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Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General
The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.
The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.
Discover how your everyday tech works while developing your coding skills! The Internet is everywhere, and on it are millions of websites! But how do they work, what's inside them and how are the apps we rely on so much created and designed? These are the topics explored in Create the Code: The Internet. Using Scratch and HTML, you'll create a different types of web pages, a simple game and even your own search engine. Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code The series uses Scratch, HTML and MIT's App Inventor as the coding languages. Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.
Discover how your everyday tech works while developing your coding skills! Sound and video are everywhere! You can watch and listen on your phone, on your tablet, but can you create them with code and how are they added to websites? Let's take a look inside how these work and learn to code our own in Create the Code: Sound and Video. Using Scratch and HTML, you'll create a simple music sequencer, code some sound effects and even embed videos into web pages. Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code The series uses Scratch, HTML and JavaScript as the coding languages Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.
WiFi has made our communication technology truly mobile. Today, we can check our emails or log on to an Internet site at a cafe, train station or an airport - anywhere, infact, where WiFi is available. Learn how the world became wireless and how that changed both the way we work and the way we have fun. Find out more about how WiFi works and how this high-tech science has brought freedom to your world. High-Tech Science is a series of four books that look at the revolutionary, cutting-edge science that we rely on to run our lives and keep our modern world working. Closely linked to the Science and Design and Technology curriculums!
Previously known as Teaching ICT, this second edition has been carefully revised to meet the new demands of computer science as a curriculum subject. With a clear focus on the theory and practice that supports high quality teaching, this textbook provides pragmatic guidance on how to plan, teach, manage and assess computer science teaching. Key coverage includes: * An awareness of the requirements of the 2014 National Curriculum for England * Developing computational thinking and digital literacy in your classroom * Pedagogy for teaching computer programming * Computer science in primary schools and the transition to secondary This is essential reading for secondary computer science student teachers and for those on primary initial teacher education courses seeking a greater understanding of the subject, including school-based (SCITT, School Direct, Teach First), university-based (PGCE, PGDE, BEd, BA QTS) and employment-based routes into teaching, and current teachers updating their practice. Carl Simmons and Claire Hawkins are Senior Lecturers at Edge Hill University.
A fun introduction to computer programming for kids Carol Vorderman takes kids' step-by-step through the basics of computer programming and how to work with code, the language of the future. Speaking to a global movement to teach children to code, this Python programming workbook breaks down key concepts into small, easy-to-understand parts. Your child is encouraged to practise copying code into the workbook so their new computer literacy sticks. A playful, hands-on approach that enhances other cognitive benefits such as skills in problem solving and abstract thinking. Computer Coding Made Easy is a great starting point for understanding code, learning how to program, and practicing computer language, for fun or for the future.
Social Media: Pedagogy and Practice examines how interactive technologies can be applied to teaching, research and the practice of communication. This book demonstrates how social media can be utilized in the classroom to build the skillsets of students going into journalism, public relations, integrated marketing, and other communications fields.
Children growing up in the 21st century need to understand the full range of media available to them, both as sources of information and entertainment, and as a means of communicating and sharing ideas. Embedded in the primary curriculum, media education enables children to become more fully literate for the digital age. Grounded in best classroom practice, this book aims to help you think about the role of media in children's lives, and to teach about media effectively in your classroom. Three dimensions of media education for the 3-11 age range are highlighted : children's own cultural experiences, the development of critical awareness, and opportunities for creative expression. The chapters are written by literacy advisors, leading academics, teacher-trainers and classroom practitioners. Topics covered include: - understanding children's relationships with media and how to build on these constructively - getting to grips with "multimodality" - developing children's critical skills through watching and analysing moving image media - broadening children's experiences of different kinds of media and their media literacy - creative media activities that promote imaginative thinking and decision-making - the importance of social networking and social media and how to use these in the classroom In an increasingly digital world, media education is an essential part of good teaching, not just as a tool to teach the more traditional aspects of the curriculum, but in its own right as an essential part of literacy. This book is relevant to all teachers working in Primary schools, and will be particularly helpful for Literacy Co-ordinators.
[This book is] absolutely wonderful. It will be my new Bible... I have used it loads already in preparation for my ICT Mark assessment. Taking on the role of ICT co-ordinator can be quite a daunting task but this step by step guide, breaking things down into manageable chunks will be very supportive. I love the blogging idea - the comments made by the characters are very realistic. This is just what new co-ordinators need, I wish I'd had this when I took over co-ordination of ICT! - Christine Beedham, Primary ICT adviser, Warrington Every primary school has the daunting task of embedding ICT and e-learning into their curriculum. This practical manual is the first part of a two volume set that together makes up a detailed two year training programme for primary ICT and e-learning co-ordinators. The books combine key strategies and information with a weblog discussion from a group of 'virtual' co-ordinators who share their problems, fears and successes over the two-year programme, based on the author's wide experience of working with new co-ordinators and experienced staff on training programmes and in general support. Book 1 is designed specifically for co-ordinators new to the role who need starting points and broad support. It presents a structured training programme split over three terms, guiding co-ordinators through the key stages of developing and implementing ICT policy and practice, including: o auditing existing school systems o reviewing and revising the school policy for ICT o reviewing the ways in which ICT is used as a teaching and learning tool across the curriculum o examining methods for the management of technical support services o establishing a clear overview of standards in ICT, including a review of assessment procedures, moderating work, monitoring teaching and learning and creating E Portfolios. The books have a companion website, which will offer downloadable versions of the photocopiable sheets from the book, as well as links to other sources of help and advice.
Includes CD-Rom 'Intriguing and timely...I whole heartedly recommend this text to teacher educators and their trainees, certainly across English and the Arts, but arguably to all engaged in considering critical pedagogy across the curriculum' - ESCalate `This is a very timely book, firmly rooted in authentic, albeit visionary, classroom practice, that has much to offer to teachers of all subjects, but should be particularly welcomed by English and media colleagues' - English Drama Media `Heaving with ideas...outstanding lesson ideas and inspiring work from students' - The Secondary English Magazine `I really enjoyed working my way through this book...The book is accompanied by a DVD organised into chapters which correspond to those in the book, and it was great to see the ideas and schemes referred to in the text come alive. The schemes have been included which makes it even easier to adapt the work to fit the technology and resources available in your own school..All teachers of media would benefit from browsing this book' - Learning & Teaching Update This book is for secondary English, Media, and ICT teachers who want to develop practical media work and media literacy across the curriculum. It is ideal for secondary English and media teachers and curriculum leaders in secondary schools, as well as ICT teachers and co-ordinators, PCGE English/Media students, and researchers working on media, English and ICT projects. A range of case studies are presented which show how digital media work, from video editing to computer game authoring, can be developed in schools, drawing on children's own cultural knowledge. It also shows the benefits of such projects in terms of learning outcomes and increased self-esteem for a range of learners. The book comes with a CD-Rom of children's work from the various case study projects, exhibiting the high standard of moving image work, animations and computer games that can be produced with the help of this text. With an integrated approach drawing together practice, theory and research, the book will help teachers to plan for and develop their own media projects in school. It offers advice on integrating media work across the curriculum (in English and media classes as well as in ICT and citizenship), and presents a model of progression which shows how learning can develop from the first years of secondary school through to GCSE level. In line with current government initiatives to open up curriculum boundaries, the book shows how to plan for longer periods of time for these projects.
With the focus on enhancing the ICT competence of the pupils whom you support, this book:
This can be used as a companion to a ~ICT for Teaching Assistantsa (TM)
Letoto la padiso tsa Kagiso ke la dingolwa tsa Aforika Borwa tse hlophiseditsweng mohato wa mathomo (Kereiti R-3). Le fumaneha ka dipuo tse latelang: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le IsiNdebele. Ditshwantsho tse takilweng ka bokgabane le ka mebalabala di thusa baithuti tswelopeleng ya ho ruteha ha bona. Kagiso readers is a South African graded reading scheme for the foundation phase (Grades R-3). It is available in the following languages: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele. Colourful and beautifully illustrated, the Kagiso readers enable learners to develop literacy incrementally.
The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.
Iincwadi zakwaKagiso yimisebenzi yokufunda ehleliwe yaseMzantsi Afrika ebhekise emazingeni aphantsi emfundo (Isigaba R-3). Ezi ncwadi ziyafumaneka kwezi lwimi zilandelayo: isiNgesi, isiBhulu, isiSwati, isiTsonga, isiVenda, isiZulu, isiSuthu, isiXhosa, isiTswana, isiPedi kunye nesiNdebele. The Kagiso series is a South African graded reading scheme for the foundation phase (Grades R-3). It is available in the following languages: English, Afrikaans, Siswati, Xitsonga, Tshivenda, isiZulu, Sesotho, isiXhosa, Setswana, Sepedi and isiNdebele. Colourful and beautifully illustrated, it enables learners to develop literacy incrementally.
Mastering basic computer skills can be a daunting task for any busy teacher. This book provides a solution with simple instructions backed up by pictures of what the computer screen should look like at each stage of an activity. Use this book to: find out what your computer can do; save and organise work on your computer; create activities for children to work through in their own time; organise your class and include all children in activities; and maintain your computer
The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.
Having a best selling text in India, Dhananjay Dhamdhere has written "Operating Systems First Edition" that includes precise definitions and clear explanation of fundamental concepts, which makes this text an excellent learning tool. Extensive reviewing has allowed the author to tailor this book to the needs of today's students. It offers exceptionally clear explanations of concepts and coverage of both fundamentals and such cutting edge material as encryption and security. It's inclusion of numerous case studies ties it firmly to the real-world experiences with operating systems students are likely to encounter in their careers.
This series demonstrates how individual viewpoints can affect our view of the world around us.
"Technology: Today and Tomorrow" is a technology literacy textbook for high school. It uses the systems approach (input, process, output, feedback) to inform students about communication and bio-related technology. The text teaches students about the nature of technology and its role in our lives. It provides information about the history and evolution of technology; the characteristics of technology; and its impact on our society, culture, economy, politics and environment. Hands-on activities give students experience in designing and using technology. "Directed" activities provide step-by-step procedures. "Design and problem solving" activities guide students to use the problem-solving process to develop their own solutions. Cross-curricular activities in the Chapter Review pages relate technology to other subjects, such as science, mathematics, language arts and social studies.
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