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Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General
Reboot your Key Stage 3 classroom with this all-in-one textbook
that will inspire you to deliver creative Computing lessons with
confidence. > Boost knowledge and skills in bite-sized chunks:
every double-page spread represents a lesson's worth of targeted
content and activities > Build understanding of the principles
of Computing and improve IT skills with a range of engaging
activities > Challenge students to think creatively about what
they are learning and how it can be applied in the real world >
Empower students to check and drive their own progress through Key
Stage 3 and to GCSE, Cambridge Nationals and BTEC, and beyond, with
regular knowledge check-ins and activities > Ensure complete
coverage of the National Curriculum, with an easy-to-follow
Progression Framework We've listened to how you teach Computing at
Key Stage 3 and designed our brand-new toolkit of digital and
printed resources around you! Comprising of everything you will
need to confidently deliver the National Curriculum in Computing
and develop students' ICT skills, Progress in Computing: Key Stage
3 combines lesson plans, presentations, interactive resources,
quizzes and assessments with a Student Book. The Progress in
Computing digital and print 'toolkit' will be formed of 16 modules
that can be used flexibly to suit a teacher's context. Our
brand-new digital platform will also give you unparalleled
flexibility in terms of choosing your own pathway through the
resources, with the bonus of all elements being tagged clearly
against the curriculum, our 2 and 3-year Scheme of Work and
progression to Key Stage 4 qualifications. Digital resources
include: - videos, animations, online self-marking coding
challenges and worksheets - teaching and learning support and
lesson plans including course planners for centres in England and
Wales - a mixture of teacher-led, teacher-facilitated, plugged and
unplugged activities - baseline assessment and an end of Key Stage
3 assessment, with auto-marked homework quizzes and end-of-module
assessments track progress throughout the course.
Create an inclusive classroom with these fun and accessible
activities for science and computing lessons. Each lesson is
tailored to objectives for children working below National
Curriculum levels and includes a learning objective, the resources
needed, the main activity, a plenary and a consolidation activity
to support children's understanding and engagement. When working
with children, and especially those with SEN, lessons need to meet
their interests as well as their needs by containing visual
stimulus and promoting fine and gross motor skills. The activities
in this book have been specifically designed with this in mind.
Straightforward and practical, it offers 101 creative classroom
activities for teaching Science and Computing to pupils who are
working below national curriculum levels, as well as mapping the
range of additional skills they will acquire.
Letoto la padiso tsa Kagiso ke la dingolwa tsa Aforika Borwa tse
hlophiseditsweng mohato wa mathomo (Kereiti R-3). Le fumaneha ka
dipuo tse latelang: English, Afrikaans, Siswati, Xitsonga,
Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le
IsiNdebele. Ditshwantsho tse takilweng ka bokgabane le ka
mebalabala di thusa baithuti tswelopeleng ya ho ruteha ha bona.
Kagiso readers is a South African graded reading scheme for the
foundation phase (Grades R-3). It is available in the following
languages: English, Afrikaans, Siswati, Xitsonga, Tshivenda,
IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele.
Colourful and beautifully illustrated, the Kagiso readers enable
learners to develop literacy incrementally.
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