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Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General

Create the Code: Computer Graphics (Hardcover): Max Wainewright Create the Code: Computer Graphics (Hardcover)
Max Wainewright
R386 Discovery Miles 3 860 Ships in 9 - 15 working days

Discover how your everyday tech works while developing your coding skills! Computer graphics are everywhere! From the icons and buttons you tap to open and navigate apps to the impressive special effects in movies, these are created by computers and more or less complex code. Let's take a look inside how these work and learn to code our own in Create the Code: Computer Graphics. Using Scratch and HTML, you'll create a simple drawing app, code an explosion and even make a 3D model of the Solar System. Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code The series uses Scratch, HTML and MIT's App Inventor as the coding languages Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

Coding Club Python Basics Level 1 (Spiral bound, New Ed): Chris Roffey Coding Club Python Basics Level 1 (Spiral bound, New Ed)
Chris Roffey
R330 R210 Discovery Miles 2 100 Save R120 (36%) In Stock

Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps). Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs. With clear explanation and step-by-step layout, the series starts right at the beginning and works its way up over four flexible levels. The skills required for each level are introduced in the core books and the additional books at each level give young programmers the chance to develop and practice those skills in an area of their interest.

Create Your First Website in Easy Steps - The Questkids Do Coding (Paperback): Darryl Bartlett, Paul Aldridge Create Your First Website in Easy Steps - The Questkids Do Coding (Paperback)
Darryl Bartlett, Paul Aldridge; Illustrated by Ben Barter
R195 Discovery Miles 1 950 Ships in 12 - 17 working days
The ICT Teacher's Handbook - Teaching, learning and managing ICT in the secondary school (Hardcover, 2nd edition): Roger... The ICT Teacher's Handbook - Teaching, learning and managing ICT in the secondary school (Hardcover, 2nd edition)
Roger Crawford
R3,886 Discovery Miles 38 860 Ships in 12 - 17 working days

The ICT Teacher's Handbook is an indispensable guide for all teachers responsible for the teaching and management of ICT in the secondary school, both as a comprehensive introduction for students learning to teach ICT and as a source of ongoing support for busy practising teachers. Illustrated throughout with case studies, key further reading and guidance on where to find and how to choose the best software and resources, the book also features a guide to specifications, software for whole school support and a useful glossary of key terms. Key topics covered include: Organising and delivering the ICT National Curriculum at key stages 3 and 4 and post 16 Teaching and learning with VLEs, IWBs, social networking and mobile technologies Assessment, record keeping and reporting Popular hardware, software and networks External assessment, target setting and tracking Managing technical support and technicians Preparing for promotion and managing an ICT department Strategies for whole school management of ICT Written for trainee and experienced ICT teachers and managers in both English and international schools, The ICT Teacher's Handbook is an authoritative guide designed to support effective teaching and learning, and efficient use of technology in all schools.

Complete Computer Science for Cambridge IGCSE (R) & O Level (Mixed media product): Alison Page, David Waters Complete Computer Science for Cambridge IGCSE (R) & O Level (Mixed media product)
Alison Page, David Waters
R428 R396 Discovery Miles 3 960 Save R32 (7%) Ships in 6 - 10 working days

Help students to develop and apply problem solving and computational thinking skills in context with the practical, step-by-step approach of Complete Computer Science. This comprehensive text supports the previous Cambridge IGCSE (0478) & O Level (2210) syllabuses. Build strong achievement with extensive programming support and plenty of practice exercises that ensure through understanding of trickier topics like number representation, flowcharts, pseudocode and databases. Challenge students who have the potential to excel with plenty of stretching extension material. Written by highly experienced authors and examiners, Complete Computer Science is also supported by an extensive Teacher Guide, to help you deliver the course effectively.

Cambridge IGCSE Information and Communication Technology Study and Revision Guide Second Edition (Paperback): David Watson,... Cambridge IGCSE Information and Communication Technology Study and Revision Guide Second Edition (Paperback)
David Watson, Graham Brown
R730 Discovery Miles 7 300 Ships in 12 - 17 working days

Stretch yourself to achieve the highest grades, with structured syllabus coverage, varied exam-style questions and annotated sample answers, to help you to build the essential skill set for exam success. - Benefit from expert advice and tips on skills and knowledge from experienced subject authors - Target revision and focus on important concepts and skills with key objectives at the beginning of every chapter - Keep track of your own progress with a handy revision planner - Consolidate and apply your understanding of key content with exam-style questions - Apply your understanding of theoretical content and practical skills with sample practice papers, written by the authors, at the end of the book and online.

Action-Adventure Games (Hardcover): Kirsty Holmes Action-Adventure Games (Hardcover)
Kirsty Holmes; Designed by Gareth Liddington
R401 R359 Discovery Miles 3 590 Save R42 (10%) Ships in 12 - 17 working days

Get good at games with our in-depth guides to digital fun. From super strategies to roaring racers get those nimble thumbs ready to learn our top tips and tricks and master the art of videogames. Level up your lingo and learn from the pros then round up your friends to show off your skills with out handy guides you'll be ready to get your game on

Code Academy and the Hack Attack! (Hardcover): Kirsty Holmes Code Academy and the Hack Attack! (Hardcover)
Kirsty Holmes; Designed by Danielle Webster-Jones
R391 R325 Discovery Miles 3 250 Save R66 (17%) Ships in 12 - 17 working days

Enrol in Code Academy and kick off your first term with Ro-Bud, your computerised classmate! Learn about logic, discover debugging, and find out what happens when Ro-Bud loses her memory, and on the way, build the basics of coding and computers. Brrrrring! Time for Coding Class!

Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook - US Edition (Paperback): Workman Publishing Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook - US Edition (Paperback)
Workman Publishing
R447 R373 Discovery Miles 3 730 Save R74 (17%) Ships in 9 - 15 working days
Code Club Book of Scratch (Hardcover): Russell Barnes Code Club Book of Scratch (Hardcover)
Russell Barnes
R365 Discovery Miles 3 650 Ships in 12 - 17 working days
Growing with Technology: Level 1 (Spiral bound, New edition): Gary Shelly, Thomas J. Cashman, Rachel Biheller-Bunin Growing with Technology: Level 1 (Spiral bound, New edition)
Gary Shelly, Thomas J. Cashman, Rachel Biheller-Bunin
R2,095 R1,825 Discovery Miles 18 250 Save R270 (13%) Ships in 10 - 15 working days

Preparing today's children for tomorrow's technology! The computing fundamentals program designed to prepare elementary students for a future using technology.

Computers Part of Your Life Computer Application Technology Grade 11 (Paperback, 2nd ed): Computers Part of Your Life Computer Application Technology Grade 11 (Paperback, 2nd ed)
R425 Discovery Miles 4 250 Ships in 2 - 4 working days
Coding with Scratch 3.0 - Workbook 2 (Paperback): Lex Sharp Coding with Scratch 3.0 - Workbook 2 (Paperback)
Lex Sharp
R356 Discovery Miles 3 560 Ships in 10 - 15 working days
Let's Get Coding (Paperback): Philip Searle Let's Get Coding (Paperback)
Philip Searle
R406 R336 Discovery Miles 3 360 Save R70 (17%) Ships in 9 - 15 working days
Verken Rekenaarstoepassingstegnologie: Graad 11: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback): B.... Verken Rekenaarstoepassingstegnologie: Graad 11: Leerderboek met Leerder-CD-ROM - CAPS compliant (Afrikaans, Paperback)
B. Dill, I. Frances, S. Nunkumar
R489 R431 Discovery Miles 4 310 Save R58 (12%) Ships in 5 - 10 working days

Voldoen ten volle aan die vereistes van die Kurrikulum- en assesseringsbeleidsverklaring (NKABV). Eksamenoefening en assesseringsgeleenthede word verskaf. Riglyne van die volledige Assesseringsprogram word verskaf. Klaskamers regoor Suid-Afrika het die materiaal gebruik en beproef. Eksamensukses deur leerders te ondersteun en te betrek. Nuttige wenke vir klaskameronderrig.

Oxford Information Technology for CSEC Workbook (Paperback, 3rd Revised edition): Glenda Gay, Ronald Blades Oxford Information Technology for CSEC Workbook (Paperback, 3rd Revised edition)
Glenda Gay, Ronald Blades
R286 Discovery Miles 2 860 Ships in 9 - 15 working days

This workbook is suitable for use in class or for homework and is designed to complement, revise and extend the skills covered in the Oxford Information Technology for CSEC textbook or CXC Study Guide. It can also be used as a standalone support for any student studying the subject at CSEC level. The workbook provides additional practice through a series of questions, exercises and activities, giving students the opportunity to develop the skills required by the Information Technology for CSEC programme of study.

Cambridge IGCSE (TM) ICT Student's Book (Paperback, 3rd Revised edition): Paul Clowrey, Colin Stobart Cambridge IGCSE (TM) ICT Student's Book (Paperback, 3rd Revised edition)
Paul Clowrey, Colin Stobart
R473 Discovery Miles 4 730 Ships in 5 - 10 working days

The Collins Cambridge IGCSETM ICT Student's Book Third Edition provides in-depth coverage of the IGCSE ICT syllabus (0417/0983) for examination from 2023. With an engaging approach that uses scenarios to build skills and link the theory to the practice of ICT, this course shows students how to make progress and prepare for their exams. Exam Board: Cambridge Assessment International Education * Be ready to teach the updated syllabus for examination from 2023 with the third edition of this popular coursebook. Fully and comprehensively updated to match the syllabus and include the latest hardware and software information. * Build skills with an engaging approach that uses scenarios to link the theory to the practice of ICT. * Fully cover the Cambridge IGCSE ICT syllabus. Each topic is broken down into manageable chunks to allow you to apply and consolidate your learning. * Have confidence in the content and approach of the Student's Book, which is written by highly experienced ICT teachers. * Successfully prepare for exams with end-of-session review and revise sections and summary boxes, as well as exam-style questions with annotated sample answers. * The accompanying download, available on the Collins site, includes source files to accompany practical tasks, as well as sample answers to past paper questions in the Student's Book with comments on these answers. Collins is working with Cambridge Assessment International Education towards endorsement of this title to support the full syllabus for examination from 2023.

The Everything Kids' Scratch Coding Book - Learn to Code and Create Your Own Cool Games! (Paperback): Jason Rukman The Everything Kids' Scratch Coding Book - Learn to Code and Create Your Own Cool Games! (Paperback)
Jason Rukman
R409 R242 Discovery Miles 2 420 Save R167 (41%) Ships in 12 - 17 working days

Teach kids the concepts of coding in easy-to-understand language and help them develop games of their own with The Everything Kids' Scratch Coding Book! Understanding computer science is becoming a necessity in the modern age. As our world shifts towards becoming increasingly more technical and automated, the ability to code and understand computers has become one of the most valuable skills any child can have on the road to a successful life. More and more schools are recognizing this importance and have started to implement computer science and coding as core elements in their curriculums, right alongside math and history. The Everything Kids' Scratch Coding Book helps children get a head start on this new essential skill, with Scratch coding-a language designed by MIT specifically to help a younger audience learn to code. In no time, children will learn basic coding concepts, build fun games, and get a competitive edge on their classmates. This book encourages children to think analytically and problem-solve, while helping them develop an essential skill that will last them a lifetime.

Just Click for the Caribbean (Mixed media product, 3rd Revised edition): Howard Lincoln, Alison Page Just Click for the Caribbean (Mixed media product, 3rd Revised edition)
Howard Lincoln, Alison Page
R773 Discovery Miles 7 730 Ships in 12 - 17 working days

Written to support 11 - 14 year-old students in developing technological literacy and competence, Just Click for the Caribbean Third Edition provides a strong foundation for lower secondary students to study Information Technology at CSEC level. Designed by experts from the region, this curriculum-aligned course fully supports the syllabus you follow. This third edition has been fully revised with scaffolded topics that develop students' theoretical and practical and practical knowledge in Information Technology, encouraging independent learning and providing a foundation for further study.

Oxford International Primary Computing: Student Book 2 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 2 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R491 R454 Discovery Miles 4 540 Save R37 (8%) Ships in 6 - 10 working days

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Kid's Coloring Book - Unofficial Coloring Book for Minecrafters (Paperback): Blockboy Kid's Coloring Book - Unofficial Coloring Book for Minecrafters (Paperback)
Blockboy
R355 R307 Discovery Miles 3 070 Save R48 (14%) Ships in 10 - 15 working days
Kagiso Reader: Sala gabotse (NCS): Grade 3: Book 1 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Sala gabotse (NCS): Grade 3: Book 1 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R78 R69 Discovery Miles 690 Save R9 (12%) Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

OCR GCSE 9-1 Computer Science Workbook - Ideal for Home Learning, 2023 and 2024 Exams (Paperback, 3rd Revised edition): Collins... OCR GCSE 9-1 Computer Science Workbook - Ideal for Home Learning, 2023 and 2024 Exams (Paperback, 3rd Revised edition)
Collins Gcse, Paul Clowrey
R139 Discovery Miles 1 390 Ships in 12 - 17 working days

Exam Board: OCR Level: GCSE 9-1 Subject: Computer Science Suitable for the 2023 exams Targeted practice questions covering the GCSE grade 9-1 curriculum This Collins OCR Computer Science GCSE 9-1 Workbook contains topic-based questions as well as a full practice paper and answers. With lots of realistic practice opportunities for a variety of different exam-style questions. With a workbook and practice exam paper in one book, it contains plenty of practice opportunities to ensure the best results. For even more practice QR codes link directly from the topics in the workbook to online worked solution videos. Includes: * selection of questions covering each topic * topic-by-topic practice * complete exam-style paper * online video solutions for every topic

Keyboarding skills and accuracy exercises (Paperback): H. Blyth Keyboarding skills and accuracy exercises (Paperback)
H. Blyth
R470 R435 Discovery Miles 4 350 Save R35 (7%) Ships in 6 - 10 working days

This compilation of stimulating 10-minute exercises addresses new trends in the mastery of keyboarding skills. It also meets the requirements of the new syllabus. All typists, whether they are beginners typing 15 wpm, or advanced students at 75 wpm, will benefit from graded exercises that gradually increase syllabic intensity a completely new approach. The exercises in this title not only test the student, but are informative and thought-provoking, linking learning with technical progress. Keyboarding speed and accuracy exercises is an essential tool and an integral part of the training programme of aspirant typists.

Designing for Learning in a Networked World (Hardcover): Nina Bonderup Dohn Designing for Learning in a Networked World (Hardcover)
Nina Bonderup Dohn
R3,887 Discovery Miles 38 870 Ships in 12 - 17 working days

Designing for Learning in a Networked World provides answers to the following questions: what skills are required for living in a networked world; how can educators design for learning these skills and what role can and should networked learning play in a networked world? It discusses central theoretical concepts and draws on current debates about competences necessary to thrive in contemporary society. The book presents detailed analyses of skills needed and investigates the question of how one can design for learning in specific empirical cases, ranging in academic level from preschool to university teaching. The book clarifies the different conceptions of design within the educational field and offers a framework for thinking critically about instances of networked learning. It analyses digital and Computational Literacy and discusses participatory skills for learning in a networked world. Examples of specific empirical cases include teaching programming to students not necessarily intrinsically motivated to learn; facilitation of a participatory public in the library and designs for children's transition from day-care to primary school, discussed as a matter of networked contexts. Engaging thoughtfully with the question of '21st century skills', this book will be vital reading to scholars, researchers and students within the fields of education, networked learning, learning technology and the learning sciences, digital literacy, design for learning, and library studies.

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