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Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General

Oxford International Lower Secondary Computing Student Book 9 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane... Oxford International Lower Secondary Computing Student Book 9 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R677 Discovery Miles 6 770 Ships in 6 - 10 working days

A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Tinkercad Step by Step - Learn how to easily create 3D objects (CAD), design electronic circuits and program with Tinkercad... Tinkercad Step by Step - Learn how to easily create 3D objects (CAD), design electronic circuits and program with Tinkercad (Paperback)
M Eng Johannes Wild
R436 R414 Discovery Miles 4 140 Save R22 (5%) Ships in 18 - 22 working days
The Ultimate Guide to Using ICT Across the Curriculum (For Primary Teachers) - Web, widgets, whiteboards and beyond!... The Ultimate Guide to Using ICT Across the Curriculum (For Primary Teachers) - Web, widgets, whiteboards and beyond! (Paperback, New)
Jon Audain
R632 Discovery Miles 6 320 Ships in 9 - 17 working days

WHEN IT COMES TO USING TECHNOLOGY IN THE CLASSROOM ARE YOU... ...a nervous beginner in need of tips for getting started? ...an expert user searching for some high-tech, creative activities? ...an ICT coordinator looking for advice on how to plan and implement your school provision? With the implementation of the new Primary Computing curriculum there has never been a better time to get your knowledge of ICT and the best ways to use it in the Primary classroom up to scratch! Whatever your level, there are activities and advice in this book for you. The Ultimate guide to using ICT across the primary curriculum is the definitive guide to embedding ICT in all subjects across the primary school. From using digital cameras and Beebots to Twitter and mobile apps, the creative and up-to-date ideas in this book will motivate and engage your pupils and prepare them for the changing world of technology they are living in. As well as step by step instructions on how to use a variety of technologies effectively, this book covers e-safety and the digital child, planning and budgeting your provision and how to use technology to support children with special educational needs. The Foreword is written by Stephen Heppell, in which he says: [this book] is filled with sensible pragmatic advice, from the way it helps teachers to self rate themselves, through its wonderfully grounded 'here is a technology, why might you use it, what can you do approach' to its recession-aware reference back to the costs of each technology....it is full of today's advice, today's technology and really helps today's teachers build a properly digital school, right away.'

Fostering Computational Thinking Among Underrepresented Students in STEM - Strategies for Supporting Racially Equitable... Fostering Computational Thinking Among Underrepresented Students in STEM - Strategies for Supporting Racially Equitable Computing (Paperback)
Jacqueline Leonard, Roni Ellington, Jakita Thomas, Monica Mitchell, Olatokunbo Fashola
R1,296 Discovery Miles 12 960 Ships in 10 - 15 working days

This book broadly educates preservice teachers and scholars about current research on computational thinking (CT). More specifically, attention is given to computational algorithmic thinking (CAT), particularly among underrepresented K-12 student groups in STEM education. Computational algorithmic thinking (CAT)-a precursor to CT-is explored in this text as the ability to design, implement, and evaluate the application of algorithms to solve a variety of problems. Drawing on observations from research studies that focused on innovative STEM programs, including underrepresented students in rural, suburban, and urban contexts, the authors reflect on project-based learning experiences, pedagogy, and evaluation that are conducive to developing advanced computational thinking, specifically among diverse student populations. This practical text includes vignettes and visual examples to illustrate how coding, computer modeling, robotics, and drones may be used to promote CT and CAT among students in diverse classrooms.

Let's Get Coding (Paperback): Philip Searle Let's Get Coding (Paperback)
Philip Searle
R390 R359 Discovery Miles 3 590 Save R31 (8%) Ships in 9 - 17 working days
Oxford International Lower Secondary Computing Student Book 8 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane... Oxford International Lower Secondary Computing Student Book 8 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine
R677 Discovery Miles 6 770 Ships in 6 - 10 working days

A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Coding Animation and Games with Scratch - A beginner's guide for kids to creating animations, games and coding, using the... Coding Animation and Games with Scratch - A beginner's guide for kids to creating animations, games and coding, using the Scratch computer language (Paperback)
Zako, Sumita Mukherjee
R354 Discovery Miles 3 540 Ships in 18 - 22 working days
Designing for Learning in a Networked World (Paperback): Nina Bonderup Dohn Designing for Learning in a Networked World (Paperback)
Nina Bonderup Dohn
R1,476 Discovery Miles 14 760 Ships in 10 - 15 working days

Designing for Learning in a Networked World provides answers to the following questions: what skills are required for living in a networked world; how can educators design for learning these skills and what role can and should networked learning play in a networked world? It discusses central theoretical concepts and draws on current debates about competences necessary to thrive in contemporary society. The book presents detailed analyses of skills needed and investigates the question of how one can design for learning in specific empirical cases, ranging in academic level from preschool to university teaching. The book clarifies the different conceptions of design within the educational field and offers a framework for thinking critically about instances of networked learning. It analyses digital and Computational Literacy and discusses participatory skills for learning in a networked world. Examples of specific empirical cases include teaching programming to students not necessarily intrinsically motivated to learn; facilitation of a participatory public in the library and designs for children's transition from day-care to primary school, discussed as a matter of networked contexts. Engaging thoughtfully with the question of '21st century skills', this book will be vital reading to scholars, researchers and students within the fields of education, networked learning, learning technology and the learning sciences, digital literacy, design for learning, and library studies.

Steve Jobs: Insanely Great (Paperback): Jessie Hartland Steve Jobs: Insanely Great (Paperback)
Jessie Hartland; Illustrated by Jessie Hartland
R359 Discovery Miles 3 590 Ships in 18 - 22 working days
Kagiso Reader: Lehumo goba matlakala? (NCS): Grade 3: Book 5 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore,... Kagiso Reader: Lehumo goba matlakala? (NCS): Grade 3: Book 5 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R85 Discovery Miles 850 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Designing for Learning in a Networked World (Hardcover): Nina Bonderup Dohn Designing for Learning in a Networked World (Hardcover)
Nina Bonderup Dohn
R4,497 Discovery Miles 44 970 Ships in 10 - 15 working days

Designing for Learning in a Networked World provides answers to the following questions: what skills are required for living in a networked world; how can educators design for learning these skills and what role can and should networked learning play in a networked world? It discusses central theoretical concepts and draws on current debates about competences necessary to thrive in contemporary society. The book presents detailed analyses of skills needed and investigates the question of how one can design for learning in specific empirical cases, ranging in academic level from preschool to university teaching. The book clarifies the different conceptions of design within the educational field and offers a framework for thinking critically about instances of networked learning. It analyses digital and Computational Literacy and discusses participatory skills for learning in a networked world. Examples of specific empirical cases include teaching programming to students not necessarily intrinsically motivated to learn; facilitation of a participatory public in the library and designs for children's transition from day-care to primary school, discussed as a matter of networked contexts. Engaging thoughtfully with the question of '21st century skills', this book will be vital reading to scholars, researchers and students within the fields of education, networked learning, learning technology and the learning sciences, digital literacy, design for learning, and library studies.

Debates in Computing and ICT Education (Paperback): Sarah Younie, Pete Bradshaw Debates in Computing and ICT Education (Paperback)
Sarah Younie, Pete Bradshaw
R1,208 Discovery Miles 12 080 Ships in 10 - 15 working days

Debates in ICT and Computing Education explores the major issues teachers encounter in their daily professional lives. It encourages critical reflection and aims to stimulate both novice and experienced teachers to think more deeply about their practice, and link research and evidence to what they have observed in schools. Chapters tackle established and contemporary issues enabling teachers to reach informed judgements and argue their point of view with deeper theoretical knowledge and understanding. Debates include teacherless classrooms; personalised learning; creativity; digital literacy; visual literacy; e-tools; learning platforms; and opportunities for lifelong learning.

Baby Loves Coding! (Board book): Ruth Spiro, Irene Chan Baby Loves Coding! (Board book)
Ruth Spiro, Irene Chan
R235 R216 Discovery Miles 2 160 Save R19 (8%) Ships in 9 - 17 working days
Coding Projects in Scratch - A Step-by-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a (Paperback): Jon... Coding Projects in Scratch - A Step-by-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a (Paperback)
Jon Woodcock
R364 Discovery Miles 3 640 Ships in 5 - 7 working days
Coding Projects in Scratch - A Step-By-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a (Paperback): Jon... Coding Projects in Scratch - A Step-By-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a (Paperback)
Jon Woodcock
R364 Discovery Miles 3 640 Ships in 5 - 7 working days
Gcse Computer Science for Ocr Student Book with Cambridge Elevate Enhanced Edition (2 Years) (Mixed media product): David Waller Gcse Computer Science for Ocr Student Book with Cambridge Elevate Enhanced Edition (2 Years) (Mixed media product)
David Waller
R464 Discovery Miles 4 640 Ships in 5 - 10 working days

A new series of bespoke, full-coverage resources developed for the 2016 GCSE Computer Science qualifications. Written for the OCR GCSE Computer Science specification for first teaching from 2016, this print Student Book and enhanced digital bundle is designed to help students master underlying computing principles and concepts, and develop their computational thinking, programming and problem-solving skills. Interactive worksheets consolidate students' learning and rich digital content including animations help relate computer science to everyday life. This resource allows students to annotate text and add audio notes, and enables teachers to assess, track and report on students' progress. Accessible online and on tablet devices through the Cambridge Elevate app (iOS and Android).

Computing and ICT in the Primary School - From pedagogy to practice (Hardcover, 2nd edition): Gary Beauchamp Computing and ICT in the Primary School - From pedagogy to practice (Hardcover, 2nd edition)
Gary Beauchamp
R4,077 Discovery Miles 40 770 Ships in 10 - 15 working days

Now fully updated to reflect recent changes in the curriculum, Computing and ICT in the Primary School encourages teachers, and pupils, to realise the potential of a full range of ICT and computing resources. Tackling computing head on, this book enables trainee and experienced teachers to better understand what computing is and how to use ICT effectively in teaching and learning. It is not a 'how to' guide or a collection of lesson plans, but instead balances research-based theory with everyday experiences, challenging readers to understand teaching methods and how they translate into a range of suitable teaching and learning strategies using ICT. This book offers primary teachers the knowledge, skills and confidence to plan, teach and assess creatively to enhance learning across the whole curriculum. This second edition includes updates of all chapters and completely new chapters on: * mobile technologies * social media, and * modern foreign languages. Gary Beauchamp places theory and practice hand in hand, providing a uniquely relatable resource based on his own teaching practice, classroom experience and research. This text is crucial reading for both serving teachers and those in training on undergraduate and PGCE courses, Education Studies courses and MA (Ed) programmes.

Egd Textbook Ncaps - (2015): Grade 10 (Paperback): Egd Textbook Ncaps - (2015): Grade 10 (Paperback)
R470 Discovery Miles 4 700 Ships in 4 - 6 working days
Igo Handboek Ncaps - (2015): Grade 10 (Afrikaans, Paperback): Igo Handboek Ncaps - (2015): Grade 10 (Afrikaans, Paperback)
R470 Discovery Miles 4 700 Ships in 4 - 6 working days
IGO Handboek - NCAPS (2015): Grade 11 (Afrikaans, Paperback): IGO Handboek - NCAPS (2015): Grade 11 (Afrikaans, Paperback)
R426 Discovery Miles 4 260 Ships in 4 - 6 working days
Igo Handboek Ncaps - (2015): Grade 12 (Afrikaans, Paperback): Igo Handboek Ncaps - (2015): Grade 12 (Afrikaans, Paperback)
R274 Discovery Miles 2 740 Ships in 4 - 6 working days
Kagiso Reader: Leeto (NCS): Grade 1: Book 10 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Leeto (NCS): Grade 1: Book 10 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Scratch Programming for Beginners - A Kid's Guide to Coding Fundamentals (Paperback): Raina Burditt Scratch Programming for Beginners - A Kid's Guide to Coding Fundamentals (Paperback)
Raina Burditt
R406 Discovery Miles 4 060 Ships in 18 - 22 working days
IT is Gr8! @ Graad 12 - Teorie CAPS (Afrikaans, Paperback): IT is Gr8! @ Graad 12 - Teorie CAPS (Afrikaans, Paperback)
R257 Discovery Miles 2 570 Ships in 4 - 6 working days
Computers - Workbook 2 (Paperback): Computers - Workbook 2 (Paperback)
R52 Discovery Miles 520 Ships in 4 - 6 working days
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