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Books > Social sciences > Education > Educational resources & technology > General
Let an award-winning school library media specialist who has implemented a local area network (LAN) in her media center help you plan this important addition to your media center while avoiding the pitfalls. This hands-on practical guide contains all the information the network novice needs to plan, fund, create, and maintain a LAN in the media center. Based on the experience of the school library media specialist who received the 1994 Follett/AASL "Microcomputer in the Media Center Award" for creating a local area network in the high school media center, this guide describes the procedures for planning, designing, funding, installing, organizing, training, evaluating, and maintaining a LAN in a library media center setting. Step-by-step nontechnical instructions and advice for creating an information network are presented in an understandable format. How to expand into a school-district wide area network (WAN) and gain access to the Internet are also discussed. This comprehensive work takes the network novice from dream to implementation, maintenance, and evaluation of a local area network. It covers funding sources, tips for writing technology grants, requests for proposals from vendors, staff inservice and student training, evaluation and assessment, student internships, technology teams, troubleshooting equipment, and network administration. Useful forms, simple network schematic diagrams, a model school-board approved electronic resources policy, a glossary of technical terms, and sample assessment tools are included. No other book walks the library media specialist through every step in creating a LAN. Media professionals who want to provide networked electronic information to thestaff and students but are not sure of how to proceed will benefit from this clear, nontechnical guide to the process.
This book addresses the gap in the literature concerned with global case studies of successful Digital, Mobile and Open Education. The book shares experiences from international teaching and learning projects at all levels of Education, and provides advice for future policy and investment in digital teaching and learning and Open Education projects. It also provides an expectation on the future capacity and sustainability of Open Education.
This book features a selection of extended papers presented at the 8th IFIP WG 12.6 International Workshop on Artificial Intelligence for Knowledge Management, AI4KM 2021, held in Yokohama, Japan, in January 2021, in the framework of the International Joint Conference on Artificial Intelligence, IJCAI 2020.*The 14 revised and extended papers presented together with an invited talk were carefully reviewed and selected for inclusion in this volume. They present new research and innovative aspects in the field of knowledge management and discuss methodological, technical and organizational aspects of artificial intelligence used for knowledge management. *The workshop was held virtually.
When facilitating high-quality education, using digital technology to personalize students' learning is a focus in the development of instruction. There is a need to unify the multifaceted directions in personalized learning by presenting a coherent and organized vision in the design of personalized learning using digital technology. Digital Technologies and Instructional Design for Personalized Learning is a critical scholarly resource that highlights the theories, principles, and learning strategies in personalized learning with digital technology. Featuring coverage on a broad range of topics, such as collaborative learning, instructional design, and computer-supported collaborative learning, this book is geared towards educators, professionals, school administrators, academicians, researchers, and students seeking current research on the area of personalized learning with digital technology.
This book analyses the classroom blending of face-to-face and online technologies in the teaching and learning of second languages. Its theoretical framework integrates the rapidly changing and developing fields of both applied linguistics and computer-assisted language learning (CALL). It examines such themes as the normalization of the computer and the rise of mobile devices, the development of open educational resources, flipped learning, gamification, and the increased focus on communication and problem-solving tasks in class. The author illustrates how the design or 'bricolage' of blended learning is part of a radical shift in our conceptualisation of the learning environment. Building on the framework established in its first edition, this book will appeal to teachers-in-training, scholars and practitioners of second language education.
This volume provides new insights on creativity while focusing on innovative methodological approaches in research and practice of integrating technological tools and environments in mathematics teaching and learning. This work is being built on the discussions at the mini-symposium on Creativity and Technology at the International Conference on Mathematical Creativity and Giftedness (ICMCG) in Denver, USA (2014), and other contributions to the topic. The book emphasizes a diversity of views, a variety of contexts, angles and cultures of thought, as well as mathematical and educational practices. The authors of each chapter explore the potential of technology to foster creative and divergent mathematical thinking, problem solving and problem posing, creative use of dynamic, multimodal and interactive software by teachers and learners, as well as other digital media and tools while widening and enriching transdisciplinary and interdisciplinary connections in mathematics classroom. Along with ground-breaking innovative approaches, the book aims to provide researchers and practitioners with new paths for diversification of opportunities for all students to become more creative and innovative mathematics learners. A framework for dynamic learning conditions of leveraging mathematical creativity with technology is an outcome of the book as well.
Recently, there has been an increased understanding that learning occurs outside of the traditional classroom setting, particularly for adult lifelong learners. This perspective has enhanced an attentive design in the underlying technological architecture that is required for the integration of formal and informal learning environments. Synergic Integration of Formal and Informal E-Learning Environments for Adult Lifelong Learners presents a collection of issues and research from adult education professionals who define, develop, implement, and evaluate the integration of formal and informal eLearning environments for adult lifelong learners. Academics, teachers, administrators, and learning technologists will benefit from this publication s unique approach to discussing and analyzing the challenges of introducing and implementing learning technologies for adult lifelong learners."
Mobile technologies influence the way that we interact with the world, the way that we live. We use them for communication, entertainment, information and research. In education settings, there has been substantial investment in mobile devices, often without a concomitant investment in developing pedagogy and practices. With mobile technologies evolving rapidly, and the number of educational apps growing, there is a need for research into how they facilitate mathematics learning. Such research is of particular importance regarding how such devices may be used to open up new ways of envisaging mathematics and mathematics education, and to help develop conceptual rather than procedural or declarative knowledge. This volume draws upon international research and reports on a range of research projects that have incorporated mobile technologies for mathematics education. It presents research on the use of mobile technologies, such as iPads, iPods, iPhones, Androids, and Tablets, across a diverse range of cultures, year levels and contexts. It examines the ways in which mobile technologies, including apps, might influence students' engagement, cognition, collaboration and attitudes, through the reshaping of the learning experience. In addition, the book presents appropriate ways to integrate mobile technologies into teaching and learning programmes. It is a significant reference book for those involved with teaching mathematics or using mobile technologies in education, while also offering insights and examples that are applicable to the use of digital technologies in education generally.
The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game.
This book addresses key issues of Technology and Innovation(s) in Mathematics Education, drawing on heterogeneous ways of positioning about innovation in mathematical practice with technology. The book offers ideas and meanings of innovation as they emerge from the entanglement of the various researchers with the mathematical practice, the teacher training program, the student learning and engagement, or the research method that they are telling stories about. The multiple theoretical or empirical perspectives capture a rich landscape, in which the presence of digital technology entails the emergence of new practices, techniques, environments and devices, or new ways of making sense of technology in research, teaching and learning.
This book features a selection of articles from the second edition of the conference Europe Middle East & North Africa Information Systems and Technologies to Support Learning 2018 (EMENA-ISTL'18), held in Fez, Morocco between 25th and 27th October 2018. EMENA-ISTL'18 was a global forum for researchers and practitioners to present and discuss recent findings and innovations, current trends, professional experiences and challenges in information systems & technologies to support learning. The main topics covered are: A) information systems technologies to support education; B) education in science, technology, engineering and Mathematics; C) emerging technologies in education learning innovation in the digital age; D) software systems, architectures, applications and tools; E) multimedia systems and applications; F) computer communications and networks; G) IOT, smart cities and people, wireless, sensor and ad-hoc networks; H) organizational models and information systems and technologies; I) human-computer Interaction; J) computers & security, ethics and data-forensic; K) health informatics, and medical informatics security; l) information and knowledge management; m) big data analytics and applications, intelligent data systems, and machine learning; n) artificial intelligence, high performance computing; o) mobile, embedded and ubiquitous systems; p) language and image processing, computer graphics and vision; and q) the interdisciplinary field of fuzzy logic and data mining.
This book aims at discussing the development of MOOCs in China in relation to MOOCs in other countries or areas. Based on the history of MOOCs, we summarize and compare the development of MOOCs in China and other countries with empirical evidence from a comprehensive investigation about MOOCs in Asian, United States, and Europe. Then we discuss about the importance of MOOCs in China and its role in the reform of higher education system, and the model of teaching and learning in China. After all, we provide suggestions about how to improve MOOCs at the national, institutional, and individual level. In this book, we analyse and present the current construction and development of MOOCs in China from four dimensions including platforms, courses, learners, colleges and universities based on huge empirical evidence from a comprehensive investigation of 14 platforms, 42 universities, 1388 MOOCs, and 22895 learners. Our investigation mainly focused on seven topics: platform construction and operation, learner groups, curriculum organization form, teaching interaction, learning evaluation model, learning support service, and courses certification and academic score system. Based on the investigation, we found there is an emerging trend of collaboration among government, universities and enterprise in the development of MOOCs in China, which provides great opportunities to build an innovative educational service system for all kinds of learners. We also discuss our findings in relation to the corresponding development of MOOCs in United States, Europe and other regions and then focus on the unique challenges that China faces, such as the lack of deep learning in MOOCs, the low information literacy and self-regulated learning abilities of MOOC learners, the lack of individualized support for MOOC learners, and so on. At last, this book summarizes the overall development of MOOCs in China and other countries and then put forward the future trends and suggestions in this field.
Teachers of political science, social studies, and economics, as well as school library media specialists, will find this resource invaluable for incorporating the Internet into their classroom lessons. Over 150 primary source Web sites are referenced and paired with questions and activities designed to encourage critical thinking skills. Completing the activities for the lessons in this book will allow students to evaluate the source of information, the content presented, and it usefulness in the context of their assignments. Along with each Web site, a summary of the site's contents identifies important primary source documents such as constitutions, treaties, speeches, court cases, statistics, and other official documents. The questions and activites invite the students to log on to the Web site, read the information presented, interact with the data, and analyze it critically to answer such questions as: Who created this document? Is the source reliable? How is the information useful and how does it relate to present-day circumstances? If I were in this situation, would I have responded the same way as the person in charge? Strengthening these critical thinking skills will help prepare students for both college and career in the 21st century.
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
Winner of the Outstanding Book Award (Society for Professors of Education) This book offers a re-assessment of the educational and occupational value of MOOCs based on developments since 2013. When MOOCs appeared--amidst great fanfare in 2012, leaders proclaimed an educational "revolution." By 2013, however, dramatic failures, negative research findings, and sharp critiques ended the MOOC hype. This book examines both MOOCs and prior distance learning innovations, and offers a broad overview of their educational, economic and social effects. Chapters explore ties between MOOCs and emerging pedagogical models as well as exponentially rising tuition rates, student debt, and chronic underemployment of university graduates worldwide. It offers readers a comprehensive, up-to-the-moment guide to the MOOC phenomenon.
Technology has become an integral part of our everyday lives. As today's teachers prepare to instruct a new generation of students, the question is no longer whether technology should be integrated into the classroom, but "how?" The Handbook of Research on Integrating Technology Into Contemporary Language Learning and Teaching is a critical scholarly publication that examines the relationship between language education and technology and the ability to improve language education through technological advances. Featuring coverage on a wide range of topics, such as computer-assisted language learning, flipped instruction, and teacher education, this publication is geared toward researchers, practitioners, and education professionals seeking relevant research on the improvement of language education through the use of technology.
This book reports on research and practice on computational thinking and the effect it is having on education worldwide, both inside and outside of formal schooling. With coding becoming a required skill in an increasing number of national curricula (e.g., the United Kingdom, Israel, Estonia, Finland), the ability to think computationally is quickly becoming a primary 21st century "basic" domain of knowledge. The authors of this book investigate how this skill can be taught and its resultant effects on learning throughout a student's education, from elementary school to adult learning.
Over the last two decades, the use of instructional coaching has surged in PreK-12 education settings as one way to support the implementation of instructional best practices in a wide range of disciplines. Perhaps this is partly due to professional development (PD) research indicating that more sustained durations of meaningful collaboration focused on context-relevant topics is necessary. The authors have experienced this surge firsthand as practitioners, state leaders, preservice teacher-educators, education researchers, and PD providers. It is clear that coaching - when done well - supports educators in their use of best practices. However, not all educators have access to high-quality instructional coaching due to multiple factors, which typically include isolation (geographic and otherwise), limited financial support, and limited PD time. In addition, the Covid 19 global pandemic brought long periods of quarantine and social isolation where educators were scrambling to teach in an unfamiliar medium and virtual coaching was the only way they could receive PD. For these reasons, many districts are exploring virtual solutions to providing PD and coaching support. This book will clearly connect research and best practices for coaching virtually through VECTOR (c), and offer specific guidance (e.g., coaching questions, coach-coachee activities) and relatable anecdotes to support working with educators in each phase. Practitioner examples will engage readers as they contextualize examples, develop a deeper understanding, and generate a vision for virtual coaching and how to do it effectively. The proposed text stands apart from other texts about coaching and coaching models in that it specifically addresses how to effectively implement virtual coaching in the field of education. It will show that virtual coaching offers a way for administrators to implement personalized and job-embedded professional development for teachers, and do so affordably in a manageable way. It also shows how technology can provide more equitable access to job-embedded and personalized professional learning (through virtual coaching) across all educational institutions. The primary audiences for this book include those responsible for supporting implementation of a variety of strategies and practices in the field of education. These audiences include professional development providers, building and district-level education leaders, on-site instructional coaches, virtual coaches, educational service center leaders and providers, and even educational researchers responsible for implementing interventions across a broad geographical region. Secondary audiences may include corporate trainers, and those who coach virtually in other fields of leadership and wellness. This book aims to translate research to practice in an approachable, easy-to-read format that virtual coaches can easily understand and apply to their own work with virtual coaching participants.
In general, teaching languages can prove difficult to most without suitable teaching materials and instructors. Fortunately, e-learning courses make student learning of both language and culture easier through information communication technologies. Learning Culture and Language through ICTs: Methods for Enhanced Instruction offers students, instructors, and researchers an authoritative reference to the current progress of language and cultural e-learning. A high quality collection for libraries and academicians, this book covers pertinent topics such as second language learning and computer learning principles.
The purpose of this book is to describe the approach and process involved in a program designed to assist faculty in acquiring technology skills and to apply these skills in constructing meaningful learning-centered applications. Most educators will agree that the challenge of developing faculty technology expertise is a major and crucial one for colleges and universities. As early as 1988 it became apparent that teachers were not prepared to use new technologies coming into their classrooms (OTA, 1988). This book is intended for educators who are working to lead the meaningful integration of technology into higher education and K-12 environments. The detailed stories provide useful knowledge and background for K-12 educators, higher education educators, and trainers in business and industry who are faced with the challenge of helping people learn to use technology effectively.
In recent years, we have observed that many educational systems, especially intelligent tutoring systems, are being implemented according to an agent paradigm. Therefore, researchers in education believe that the educational computing environments would be more pedagogically effective if they had mechanisms to show and recognize the student's emotions. ""Agent-based Tutoring Systems by Cognitive and Affective Modeling"" intends to present a modern view of intelligent tutoring, focusing mainly on the conception of these systems according to a multi-agent approach and on the affective and cognitive modeling of the student in this kind of educational environment. Providing researchers, academicians, educators, and practitioners with a critical mass of research on the theory, practice, development, and implementation of tools for knowledge representation and agent-based architectures, this Premier Reference Source is a must-have addition to every library collection.
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