|
Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General
The Kagiso readers series is an illustrated graded reading scheme
for the foundation phase, which presents a range of situations and
contexts authentically and realistically. These readers will enable
learners to develop literacy skills incrementally and with
confidence to motivate them to read further. Reading is integrated
with other aspects of language, thus developing listening,
speaking, writing, thinking and reasoning skills, as well as
language structure and usage. Available in the following languages:
English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu,
IsiXhosa, Setswana, Sepedi, IsiNdebele.
Code IT Primary Programming Series Basic computer coding is now
among the most important skills a child can have for their future.
There are many programming languages designed specifically for
children to begin their studies, but the Scratch programming
language, already recognised in schools around the world, is widely
considered as the ideal place to begin programming in early
education. The highly successful Code-It series is a comprehensive
guide to teaching Scratch to children in a classroom setting. It is
designed for the UK-based KS2 curriculum but can easily be used to
supplement other programming courses for children between the ages
of 7 and 11. There are four pupil workbooks designed to work in
conjunction with the Code-It teacher handbook. They provide
structure and resources for the children, including optional
homework activities to extend to learning outside the classroom.
Workbook 3 explains how to think, program and debug exciting
programming projects such as Counting Machine, Music Abstraction,
Random Word, Coin Sorter, Crab Maze, Toilet Fan, Car Park Barrier
and Angle Menu. It also explains how to use analytical
computational thinking skills for algorithm design, algorithm
evaluation, decomposition, generalisation and abstraction; extend
resilience and problem solving through the computational doing
skills of converting algorithm into code and debugging; expand
pupils' knowledge of sequence, repetition, selection and variable
use; introduce the basic use of a list; and program Lego models
using Lego Wedo and Scratch.
Code IT Primary Programming Series Basic computer coding is now
among the most important skills a child can have for their future.
There are many programming languages designed specifically for
children to begin their studies, but the Scratch programming
language, already recognised in schools around the world, is widely
considered as the ideal place to begin programming in early
education. The highly successful Code-It series is a comprehensive
guide to teaching Scratch to children in a classroom setting. It is
designed for the UK-based KS2 curriculum but can easily be used to
supplement other programming courses for children between the ages
of 7 and 11. There are four pupil workbooks designed to work in
conjunction with the Code-It teacher handbook. They provide
structure and resources for the children, including optional
homework activities to extend to learning outside the classroom.
Workbook 2 explains how to think, program and debug exciting
programming projects such as Maths Quiz, Music Algorithm to Music
Code, Slug Trail Game, Selection Investigation and Teach Your
Computer To Do Maths . It also outlines how to use analytical
computational thinking skills for algorithm design, algorithm
evaluation, decomposition and generalisation; extend resilience and
problem solving through the computational doing skills of
converting algorithm into code and debugging; and consolidate
sequence and repetition in programming whilst introducing selection
and variable use.
Code IT Primary Programming Series Basic computer coding is now
among the most important skills a child can have for their future.
There are many programming languages designed specifically for
children to begin their studies, but the Scratch programming
language, already recognised in schools around the world, is widely
considered as the ideal place to begin programming in early
education. The highly successful Code-It series is a comprehensive
guide to teaching Scratch to children in a classroom setting. It is
designed for the UK-based KS2 curriculum but can easily be used to
supplement other programming courses for children between the ages
of 7 and 11. There are four pupil workbooks designed to work in
conjunction with the Code-It teacher handbook. They provide
structure and resources for the children, including optional
homework activities to extend to learning outside the classroom.
Workbook 4 explains how to think, program and debug exciting
programming projects such as Times Tables Game, Perimeter, Clock,
Cartesian Coordinates, Translation, Enlargement & Rotation,
Primary Games Maker, Tilt Switch and Chat Bot. It also outlines how
to use analytical computational thinking skills of algorithm
design, algorithm evaluation, decomposition and generalisation;
extend resilience and problem solving through the computational
doing skills of converting algorithm into code and debugging;
develop pupils' knowledge of sequence, repetition, selection and
variable use; and program Lego models using Lego Wedo and Scratch.
Letoto la padiso tsa Kagiso ke la dingolwa tsa Aforika Borwa tse
hlophiseditsweng mohato wa mathomo (Kereiti R-3). Le fumaneha ka
dipuo tse latelang: English, Afrikaans, Siswati, Xitsonga,
Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le
IsiNdebele. Ditshwantsho tse takilweng ka bokgabane le ka
mebalabala di thusa baithuti tswelopeleng ya ho ruteha ha bona.
Kagiso readers is a South African graded reading scheme for the
foundation phase (Grades R-3). It is available in the following
languages: English, Afrikaans, Siswati, Xitsonga, Tshivenda,
IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele.
Colourful and beautifully illustrated, the Kagiso readers enable
learners to develop literacy incrementally.
Phithelelo ya Puiso-kwalo is a home language course developed
especially for the Literacy learning programme in the Revised
National Curriculum Statement (NCS). This pioneering course was
developed by the Molteno Project and has achieved remarkable
results in both South Africa and other sub-Saharan African
counties. The programme not only helps children to read fluently
and write easily and accurately in their home language, but also to
acquire the essential Literacy skills that will enable them to
become proficient in additional languages - specifically English,
when it is to become the language of learning and teaching.
Although Impumelelo Kwilitheresi is already well kwonwn for its
success in literacy education, this new edition has been designed
and written specifically around the critical outcomes, learning
outcomes and assessment standard of the Revised National Curriculum
Statement. Another new and exciting development is that the course
has now been extended Grades 2 and 3.
Dikwalwa tsa Kagiso ke tsa Aforika Borwa tse di lebesitsweng go
Kgato ya Motheo (Kereiti R-3). Di fitlhelwa ka dipuo tse di
latelang: English, Afrikaans, Siswati, Xitsonga, Tshivenda,
IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le IsiNdebele. Ka
ditshwantsho tse di mebalabala e e bogegang, baithuti ba kgona go
godisa kitso ya go bala le go kwala. Kagiso readers is a South
African graded reading scheme for the Foundation Phase (Grades
R-3). It is available in the following languages: English,
Afrikaans, siSwati, Xitsonga, Tshivenda, isiZulu, Sesotho,
isiXhosa, Setswana, Sepedi and isiNdebele. Colourful and
beautifully illustrated, the Kagiso Readers enable learners to
develop literacy incrementally.
Oxford International Primary Computing is a complete six year primary computing course that takes a real-life, project based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games.
Within each stage, six key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively:
Control the computer - exploring the vital skills of logic and programming
Working with text -from editing simple text to creating engaging outputs
Handling Data - turning numbers in to useful and easy to understand data
The Internet - how can we use the internet safely, and how can we trust what we read?
Multimedia - harnessing technology creatively for graphics, animations, movies and more
Computing in society - asking big questions about real life applications of technology, from social media safety to the history of the world wide web
For the teacher, the Teacher's Guides provide step-by-step guidance for each lesson, as well as comprehensive information on the knowledge, software and skills required to provide reassurance for specialist and non-specialist teachers alike.
Endorsed by Cambridge Assessment International Education. Develop
computational thinking and programming skills with complete
coverage of the latest syllabus from experienced examiners and
teachers. - Follows the order of the syllabus exactly, ensuring
complete coverage - Introduces students to self-learning exercises,
helping them learn how to use their knowledge in new scenarios -
Accompanying animation files of the key concepts are available to
download for free online.
www.hoddereducation.co.uk/cambridgeextras-1 - Answers are available
on the Teacher's CD. This book covers the IGCSE (0478), O Level
(2210) and US IGCSE entry (0473) syllabuses, which are for first
examination 2015. It may also be a useful reference for students
taking the new Computer Science AS level course (9608).
Each Computer Coach title provides teachers with thirty step
by-step lessons that develop primary school learners' computer
literacy in a fun and engaging way. Each Computer Coach lesson *
teaches essential computer skills and knowledge * clearly explains
computer jargon with easy-to-read glossary boxes * develops
important physical skills such as hand-eye coordination, * fine
motor movement and visual discrimination * links to the school
curriculum allowing for the integration of learning content. Each
Computer Coach book also includes a CD which provides *
ready-to-use templates * bonus clipart pictures to use in
developing your own posters, worksheets and other learning
material.
Each Computer Coach title provides teachers with thirty step
by-step lessons that develop primary school learners' computer
literacy in a fun and engaging way. Each Computer Coach lesson *
teaches essential computer skills and knowledge * clearly explains
computer jargon with easy-to-read glossary boxes * develops
important physical skills such as hand-eye coordination, * fine
motor movement and visual discrimination * links to the school
curriculum allowing for the integration of learning content. Each
Computer Coach book also includes a CD which provides *
ready-to-use templates * bonus clipart pictures to use in
developing your own posters, worksheets and other learning
material.
The At Issue series includes a wide range of opinion on a single
controversial subject. Each volume includes primary and secondary
sources from a variety of perspectives -- eyewitnesses, scientific
journals, government officials and many others. Extensive
bibliographies and annotated lists of relevant organizations to
contact offer a gateway to future research.
|
|