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Books > Social sciences > Education > Educational resources & technology > General
This book describes recent approaches in advancing STEM education with the use of robotics, innovative methods in integrating robotics in school subjects, engaging and stimulating students with robotics in classroom-based and out-of-school activities, and new ways of using robotics as an educational tool to provide diverse learning experiences. It addresses issues and challenges in generating enthusiasm among students and revamping curricula to provide application focused and hands-on approaches in learning . The book also provides effective strategies and emerging trends in using robotics, designing learning activities and how robotics impacts the students' interests and achievements in STEM related subjects. The frontiers of education are progressing very rapidly. This volume brought together a collection of projects and ideas which help us keep track of where the frontiers are moving. This book ticks lots of contemporary boxes: STEM, robotics, coding, and computational thinking among them. Most educators interested in the STEM phenomena will find many ideas in this book which challenge, provide evidence and suggest solutions related to both pedagogy and content. Regular reference to 21st Century skills, achieved through active collaborative learning in authentic contexts, ensures the enduring usefulness of this volume.John Williams Professor of Education and Director of the STEM Education Research Group Curtin University, Perth, Australia
Teachers of political science, social studies, and economics, as well as school library media specialists, will find this resource invaluable for incorporating the Internet into their classroom lessons. Over 150 primary source Web sites are referenced and paired with questions and activities designed to encourage critical thinking skills. Completing the activities for the lessons in this book will allow students to evaluate the source of information, the content presented, and it usefulness in the context of their assignments. Along with each Web site, a summary of the site's contents identifies important primary source documents such as constitutions, treaties, speeches, court cases, statistics, and other official documents. The questions and activites invite the students to log on to the Web site, read the information presented, interact with the data, and analyze it critically to answer such questions as: Who created this document? Is the source reliable? How is the information useful and how does it relate to present-day circumstances? If I were in this situation, would I have responded the same way as the person in charge? Strengthening these critical thinking skills will help prepare students for both college and career in the 21st century.
In general, teaching languages can prove difficult to most without suitable teaching materials and instructors. Fortunately, e-learning courses make student learning of both language and culture easier through information communication technologies. Learning Culture and Language through ICTs: Methods for Enhanced Instruction offers students, instructors, and researchers an authoritative reference to the current progress of language and cultural e-learning. A high quality collection for libraries and academicians, this book covers pertinent topics such as second language learning and computer learning principles.
This work explores and explicates learner motivation in online learning environments. More specifically, it uses a case-study approach to examine undergraduate students' motivation within two formal and separate online learning contexts. In doing so, it recognizes the mutually constitutive relationship of the learner and the learning environment in relation to motivation. This is distinctive from other approaches that tend to focus on designing and creating motivating environments or, alternatively, concentrate on motivation as a stable learner characteristic. In particular, this book identifies a range of factors that can support or undermine learner motivation and discusses each in detail. By unraveling the complexity of learner motivation in such environments, it provides useful guidelines for teachers, instructional designers and academic advisors tasked with building and teaching within online educational contexts.
In recent years, we have observed that many educational systems, especially intelligent tutoring systems, are being implemented according to an agent paradigm. Therefore, researchers in education believe that the educational computing environments would be more pedagogically effective if they had mechanisms to show and recognize the student's emotions. ""Agent-based Tutoring Systems by Cognitive and Affective Modeling"" intends to present a modern view of intelligent tutoring, focusing mainly on the conception of these systems according to a multi-agent approach and on the affective and cognitive modeling of the student in this kind of educational environment. Providing researchers, academicians, educators, and practitioners with a critical mass of research on the theory, practice, development, and implementation of tools for knowledge representation and agent-based architectures, this Premier Reference Source is a must-have addition to every library collection.
The purpose of this book is to describe the approach and process involved in a program designed to assist faculty in acquiring technology skills and to apply these skills in constructing meaningful learning-centered applications. Most educators will agree that the challenge of developing faculty technology expertise is a major and crucial one for colleges and universities. As early as 1988 it became apparent that teachers were not prepared to use new technologies coming into their classrooms (OTA, 1988). This book is intended for educators who are working to lead the meaningful integration of technology into higher education and K-12 environments. The detailed stories provide useful knowledge and background for K-12 educators, higher education educators, and trainers in business and industry who are faced with the challenge of helping people learn to use technology effectively.
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply "Alex Trebek (host of Jeopardy) wearing a mask". By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.
Teachers of young children are the technology gatekeepers in childcare programs. They are vital to the appropriate use of technology, yet little is documented concerning training and understanding of teachers role in classrooms. Technology and Young Children: Bridging the Communication-Generation Gap presents the view that beliefs, history, research, and policy are essential to changing the educational system with technology. The content should help teachers reflect on what is happening as the center of learning power moves outside the classroom. The suggestions for use of technology are designed to help educators ease into the use of technology rather than leap off the cliff of innovation, developing confidence and competence in their teaching.
This book provides innovative insights into how creativity can be taught within higher education. Preparing students for employment in a dynamic set of global creative industries requires those students to not only be resilient and entrepreneurial, but also to be locally focused while being globally aware. Therefore it is imperative that they acquire a thorough understanding of creative processes and practice as they try to keep pace with worldwide digital trends. As the creation of media messages is a fundamental aspect of global creative industries, and that numerous concerns practitioners face are based upon a certain understanding of creativity, the authors propose an exploration of what creativity is in terms of research, and then apply it pedagogically. Drawing on extensive empirical research, the authors pose the thought-provoking question of whether creativity can be taught. This volume will be of interest to both students and scholars of creativity and higher education as well as to creatively-based practitioners more widely.
The flipped classroom method, particularly when used with digital video, has recently attracted many supporters within the education field. Now more than ever, language arts educators can benefit tremendously from incorporating flipped classroom techniques into their curriculum. Applying the Flipped Classroom Model to English Language Arts Education provides a comprehensive examination of the latest strategies for incorporating the flipped classroom technique into English language courses. Highlighting innovative practices and applications in many areas, such as curriculum development, digital tools, and instructional design, this book is an ideal reference source for academicians, educators, students, practitioners, and researchers who are interested in the advancement of the flipped classroom model in curriculums.
The book presents the possibilities and realities of virtual worlds in education through the application of 3D virtual worlds to support authentic learning, creativity, learner engagement and cultural diversity in higher education. It includes a unique variety of cross disciplinary approaches to research, teaching and learning in a virtual world, including analysis of data from the experiences of students in education, law, Chinese language, sustainability, computer architecture, business, health and the Arts. The book provides unique learning experiences that have celebrated the rich media of virtual world environments through the utilisation of affordances such as simulation, bots, synchronous interaction, machinima and games. The perspectives come from Australia and New Zealand higher education academics but transferable to any higher educational institution in the sector, worldwide, and is significant to various disciplines in the higher education field.
This volume examines the challenges weighing on the future of education in the face of globalization in the twenty-first century. Bringing together eleven authors who explore the paradox of an "after" to the future of education, each chapter in this book targets three important areas: ecology as understood in the broader framework of globalization and pedagogy; curriculum concerns which impact learning; and the pervasiveness of technology in education today.
This book makes a contribution to a global conversation about the competencies, challenges, and changes being introduced as a result of digital technologies. This volume consists of four parts, with the first being elaborated from each of the featured panelists at CELDA (Cognition and Exploratory Learning in the Digital Age) 2014. Part One is an introduction to the global conversation about competencies and challenges for 21st-century teachers and learners. Part Two discusses the changes in learning and instructional paradigms. Part Three is a discussion of assessments and analytics for teachers and decision makers. Lastly, Part Four analyzes the changing tools and learning environments teachers and learners must face. Each of the four parts has six chapters. In addition, the book opens with a paper by the keynote speaker aimed at the broad considerations to take into account with regard to instructional design and learning in the digital age. The volume closes with a reflective piece on the progress towards systemic and sustainable improvements in educational systems in the early part of the 21st century.
This book presents a peer reviewed selection of extended versions of ten original papers that were presented at the 15th International Symposium on Computers in Education (SIIE 2013) held in Viseu, Portugal. The book provide a representative view of current Information and Communications Technology (ICT) educational research approaches in the Ibero-American context as well as internationally. It includes studies that range from elementary to higher education, from traditional to distance learning settings. It considers special needs and other inclusive issues, across a range of disciplines, using multiple and diverse perspectives and technologies to furnish detailed information on the latest trends in ICT and education globally. Design, development and evaluation of educational software; ICT use and evaluation methodologies; social web and collaborative systems; and learning communities are some of the topics covered.
Distance Learning and University Effectiveness: Changing Educational Paradigms for Online Learning addresses the challenges and opportunities associated with information and communication technologies (ICTs) as related to education. From discussing new and innovative educational paradigms and learning models resulting from ICTs to addressing future student needs and international issues, this book provides comprehensive coverage of the paradigm, teaching, technology and other changes that may be required of universities to remain in the new competitive marketplace of online learning.
This practical, hands-on guide will assist the school library media specialist in planning, funding, implementing, and promoting special events programs in the school. Trotta provides a readable text filled with program ideas, planning documents, and tips for successful programs. She shows how to incorporate special events programs into a yearly curriculum plan, where to locate speakers and performers, how to budget and build support for special programs, and how to develop partnerships with school and community members that will ensure the success of the program. Reproducible forms and guidelines will make it easy for the school library media specialist to plan for and implement special event programming. Trotta systematically takes the library media specialist through the process from the idea stage to the evaluation process. The work features chapters on developing special events programs relevant to the curricula, developing partnerships to support these programs, raising community support and awareness of the media center and its programs, personnel training and strategies, developing promotional materials, keys to making programs successful, and how to do programs on a shoestring. An extensive list of resources for all kinds of programs completes the work.
Telementoring, the practice of online mentoring, is a powerful tool to engage students in meaningful learning. Research has demonstrated the benefits for students and telementors who engage in inquiry and project-based learning with telementoring. Telementoring in the K-12 Classroom: Online Communication Technologies for Learning provides the latest research and the best practices in the field of telementoring. Theoretical and pragmatic viewpoints on telementoring provide guidance to professionals wanting to inform their practice. A solid base of telementoring information and an expansive vision of this practice combine to promote the understanding and successful implementation of telementoring.
This book is the outcome of a research symposium sponsored by the Association for Educational Communications and Technology [AECT]. Consisting of twenty-four chapters, including an introduction and conclusion, it argues that informational content should not be the main element of education, and that to provide more for learners, it is necessary to go beyond content and address other skills and capabilities. It also discusses the false premise that learning is complete when the information is known, not when learners seek more: their own directions, answers, and ideas. The authors assert that the ability to synthesize, solve problems and generate ideas is not based on specific content, although education often focuses solely on teaching content. Further, they state that content can be separated from the learning process and that instructional design and educational technology must be about the skills, habits, and beliefs to be learned.
This book provides state-of-the-art knowledge on how to establish, organize, staff, and develop online education/e-learning programs. It strengthens knowledge of the different technologies, infrastructure and issues necessary for leaders and managers to make competent decisions. It is the most comprehensive guide for administrative practice currently available for e-learning leaders and managers.
"By guiding teachers and their students through the workings of Excel, this book ultimately leads to high-ordered decision making about data management and interpretation?a compelling reality of the 21st century." "A wonderful tool for instruction in Excel. The authors have given a clear and concise explanation which is easy to comprehend, in addition to practical examples to use with students." Make Microsoft Excel™ work for you?in the classroom and at your desk! Microsoft Excel is much more than a simple spreadsheet program. It is a sophisticated and flexible reporting, planning, and presentation tool that teachers can use effectively for curriculum prep, class projects, budget planning and reporting, and even as a database. Here is all you need to know on
. . . and all of it built by tech experts and experienced educators, especially for teachers. Using Excel in the Classroom is the essential how-to for teachers at all grade levels, filled with specific, classroom-tested templates, and techniques that teachers need most!
This book constitutes the refereed proceedings of the 7th European Lean Educator Conference ELEC 2021, hosted in Trondheim, Norway, in October 2021 and sponsored by IFIP WG 5.7. The conference was held virtually. The 42 full papers presented were carefully reviewed and selected from 82 submissions. They are organized in the following thematic sections: Learning Lean; Teaching Lean in the Digital Era; Lean and Digital; Lean 4.0; Lean Management; Lean Coaching and Mentoring; Skills and Knowledge Management; Productivity and Performance Improvement; New Perspectives of Lean. |
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