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Books > Social sciences > Education > Educational resources & technology > General
Adaptive hypermedia listening software enables materials writers to
combine and deliver a wide range of digital elements on the same
digital computer platform more efficiently. Such a combination and
delivery provides a multidimensional, multi-sensory digital
environment in which rich, efficient, instant, comprehensible,
optimum, and meaningful input and feedback can be presented
effectively and efficiently. Moreover, language learners' attention
can be drawn to forms and meanings in input. Such aspects
correspond with different theories and hypotheses of language
learning and teaching. This presents users/learners with an
environment that is easy to use, tension-free, and optimal during
self-study. However, to be able to design and develop cost
effective and professional adaptive hypermedia listening software,
there are certain scientific educational findings and implications
that need to be implemented at every single stage. To have access
to such vital findings is not so easy, and research must address
this area. Design Solutions for Adaptive Hypermedia Listening
Software explores how to design and create technically and
pedagogically sound and efficient interactive adaptive hypermedia
listening software for language learners in any language. The
chapters will cover learner strategy tools, the effectiveness of
this technology, best practices in adaptive hypermedia listening
software, and the benefits and challenges of this technology for
language learning. It is ideal for companies, institutions,
teachers, policymakers, academicians, researchers, advanced-level
students, technology developers, and decision-making pertinent
government officials interested in designing and developing
multimedia listening environments for language learners.
This book is intended for prospective secondary teachers,
university education and human development faculty and students,
and in-service secondary school teachers. The text focuses on the
current environment of adolescents. Physical growth, sexuality,
nutrition, exercise, and substance abuse receive attention. Social
development depends on consideration of advice given by peers and
adults. Neuroscience insights are reported on information
processing, attention and distraction. Detection of cheating, cyber
abuse, and parental concerns are considered. Career exploration
issues are discussed. Visual intelligence, creative thinking, and
Internet learning are presented with ways to help students gauge
risks, manage stress, and acquire resilience. Peers become the most
prominent influence on social development during adolescence, and
they recognize the Internet as their greatest resource for locating
information. Teachers want to know how to unite these powerful
sources of learning, peers and the Internet, to help adolescents
acquire teamwork skills employers will expect of them. This goal is
achieved by implementing Collaboration Integration Theory. Ten
Cooperative Learning Exercises and Roles (CLEAR) at the end of
chapters allow each student to choose one role per chapter.
Insights gained from these roles are shared with teammates before
work is submitted to the teacher. This approach enables students to
select assignments, expands group learning, and makes everyone
accountable for instruction. The adult teacher role becomes more
creative as they design exercises and roles that differentiate team
learning. Using Zoom or other platforms a teacher can observe or
record cooperative team sharing. Involvement with CLEAR can enable
prospective teachers to apply this system to empower their
secondary students.
Are you looking for evidence-based hands-on approaches to quality
assurance in online programs in higher education? Then this is the
book you are looking for. Quality in Online Programs includes
approaches and practices to creating and maintaining quality in
online programs from across disciplines, institutions, and
countries. In this book, leaders in the field of online higher
education share their lessons learned using customized approaches
to online program quality, student support, and faculty
development. These cases will be useful to those seeking to adopt
or adapt such practices in their own contexts. The authors also
focus on quality assurance at the program level, which has not
often been addressed before and which is crucial to ensure faculty
satisfaction, program outcomes, and a successful student
experience. Contributors are: Beverly Araujo Dawson, Patricia
Arnold, Alexandra Bitton-Bailey, Bettyjo Bouchey, Elizabeth
Counselman-Carpenter, Michelle Dennis, Henrik Dindas, Cathy DuBois,
Jo Anne Durovich, Sarah Fornero, John C. Gillham, Michael Graham,
Amy Grincewicz, Montse Guitert, James D. Halbert, Paul Huckett,
Kevin Hulen, Swapna Kumar, Nikki Lyons, Olysha Magruder, Bernhard
Minke, Steven T. Nagel, Marleigh L. Perez, Jennifer L. Plahovinsak,
Amy Poland, Mary L. Raber Johnson, Teresa Romeu, Albert Sangra,
Frank P. Schulte, Zaina Sheets, Bethany Simunich, Alfredo Soeiro,
Nicole V. Williams and Veronica Wilson.
The outbreak of the pandemic around the world came with national
measures to deal with the health emergency that caused and will
continue to cause important disruption in education for students,
teachers, and policymakers. Digital technologies can provide
innovative solutions that can prevent the negative effects of
lockdowns of countries and regions on education. It is important to
analyze digital solutions and experiences for distance learning and
to better understand the available resources and best practices to
deal effectively with the challenges of digital learning for both
learners and academic staff. It is important that countries promote
digital excellence and explore the opportunities that information
technologies can provide to education institutions, especially in
the post-pandemic scenario, and the major transformations it will
bring to citizens, societies, and economies. The Handbook of
Research on Analyzing IT Opportunities for Inclusive Digital
Learning explores the new demands of labor markets in the digital
economy, how educational institutions can respond to these new
opportunities and threats, the development of new teaching and
learning methods, and finally, the development of digital skills
and competences. It also discusses the challenges and opportunities
caused by the pandemic in the area of education and how information
technologies can transform education and develop a new workforce
with the required digital skills and competences and knowledge to
fit the post-pandemic labor market. This book highlights topics
including knowledge management systems, learning technologies,
personalized learning, and more within the context of diverse
student populations. It is a valuable reference tool for academics,
researchers, lecturers, decision makers, policymakers, and
practitioners interested in new theories, research findings, and
case studies for understanding inclusive digital learning and the
opportunities for digital technologies in education.
Population diversity is becoming more prevalent globally with
increasing immigration, emigration, and refugee placement. These
circumstances increase the likelihood that a child will be raised
speaking a different language in the home than the common language
used in each country. This necessitates the development of
comprehensive strategies that promote second language learning
through the adoption of new technological advancements. New
Technological Applications for Foreign and Second Language Learning
and Teaching is a scholarly publication that explores how the
latest technologies have the potential to engage foreign and second
language learners both within and outside the language classroom
and to facilitate language learning and teaching in the target
language. Highlighting a range of topics such as learning
analytics, digital games, and telecollaboration, this book is ideal
for teachers, instructional designers, curriculum developers, IT
consultants, educational software developers, language learning
specialists, academicians, administrators, professionals,
researchers, and students.
Many research studies show that the use of technology inside and
outside classrooms makes teaching and learning more engaging and
motivating. Technology can provide learners with endless
opportunities, for instance, it can (a) improve the learners'
learning experience; (b) simplify access to educational resources;
(c) enhance the learners' autonomous learning; meet the learners'
individual learning needs, and (d) prepare the learners for future
career success when using it to foster the 21st-century skills.
However, the range and number of technologies currently available
can yield challenges for educators if they do not know how to
effectively integrate them into their teaching pedagogy. Therefore,
this book, Computer Assisted Language Learning (CALL) explores
language with technology focusing on English as a Foreign Language
(EFL) context and sharing with educators everywhere how the
effective use of technology can bring a positive transformation to
the class dynamics and the students' learning process. With that
being said, to professionally assist learners master all of the
four language skills; learners need to be able to communicate in
the target language fluently. This, of course, involves developing
the learners' language proficiency through interactions and
providing them with authentic opportunities for learning that go
beyond repetition and memorization of grammatical patterns in
isolation. To assist language learners in mastering these sets of
competencies, they need to be given the opportunities to understand
and use the language appropriately and to communicate in authentic
social environments using a variety of well-planned activities. The
effective integration of technology in language teaching and
learning could support achieving the above-mentioned competencies
and more. Luckily, there are many useful and easy to use
educational technology tools that are available for all language
teachers, educators, and learners to use during class time and/or
independently. These tools are increasing rabidly that teachers
might feel intimated and choose to avoid learning about them and
integrating them in their teaching pedagogy and instead they would
feel comfortable keeping with the traditional methods of teaching.
Therefore, in this book, CALL experts will provide language
teachers with some useful and easy to use technology tools for
teaching and learning; support the recommendation with practical
ideas such as mini-lesson plans to leverage the use of that
specific technology; and promote all or any of the learners'
21st-century skills, e.g., building strong interpersonal
communication skills, working as effective team players, thinking
and creating in an innovative way, thinking critically about what
they are doing and learning and more. The book is intended for all
language teachers and educators, language program directors and
administrators, Computer Assisted Language (CALL) coaches,
university professors, instructional technology coaches, language
instructional technology specialists, and all graduate and
undergraduate students who are interested in teaching language
through technology. Each chapter should include practical tips and
ideas to support best practices for each soft skill and language
strand with the use of technology.
Most technologies have been harnessed to enable educators to
conduct their business remotely. However, the social context of
technology as a mediating factor needs to be examined to address
the perceptions of barriers to learning due to the lack of social
interaction between a teacher and a learner in such a setting.
Developing Technology Mediation in Learning Environments is an
essential reference source that widens the scene of STEM education
with an all-encompassing approach to technology-mediated learning,
establishing a context for technology as a mediating factor in
education. Featuring research on topics such as distance education,
digital storytelling, and mobile learning, this book is ideally
designed for teachers, IT consultants, educational software
developers, researchers, administrators, and professionals seeking
coverage on developing digital skills and professional knowledge
using technology.
Science is unique among the disciplines since it is inherently
hands-on. However, the hands-on nature of science instruction also
makes it uniquely challenging when teaching in virtual
environments. How do we, as science teachers, deliver high-quality
experiences in an online environment that leads to age/grade-level
appropriate science content knowledge and literacy, but also
collaborative experiences in the inquiry process and the nature of
science? The expansion of online environments for education poses
logistical and pedagogical challenges for early childhood and
elementary science teachers and early learners. Despite digital
media becoming more available and ubiquitous and increases in
online spaces for teaching and learning (Killham et al., 2014; Wong
et al., 2018), PreK-12 teachers consistently report feeling
underprepared or overwhelmed by online learning environments
(Molnar et al., 2021; Seaman et al., 2018). This is coupled with
persistent challenges related to elementary teachers' lack of
confidence and low science teaching self-efficacy (Brigido,
Borrachero, Bermejo, & Mellado, 2013; Gunning & Mensah,
2011). Teaching and Learning Online: Science for Elementary Grade
Levels comprises three distinct sections: Frameworks, Teacher's
Journeys, and Lesson Plans. Each section explores the current
trends and the unique challenges facing elementary teachers and
students when teaching and learning science in online environments.
All three sections include alignment with Next Generation Science
Standards, tips and advice from the authors, online resources, and
discussion questions to foster individual reflection as well as
small group/classwide discussion. Teacher's Journeys and Lesson
Plan sections use the 5E model (Bybee et al., 2006; Duran &
Duran, 2004). Ideal for undergraduate teacher candidates, graduate
students, teacher educators, classroom teachers, parents, and
administrators, this book addresses why and how teachers use online
environments to teach science content and work with elementary
students through a research-based foundation.
The Fourth Industrial Revolution revolves around cyber-physical
systems and artificial intelligence. Little is certain about this
new wave of innovation, which leaves industrialists and educators
in the lurch without much guidance on adapting to this new digital
landscape. Society must become more agile and place a higher
emphasis on lifelong learning to master new technologies in order
to stay ahead of the changes and overcome challenges to become more
globally competitive. Promoting Inclusive Growth in the Fourth
Industrial Revolution is a collection of innovative research that
focuses on the role of formal education in preparing students for
uncertain futures and for societies that are changing at great
speed in terms of their abilities to drive job creation, economic
growth, and prosperity for millions in the future. Featuring
coverage on a broad range of topics including economics, higher
education, and safety and regulation, this book is ideally designed
for teachers, managers, entrepreneurs, economists, policymakers,
academicians, researchers, students, and professionals in the
fields of human resources, organizational design, learning design,
information technology, and e-learning.
In this digital age, faculty, teachers, and teacher educators are
increasingly expected to adopt and adapt pedagogical perspectives
to support student learning in instructional environments featuring
online or blended learning. One highly adopted element of online
and blended learning involves the use of online learning
discussions. Discussion-based learning offers a rich pedagogical
context for creating learning opportunities as well as a great deal
of flexibility for a wide variety of learning and learner contexts.
As post-secondary and, increasingly, K-12 institutions cope with
the rapid growth of online learning, and an increase in the
cultural diversity of learners, it is critical to understand, at a
detailed level, the relationship between online interaction and
learning and how educationally-effective interactions might be
nurtured, in an inclusive way, by instructors. The Handbook of
Research on Online Discussion-Based Teaching Methods is a
cutting-edge research publication that seeks to identify promising
designs, pedagogical and assessment strategies, conceptual models,
and theoretical frameworks that support discussion-based learning
in online and blended learning environments. This book provides a
better understanding of the effects and both commonalities and
differences of new tools that support interaction, such as video,
audio, and real-time interaction in discussion-based learning.
Featuring a wide range of topics such as gamification,
intercultural learning, and digital agency, this book is ideal for
teachers, educational software developers, instructional designers,
IT consultants, academicians, curriculum designers, researchers,
and students.
The Survey of Instructional Design Models, now in its 6th edition,
is part literature review, part discussion. The literature review
provides a broad foundation to understanding the diversity and use
of instructional design models used in research and practice while
reflecting on the many changes experienced in the field. The
updated taxonomy and assumptions provide guidance on how to
consider instructional design models as conceptual and operational
tools. From learning space to contextual factors and elements, the
taxonomy benefits anyone of interest with practically any level of
prior knowledge about the systematic design of instruction.
However, the taxonomy is likely to be most useful to people at the
ends of the instructional design knowledge continuum: novice
instructional designers on one end and instructional design
scholars on the other end. The streamlined layout in the latest
edition reviews 12 instructional design models currently
encountered in a variety of contexts and should assist you in
creating a personal mental model to aid in adopting or adapting
existing models or when encountering a new model.
This guidebook is designed to be the elementary school teacher's
friend in addressing a wide variety of questions regarding the use
of educational and instructional technologies. It can serve as a
companion and guide through the myriad challenges and opportunities
related to the effective use of technology in one's classroom and
school. A sample of U.S. elementary school teachers provided us
with detailed answers about their experiences with using technology
in their teaching. Specifically, they shared their challenges,
barriers, ideas, and suggestions for working successfully with
administrators, technology specialists, students, fellow teachers,
and parents when teaching with technology. We have organized the
teachers' experiences and recommendations according to each
stakeholder group. Rather than recommending or reviewing specific
educational technology companies, applications, or tools, we
provide a large number of strategies that are "built to last" and
should be applicable regardless of the specific tool under
consideration. We assume that it doesn't ultimately matter what the
tool or technology is that you're using-it's how and why you're
using it for teaching and learning that will determine whether it
is successful or not. The "how" and "why" aspects encompass the
built-to-last strategies included in this guidebook.
Due to the growing prevalence of artificial intelligence
technologies, schools, museums, and art galleries will need to
change traditional ways of working and conventional thought
processes to fully embrace their potential. Integrating virtual and
augmented reality technologies and wearable devices into these
fields can promote higher engagement in an increasingly digital
world. Virtual and Augmented Reality in Education, Art, and Museums
is an essential research book that explores the strategic role and
use of virtual and augmented reality in shaping visitor experiences
at art galleries and museums and their ability to enhance
education. Highlighting a range of topics such as online learning,
digital heritage, and gaming, this book is ideal for museum
directors, tour developers, educational software designers, 3D
artists, designers, curators, preservationists, conservationists,
education coordinators, academicians, researchers, and students.
Choosing the right technologies to match student learning outcomes
in today's technology-integrated classrooms presents educators and
instructional designers with multiple curricula and instructional
design challenges including selecting appropriate technologies to
match desired student learning outcomes. As students continue to
have broad access to information from a variety of web-based
platforms, educators and educational professionals are increasingly
tasked with ensuring the information used to complete key
assignments or tasks is authentic and from a verifiable resource.
As such, the era of deep fakes in images, audios, videos, and
digital texts is more prevalent than ever as numerous programs
using artificial intelligence (AI) can significantly alter original
content to fundamentally change the intent of original content.
Moreover, students are being bombarded by a plethora of information
that is either intentionally or mistakenly false and must be
navigated with care. Accordingly, educators and educational
professionals are now tasked with employing best practices to not
only teach basic digital literacy and citizenship skills but also
to recognize how technology-immersed learning environments interact
with deep fakes and misinformation while equipping students with
the tools necessary to recognize authentic and altered content. The
Handbook of Research on Deep Fakes, Fake News, and Misinformation
in Online Teaching and Learning Technologies is a critical
reference source that addresses rising concerns of students'
ability to navigate the multitude of false and altered information
and content that is easily accessible through online platforms. The
chapters go into deeper detail about how deep fakes, fake news, and
mis- and dis-information have the potential of negatively affecting
the fields of teaching and learning and the importance of student
access to content-related tasks from legitimate, vetted resources
that accurately reflect the desired information the student means
to convey. The book seeks to reinforce the importance of digital
literacy and digital citizenship among adolescents. This book is
essential for teaching faculty, higher education faculty, higher
education administrators, educational software developers, security
specialists, information specialists, media specialists,
librarians, educational researchers, and students looking for
information on how deep fakes and fake news are being navigated
within the context of online teaching and educational technologies.
Artificial intelligence serves as a catalyst for transformation in
the field of education. This shift in the educational paradigm has
a profound impact on the way we live, interact with each other, and
define our values. Thus, there is a need for an earnest inquiry
into the cultural repercussions of this phenomenon that extends
beyond superficial analyses of AI-based applications in education.
Cultural and Social Implications of Artificial Intelligence in
Education addresses the need for a scholarly exploration of the
cultural and social impacts of the rapid expansion of artificial
intelligence in the field of education including potential
consequences these impacts could have on culture, social relations,
and values. The content within this publication covers such topics
as ethics, critical thinking, and augmented intelligence and is
designed for educators, academicians, administrators, researchers,
and professionals.
The use of technological tools to foster language development has
led to advances in language methodologies and changed the approach
towards language instruction. The tendency towards developing more
autonomous learners has emphasized the need for technological tools
that could contribute to this shift in foreign language learning.
Computer-assisted language learning and mobile-assisted language
learning have greatly collaborated to foster language instruction
out of the classroom environment, offering possibilities for
distance learning and expanding in-class time. Recent Tools for
Computer- and Mobile-Assisted Foreign Language Learning is a
scholarly research book that explores current strategies for
foreign language learning through the use of technology and
introduces new technological tools and evaluates existing ones that
foster language development. Highlighting a wide array of topics
such as gamification, mobile technologies, and virtual reality,
this book is essential for language educators, educational software
developers, IT consultants, K-20 institutions, principals,
professionals, academicians, researchers, curriculum designers, and
students.
Due to various challenges within the public-school system, such as
underfunding, lack of resources, and difficulty retaining and
recruiting teachers of color, minority students have been found to
be underperforming compared to their majority counterparts.
Minority students deserve quality public education, which can only
happen if the gap in equity and access is closed. In order to close
this achievement gap between the majority and minority groups, it
is critical to increase the learning gains of the minority
students. Digital Games for Minority Student Engagement: Emerging
Research and Opportunities is an essential reference source that
argues that digital games can potentially help to solve the
problems of minority students' insufficient academic preparation,
and that a game-based learning environment can help to engage these
students with the content and facilitate academic achievement.
Featuring research on topics such as education policy, interactive
learning, and student engagement, this book is ideally designed for
educators, principals, policymakers, academicians, administrators,
researchers, and students.
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