0
Your cart

Your cart is empty

Browse All Departments
Price
  • R0 - R50 (17)
  • R50 - R100 (173)
  • R100 - R250 (112)
  • R250 - R500 (285)
  • R500+ (335)
  • -
Status
Format
Author / Contributor
Publisher

Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General

Fostering Computational Thinking Among Underrepresented Students in STEM - Strategies for Supporting Racially Equitable... Fostering Computational Thinking Among Underrepresented Students in STEM - Strategies for Supporting Racially Equitable Computing (Paperback)
Jacqueline Leonard, Roni Ellington, Jakita Thomas, Monica Mitchell, Olatokunbo Fashola
R1,296 Discovery Miles 12 960 Ships in 10 - 15 working days

This book broadly educates preservice teachers and scholars about current research on computational thinking (CT). More specifically, attention is given to computational algorithmic thinking (CAT), particularly among underrepresented K-12 student groups in STEM education. Computational algorithmic thinking (CAT)-a precursor to CT-is explored in this text as the ability to design, implement, and evaluate the application of algorithms to solve a variety of problems. Drawing on observations from research studies that focused on innovative STEM programs, including underrepresented students in rural, suburban, and urban contexts, the authors reflect on project-based learning experiences, pedagogy, and evaluation that are conducive to developing advanced computational thinking, specifically among diverse student populations. This practical text includes vignettes and visual examples to illustrate how coding, computer modeling, robotics, and drones may be used to promote CT and CAT among students in diverse classrooms.

Fun Activity Book for Minecrafters - An Unofficial Minecraft Book Coloring, Puzzles, Dot to Dot, Word Search, Mazes and More:... Fun Activity Book for Minecrafters - An Unofficial Minecraft Book Coloring, Puzzles, Dot to Dot, Word Search, Mazes and More: Fun And Relaxing For Kids: An Unofficial Minecraft Book Coloring, Puzzles, Dot to Dot, Word Search, Mazes and More: Fun And Relaxing For Kids (Paperback)
Crafty
R238 Discovery Miles 2 380 Ships in 18 - 22 working days
Python for Kids - Learn To Code Quickly With This Beginner's Guide To Computer Programming. Have Fun With More Than 40... Python for Kids - Learn To Code Quickly With This Beginner's Guide To Computer Programming. Have Fun With More Than 40 Awesome Coding Activities, Games And Projects, Even If You Are A Novice (Paperback)
Christian Morrison
R351 Discovery Miles 3 510 Ships in 18 - 22 working days
Oxford International Primary Computing: Student Book 2 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 2 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R534 Discovery Miles 5 340 Ships in 6 - 10 working days

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Coding Projects in Python (Paperback): Dk Coding Projects in Python (Paperback)
Dk
R563 Discovery Miles 5 630 Ships in 10 - 15 working days
Designing for Learning in a Networked World (Paperback): Nina Bonderup Dohn Designing for Learning in a Networked World (Paperback)
Nina Bonderup Dohn
R1,476 Discovery Miles 14 760 Ships in 10 - 15 working days

Designing for Learning in a Networked World provides answers to the following questions: what skills are required for living in a networked world; how can educators design for learning these skills and what role can and should networked learning play in a networked world? It discusses central theoretical concepts and draws on current debates about competences necessary to thrive in contemporary society. The book presents detailed analyses of skills needed and investigates the question of how one can design for learning in specific empirical cases, ranging in academic level from preschool to university teaching. The book clarifies the different conceptions of design within the educational field and offers a framework for thinking critically about instances of networked learning. It analyses digital and Computational Literacy and discusses participatory skills for learning in a networked world. Examples of specific empirical cases include teaching programming to students not necessarily intrinsically motivated to learn; facilitation of a participatory public in the library and designs for children's transition from day-care to primary school, discussed as a matter of networked contexts. Engaging thoughtfully with the question of '21st century skills', this book will be vital reading to scholars, researchers and students within the fields of education, networked learning, learning technology and the learning sciences, digital literacy, design for learning, and library studies.

Quantum Computing for Babies (Board book): Chris Ferrie Quantum Computing for Babies (Board book)
Chris Ferrie
R243 R224 Discovery Miles 2 240 Save R19 (8%) Ships in 9 - 17 working days

The bestselling scientific series is expanding! With scientific and mathematical information from an expert, this is the perfect book for enlightening the next generation of geniuses. Introduce your baby to programming and computer basics in this must-have board book for nerdy babies! Written by industry experts, Quantum Computing for Babies is a colorfully simple introduction to the magical world of quantum computers. Babies (and grownups!) will discover the difference between bits and qubits and how quantum computers will change our future. With a tongue-in-cheek approach that adults will love, this installment of the Baby University board book series is the perfect way to introduce basic concepts to even the youngest scientists. After all, it's never too early to become a quantum physicist! Baby University: It only takes a small spark to ignite a child's mind. Other Baby University titles include: Quantum Physics for Babies Rocket Science for Babies Neural Networks for Babies Organic Chemistry for Babies

AQA AS and A Level Computer Science (Paperback): P.M. Heathcote, R.S.U. Heathcote AQA AS and A Level Computer Science (Paperback)
P.M. Heathcote, R.S.U. Heathcote; Edited by PG Online
R1,173 Discovery Miles 11 730 Ships in 9 - 17 working days

Our new A Level textbook is written in the straightforward, easy-to-grasp style for which Pat Heathcote and Rob Heathcote are well-known. Each chapter in the book corresponds to roughly one lesson, and contains questions and exercises which can be done in class, as well as questions at the end of each chapter which can be set as homework. Answers to all questions are provided in downloadable pdf format available free to teachers from the PG Online website. This book is divided into twelve sections comprising 72 chapters, which together provide complete coverage of the new AS and A Level course. Two short appendices contain A Level content that could be taught in the first year of the course as an extension to related AS topics. The specification is written in such a way that AS and A Level students can be taught together. Programming solutions within the textbook are all written in pseudocode to suit all practical languages being taught alongside the theory. To accompany this textbook, PG Online also publishes a series of six downloadable teaching units. Each topic in a unit consists of a PowerPoint presentation, teacher's notes, worksheets, homework sheets and a final assessment test with exam-style questions. Pat Heathcote and Rob Heathcote both have years of experience as teachers, authors and examiners.

Kagiso Reader: Lehumo goba matlakala? (NCS): Grade 3: Book 5 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore,... Kagiso Reader: Lehumo goba matlakala? (NCS): Grade 3: Book 5 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R85 Discovery Miles 850 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Fighting Fake News! Grades 4-6 - Teaching Critical Thinking and Media Literacy in a Digital Age (Paperback): Brian Housand Fighting Fake News! Grades 4-6 - Teaching Critical Thinking and Media Literacy in a Digital Age (Paperback)
Brian Housand
R842 Discovery Miles 8 420 Ships in 10 - 15 working days

Educators have long struggled to teach students to be critical consumers of the information that they encounter. This struggle is exacerbated by the amount of information available thanks to the Internet and mobile devices. Students must learn how to determine whether or not the information they are accessing is reputable. Fighting Fake News! focuses on applying critical thinking skills in digital environments while also helping students and teachers to avoid information overload. According to a 2017 Pew Research report, we are now living in a world where 67% of people report that they get their "news" from social media. With the lessons and activities in this book, students will be challenged to look at the media they encounter daily to learn to deepen and extend their media literacy and critical thinking skills. Now more than ever, teachers need the instruction in Fighting Fake News! to teach students how to locate, evaluate, synthesize, and communicate information. Grades 4-6

Designing for Learning in a Networked World (Hardcover): Nina Bonderup Dohn Designing for Learning in a Networked World (Hardcover)
Nina Bonderup Dohn
R4,497 Discovery Miles 44 970 Ships in 10 - 15 working days

Designing for Learning in a Networked World provides answers to the following questions: what skills are required for living in a networked world; how can educators design for learning these skills and what role can and should networked learning play in a networked world? It discusses central theoretical concepts and draws on current debates about competences necessary to thrive in contemporary society. The book presents detailed analyses of skills needed and investigates the question of how one can design for learning in specific empirical cases, ranging in academic level from preschool to university teaching. The book clarifies the different conceptions of design within the educational field and offers a framework for thinking critically about instances of networked learning. It analyses digital and Computational Literacy and discusses participatory skills for learning in a networked world. Examples of specific empirical cases include teaching programming to students not necessarily intrinsically motivated to learn; facilitation of a participatory public in the library and designs for children's transition from day-care to primary school, discussed as a matter of networked contexts. Engaging thoughtfully with the question of '21st century skills', this book will be vital reading to scholars, researchers and students within the fields of education, networked learning, learning technology and the learning sciences, digital literacy, design for learning, and library studies.

Debates in Computing and ICT Education (Paperback): Sarah Younie, Pete Bradshaw Debates in Computing and ICT Education (Paperback)
Sarah Younie, Pete Bradshaw
R1,208 Discovery Miles 12 080 Ships in 10 - 15 working days

Debates in ICT and Computing Education explores the major issues teachers encounter in their daily professional lives. It encourages critical reflection and aims to stimulate both novice and experienced teachers to think more deeply about their practice, and link research and evidence to what they have observed in schools. Chapters tackle established and contemporary issues enabling teachers to reach informed judgements and argue their point of view with deeper theoretical knowledge and understanding. Debates include teacherless classrooms; personalised learning; creativity; digital literacy; visual literacy; e-tools; learning platforms; and opportunities for lifelong learning.

Cambridge Igcse and O Level Computer Science Teacher's Guide with Boost Subscription (Mixed media product): Helen Williams Cambridge Igcse and O Level Computer Science Teacher's Guide with Boost Subscription (Mixed media product)
Helen Williams
R5,415 Discovery Miles 54 150 Ships in 10 - 15 working days

We are working with Cambridge Assessment International Education to gain endorsement for this forthcoming title. Created with teachers and students in schools across the globe, Boost is the next generation in digital learning for schools and colleges, bringing quality content and new technology together in one interactive website. The Teacher's Guide includes a print handbook and a subscription to Boost, where you will find a range of online resources to support your teaching. - Confidently deliver the revised syllabus with lesson plans, scheme of work, answers for all Student's book activities and full electronic solutions for all programming activities in the Student's Book. - Aid understanding with vocabulary flashcards and audio to aid pronunciation and offer support to ESL learners. - Tackle technical concepts with automated PowerPoint presentations that help students to clearly see the working and logic that underpins problem-solving for these topics.

Coding Projects in Scratch - A Step-By-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a (Paperback): Jon... Coding Projects in Scratch - A Step-By-Step Visual Guide to Coding Your Own Animations, Games, Simulations, a (Paperback)
Jon Woodcock
R364 Discovery Miles 3 640 Ships in 5 - 7 working days
Scratch Programming for Beginners - A Kid's Guide to Coding Fundamentals (Paperback): Raina Burditt Scratch Programming for Beginners - A Kid's Guide to Coding Fundamentals (Paperback)
Raina Burditt
R406 Discovery Miles 4 060 Ships in 18 - 22 working days
Gcse Computer Science for Ocr Student Book with Cambridge Elevate Enhanced Edition (2 Years) (Mixed media product): David Waller Gcse Computer Science for Ocr Student Book with Cambridge Elevate Enhanced Edition (2 Years) (Mixed media product)
David Waller
R464 Discovery Miles 4 640 Ships in 5 - 10 working days

A new series of bespoke, full-coverage resources developed for the 2016 GCSE Computer Science qualifications. Written for the OCR GCSE Computer Science specification for first teaching from 2016, this print Student Book and enhanced digital bundle is designed to help students master underlying computing principles and concepts, and develop their computational thinking, programming and problem-solving skills. Interactive worksheets consolidate students' learning and rich digital content including animations help relate computer science to everyday life. This resource allows students to annotate text and add audio notes, and enables teachers to assess, track and report on students' progress. Accessible online and on tablet devices through the Cambridge Elevate app (iOS and Android).

Computing and ICT in the Primary School - From pedagogy to practice (Hardcover, 2nd edition): Gary Beauchamp Computing and ICT in the Primary School - From pedagogy to practice (Hardcover, 2nd edition)
Gary Beauchamp
R4,077 Discovery Miles 40 770 Ships in 10 - 15 working days

Now fully updated to reflect recent changes in the curriculum, Computing and ICT in the Primary School encourages teachers, and pupils, to realise the potential of a full range of ICT and computing resources. Tackling computing head on, this book enables trainee and experienced teachers to better understand what computing is and how to use ICT effectively in teaching and learning. It is not a 'how to' guide or a collection of lesson plans, but instead balances research-based theory with everyday experiences, challenging readers to understand teaching methods and how they translate into a range of suitable teaching and learning strategies using ICT. This book offers primary teachers the knowledge, skills and confidence to plan, teach and assess creatively to enhance learning across the whole curriculum. This second edition includes updates of all chapters and completely new chapters on: * mobile technologies * social media, and * modern foreign languages. Gary Beauchamp places theory and practice hand in hand, providing a uniquely relatable resource based on his own teaching practice, classroom experience and research. This text is crucial reading for both serving teachers and those in training on undergraduate and PGCE courses, Education Studies courses and MA (Ed) programmes.

Steve Jobs: Insanely Great (Paperback): Jessie Hartland Steve Jobs: Insanely Great (Paperback)
Jessie Hartland; Illustrated by Jessie Hartland
R396 R358 Discovery Miles 3 580 Save R38 (10%) Ships in 10 - 15 working days
Kagiso Reader: Leeto (NCS): Grade 1: Book 10 (Sotho, Northern, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Leeto (NCS): Grade 1: Book 10 (Sotho, Northern, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R73 Discovery Miles 730 Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Artificial Intelligence (Hardcover): Dinah Williams Artificial Intelligence (Hardcover)
Dinah Williams
R282 Discovery Miles 2 820 Ships in 18 - 22 working days

Did you know that you can teach a robot to play soccer? Or that you can ride in a car driven by a computer? Packed with fascinating facts and fun activities and experiments, STEAM & Me books use science, technology, engineering, arts, and math to feed your curiosity and spark your creativity. STEAM & Me is all about you!

IGO Handboek - NCAPS (2015): Grade 11 (Afrikaans, Paperback): IGO Handboek - NCAPS (2015): Grade 11 (Afrikaans, Paperback)
R444 Discovery Miles 4 440 Ships in 4 - 6 working days
Egd Workbook Ncaps - (2015): Grade 12 (Paperback): Egd Workbook Ncaps - (2015): Grade 12 (Paperback)
R458 Discovery Miles 4 580 Ships in 4 - 6 working days
Egd Textbook Ncaps - (2015): Grade 10 (Paperback): Egd Textbook Ncaps - (2015): Grade 10 (Paperback)
R447 Discovery Miles 4 470 Ships in 4 - 6 working days
Egd Workbook Ncaps - (2015): Grade 10 (Paperback): Egd Workbook Ncaps - (2015): Grade 10 (Paperback)
R465 Discovery Miles 4 650 Ships in 4 - 6 working days
Igo Handboek Ncaps - (2015): Grade 12 (Afrikaans, Paperback): Igo Handboek Ncaps - (2015): Grade 12 (Afrikaans, Paperback)
R285 Discovery Miles 2 850 Ships in 4 - 6 working days
Free Delivery
Pinterest Twitter Facebook Google+
You may like...
BGE S1-S3 Computing Science and Digital…
David Alford Paperback R801 Discovery Miles 8 010
Pearson REVISE BTEC National Information…
Ian Bruce, Daniel Richardson, … Digital product license key R517 Discovery Miles 5 170
Machine Learning - How Artificial…
Readyai Hardcover R597 Discovery Miles 5 970
Learn Python through Nursery Rhymes and…
Shari Eskenas Hardcover R741 Discovery Miles 7 410
Cambridge Lower Secondary Computing 9…
Tristan Kirkpatrick, Pam Jones, … Paperback R950 Discovery Miles 9 500
Human-AI Interaction - How We Work with…
Readyai Hardcover R596 Discovery Miles 5 960
Representation & Reasoning - How…
Readyai Hardcover R598 Discovery Miles 5 980
Revise BTEC National Information…
Daniel Richardson, Alan Jarvis Paperback R503 Discovery Miles 5 030
Societal Impact - How AI Can Change the…
Readyai Hardcover R597 Discovery Miles 5 970
My Revision Notes: OCR A Level Computer…
George Rouse, Jason Pitt, … Paperback R745 Discovery Miles 7 450

 

Partners