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Books > Social sciences > Education > Educational resources & technology > General
Adaptive hypermedia listening software enables materials writers to
combine and deliver a wide range of digital elements on the same
digital computer platform more efficiently. Such a combination and
delivery provides a multidimensional, multi-sensory digital
environment in which rich, efficient, instant, comprehensible,
optimum, and meaningful input and feedback can be presented
effectively and efficiently. Moreover, language learners' attention
can be drawn to forms and meanings in input. Such aspects
correspond with different theories and hypotheses of language
learning and teaching. This presents users/learners with an
environment that is easy to use, tension-free, and optimal during
self-study. However, to be able to design and develop cost
effective and professional adaptive hypermedia listening software,
there are certain scientific educational findings and implications
that need to be implemented at every single stage. To have access
to such vital findings is not so easy, and research must address
this area. Design Solutions for Adaptive Hypermedia Listening
Software explores how to design and create technically and
pedagogically sound and efficient interactive adaptive hypermedia
listening software for language learners in any language. The
chapters will cover learner strategy tools, the effectiveness of
this technology, best practices in adaptive hypermedia listening
software, and the benefits and challenges of this technology for
language learning. It is ideal for companies, institutions,
teachers, policymakers, academicians, researchers, advanced-level
students, technology developers, and decision-making pertinent
government officials interested in designing and developing
multimedia listening environments for language learners.
Most technologies have been harnessed to enable educators to
conduct their business remotely. However, the social context of
technology as a mediating factor needs to be examined to address
the perceptions of barriers to learning due to the lack of social
interaction between a teacher and a learner in such a setting.
Developing Technology Mediation in Learning Environments is an
essential reference source that widens the scene of STEM education
with an all-encompassing approach to technology-mediated learning,
establishing a context for technology as a mediating factor in
education. Featuring research on topics such as distance education,
digital storytelling, and mobile learning, this book is ideally
designed for teachers, IT consultants, educational software
developers, researchers, administrators, and professionals seeking
coverage on developing digital skills and professional knowledge
using technology.
Choosing the right technologies to match student learning outcomes
in today's technology-integrated classrooms presents educators and
instructional designers with multiple curricula and instructional
design challenges including selecting appropriate technologies to
match desired student learning outcomes. As students continue to
have broad access to information from a variety of web-based
platforms, educators and educational professionals are increasingly
tasked with ensuring the information used to complete key
assignments or tasks is authentic and from a verifiable resource.
As such, the era of deep fakes in images, audios, videos, and
digital texts is more prevalent than ever as numerous programs
using artificial intelligence (AI) can significantly alter original
content to fundamentally change the intent of original content.
Moreover, students are being bombarded by a plethora of information
that is either intentionally or mistakenly false and must be
navigated with care. Accordingly, educators and educational
professionals are now tasked with employing best practices to not
only teach basic digital literacy and citizenship skills but also
to recognize how technology-immersed learning environments interact
with deep fakes and misinformation while equipping students with
the tools necessary to recognize authentic and altered content. The
Handbook of Research on Deep Fakes, Fake News, and Misinformation
in Online Teaching and Learning Technologies is a critical
reference source that addresses rising concerns of students'
ability to navigate the multitude of false and altered information
and content that is easily accessible through online platforms. The
chapters go into deeper detail about how deep fakes, fake news, and
mis- and dis-information have the potential of negatively affecting
the fields of teaching and learning and the importance of student
access to content-related tasks from legitimate, vetted resources
that accurately reflect the desired information the student means
to convey. The book seeks to reinforce the importance of digital
literacy and digital citizenship among adolescents. This book is
essential for teaching faculty, higher education faculty, higher
education administrators, educational software developers, security
specialists, information specialists, media specialists,
librarians, educational researchers, and students looking for
information on how deep fakes and fake news are being navigated
within the context of online teaching and educational technologies.
As modern society gives great importance to scientific and
technological literacy and new technology, it follows that the
educational process must play a central role in development of the
respective skills. STEAM is the approach to learning that uses
concepts from natural sciences, technology, engineering, arts, and
mathematics like springboards for the development of the skills of
exploration, cooperation, communication, creativity, and critical
thinking. The desired result is that pupils who participate in
experiential learning develop critical thinking skills, work
together, and explore the environment within the context of a
creative process. Practical Approaches to Integrating ICTs in STEAM
Education includes the current research focusing on development of
STEAM and ICT educational practices, tools, workflows, and
frameworks of operation that encourage science skills, but also
skills related to the arts and humanities such as creativity,
imagination, and reflection on ethical implications. Covering
topics such as early childhood education, machine learning
education, and web-based simulations, this premier reference source
is an essential resource for engineers, educators of both K-12 and
higher education, education administration, libraries, pre-service
teachers, computer scientists, researchers, and academicians.
Due to various challenges within the public-school system, such as
underfunding, lack of resources, and difficulty retaining and
recruiting teachers of color, minority students have been found to
be underperforming compared to their majority counterparts.
Minority students deserve quality public education, which can only
happen if the gap in equity and access is closed. In order to close
this achievement gap between the majority and minority groups, it
is critical to increase the learning gains of the minority
students. Digital Games for Minority Student Engagement: Emerging
Research and Opportunities is an essential reference source that
argues that digital games can potentially help to solve the
problems of minority students' insufficient academic preparation,
and that a game-based learning environment can help to engage these
students with the content and facilitate academic achievement.
Featuring research on topics such as education policy, interactive
learning, and student engagement, this book is ideally designed for
educators, principals, policymakers, academicians, administrators,
researchers, and students.
There is a critical need to prepare diverse teachers with expertise
in science, technology, engineering, and mathematics (STEM) with
the skills necessary to work effectively with underrepresented K-12
students. Three major goals of funded STEM programs are to attract
and prepare students at all educational levels to pursue coursework
in the STEM content areas, to prepare graduates to pursue careers
in STEM fields, and to improve teacher education programs in the
STEM content areas. Drawing upon these goals as the framework for
Recruiting, Preparing, and Retaining STEM Teachers for a Global
Generation, the 15 chapters contained herein highlight both the
challenges and successes of recruiting, preparing, and sustaining
novice teachers in the STEM content areas in high-need schools.
Recruiting, retaining and sustaining highly-qualified teachers with
expertise in STEM content areas to work in hard-to-staff schools
and geographic areas are necessary to equalize educational
opportunities for rural and urban Title 1 students. High teacher
turnover rates, in combination with teachers working out-of-field,
leave many students without highly-qualified teachers in STEM
fields. Most of the chapters in this volume were prepared by
scholars who received NSF funding through Noyce and are engaged in
addressing research questions related to these endeavours.
Contributors are: Lillie R. Albert, Cynthia Anhalt, Saman A.
Aryana, Joy Barnes-Johnson, Lora Bartlett, Brezhnev Batres, Diane
Bonilla, Patti Brosnan, Andrea C. Burrows, Alan Buss, Laurie O.
Campbell, Phil Cantor, Michelle T. Chamberlin, Scott A. Chamberlin,
Marta Civil, Lin Ding, Teresa Dunleavy, Belinda P. Edwards,
Jennifer A. Eli, Joshua Ellis, Adrian Epps, Anne Even, Angela
Frausto, Samantha Heller, Karen E. Irving, Heather Johnson, Nicole
M. Joseph, Richard Kitchen, Karen Kuhel, Marina Lazic, Jacqueline
Leonard, Rebecca H. McGraw, Daniel Morales-Doyle, Sultana N. Nahar,
Justina Ogodo, Anil K. Pradhan, Carolina Salinas, David Segura,
Lynette Gayden Thomas, Alisun Thompson, Maria Varelas, Dorothy Y.
White, Desha Williams, and Ryan Ziols.
This guidebook is designed to be the high school teacher's friend
in addressing a wide variety of questions regarding the use of
educational and instructional technologies. It can serve as a
companion and guide through the myriad challenges and opportunities
related to the effective use of technology in one's classroom and
school. A sample of U.S. high school teachers provided us with
detailed answers about their experiences with using technology in
their teaching. Specifically, they shared their challenges,
barriers, ideas, and suggestions for working successfully with
administrators, technology specialists, students, fellow teachers,
and parents when teaching with technology. We have organized the
teachers' experiences and recommendations according to each
stakeholder group. Rather than recommending or reviewing specific
educational technology companies, applications, or tools, we
provide a large number of strategies that are "built to last" and
should be applicable regardless of the specific tool under
consideration. We assume that it doesn't ultimately matter what the
tool or technology is that you're using-it's how and why you're
using it for teaching and learning that will determine whether it
is successful or not. The "how" and "why" aspects encompass the
built-to-last strategies included in this guidebook.
The emergent phenomena of virtual reality, augmented reality, and
mixed reality is having an impact on ways people communicate with
technology and with each other. Schools and higher education
institutions are embracing these emerging technologies and
implementing them at a rapid pace. The challenge, however, is to
identify well-defined problems where these innovative technologies
can support successful solutions and subsequently determine the
efficacy of effective virtual learning environments. Emerging
Technologies in Virtual Learning Environments is an essential
scholarly research publication that provides a deeper look into 3D
virtual environments and how they can be developed and applied for
the benefit of student learning and teacher training. This book
features a wide range of topics in the areas of science,
technology, engineering, arts, and math to ensure a blend of both
science and humanities research. Therefore, it is ideal for
curriculum developers, instructional designers, teachers, school
administrators, higher education faculty, professionals,
researchers, and students studying across all academic disciplines.
Over the last few decades, the use of virtual technologies in
education, including foreign/second language instruction, has
developed into a substantial field of study. Through virtual
technologies, language learners can develop metacognitive and
metalinguistic skills, and they can practice the language by
interacting with real/virtual users or virtual objects, a very
important issue for language learners who have no or little contact
with native or target language speakers outside the classroom.
Assessing the Effectiveness of Virtual Technologies in Foreign and
Second Language Instruction provides emerging research exploring
the theoretical and practical aspects of virtual technologies and
applications in engaging language learners both within and outside
the classroom. Featuring coverage on a broad range of topics such
as game-based learning, online classrooms, and learning management
systems, this publication is ideally designed for academicians,
researchers, scholars, educators, graduate-level students, software
developers, instructional designers, linguists, and education
administrators seeking current research on how virtual technologies
can be utilized and interpreted methodologically in virtual
classroom settings.
There is no doubt that our world is becoming increasingly more
connected through digital technologies. For meaningful
participation in this environment we need to be digitally literate,
yet there are many children in developing countries who have yet to
touch a computer because of social disadvantage. For these
children, schools are the only place where they can build this
capacity. Regrettably, many schools in these communities are under
resourced. They do not have sufficient and relevant library books,
let alone digital resources. As a consequence, teaching and
learning strategies have remained unchanged for decades. The field
of critical pedagogy evolved through the initial work of Paulo
Freire. This theory is underpinned by critical thinking about
societal issues followed by action and reflection. When citizens
are armed with such knowledge and skills, they can positively
impact on the lives of the underprivileged. Critical pedagogy,
however, is still struggling to find its meaningful place,
particularly in higher education. This is largely due to the lack
of effective strategies and critical educators. Share Engage
Educate is an auto-ethnography which presents accounts of the
initiatives that were undertaken to promote print and digital
literacy in rural and remote schools in eight developing countries.
It highlights the experiences of school leaders, teachers,
university staff and students, and globally minded citizens working
alongside local communities to enhance the quality of education for
over 15,000 children in these schools. This book explores how
critical pedagogy can unfold in educational spaces through
knowledge sharing, engaging and in the process educating all
stakeholders.
Are you ready to log on and learn in the online classroom? You may
have comfortable clothes and a snack prepared, but have you created
a plan for how you'll participate, considered how you'll
troubleshoot potential technical issues, and thought through other
challenges and opportunities? A Student's Guide to Surviving &
Thriving in Online Classes provides you with practical,
research-based suggestions to prepare you for success in online
educational experiences. With this guide, you'll reframe your
concept of the "classroom" and reflect on your personal learning
style in relation to online learning. You'll learn how to adapt
critical study habits and learning skills, including
self-regulation, personal motivation, goal setting, and time and
task management, to virtual settings. A timely and vital resource,
this guide will help you develop the mindset and skillsets required
for you to thrive in your online courses. A Student's Guide to
Surviving & Thriving in Online Classes is part of the Cognella
Series on Student Success, a collection of books designed to help
students develop the essential life and learning skills needed to
support a happy, healthy, and productive higher education
experience.
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