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Books > Social sciences > Education > Educational resources & technology > General

Let's Stop Teaching and Start Designing Learning - A Practical Guide (Paperback): Jason Kennedy Let's Stop Teaching and Start Designing Learning - A Practical Guide (Paperback)
Jason Kennedy
R751 Discovery Miles 7 510 Ships in 9 - 15 working days

How can you shift from a focus on content to the creation of active learning experiences? In this practical resource, author Jason Kennedy provides a blueprint to help you stop "teaching" and start designing learning, so you can improve students' critical thinking, decision making, problem solving, and collaboration with others, preparing them for their futures beyond school doors. The framework for learning design covers components of planning (learning targets), of instruction (the opening, learning task, skills, tools, and success criteria), and of the work session (choices, pathways, feedback, and assessment). Appropriate for teachers of any subject area, the book also offers wide variety of tools to help you implement the ideas in your own setting.

Ten Steps to Complex Learning - A Systematic Approach to Four-Component Instructional Design (Hardcover, 3rd edition): Jeroen... Ten Steps to Complex Learning - A Systematic Approach to Four-Component Instructional Design (Hardcover, 3rd edition)
Jeroen J.G. van Merrienboer, Paul A Kirschner
R3,925 Discovery Miles 39 250 Ships in 12 - 17 working days

Ten Steps to Complex Learning presents a path from an educational problem to a solution in a way that students, practitioners, and researchers can understand and easily use. Students in the field of instructional design can use this book to broaden their knowledge of the design of training programs for complex learning. Practitioners can use this book as a reference guide to support their design of courses, curricula, or environments for complex learning. Now fully revised to incorporate the most current research in the field, this third edition of Ten Steps to Complex Learning includes many references to recent research as well as two new chapters. One new chapter deals with the training of 21st-century skills in educational programs based on the Ten Steps. The other deals with the design of assessment programs that are fully aligned with the Ten Steps. In the closing chapter, new directions for the further development of the Ten Steps are discussed.

The Psychology of Educational Technology and Instructional Media (Hardcover): Ken Spencer The Psychology of Educational Technology and Instructional Media (Hardcover)
Ken Spencer
R3,475 Discovery Miles 34 750 Ships in 12 - 17 working days

What can research in cognitive psychology offer the growth of educational technology and instructional media? Originally published in 1988, this book argues that, for much of its history, educational technology has been concerned with justifying and verifying the basic assumption that the processes and products of technology can improve instructional effectiveness. The result is seen as a systems approach grounded in empiricism and the failure to incorporate much important research in cognitive psychology. The book argues that it is now time for educational technology to come to terms with new ideas in cognitive, and particularly constructivist, psychology and it both advocates and describes the forging of new links between the two disciplines.

Serious Play - Literacy, Learning and Digital Games (Hardcover): Catherine Beavis, Michael Dezuanni, Joanne O'Mara Serious Play - Literacy, Learning and Digital Games (Hardcover)
Catherine Beavis, Michael Dezuanni, Joanne O'Mara
R3,912 Discovery Miles 39 120 Ships in 12 - 17 working days

Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games' capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners' lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.

Computer-Driven Instructional Design with INTUITEL - An Intelligent Tutoring Interface for Technology-Enhanced Learning... Computer-Driven Instructional Design with INTUITEL - An Intelligent Tutoring Interface for Technology-Enhanced Learning (Hardcover, annotated edition)
Kevin Fuchs, Peter A Henning
R2,267 R1,992 Discovery Miles 19 920 Save R275 (12%) Ships in 12 - 17 working days

INTUITEL is a research project that was co-financed by the European Commission with the aim to advance state-of-the-art e-learning systems via addition of guidance and feedback for learners. Through a combination of pedagogical knowledge, measured learning progress and a broad range of environmental and background data, INTUITEL systems will provide guidance towards an optimal learning pathway. This allows INTUITEL-enabled learning management systems to offer learners automated, personalised learning support so far only provided by human tutors. INTUITEL is - in the first place - a design pattern for the creation of adaptive e-learning systems. It focuses on the reusability of existing learning material and especially the annotation with semantic meta data. INTUITEL introduces a novel approach that describes learning material as well as didactic and pedagogical meta knowledge by the use of ontologies. Learning recommendations are inferred from these ontologies during runtime. This way INTUITEL solves a common problem in the field of adaptive systems: it is not restricted to a certain field. Any content from any domain can be annotated. The INTUITEL research team also developed a prototype system. Both the theoretical foundations and how to implement your own INTUITEL system are discussed in this book.

Culture, Learning, and Technology - Research and Practice (Hardcover): Angela D Benson, Roberto Joseph, Joi L Moore Culture, Learning, and Technology - Research and Practice (Hardcover)
Angela D Benson, Roberto Joseph, Joi L Moore
R4,214 Discovery Miles 42 140 Ships in 12 - 17 working days

Culture, Learning, and Technology: Research and Practice provides readers with an overview of the research on culture, learning, and technology (CLT) and introduces the concept of culture-related theoretical frameworks. In 13 chapters, the book explores the theoretical and philosophical views of CLT, presents research studies that examine various aspects of CLT, and showcases projects that employ best practices in CLT. Written for researchers and students in the fields of Educational Technology, Instructional Design, and the Learning Sciences, this volume represents a broad conceptualization of CLT and encompasses a variety of settings. As the first significant collection of research in this emerging field of study, Culture, Learning, and Technology overflows with new insights into the increasing role of technology use across all levels of education.

Who Owns the Learning? (Paperback, 2nd ed.): Alan November Who Owns the Learning? (Paperback, 2nd ed.)
Alan November
R762 R618 Discovery Miles 6 180 Save R144 (19%) Ships in 10 - 15 working days

While the world outside the classroom has developed, classroom instruction has remained stagnant. Students are encouraged to just cover the curriculum and the power of purpose and meaningful contribution are absent. Furthermore this old way of doing things doesn't credit students' natural curiosity to direct their own learning. In Who Owns the Learning?, author Alan November uses his Digital Learning Farm education model to show teachers how technology allows students to take ownership of their learning, create their own learning tools, and participate in work that has meaning to them and others. In this model, every student is a teacher and a global publisher.

In chapter one, readers will learn what a Digital Learning Farm is and how it can optimize learning. Chapters two through five each focus on a specific job for students in the digital learning farm and provide examples of students working through them. November also offers a story about how the job is being utilized in classrooms, techniques for educators to leverage the work in their classrooms, and questions for discussion in each chapter. Finally, November offers an example of students owning their learning through technology in chapter six. This book is a guide to teachers who want to move teaching and learning into the 21st century incorporating technology and opportunities for students to direct their own learning into instruction.

Digital Language Learning and Teaching - Research, Theory, and Practice (Paperback): Michael Carrier, Ryan M. Damerow, Kathleen... Digital Language Learning and Teaching - Research, Theory, and Practice (Paperback)
Michael Carrier, Ryan M. Damerow, Kathleen M. Bailey
R1,420 Discovery Miles 14 200 Ships in 12 - 17 working days

This carefully balanced set of studies and practitioner research projects carried out in various learning contexts around the world highlights cutting-edge research in the use of digital learning technologies in language classrooms and in online learning. Providing an overview of recent developments in the application of educational technology to language learning and teaching, it looks at the experience of researchers and practitioners in both formal and informal (self-study) learning contexts, bringing readers up to date with this rapidly changing field and the latest developments in research, theory, and practice at both classroom and education system levels.

Creativity, Technology, and Learning - Theory for Classroom Practice (Paperback): Florence R. Sullivan Creativity, Technology, and Learning - Theory for Classroom Practice (Paperback)
Florence R. Sullivan
R1,352 Discovery Miles 13 520 Ships in 12 - 17 working days

Creativity, Technology, and Learning provides a comprehensive introduction to theories and research on creativity in education and, in particular, to the role of digital-learning technologies in enabling creativity across classroom learning environments. Topical coverage includes play, constructionism, multimodal learning and project-/problem-based learning. Creativity is uniquely positioned throughout the book as an integral component of the educational process and also as a foundational aspect of self-actualization, thriving communities, and humane societies. Through in-depth, empirically based discussions of the philosophical, curricular and pedagogical elements of creativity, Sullivan demonstrates how creativity can be fostered across the curriculum through the use of digital-learning technologies in design, personal expression and problem-solving activities.

Digital Language Learning and Teaching - Research, Theory, and Practice (Hardcover): Michael Carrier, Ryan M. Damerow, Kathleen... Digital Language Learning and Teaching - Research, Theory, and Practice (Hardcover)
Michael Carrier, Ryan M. Damerow, Kathleen M. Bailey
R4,208 Discovery Miles 42 080 Ships in 12 - 17 working days

This carefully balanced set of studies and practitioner research projects carried out in various learning contexts around the world highlights cutting-edge research in the use of digital learning technologies in language classrooms and in online learning. Providing an overview of recent developments in the application of educational technology to language learning and teaching, it looks at the experience of researchers and practitioners in both formal and informal (self-study) learning contexts, bringing readers up to date with this rapidly changing field and the latest developments in research, theory, and practice at both classroom and education system levels.

Teaching Online - A Practical Guide (Hardcover, 4th edition): Susan Ko, Steve Rossen Teaching Online - A Practical Guide (Hardcover, 4th edition)
Susan Ko, Steve Rossen
R4,366 Discovery Miles 43 660 Ships in 12 - 17 working days

Teaching Online: A Practical Guide is an accessible, introductory, and comprehensive guide for anyone who teaches online. A leader in the online field, the fourth edition of this bestselling resource has been fully revised, maintains its reader friendly tone, and offers exceptional practical advice, new teaching examples, faculty interviews, and an updated resource section.

New to this edition:

  • new chapter on MOOCs (massive open online courses) and open educational resources
  • expanded information on teaching with mobile devices
  • discusses the implications of the Higher Education Opportunity Act for online faculty
  • illustrates how Google Apps can be used for educational purposes

Focusing on the "hows" and "whys" of implementation rather than theory, the fourth edition of "Teaching Online" is a must-have resource for anyone teaching online or thinking of teaching online.

Learning Analytics Explained (Hardcover): Niall Sclater Learning Analytics Explained (Hardcover)
Niall Sclater
R3,914 Discovery Miles 39 140 Ships in 12 - 17 working days

Learning Analytics Explained draws extensively from case studies and interviews with experts in order to discuss emerging applications of the new field of learning analytics. Educational institutions increasingly collect data on students and their learning experiences, a practice that helps enhance courses, identify learners who require support, and provide a more personalized learning experience. There is, however, a corresponding need for guidance on how to carry out institutional projects, intervene effectively with students, and assess legal and ethical issues. This book provides that guidance while also covering the evolving technical architectures, standards, and products within the field.

Going Online - Perspectives on Digital Learning (Hardcover): Robert Ubell Going Online - Perspectives on Digital Learning (Hardcover)
Robert Ubell
R4,196 Discovery Miles 41 960 Ships in 12 - 17 working days

In Going Online, one of our most respected online learning leaders offers insights into virtual education-what it is, how it works, where it came from, and where it may be headed. Robert Ubell reaches back to the days when distance learning was practiced by mail in correspondence schools and then leads us on a tour behind the screen, touching on a wide array of topics along the way, including what it takes to teach online and the virtual student experience. You'll learn about: how to build a sustainable online program; how to create an active learning online course; why so many faculty resist teaching online; how virtual teamwork enhances digital instruction; how to manage online course ownership; how learning analytics improves online instruction. Ubell says that it is not technology alone, but rather unconventional pedagogies, supported by technological innovations, that truly activate today's classrooms. He argues that innovations introduced online-principally peer-to-peer and collaborative learning-offer significantly increased creative learning options across all age groups and educational sectors. This impressive collection, drawn from Ubell's decades of experience as a digital education pioneer, presents a powerful case for embracing online learning for its transformational potential.

500 ICT Tips for Primary Teachers (Paperback): Higgins Steve, Pickard, Nick, Race Phil 500 ICT Tips for Primary Teachers (Paperback)
Higgins Steve, Pickard, Nick, Race Phil
R1,264 Discovery Miles 12 640 Ships in 12 - 17 working days

Information and Communications Technology (ICT) has been the focus of much debate and development within education, especially in the primary sector. This text offers tried and tested ideas for using IT effectively across the whole primary curriculum.

New Literacies around the Globe - Policy and Pedagogy (Paperback): Cathy Burnett, Julia Davies, Guy Merchant, Jennifer Rowsell New Literacies around the Globe - Policy and Pedagogy (Paperback)
Cathy Burnett, Julia Davies, Guy Merchant, Jennifer Rowsell
R1,176 Discovery Miles 11 760 Ships in 12 - 17 working days

The increasing popularity of digitally-mediated communication is prompting us to radically rethink literacy and its role in education; at the same time, national policies have promulgated a view of literacy focused on the skills and classroom routines associated with print, bolstered by regimes of accountability and assessments. As a result, teachers are caught between two competing discourses: one upholding a traditional conception of literacy re-iterated by politicians and policy-makers, and the other encouraging a more radical take on 21st century literacies driven by leading edge thinkers and researchers. There is a pressing need for a book which engages researchers in international dialogue around new literacies, their implications for policy and practice, and how they might articulate across national boundaries. Drawing on cutting edge research from the USA, Canada, UK, Australia and South Africa, this book is a pedagogical and policy-driven call for change. It explores studies of literacy practices in varied contexts through a refreshingly dialogic style, interspersed with commentaries which comment on the significance of the work described for education. The book concludes on the 'conversation' developed to identify key recommendations for policy-makers through a Charter for Literacy Education. .

Parallels and Responses to Curricular Innovation - The Possibilities of Posthumanistic Education (Paperback): Brad Petitfils Parallels and Responses to Curricular Innovation - The Possibilities of Posthumanistic Education (Paperback)
Brad Petitfils
R1,239 Discovery Miles 12 390 Ships in 12 - 17 working days

This volume explores two radical shifts in history and subsequent responses in curricular spaces: the move from oral to print culture during the transition between the 15th and 16th centuries and the rise of the Jesuits, and the move from print to digital culture during the transition between the 20th and 21st centuries and the rise of what the philosopher Jean Baudrillard called "hyperreality." The curricular innovation that accompanied the first shift is considered through the rise of the Society of Jesus (the Jesuits). These men created the first "global network" of education, and developed a humanistic curriculum designed to help students navigate a complicated era of the known (human-centered) and unknown (God-centered) universe. The curricular innovation that is proposed for the current shift is guided by the question: What should be the role of undergraduate education become in the 21st century? Today, the tension between the known and unknown universe is concentrated on the interrelationships between our embodied spaces and our digitally mediated ones. As a result, today's undergraduate students should be challenged to understand how-in the objectively focused, commodified, STEM-centric landscape of higher education-the human subject is decentered by the forces of hyperreality, and in turn, how the human subject might be recentered to balance our humanness with the new realities of digital living. Therein, one finds the possibility of posthumanistic education.

Digital Technologies and Learning in Physical Education - Pedagogical cases (Paperback): Ashley Casey, Victoria A. Goodyear,... Digital Technologies and Learning in Physical Education - Pedagogical cases (Paperback)
Ashley Casey, Victoria A. Goodyear, Kathleen M. Armour
R1,531 Discovery Miles 15 310 Ships in 12 - 17 working days

There is evidence of considerable growth in the availability and use of digital technologies in physical education. Yet, we have scant knowledge about how technologies are being used by teachers, and whether or how these technologies are optimising student learning. This book makes a novel contribution by focusing on the ways in which teachers and teacher educators are attempting to use digital technologies in PE. The book has been created using the innovative 'pedagogical cases' framework. Each case centres on a narrative, written by a PE practitioner, explaining how and why technology is used in their practice to advance and accelerate learning. Each practitioner narrative is then analysed by a team of experts from different disciplines. The aim is to offer a multi-dimensional understanding of the possibilities and challenges of supporting young people's learning with digital technologies. Each case concludes with a practitioner reflection to illustrate the links between theory, research and practice. Digital Technologies and Learning in Physical Education encourages critical reflection on the use of technologies in PE. It is an essential resource for students on physical education, kinesiology or sport science courses, practitioners working in PE or youth sport, and researchers interested in digital technologies and education.

Leveraging Digital Tools to Assess Student Learning (Hardcover): Stephanie Smith Budhai Leveraging Digital Tools to Assess Student Learning (Hardcover)
Stephanie Smith Budhai
R4,050 Discovery Miles 40 500 Ships in 12 - 17 working days

Leveraging Digital Tools to Assess Student Learning provides a practical approach to using technology to collect, interpret, and curate assessment data in K-12 in-person, online, hybrid, and dual learning environments. Digital media, emerging learning technologies, and handheld devices play larger roles than ever in students' 21st-century educational experiences. Digital tools, meanwhile, can also transform assessment practices for teachers, allowing more efficient means of identifying gaps and modifying instruction to maximize student learning. Situating assessment practices in today's networked, flexible, and virtual classrooms, this book reframes polling and quizzing, social media and memes, and multimedia platforms as digital learning tools for engaging, interactive, and meaningful formative, summative, open-ended, peer and self-paced assessments. The final chapter discusses technology's role in organizing, evaluating, and disseminating assessment data to students, their families, and administrators.

Assessment of Problem Solving Using Simulations (Paperback): Eva Baker, Jan Dickieson, Wallace Wulfeck, Harold F. O'Neil Assessment of Problem Solving Using Simulations (Paperback)
Eva Baker, Jan Dickieson, Wallace Wulfeck, Harold F. O'Neil
R1,415 Discovery Miles 14 150 Ships in 12 - 17 working days

This volume explores the application of computer simulation technology to measurement issues in education -- especially as it pertains to problem based learning. Whereas most assessments related to problem solving are based on expensive and time consuming measures (i.e., think-aloud protocols or performance assessments that require extensive human rater scoring), this book relies on computerization of the major portion of the administration, scoring, and reporting of problem-solving assessments. It is appropriate for researchers, instructors and graduate students in educational assessment, educational technology, and educational psychology.

Activity Anorexia - Theory, Research, and Treatment (Paperback): W. Frank Epling, W. David. Pierce Activity Anorexia - Theory, Research, and Treatment (Paperback)
W. Frank Epling, W. David. Pierce
R1,417 Discovery Miles 14 170 Ships in 12 - 17 working days

This volume provides researchers and clinicians with an insight into recent developments in activity anorexia. Much of the basic information on the topic has come from animal literature; the theory of activity anorexia is built on an animal model of self-starvation (rats placed on a single daily feeding run more and more, over days stop eating, and die of starvation). Additionally, experiments that for ethical or practical reasons could not be done with humans may be conducted with other animals. The animal research is extending the understanding of biologically-based reward mechanisms that regulate eating and exercise, environment-behavior interactions that affect anorexia, and the biochemical changes that accompany physical activity and starvation. Increasingly, however, the impact of physical activity on human anorexia is being directly investigated--eight out of fourteen research chapters in this volume are based on human research. Some researchers are interested in the impact of hyperactivity and caloric restriction on human reproductive function. Other authors are investigating physically active subgroups of people considered to be at risk for anorexia. Finally, several clinician/researchers suggest how physical activity and extreme dieting interact for anorexia nervosa patients. Chapter authors were asked to present their views independent of the editors' argument that, when it is present, physical activity is central to anorexia. Many of the contributors disagree with the editors about the details of activity anorexia. A few suggest that excessive physical activity is either incidental to, or an epiphenomenon of, anorexia. Most authors are, however, in accord with the view that physical activity reduces food consumption which further drives up activity that results in even less caloric intake. No matter what their perspective, all contributors agree that hyperactivity frequently accompanies self-starvation in humans and other animals. The end result is a lively book that provides a source of ideas for both researchers and practitioners.

Ten Steps to Complex Learning - A Systematic Approach to Four-Component Instructional Design (Paperback, 3rd edition): Jeroen... Ten Steps to Complex Learning - A Systematic Approach to Four-Component Instructional Design (Paperback, 3rd edition)
Jeroen J.G. van Merrienboer, Paul A Kirschner
R982 Discovery Miles 9 820 Ships in 9 - 15 working days

Ten Steps to Complex Learning presents a path from an educational problem to a solution in a way that students, practitioners, and researchers can understand and easily use. Students in the field of instructional design can use this book to broaden their knowledge of the design of training programs for complex learning. Practitioners can use this book as a reference guide to support their design of courses, curricula, or environments for complex learning. Now fully revised to incorporate the most current research in the field, this third edition of Ten Steps to Complex Learning includes many references to recent research as well as two new chapters. One new chapter deals with the training of 21st-century skills in educational programs based on the Ten Steps. The other deals with the design of assessment programs that are fully aligned with the Ten Steps. In the closing chapter, new directions for the further development of the Ten Steps are discussed.

Classroom Dynamics - Implementing a Technology-Based Learning Environment (Paperback): Ellen B. Mandinach, Hugh F. Cline Classroom Dynamics - Implementing a Technology-Based Learning Environment (Paperback)
Ellen B. Mandinach, Hugh F. Cline
R738 Discovery Miles 7 380 Ships in 12 - 17 working days

This book reports an attempt to introduce change in schools using a computer-based curriculum innovation for teaching higher-order thinking skills to middle and high school students. One of the volume's themes is the extraordinary complexity and difficulty of facilitating such change in schools. A corollary of that theme is the fact that patience must be an integral part of the strategy when promoting or studying change in schools. In reporting the activities during the early years of a technological innovation and research project in which the emphasis thus far has been primarily on establishing the change, this book focuses on describing the move to a technology-based learning environment. As such, it details an ongoing process -- a fascinating process -- and one that is likely to be repeated in the near future in countless schools throughout the nation.

Student Engagement in Campus-Based and Online Education - University Connections (Paperback): Hamish Coates Student Engagement in Campus-Based and Online Education - University Connections (Paperback)
Hamish Coates
R1,529 Discovery Miles 15 290 Ships in 12 - 17 working days

Blended learning is firmly established in universities around the world, yet to date little attention has been paid to how students are enaging with this style of learning. Presenting a theoretically-based and empirically-validated model of engagement, this book examines the application of the model to improve the quality and productivity of university education. Covering the key qualities of blended learning, it analyses how online learning influences campus-based education, develops the student perspective of online learning, examines online learning systems as agents of change, provides insights and guidance for educational developers and administrators attempting to improve quality of learning, and considers how institutions can maximise educational returns from large investments in online learning technologies. Illustrated with case studies and developing ideas for practice, this book will be valuable reading for researchers and developers keen to improve their understanding of the emerging dynamics of contemporary student engagement with online learning.

Jumpstart! Apps - Creative learning, ideas and activities for ages 7-11 (Paperback): Natalia Kucirkova, Jon Audain, Liz... Jumpstart! Apps - Creative learning, ideas and activities for ages 7-11 (Paperback)
Natalia Kucirkova, Jon Audain, Liz Chamberlain
R631 Discovery Miles 6 310 Ships in 12 - 17 working days

This collection of engaging and simple to use activities will jumpstart students' learning and help the busy teacher to reinvigorate their teaching through the use of mobile apps and activities that can be used in the classroom. A wealth of practical activities and advice on how to incorporate over 40 lively and exciting apps into the classroom will enable teachers to deliver creative lessons. This essential guide focuses on a range of apps, including Skitch, QR codes, Comic Life, Do Ink Green Screen, Puppet Pals, Our Story and much more. This book offers much needed guidance on creative ways to integrate apps within the National Curriculum and how they can be incorporated into the teaching of Key Stages 1 and 2. Enabling teachers to deliver effective and imaginative lessons through the use of apps and providing links to a wide range of online resources, it covers all core areas of the curriculum: English, Maths, Science, Modern Foreign Languages, ICT, History, Geography and PE. Jumpstart! Apps is an essential classroom resource that will encourage creative and independent learning in children and is the perfect solution for helping teachers, teaching assistants and students integrate apps into their daily practice, make the most of technology at their disposal and deliver imaginative and effective lessons.

The Role of Technology in Distance Education (Routledge Revivals) (Paperback): Tony Bates The Role of Technology in Distance Education (Routledge Revivals) (Paperback)
Tony Bates
R1,532 Discovery Miles 15 320 Ships in 12 - 17 working days

This book, first published in 1984, provides a comprehensive review of the range of technology that was being used in distance education. Technological developments in word processing, video-disc and viewdata as well as computer-based learning had revolutionised the potential for distance education. These developments required the role of more 'conventional' distance learning media, such as broadcasting, tuition and text, to be reassessed. This book, written by international experts in the field, explored the state of the art at the time, and also provided their ideas on how future developments were likely to evolve. This book is ideal for those studying education and communications.

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