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Books > Social sciences > Education > Educational resources & technology > General
In the history of education, the question of how computers were
introduced into European classrooms has so far been largely
neglected. This edited volume strives to address this gap. The
contributions shed light on the computerization of education from a
historical perspective, by attending closely to the different
actors involved - such as politicians, computer manufacturers,
teachers, and students -, political rationales and ideologies, as
well as financial, political, or organizational structures and
relations. The case studies highlight differences in political and
economic power, as well as in ideological reasoning and the
priorities set by different stakeholders in the process of
introducing computers into education. However, the contributions
also demonstrate that simple cold war narratives fail to capture
the complex dynamics and entanglements in the history of computers
as an educational technology and a subject taught in schools. The
edited volume thus provides a comprehensive historical
understanding of the role of education in an emerging digital
society.
Digital tools and applications are an intricate part of many
classroom communities. In the field of education, there is a need
to continually monitor the digital landscape and keep up to date on
the tools and applications that are available to classroom teachers
and K-12 students. Understanding the ever-changing digital
landscape and its impact on teaching and learning is critical to
using digital tools and applications effectively and in ways that
enhance students' opportunities to learn. Next Generation Digital
Tools and Applications for Teaching and Learning Enhancement is a
critical scholarly publication that explores digital tools and
applications for the PreK-12 classroom and how digital technology
can enhance the preparation of teachers. Featuring a wide range of
topics including education equity, social media, and teacher
education, this book is essential for educators, academicians,
curriculum designers, educational software developers, IT
specialists, library specialists, researchers, and practitioners.
The information age is changing how we experience the world and
interact with it. This has implications for young people and their
learning both in and out of the classroom. This book offers
practical strategies for working with young people, helping
educators and parents understand and react to this changing
situation. The print dominated society led to linear thinking while
the electronic world is interconnected, dynamic and ever changing.
Linear thinking isn't enough anymore. To be successful our children
need additional skills. We introduce the concept of a tangible
world and virtual world and show how to make the most of both
worlds by staying safe, by knowing how to move within the highly
stimulating, interconnected world of the internet as well as when
to disconnect and think more deeply, to become skilful thinkers,
who understand how they think. This book offers practical ways to
develop and deepen thinking at home and at school with both
curriculum content and real world home issues. We explore the power
of well-formed questions and questioning techniques, the concept of
mindset, the power of failure and the dangers inherent in the wrong
kinds of praise.
Research on history education and historical thinking is becoming
increasingly relevant internationally. The need for a renewal of
history education is not only justified by the epistemology of
history itself, but also by the demand for a methodological change
in education in general, making students active protagonists in the
construction of their learning and based on the development of
competencies. Further study on the potential use of gamification
within social studies and humanities education is required to
understand its benefits and challenges. Cases on Historical
Thinking and Gamification in Social Studies and Humanities
Education proposes and analyzes gamification as a pedagogical
innovation that can enable the renewal of the teaching and learning
process of history, facilitating the active learning of historical
thinking concepts while influencing students' conceptions of
history as a discipline and as a school subject. Covering key
topics such as historical thinking, social sciences, video games,
and mobile learning, this reference work is ideal for historians,
policymakers, researchers, scholars, academicians, practitioners,
instructors, and students.
Twenty-first century students live within a pervasive digital
environment. Making use of digital and computer-based tools is
essential to successful foreign language learning. Intelligent
Design of Interactive Multimedia Listening Software explores unique
strategies for the development and design of digital and multimedia
learning tools aimed at helping students engage with course
material in a technology rich world. With a focus on
computer-assisted language learning, this book is a critical
reference for educators, course designers, curriculum specialists,
and those seeking to improve the efficacy of their foreign language
acquisition.
In recent years, the use of technology has become increasingly
integrated into classroom settings. By utilizing new innovations,
students can be provided with a deeper learning experience. Digital
Tools for Seamless Learning is a pivotal reference source for the
latest scholarly material on the implementation of technology in
modern classrooms and provides a thorough overview of how such
applications assist in the learning process. Highlighting
pedagogical approaches, theoretical foundations, and curriculum
development strategies, this book is ideally designed for teachers,
researchers, professionals, upper-level students, and practitioners
actively involved in the education field.
The delivery of educational content can take a variety of forms,
depending on the dynamics of a particular classroom. With flipped
classroom environments, students can better engage and retain
concepts and information. Extending the Principles of Flipped
Learning to Achieve Measurable Results: Emerging Research and
Opportunities shows through detailed case studies how to measure
flipped learning results in order to implement Deming's P-D-S-A
cycle for achieving continual improvement in the flipped classroom.
The book is built upon Dr. Michael G. Moore's theory of
Transactional Distance. It highlights pedagogical coverage on
topics such as individual and group interactive learning, learning
spaces, learning materials, and instructor and student preparation.
This book is an ideal reference source for educators,
professionals, graduate students, researchers, and academics
seeking information on the latest instructional strategies.
From implementation in the classroom to building security,
technology has permeated all aspects of education throughout the
United States. Though hardware has been developed to identify and
prevent weaponry from entering a school, including video cameras,
entry control devices, and weapon detectors, school safety remains
a fundamental concern with the recent increase of school violence
and emergence of cyberbullying. Professionals need answers on how
to use this technology to protect the physical, emotional, and
social wellbeing of all children. Leveraging Technology to Improve
School Safety and Student Wellbeing is a pivotal reference source
that provides vital research on the application of technology in
P-12 school safety and its use to foster an environment where
students can feel safe and be academically successful. The book
will comprise empirical, conceptual, and practical applications
that craft an overall understanding of the issues in creating a
"safe" learning environment and the role technology can and should
play; where a student's wellbeing is valued and protected from
external and internal entities, equitable access is treasured as a
means for facilitating the growth of the whole student, and policy,
practices, and procedures are implemented to build a foundation to
transform the culture and climate of the school into an inclusive
nurturing environment. While highlighting topics such as
professional development, digital citizenship, and community
infrastructure, this publication is ideally designed for educators,
scholars, leadership practitioners, coordinators, policymakers,
government officials, law enforcement, security professionals, IT
consultants, parents, academicians, researchers, and students.
Keep your virtual students focused and meaningfully engaged with
this invaluable teaching resource Engaging Learners through Zoom
delivers numerous practical strategies and helpful advice on how to
engage students virtually. Many of the tools are also applicable in
face-to-face and hybrid environments. Backed by cognitive
neuroscience research, this book is a collection of dozens of
active, synchronous online learning structures that can be used in
any discipline, perfect for middle and high school through higher
education. This book provides teachers, college educators,
administrators, and trainers the antidote to Zoom fatigue!
Transform Zoom (or any video-conferencing platform) into an ideal
environment for students to focus more fully, learn more
effectively and have more fun! Dr. Brennan, accomplished author,
professor and distance education expert, improves learner
performance and addresses equity in education with: Over 150 active
learning strategy examples with step-by-step directions Ideas for
including diverse content across 83 different disciplines Multiple
examples for 26 of the most commonly taught courses Engaging
Learners through Zoom belongs in the collection of every educator
who wants to motivate and inspire their students to excel in a
virtual learning environment.
As more classes move to online instruction, there is a need for
research that shows the effectiveness of synchronous learning.
Educators must guide students on how to use these new learning
tools and become aware of the research trends and opportunities
within these developing online and hybrid courses. Educational
Technology and Resources for Synchronous Learning in Higher
Education provides evidence-based practice on incorporating
synchronous teaching tools and practice within online courses to
enhance content mastery and community development. Additionally,
the book presents a strong theoretical overview of the topic and
allows readers to develop a more nuanced understanding of the
benefits and constraints of synchronous learning. Covering topics
such as game learning, online communication, and professional
development, it is designed for online instructors, instructional
designers, administrators, students, and researchers and educators
in higher education, as well as corporate, military, and government
sectors.
Improvements in the application of online learning technologies are
continually on the rise as the expectation for individuals to
obtain a higher education grows and more people are seeking
alternative modes of education. As more institutions implement
e-learning systems, it has become increasingly important to explore
the advancements and obstacles of these technologies. The Handbook
of Research on Estimation and Control Techniques in E-Learning
Systems presents the latest research in online learning and
educational technologies for a diverse range of students and
educational environments. Featuring comprehensive coverage on the
implementation and usage of e-education systems, this publication
explores a variety of pertinent topics including, but not limited
to, ubiquitous computer technology, e-learning environments, and
challenges in implementing these technologies, serving as a crucial
reference source for researchers, professionals, academicians,
students, government officials, and technology developers
interested in the adoption and implementation of e-learning
systems.
The field of robotics in a classroom context has seen an increase
in global momentum recently because of its positive contributions
in the teaching of science, technology, engineering, mathematics
(STEM) and beyond. It is argued that when robotics and programming
are integrated in developmentally appropriate ways, cognitive skill
development beyond STEM can be achieved. The development of
educational robotics has presented a plethora of ways in which
students can be assisted in the classroom. Designing, Constructing,
and Programming Robots for Learning highlights the importance of
integrating robotics in educational practice and presents various
ways for how it can be achieved. It further explains how 21st
century skills and life skills can be developed through the
hands-on experience of educational robotics. Covering topics such
as computational thinking, social skill enhancement, and teacher
training, this text is an essential resource for engineers,
educational software developers, teachers, professors, instructors,
researchers, faculty, leaders in educational fields, students, and
academicians.
As various areas of discipline continue to progress into the
digital age, diverse modes of technology are being experimented
with and ultimately implemented into common practices. Mobile
products and interactive devices, specifically, are being tested
within educational environments as well as corporate business in
support of online learning and e-commerce initiatives. There is a
boundless stock of factors that play a role in successfully
implementing web technologies and user-driven learning strategies,
which require substantial research for executives and
administrators in these fields. Handbook of Research on User
Experience in Web 2.0 Technologies and Its Impact on Universities
and Businesses is an essential reference source that presents
research on the strategic role of user experience in e-learning and
e-commerce at the level of the global economy, networks and
organizations, teams and work groups, and information systems. The
book assesses the impact of e-learning and e-commerce technologies
on different organizations, including higher education
institutions, multinational corporations, health providers, and
business companies. Featuring research on topics such as ubiquitous
interfaces, computer graphics, and image processing, this book is
ideally designed for program developers and designers, researchers,
practitioners, IT professionals, executives, academicians, and
students.
The implementation of technological tools in classroom settings
provides significant enhancements to the learning process. When
utilized properly, students can achieve better knowledge and
understanding. Multiculturalism and Technology-Enhanced Language
Learning is a critical source of research for the latest
perspectives on the intersection of cross-cultural studies and
technology in foreign language learning classrooms. Highlighting
pertinent topics across a range of relevant coverage, such as
mobile learning, game-based learning, and distance education, this
book is ideally designed for educators, researchers, academics,
linguists, and upper-level students interested in the latest
innovations for language education.
Research consistently shows that student digital distraction is an
international phenomenon occurring in college classrooms across
countries and cultures. Unfortunately, college instructors have
reported feeling conflicted about what their responsibilities are
in addressing student digital distraction and how to effectively
curb this behavior. This first-of-its-kind publication provides
college instructors and educational researchers with a
comprehensive understanding of the antecedents, prevalence, and
consequences of student digital distraction and offers a menu of
practical strategies that can be leveraged to curb student digital
distraction in the classroom. Furthermore, this publication
stimulates psychological and educational research by connecting
digital distraction with relevant theories in the field of
educational psychology. This book empowers college instructors
across cultures to protect the integrity of their classroom
learning environment from digital distraction. A clear case is made
regarding the importance of proactively curbing student digital
distraction and practical prevention strategies are presented and
discussed. Furthermore, this book can be a useful resource for
educational researchers interested in domains such as academic
motivation and self-regulation of learning. Prior research
methodologies and findings are discussed, and future avenues of
research presented. Discussions within this text equips educational
researchers with an understanding of the ties digital distraction
must existing educational theories, which can be used to ground
future qualitative and quantitative investigations into the digital
distraction phenomenon.
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