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Books > Social sciences > Education > Educational resources & technology > General
This book addresses the gap in the literature concerned with global case studies of successful Digital, Mobile and Open Education. The book shares experiences from international teaching and learning projects at all levels of Education, and provides advice for future policy and investment in digital teaching and learning and Open Education projects. It also provides an expectation on the future capacity and sustainability of Open Education.
This book gives an overview of the state-of-the-art in Technology Enhanced Learning (TEL). It is organized as a collection of 14 research themes, each introduced by leading experts and including references to the most relevant literature on the theme of each cluster. Additionally, each chapter discusses four seminal papers on the theme with expert commentaries and updates. This volume is of high value to people entering the field of learning with technology, to doctoral students and researchers exploring the breadth of TEL, and to experienced researchers wanting to keep up with latest developments.
A selection of international perspectives on on-line learning and the virtual university. The essays are divided into three sections: Overview and Theoretical Background; Projects and Tools; and Conclusions and Visions.
The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how the GBA work changed how the field thinks about assessment beyond game environments. Accordingly, this comprehensive volume covers the current state of research, methodology, and technology of game-based assessment. It features four major themes: what we are measuring in games, how GBA has influenced how people do assessment beyond games, new methods and practices, and implementations of GBA. The audience for this volume includes researchers, graduate students, teachers, and professional practitioners in the areas of education, instructional design, educational psychology, academic and organizational development, and instructional technology.
The current trend of learner centeredness in education has been challenging many of the current ways of working, especially in higher education institutions. This rapid change in educational institutions demands educators acquire new sets of skills via continuous reflective practices. Hence, educators in higher education institutions are actively involved in research-driven teaching and learning practices. This change of role from mere content delivery to learning facilitators could be better achieved through a strong research-driven community of practice. Preparing 21st Century Teachers for Teach Less, Learn More (TLLM) Pedagogies is a pivotal reference source that provides vital research on the application of practice-based learning techniques in higher education institutions. This publication establishes a platform for academics to share their best practices to promote teach less, learn more pedagogies and learn reciprocally from the community of practice. While highlighting topics such as interactive learning, experiential technology, and logical thinking skills, this book is ideally designed for teachers, instructional designers, higher education faculty, deans, researchers, professionals, universities, academicians, and students seeking current research on transformative learning and future teaching practices.
At the centre of the methodology used in this book is STEM learning variability space that includes STEM pedagogical variability, learners' social variability, technological variability, CS content variability and interaction variability. To design smart components, firstly, the STEM learning variability space is defined for each component separately, and then model-driven approaches are applied. The theoretical basis includes feature-based modelling and model transformations at the top specification level and heterogeneous meta-programming techniques at the implementation level. Practice includes multiple case studies oriented for solving the task prototypes, taken from the real world, by educational robots. These case studies illustrate the process of gaining interdisciplinary knowledge pieces identified as S-knowledge, T-knowledge, E-knowledge, M-knowledge or integrated STEM knowledge and evaluate smart components from the pedagogical and technological perspectives based on data gathered from one real teaching setting. Smart STEM-Driven Computer Science Education: Theory, Methodology and Robot-based Practices outlines the overall capabilities of the proposed approach and also points out the drawbacks from the viewpoint of different actors, i.e. researchers, designers, teachers and learners.
As the field of Information and Communication Technologies rapidly expands, the applications to language learning continue to grow. Computer-Enhanced and Mobile-Assisted Language Learning: Emerging Issues and Trends compiles the latest research into computer-enhanced language learning, as well as the integration of mobile devices into new language acquisition. Though new information is constantly coming out as technologies continue to evolve, this important new follow-up publication will be distributed worldwide among academic and professional institutions and will be instrumental in providing researchers, scholars, students, and professionals access to the latest knowledge related to research on computer-enhanced and mobile assisted language learning.
Institutions of higher education are at the forefront of the technological interface with life and society. Such technological innovations within university research centers, university library resource developments, and new tools available for teaching and learning, are nurturing in new educational approaches and debates concerning the appropriate use of new technologies. Cases on Digital Technologies in Higher Education: Issues and Challenges provides a collection of practical case studies exploring the application of digital technologies in higher education along with strategies to address new challenges facing educational institutions in the 21st century. This book establishes a selective synthesis of research on technology to help guide individuals within institutions of higher education faced with technological change. Focusing greatly on engineering education, it addresses technological concerns in order to find solutions that will help maximize the utility of new digital technologies and minimize their adverse effects in a variety of learning environments.
This book is about using the Internet as a teaching tool. It starts
with the psychology of the learner and looks at how best to fit
technology to the student, rather than the other way around. The
authors include leading authorities in many areas of psychology,
and the book takes a broad look at learners as people. Thus, it
includes a wide range of materials from how the eye "reads" moving
graphs on a Web page to how people who have never met face-to-face
can interact on the Internet and create "communities" of learners.
The book considers many Internet technologies, but focuses on the
World Wide Web and new "hybrid" technologies that integrate the Web
with other communications technologies. This book is essential to
researchers is psychology and education who are interested in
learning. It is also used in college and graduate courses in
departments of psychology and educational psychology. Teachers and
trainers at any level who are using technology in their teaching
(or thinking about it) find this book very useful.
As emerging technologies drive innovation, educators and administrators have an array of resources at their disposal. Thank to outstanding developments in technology which have greatly improved the delivery of distance education course delivery, the number of students and educators taking part in online education has grown exponentially. Cases on Distance Delivery and Learning Outcomes: Emerging Trends and Programs provides a firm foundation of best practices for distance course delivery and learning outcomes in order to discuss the rapid developments in online education technologies. The cases presented in this reference publication detail best and emerging practices of distance education, issues that develop as distance education grows, and an international perspective on distance education. Discussing such topics as cost and design strategies of distance course design, communication and dealing with student conduct in distance courses, developing distance programs to meet student needs and how to manage the growth of these programs, as well as the use of new technology tools in distance courses, this essential reference publication provides professional developments through a case book for distance education practitioners, administrators, librarians, and students.
The face of education is constantly being transformed due to rapid changes in technology. It is imperative that leadership trends and techniques be evaluated in the educational field, particularly in reference to alternative learning programs. The Handbook of Research on Administrative Leadership in Open and Distance Learning Programs is a pivotal scholarly resource that discusses emerging issues surrounding the administration of non-traditional education practices. Highlighting relevant topics that include policy development, quality assurance, accreditation, and assessment systems, this publication is an ideal reference source for educators, academicians, graduate students, and researchers that are interested in the progression of open and distance education.
This volume includes a variety of first-hand case studies, critical analyses, action research and reflective practice in the digital humanities which ranges from digital literature, library science, online games, museum studies, information literacy to corpus linguistics in the 21st century. It informs readers of the latest developments in the digital humanities and their influence on learning and teaching. With the growing advancement of digital technology, humanistic inquiries have expanded and transformed in unfathomable complexity as new content is being rapidly created. The emergence of electronic archiving, digital scholarship, digitized pedagogy, textual digitization and software creation has brought about huge impacts on both humanities subjects and the university curricula in terms of nature, scope and design. This volume provides insights into what these technological changes mean for all the stakeholders involved and for the ways in which humanities subjects are understood. Part 1 of this volume begins with a broad perspective on digital humanities and discusses the current status of the field in Asia, Canada and Europe. Then, with a special focus on new literacies, educational implications, and innovative research in the digital humanities, Parts 2-4 explore how digital technology revolutionizes art forms, curricula, and pedagogy, revealing the current practices and latest trends in the digital humanities. Written by experts and researchers across Asia, Australia, Canada and Europe, this volume brings global insights into the digital humanities, particularly in the education aspect. It is of interest to researchers and students of cultural studies, literature, education, and technology studies. The strongest point of this collection of work is that, it brings important concepts to the study of digital literacies, for example, looking at it from the perspective of new literacies, languages and education. Daniel Churchill, Associate Professor, Faculty of Education, The University of Hong Kong With a rapidly growing advancement in digital tools, this book has made a relevant contribution by informing readers what the latest development of these tools are, and discusses how they can aid research, libraries, education and even poets across different continents. Samuel Kai-wah Chu, Associate Professor, Faculty of Education, The University of Hong Kong
This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.
"Respecting Childhood" critically examines modern day views and
practices related to children and childhood.
This volume provides new insights on creativity while focusing on innovative methodological approaches in research and practice of integrating technological tools and environments in mathematics teaching and learning. This work is being built on the discussions at the mini-symposium on Creativity and Technology at the International Conference on Mathematical Creativity and Giftedness (ICMCG) in Denver, USA (2014), and other contributions to the topic. The book emphasizes a diversity of views, a variety of contexts, angles and cultures of thought, as well as mathematical and educational practices. The authors of each chapter explore the potential of technology to foster creative and divergent mathematical thinking, problem solving and problem posing, creative use of dynamic, multimodal and interactive software by teachers and learners, as well as other digital media and tools while widening and enriching transdisciplinary and interdisciplinary connections in mathematics classroom. Along with ground-breaking innovative approaches, the book aims to provide researchers and practitioners with new paths for diversification of opportunities for all students to become more creative and innovative mathematics learners. A framework for dynamic learning conditions of leveraging mathematical creativity with technology is an outcome of the book as well.
A volume in International Social Studies Forum: The Series Series Editors Richard Diem, University of Texas at San Antonio and Jeff Passe, University of North Carolina, Charlotte The purpose of this volume is to provide a review and analysis of the theory, research, and practice related to geospatial technologies in social studies education. In the first section, the history of geospatial technologies in education, the influence of the standards movement, and the growth of an international geospatial education community are explored. The second section consists of examples and discussion of the use of geospatial technologies for teaching and learning history, geography, civics, economics, and environmental science. In the third section, theoretical perspectives are proposed that could guide research and practice in this field. This section also includes reviews and critiques of recent research relevant to geospatial technologies in education. The final section examines the theory, research, and practice associated with teacher preparation for using geospatial technologies in education.
This book analyses the classroom blending of face-to-face and online technologies in the teaching and learning of second languages. Its theoretical framework integrates the rapidly changing and developing fields of both applied linguistics and computer-assisted language learning (CALL). It examines such themes as the normalization of the computer and the rise of mobile devices, the development of open educational resources, flipped learning, gamification, and the increased focus on communication and problem-solving tasks in class. The author illustrates how the design or 'bricolage' of blended learning is part of a radical shift in our conceptualisation of the learning environment. Building on the framework established in its first edition, this book will appeal to teachers-in-training, scholars and practitioners of second language education.
The information age is changing how we experience the world and interact with it. This has implications for young people and their learning both in and out of the classroom. This book offers practical strategies for working with young people, helping educators and parents understand and react to this changing situation. The print dominated society led to linear thinking while the electronic world is interconnected, dynamic and ever changing. Linear thinking isn't enough anymore. To be successful our children need additional skills. We introduce the concept of a tangible world and virtual world and show how to make the most of both worlds by staying safe, by knowing how to move within the highly stimulating, interconnected world of the internet as well as when to disconnect and think more deeply, to become skilful thinkers, who understand how they think. This book offers practical ways to develop and deepen thinking at home and at school with both curriculum content and real world home issues. We explore the power of well-formed questions and questioning techniques, the concept of mindset, the power of failure and the dangers inherent in the wrong kinds of praise.
Technology Literacy Applications in Learning Environments presents readers with a view of technology literacy in a learning environment. While word processing skills are important, the development of technology skills covers the areas of presentation software, storage, human interaction, and virtual reality. Instructional technology is dedicated to discovering and developing the pedagogical skills of teaching and learning in a technology-enhanced learning environment. Technology Literacy Applications in Learning Environments discusses many important topics, such as: the defining aspects of instructional technology skills, the use of technology literacy in higher education, and the growing digital divide. This book provides readers a series of examples and guides that support instructional technology literacy, making it a necessary collection addition for academics, researchers, educators, and IT professionals everywhere.
Mobile technologies influence the way that we interact with the world, the way that we live. We use them for communication, entertainment, information and research. In education settings, there has been substantial investment in mobile devices, often without a concomitant investment in developing pedagogy and practices. With mobile technologies evolving rapidly, and the number of educational apps growing, there is a need for research into how they facilitate mathematics learning. Such research is of particular importance regarding how such devices may be used to open up new ways of envisaging mathematics and mathematics education, and to help develop conceptual rather than procedural or declarative knowledge. This volume draws upon international research and reports on a range of research projects that have incorporated mobile technologies for mathematics education. It presents research on the use of mobile technologies, such as iPads, iPods, iPhones, Androids, and Tablets, across a diverse range of cultures, year levels and contexts. It examines the ways in which mobile technologies, including apps, might influence students' engagement, cognition, collaboration and attitudes, through the reshaping of the learning experience. In addition, the book presents appropriate ways to integrate mobile technologies into teaching and learning programmes. It is a significant reference book for those involved with teaching mathematics or using mobile technologies in education, while also offering insights and examples that are applicable to the use of digital technologies in education generally.
This book addresses key issues of Technology and Innovation(s) in Mathematics Education, drawing on heterogeneous ways of positioning about innovation in mathematical practice with technology. The book offers ideas and meanings of innovation as they emerge from the entanglement of the various researchers with the mathematical practice, the teacher training program, the student learning and engagement, or the research method that they are telling stories about. The multiple theoretical or empirical perspectives capture a rich landscape, in which the presence of digital technology entails the emergence of new practices, techniques, environments and devices, or new ways of making sense of technology in research, teaching and learning. |
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