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Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General
Music Technology in Education lays out the principles of music technology and how they can be used to enhance musical teaching and learning in primary and secondary education. Previously published as "Computers in Music Education," this second edition has been streamlined to focus on the needs of today s music education student. It has been completely updated to reflect mobile technologies, social networks, rich media environments, and other technological advances. Topics include:
" Music Technology in Education" provides a strong theoretical and philosophical framework for examining the use of technology in music education while outlining the tools and techniques for implementation in the classroom. Reflective Questions, Teaching Tips, and Suggested Tasks link technology with effective teaching practice. The companion website provides resources for deeper investigation into the topics covered in each chapter, and includes an annotated bibliography, website links, tutorials, and model projects. "
Music Technology in Education lays out the principles of music technology and how they can be used to enhance musical teaching and learning in primary and secondary education. Previously published as "Computers in Music Education," this second edition has been streamlined to focus on the needs of today s music education student. It has been completely updated to reflect mobile technologies, social networks, rich media environments, and other technological advances. Topics include:
" Music Technology in Education" provides a strong theoretical and philosophical framework for examining the use of technology in music education while outlining the tools and techniques for implementation in the classroom. Reflective Questions, Teaching Tips, and Suggested Tasks link technology with effective teaching practice. The companion website provides resources for deeper investigation into the topics covered in each chapter, and includes an annotated bibliography, website links, tutorials, and model projects. "
Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l|Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l
This timely new text provides an accessible introduction to teaching Computing, and computer programming. Specifically designed for non-specialists who need to develop new skills in Computing in order to meet the new curriculum requirements, it offers a useful guide to the subject, alongside worked examples of good practice. Packed full of practical advice, the book examines different approaches to introducing children from age 5 to Computing, and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms, it covers:
Featuring a companion website www.literacyfromscratch.org.uk with extensive support materials, examples of pupils work, links to software and downloadable lesson plans, this is an essential text for all teachers and trainees who are responsible for the new Computing curriculum."
This timely new text provides an accessible introduction to teaching Computing, and computer programming. Specifically designed for non-specialists who need to develop new skills in Computing in order to meet the new curriculum requirements, it offers a useful guide to the subject, alongside worked examples of good practice. Packed full of practical advice, the book examines different approaches to introducing children from age 5 to Computing, and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms, it covers:
Featuring a companion website www.literacyfromscratch.org.uk with extensive support materials, examples of pupils work, links to software and downloadable lesson plans, this is an essential text for all teachers and trainees who are responsible for the new Computing curriculum."
Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l|Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking
Teach computing with confidence, whatever your level of subject knowledge. A component of the Oxford International Primary Computing series, Teacher's Guide (levels 1-3) gives you the tools you need to grow students' digital literacy and develop their computational thinking and programming competence. Providing support at every level, this guide provides expert guidance and support for delivering compelling lessons at every level. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively.
Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l|Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l
Get good at games with our in-depth guides to digital fun. From super strategies to roaring racers get those nimble thumbs ready to learn our top tips and tricks and master the art of videogames. Level up your lingo and learn from the pros then round up your friends to show off your skills with out handy guides you'll be ready to get your game on|Get good at games with our in-depth guides to digital fun. From super strategies to roaring racers get those nimble thumbs ready to learn our top tips and tricks and master the art of videogames. Level up your lingo and learn from the pros then round up your friends to show off your skills with out handy guides you'll be ready to get your game on
Did you know there's a single spot on your brain that recognizes numbers? Or that the first computer bugs were actual insects and that most of the internet is under water? This fascinating book is filled with 100 fascinating facts, bright, infographic illustrations, a glossary and index and links to specially selected websites to find out more.
Did you know that you can teach a robot to play soccer? Or that you can ride in a car driven by a computer? Packed with fascinating facts and fun activities and experiments, STEAM & Me books use science, technology, engineering, arts, and math to feed your curiosity and spark your creativity. STEAM & Me is all about you!
Get good at games with our in-depth guides to digital fun. From super strategies to roaring racers get those nimble thumbs ready to learn our top tips and tricks and master the art of videogames. Level up your lingo and learn from the pros then round up your friends to show off your skills with out handy guides you'll be ready to get your game on|Get good at games with our in-depth guides to digital fun. From super strategies to roaring racers get those nimble thumbs ready to learn our top tips and tricks and master the art of videogames. Level up your lingo and learn from the pros then round up your friends to show off your skills with out handy guides you'll be ready to get your game on
Providing practical guidance on enhancing learning through ICT in English, this book is made up of a series of projects that supplement, augment and extend the QCA ICT scheme and provide much-needed links with Units in other subjects' schemes of work. It includes: fact cards that support each project and clearly outline its benefits in relation to teaching and learning examples of how activities work in 'real' classrooms links to research, inspection evidence and background reading to support each project adaptable planning examples and practical ideas provided on accompanying downloadable resources. This book is highly recommended for all trainee and practising primary teachers.
Providing practical guidance on enhancing learning through ICT in maths, this book is made up of a series of projects that supplement, augment and extend the QCA ICT scheme and provide much-needed links with Units in other subjects' schemes of work. It includes: fact cards that support each project and clearly outline its benefits in relation to teaching and learning examples of how activities work in 'real' classrooms links to research, inspection evidence and background reading to support each project adaptable planning examples and practical ideas provided on accompanying downloadable resources. Suitable for all trainee and practising primary teachers.
Enhance your students' practical skills and develop their key content knowledge with this proven formula for effective, structured revision. Target success in OCR's Cambridge National Certificate in Information Technologies with this revision guide that brings together exam-style questions, revision tasks and practical tips to help students to review, strengthen and test their knowledge. With My Revision Notes, every student can: * Enjoy an interactive approach to revision, with clear topic summaries that consolidate knowledge and related activities that put the content into context. * Plan and manage a successful revision programme using the topic-by-topic planner. * Build, practice and enhance exam skills by progressing through revision tasks and Test Yourself activities. * Improve exam technique through exam-style questions and sample answers with commentary from an expert author and teacher.
This book is for teachers who are looking for interesting and practical ways to incorporate ICT into their daily lesson plans. It shows how ICT can be used as a tool for mathematics, but more importantly how its proper use can enhance the mathematics being taught. The authors cover all current aspects of ICT and mathematics, including:
With plenty of suggestions on how to use the software and hardware described in the book, this is a useful resource for all primary teachers, particularly subject co-ordinators for ICT and mathematics. It will also be of interest to students on PGCE and Initial Teacher Training courses.
The series was written to be aligned with CAPS. A possible work schedule has been included. Each topic start with an overview of what is taught, and the resources you need. There is advice on pave-setting to assist you in completing the work for the year on time. Advice on how to introduce concepts and scaffold learning is given for every topic. All the answers have been given to save you time doing the exercises yourself. Also included are a full-colour poster and CD filled with resources to assist you in your teaching and assessment.
Get good at games with our in-depth guides to digital fun. From super strategies to roaring racers get those nimble thumbs ready to learn our top tips and tricks and master the art of videogames. Level up your lingo and learn from the pros then round up your friends to show off your skills with out handy guides you'll be ready to get your game on
What makes the Focus computer applications technology grade 12 course unique? Step-by-step 'How to...' features guide learners clearly through new skills and applications; the learner's book comes with its own CD that contains electronic files to support all activities in the book; the teacher's guide comes with its own CD that contains electronic files with the answers for all the activities, as well as additional exam support and practice. Focus on exam success! Fully CAPS compliant; opportunities for exam practice and assessment; complete programme of assessment provided; used and tested in schools throughout South Africa; supports and engages learners for success.
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