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Books > Arts & Architecture > Art forms, treatments & subjects > Sculpture & other three-dimensional art forms > General
Just what do psychoanalysis and modern sculpture have to do with one another? The present collection of essays, unique in its field, shows how key metaphors of Freudian and Kleinian psychoanalysis - splitting, projection, sublimation, identification, the schizoid and reparative mechanisms - as well as Lacan's concepts of the stade du mirroir and the objet petit, can be fruitfully applied to a range of modern three-dimensional art, from Surrealism to the present day. Moreover the relationship is frequently a double one. As these essays show, figures such as Donald Judd, Barbara Hepworth, Gilbert and George, Jean-Jacques Lebel, Eva Hesse, Robert Morris, Rebecca Horn and others have often approached the material of sculpture with something like these mechanisms in mind. The need to unlock the levels of psychoanalytic connection between artist, object and viewer in recent debate has fuelled the diverse proposals of this original and important book.
This volume can rightfully be called "a film school in a single book." Investigating and analyzing the elements and concepts of motion picture creation, this book looks closely at 25 films that represent a wide range of styles and subjects. Although most motion picture viewers have seen numerous movies in their lifetime, few in the general public have a firm and deep understanding of how motion pictures are created, or a grasp of the intricacies of cinematic storytelling and content. By presenting 25 films, American and international, Hollywood and independent, this book educates and enlightens readers about the details of the motion picture creation process. Some readers will have viewed certain films in the volume, but many will be introduced to major cinematic works within the canon of great and essential films for the very first time. Topics explored include animation, period films, editing, directorial style, and non-linear cinematic structure. Readers will learn about the origin of the jump cut in Breathless, time and space in Hiroshima Mon Amour, and the editing in Orson Welles's essay film F is for Fake. The Art and Craft of Motion Pictures: 25 Movies to Make You Film Literate will educate the novice and avid moviegoer alike about the inner workings of this dynamic, popular, and culturally significant art form.
Painter, draftsman and engraver, Pierre Lesieur (1922-2011) was one of the most influential French artists of the second half of the 20th century. Trained at the Ecole des Beaux-Arts in Paris - where he took lessons from Andre Lhote - and at the Academie de Montmartre, he had his first exhibition in 1952. Lesieur's paintings of the 1950s are characterised by the use of brightly coloured areas, in line with the work of Henri Matisse and Pierre Bonnard. In the 1960s, this research bordered on abstraction, particularly in still lifes and representations of objects. From the 1970s onwards, through his paintings and drawings, Lesieur took a particular interest in interiors, as well as in portraits and female nudes. Early in his career, Pierre Lesieur was recognised as an important artist. After his first personal exhibition in 1952, his work was regularly shown at the Coard Gallery in Paris. From the 1990s, Lesieur's notoriety became international, resulting in further exhibitions in Japan and the United States. Some of his works are now housed in major museums such as the Center Pompidou, the Metropolitan Museum of Art and the Hiroshima Museum. Text in English and French.
Here Barbara Freitag examines all the literature on the subject
since their discovery 160 years ago, highlighting the
inconsistencies of the various interpretations in regard to origin,
function and name. By considering the Sheela-na-gigs in their
medieval social context, she suggests that they were folk deities
with particular responsibility for assistance in childbirth. This fascinating survey sheds new light on a controversial
phenomenon, and also contains a complete catalogue of all known
Sheela-na-gigs, including hitherto unrecorded or unpublished
figures.
Here Barbara Freitag examines all the literature on the subject
since their discovery 160 years ago, highlighting the
inconsistencies of the various interpretations in regard to origin,
function and name. By considering the Sheela-na-gigs in their
medieval social context, she suggests that they were folk deities
with particular responsibility for assistance in childbirth. This fascinating survey sheds new light on a controversial
phenomenon, and also contains a complete catalogue of all known
Sheela-na-gigs, including hitherto unrecorded or unpublished
figures.
Accomplished carver and teacher Mary Finn shows how to create all kinds of charming animals, each "born" from a commercially available wooden egg. Egg animals can come out of the egg in any direction and can be made standing, sitting, or lying down. Here, step by step instructions and color photography illustrate carving techniques for a crouching rabbit, sitting bear, chubby pig, and fire-breathing dragon. Readers will learn how to orient the egg, establish the basic outline, complete eyes, ears, feet, and other details, and paint the finished animal. These projects require only minimal working space and are great for those with limited access to saws or other large equipment. Each egg has the potential to become a favorite pet, a wild animal, or an imaginative character, and all provide lots of fun and enjoyment for the carver.
The Sketchbook of Loish offers readers a unique look into Loish's creative processes and idea generation, providing an insight into the role her sketches play in her extremely popular work. Peek inside Loish's sketchbook and discover how she explores gesture, stylization, and sketching for animation. Learn the different techniques she uses when sketching with traditional and digital tools, and follow the book's two detailed tutorials on character construction and sketching digitally to improve your own processes. The book also features handy quick tips for capturing movement, using different line weights, shading, and using textured brushes. Including an insight into Loish's character sketching, development sketches, landscape, and reference studies this book will show you how Loish captures the spirit of her finished artworks in her exquisite preliminary work. In addition to showcasing a comprehensive collection of Loish's sketches, this book features exclusive artwork, and a special chapter exploring Loish's personal concepts to give an in-depth look at how her initial ideas evolve through sketches to culminate in her accomplished concept designs. A truly inspiring and informative book with a high-quality finish and slipcase, The Sketchbook of Loish will have you itching to get sketching!
In this compelling book Nigel Saul opens up the world of medieval gentry families, using the magnificent brasses and monuments of the Cobham family as a window on to the social and religious culture of the middle ages.
This is the fourth volume of the definitive reference series dealing with commercial bronze sculptures in the period 1800 to 1930. This period spans the rise and decline of commercial industrial foundries in Europe, especially in France, and a wide array of international sculptors. Together, they produced millions of fine statuettes for the general public. With this reference series, collectors will be able to identify many of the old commercial bronzes found on the market today.
This is the second volume of the definitive reference series dealing with commercial bronze sculptures in the period 1800 to 1930. This period spans the rise and decline of commercial industrial foundries in Europe, especially in France, and a wide array of international sculptors. Together, they produced millions of fine statuettes for the general public. Volume 2 includes 1025 photographs of sculptures on 272 pages with a numbered list of the sculpture categories and an essay on early twentieth-century sculptural styles by Tom Tomc of Chicago. It incorporates lists of the sculptors whose work is shown, the founders represented, and 58 different founders' seals. The photographs are remarkably clear enabeling small details in the scuptures to be visible. With this reference series, collectors will be able to identify many of the old commercial bronzes found on the market today.
From a veteran culture writer and modern movie expert, a celebration and analysis of the movies of 1999—“a terrifically fun snapshot of American film culture on the brink of the Millennium….An absolute must for any movie-lover or pop-culture nut” (Gillian Flynn). In 1999, Hollywood as we know it exploded: Fight Club. The Matrix. Office Space. Election. The Blair Witch Project. The Sixth Sense. Being John Malkovich. Star Wars: The Phantom Menace. American Beauty. The Virgin Suicides. Boys Don’t Cry. The Best Man. Three Kings. Magnolia. Those are just some of the landmark titles released in a dizzying movie year, one in which a group of daring filmmakers and performers pushed cinema to new limits—and took audiences along for the ride. Freed from the restraints of budget, technology, or even taste, they produced a slew of classics that took on every topic imaginable, from sex to violence to the end of the world. The result was a highly unruly, deeply influential set of films that would not only change filmmaking, but also give us our first glimpse of the coming twenty-first century. It was a watershed moment that also produced The Sopranos; Apple’s AirPort; Wi-Fi; and Netflix’s unlimited DVD rentals. “A spirited celebration of the year’s movies” (Kirkus Reviews), Best. Movie. Year. Ever. is the story of not just how these movies were made, but how they re-made our own vision of the world. It features more than 130 new and exclusive interviews with such directors and actors as Reese Witherspoon, Edward Norton, Steven Soderbergh, Sofia Coppola, David Fincher, Nia Long, Matthew Broderick, Taye Diggs, M. Night Shyamalan, David O. Russell, James Van Der Beek, Kirsten Dunst, the Blair Witch kids, the Office Space dudes, the guy who played Jar-Jar Binks, and dozens more. It’s “the complete portrait of what it was like to spend a year inside a movie theater at the best possible moment in time” (Chuck Klosterman).
A roughout is the start of a carving that allows the carver to skip the first few steps to go right into the "good part". They're great for developing your creative eye, because they have a basic but distinct shape that lets your imagination take off. The rough figure might have its own shape, but no one said which side was the front, back, top, or bottom. That's up to you to decide. Hold the roughout one way and maybe you've got a grizzly old rebel in the making; turn it upside down and there's a lazy bullfrog. In his friendly, laid-back way, Tom Wolfe guides you step-by-step through the carving of an unlucky fisherman from his own roughout design. The emphasis here is on staying loose with the carving and seeing the endless possibilities you have in carving anything from the most basic shapes to the smallest details. A large full color gallery features a variety of characters all made from the same roughout. Don't look too far ahead, because you might miss something!
The art of the object reached unparalleled heights in the medieval Islamic world, yet the intellectual dimensions of ceramics, metalwares, and other plastic arts in this milieu have not always been acknowledged. Arts of Allusion reveals the object as a crucial site where pre-modern craftsmen of the eastern Mediterranean and Persianate realms engaged in fertile dialogue with poetry, literature, painting, and, perhaps most strikingly, architecture. Lanterns fashioned after miniature shrines, incense burners in the form of domed monuments, earthenware jars articulated with arches and windows, inkwells that allude to tents: through close studies of objects from the ninth to the thirteenth centuries, this book reveals that allusions to architecture abound across media in the portable arts of the medieval Islamic world. Arts of Allusion draws upon a broad range of material evidence as well as medieval texts to locate its subjects in a cultural landscape where the material, visual and verbal realms were intertwined. Moving far beyond the initial identification of architectural types with their miniature counterparts in the plastic arts, Margaret Graves develops a series of new frameworks for exploring the intelligent art of the allusive object. These address materiality, representation, and perception, and examine contemporary literary and poetic paradigms of metaphor, description, and indirect reference as tools for approaching the plastic arts. Arguing for the role of the intellect in the applied arts and for the communicative potential of ornament, Arts of Allusion asserts the reinstatement of craftsmanship into Islamic intellectual history.
"In 1957, Don Featherstone sculptured the first three-dimensional pink plastic flamingo, thereby making affordable bad taste accessible to the American public"--from Pink Flamingos. This is the tale of a wonderful bird, named by his creator phoenicopteris ruber plasticus; a new avian species, now known to all as "Pink Plastic Flamingo." The more than one hundred pictures and the text in this volume are the result of Featherstone's request that adoring owners of the pink birds send original photographs that demonstrate their affection for phoenicopteris on its 40th birthday in 1997. An overwhelming response included such masterpieces as: "Biker Birds," "What a Pear," "The Wedding Party," "Anyone for Bridge," "Purple Passion," "Beachcombers," and the sweetly romantic "Flamingo Honeymoon." If you're a believer, or even an skeptic, take a look, see for yourself. This book is one of a kind, the documentation of American genius, homage to an icon, or, perhaps, a rare opportunity to observe a culturally tolerated symbol of taste gone awry. It's great fun!
The first monograph on a digital art phenomenon As one of the originators of the current “everyday” movement in 3D graphics, Mike Winkelmann has been creating a picture every day—from start to finish—and posting it online for more than ten years, without ever missing a single day. In doing that, he built an incredible community of fans, becoming one the biggest visual artists on social media, with 1.7 million followers on Instagram and more than 500,000 on Facebook, and establishing an important presence on other platforms.Mixing classic sci-fi themes, pop culture characters, and political satire, Winkelmann’s daily posts are liked and shared by thousands of people. Beeple: Everydays, the First 5000 Images is his debut monograph and features the 5,000 images he has created from the debut of his career through the first days of 2021. This is the book his fans have been asking him to create for years.
Needle Work: Stitched Illustrations is a lavishly illustrated volume that explores the growing trend in textile-based art and illustration. The works of each featured artist are showcased with full-page illustrations, alongside a brief biography that examines their work, inspiration, and artistic vision.
Using oil based clay, Dale Power takes the reader through all the steps needed to sculpt human heads and complete animal figures in clay. Instructive line drawings show the proper positioning of features on the human face and three different eye treatments. Two techniques for sculpting human heads are illustrated. For added clarity, every step is accompanied by color photographs. Patterns for two armatures on which to fashion human heads and patterns for two articulated animal frames are also provided. A color gallery gives the reader a final look at finished pieces and presents additional figures to fire the imagination. This book is a valuable reference for anyone wishing to work in clay.
This is the first volume of the definitive reference series dealing with commercial bronze sculptures in the period 1800 to 1930. This period spans the rise and decline of commercial industrial foundries in Europe, especially in France, and a wide array of international sculptors. Together, they produced millions of fine statuettes for the general public. Volume 1 includes 799 photographs of sculptures on 224 pages with essays on specific topics of identitication and caring for bronze. It incorporates lists of the sculptors whose work is shown, the founders represented, 24 different founders' seals and an index to this volume. The photographs are remarkably clear enabeling small details in the sculptures to be visible. With this reference series, collectors will be able to identify many of the old commercial bronzes found on the market today.
Bestselling true-crime master Harold Schechter explores the real-life headline-making psychos, serial murderers, thrill-hungry couples, and lady-killers who inspired a century of classic films. The necktie murders in Alfred Hitchcock’s Frenzy; Chicago’s Jazz Age crime of passion; the fatal hookup in Looking for Mr. Goodbar; the high school horrors committed by the costumed slasher in Scream. These and other cinematic crimes have become part of pop-culture history. And each found inspiration in true events that provided the raw material for our greatest blockbusters, indie art films, black comedies, Hollywood classics, and grindhouse horrors. So what’s the reality behind Psycho, Badlands, The Hills Have Eyes, A Place in the Sun, Arsenic and Old Lace, and Dirty Harry? How did such tabloid-ready killers as Bonnie and Clyde, body snatchers Burke and Hare, Texas sniper Charles Whitman Jr., nurse-slayer Richard Speck, and Leopold and Loeb exert their power on the public imagination and become the stuff of movie lore? In this collection of revelatory essays, true-crime historian Harold Schechter takes a fascinating trip down the crossroads of fact and fiction to reveal the sensational real-life stories that are more shocking, taboo, and fantastic than even the most imaginative screenwriter can dream up.
A fresh approach to the construction of "Anglo-Saxon England" and its depiction in art and writing. This book explores the ways in which early medieval England was envisioned as an ideal, a placeless, and a conflicted geography in works of art and literature from the eighth to the eleventh century and in their modern scholarly and popular afterlives. It suggests that what came to be called "Anglo-Saxon England" has always been an imaginary place, an empty space into which ideas of what England was, or should have been, or should be, have been inserted from the arrival of peoples from the Continent in the fifth and sixth centuries to the arrival of the self-named "alt-right" in the twenty-first. It argues that the political and ideological violence that was a part of the origins of England as a place and the English as a people has never been fully acknowledged; instead, the island was reimagined as a chosen land home to a chosen people, the gens Anglorum. Unacknowledged violence, however, continued to haunt English history and culture. Through her examination here of the writings of Bede and King Alfred, the Franks Casket and the illuminated Wonders of the East, and the texts collected together to form the Beowulf manuscript, the author shows how this continues to haunt "Anglo-Saxon Studies" as a discipline and Anglo-Saxonism as an ideology, from the antiquarian studies of the sixteenth century through to the nationalistic and racist violence of today.
Bestselling true-crime master Harold Schechter explores the real-life headline-making psychos, serial murderers, thrill-hungry couples, and lady-killers who inspired a century of classic films. The necktie murders in Alfred Hitchcock’s Frenzy; Chicago’s Jazz Age crime of passion; the fatal hookup in Looking for Mr. Goodbar; the high school horrors committed by the costumed slasher in Scream. These and other cinematic crimes have become part of pop-culture history. And each found inspiration in true events that provided the raw material for our greatest blockbusters, indie art films, black comedies, Hollywood classics, and grindhouse horrors. So what’s the reality behind Psycho, Badlands, The Hills Have Eyes, A Place in the Sun, Arsenic and Old Lace, and Dirty Harry? How did such tabloid-ready killers as Bonnie and Clyde, body snatchers Burke and Hare, Texas sniper Charles Whitman Jr., nurse-slayer Richard Speck, and Leopold and Loeb exert their power on the public imagination and become the stuff of movie lore? In this collection of revelatory essays, true-crime historian Harold Schechter takes a fascinating trip down the crossroads of fact and fiction to reveal the sensational real-life stories that are more shocking, taboo, and fantastic than even the most imaginative screenwriter can dream up.
A unique set of 100 cards with over 200 TikTok challenges for you to shoot and upload, from lip synchs, dances and dares to ridiculous pranks.
It’s the ultimate art tome for the iconic Devil May Cry franchise! Collected are materials from the first four classic Devil May Cry games and the Devil May Cry anime series. Inside you’ll find character artwork, weapon designs, creatures, locations, and more. Also included are over 20-pages of exclusive interviews with the developers and artists behind the long-running series, as well as plenty of creator commentary!
This profusely illustrated book is the first full-length study of the Canadian-born sculptor David Rabinowitch. Working in New York since 1972 and extensively in Europe since the early 1980s, Rabinowitch became Professor of Sculpture at the Staatliche Kunstakademie, Dusseldorf, in 1984. Whitney Davis closely analyzes six groups of works produced by Rabinowitch between 1963 and the present, comparing their rigorous constructivism with the "minimalism" of American sculptors such as Donald Judd. Davis also explores Rabinowitch's relations to the work of modern painters and sculptors from Cezanne to David Smith, and his involvement with the wider history of art. This title is published in conjunction with an exhibition which opened at the Fogg Museum in September 1996. |
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