, K.W. Abbott, B. Allenby, M. Baram, D.M. Bowman, J. Kuzma, P.H. Lindoe, R.A. Lindor, T.F. Malloy, G.N. Mandel, G.E. Marchant, M. Masterton, L. Paddock, J. Paterson, M.A. Saner, W. Wallach
This book constitutes the refereed proceedings of the 14th IFIP WG 2.13 International Conference on Open Source Systems, OSS 2018, held in Athens, Greece, in June 2018. The 14 revised full papers and 2 short papers presented were carefully reviewed and selected from 38 submissions. The papers cover a wide range of topics in the field of free/libre open source software (FLOSS) and are organized in the following thematic sections: organizational aspects of OSS projects, OSS projects validity, mining OSS data, OSS in public administration, OSS governance, and OSS reusability.
* The ELS model of enterprise security is endorsed by the Secretary of the Air Force for Air Force computing systems and is a candidate for DoD systems under the Joint Information Environment Program. * The book is intended for enterprise IT architecture developers, application developers, and IT security professionals. * This is a unique approach to end-to-end security and fills a niche in the market.
Following the 1979 Islamic Revolution, there was a dramatic reversal of women's rights, and the state revived many premodern social conventions through modern means and institutions. Customs such as the enforced veiling of women, easy divorce for men, child marriage, and polygamy were robustly reintroduced and those who did not conform to societal strictures were severely punished. At the same time, new social and economic programs benefited the urban and rural poor, especially women, which had a direct impact on gender relations and the institution of marriage. Edited by Janet Afary and Jesilyn Faust, this interdisciplinary volume responds to the growing interest and need for literature on gender, marriage and family relations in the Islamic context. The book examines how the institution of marriage transformed in Iran, paying close attention to the country's culture and politics. Part One examines changes in urban marriages to new forms of cohabitation. In Part Two contributors, such as Soraya Tremayne, explore the way technology and social media has impacted and altered the institution of family. Part Three turns its eye to look at marital changes in the rural and tribal sectors of society through the works of anthropologists including Erika Friedl and Mary Hegland. Based on the work of both new and established scholars, the book provides an up-to-date study of an important and intensely politicized subject.
This book presents groundbreaking discussions on e-residency, cryptocurrencies, scams, smart contracts, 3D printing, software agents, digital evidence and e-governance at the intersection of law, legal policies and modern technologies. The reader benefits from cutting-edge analyses that offer ideas and solutions to some of the most pressing issues caused by e-technologies. This collection is a useful tool for law and IT practitioners and an inspiring source for interdisciplinary research. Besides serving as a practical guideline, this book also reflects theoretical dimensions of future perspectives, as new technologies are not meant to change common values but to accommodate them.
As the growing relationship between individuals and technology continue to play a vital role in our society and work place, the progress and execution of information technology communication systems is important in maintaining our current way of life. Knowledge and Technological Development Effects on Organizational and Social Structures provides a wide ranging discussion on the exchanging of research ideas and practices in an effort to bring together the social and technical aspects within organizations and society. This collection focuses on new ideas and studies for research, students, and practitioners.
Bitcoin, the digital currency, was introduced in 2009 with little fanfare; five years later, shocking the world, it was worth $14 billion. This book explores the cyber currency by focusing on the remarkable stories and intriguing personalities ofthose responsible for its sudden success: Satoshi Nakamoto, the reclusive and anonymous genius who created Bitcoin; Ross Ulbricht, aka the Dread Pirate Roberts, administrator of the largest and most successful Dark Web drug superstore, using Bitcoin to fuel online sale of drugs, hacking services, counterfeit money, and assassinations; and Cameron and Tyler Winklevoss, Harvard graduates, successful litigants vs. Facebook, world-class Olympic rowers, and Bitcoin entrepreneurs who own 1 percent of all bitcoins in existence. Equal parts The Social Network, Sherlock Holmes, and Breaking Bad, this absorbing narrative tells the stories of the reclusive geniuswho waged a one-man war against the global banking system (and he's winning); the quiet and affable computer geek who, until his arrest, profited handsomely from Silk Road, his online drug superstore; and the multitalented Harvard twins, who made a fortune from an intellectual-property suit against Mark Zuckerberg, and now are the chief promoters of Bitcoin as "the next big thing." Bitcoin has introduced us to coke-fueled coding gurus, anger-crazed hitmen-hiring millionaires, and canny "Bitcoin miners" avidly adding processing power to their chilly Icelandic server farms to generate millions of dollars every month. Absurd and almost unbelievable stories abound, and sweep the reader along through the living and breathing, passionate and paranoid insiders who made it all happen.
This book presents different perspectives of online business education - how it is designed, delivered and how it supports advances in management disciplines. The authors describe online platforms in their provision of timely, excellent and relevant business education. The book starts by examining the emergence of online business education. It offers insights for use to business educators in design and implementation of online learning. It presents and discusses technologies for class facilitation and collaboration including tools used to bring content and issues to life. Disruptive approaches and new directions in online business education are examined. The book is ideal for business educators, administrators, as well as business practitioners that have an interest in delivering high quality business education using online platforms and tools. On the Line: Business Education in the Digital Age is divided into three sections. Section 1 presents papers on "why" business education is viable and sustainable in today's context. Treating education as a service, this section describes new techniques for creating a better online business education experience. It also looks at the role advanced data analytics can play in enhancing the quality of online business education. Section 2 delves into "how" online business education works. It presents conceptual models for teaching in specific disciplines, learning design that describes what business educators do and how programs work. This section also addresses performance assessments and quality assurance measures that help to demonstrate the efficacy of online pedagogy. Practical applied papers are used in this section to highlight the use of learning platforms, tools and their application specific to businesses that build knowledge and skills and make students 'work ready'. Finally Section 3 of the book addresses the "so what?" or the outcomes and impacts of online business education. This section targets where business education needs to take learning next, for example to support sustainable business, ethical decision making and inclusive and collaborative leadership. Chapters deal with topics such as how distributed online environments may work better to support knowledge and soft skill building directly relevant for organizations today. Other learning outcomes showing the value of online business education are discussed. Academics, alumni and consultants from over fifteen institutions and organizations around the world contributed to this book.
Exploring how technological apparatuses "capture" invisible worlds, this book looks at how spirits, UFOs, discarnate entities, spectral energies, atmospheric forces and particles are mattered into existence by human minds. Technological and scientific discourse has always been central to the nineteenth- and early twentieth-century spiritualist quest for legitimacy, but as this book shows, machines, people, and invisible beings are much more ontologically entangled in their definitions and constitution than we would expect. The book shows this entanglement through a series of contemporary case studies where the realm of the invisible arises through technological engagement, and where the paranormal intertwines with modern technology.
What is the role of social media on fundamental change in Arab countries in the Middle East and North Africa? Online Arab Spring responds to this question, considering five countries: Egypt, Libya, Jordan, Yemen, and Tunisia, along with additional examples. The book asks why the penetration rate for social media differs in different countries: are psychological and social factors at play? Each chapter considers national identity, the legitimacy crisis, social capital, information and media literacy, and socialization. Religious attitudes are introduced as a key factor in social media, with Arabic countries in the Middle East and North Africa being characterized by Islamic trends. The insight gained will be helpful for analysing online social media effects internationally, and predicting future movements in a social context.
This book develops a common understanding between the client and the provider in each of the four stages of strategic outsourcing. These stages range from discovery, where the parties envision their future collaboration; planning, where they lay the ground work for the contract and the project; building, where they effectively carry out the work; and lastly to running, where they orchestrate the relationship on a daily basis to ensure that the new, enlarged company achieves the results sought. In a simple yet direct style, it highlights the dos and don'ts the parties should bear in mind at each stage of the process and combines both the client's and the provider's perspectives by comparing their respective involvement at each stage of the process and considering, equally, their obligations in establishing a balanced relationship. The book is primarily intended for those in the private sector with experience of dealing with complex outsourcing situations and who are looking for the small or bigger differentiators that will support their decisions and actions. The target audiences include, on the client side: CCOs, CIOs, lawyers, procurement managers, outsourcing consultants and IT Service managers and, on the provider side: account managers, bid managers, outsourcing project managers, operation managers and service managers. However, it is also useful for anybody involved in outsourcing who is seeking to develop a global understanding of the main processes and roles upstream and downstream in the chain.
Starting with the announcement trailer in 2014, Overwatch's award-winning cinematics captured the hearts of millions across the world, introducing them to a hopeful science fiction world where heroes are needed. Crafting these animated shorts required the Blizzard cinematics team to explore new ways of animated filmmaking with a bold new art style, more frequent releases, and intimate collaboration with the game team. The Cinematic Art of Overwatch chronicles this journey, featuring never-before-seen art and anecdotes that illustrate how Overwatch's richly imagined characters and world were brought to life through cinematic storytelling.
IN LITTLE MORE THAN HALF A DECADE, Facebook has gone from a
dorm-room novelty to a company with 500 million users. It is one of
the fastest growing companies in history, an essential part of the
social life not only of teenagers but hundreds of millions of
adults worldwide. As Facebook spreads around the globe, it creates
surprising effects--even becoming instrumental in political
protests from Colombia to Iran.
In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the Black Lives Matter movement, Gray highlights the inescapable chains that bind marginalized populations to stereotypical frames and limited narratives in video games. Intersectional Tech explores the ways that the multiple identities of black gamers some obvious within the context of games, some more easily concealed affect their experiences of gaming. The normalization of whiteness and masculinity in digital culture inevitably leads to isolation, exclusion, and punishment of marginalized people. Yet, Gray argues, we must also examine the individual struggles of prejudice, discrimination, and microaggressions within larger institutional practices that sustain the oppression. These ""new"" racisms and a complementary colorblind ideology are a kind of digital Jim Crow, a new mode of the same strategies of oppression that have targeted black communities throughout American history. Drawing on extensive interviews that engage critically with identity development and justice issues in gaming, Gray explores the capacity for gaming culture to foster critical consciousness, aid in participatory democracy, and effect social change. Intersectional Tech is rooted in concrete situations of marginalized members within gaming culture. It reveals that despite the truths articulated by those who expose the sexism, racism, misogyny, and homophobia that are commonplace within gaming communities, hegemonic narratives continue to be privileged. This text, in contrast, centers the perspectives that are often ignored and provides a critical corrective to notions of gaming as a predominantly white and male space.
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