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Books > Arts & Architecture > Art forms, treatments & subjects > Drawing & drawings > General
Joseph Farington (1747-1821) was a professional landscape and topographical artist. Through his extensive involvement in the affairs of the Royal Academy and his wide circle of friends he was extraordinarily well-informed about the affairs of his day. His diary, which he kept meticulously from 1793 until his death, was published by Yale University Press in sixteen volumes between 1978 and 1984. It not only comprises a detailed record of his actions and observations as an influential figure in the London art world but also is an absorbing record of the social, political, and literary developments of the period. The long-awaited index volume provides access to Farington's fascination with criminal trials, elections, and frequent Royal scandals of the day as well as the recurrent subjects of the French Revolution and Napoleonic Wars in Europe.
A wonderful introduction to drawing moving people, shown in very simple step-by-step stages. Susie Hodge includes a wide selection of ages and activities, from adult dancers to young footballers. Both beginners and experienced artists will learn and be inspired by these illustrations inside.
An easy-to-follow, step-by-step manga drawing instruction book from fan favorite manga artist and painter Camilla d'Errico, featuring 30 lessons on illustrating cute, cool, and quirky characters in the Pop Surrealist style with pencils. With wildly popular appearances at Comic Cons and her paintings displayed in art galleries around the world, Camilla d'Errico has established herself as a go-to resource for manga-influenced art. Following in the footsteps of her past art instruction books Pop Manga and Pop Painting, Pop Manga Drawing provides the most direct and accessible lessons yet for rendering characters in her signature Pop Surrealist style. Written in the fun and encouraging voice that fans have come to expect, Pop Manga Drawing takes you step-by-step through lessons on drawing with graphite and mechanical pencils, along with insights on enhancing pieces with other mediums (including acrylics, markers, and colored pencils). It also provides tips and expert advice on drawing specific elements, including hair, eyes, and animals, that can take your manga art to the next level. Pop Manga Drawing grants one-of-a-kind access to the basic building blocks of artistic expression, giving you the tools you need to create your own pop manga masterpieces.
Perched on a little camping stool, artist Tommy Kane draws what he
sees. His remarkable career has taken him around the world, and he
has documented the people and places he's encountered in his unique
painting and drawing style--on location--wherever he goes. He calls
New York home, but has a growing international following. "An
Excuse to Draw "is the first book-length collection of Kane's work,
and it is filled with full-page illustrations and reproductions of
pages taken from his sketch books.
From the best-selling artist and YouTube art instructor, this book features step-by-step lessons that show you how to draw professional-quality portraits, landscapes, travel sketches, and animals using only two ordinary pencils. Great art doesn't have to be expensive. For the cost of a regular graphite writing pencil and an equally ordinary black colored pencil, you can create drawings worthy of framing and displaying. In this straightforward, aspiring artist's guide to rendering a variety of popular subjects with only two pencils, artist and art instructor Mark Crilley presents a direct, approachable, and achievable method for drawing just about anything. The Two-Pencil Method breaks down Crilley's techniques across six chapters of five lessons each. In each lesson, you'll learn how the two-pencil method can add depth and shading, allowing you to create bold and distinctive drawings that go beyond mere sketchbook doodles. The book moves from a primer on drawing basics to step-by-step examples of still lifes, landscapes, animals, travel sketches, and portraits. With each chapter, Crilley's confident and encouraging voice and expert insights demonstrate how to achieve stunning artistic results from the simplest of art materials.
Intended for creative professionals, this book offers 100 tips, resources and techniques for those who want to take their drawing skills to the next level. Through the work of contemporary artists, amateurs and even children, the author gives the basic concepts of this art form: colour, line and style. With his characteristical sense of humor, clarity and direct style, his lessons and tips will engage the reader.
Inkworks is a delightful collection of mech sketches from key video game designer Darren Quach. Created to resemble an artist sketchbook, flipping through the pages will elicit the feeling of looking at private, treasured drawings. A visual journal of mech development, this book will provide insight into the techniques of a talented video game concept designer.
"Did Rudolf Steiner dream these things? Did he dream them as they once occurred, at the beginning of all time? They are, for sure, far more astonishing than the demiurges and serpents and bulls found in other cosmogonies.' -- Jorge Luis BorgesRudolf Steiner recorded his view of the world in numerous books. He also gave more than 5,000 lectures, in which he explained his ideas, using only minimal notes. When describing especially difficult subjects, Steiner frequently resorted to illustrating what he was saying with colored chalk on a large blackboard. After his earlier lectures, the drawings were erased and irretrievably lost. After the autumn of 1919, however, thick black paper was used to cover the blackboards so that the drawings could be rolled up and saved.The Trustees of Rudolf Steiner's Estate in Dornach, Switzerland, possess more than a thousand such drawings. A selection of these drawings was first shown to the general public in 1992, and since then, exhibitions in Europe, America, and Japan have generated much interest in Steiner's works.
Good drawings aren't always the ones that you've spent a lot of time over; some of the best pieces are swift, energetic studies that capture the feel of the subject in just a few well-placed lines. This book contains a series of exercises that develop the core skills for drawing buildings and cities, all of which can be completed in a quarter of an hour. Understand perspective Play with proximity and point of view Record details such as reflections and shadows Capture the character of buildings and cities
This book is for anybody who wants to become confident in drawing faces - whether you are a complete novice or a more experienced artist. From basic facial structures to finer details, the book teaches you the fundamentals of portraiture, and also allows you space to practise on the page. Learn how to: * Understand anatomy and form * Use light and shade * Sketch in profile and front on * Draw details such as hair and wrinkles * Capture likeness and expression The book lays flat to allow you to draw comfortably and has an elastic band to keep your drawings safe. It is also small and compact enough to fit inside your bag and each exercise has an estimated competition time, so it doesn't matter where you are, you'll always be able to find time and inspiration to practice.
Rubens was fascinated by the classical world and the exploits of the ancients celebrated on surviving sculptures, sarcophagus reliefs, engraved gems and coins. When he set out for Italy as a young artist in 1600, he was following in the footsteps of many Flemish artists before him, but Rubens drawings after the Antique have a range and thoroughness unique of their kind. They are catalogued here in detail.;Rome was the focus of Rubens' two lengthy stays in Italy, and he was particularly attracted to the private collections, where in the seclusion of the palaces and courtyards of enthusiastic collectors he could draw sculpture groups over and over in detail and from different angles. Like his brother Philip and other European collectors of their acquaintance, Rubens was a dedicated antiquarian, and his drawings were often made with specific projects in mind, like his Roman Itinerary, a planned Gem Book, and his series on Famous Greek and Roman Men. Rubens drawings of classical statues are still of great value for archaeologists, because they show the early 17th-century condition of a sculpture and they are sometimes the only record of a work of art now lost.;Rubens displays the full range and subtlety of his techniques in his response to classical art. When sketching marble statues, he tended to use black chalk on rough white paper and applied the accents in white, thus softening the contours of the stone and enhancing the gradual nuances of light and shade. He rendered the tauter contours and high gloss of bronzes and engraved gems by exploiting the very different properties of pen and ink. His capacity to bring life to the artefacts he drew can be seen by contrast with the many copies of his sketches that exist.;Made as they are largely at the beginning of his career, Rubens's drawings after the Antique are evidence of his determination to master models before proceeding to draw figures from life. All that he learnt from his classical models of physique, pose and composition, Rubens transformed into a personal expression that informs the gestures, costume and decoration in paintings throughout his life.
The Sketch Workshop - Future Concepts is 3dtotal's answer to the question: 'Why can't I draw futuristic scenes like that?' Designed for beginners and hobbyists alike, it's a fun and innovative way for people of all ages to find the inspiration to pick up a pencil and draw. It is different from our other books in that it is 50 percent a workbook in which you draw and 50 percent a project guide with instructional text and reference images for drawing characters. Created by a number of top industry artists who share their tips and tricks and help you grasp the fundamental elements needed to draw beautiful futuristic sketches.
A solid foundation for improving your drawing skills Teaching a new observational method based on math and computer graphics principles, this book offers an innovative approach that shows you how to use both sides of your brain to make drawing easier and more accurate. Author Wei Xu, PhD, walks you through his method, which consists of scientific theories and principles to deliver real-world techniques that will improve your drawing skills. Xu's pioneering approach offers a solid foundation for both traditional and CG artists. Encourages you to use both sides of your brain for drawing with the highest efficiency possibleIntroduces an innovative method invented by the author for improving your drawing skills If you are eager to learn how to draw, then this book is a must read.
Do something amazing and learn a new skill thanks to the Little Ways to Live a Big Life books! As children, when we learn to write, we gain an important life skill: a practical means of communicating that we end up using almost every day of our lives, if only to jot down a shopping list or dash out an email. As children, we also know instinctively that drawing is a great way to communicate, but later in life it isn't universally valued and nurtured in the way that writing is. It's not seen as a necessity, it's seen as a specialism. As a result, most of us stop drawing completely, apart from the odd doodling. More than that, we lose all confidence in our ability to draw. Yet drawing is an incredibly prac tical way of turning what's inside your head into something tangible and useful. It can equip you with new means of solving problems, sharing ideas and telling stories. How to Draw Anything sets out to repair our broken relationship with drawing. It will inspire you to pick up that pencil from where you left it all those years ago and start making pictures again. It will give you back the confidence and joy in drawing you never should have lost. And it will take drawing out of the art world and put it into your world, introducing you to drawing as a practical tool for everyday life that will change the way you work, think and communicate.
Lose the fear of drawing and discover just how much fun it is! This book provides hours of doodling activity for anyone with a pen. Look at the world differently by making crazy and inventive drawings around simple household objects. For The Drawing Game, Nunes has gathered numerous photos of everyday things accompanied by suggestions for the doodles you can make out of them. And there are examples of doodles by some of Laurence King's favourite illustrators. The rest is up to you.
One of the most imaginative and fascinating artists of eighteenth-century France,Edme Bouchardon (1698-1762) was instrumental in the transition from Rococo to Neoclassicism and in the artistic rediscovery of classical antiquity. Much celebrated in his time, Bouchardon created some of the most iconic images of the age of Louis XV. His oeuvre demonstrates a remarkable variety of themes (from copies after the antique to subjects of history and mythology, portraiture, anatomical studies, ornament, fountains and tombs), media (drawings, sculptures, medals, prints), and techniques (chalk, plaster, wax, terracotta, marble, bronze).With five essays by experts on Bouchardon's sculpture and graphic arts, more than 140 catalogue entries, and a detailed chronology, this book aims to demonstrate the originality of Bouchardon's art within the cultural and social context of the period, while suggesting the subtle relationship between, as well as the relative autonomy of, the artist's two careers as a sculptor and a draftsman.This lavishly illustrated publication represents anunprecedented and thorough survey on this major andunique artist from the Age of Enlightenment, offering in-depth scholarship based on unpublished material detailingthe subtle relationship between, as well as the relative autonomy of, the artist's two careers as a sculptor and a draftsman.
'Paris is the greatest temple ever built to material joys and the lust of the eyes.' Paris. It has been immortalised a thousand times over in the pages of books, on timeless canvases and in countless songs. For centuries the city's undeniable magic and certain je ne sais quoi have been objects of fascination, dictating our cultural and culinary tastes. It has been home to and a perennial source of inspiration for some of the world's greatest thinkers, writers, artists and designers - so how do you capture the essence of such an enchanting city? In this stunning collection of imagined covers, a tribute to the famous cover art of the New Yorker, over one hundred French illustrators pay homage to the remarkable City of Lights that for centuries has captured our collective imaginations. Each exquisitely realised cover celebrates a different aspect of Paris, featuring subjects as diverse as protesters, Japanese tourists, pigeons and beautiful women. The Parisianer is a must-have for every admirer of this most romantic and unforgettable city, and for anyone who wants to fall in love with it all over again.
This book analyzes the fundamental aspects of graphically depicting a wide variety of jewelry. The relationships of volume, balance between full and empty, treatment of metal surfaces, warm and cool materials and the relationship between the support and the stone are explained in depth along with ways to illuminate jewelry, treatment of light and chiaroscuro play to add depth. The book begins with simple geometric structures and moves on to explore more complex forms through a range of distortions and multiplications. The goal is not to show finished pieces of jewelry but to provide the tools that will enable readers to acquire a work method that allows them to represent their ideas effectively. From orthogonal and axonometric projections to techniques (watercolor, tempera, ink, mixed technique) and different possible supports, readers will find a source of inspiration for developing their own designs. Rings, tiaras, precious stones, bracelets and chains) are graphically represented in this book as if they were real, along with effects such as depth, gloss and transparency.
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