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Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General

The Way Things Work Now (Hardcover): David MacAulay The Way Things Work Now (Hardcover)
David MacAulay
R1,176 R992 Discovery Miles 9 920 Save R184 (16%) Ships in 10 - 15 working days
The Science of Computers (Paperback): Clive Gifford The Science of Computers (Paperback)
Clive Gifford
R221 R124 Discovery Miles 1 240 Save R97 (44%) In Stock
ClearRevise AQA GCSE Computer Science 8525 2020 (Paperback): PG Online ClearRevise AQA GCSE Computer Science 8525 2020 (Paperback)
PG Online
R292 Discovery Miles 2 920 Ships in 9 - 15 working days

Illustrated practise and revision Over 500 marks worth of examination style questions. Answers provided for all questions within the book. Illustrated topics to improve memory and recall. Specification references for every topic. Examination tips and techniques. Free Python solutions pack. Absolute clarity is the aim with a new generation of revision guide for the 2020s. This guide has been expertly compiled and edited by successful former teachers of Computer Science, highly experienced examiners and a good dollop of scientific research into what makes revision most effective. Past examinations questions are essential to good preparation, improving understanding and confidence. This guide has combined revision with tips and more practice questions than you could shake a stick at. All the essential ingredients for getting a grade you can be really proud of. Each specification topic has been referenced and distilled into the key points to make in an examination for top marks. Questions on all topics assessing knowledge, application and analysis are all specifically and carefully devised throughout this book.

Cambridge IGCSE Computer Science Study and Revision Guide (Paperback): David Watson, Helen Williams Cambridge IGCSE Computer Science Study and Revision Guide (Paperback)
David Watson, Helen Williams
R571 Discovery Miles 5 710 Ships in 9 - 15 working days

Providing guidance that helps students practice and troubleshoot their exam technique,these books send them into their exam with the confidence to aim for the best grades. - Enables students to avoid common misconceptions and mistakes by highlighting them throughout - Builds students' skills constructing and writing answers as they progress through a range of practice questions - Allows students to mark their own responses and easily identify areas for improvement using the answers in the back of the book - Helps students target their revision and focus on important concepts and skills with key objectives at the beginning of every chapter - Ensures that students maximise their time in the exam by including examiner's tops and suggestions on how to approach the questions This title has not been through the Cambridge International endorsement process.

ACTIVITIES FOR USNG THE INTERNET IN PRIMARY SCHOO (Book): ACTIVITIES FOR USNG THE INTERNET IN PRIMARY SCHOO (Book)
R2,597 Discovery Miles 25 970 Ships in 12 - 17 working days

Prepared and tested by practicing teachers, this book guides primary staff to Internet sites of value to the national curriculum Key Stages 1 and 2. It provides not only practical activities and tasks, but also "how to" information and advice on developing and supporting class activities. With all teachers now being offered ICT training, this book supports staff in discovering ways to use ICT appropriately and successfully in the classroom.

Coordinating information and communications technology across the primary school (Paperback): Mike Harrison Coordinating information and communications technology across the primary school (Paperback)
Mike Harrison
R1,180 Discovery Miles 11 800 Ships in 12 - 17 working days


Specifically designed for busy teachers who have responsibility for co-ordinating a subject area within their primary school. Each volume in the series conforms to a concise style, while providing a wealth of tips, case studies and photocopiable material that teachers can use immediately. There are special volumes dedicated to dealing with OFSTED, creating whole school policy and the demands of co-ordinating several subjects within a small school. The entire set of 16 volumes is available.

eBook available with sample pages: 0203030311

Complete ICT for Cambridge IGCSE (Second Edition) (Paperback, 2nd Revised edition): Stephen Doyle Complete ICT for Cambridge IGCSE (Second Edition) (Paperback, 2nd Revised edition)
Stephen Doyle
R323 R299 Discovery Miles 2 990 Save R24 (7%) Ships in 7 - 11 working days

A highly practical and visual approach to the previous Cambridge IGCSE ICT syllabus, first examination 2016. It develops students' confidence step by step for both the practical and written assessments. Ensure extensive exam preparation with Stephen Doyle, who has over 30 years' experience of teaching, examining and assessing ICT at all levels. His practical approach is trusted by teachers around the world to support achievement. To strengthen students' assessment potential, interactive tests are included via online access. This edition of Complete ICT is available as a print book, an online book, or a print and online pack, so you can choose the format that is right for you.

Tackling A Level Projects in Computer Science AQA 7517 (Paperback): Tackling A Level Projects in Computer Science AQA 7517 (Paperback)
R425 Discovery Miles 4 250 Ships in 9 - 15 working days

Completing an A Level Computer Science project is a huge undertaking for any student regardless of their competence in programming. The key to success is to plan and write a strong report, evidencing what has been carried out. Tackling A Level projects in Computer Science for AQA 7517 is the essential student guide for completing the project and, in particular, the report, with confidence and independence. It contains clear and concise instruction and examples of what needs to be included. From how to generate initial ideas and choose end users, to how to evidence your final product; this book covers it all. This guide does not specifically teach programming and is therefore suitable for use with any language or project idea being undertaken. With important tips and advice based on the author's intimate experience with Computer Science projects, this will help to keep a project's progress on track. Finally, a guide that can help students to submit their final project with confidence before the deadline.

COMPUGIRLS - How Girls of Color Find and Define Themselves in the Digital Age (Paperback): Kimberly A Scott COMPUGIRLS - How Girls of Color Find and Define Themselves in the Digital Age (Paperback)
Kimberly A Scott
R627 Discovery Miles 6 270 Ships in 12 - 17 working days

What does is it mean for girls of color to become techno-social change agents--individuals who fuse technological savvy with a deep understanding of society in order to analyze and confront inequality? Kimberly A. Scott explores this question and others as she details the National Science Foundation-funded enrichment project COMPUGIRLS. This groundbreaking initiative teaches tech skills to adolescent girls of color but, as importantly, offers a setting that emphasizes empowerment, community advancement, and self-discovery. Scott draws on her experience as an architect of COMPUGIRLS to detail the difficulties of translating participants' lives into a digital context while tracing how the program evolved. The dramatic stories of the participants show them blending newly developed technical and communication skills in ways designed to spark effective action and bring about important change. A compelling merger of theory and storytelling, COMPUGIRLS provides a much-needed roadmap for understanding how girls of color can find and define their selves in today's digital age.

My First Computer Coding Book with ScratchJr (Spiral bound): Rosie Dickins My First Computer Coding Book with ScratchJr (Spiral bound)
Rosie Dickins; Illustrated by Pete Taylor, Shaw Nielsen 1
R369 R244 Discovery Miles 2 440 Save R125 (34%) Ships in 12 - 17 working days

This fun, friendly guide explains how computers work and what coding does - then shows you how to code your own stories and games on a tablet. The coding uses ScratchJr, a computer language designed especially for beginners, which is available to download for free.

How to Be a Coder - Learn to Think like a Coder with Fun Activities, then Code in Scratch 3.0 Online (Hardcover): Kiki Prottsman How to Be a Coder - Learn to Think like a Coder with Fun Activities, then Code in Scratch 3.0 Online (Hardcover)
Kiki Prottsman
R630 R552 Discovery Miles 5 520 Save R78 (12%) Ships in 10 - 15 working days
Create the Code: Sound and Video (Paperback): Max Wainewright Create the Code: Sound and Video (Paperback)
Max Wainewright
R251 Discovery Miles 2 510 Ships in 12 - 17 working days

Discover how your everyday tech works while developing your coding skills! Sound and video are everywhere! You can watch and listen on your phone, on your tablet, but can you create them with code and how are they added to websites? Let's take a look inside how these work and learn to code our own in Create the Code: Sound and Video. Using Scratch and HTML, you'll create a simple music sequencer, code some sound effects and even embed videos into web pages. Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code The series uses Scratch, HTML and JavaScript as the coding languages Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

Create the Code: Smartphones (Paperback): Max Wainewright Create the Code: Smartphones (Paperback)
Max Wainewright
R242 Discovery Miles 2 420 Ships in 12 - 17 working days

Discover how your everyday tech works while developing your coding skills! Smartphones have become an extension of ourselves. We couldn't live without them. But how do they work? What's inside them and how are the apps we rely on so much created and designed? These are the topics explored in Create the Code: Smartphones. You'll also learn to code your own apps using Scratch and MIT's App Inventor: create emojis, code a web browser and make your own selfie filter app! Best of all: you'll get to test them on your own smartphone! Each book explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code. The series uses Scratch, HTML and MIT's App Inventor as the coding languages. Author Max Wainewright is a leading authority on teaching kids to code. Perfect for coders aged 9 and up.

Code Academy and the Memory Madness! (Hardcover): Kirsty Holmes Code Academy and the Memory Madness! (Hardcover)
Kirsty Holmes; Designed by Danielle Webster-Jones
R399 R339 Discovery Miles 3 390 Save R60 (15%) Ships in 12 - 17 working days

Easy introduction for young children to the terms and nature of coding. Fun and engaging style with colourful illustrations. Makes the science of coding simple and relevant.|Easy introduction for young children to the terms and nature of coding. Fun and engaging style with colourful illustrations. Makes the science of coding simple and relevant.

Dorothy Vaughan - Nasa's Leading Human Computer (Paperback): Deirdre R Head Dorothy Vaughan - Nasa's Leading Human Computer (Paperback)
Deirdre R Head
R225 R184 Discovery Miles 1 840 Save R41 (18%) Ships in 10 - 15 working days
My Big Color & Learn Book: Scholastic Early Learners (Coloring Book) (Paperback): Scholastic My Big Color & Learn Book: Scholastic Early Learners (Coloring Book) (Paperback)
Scholastic
R381 R348 Discovery Miles 3 480 Save R33 (9%) Ships in 10 - 15 working days
Designing for Learning in a Networked World (Paperback): Nina Bonderup Dohn Designing for Learning in a Networked World (Paperback)
Nina Bonderup Dohn
R1,365 Discovery Miles 13 650 Ships in 12 - 17 working days

Designing for Learning in a Networked World provides answers to the following questions: what skills are required for living in a networked world; how can educators design for learning these skills and what role can and should networked learning play in a networked world? It discusses central theoretical concepts and draws on current debates about competences necessary to thrive in contemporary society. The book presents detailed analyses of skills needed and investigates the question of how one can design for learning in specific empirical cases, ranging in academic level from preschool to university teaching. The book clarifies the different conceptions of design within the educational field and offers a framework for thinking critically about instances of networked learning. It analyses digital and Computational Literacy and discusses participatory skills for learning in a networked world. Examples of specific empirical cases include teaching programming to students not necessarily intrinsically motivated to learn; facilitation of a participatory public in the library and designs for children's transition from day-care to primary school, discussed as a matter of networked contexts. Engaging thoughtfully with the question of '21st century skills', this book will be vital reading to scholars, researchers and students within the fields of education, networked learning, learning technology and the learning sciences, digital literacy, design for learning, and library studies.

Impumelelo Kwilitheresi: Ibanga 1: Incwadi Yokufunda 6 - Ukuhogela nokuthinta (CAPS) (Zulu, Paperback): The Molteno Project Impumelelo Kwilitheresi: Ibanga 1: Incwadi Yokufunda 6 - Ukuhogela nokuthinta (CAPS) (Zulu, Paperback)
The Molteno Project
R42 R37 Discovery Miles 370 Save R5 (12%) Ships in 5 - 10 working days

Impumelelo Kwilitheresi is a home language course developed especially for the Literacy learning programme in the Revised National Curriculum Statement (NCS). This pioneering course was developed by the Molteno Project and has achieved remarkable results in both South Africa and other sub-Saharan African counties. The programme not only helps children to read fluently and write easily and accurately in their home language, but also to acquire the essential Literacy skills that will enable them to become proficient in additional languages - specifically English, when it is to become the language of learning and teaching. Although Impumelelo Kwilitheresi is already well kwonwn for its success in literacy education, this new edition has been designed and written specifically around the critical outcomes, learning outcomes and assessment standard of the Revised National Curriculum Statement. Another new and exciting development is that the course has now been extended Grades 2 and 3. Here is a list of resources for all three Grades: Teacher's Guide Classroom set of four conversation poster Classroom set of phonic posters Teacher's sentence maker and word cards Teacher's sentence holder or plastic stand Learner's Book for each learner Learner's sentence makers and word cards for each learner Learners' sentence holders or plastic stands Impumelelo Kwilitheresi Readers 1 to 10.

Grace Hopper - The Woman Behind Computer Programming (Hardcover): Nancy Loewen Grace Hopper - The Woman Behind Computer Programming (Hardcover)
Nancy Loewen
R425 R395 Discovery Miles 3 950 Save R30 (7%) Ships in 9 - 15 working days

Computers touch our lives everyday, in countless ways, but how do they know what to do? How do we communicate with them and they with each other? Computer language! Grace Hopper was a pioneer in computer programming, a woman whose scientific research led to computer-language tools and technology still in use today. Her story is filled with trial and error, and, in this book, readers can follow her journey step by step.

OCR GCSE (9-1) J277 Computer Science (Paperback): S. Robson, P.M. Heathcote OCR GCSE (9-1) J277 Computer Science (Paperback)
S. Robson, P.M. Heathcote
R742 Discovery Miles 7 420 Ships in 9 - 15 working days

The aim of this book is to provide a comprehensive and accessible text for students, covering Papers 1 and 2 in the latest OCR GCSE J277 Computer Science specification. It will be invaluable both as a course text and in revision for students nearing the end of the course. It is divided into eight sections, each broken down into manageable chapters of roughly one lesson. Sections 6 and 7 of the textbook cover algorithms and programming fundamentals with a theoretical approach to provide students with experience of writing, tracing and debugging pseudocode solutions without the aid of a computer. These sections would complement practical programming experience. Each of the eight sections cover one of the major topics in this course, and each subtopic contains sample examination questions from past papers, which can be set as homework.

Artificial Intelligence (Hardcover): Dinah Williams Artificial Intelligence (Hardcover)
Dinah Williams
R326 R288 Discovery Miles 2 880 Save R38 (12%) Ships in 10 - 15 working days

Did you know that you can teach a robot to play soccer? Or that you can ride in a car driven by a computer? Packed with fascinating facts and fun activities and experiments, STEAM & Me books use science, technology, engineering, arts, and math to feed your curiosity and spark your creativity. STEAM & Me is all about you!

Kagiso Reader: Go beolwa ga ga Noko (NCS): Grade 2: Book 5 (Tswana, Paperback): Barbara Coombe, Heather Moore, Maggie Slingsby Kagiso Reader: Go beolwa ga ga Noko (NCS): Grade 2: Book 5 (Tswana, Paperback)
Barbara Coombe, Heather Moore, Maggie Slingsby
R70 R62 Discovery Miles 620 Save R8 (11%) Ships in 5 - 10 working days

The Kagiso readers series is an illustrated graded reading scheme for the foundation phase, which presents a range of situations and contexts authentically and realistically. These readers will enable learners to develop literacy skills incrementally and with confidence to motivate them to read further. Reading is integrated with other aspects of language, thus developing listening, speaking, writing, thinking and reasoning skills, as well as language structure and usage. Available in the following languages: English, Afrikaans, Siswati, Sesotho, Xitsonga, Tshivenda, IsiZulu, IsiXhosa, Setswana, Sepedi, IsiNdebele.

Teaching Computing Unplugged in Primary Schools - Exploring primary computing through practical activities away from the... Teaching Computing Unplugged in Primary Schools - Exploring primary computing through practical activities away from the computer (Paperback)
Helen Caldwell, Neil Smith
R667 Discovery Miles 6 670 Ships in 12 - 17 working days

Teaching primary computing without computers? The Computing curriculum is a challenge for primary school teachers. The realities of primary school resources mean limited access to computer hardware. But computing is about more than computers. Important aspects of the fundamental principles and concepts of computer science can be taught without any hardware. Children can learn to analyse problems and computational terms and apply computational thinking to solve problems without turning on a computer. This book shows you how you can teach computing through 'unplugged' activities. It provides lesson examples and everyday activities to help teachers and pupils explore computing concepts in a concrete way, accelerating their understanding and grasp of key ideas such as abstraction, logic, algorithms and data representation. The unplugged approach is physical and collaborative, using kinaesthetic learning to help make computing concepts more meaningful and memorable. This book will help you to elevate your teaching, and your children's learning of computing beyond the available hardware. It focuses on the building blocks of understanding required for computation thinking.

Coding Club Python Basics Level 1 (Spiral bound, New Ed): Chris Roffey Coding Club Python Basics Level 1 (Spiral bound, New Ed)
Chris Roffey
R330 R210 Discovery Miles 2 100 Save R120 (36%) In Stock

Have you ever wondered how computers can make so much happen? How do they perform calculations, show movies and run amazing games? These are all examples of computer programs or applications (often known simply as apps). Coding Club is a unique new series of coding books that will guide young programmers to create their own versions of familiar games and challenge them to adapt and experiment with programs. With clear explanation and step-by-step layout, the series starts right at the beginning and works its way up over four flexible levels. The skills required for each level are introduced in the core books and the additional books at each level give young programmers the chance to develop and practice those skills in an area of their interest.

Kagiso Reader: Matha: Kereiti 1: Book 2 (Sotho, Southern, Paperback): B. Coombe, H. Moore, M. Slingsby Kagiso Reader: Matha: Kereiti 1: Book 2 (Sotho, Southern, Paperback)
B. Coombe, H. Moore, M. Slingsby
R54 R48 Discovery Miles 480 Save R6 (11%) Ships in 5 - 10 working days

Letoto la padiso tsa Kagiso ke la dingolwa tsa Aforika Borwa tse hlophiseditsweng mohato wa mathomo (Kereiti R-3). Le fumaneha ka dipuo tse latelang: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi le IsiNdebele. Ditshwantsho tse takilweng ka bokgabane le ka mebalabala di thusa baithuti tswelopeleng ya ho ruteha ha bona. Kagiso readers is a South African graded reading scheme for the foundation phase (Grades R-3). It is available in the following languages: English, Afrikaans, Siswati, Xitsonga, Tshivenda, IsiZulu, Sesotho, IsiXhosa, Setswana, Sepedi and IsiNdebele. Colourful and beautifully illustrated, the Kagiso readers enable learners to develop literacy incrementally.

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