0
Your cart

Your cart is empty

Browse All Departments
Price
  • R0 - R50 (17)
  • R50 - R100 (175)
  • R100 - R250 (104)
  • R250 - R500 (281)
  • R500+ (325)
  • -
Status
Format
Author / Contributor
Publisher

Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General

Cambridge IGCSE Information and Communication Technology Theory Workbook Second Edition (Paperback): David Watson Cambridge IGCSE Information and Communication Technology Theory Workbook Second Edition (Paperback)
David Watson
R440 Discovery Miles 4 400 Ships in 9 - 17 working days

This title is endorsed by Cambridge Assessment International Education for learner support. Develop understanding of underpinning theory with further practice questions and activities This Workbook provides additional support with practical exam-style questions for Cambridge IGCSE (TM) Information and Communication Technology syllabus. - Develop a deep understanding of underpinning concepts: includes a series of questions designed to test and develop knowledge of ICT systems and their impact. - Develop understanding and build confidence: questions and activities will aid preparation for all aspects of examination. Answers are available in Cambridge IGCSE Information and Communication Technology Teacher's Guide with Boost Subscription.

Introductory Computer Practice N4 Student Book (Paperback): M. Hartneck Dill Introductory Computer Practice N4 Student Book (Paperback)
M. Hartneck Dill
R397 Discovery Miles 3 970 Ships in 6 - 10 working days
How to Make Money from Your Computer (Hardcover, Illustrated edition): Rita Storey How to Make Money from Your Computer (Hardcover, Illustrated edition)
Rita Storey
R519 Discovery Miles 5 190 Ships in 10 - 15 working days

Do you have a fantastic business idea but don't know where to start? Or perhaps you love your computer and want to make some money from something you enjoy doing. This book is a fantastic guide containing all the tips and tricks you need to your computer into a profitable enterprise and become a young entrepreneur (a Kidpreneur!). Sample areas covered include: blogs, vlogs, youtube, monetising your content, video gaming and online surveys. There is a strong emphasis on how to keep safe and what dangers to be aware of, for example in dealing with people in your money-making enterprise. It is part of the How to Make Money series - books that turn young people into young entrepreneurs, whether they're into cooking, computers, upcycling or simply using their spare time profitably!

Nettie in Cyberland - introduce cyber security to your children (Paperback): Wendy Goucher Nettie in Cyberland - introduce cyber security to your children (Paperback)
Wendy Goucher
R226 R213 Discovery Miles 2 130 Save R13 (6%) Ships in 9 - 17 working days
Creative Coding in Python - 30+ Programming Projects in Art, Games, and More (Paperback): Sheena Vaidyanathan Creative Coding in Python - 30+ Programming Projects in Art, Games, and More (Paperback)
Sheena Vaidyanathan
R457 Discovery Miles 4 570 Ships in 10 - 15 working days

Creative Coding in Python teaches kids the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the top five most popular worldwide. Computer science educator Sheena Vaidyanathan helps kids understand the fundamental ideas of computer programming and the process of computational thinking using illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python: Arcade games and apps: Understand GUI (graphical user interfaces) and create your own arcade games and apps. Geometric art: Use turtle graphics to create original masterpieces. Interactive fiction: Explore booleans and conditionals to invent "create your own adventure" games. Chatbots: Discover variables, strings, integers, and more to design conversational programs. Dice games: Reuse code to devise games of chance. What's next? Look at exciting ways to use your powerful new skills and expand your knowledge of coding in Python. Creative Coding in Python gives kids the tools they need to create their own computer programs.

Integrating Computer Science Across the Core - Strategies for K-12 Districts (Hardcover): Tom Liam Lynch, Gerald Ardito, Pam... Integrating Computer Science Across the Core - Strategies for K-12 Districts (Hardcover)
Tom Liam Lynch, Gerald Ardito, Pam Amendola
R3,641 Discovery Miles 36 410 Ships in 10 - 15 working days

Integrating Computer Science Across the Core is a guide to systematizing computer science and computational thinking practices in your school. While most books explain how to teach computer science as a stand-alone discipline, this innovative approach will help you leverage your existing curriculum to deepen and expand students' learning experiences in all content areas. Effective, equitable, and sustainable, this blueprint provides principals, curriculum directors, directors of technology, and other members of your school or district leadership team with suggested organizational structures, tips for professional learning, and key resources like planning instruments.

Integrating Computer Science Across the Core - Strategies for K-12 Districts (Paperback): Tom Liam Lynch, Gerald Ardito, Pam... Integrating Computer Science Across the Core - Strategies for K-12 Districts (Paperback)
Tom Liam Lynch, Gerald Ardito, Pam Amendola
R1,004 Discovery Miles 10 040 Ships in 10 - 15 working days

Integrating Computer Science Across the Core is a guide to systematizing computer science and computational thinking practices in your school. While most books explain how to teach computer science as a stand-alone discipline, this innovative approach will help you leverage your existing curriculum to deepen and expand students' learning experiences in all content areas. Effective, equitable, and sustainable, this blueprint provides principals, curriculum directors, directors of technology, and other members of your school or district leadership team with suggested organizational structures, tips for professional learning, and key resources like planning instruments.

Cambridge IGCSE (R) Computer Science Revision Guide (Paperback): David Watson, Helen Williams Cambridge IGCSE (R) Computer Science Revision Guide (Paperback)
David Watson, Helen Williams
R383 Discovery Miles 3 830 Ships in 5 - 10 working days

Cambridge IGCSE Computer Science Revision Guide follows the Cambridge IGCSE (0478) and Cambridge O Level (2210) Computer Science syllabuses, matching the syllabus for examination from 2015. The book instils confidence and thorough understanding of the topics learned by the students as they revise for examinations, and is written in a clear and straightforward tone to assist learning concepts and theories. This revision guide is endorsed by Cambridge International Examinations.

Kagiso Reader: Kanegelo ya makgolo (NCS): Grade 2: Book 3 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie... Kagiso Reader: Kanegelo ya makgolo (NCS): Grade 2: Book 3 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R81 Discovery Miles 810 Ships in 5 - 10 working days

Dingwalwa tsa Kagiso ke sekema sa dipuku tsa go bala tsa maemo tsa Afrika Borwa tseo di lebisitswego go Sehlopha sa Fase (Dikreiti R-3). Di hwetsagala ka maleme a a latelago: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le IsiNdebele. Ka diswantsho tsa mebalabala tse botse, baithuti ba kgona go godisa tsebo ya go bala le go ngwala.Kagiso Readers is a South African graded reading scheme for the Foundation Phase (Grades R-3). It is available in the following languages: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele. The Kagiso readers enable learners to develop literacy incrementally.

3D Printing and Maker Lab for Kids, Volume 22 - Create Amazing Projects with CAD Design and STEAM Ideas (Paperback): Eldrid... 3D Printing and Maker Lab for Kids, Volume 22 - Create Amazing Projects with CAD Design and STEAM Ideas (Paperback)
Eldrid Sequeira
R453 Discovery Miles 4 530 Ships in 10 - 15 working days

Create 25 amazing projects with 3D printing! With 3D Printing and Maker Lab for Kids, you can explore the creative potential behind this game-changing technology. Design your projects using free browser-based versions of CAD software Tinkercad and SketchUp. Follow the simple steps to create a variety of different projects. Learn about the fascinating science behind your creations. Get guidance on organizing team activities and contests. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus-all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids. Be a part of the future with 3D Printing and Maker Lab for Kids!

Kagiso Reader: Marapo (NCS): Grade 2: Book 6 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Marapo (NCS): Grade 2: Book 6 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R81 Discovery Miles 810 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Kagiso Reader: Go dira dilo ka dipampiri (NCS): Grade 2: Book 8 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore,... Kagiso Reader: Go dira dilo ka dipampiri (NCS): Grade 2: Book 8 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R81 Discovery Miles 810 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Get Ahead in Computing: Amazing Applications & Perfect Programs (Hardcover): Clive Gifford Get Ahead in Computing: Amazing Applications & Perfect Programs (Hardcover)
Clive Gifford
R377 Discovery Miles 3 770 Ships in 10 - 15 working days

Amazing Applications and Perfect Programs explores operating systems, computer programs, sorting and storing files, databases, and the programs that allow users to have fun with words, pictures and sounds. The computers that are used in schools, homes and businesses around the world rely on computer programs. Learn about the amazing variety of these programs today and how they can be used from everything from the most complicated finances to simple word processing. Exercises teach key skills such as word processing, creating documents and using databases. Stretch Yourself features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. True Story features give real-world anecdotes from the world of information technology. Computer Hero features look at the forerunners of digital technology that have paved the way for scientists today. Other titles in the Get Ahead in Computing series: Awesome Algorithms & Creative Coding, Amazing Applications & Perfect Programs, and Computer Networks.

Classroom Robotics - Case Stories of 21st Century Instruction for Millennial Students (Hardcover, New): Mark Gura, Kathleen P.... Classroom Robotics - Case Stories of 21st Century Instruction for Millennial Students (Hardcover, New)
Mark Gura, Kathleen P. King
R2,560 Discovery Miles 25 600 Ships in 18 - 22 working days

The purpose of this book is to reach out to teachers, parents, coaches, and students who may be hoping to, or just investigating the possibility of, how to get started with robotics. At the same time, we hope to leverage the efforts of those who have been hard at work and "play" in this massive movement for many years, applaud their efforts, and provide them with documentation, support, and additional resources to reach further into the possibilities they can help create for all of us in bringing the power and potential of learning through robotics to more students, to the classroom and beyond. Not only does this book provide resources and firsthand insight into this exciting field, but it also provides one-of-a-kind perspectives of curricular applications of robotics for student learning.

Decoding Technology Acceptance in Education - A Cultural Studies Contribution (Paperback): Caroline Stockman Decoding Technology Acceptance in Education - A Cultural Studies Contribution (Paperback)
Caroline Stockman
R1,468 Discovery Miles 14 680 Ships in 10 - 15 working days

The process of integrating technology into education often overlooks that technology is a sign; it is not a neutral message conveyor, but rather a material artefact placed into a context inevitably subject to culture. In an original and novel combination, Decoding Technology Acceptance in Education brings together two academic domains not previously pursued together, yet which diverge in many ways: cultural studies and technology acceptance studies. Drawing on empirical data, Stockman demonstrates that teachers activate a meaning-making process through encoding and decoding signs around technology as an artefact of culture, and as a result their acceptance behaviour and decisions rely on the dynamics of the cultural whole to which they belong. In this study, technology acceptance is revisited as an issue of cultural negotiation; the common approach, which provides an instrumental view on technology as a neutral tool, is insufficient for the topic of technology acceptance. Rather than proposing yet another model of technology acceptance, Decoding Technology Acceptance in Education offers a renewed frame of mind and the conclusions it provides are of vital importance to the theoretical and practical advancement of technology acceptance studies, as well as to the practical integration of technology into education. Providing original empirical evidence for the influence of culture on educational decision-making, the book raises awareness for the importance of cultural research in areas where it has been under-considered. This book will be of great interest to researchers, academics and postgraduate students engaged in the study of technology acceptance and technology use in education, as well as those interested in cultural studies.

Oxford International Primary Computing: Student Book 1 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 1 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R534 Discovery Miles 5 340 Ships in 6 - 10 working days

A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Oxford International Lower Secondary Computing Teacher Guide (levels 7-9) (Paperback, 2nd Revised edition): Alison Page Oxford International Lower Secondary Computing Teacher Guide (levels 7-9) (Paperback, 2nd Revised edition)
Alison Page
R1,328 R1,215 Discovery Miles 12 150 Save R113 (9%) In Stock

Teach computing with confidence, whatever your level of subject knowledge. A component of the Oxford International Primary Computing series, Teacher's Guide (levels 1-3) gives you the tools you need to grow students' digital literacy and develop their computational thinking and programming competence. Providing support at every level, this guide provides expert guidance and support for delivering compelling lessons at every level. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively.

My Revision Notes: CCEA GCSE Digital Technology (Paperback): Siobhan Matthewson, Gerry Lynch, Margaret Debbadi My Revision Notes: CCEA GCSE Digital Technology (Paperback)
Siobhan Matthewson, Gerry Lynch, Margaret Debbadi
R437 Discovery Miles 4 370 Ships in 9 - 17 working days

Exam board: CCEA Level: GCSE Subject: Digital Technology First teaching: September 2017 First exams: Summer 2019 Target success in CCEA GCSE Digital Technology, whichever route you choose, with our proven formula for effective, structured revision. Key coverage of the three examined units - Digital Technology, Digital Development Concepts and Digital Development Practice - is combined with practical tips to create a revision guide that students can rely on to review, strengthen and test their knowledge. With My Revision Notes, every student can: Consolidate subject knowledge by working through clear and focused content coverage. Test understanding and identify areas for improvement with a sample paper included within the book. Improve exam technique through tips written by leading authors and develop an understanding of assessment requirements of the examined units. Get exam ready with extra quick quizzes and answers to the practice questions

How to Pass National 5 Computing Science, Second Edition (Paperback): David Alford How to Pass National 5 Computing Science, Second Edition (Paperback)
David Alford
R463 Discovery Miles 4 630 Ships in 9 - 17 working days

Exam Board: SQA Level: National 5 Subject: Computing Science First Teaching: September 2017 First Exam: Summer 2018 Get your best grade with the SQA endorsed guide to National 5 Computing Science. Fully updated to account for the removal of Unit Assessments and the changes to the National 5 exam, this book contains all the advice and support you need to revise successfully. It combines an overview of the course syllabus with advice from a top expert on how to improve exam performance, so you have the best chance of success. - Refresh your knowledge with complete course notes - Prepare for the exam with top tips and hints on revision technique - Get your best grade with advice on how to gain those vital extra marks

Kagiso Reader: Bagwera (NCS): Grade R: Book 1 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Bagwera (NCS): Grade R: Book 1 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

Dingwalwa tsa Kagiso ke sekema sa dipuku tsa go bala tsa maemo tsa Afrika Borwa tseo di lebisitswego go Sehlopha sa Fase (Dikreiti R-3). Di hwetsagala ka maleme a a latelago: English, Afrikaans, SiSwati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le IsiNdebele. Ka diswantsho tsa mebalabala tse botse, baithuti ba kgona go godisa tsebo ya go bala le go ngwala. Kagiso readers is a South African graded reading scheme for the foundation phase (Grades R-3). It is available in the following languages: English, Afrikaans, SiSwati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele. The Kagiso readers enable learners to develop literacy incrementally.

National 5 Computing Science, Second Edition (Paperback): John Walsh, Jane Paterson National 5 Computing Science, Second Edition (Paperback)
John Walsh, Jane Paterson
R1,109 Discovery Miles 11 090 Ships in 9 - 17 working days

Exam Board: SQA Level: National 5 Subject: Computing Science First Teaching: August 2017 First Exam: June 2018 National 5 Computing Science provides complete coverage of the new SQA syllabus for the updated National 5 course Ensures clear support throughout the course with a text built specifically around the requirements, teaching approaches and syllabus outlines. Divided into four sections to follow this latest syllabus: Software Design and Development, Computer Systems, Database Design and Development and Web Design and Development. Assesses student progress with regular questions for National 5 students to test knowledge and understanding Consolidates knowledge with a summary of key points at the end of each chapter Includes a glossary and index for ease of reference

Computer Science Teacher - Insight into the computing classroom (Paperback): Beverly Clarke Computer Science Teacher - Insight into the computing classroom (Paperback)
Beverly Clarke
R724 Discovery Miles 7 240 Ships in 18 - 22 working days

Increased focus on computer science has recently brought about the new national curriculum in computing. This book explores the role of Computer Science Teacher in a secondary school environment. An overview of secondary school computing is covered, along with what the role encompasses, the attributes, knowledge and skills required to be a success and useful standards, tools, methods and techniques you can employ. Case studies and quotes from schools and current teachers are also included.

Debates in Computing and ICT Education (Hardcover): Sarah Younie, Pete Bradshaw Debates in Computing and ICT Education (Hardcover)
Sarah Younie, Pete Bradshaw
R4,488 Discovery Miles 44 880 Ships in 10 - 15 working days

Debates in ICT and Computing Education explores the major issues teachers encounter in their daily professional lives. It encourages critical reflection and aims to stimulate both novice and experienced teachers to think more deeply about their practice, and link research and evidence to what they have observed in schools. Chapters tackle established and contemporary issues enabling teachers to reach informed judgements and argue their point of view with deeper theoretical knowledge and understanding. Debates include teacherless classrooms; personalised learning; creativity; digital literacy; visual literacy; e-tools; learning platforms; and opportunities for lifelong learning.

Teaching Computing in Secondary Schools - A Practical Handbook (Paperback): William Lau Teaching Computing in Secondary Schools - A Practical Handbook (Paperback)
William Lau
R897 Discovery Miles 8 970 Ships in 10 - 15 working days

This book provides a step-by-step guide to teaching computing at secondary level. It offers an entire framework for planning and delivering the curriculum and shows you how to create a supportive environment for students in which all can enjoy computing. The focus throughout is on giving students the opportunity to think, program, build and create with confidence and imagination, transforming them from users to creators of technology. In each chapter, detailed research and teaching theory is combined with resources to aid the practitioner, including case studies, planning templates and schemes of work that can be easily adapted. The book is split into three key parts: planning, delivery, and leadership and management, and covers topics such as: curriculum and assessment design lesson planning cognitive science behind learning computing pedagogy and instructional principles mastery learning in computing how to develop students' computational thinking supporting students with special educational needs and disabilities encouraging more girls to study computing actions, habits and routines of effective computing teachers behaviour management and developing a strong classroom culture how to support and lead members of your team. Teaching Computing in Secondary Schools is essential reading for trainee and practising teachers, and will prove to be an invaluable resource in helping teaching professionals ensure that students acquire a wide range of computing skills which will support them in whatever career they choose.

Creating the Coding Generation in Primary Schools - A Practical Guide for Cross-Curricular Teaching (Paperback): Steve Humble Creating the Coding Generation in Primary Schools - A Practical Guide for Cross-Curricular Teaching (Paperback)
Steve Humble
R1,100 Discovery Miles 11 000 Ships in 10 - 15 working days

Creating the Coding Generation in Primary Schools sets out the what, why and how of coding. Written by industry innovators and experts, it shows how you can bring the world of coding to your primary school practice. It is packed with a range of inspirational ideas for the cross-curricular teaching of coding, from demystifying algebra in maths, to teaching music, to designing digital storytelling, as well as an insight into the global movement of free coding clubs for young people such as CoderDojo and Girls Learning Code. Key topics explored include: what we mean by 'coding' understanding and teaching computational thinking building pupils' passion for and confidence with technologies artificial intelligence systems how gender impacts on coding STEM learning and Computer Science using Minecraft to improve pupil engagement fun projects using a Raspberry Pi. Designed to be read from cover to cover or dipped into for ideas and advice, Creating the Coding Generation in Primary Schools offers all teachers a deeper knowledge and understanding of coding that will help them support and inspire the coding generation. It is cool to code!

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Collective Labour Law
John Grogan Paperback R1,119 R976 Discovery Miles 9 760
Site of Amnesia: The Lost Historical…
Yvonne Kozlovsky-Golan Hardcover R5,864 Discovery Miles 58 640
The UFO Armageddon
Brian Thomas Paperback R328 Discovery Miles 3 280
Rumble
DVD R184 Discovery Miles 1 840
Regoverning the Workplace - From…
Cynthia Estlund Hardcover R1,902 Discovery Miles 19 020
The Art of Cinematic Storytelling - A…
Kelly Gordon Brine Hardcover R3,082 Discovery Miles 30 820
Alien - The Weyland Yutani Report
S. D Perry Hardcover R910 R744 Discovery Miles 7 440
The Persistence of the Human…
Matthew Escobar Hardcover R3,633 Discovery Miles 36 330
Adaptive Biometric Systems - Recent…
Ajita Rattani, Fabio Roli, … Hardcover R2,683 R1,782 Discovery Miles 17 820
Labour Relations in South Africa
Dr Hanneli Bendeman, Dr Bronwyn Dworzanowski-Venter Paperback R658 R550 Discovery Miles 5 500

 

Partners