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Books > Computing & IT > Internet > Internet languages > General

Real-Time 3D Graphics with WebGL 2 - Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition... Real-Time 3D Graphics with WebGL 2 - Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition (Paperback, 2nd Revised edition)
Farhad Ghayour, Diego Cantor
R1,233 Discovery Miles 12 330 Ships in 18 - 22 working days

A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and more Key Features Create visually stunning, high-performance 3D applications for the web with WebGL 2 A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and more Unlock a variety of new and advanced features offered in WebGL 2 Book DescriptionAs highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web. Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning. This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript. What you will learn Understand the rendering pipeline provided in WebGL Build and render 3D objects with WebGL Develop lights using shaders, 3D math, and the physics of light reflection Create a camera and use it to navigate a 3D scene Use texturing, lighting, and shading techniques to render realistic 3D scenes Implement object selection and interaction in a 3D scene Cover advanced techniques for creating immersive and compelling scenes Learn new and advanced features offered in WebGL 2 Who this book is forThis book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.

Building Applications with Spring 5 and Vue.js 2 - Build a modern, full-stack web application using Spring Boot and Vuex... Building Applications with Spring 5 and Vue.js 2 - Build a modern, full-stack web application using Spring Boot and Vuex (Paperback)
James J. Ye
R1,102 Discovery Miles 11 020 Ships in 18 - 22 working days

Become efficient in both frontend and backend web development with Spring and Vue Key Features Connect application's frontend and backend with Vue, Vuex, and Spring Boot Leverage the latest web standards to enhance code performance, readability, and cross-compatibility Build secure full-stack web applications with Spring Security Book DescriptionBuilding Applications with Spring 5 and Vue.js 2, with its practical approach, helps you become a full-stack web developer. As well as knowing how to write frontend and backend code, a developer has to tackle all problems encountered in the application development life cycle - starting from the simple idea of an application, to the UI and technical designs, and all the way to implementation, testing, production deployment, and monitoring. With the help of this book, you'll get to grips with Spring 5 and Vue.js 2 as you learn how to develop a web application. From the initial structuring to full deployment, you'll be guided at every step of developing a web application from scratch with Vue.js 2 and Spring 5. You'll learn how to create different components of your application as you progress through each chapter, followed by exploring different tools in these frameworks to expedite your development cycle. By the end of this book, you'll have gained a complete understanding of the key design patterns and best practices that underpin professional full-stack web development. What you will learn Analyze requirements and design data models Develop a single-page application using Vue.js 2 and Spring 5 Practice concept, logical, and physical data modeling Design, implement, secure, and test RESTful API Add test cases to improve reliability of an application Monitor and deploy your application to production Who this book is forBuilding Applications with Spring 5.0 and Vue.js 2.0 is for you if you are developer who is new to Vue.js or Spring. It is assumed that you have some knowledge of HTML, CSS, and Java.

Pro Spring 3 (Paperback, 1st ed.): Rob Harrop, Clarence Ho Pro Spring 3 (Paperback, 1st ed.)
Rob Harrop, Clarence Ho
R1,334 R1,163 Discovery Miles 11 630 Save R171 (13%) Ships in 18 - 22 working days

The agile, lightweight, open-source Spring Framework continues to be the de facto leading enterprise Java application development framework for today's Java programmers and developers. It works with other leading open-source, agile and lightweight Java technologies like Hibernate, Groovy, MyBatis, and more. Spring now also works with Java EE and JPA 2 as well. Pro Spring 3 updates the bestselling Pro Spring with the latest that the Spring Framework has to offer: version 3.1. At 1000 pages, this is by far the most comprehensive Spring book available, thoroughly exploring the power of Spring. With Pro Spring 3, you'll learn Spring basics and core topics, and gain access to the authors' insights and real world experiences with remoting, Hibernate, and EJB. Beyond the basics, you'll learn how to leverage the Spring Framework to build various tiers or parts of an enterprise Java application like transactions, the web and presentations tiers, deployment, and much more. A full sample application allows you to apply many of the technologies and techniques covered in this book and see how they work together. After reading this definitive book, you'll be armed with the power of Spring to build complex Spring applications, top to bottom. What you'll learn * How to get started with the Spring Framework and its latest features * What Inversion of Control (IoC) and dependency injection (DI) are * Aspect-oriented programming techniques with Spring, and why they're important * Data access and persistence using Spring and Hibernate, MyBatis, JPA 2 and more * How to build transaction engines for your enterprise application and take advantage of other middle-tier features in Spring * How to build Spring-based web applications using Spring MVC and more * How to build Spring-based front ends * How the Spring Framework can work with scripting languages like Groovy to provide enhanced functionality for your applications * How to benefit from the Spring IDE Who this book is for This book is for experienced Java developers who may be learning Spring for the first time or have minimal exposure to the Spring Framework. It's aimed at those who are active in or plan on getting into enterprise Java application development.

Beginning Facebook Game Apps Development (Paperback, 1st ed.): Wayne Graham Beginning Facebook Game Apps Development (Paperback, 1st ed.)
Wayne Graham
R952 R831 Discovery Miles 8 310 Save R121 (13%) Ships in 18 - 22 working days

Today's Facebook is emerging to become tomorrow's operating system, according to some.Certainly, a WebOS. Web standards-based apps using HTML5, JavaScript, CSS3 and more are now possible on Facebook. Why not get started with developing and selling Facebook game apps on Facebook's App Store?

Beginning Facebook Game Apps Development gets you started with building your first game apps that run on Facebook.Become your own "Zynga" and create your own "Civilization" or "Farmville" and more. Build rich Web-based apps that you can sell on Facebook's App Store.

Because these apps are built on Web standards, you can build and run on many browsers andmore interestinglymore computers, tablets, smartphones and even other devices and appliances that are Web-connected or enabled. What you'll learn Build your first Facebook game apps What HTML5 and JavaScript techniques, tools and frameworks have to offer to do this Enhance your first Facebook game app with social media, location-based services, etc. Obtain a basic framework for a Facebook game app that you can build upon and customize for your own specific app design and development needs Package, deploy and sell your first Facebook game app on Facebook's new App Store Who this book is for

This book is for those new to Facebook apps development and even for those new to apps development. Readers should have some basic knowledge of HTML5, JavaScript, CSS and PHP.

For the latest source code, please check out the book site on GitHub.

Table of Contents Your First Steps in Facebook Development A JavaScript Boot Camp It's All About Context: Canvas Basics The Plan: Idea to Design Essential Game Components Your First Game: "Alien Turtle Invasion" Going Social With Games Introducing the Facebook Platform Facebook Developer Tools Launching Your Games Your First Facebook Game: "Social Alien Turtle Invasion" HTML5 Game Engines Using All the Tools: Your Future Facebook Games The Marketplace: Project Spartan (Facebook App Store)

Python Basics - A Self-Teaching Introduction (Paperback): H Bhasin Python Basics - A Self-Teaching Introduction (Paperback)
H Bhasin
R1,154 R982 Discovery Miles 9 820 Save R172 (15%) Ships in 18 - 22 working days

This book is designed for use as a primary introduction to Python and can be used as an introductory text or as a resource for professionals in industry. The book has been divided into four sections. The first section deals with the language fundamentals, primarily the procedural part of the language, the second introduces the object-oriented paradigms, the third section deals with data structures, and the last is devoted to advanced topics like handling multi-dimensional arrays using NumPy and visualization using Matplotlib. Regular expressions and multi-threading have been introduced in the appendices. Features: Includes sections dedicated to data structures Offers in-depth treatment of topics such as classes, inheritance, BST, andNumPy Introduces topics like Matplotlib and PIL Contains exercises for practice and a review of essential programming concepts

Pro HTML5 Accessibility (Paperback, 1st ed.): Joshue O. Connor Pro HTML5 Accessibility (Paperback, 1st ed.)
Joshue O. Connor
R2,024 Discovery Miles 20 240 Ships in 18 - 22 working days

Pro HTML5Accessibility helps designers come to grips with building exciting, accessible and usable web sites and applications with HTML5. The book covers how to use HTML5 in order to serve the needs of people with disabilities and older persons using assistive technology (AT). It aims to be a useful go-to' guide, providing practical advice. It takes several approaches, including a look at the new semantics of HTML5 and how to combine its use with authoring practices you know from using earlier versions of HTML. It also demonstrates how HTML5 content is currently supported (or not) by assistive technologies such as screen readers, and what this means practically for accessibility in your web projects. The HTML5 specification is huge, with new APIs and patterns that can be difficult to understand. Accessibility can also seem complex and nuanced if you have no experience interacting with people with disabilities. This book walks you though the process of designing exciting user interfaces that can potentially be used by everyone, regardless of ability. Accessibility is really a quality design issue, and getting it right is often more a matter of approach than having sophisticated, cutting-edge tools at your disposal. This book will be your companion in your journey to understand both HTML5 and accessibility, as the author has many years of experience as a designer and web developer working directly with people with all types of disabilities. He has been involved with the development of HTML5 from an accessibility perspective for many years, as a member of the W3C WAI Protocols and Formats working group (which is responsible for ensuring W3C specifications are serving the needs of people with disabilities) as well as the HTML5 Working Group itself. Introduces the new HTML5 specification from an accessibility perspective Shows how incorporating accessibility into your interfaces using HTML5 can have benefits for all users Explains how HTML5 is currently supported by assistive technologies like screen readers, and how to work around these limitations when developing What you'll learn Gain an overview of assistive technologies and how they work with web content, as well as how to approach accessibility in your design projects Learn how HTML5 differs from HTML4 and earlier Understand how to practically apply HTML5 to your web projects in order to design accessible content. See what works and what doesn't Learn the new semantics and structures within HTML5, and how to use them to build more accessible websites and applications See which HTML5 elements and attributes are supported by browsers and assistive technologies, and what this means for the user experience of people with disabilities Understand which parts of HTML5 are not well supported by browsers and assistive technology Get a snapshot of current support, its limitations, and how to design and code in a way that will support older assistive technologies and browsers as well as more feature-rich, newer technologies Learn how CSS, JavaScript, and WAI-ARIA can be used with HTML5 to support the development of accessible web content Who this book is for

Pro HTML5 Accessibility is for the intermediate to advanced web designer and developer who is already building websites and applications but needs some help in understanding accessibility and how it relates to HTML5. The book can be read as a basic introduction to HTML5 and accessibility, but may be more suited to the professional or experienced designer who already has knowledge of HTML4 (or earlier) as well as CSS, WAI-ARIA and JavaScript. While no detailed knowledge of CSS, WAI-ARIA or scripting is really required, it will help the reader to understand some of the design patterns and examples discussed in the book. Table of Contents Introduction to HTML5 Acessibility Understanding Disability and Assistive Technology JavaScript Isn't a Dirty Word, and ARIA Isn't Just Beautiful Music API andDOM HTML5, the New Semantics and New Approaches to Document Markup Images, Rich Media, Audio and Video in HTML 5 HTML5 and Accessible Data Tables HTML5 and Accessible Forms HTML5, Usability and User-Centered Design Tools, Tips, and Tricks: Assessing Your Acessible HTML5 Project WCAG 2.0 Client-Side Scripting Techniques Definition of WAI-ARIA Roles

Pro Business Applications with Silverlight 5 (Paperback, 2nd ed.): Chris Anderson Pro Business Applications with Silverlight 5 (Paperback, 2nd ed.)
Chris Anderson
R1,545 Discovery Miles 15 450 Ships in 18 - 22 working days

Silverlight5 has the potential to revolutionize the way we build business applications. With its flexibility, web deployment, cross-platform capabilities, rich .NET language support on the client, rich user interface control set, small runtime, and more, it comes close to the perfect platform on which to build business applications. It's a very powerful technology, and despite its youth, it's moving forward at a rapid pace and is gaining widespread popularity. This book guides you through the process of designing and developing enterprise-strength business applications in Silverlight5 and C#. You'll learn how to take advantage of the power of Silverlight to develop rich and robust business applicationsfrom getting started to deployment, and everything in between. In particular, this book will serve developers who want to learn how to design business applications. It willintroducethe patternsyou'll use, the issues you'll face, and how to resolve them. Author Chris Anderson, who has been building line-of-business applications for years, demonstrates his expertise through a candid presentation of how to tackle real-life issues, rather than just avoiding them. Developers will benefit from his hard-won expertise through business application design patterns that he shares throughout the book. With this book in hand, you will: Create a fully-functional business application in Silverlight Discover how to satisfy the general requirements that most business applications need Develop a business application framework What you'll learn How to structure your project to ensure a robust and maintainable application How to create user interfaces with XAML and bind controls to data How to communicate securely between the server and the client How to view and maintain data within a Silverlight user interface How to design unique user experiences and use advanced styling techniques How to implement standard business application paradigms in Silverlight Who this book is for

This book is for developers experienced in other .NET technologies, such as WinForms or ASP.NET, looking to translate their existing skills to developing business applications with Silverlight. Patterns and methodologies associated with building robust applications will be introduced and are not prerequisite knowledge. Table of Contents Getting Started with Silverlight An Introduction to XAML The Navigation Framework Exposing Data from the Server Consuming Data from the Server Implementing Summary Lists Building Data Entry Forms Securing Your Application Styling Your Application Advanced XAML Advanced Data Binding Creating Custom Controls The Model-View-View Model (MVVM) Design Pattern An Introduction to Prism and MEF Printing and Reporting Out of Browser Mode and Interacting with the Operating System Application Deployment

RaphaelJS (Paperback): Chris Wilson RaphaelJS (Paperback)
Chris Wilson
R656 Discovery Miles 6 560 Ships in 18 - 22 working days

Create beautiful, interactive images on the Web with RaphaelJS, the JavaScript library that lets you draw Scalable Vector Graphics (SVG) right in the browser. With this concise guide, you'll quickly learn how to paint the screen with shapes and colors that you can turn into lively, animated graphics and visualizations. Author Chris Wilson (Time.com) shows you how to create Raphael objects and manipulate them with animation, transformations, and other techniques, using just a few lines of code. Packed with working examples, sample code, and cool hands-on projects, RaphaelJS is ideal for new and experienced JavaScript programmers alike. Create images that work on browsers new and old, as well as mobile devices Start with the basics - shapes, colors, transformations, sets, and text Learn how to build custom curves and shapes with paths Code animations that move through space, follow paths, or change direction Make your artwork come alive through user interaction Bind a dataset to a collection of visual objects - the basis of data visualization Learn techniques to make your detailed visuals stand out on screens of any size

Pro Silverlight 5 in C# (Paperback, 4th ed.): Matthew MacDonald Pro Silverlight 5 in C# (Paperback, 4th ed.)
Matthew MacDonald
R1,338 R1,166 Discovery Miles 11 660 Save R172 (13%) Ships in 18 - 22 working days

Silverlight 5 is the latest iteration of Microsoft's cross-browser technology for creating rich user experiences on the Web. Like its predecessor, it rides atop the .NET Framework for maximum ease of use and coding efficiency. The new technology carries forward much of the work that has been done before and augments it in many important respects, including support for H.264 video, major improvements to the graphics engine (including true 3D rendering), and much richer data-binding options for interfacing with other applications Pro Silverlight 5 in C# is an invaluable reference for professional developers who want to discover the new features of Silverlight. Author Matthew MacDonald 's expert advice guides you through creating rich media applications using Silverlight in the environment you're most productive inno matter what the target platform. As you learn about the features that put Silverlight in direct competition with Adobe Flash, such as rich support for 2D and 3D drawing, animations, and media playback, you'll experience the plumbing of .NET and the design model of WPF through Silverlightall of the same .NET technology that developers use to design next-generation Windows applications. Pro Silverlight 5 in C#is a comprehensive tutorial, written from professional developer to professional developer. Please note: the print version of this title is black & white; the eBook is full color. What you'll learn To develop rich media applications using Silverlight across browsers and platforms To create a project, set up a layout, and use controls To handle both 2D and 3D drawing, animation, and media playback through Windows Presentation Foundation (WPF) To integrate web services support To use Silverlight in conjunction with ASP.NET and its interactions with HTML Who this book is for

This book is for .NET developers encountering Silverlight for the first time. No prior knowledge of WPF or ASP.NET is assumed. Table of Contents Introducing Silverlight XAML Layout Dependency Properties and Routed Events Elements The Application Model Navigation Shapes and Geometries Brushes and Transforms Animation Sound, Video, and Deep Zoom Styles and Behaviors Templates and Custom Controls Browser Integration ASP.NET and Web Services Data Binding Data Controls File Access Multithreading Networking Out-of-Browser Applications

Beginning Rails 3 (Paperback, 1st ed.): Rida Al Barazi, Cloves Carneiro Jr Beginning Rails 3 (Paperback, 1st ed.)
Rida Al Barazi, Cloves Carneiro Jr
R910 R789 Discovery Miles 7 890 Save R121 (13%) Ships in 18 - 22 working days

Beginning Rails 3 is the practical starting point for anyone wanting to learn how to build dynamic web applications using theRails framework for Ruby. You'll learn how all of the components of Rails fit together and how you can leverage them to create sophisticated web applications with less code and more joy.

This book is particularly well suited to those with little or no experience with web application development, or who have some experience but are new to Rails. Beginning Rails 3 assumes basic familiarity with web terms and technologies, but doesn't require you to be an expert. Rather than delving into the arcane details of Rails, the focus is on the aspects of the framework that will become your pick, shovel, and axe. Part history lesson, part introduction to object-oriented programming, and part dissertation on open source software, this title doesn't just explain how to do something in Rails, it explains why.Learn to create Rails web applications from scratch Includes a gentle introduction to the Ruby programming language Completely updated to include the features of Rails 3 What you'll learn

Rails 3 includes the combined power of Rails and Merb. Beginning Rails 3 will get you started in learning this technology and creating dynamic web applications in next to no time.Install Rails on a Mac, Windows, or Linux system Understand the Model-View-Controller architecture Learn the value of databases and how to set up MySQL in Rails Get instant feedback on your work by testing in the Rails Console Add Ajax and visual effects to create rich user interfaces Use and create your own Rails plug-ins Who this book is for

Web developers who want to harness the power of Rails 3 to quickly build dynamic rich Internet applications. Anyone who hasn't used Rails before will be able to learn the basics from this book. Table of Contents Introducing the Rails Framework Getting Started Getting Something Running Working with a Database: Active Record Advanced Active Record: Enhancing Your Models Action Pack: Working with the View and the Controller Advanced Action Pack Improving Interaction with Ajax Sending and Receiving E-Mail Testing Your Application Internationalization Extending Rails with Plug-ins Deploying Your Rails Applications Ruby, a Programmer's Best Friend Databases 101 The Rails Community Git

Foundation HTML5 Animation with JavaScript (Paperback, 1st ed.): Billy Lamberta, Keith Peters Foundation HTML5 Animation with JavaScript (Paperback, 1st ed.)
Billy Lamberta, Keith Peters
R1,768 R1,445 Discovery Miles 14 450 Save R323 (18%) Ships in 18 - 22 working days

Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you'll need, before moving on to physics conceptslike acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliantgames, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. You will learn how toutilize the amazing animation and physics-based code originally created by authorKeith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you'll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games. What you'll learn All the JavaScript and HTML5 code (including math and trigonometry functions)you'll need to start animating with code Basic motion principles like velocity, acceleration, friction, easing, and bouncing How to handle user interactions via the keyboard, mouse, and touchscreen Advanced motion techniques like springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics All the basic 3D concepts you'll needfor 3D in HTML5 (without WebGL)from simple perspective to full 3D solids, complete with backface culling and dynamic lighting Who this book is for

This book is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. Table of Contents Basic Animation Concepts Basics of JavaScript for Animation HTML5 and Canvas graphics Trigonometry for Animation Velocity and Acceleration Boundaries and Friction User Interaction: Moving Objects Around Easing and Springing Collision Detection Coordination Rotation and Bouncing Off Angles Billiard Ball Physics Particle Attraction and Gravity Forward Kinematics: Making Things Walk Inverse Kinematics: Dragging and Reaching 3D Basics 3D Lines and Fills Backface Culling and 3D Lighting Matrix Math Tips and Tricks

Web Standards - Mastering HTML5, CSS3, and XML (Paperback, 1st ed.): Leslie Sikos Web Standards - Mastering HTML5, CSS3, and XML (Paperback, 1st ed.)
Leslie Sikos
R1,085 R938 Discovery Miles 9 380 Save R147 (14%) Ships in 18 - 22 working days

Web Standards: Mastering HTML5, CSS3, and XML provides solutions to the most common website problems, and gives you a deep understanding of web standards and how they can be applied to improve your website. You will learn how to create fully standards-compliant websites and provide search engine-optimized Web documents with faster download times, accurate rendering, correct appearance and layout, lower development cost, approved accessibility, backward and forward compatibility, and easy maintenance and content updating. The book covers all major Web standards, focusing on syntax, grammar, recommended annotations, and other standardization concerns. Web Standards: Mastering HTML5, CSS3, and XML is also a comprehensive guide to current and future standards for the World Wide Web. As a web developer, you'll have seen problems with inconsistent appearance and behavior of the same site in different browsers. Web standards can and should be used to completely eliminate these problems.Web Standards: Mastering HTML5, CSS3, and XML describes how you can make the most of web standards, through technology discussions as well as practical sample code that you can use for your own sites and web applications. It also provides a quick guide to standard website creation for Web developers. * Learn techniques and best practices to achieve full standards compliance * Write valid markup, styles, and news feeds from scratch or standardize websites by redesign * Restrict markup to semantics and provide reliable layout What you ll learn * The importance and benefits of Web standards * How to write valid markup from scratch * The most up-to-date standards, rather than non-finalized specifications * How to provide meaningful semantics and machine-readable metadata * How to restrict markup to semantics * How to achieve full standard compliance reasonably Who this book is for Web Standards: Mastering HTML5, CSS3, and XML provides a complete reference of Web standardization resources for website developers.Table of Contents * Introduction to Web Standards * Internationalization * Markup Languages: More Than HTML5 * Serving and Configuration for a Modern Website * Style Sheets and CSS3 * JavaScript and Web Applications * Metadata and the Semantic Web * Web Syndication * Optimizing the Appearance of a CSS3 and HTML5 Website * Accessibility * Web Standards Development Tools * Putting it All Together * HTML5 and CSS3 Best Practices * Markup Validation * Most Common HTML5 and CSS3 Errors

Programming Razor (Paperback): Jess Chadwick Programming Razor (Paperback)
Jess Chadwick
R449 R369 Discovery Miles 3 690 Save R80 (18%) Ships in 10 - 15 working days

Take Razor for a test drive and discover first hand how this scripting syntax simplifies the way you create dynamic, data-driven websites. With this concise guide, you'll work with Razor syntax by building example websites with Microsoft WebMatrix and ASP.NET MVC. You'll quickly learn how Razor lets you combine code and content in a fluid and expressive manner on Windows-based servers.

"Programming Razor" also explores components of the Razor API, and shows you how Razor templates are turned into rendered HTML. By the end of this book, you'll be able to create Razor-based websites with custom extensions that meet the specific needs of your projects. Use Razor with Microsoft WebMatrix to build a working blog, complete with data Organize and manage your web application, using Razor features for layouts, sections, and partial views Create clean and effective ASP.NET MVC views with the Razor View Engine Learn how the Razor API interprets Razor templates and turns them into executable .NET code Implement advanced techniques for exposing reusable code and sharing ASP.NET MVC views across projects

Pro HTML5 and CSS3 Design Patterns (Paperback, 1st ed.): Michael Bowers, Dionysios Synodinos, Victor Sumner Pro HTML5 and CSS3 Design Patterns (Paperback, 1st ed.)
Michael Bowers, Dionysios Synodinos, Victor Sumner
R1,388 R1,166 Discovery Miles 11 660 Save R222 (16%) Ships in 18 - 22 working days

Pro HTML5 and CSS3 Design Patterns is a reference book and a cookbook on how to style web pages using CSS3 and HTML5. It contains 350 readytouse patterns (CSS3 and HTML5 code snippets) that you can copy and paste into your code. Each pattern can be combined with other patterns to create an unlimited number of solutions, and each pattern works reliably in all major browsers without the need for browser hacks. The book is completely up-to-date with code, best practices, and browser compatibilities for HTML5 and CSS3enabling you to dive in and make use of these new technologies in production environments. Pro HTML5 and CSS3 Design Patterns is so much more than just a cookbook, though It systematically covers every usable feature of CSS3 and combines these features with HTML5 to create reusable patterns. Each pattern has an intuitive name to make it easy to find, remember, and refer to. Accessibility and best practices are carefully engineered into each design pattern, example, and source code. The book's layout, with a pattern's example on the left page and its explanation on the right, makes it easy to find a pattern and study it without having to flip between pages. The book is also readable from cover to cover, with topics building carefully upon previous topics. Pro HTML5 and CSS3 Design Patterns book unleashes your productivity and creativity in web design and development. Instead of hacking your way toward a solution, you'll learn how to predictably create successful designs every time by reusing and combining modular design patterns. What you'll learn Code CSS3 and HTML5 Use CSS3 Selectors Use six CSS3 Box Models Create rounded corners, shadows, gradients, sprites, and transparency Replace text with images without affecting accessibility Style text with fonts, highlights, decorations, and shadows Create flexible, fluid layouts Position elements with absolute pixel precision Stack elements in layers Size, stretch, shrinkwrap, indent, align, and offset elements Style tables with borders and alternating striped rows Size table columns automatically Integrate CSS3 and JavaScript without embedding JavaScript in HTML5 Create drop caps, callouts, quotes, and alerts Who this book is for

A software developer can use this book to learn CSS3 for the first time. A designer familiar with CSS3 can use this book to master CSS3 and HTML5. If you are completely new to coding or completely new to CSS3 and HTML5, you may want to read an introductory book on CSS3 and HTML5 first. Table of Contents Design Patterns: Making CSS 3 Easy HTML Design Patterns CSS Selectors and Inheritance Box Models Box Model Extents Box Model Properties Positioning Models Positioning: Indented, Offset, and Aligned Positioning: Advanced Styling Text Spacing Content Aligning Content Blocks Images Tables Table Column Layouts Layouts Dropcaps Callouts and Quotes Alerts

HTML5 Mastery - Semantics, Standards, and Styling (Paperback, 1st ed.): Anselm Bradford, Paul Haine HTML5 Mastery - Semantics, Standards, and Styling (Paperback, 1st ed.)
Anselm Bradford, Paul Haine
R914 R793 Discovery Miles 7 930 Save R121 (13%) Ships in 18 - 22 working days

Markup is synonymous with the development of the web, but most people only scratch the surface of its capabilities. Why settle for average HTML, when you can become an HTML5 master? That's where this unique book comes in. It's aimed at web designers and developers who want to take their markup even further in the exciting new directions the web has taken in multimedia, interactivity and improved semantics. HTML5 isn't for just any web site, but for a web site that will contribute to tomorrow's web of data. HTML5 Mastery will introduce the new markup elements of HTML5 - including less commonly used ones - and show you where and how to use them. It also provides clever styling and scripting techniques that you can employ on your web site. It is completely standards-compliant, and up-to-date with modern web design techniques.What you'll learn * How to make the most of the new features of HTML5 * How to use the new semantic tags to improve your markup * How to introduce multimedia and interactivity into your pages without the need for plugins * How to create fabulous forms using new HTML5 elements and client-side validation * How to explore the power of associated APIs * How to become a web developer skilled in the contemporary direction of web standards Who this book is for Web developers and designers who want to utilize new features of HTML5 to improve their existing skillsets. Table of Contents * Getting Started: Transitioning to HTML5 * Using the Right Tag for the Right Job * Recognizing Semantics * Form Mastery * Video and Audio * User Interaction * CSS3 * Looking Ahead Appendix A: Associated APIs

Pro Microservices in .NET 6 - With Examples Using ASP.NET Core 6, MassTransit, and Kubernetes (Paperback, 1st ed.): Sean... Pro Microservices in .NET 6 - With Examples Using ASP.NET Core 6, MassTransit, and Kubernetes (Paperback, 1st ed.)
Sean Whitesell, Rob Richardson, Matthew D Groves
R1,456 Discovery Miles 14 560 Ships in 9 - 17 working days

Know the fundamentals of creating and deploying microservices using .NET 6 and gain insight from prescriptive guidance in this book on the when and why to incorporate them. The microservices architecture is a way of distributing process workloads to independent applications. This distribution allows for the independent applications to scale and evolve separately. It also enables developers to dismantle large applications into smaller, easier-to-maintain, scalable parts. While the return is valuable and the concept straightforward, applying it to an application is far more complicated. Where do you start? How do you find the optimal dividing point for your app, and strategically, how should your app be parceled out into separate services? Pro Microservices in .NET 6 will introduce you to all that and more. The authors get you started with an overview of microservices, .NET 6, event storming, and domain-driven design. You will use that foundational information to build a reference application throughout the book. From there, you will create your first microservice using .NET 6 that you can deploy into Docker and Azure Kubernetes Service. You will also learn about communication styles, decentralizing data, and testing microservices. Finally, you will learn about logging, metrics, tracing, and use that information for debugging. What You Will Learn Build a foundation of basic microservices architecture design Follow an example of using event storming and domain-driven design to understand the monolithic application modified for microservices Understand, via detailed commands, how Docker is used to containerize applications Get an overview of creating microservices from a monolithic application Call microservices using RPC and messaging communication styles with MassTransit Comprehend decentralizing data and handling distributed transactions Use Azure Kubernetes Service to host and scale your microservices Know the methods to make your microservices more robust Discover testing techniques for RPC and messaging communication styles Apply the applications you build for actual use Practice cross-cutting concerns such as logging, metrics, and tracing Who This Book Is For Developers and software architects. Readers should have basic familiarity with Visual Studio and experience with .NET, ASP.NET Core, and C#.

jQuery - Novice to Ninja 2e (Paperback, 2 New Ed): Earle Castledine, Craig Sharkie jQuery - Novice to Ninja 2e (Paperback, 2 New Ed)
Earle Castledine, Craig Sharkie
R938 R817 Discovery Miles 8 170 Save R121 (13%) Ships in 18 - 22 working days

jQuery: Novice to Ninja, 2nd Edition is the perfect book to jump-start your journey into jQuery. You'll learn all the basics, so you'll be able to truly appreciate the power of this JavaScript framework. Then you'll move on to more advanced techniques, such as plugin development and the creation of almost every conceivable UI widget. * A practical, hands-on guide to using jQuery * Ready-to-use best practice solutions * Includes complete working code * Fully updated for jQuery 1.6

Pro Spring Batch (Paperback, 1st ed.): Michael Minella Pro Spring Batch (Paperback, 1st ed.)
Michael Minella
R1,496 Discovery Miles 14 960 Ships in 18 - 22 working days

Since its release, Spring Framework has transformed virtually every aspect of Java development including web applications, security, aspect-oriented programming, persistence, and messaging. Spring Batch, one of its newer additions, now brings the same familiar Spring idioms to batch processing. Spring Batch addresses the needs of any batch process, from the complex calculations performed in the biggest financial institutions to simple data migrations that occur with many software development projects. Pro Spring Batch is intended to answer three questions: What? What is batch processing? What does it entail? What makes it different from the other applications we are developing? What are the challenges inherent in the development of a batch process? Why? Why do batch processing? Why can't we just process things as we get them? Why do we do batch processing differently than the web applications that we currently work on? How? How to implement a robust, scalable, distributed batch processing system using open-source frameworks

Pro Spring Batchgives concrete examples of how each piece of functionality is used and why it would be used in a real-world application. This includes providing tips that the "school of hard knocks" has taught author Michael Minella during his experience with Spring Batch. Pro Spring Batch includes examples of I/O options that are not mentioned in the official user's guide, as well as performance tips on things like how to limit the impact of maintaining the state of your jobs. The author also walksyou through, from end to end, the design and implementation of a batch process based upon a theoretical real-world example. This includes basic project setup, implementation, testing, tuning and scaling for large volumes. What you'll learn Batch concepts and how they relate to the Spring Batch framework How to use declarative I/O using the Spring Batch readers/writers Data integrity techniques used by Spring Batch, including transactions and job state/restartability How to scale batch jobs via distributed batch processing How to handle testing batch processes (Unit and functional) Who this book is for

Java developers with Spring experience. Java Architects designing batch solutions Table of Contents Batch and Spring Spring Batch 101 Sample Job Understanding Jobs and Steps Job Repository and Metadata Running a Job Readers Item Processors Item Writers Sample Application Scaling and Tuning Testing Batch Processes

HTML5 Solutions - Essential Techniques for HTML5 Developers (Paperback, 1st ed.): Marco Casario, Peter Elst, Charles Brown,... HTML5 Solutions - Essential Techniques for HTML5 Developers (Paperback, 1st ed.)
Marco Casario, Peter Elst, Charles Brown, Nathalie Wormser, Cyril Hanquez
R1,030 R884 Discovery Miles 8 840 Save R146 (14%) Ships in 18 - 22 working days

HTML5 brings the biggest changes that HTML has seen in years. Web designers and developers now have a whole host of new techniques up their sleeves, from displaying video and audio natively in HTML, tocreating realtime graphics directly on a web page without the need for a plugin. But all of these new technologiesbring more tags to learn and more avenues for things to go wrong.HTML5 Solutions provides a collection of solutions to all of the most common HTML5 problems. Every solution contains sample code that is production-ready and can be applied to any project. What you'll learn Real-world solutions for everyday HTML development, saving hours of frustration. Problems covered include: Sending multi-bitrate videos to different devices Creating custom video components Programming a custom video controller Designing a canvas with custom gradients Capturing and drawing images Storing data offline using the Web SQL Databases Dragging data from the desktop into the browser Creating HTML5 WebSockets Who this book is for

Web developers and designers seeking practical advice on making HTML5 sites work. Table of Contents HTML5 Page Structures HTML5 Markup Structural and Semantic Elements HTML5 Forms HTML5 Media Elements: Audio and Video HTML5 Drawing APIs HTML5 Canvas HTML5 Communication APIs HTML5 WebSockets HTML5 Geolocation API HTML5 Local Storage HTML5 Accessibility

Pro ASP.NET MVC 3 Framework (Paperback, 3rd ed.): Adam Freeman, Steven Sanderson Pro ASP.NET MVC 3 Framework (Paperback, 3rd ed.)
Adam Freeman, Steven Sanderson
R1,371 R1,174 Discovery Miles 11 740 Save R197 (14%) Ships in 18 - 22 working days

The ASP.NET MVC 3 Framework is the latest evolution of Microsoft's ASP.NET web platform. It provides ahigh-productivity programming model that promotes cleaner code architecture, test-driven development, and powerful extensibility, combined with all the benefits of ASP.NET 4 In this third edition, the core model-view-controller (MVC) architectural concepts are not simply explained or discussed in isolation, but are demonstrated in action. You'll work through an extended tutorial to create a working e-commerce web application that combines ASP.NET MVC with the latest C# language features and unit-testing best practices. By gaining this invaluable, practical experience, you'll discover MVC's strengths and weaknesses for yourselfand put your best-learned theory into practice. The book's authors Steve Sanderson and Adam Freeman have both watched the growth of ASP.NET MVC since its first release. Steve is a well-known blogger on the MVC Framework and a member of the Microsoft Web Platform and Tools team. Adam started designing and building web applications 15 years ago and has been responsible for some of the world's largest and most ambitious projects. You can be sure you are in safe hands. What you'll learn Gain a solid architectural understanding of ASP.NET MVC 3, including basic MVC Explore the entire ASP.NET MVC Framework See how MVC and test-driven development work in action Capitalize on your existing knowledge quickly and easily through comparison of features in classic ASP.NET to those in ASP.NET MVC Learn about the latest security and deployment issues, including those related to IIS 7 Who this book is for

This book is for web developers with a basic knowledge of ASP.NET and C# who want (or need) to start using the new ASP.NET MVC 3 Framework. Table of Contents Part 1 1. The Big Idea 2. Getting Ready 3. Your First MVC Application 4. The MVC Pattern 5. Essential Language Features 6. Essential Tools for MVC 7. SportsStore I A Real Application 8. SportsStore II Navigation & Cart 9. SportsStore III - Administration Part 2 10. Overview of MVC projects 11. URLs, Routing & Areas 12. Controllers & Actions 13. Filters 14. Controller Extensibility 15. Views 16. Model Templates 17. Model Binding 18. Model Validation 19. Unobtrusive Ajax 20. jQuery Part 3. 21. Security 22. Authentication & Authorization 23.Deployment

Programming Social Applications (Paperback): Jonathan LeBlanc Programming Social Applications (Paperback)
Jonathan LeBlanc
R1,036 R797 Discovery Miles 7 970 Save R239 (23%) Ships in 10 - 15 working days

Like all good web ventures, the Social Web has risen in prominence ahead of any reliable standards that would ensure a consistent user experience. But that's finally beginning to change. With this book, you'll learn about a rich set of open source technologies for building compelling-and secure-social applications and websites. You'll discover what it takes to engage users on a personal level, and learn ways to monetize your venture. Programming Social Applications introduces you to the open source tools used on many major social platforms, and explains how technologies such as OpenSocial, Apache Shindig, OAuth, OpenID, Caja, and others work together to help you solve practical issues. You'll also examine successful proprietary platforms to help you gain a comprehensive understanding of the Social Web's foundations. * Learn how to build viral applications with social data * Implement social web technologies using real-world examples * Work with OpenSocial to standardize social graphs-individual nodes and their relationships * Build a scalable OpenSocial application container with Apache Shindig * Develop comprehensive user authentication and authorization systems using OAuth and OpenID * Learn how Caja, and ADsafe provide user security on social websites * Deal with bugs and other problems when implementing these technologies * Build distributed web frameworks that extend social graphs to include any social footprints users leave on the Web

Java EE 7 Essentials (Paperback, Annotated edition): Arun Gupta Java EE 7 Essentials (Paperback, Annotated edition)
Arun Gupta
R1,272 R852 Discovery Miles 8 520 Save R420 (33%) Ships in 10 - 15 working days

Get up to speed on the principal technologies in the Java Platform, Enterprise Edition 7, and learn how the latest version embraces HTML5, focuses on higher productivity, and provides functionality to meet enterprise demands. Written by Arun Gupta, a key member of the Java EE team, this book provides a chapter-by-chapter survey of several Java EE 7 specifications, including WebSockets, Batch Processing, RESTful Web Services, and Java Message Service. You'll also get self-paced instructions for building an end-to-end application with many of the technologies described in the book, which will help you understand the design patterns vital to Java EE development. Understand the key components of the Java EE platform, with easy-to-understand explanations and extensive code samples Examine all the new components that have been added to Java EE 7 platform, such as WebSockets, JSON, Batch, and Concurrency Learn about RESTful Web Services, SOAP XML-based messaging protocol, and Java Message Service Explore Enterprise JavaBeans, Contexts and Dependency Injection, and the Java Persistence API Discover how different components were updated from Java EE 6 to Java EE 7

Foundation HTML5 Canvas - For Games and Entertainment (Paperback, 1st ed.): Rob Hawkes Foundation HTML5 Canvas - For Games and Entertainment (Paperback, 1st ed.)
Rob Hawkes
R1,519 R1,247 Discovery Miles 12 470 Save R272 (18%) Ships in 18 - 22 working days

Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas. Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards.It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android. Foundation HTML5 Canvas begins by introducing you to HTML5 and the cool new features that it opens up for you. You are then offered a quick guide to JavaScript programming to get you up to speed. Next up you'll receive a thorough introduction to the canvas element, which teaches you how to draw objects within the browser with great ease. Once the basics are covered you'll move on to the more advanced features of canvas, including image and video manipulation. You'll also learn how to create realistic animations with the help of some basic physics. Foundation HTML5 Canvas then teaches you how to create two thrilling space-based games using all the skills you've learned so far. You'll find plenty of code examples and illustrations designed to help you understand even the most complex of topics. HTML5 is already here for you, andthis bookwill provide you with all the information you need to enjoy the show. For more information, source code, and the latest blog posts from author Rob Hawkes, visit http: //rawkes.com/foundationcanvas. What you'll learn The exciting new features thatHTML5 brings and how to use them The basics of programming in JavaScript and capturing user input What the canvas drawing element is all about and why you'd want to use it How to utilize both basic and advanced features of canvas How to create realistic animations using canvas and a splash of physics How to make interactive games using canvas, JavaScript, and other HTML5 goodies Who this book is for

The book has been written in a friendly way that makes it approachable to beginners and experts alike. It is predominantly for Web designers who are new to HTML5 and JavaScript, and covers the absolute basics of creating interactive games and applications using the HTML5 canvas element. Experienced Web designers and programmers will also learn about all the features of canvas and how they can be used within their own projects. Flash and Silverlight developers wanting to broaden their reach across the Web and mobile devices will also benefit from the information in this book. Table of Contents Introducing HTML5 Foundation JavaScript Learning the Basics of Canvas Pushing Canvas Further Manipulating Imagesand Video Making Things Move Implementing Advanced Animation Creating theSpace BowlingGame Creating the Asteroid Avoidance Game Taking Things Furtherand the Future of Canvas

Pro Spring 2.5 (Paperback, 1st Corrected ed., Corr. 3rd printing): Anirvan Chakraborty, Jessica Ditt, Aleksa Vukotic, Jan... Pro Spring 2.5 (Paperback, 1st Corrected ed., Corr. 3rd printing)
Anirvan Chakraborty, Jessica Ditt, Aleksa Vukotic, Jan Machacek
R1,312 R1,140 Discovery Miles 11 400 Save R172 (13%) Ships in 18 - 22 working days

The move from socalled heavyweight architectures, such as Enterprise JavaBeans, toward lightweight frameworks, like Spring, has not stopped since Pro Spring was published by Rob Harrop and Jan Machacek in 2005; in fact, it's picked up pace. The Spring Framework remains the leader in this move and provides a platform on which you can build your own applications and services.

Pro Spring 2.5 covers the new features of Spring 2.5, but moreover, it is focused on the best practices and core standards of contemporary Spring development. As members of the Spring development team at Cake Solutions, the author team brings extensive practical experience gained from working with Spring since version 1.0 and delivering successful systems on top of it.

Learn the approaches that really matter in a professional, enterpriselevel environment, so you can apply them to your projects today, safe in the knowledge that they just work. What you'll learn Discover how to use Spring's Inversion of Control (IoC)Explore Spring's excellent aspectoriented programming (AOP) support, including Spring 2.5's new @AspectJ featureFind out how to use Spring's dynamic scripting language features, Spring design patterns, and performance tuning in Spring applicationsLearn what really works in realworld Spring developmentUnderstand Spring's support for the JDBC framework, Hibernate, the Quartz enterprise scheduler, declarative transaction management, and much moreMaster Spring's welldesigned MVC framework and add AJAX to your Spring web applications to create flexible, efficient, and manageable applications using the best techniques available Who this book is for

Enterprise Java, J2EE/Java EE developers looking to learn and use the Spring meta-framework, the now growing, leading alternative to J2EE/Java EE.

Spring REST - Building Java Microservices and Cloud Applications (Paperback, 2nd ed.): Balaji Varanasi, Maxim Bartkov Spring REST - Building Java Microservices and Cloud Applications (Paperback, 2nd ed.)
Balaji Varanasi, Maxim Bartkov
R857 R746 Discovery Miles 7 460 Save R111 (13%) Ships in 18 - 22 working days

Design and develop Java-based RESTful APIs using the latest versions of the Spring MVC and Spring Boot frameworks. This book walks you through the process of designing and building a REST application while delving into design principles and best practices for versioning, security, documentation, error handling, paging, and sorting. Spring REST provides a brief introduction to REST, HTTP, and web infrastructure. You will learn about several Spring projects such as Spring Boot, Spring MVC, Spring Data JPA, and Spring Security, and the role they play in simplifying REST application development. You will learn how to build clients that consume REST services. Finally, you will learn how to use the Spring MVC test framework to unit test and integration test your REST API. After reading this book, you will come away with all the skills to build sophisticated REST applications using Spring technologies. What You Will Learn Build Java-based microservices, native cloud, or any applications using Spring REST Employ Spring MVC and RESTful Spring Build a QuickPoll application example Document REST services, as well as versioning, paging, and sorting Test, handle errors and secure your application Who This Book Is For Intermediate Java programmers with at least some prior experience with Spring and web/cloud application development.

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