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Books > Children's & Educational > Technology & applied sciences > Computing & information technology > General

Music Technology and Education - Amplifying Musicality (Hardcover, 2nd edition): Andrew Brown Music Technology and Education - Amplifying Musicality (Hardcover, 2nd edition)
Andrew Brown
R4,311 Discovery Miles 43 110 Ships in 12 - 17 working days

Music Technology in Education lays out the principles of music technology and how they can be used to enhance musical teaching and learning in primary and secondary education. Previously published as "Computers in Music Education," this second edition has been streamlined to focus on the needs of today s music education student. It has been completely updated to reflect mobile technologies, social networks, rich media environments, and other technological advances. Topics include:

  • Basic audio concepts and recording techniques
  • Enhanced music instruction with interactive systems, web-based media platforms, social networking, and musicianship software
  • Administration and management of technology resources
  • Distance education and flexible learning

"

Music Technology in Education" provides a strong theoretical and philosophical framework for examining the use of technology in music education while outlining the tools and techniques for implementation in the classroom. Reflective Questions, Teaching Tips, and Suggested Tasks link technology with effective teaching practice. The companion website provides resources for deeper investigation into the topics covered in each chapter, and includes an annotated bibliography, website links, tutorials, and model projects. "

Music Technology and Education - Amplifying Musicality (Paperback, 2nd edition): Andrew Brown Music Technology and Education - Amplifying Musicality (Paperback, 2nd edition)
Andrew Brown
R1,751 Discovery Miles 17 510 Ships in 12 - 17 working days

Music Technology in Education lays out the principles of music technology and how they can be used to enhance musical teaching and learning in primary and secondary education. Previously published as "Computers in Music Education," this second edition has been streamlined to focus on the needs of today s music education student. It has been completely updated to reflect mobile technologies, social networks, rich media environments, and other technological advances. Topics include:

  • Basic audio concepts and recording techniques
  • Enhanced music instruction with interactive systems, web-based media platforms, social networking, and musicianship software
  • Administration and management of technology resources
  • Distance education and flexible learning

"

Music Technology in Education" provides a strong theoretical and philosophical framework for examining the use of technology in music education while outlining the tools and techniques for implementation in the classroom. Reflective Questions, Teaching Tips, and Suggested Tasks link technology with effective teaching practice. The companion website provides resources for deeper investigation into the topics covered in each chapter, and includes an annotated bibliography, website links, tutorials, and model projects. "

Using Digital Technology (Hardcover): Steffi Cavell-Clarke Using Digital Technology (Hardcover)
Steffi Cavell-Clarke
R391 R319 Discovery Miles 3 190 Save R72 (18%) Ships in 9 - 15 working days

Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l|Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l

Introducing Computing - A guide for teachers (Hardcover): Lawrence Williams Introducing Computing - A guide for teachers (Hardcover)
Lawrence Williams
R4,157 Discovery Miles 41 570 Ships in 12 - 17 working days

This timely new text provides an accessible introduction to teaching Computing, and computer programming. Specifically designed for non-specialists who need to develop new skills in Computing in order to meet the new curriculum requirements, it offers a useful guide to the subject, alongside worked examples of good practice.

Packed full of practical advice, the book examines different approaches to introducing children from age 5 to Computing, and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms, it covers:

  • The key concepts in Computing and computational thinking
  • Using personal learning networks, social media and the 'wiki curriculum' to develop higher thinking skills and desirable learner characteristics
  • Links to the curriculum at Key Stages 1, 2 and 3
  • Practical ways to develop children s Computing skills alongside creative writing, art and music
  • Gaming and computer science

Featuring a companion website www.literacyfromscratch.org.uk with extensive support materials, examples of pupils work, links to software and downloadable lesson plans, this is an essential text for all teachers and trainees who are responsible for the new Computing curriculum."

Introducing Computing - A guide for teachers (Paperback): Lawrence Williams Introducing Computing - A guide for teachers (Paperback)
Lawrence Williams
R979 Discovery Miles 9 790 Ships in 12 - 17 working days

This timely new text provides an accessible introduction to teaching Computing, and computer programming. Specifically designed for non-specialists who need to develop new skills in Computing in order to meet the new curriculum requirements, it offers a useful guide to the subject, alongside worked examples of good practice.

Packed full of practical advice, the book examines different approaches to introducing children from age 5 to Computing, and describes a wide range of tried and tested projects that have been proven to work in schools. Including case studies and a glossary of key terms, it covers:

  • The key concepts in Computing and computational thinking
  • Using personal learning networks, social media and the 'wiki curriculum' to develop higher thinking skills and desirable learner characteristics
  • Links to the curriculum at Key Stages 1, 2 and 3
  • Practical ways to develop children s Computing skills alongside creative writing, art and music
  • Gaming and computer science

Featuring a companion website www.literacyfromscratch.org.uk with extensive support materials, examples of pupils work, links to software and downloadable lesson plans, this is an essential text for all teachers and trainees who are responsible for the new Computing curriculum."

What is a Database? (Hardcover): Steffi Cavell-Clarke What is a Database? (Hardcover)
Steffi Cavell-Clarke; Designed by Danielle Webster-Jones
R390 R319 Discovery Miles 3 190 Save R71 (18%) Ships in 9 - 15 working days

Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l|Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l

Oxford International Primary Computing: Student Book 4 (Paperback, 2nd Revised edition): Alison Page, Karl Held, Diane Levine,... Oxford International Primary Computing: Student Book 4 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R562 R520 Discovery Miles 5 200 Save R42 (7%) Ships in 6 - 10 working days

A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: A* Understand how modern technology works A* Use a wide range of computer hardware and software for analytical and creative tasks A* Use the internet safely, respectfully, and selectively A* Write computer programs and develop computational thinking

Oxford International Primary Computing Teacher Guide / CPT Bundle Levels 1-3 (Paperback, 2nd Revised edition): Alison Page,... Oxford International Primary Computing Teacher Guide / CPT Bundle Levels 1-3 (Paperback, 2nd Revised edition)
Alison Page, Karl Held, Diane Levine, Howard Lincoln
R1,229 R1,093 Discovery Miles 10 930 Save R136 (11%) Ships in 6 - 10 working days

Teach computing with confidence, whatever your level of subject knowledge. A component of the Oxford International Primary Computing series, Teacher's Guide (levels 1-3) gives you the tools you need to grow students' digital literacy and develop their computational thinking and programming competence. Providing support at every level, this guide provides expert guidance and support for delivering compelling lessons at every level. Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively.

How Computers Work (Hardcover): Steffi Cavell-Clarke How Computers Work (Hardcover)
Steffi Cavell-Clarke
R390 R318 Discovery Miles 3 180 Save R72 (18%) Ships in 9 - 15 working days

Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l|Could you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer's languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l

Building Virtual Worlds (Hardcover): Kirsty Holmes Building Virtual Worlds (Hardcover)
Kirsty Holmes; Designed by Gareth Liddington
R400 R358 Discovery Miles 3 580 Save R42 (10%) Ships in 12 - 17 working days

Get good at games with our in-depth guides to digital fun. From super strategies to roaring racers get those nimble thumbs ready to learn our top tips and tricks and master the art of videogames. Level up your lingo and learn from the pros then round up your friends to show off your skills with out handy guides you'll be ready to get your game on|Get good at games with our in-depth guides to digital fun. From super strategies to roaring racers get those nimble thumbs ready to learn our top tips and tricks and master the art of videogames. Level up your lingo and learn from the pros then round up your friends to show off your skills with out handy guides you'll be ready to get your game on

100 Things to Know About Numbers, Computers & Coding (Hardcover, New Edition): Various 100 Things to Know About Numbers, Computers & Coding (Hardcover, New Edition)
Various; Illustrated by Federico Mariani, Parko Polo, Shaw Nielsen; Alice James, … 1
R259 R241 Discovery Miles 2 410 Save R18 (7%) Ships in 5 - 7 working days

Did you know there's a single spot on your brain that recognizes numbers? Or that the first computer bugs were actual insects and that most of the internet is under water? This fascinating book is filled with 100 fascinating facts, bright, infographic illustrations, a glossary and index and links to specially selected websites to find out more.

Todo el mundo puede codificar - Incluyendo los ninos (Spanish, Hardcover): Timothy Amadi Todo el mundo puede codificar - Incluyendo los ninos (Spanish, Hardcover)
Timothy Amadi
R532 Discovery Miles 5 320 Ships in 10 - 15 working days
Artificial Intelligence (Hardcover): Dinah Williams Artificial Intelligence (Hardcover)
Dinah Williams
R310 R277 Discovery Miles 2 770 Save R33 (11%) Ships in 10 - 15 working days

Did you know that you can teach a robot to play soccer? Or that you can ride in a car driven by a computer? Packed with fascinating facts and fun activities and experiments, STEAM & Me books use science, technology, engineering, arts, and math to feed your curiosity and spark your creativity. STEAM & Me is all about you!

Co-Ops, Teams & MMOs (Hardcover): Kirsty Holmes Co-Ops, Teams & MMOs (Hardcover)
Kirsty Holmes; Designed by Gareth Liddington
R400 R358 Discovery Miles 3 580 Save R42 (10%) Ships in 12 - 17 working days

Get good at games with our in-depth guides to digital fun. From super strategies to roaring racers get those nimble thumbs ready to learn our top tips and tricks and master the art of videogames. Level up your lingo and learn from the pros then round up your friends to show off your skills with out handy guides you'll be ready to get your game on|Get good at games with our in-depth guides to digital fun. From super strategies to roaring racers get those nimble thumbs ready to learn our top tips and tricks and master the art of videogames. Level up your lingo and learn from the pros then round up your friends to show off your skills with out handy guides you'll be ready to get your game on

Learning ICT with English - Teaching ICT through the Primary Curriculum (Paperback): Richard Bennett Learning ICT with English - Teaching ICT through the Primary Curriculum (Paperback)
Richard Bennett
R1,094 Discovery Miles 10 940 Ships in 12 - 17 working days

Providing practical guidance on enhancing learning through ICT in English, this book is made up of a series of projects that supplement, augment and extend the QCA ICT scheme and provide much-needed links with Units in other subjects' schemes of work. It includes: fact cards that support each project and clearly outline its benefits in relation to teaching and learning examples of how activities work in 'real' classrooms links to research, inspection evidence and background reading to support each project adaptable planning examples and practical ideas provided on accompanying downloadable resources. This book is highly recommended for all trainee and practising primary teachers.

Learning ICT with Maths (Paperback): Richard Bennett Learning ICT with Maths (Paperback)
Richard Bennett
R1,089 Discovery Miles 10 890 Ships in 12 - 17 working days

Providing practical guidance on enhancing learning through ICT in maths, this book is made up of a series of projects that supplement, augment and extend the QCA ICT scheme and provide much-needed links with Units in other subjects' schemes of work. It includes: fact cards that support each project and clearly outline its benefits in relation to teaching and learning examples of how activities work in 'real' classrooms links to research, inspection evidence and background reading to support each project adaptable planning examples and practical ideas provided on accompanying downloadable resources. Suitable for all trainee and practising primary teachers.

My Revision Notes: Cambridge National Level 1/2 Certificate in Information Technologies (Paperback): Sonia Stuart My Revision Notes: Cambridge National Level 1/2 Certificate in Information Technologies (Paperback)
Sonia Stuart
R456 Discovery Miles 4 560 Ships in 12 - 17 working days

Enhance your students' practical skills and develop their key content knowledge with this proven formula for effective, structured revision. Target success in OCR's Cambridge National Certificate in Information Technologies with this revision guide that brings together exam-style questions, revision tasks and practical tips to help students to review, strengthen and test their knowledge. With My Revision Notes, every student can: * Enjoy an interactive approach to revision, with clear topic summaries that consolidate knowledge and related activities that put the content into context. * Plan and manage a successful revision programme using the topic-by-topic planner. * Build, practice and enhance exam skills by progressing through revision tasks and Test Yourself activities. * Improve exam technique through exam-style questions and sample answers with commentary from an expert author and teacher.

ICT and Primary Mathematics - A Teacher's Guide (Paperback, New): Nick Easingwood, John Williams ICT and Primary Mathematics - A Teacher's Guide (Paperback, New)
Nick Easingwood, John Williams
R1,103 Discovery Miles 11 030 Ships in 12 - 17 working days

This book is for teachers who are looking for interesting and practical ways to incorporate ICT into their daily lesson plans. It shows how ICT can be used as a tool for mathematics, but more importantly how its proper use can enhance the mathematics being taught. The authors cover all current aspects of ICT and mathematics, including:

  • databases
  • spreadsheets
  • logo and the use of floor turtles and control technology
  • handling of resources including interactive whiteboards
  • management of ICT within the classroom
  • how ICT can be used to present mathematical topics and links to other areas of the curriculum.

With plenty of suggestions on how to use the software and hardware described in the book, this is a useful resource for all primary teachers, particularly subject co-ordinators for ICT and mathematics. It will also be of interest to students on PGCE and Initial Teacher Training courses.

Nettie in Cyberland - introduce cyber security to your children (Paperback): Wendy Goucher Nettie in Cyberland - introduce cyber security to your children (Paperback)
Wendy Goucher
R197 Discovery Miles 1 970 Ships in 12 - 17 working days
Via Afrika Computer Applications Technology Grade 12 Teacher's Guide (Paperback): E.L. Llewellyn, F. Avrakotos, N.... Via Afrika Computer Applications Technology Grade 12 Teacher's Guide (Paperback)
E.L. Llewellyn, F. Avrakotos, N. Dlamini, S.M. Oelofsen, B. Rennie, …
R283 R266 Discovery Miles 2 660 Save R17 (6%) Ships in 5 - 8 working days

The series was written to be aligned with CAPS. A possible work schedule has been included. Each topic start with an overview of what is taught, and the resources you need. There is advice on pave-setting to assist you in completing the work for the year on time. Advice on how to introduce concepts and scaffold learning is given for every topic. All the answers have been given to save you time doing the exercises yourself. Also included are a full-colour poster and CD filled with resources to assist you in your teaching and assessment.

Action-Adventure Games (Paperback): Kirsty Holmes Action-Adventure Games (Paperback)
Kirsty Holmes; Designed by Gareth Liddington
R267 R243 Discovery Miles 2 430 Save R24 (9%) Ships in 12 - 17 working days

Get good at games with our in-depth guides to digital fun. From super strategies to roaring racers get those nimble thumbs ready to learn our top tips and tricks and master the art of videogames. Level up your lingo and learn from the pros then round up your friends to show off your skills with out handy guides you'll be ready to get your game on

Via Afrika Computer Applications Technology Grade 11 Teacher's Guide (Paperback): F. Avrakotos, V.M. Britton, E.L.... Via Afrika Computer Applications Technology Grade 11 Teacher's Guide (Paperback)
F. Avrakotos, V.M. Britton, E.L. Llewellyn
R259 R244 Discovery Miles 2 440 Save R15 (6%) Ships in 5 - 8 working days
Focus Computer Applications Technology: Grade 12: Learner's Book with Learner's CD-ROM - CAPS compliant (Paperback):... Focus Computer Applications Technology: Grade 12: Learner's Book with Learner's CD-ROM - CAPS compliant (Paperback)
B. Dill, I. Frances, S. Nunkumar
R390 R344 Discovery Miles 3 440 Save R46 (12%) Ships in 5 - 10 working days

What makes the Focus computer applications technology grade 12 course unique? Step-by-step 'How to...' features guide learners clearly through new skills and applications; the learner's book comes with its own CD that contains electronic files to support all activities in the book; the teacher's guide comes with its own CD that contains electronic files with the answers for all the activities, as well as additional exam support and practice. Focus on exam success! Fully CAPS compliant; opportunities for exam practice and assessment; complete programme of assessment provided; used and tested in schools throughout South Africa; supports and engages learners for success.

Via Afrika Computer Applications Technology Grade 12 Learner's Book (Paperback): E.L. Llewellyn, F. Avrakotos, N. Dlamini,... Via Afrika Computer Applications Technology Grade 12 Learner's Book (Paperback)
E.L. Llewellyn, F. Avrakotos, N. Dlamini, S.M. Oelofsen, B. Rennie, …
R316 R297 Discovery Miles 2 970 Save R19 (6%) Ships in 5 - 8 working days
The Science of Computers (Paperback): Clive Gifford The Science of Computers (Paperback)
Clive Gifford
R221 R124 Discovery Miles 1 240 Save R97 (44%) In Stock
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